The Line [7]
…and where to draw it
SERIES: Destiny
WORD COUNT: 7,265
SHIP: Quinn/Drifter
CHARACTERS: quinn leonis (AU), glyph, kel, luke, roland, nyx-14, nikon, leilani, the drifter, darin-8
vii. uncanny
adj. having or seeming to have a supernatural or inexplicable basis; beyond the ordinary or normal; uncomfortably strange
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Taking Kel’s advice to heart when she feels so heavy isn’t easy, but she tries anyway. She tries to allow herself back into the welcoming company of her friends and fireteam, to enjoy the festivities and smiles and laughs.
Luke manages to dredge up the ghost of a smile from her a few times and takes a clear sort of victory in it, despite how small and fragile it is, and she feels something warm and fond in her chest when she meets up with Nikon and Leilani down in the City. Even Roland’s grouchy company seems to ease the weight on her shoulders, albeit briefly.
Try as she might, though, she still feels distant, apart, and it frustrates the hell out of her.
Fuck’s sake, Roland, the perpetual misanthropic asshole, seems as though he’s enjoying himself and feels like he’s part of the group rather than a side feature of it. Shocking, considering Nik still regularly threatens to throttle him.
Those threats, ever present since Roland initially joined, have lost most of their edge and menace. Nikon is leaving his grudges and pain behind, clearly. Why can’t she? What’s the trick?
She wants so badly to be able to enjoy herself, to shelve her anger even for just a day, but the knowledge that Cayde should be here but isn’t and won’t ever be again haunts her. Every time Luke cracks a joke, she imagines Cayde throwing something even funnier back and the two of them devolving into cackles at their own terrible senses of humor.
The pressure of her melancholy persists even with three days of trying so hard, and Quinn decides that there just isn’t a damn thing that’s going to lift her spirits until Uldren has been brought to justice. Still, all she can do is stand here and fucking wait, hoping that Petra can accomplish the thing she’s being barred from.
Nothing is truly stopping her. Ikora had all but given her the unofficial go-ahead to join Petra on the hunt…
But as she watches Nyx chase Luke around with a broom, the maintenance frame it belongs to shuffling around after them slowly in distress and trying to retrieve its tool, while Leilani laughs and Nik smiles and Roland tries and fails to hide a huff of laughter behind his hand–she feels unbearably torn.
She thinks of the Drifter, so free from ties to people and places and things to the point that he’d abandoned any semblance of even a name, and she wonders what advice he might give. Is she really willing to give up everything, like he had, just to ensure Cayde’s murder doesn’t go unpunished?
If it had been the other way around, if she had been killed and if Cayde were the one in her place, what would he have done?
The thought makes her chest tighten with more pain and she swallows thickly; he’d already lost his best friend to a Fallen mercenary, and he’d told her bittersweet stories about the kind of hijinks he and Andal would get up to decades before she had ever come into the picture. He’d said more than once that he’d wished she could have met him.
It’s some kind of cruel irony that Cayde had been killed by Fallen separatists and their would-be king.
Eyes are heavy on her, and she looks up from where her own had gone distant. Kel is watching her, the only other one in the group remaining apart from the celebration even though he, true to his word the other day, actually participates when the Vanguard doesn’t call him in.
She’s never felt uncomfortable under Kel’s careful scrutiny, but for the first time, the impassive blankness of his helmet leaves her feeling laid bare and unhappy about it. “What?”
“I heard from Petra,” he says, simply, and she stiffens. “They’re still tracking Uldren and the Barons.”
Her eyes drift over to the rest of the fireteam.
Roland tips back some kind of cider being handed out by Festival hosts and makes a face at it. Nyx has apparently given the broom back to the poor frame just doing its job and is now speaking quietly with Nikon, watching as Luke in his Vandal mask chases around a bunch of kids with Leilani. Both of them are making noises that could barely be construed as Fallen language, and the kids are laughing.
None of the rest of her team seem the slightest bit off balance like she suddenly is.
“Have you told the others?” She asks, though she already knows the answer.
“No. Zavala told me and Ikora to keep it confidential.”
Confidential? She thinks, fury sparking. After what he’s denied to her and her team already, is he trying to keep it from them? To stop them from being emboldened to chase the lead and leave the City behind? It’s a spiteful thought and she knows it–subterfuge just isn’t Zavala’s style–but after the War, he’s been obsessively paranoid, pulling so many ranks of guardians closer to the City, and…
She presses her lips into a thin line and drags a hand through her hair, inhaling deeply. Justifications, justifications. She’s still looking.
