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#NMH1
akashicpoint · 9 months
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NO MORE HEROES Grasshopper Manufacturer 2007
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tomatoart · 1 year
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You people are insane. I’m going to Arby’s
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cheri-pon · 5 months
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wip that I’m hoping to finish once the semester is over
Edit: completed thing here
Sketches/planning
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sephtheroth · 4 months
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Yup whole bunch of NMH stuff but just mostly Henry SORRY.
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capsulecom · 7 months
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Recent doodles and and junk... life has been 😵‍💫exploding me😵‍💫
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bisotin · 3 months
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Bad Girl
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More like based girl
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gureiti · 5 months
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Fight with Shinobu Jacobs
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phospadparadscha · 8 months
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moe
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udixuuu-blog · 4 months
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Shinobu Jacobs
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best-girl-otd · 3 months
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Today's Best Girl of the Day is…
Shinobu Jacobs from the No More Heroes series
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galtchild · 7 months
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No YOUVE been working on ideas for a No More Heroes illustration and this is the best you have after three days.
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(credit due to the internet and human scans off sketchfab. I recommend, if you want to draw from 3d, to try using models of real scanned people and not sculpted ones. I do a lot of game fanart, but no 3d model would help me draw these shoulders the way a scanned model from a real person does. )
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akashicpoint · 9 months
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NO MORE HEROES [2007]
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weskersluvrrrrrrrrr · 5 months
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what if i started writing for him...
if any nmh fans wanna send requests in for him be my guest
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todayimgonnaplay · 7 months
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Today I'm Gonna Play: No More Heroes (PC)
I've heard this series get a lot of praise and people pleading to play it. I have vague memories of seeing the cover art but only really got the name in my head after NMH3 released. I was curious to know what it was all about, so I've jumped into the first one.
For the pros, the art direction is pretty great, I'm always a sucker for anything cel-shaded, it helps preserve a sense of style even when the game has aged. The character designs are a highlight for me. Everyone has unique silhouettes and personalities that make them memorable. The story and thematics are straightforward but very meta, and although at times I felt it was grating (such as the crude humour), I like that it didn't take itself seriously and simply exists to have a fun time. Travis is quite a degenerate, but I like having to see flawed protagonists at times, which makes me root for him.
The cons however, is the overall gameplay loop being repetitive. Majority of the progression requires you to grind for money by doing a number of part-time jobs or missions disguised as minigames in an open world, which are fun the first time! But not so much when you have to do them repeatedly. I've read that the developer intended it to be this way in order to replicate the mundane nature of working jobs, which is an interesting choice. I think trying to replicate something monotonous in real-life isn't necessarily a bad thing, but the lucky thing about games is that it tends to offer shortcuts (or cheats for games like The Sims or Grand Theft Auto) that make ''life'' in the game easier. Implementing cheat codes could be one way of going at it, which could be fitting for a game that is very GTA-esque in terms of the 3D classic era. Although this wouldn't really be possible as this was initially released for the Wii (although it'd be interesting to know how cheat codes could be implemented, if there aren't any other games out there), it could be an addition for other consoles/PC ports. The other alternative is to have menus and triggers instead. Grinding should be rewarding, but also convenient. By having a retry button after the mission (by standing at the entrance of the mission area), or being able to access past missions from the pause menu would allows the player to easily get back rather than having to go back and forth to start the mission and actually do it. Fortunately, many modern games have this implementation already. Another issue in the repetitiveness is also the level design, and some aspects of combat. For the former, there is not much of variety in the layout, often feeling like I'm running in a straight corridor (and one level is ACTUALLY a very very long, straight corridor). It felt frustrating and draining that in order to make it bearable, I had to change my perspective and not treat the game like other hack and slash games I've played, but rather like 2D beat em' ups that happens to be in a 3D environment and camera. If this was the intention, then it makes more sense. As for the latter, the combat has some variety and some occassional fun gimmicks with wacky phrases, but I felt there was little to no use of different tactics when it came to boss fights. Most of the time, I felt I just had to block, evade/counterattack and then mash attack until I find an opportunity to stun or slow down time to mash some more, while enemies only show a few seconds of vulnerability. Only once was there some variety which was trying to press a button to shoot back obstacles like a batter in a baseball game. It also didn't help that the camera was often clunky throughout the game. Both aspects also felt very dragged out and padded for the sake of extending game time. But regardless, the boss fights are the most entertaining part of the gameplay as they're also intertwined with the story. I've also heard praise about the game's soundtrack but...in my experience I could barely even hear the background music and whenever I did, not much stood out to me. I may have to listen to it separately in my own time.
The game is really charming, and I think should be experienced for its strengths. But it gets heavily bogged down by its weaknesses. I heard that NMH2 has a lot of improvements however, so I'm still willing to give this series another chance.
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namibozsu · 5 months
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No more salmon, it's krill or be krilled...
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kaijusmart · 10 months
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