Had Petra sent other messages that he’d also kept from them?
“Why share it with me?” Kel should know better. With everything she’s struggling with, being reminded of what she could be out there doing, Vanguard’s blessing or not, he’s just adding fuel to a fire that she’s trying her best to keep contained.
He turns away from her, gaze settling on the group. “Because you deserve to know. Someone is out there trying to earn justice for Cayde.”
And it should be her. Gritting her teeth, she crosses her arms, her fingers white-knuckled where they dig into her skin. “I’m still thinking about saying damn the City and leaving to help. Ikora told me the other day she wouldn’t stop me from doing it.”
“I know.” His response momentarily douses her frustration, and she blinks at him; he’s still looking away, unmoving. “She asked me whether she should after Zavala told us to keep quiet.”
“And you thought it was a good idea? Do you know how hard I’ve been fighting not to?”
“I did and I do. It’s up to you to decide what happens next.” He’d been silent enough to make her wonder if he was going to reply at all. “Ikora and I both know that no one, not even Zavala, is going to be able to stop you if you choose to follow that path.”
There’s another long silence, and as with Ikora, Quinn knows he’s not done, so she stays quiet. When he does speak up again, he sounds weary. “She wanted to make sure you knew the consequences. I want you to know the choice is there.”
“But you don’t think I should.” She grouses.
“What I think doesn’t matter,” he replies, pausing when Echo flits over to him from where the group’s ghosts had been gathered. She lets out a few urgent chirps and trills before flashing out of sight, and then his focus is on her. “It’s the hardest choice you’ll ever make. Don’t treat it lightly or it’ll consume you.”
Her eyes follow him as he starts to walk away, her frustration near to boiling over again.
“Kel,” she moves after him until he stops, hesitating until she sees his hand twitch with a bare hint of impatience. “Ikora said she knew I was already getting off-world and implied she also knew I wasn’t already on the hunt. Did you know?”
His reply is delayed. “Yes.”
“But Zavala doesn’t?”
“No.”
She doesn’t understand–he knows what she’s struggling with, and she knows him well enough to know that he obviously doesn’t want her to pursue Uldren. “Why haven’t you tried to stop me? Or told Zavala?”
“Like I said. It’s your choice to make.” The simple answer hangs in the air between them, and her brow furrows at the air of rare indecision she can pick up on from him. Eventually, he turns back around and stands in front of her. “Be careful. The Drifter’s not who he wants you to think he is.”
She freezes.
Unperturbed, he steps away and resumes walking away. “Grief muddies waters enough as it is. He’ll make it worse.”
He’s long gone by the time she finds herself able to string words together again, vanished into the City crowds while questions swirl in her head. It’s not altogether shocking that he does know, after all–he’s had an uncanny sense for things that are off ever since he’d returned to the City, and it isn’t like the Drifter’s got himself a perfectly inconspicuous hiding spot.
He could have noticed her coming and going, but she wonders if he’s just got a funny feeling about the guy and is simply worrying about her in his own strange way, or if he knows something she doesn’t.
How does he know the Drifter well enough to be able to make that kind of warning with such clear certainty?
He’s talked about his close brushes with the darkness before, he knows how dangerous it is, just as she does. If he knows about the Drifter, does he know about Gambit? If he knows about Gambit, there’s no way the Vanguard wouldn’t know–it’s a game with too much danger and too much darkness to risk.
“Quinn!” Leilani calls and snaps her out of her thoughtful daze, and she turns around to find her beckoning her over. “We’re all gonna go run through the haunted forest again. You coming?”
Luke, Nyx, and Roland are all walking away behind her, their ghosts breaking off from Ion and Glyph to follow, and Glyph drifts over to join her where she stands. Nikon waits a few paces away, watching.
Quinn winces, knowing that she should keep making the effort to mingle and be happy with her friends, but between how much is on her mind and how burnt out she feels from the last few days of trying, she knows it’ll be a failed venture.
She waves back but shakes her head. “Sorry. I’ve...got something I need to do.”
Glyph’s shell twitches with suspicion. She offers it a thin smile in response.
Leilani’s expression dims slightly but exudes nothing but patient acceptance. “Okay. I’ll see you another time!”
She turns and runs off after the rest of the group, and Quinn’s smile strengthens just the tiniest amount with wonder at how kind of a person she is.
Nikon lingers when Leilani passes by; Ion hovers over his shoulder but bobs impatiently. His expression warms as he looks at Quinn. “It’s good to see you out and around more. We’ve missed you.”
“I’m trying.” She replies, for lack of anything better, and lifts her shoulders in a shrug.
He nods, and then she’s left behind.
When they’ve disappeared into the crowd, she turns around and lifts her eyes to the Vanguard Tower looming over the City in the near distance.
Worrying her lip in thought, she struggles with indecision. Shaxx rarely spends more than a day or two participating in City events–too busy butting heads with the City factions and their frequently ridiculous demands and requests, or monitoring Crucible matches–so he’s likely busy at work.
If the Vanguard knows, then so does Shaxx. Had he lied to her, or is she right in assuming Kel’s just savvy enough to know the Drifter’s playing games?
Asking would be one way to find out, but he’s as hard to read as Kel is since he, too, has an apparent allergy to being seen in public without his infamous one-horned helmet. But if she were to focus on reading his body language and words…
She rules it out. If he does know what the Drifter is up to and he catches an inkling that she’s competing, he’d be the first to shut it down. He’s always taken the safety of competing guardians seriously, and she’s particularly at risk.
“I thought you had something to do?” Glyph speaks up, drawing her back to Earth and making her frown at the realization of just how much time she’s been spending wrapped up in her own thoughts.
And, well, she did have something to do, but she isn’t yet willing to risk Gambit. She’s having far too much fun with it, danger aside, and that’s a feeling that’s rare for her lately. Plus, she’s still curious about the Drifter.
Suspicious, she quickly corrects herself.
She’s suspicious of the Drifter. She’s especially suspicious after Kel’s warning.
Arms dropping to her sides, Quinn turns away from the new Vanguard hub and heads in a different direction, with the old, under construction Tower now in her sight instead. “Honestly, Glyph, I’m just tired of talking to people.”
And tired of thinking. Ever since she’d first made the decision to track down whoever was behind Gambit she’s had a dozen and one things on her mind at any given time–somehow, by seeking a single distraction, she’s gotten herself stuck with several.
After a month of nothing but dwelling and feeling empty, it’s overwhelming. If it weren’t for the fact that going back to having nothing to occupy her thoughts would leave her thinking about Cayde again, she’d miss the lack of busy tangles in her head.
She needs a distraction from her distractions. Something to remove all her tumultuous thoughts and suspicions for just a little while without locking her right back into a room with nothing but grief to keep her company.
There’s a solution to that problem, and it starts with ‘l’ and ends with ‘iquor’. Numb is definitely a far cry from empty.
“Tired of talking to people, or tired of people trying to talk sense into you?” Glyph quips as it follows.
The tone of flat reproach slides off her shoulders like water on feathers, her mind set on nothing but the numb, liquid oblivion that’s waiting for her ahead. “Yes.”
Her ghost lets out a soft, huff-like trill but says nothing more, dematting quietly.
She only has to ask Glyph to point her in the right direction twice as she makes her way to the Tipsy Sparrow; silly as it is, it feels like an accomplishment to not be so out of it as to find herself lost. It’s the small things, she guesses. A month ago, even those two requests for direction would have made her feel uselessly miserable.
It’s late enough by the time she reaches the bar that the majority of festival participants had migrated from the events to the less child-friendly City haunts, and Darin’s joint is particularly bustling. She can see why–the newly renovated building looks better than ever, complete with a brand new neon sign.
“Glyph, did Darin send out a notice that there was some kind of reopening?” She asks, looking warily at the crowd gathered on the patio outside and filtering in and out through the propped open door. Does she have the energy to deal with so many people?
‘A little over a week ago,’ Glyph answers. ‘You were in the middle of a match, and I don’t think you heard me when I told you later on.’
She winces. “Might as well go say ‘hi’ even if I’m late for it, right?”
It doesn’t reply.
Sighing, she steps forward and carefully winds her way towards the door, ducking past a warlock that nearly runs her over in his haste to exit.
It’s crowded outside, but inside there’s scarcely enough room to breathe. Every booth and table is occupied by laughing, happy patrons, and the rest are all hovering around or dancing to music she can barely hear above the din.
She huffs, struggling to see over heads and shoulders–difficult, considering her short stature–whether there are any open bar stools as she moves further into the bar. A worker frame and one of Leilani’s coworkers bustle around behind the counter in the front, but it’s the large Exo standing behind the rear counter that catches her eye.
Her expression brightens considerably. And there’s an empty seat near him, too. Score.
Nudging her way towards it, she slides onto the bar stool only seconds before a middle-aged woman does, earning herself a nasty look that she pointedly ignores.
Darin notices her, his red eyes blinking and jaw light flashing orange when he lifts his chin in greeting. One of his fingers lift in a request to wait, and then he leans towards the woman she had usurped her seat from when she flags him down.
He works quickly with skilled hands in spite of his size, and she finds herself watching his movements. Exos are still fascinating to her, and she’s wondered more than once why whoever had designed them had insisted on giving them the same kind of organic musculature with synthetic materials; frames certainly hadn’t been given the same special treatment.
It still throws her off, despite the fact she’s had years to acclimatize to primarily inorganic beings moving with all the deftness of an organic one. Cayde had certainly demonstrated, more than once, just how deft they could be.
Blinking, she drops her head into her hands. Staring at Darin while thinking about Cayde–way to be weird, Quinn.
Fuck, she needs a drink. She misses him so much.
“Been a while,” Darin says somewhere in front of her, synthesized voice deep and black-armored face invisible behind the hands she doesn’t lift her head from–at least until she hears the sound of a glass being set down.
Straight whiskey on the rocks. It had been her drink of choice a few years back before the Red War, right after Gil’s death. Her expression sours. “I look that bad?” She asks, regardless lifting the glass to her lips and drinking.
“No offense,” his tone is flat, “but you’ve got circles darker than my plating under your eyes. You’ve lost weight, too.”
“None taken.” Between short bouts of a few hours here and there, and her half-a-day ‘naps’ after Gambit wore her out, a consistent sleep schedule is something that’s eluded her since the Prison.
She does glance down at the weight comment and frowns; she’d noticed it after her first match, realizing it was the cause of her inexplicable exhaustion. Considering she’d once gone two months–exerting as much energy as she had in that match–without weakening until well into that period of time, it had been alarming to say the least.
Wake up calls come in all forms, she supposes.
He’s looking at her with shrewd eyes, leaning forward on the bar. His jaw light flashes, once, twice in consideration. “Cayde busy? Usually don’t see you down here without ‘im.”
Her heart lurches. She quickly lifts her glass and tips it back for a much larger gulp than the first, wincing at the immediate burn and staring intently at it when she sets it back down. “Real busy. Probably gonna be just me visiting for a while.”
He hums in response, the sound drawing her eyes back up. His jaw shifts like he’s about to say something, but someone else catches his attention and he steps away to take care of his business.
Taking the open opportunity, she knocks back more of the whiskey and considers asking him to just leave the bottle when he comes back.
Glyph flashes into sight next to her, looking between her and the glass, and its facets droop unhappily. “You know, that’s not a good way to cope, either.”
“I know,” she replies, only caring about the drowning buzz that’s creeping up. The Festival clearly isn’t working–what else does it want from her when the only method of coping she has that works is the rush of a competition it doesn’t like?
“At least slow down?” It whines as she lifts the glass again.
Her motion halts at its request and she stares at it, pursing her lips and closing her eyes. With a heavy sigh, she sets the glass back down and nods. While the idea of getting blackout drunk as fast as possible sounds great, the aftermath doesn’t.
And she’s been worrying her ghost enough lately as it is.
“Fastest I’ve seen you drink.” Darin stops in front of her again after a brief lull, and she looks up at him sheepishly. “Usually ‘bout an hour in here before you’ve drank that much.”
“And Cayde would end up tripping over himself another hour after that.” She replies, trying to sound amused at the memory of how little alcohol tolerance Cayde had and only managing a soft murmur. It’s tempting to take another gulp of her drink, but, aware of Glyph’s eye on her, she forces herself to sip instead.
His eyes flick down to her glass and then back up, and his jaw light pulses. “Y’know how useless it is lyin’ to a bartender?” He mutters.
She balks. “I wasn’t lying.”
“Mhm.” He sounds utterly unconvinced, and Quinn knows it’s useless to hope that the whipcrack-sharp titan hadn’t put the miniscule pieces together and knows exactly what she’s keeping from him. “Guessin’ it’s Vanguard business, whatever it is. You plan on keepin’ it Vanguard business, take it easy on the alcohol. You’re an open book sober, kid.”
A huff leaves her. “You’re probably the only bartender that’s ever advised someone not to drink.”
He chuckles, but thankfully drops the subject, and the two of them dive into ordinary conversation; the state of the City after the War, the myriad factions and their shifting efforts at recruiting, and the bar’s renewal. Everything except Cayde.
He definitely knows. She tries not to mentally kick herself for it.
Whether it’s the result of the alcohol or the way she’s burnt off her restlessness and tangled frustration with Gambit, or even the fact she’s talking to someone not associated closely with her fireteam, it’s the easiest that conversation has come to her in months.
Glyph is sufficiently pacified by her slowed drinking pace and joins in the chatting, clearly happy with her going back on being tired of talking to people even if it’s not happy with where said talking is taking place.
Darin’s attention wanes as the next hour ticks by when one of his employees clocks out for the night and leaves him to pick up the remainder of the business. He replaces her glass with something much lighter once she finishes–ignoring Glyph’s huffed protest with a firm “she needs it, little light, let it be”–and then she’s left to her own devices as the crowd slowly dwindles.
Glyph drifts around the bar without her when it’s clear that she’s got little intention to leave, move, or otherwise be entertaining, and she spends time she doesn’t bother keeping track of to just sit and let the alcohol works its way through her system.
Numb is good. Numb means even accidentally thinking of her loss won’t hurt.
If she thinks it hard enough, maybe it’ll actually work.
“Hey!” Glyph calls out to her, and she blinks at it, lifting an eyebrow at the energetic spinning of its shell. “Listen! I just got a message. Zavala wants to talk to you.”
Her nose wrinkles. “I don’t want to talk to him.”
“Oh, come on! Maybe he’s lifting your lockdown and letting you back into the field.” Glyph says, making sure to doggedly remain in her line of sight when she looks away.
She doubts the hell out of that. More likely he had caught onto her excursions and has plans to reprimand her, remind her that her first responsibility as a guardian is to the City and the remnants of civilization, not herself and her selfish wants.
She starts to think that she doesn’t particularly care about the City these days, but guilt and discomfort sucker punches her and she shakes it away.
As she’s about to respond to Glyph, a shout cuts over the low din of the bar.
“You’re a dirty fucking cheat!”
Quinn blinks in bewilderment that’s reflected by her ghost–and then a familiar voice follows the first.
“C’mon, brother, no reason to go blaming your own bad luck on someone else cheatin’.”
She spins around quickly enough that her alcohol intake catches up with her. Wincing, she scrunches her eyes shut until the dizzying static disappears from inside her head, then looks up and focuses on the back corner of the bar.
Sure enough, sitting there in the farthest corner booth is the Drifter. A man stands across the table from him while he grins, completely unbothered by the tense set of the man’s shoulders. A spread of indistinct cards is scattered on the table between them.
The Drifter’s expression, at first glance, seems aloof, but she recognizes the dangerous glint in his eyes; the same kind of honed edge she’d seen when the titan from her first match had challenged him. She wonders if he realizes that he wields a grin the same way a vicious dog wields a snarl.
It’s hard to imagine he doesn’t.
He lounges comfortably, one arm thrown casually over the back of the booth seat. One of his hands extends, palm open flat and fingers bending twice. “Pay up.” He says, slowly.
The two stare each other down as she watches. She counts out three heartbeats before the Drifter’s opponent lets out a noise of frustration and a trio of fist-sized glimmer cubes materialize onto the table.
Her eyes widen. No wonder the guy is pissed–that is a lot of glimmer.
She stands as the man slides out of the booth and storms away from the Drifter, who’s looking entirely too pleased with himself. He hefts one of the cubes in consideration, and then all three cubes flicker back out of existence.
Still no sign of his ever-shy ghost.
She doesn’t even realize she’s started moving through the crowd until Glyph darts out in front of her, and she makes a face at the abrupt and awkward stop she’s forced to make. “Quinn, just ignore him.” It begs.
Heedless, she very intentionally ducks under her ghost and continues forward, sliding into the space the man had vacated before Glyph can protest further.
He’s gathering up his cards when she sits down, and he looks up at the sound of her glass clinking down on the table. A wide grin–this time of the genuinely friendly variety–spreads across his face. She catches herself mirroring the expression.
“Fancy seein’ you here.” He drawls.
“Should be me saying that,” she replies with a lifted brow, “the bartender is a friend of mine, I’m here a lot. I figured your only haunt was that dirty alley you decided to set up shop in for some reason.”
“I got a life, too. You think I wanna be like that one-horned idiot up in the Tower, at the beck n’ call of bureaucrats and zealots, standin’ around like some kinda decorative fixture? Nah, ain’t my style.” He waves dismissively, shuffling the deck of cards in his hands.
“No,” Glyph mutters over her shoulder, “instead you skulk around like a cockroach and pretend to be everyone’s friend.”
Drifter laughs aloud at the accusation. “You got one helluva mouth for somethin’ that ain’t got one, ghost.”
“And you’ve got a lot of nerve setting up somewhere you’re not wanted!” It fires back.
“Glyph.” She stares at it with wide eyes.
She hasn’t heard it so incensed since her fireteam had been called out to Mercury to help Sagira clean up the mess her guardian had created in the Infinite Forest–she distinctly recalls the two getting into a heated verbal spar about keeping her guardian from screwing around with something as dangerous as Vex simulations.
Which is, more or less, exactly what it’s been trying to do, wanting her to avoid the Drifter and give up Gambit. She already willingly acknowledged that associating with both is probably dangerous before Kel had implied as much earlier.
And yet, here she is.
Her eyes shift to the Drifter, but he just looks amused at its anger. “You set the rules in the Tower now, little buddy? I must’ve missed the memo.”
Glyph starts to argue, facets flitting around in agitation. It seems to reconsider, and simply says: “I’m not your buddy.”
“‘Course not.” Drifter snorts, tapping his deck on the table twice and then pointing at her with it. “How ‘bout you? You bothered by ol’ Drifter’s presence?”
She glances at Glyph again. It’s looking back at her hopefully, and she averts her gaze. “Haven’t decided yet.”
“See, I like that. Too many of you City types are too quick to jump to conclusions.”
“Are you telling me I should trust you?” She asks, genuinely curious.
“Hell, I wouldn’t trust me. That’s the nature of trust though, isn’t it? I’ve met plenty of people could make you believe they’re the most trustworthy person in the space between here ‘n heliopause–still shoot you in the back first chance they get for a few scraps.” He sets the deck down and leans back, his arms crossing.
His lips curl, then, and he looks at Glyph. “Met a few of you ghosts like that, too.”
Glyph recoils in offense, shell popping out in anger. “None of us are like that!”
“You met every one of your kind in existence?”
“I–” it bobs once, suddenly uncertain thanks to his certainty. “No. But the Traveler made us to help humanity. It’s not in us to be selfish.”
“Your big, dead god tell you that?” He asks, waiting with lifted eyebrows and a knowing look for it to answer.
When it fails to, he leans forward and cocks his head to the side, smile challenging. “Listen, I’m not gonna argue dogma with you, ghost–all I’m sayin’ is that big ball in the sky ain’t lookin’ out for any of us. Dark Age proved that thousands of years ago.”
Glyph stares back at him, drooping slightly but clearly struggling to hold onto frustration and distaste for the man. After a lengthy pause, it finally backs down and silently demats into her light. ‘Can we go?’ It asks her.
Quinn sips at her drink and says nothing; she’s more curious than ever, now, and she knows it’s unhappily aware.
Had the Drifter been alive during the Dark Age? His conviction with that last statement suggests as much, and from what she knows of that period of time, it would certainly explain his disregard for the loss of guardian life.
“Why are you here if it’s not to help protect the City?” She reaches up to tuck her hair behind her ear and leans forward as well, watching him carefully.
“I got my reasons,” he answers flatly, something flashing across his expression fast enough that she fails to catch it. “Can’t just say some things, darlin’.”
‘Because that screams trustworthy.’ Glyph grouses in the back of her head.
Her gaze goes distant with frustration at its sullen attitude. This is probably–definitely–the longest conversation she’s had with the Drifter, and it’s certainly making its displeasure with the fact apparent.
Drifter laughs at her expression. “Your little friend doesn’t like me too much, does it?”
“I’d say I’m sorry on its behalf, but I’m still not sure it’s entirely unjustified.”
“Ah, it ain’t the first and it won’t be the last.”
“That doesn’t bother you?” She frowns.
His answering smile is toothy. “I’ve been on the bad side of scarier things than it and most everything this system’s got to offer, so no. You’d know all about that, wouldn’t you?”
Her skin prickles with gooseflesh at the implication, and she stares at him–but the cold fist of panic closing around her heart and lungs from the reminder doesn’t come, and the flashes of nightmarish images behind her eyes are indistinct and easy to brush aside.
It’s getting better.
From their first interaction up until this one, it gets easier to believe that he’s been alive for over a thousand years, maybe more. He has a scary grasp of reading people that puts her own talent for it to shame.
It’s the kind of skill that comes from years and years and many more years of practice.
Kel is nearly two thousand years old by his own admission, and he’s just as good at it.
Her eyes settle on the deck of cards sitting between them. She’ll treat his question like a rhetorical one even if it isn’t meant to be. “What game were you playing with that other guardian?”
The easygoing demeanor he melts into drags a small smile out of her again. Watching as he splits the deck and deals out two hands while explaining the rules, she ignores Glyph’s grumpy comment about his friendly attitude being snakelike.
Between Kel’s warning and her own uncertainty she isn’t blindly trusting the man, but Cayde was the last person that could so easily make her smile when she’s down–and she’s tired of wallowing. She had come here to drown out her problems, but she likes to think she’s smart enough to find an alternative to something so self-destructive when it presents itself to her.
Once she finds a substitute for Gambit, it’ll go the same road. She can let the Drifter believe she trusts him as long as he keeps her distracted until she manages to sort her shit out.
The cards he deals to her are different from anything she’s ever seen; taller than a regular deck and decorated with circular and semicircular symbols (which she frowns at, because somehow they seem familiar and she can’t place why) in a number of different patterns and colors.
Maybe it’s a game older guardians used to play. It’s a far cry from poker, only alike in the sense that she struggles to grasp how to play and is miserably awful at it.
The Drifter shares none of her difficulties, playing like an expert or what she imagines an expert would be given her lack of familiarity.
She made the observation upon meeting him that he likely wouldn’t lose a wink of sleep playing her under the table, and that thought had only been strengthened during his explanation of Gambit–you want someone to hold your hand? ‘Cause I ain’t gonna–but she’s surprised to find that he’s patient with her questions and mistakes.
What’s the difference between Gambit and this? He doesn’t strike her as the type to change his stance on learning something new, so there has to be some kind of significance.
Figuring it out isn’t helped by how mildly tipsy she is, but then it’s not so much the game itself that she cares about. It’s great for a diversion, sure–but so is he, cracking jokes that make her laugh louder than she has in months and occasionally dropping comments or stories that pique her interest in him even higher.
She’d say he’s tight-lipped, but the truth is that he speaks freely about a few things, and with everything else just manages to wind the conversation back around to her and subjects other than himself. Again, not helped by the alcohol, but, still.
Every time she tries to tip the wordplay back in her favor, he smiles knowingly at her, drops a card onto the table to win the hand, and diverts around it.
It distracts her every single time.
She doesn’t realize the bar has almost completely emptied as their game continues. When Darin passes by the table and mentions that he’ll be closing up soon, she blinks and looks around, wondering how time had passed so quickly.
It’s a thought apparently shared by the Drifter. He smiles at her as he gathers up his cards. “Time spent with friends sure flies by, don’t it, sister?”
“Is that what we are?” She scoffs, crossing her arms on the table and dropping her chin down onto them. Her eyes follow the motions of his hands as he shuffles the deck, and when the deck is dematted by his ghost, she pouts. “I’m not sure someone would rob their ‘friend’ blind at cards.”
“Way I heard it,” he replies smoothly, leaning back, “Cayde won your games at every turn. Wasn’t he more than just a ‘friend’?”
She recoils sharply. Most of her and Cayde’s card games had taken place in private after he’d either shirked his duties or finished with them–and they’d also bet on things other than money, but that’s besides the point.
There’s only one conclusion she can come to. “How did you know Cayde?”
He waves a hand vaguely at her wary tone, still smiling, though it looks just the slightest bit dimmer. “Long story. Your man knew a lotta people. Some would surprise you.”
A stone settles in her throat. Not her man anymore. Uldren and the Barons had seen to that.
She fixes her eyes on the surface of the table, nail chipping idly at a crack in the polish. Unsure of why she’s suddenly unwilling to meet his eyes and unable to decide whether she’s more upset or angry at the current subject, it takes her a moment to find her words. “Yeah. He was good at making friends in strange places.”
“I’d say it’s what did him in.”
Her decision on how to feel shifts like a switch had been flipped, a flicker of rage passing over her expression as she fixes the Drifter with a dark look.
His hands lift in a placating gesture, the smile dropping from his face. “Sore spot. Didn’t realize. He was a good guy and I ain’t happy he’s gone, either.”
“You sure don’t sound like it.” She snaps.
“You live as long as I have,” he says after a beat, any previous trace of humor in his voice gone entirely, “you end up with a long list of names you aren’t ever gonna see again.”
Like that’s supposed to make her feel any better.
Expression twisting somewhere between pain and anger, she runs a hand through her hair, trying not to let herself picture a list of her own. Earlier she had wondered whether leaving that list behind for justice would be worth it–now she’s wondering if it would be better than waiting long enough to see them get crossed off instead.
Picked off, one by one, by the enemies of humanity.
Just like Gil.
Just like Cayde.
“Listen, darlin’,” Drifter says, and she looks up when he shifts in her periphery. He’s leaning towards her again, one arm on the table in front of him. “Don’t let his death weigh on you. Somewhere out there, someone’s got a bullet with your name on it.”
She stiffens, an icy chill settling over her skin and disconcerting deja vu swirling in her veins. The dream she’d woken up from the other day rockets back into the forefront of her mind in stark clarity, reminding her of why she had wanted to speak to him in the first place.
The Drifter in her dream had said those exact words to her.
What the fuck.
He continues, either unaware of her confused unease or assuming it has to do with the conversation. “Same for him. Same for me. Not a thing we can do about it. He knew the best way to deal with it was to go out on your terms with a gun in your hand, somethin’ I’m sure he kept to right up ‘till the end.”
She stares at him, swallowing thickly and struggling to put a finger on what she’s feeling. Struggling to figure out how to respond. Part of her wants to be pissed that he’s daring to assume what Cayde may have been thinking in his last moments, but she knew Cayde, and his words ring true enough to keep her quiet.
You tell Ikora and Zavala...tell ‘em the Dare was the best bet I ever lost. And sunshine? This–it wasn’t...it wasn’t your fault.
Cayde’s voice had distorted and cracked to the point of incomprehensibility after that, but machine or not, she’d been able to see the I love you in his eyes. Then they’d gone dark, and he’d gone still, and it felt like she’d been the one shot instead.
His last words, what she’d seen from Sundance’s last operational recording–the Drifter is right. She’s not sure how to feel about that.
It wasn’t your fault.
Tears well up in her eyes and she blinks them away by sheer force of will alone. “You sound like you knew him well.”
“We ran together for a while. I respected him. Better man than this world or these people deserved,” he admits, and she wonders at it. He doesn’t seem to hold many people in such high regard, and it’s a bittersweet thought that Cayde had been one of the few to earn it.
The Drifter’s not who he wants you to think he is.
How much of this whole conversation is just an act? Is any of it an act?
Everything she wants to say refuses to come to mind, and she sits there in silence, wondering how a decent end to the night had twisted so quickly.
He slides out of the booth and steps closer until he’s standing next to her. He’s as quiet as she is, seemingly looking for the right words, too. “The Derelict’s always open to you if you need to vent.”
He’s walking away before she can say anything to that, but something occurs to her and she calls out, “Hey! How much do I owe you for those games?”
The question stops him, and when he turns back his usual overly-charming grin is back in place. “Don’t worry ‘bout it. Just keep showin’ up for matches and I’ll consider us solid.”
She blinks at the easy answer and watches him leave.
It’s only her and another patron slouched over the bar, now, and Darin is trying to rouse the latter to get him out. Huffing out a laugh, she thinks: give it another sixty seconds and he’s just gonna haul the poor bastard out like a sack of potatoes.
She looks back at the table and rolls the conversation she’d just had in her head. Had the Drifter meant that she’s welcome to participate in Gambit at any time, or that he’s fully willing to lend her an ear when she needs one?
Save for her fireteam, Petra, and the Vanguard as well as its inner circle, he is the only one aware of Cayde’s death. One of the few people she can freely talk about it with.
He has such a vastly different perspective on it than anyone else.
Her fireteam? They can’t do anything without Vanguard approval, so they may as well move on. Kel? He’s dead and nothing will bring him back, so seeking justice is worthless. The Vanguard? Justice isn’t worth risking another war, even though any retaliation by the Reefborn after Oryx shredded their fleet and killed their Queen would be laughable.
The Drifter? Yeah, he’s gone, but he knew it was coming and he went out on his own terms. No trying to convince her to let it go, just a push for her to find some comfort in knowing that an end is coming for everyone in one form or another.
Fatalistic or not, it’s his perspective that, somehow, does give her some measure of comfort.
It doesn’t make it hurt less, it doesn’t make her want to give up on seeking justice for him, and she’s not sure if she can ever admit it to Glyph, but it’s something.
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