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#Rewind Reboot Restore
zero-theredwolf · 2 years
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Life is an Ocean Lyrics
Been trying REALLY HARD to transcribe the lyrics to Life is an Ocean from Seeds the musical. Help me out if you know the words to the parts I’m missing! This This is me being Nothing that you want from me So you can live without The need for in control Isolated by your longing I wont fight, I refuse to fight
This This is how I make Everything around me bright In messy colored lights We can define this place Creating lives and destinies You can do it too, I believe in you!
[Hate me!]
[You are not my enemy]
[This is your last chance]
[Maybe we should hear her out]
[So that's it...you're all against me now?]
[We're just saying...t-that if...if if...uh]
[You know what?? F** you and f** you all]
Life is an ocean I'm on a rocket to the sky Crush your emotions This is a string of f**ed up lies You lose control like you always do break down And the cycle keeps on spinning round and round
Relax, release, relive, relearn, repent, repair, restore, remember why you’re here, remain, recount, restrain, rejoice in every thought you claim, retire, rejoin, rewind, reload, we only know what we’ve been told, remove, rewire, we break the mould, we find the world, we’re brave and bold
This is a call to all who might have felt like never heard [Not this] This is an answer when you're all alone and out of words [???] This is a love song when the love has opened up your heart [I cant] This is a brand new day, a bright new world, a better start [I refuse]
We'll tell our stories we will turn our nothings into lives We'll break apart the shells that smothered us, that make us blind We'll find what makes our passions burn while we rewire our minds We'll stop imagining that there's no reason to be kind
These little changes we can make will turn the darkness down (?While wait still there?) but no it doesnt have to be our crown ????? Something something clown? We'll see how strong we are, our confidence will be renowned Today we build our castles starting from the inside out Today we put away the thoughts that we can do without Today's when we decide the plans that we will carry out Today and to tomorrow ????? will not fade out.
This This! This!! This!!!
Life is an ocean I'm on a boat that cuts through tides Skimming the water Anchors are loose and winds are high You take your shots ????? I refuse to let you take me down this way
Recount, Recharge, Reclaim, Resound, Rebuild, Recant, Recoup, You're all in there somewhere, Remark, Regroup, Revealed, Refute, Reject reasons we're impaired, recharge, reload, rehearse, Review, Rewind, We shake the load, ???, We do, We teach, Remain, Record, reach out, and we'll proclaim.
This can be done, we'll shake the roots The leaves will fall, the seeds reboot We'll reach so high we'll over shoot And grow no longer destitute Who we are, we are remains The coffee table full of stains Each memory, each growing pain Our character will never change
So watch, We can retain our names, our hearts and minds are still the same
I'm on a boat that cuts through tides Skimming the water Anchors are loose and winds are high you take your shots [Loose control] ????? I refuse to let you take me down I refuse to let you take me I refuse to let you think I will refuse to let you take me down this...way!
[JANE!]
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my-favourite-lines · 2 years
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mcshep-everyday · 3 years
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Chapters: 1/1 Fandom: Stargate Atlantis Rating: General Audiences Warnings: No Archive Warnings Apply Relationships: Rodney McKay/John Sheppard Characters: Rodney McKay, John Sheppard, Teyla Emmagan, Ronon Dex Additional Tags: Amnesia, Drama, Romance, Wordcount: 10.000-30.000 Summary:
Liking Rodney McKay was very similar to how Douglas Adams had described flying: the trick was to throw yourself at him and miss.
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light-and-heartful · 3 years
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Nick Arcade | The 90s Show That Put Kids Inside Video Games - Retro Gami...
I always had an idea for a reboot of my favorite Nickelodeon Game Show of all time, I call it “Nick Arcade Restarted”
the show would have Phil Moore returning to host (since he still has the energy and spunk to do it), Mikey and the Video Zone would have a more 16-bit look to it (while still working the same way and still having the enemy animations for Mikey), and the style of the set would kind of be the style of an old school retro arcade, with all neon and brick walls while still having the colors of the original 1992 show, and the music would consist of retro techno beat, think something out of "The Splat" on TeenNick
the game would play the same way as before (with Mikey, Video Challenges, Puzzles, and of coarse the Video Zone, which would all work the same) just with a few added stuff to it to make it more interesting:
including the face-off game that is played in the beginning of each round won't be games the studio made up, it would be multiplayer modes actual video games from the NES, Super NES, Genesis, Sega Saturn, Playstation, Nintendo 64, GameCube, Playstation 2, & Wii (I'm going with these systems because A: It fits the retro feel & B: they're more simple to play and manage) and they can include fighting or racing eachother to playing a co-op game to get the higher score in a time limit
and there would be more spaces
Commercial Rewind: where they play an actual old commercial from the 80s, 90s, & 2000s and the contestants would have to answer a question related to that, whenever it’s something on the commercial or what the commercial is supposed to represent
Video Head-to-Head multiplayer gameplay: where it's works just like the Face-Off where two players play against eachother in a video game where it’d have the team who's currently controlling Mikey choose one of the opponent’s team members to play against him in a video game that the player from the team who was in control of Mikey chooses, and that chosen player from the opponent’s team will also secretly draw a number to bet how many points the player would win after the Head-to-Head is over  
more Video Challenges: to test a player's gaming skill, including the new Virtual Reality Video Challenges, that would have the player play quick VR games with the Oculus Rift (to show off the new technology) in order to win points
and a new Power-Up Square: where there's one per board, & when Mikey lands on it, it starts a roulette wheel, that the team controlling Mikey would have to stop it by pressing the button on their joystick, and depending on what it lands on, something will happen [with the roulette wheel would consist of a 10 light up spaces with some items repeating on multiple in each of them (including dud's where nothing happens and they just move on with the game)],
and these would be the power-ups:
Roller Copter: an inspector gadget-esc helicopter hat with a roulette wheel on the front of it, that the team controlling Mikey would press the joystick button to make it stop on a number between 1 through 5, and depending on what number the roulette lands on, the Copter will lift Mikey up and automatically move him that number of spaces in random directions (however, the space wouldn't be triggered, he'd just get placed there)
Defender Blaster: a raygun that can act as a one-time safeguard for the team controlling Mikey so the next time when the team that's currently controlling Mikey lands on an enemy space, it’ll show an animation of Mikey zapping the enemy with the baster and then cut to a close up of Mikey's face blowing to the blaster smiling as the enemy sits there defeated and control of Mikey doesn't move to the other team
Spring Shoes: shoes with springs on them forces Mikey to automatically jump to another open space that hasn't been turned into a bomb yet, and that's determined by the team controlling Mikey pressing their joystick button at the right time as the marker moves to random spaces very fast (but again, the space wouldn't be triggered, he'd just get placed there)
Auto Bomb: a bomb that automatically triggers a Time Bomb puzzle for the team controlling Mikey
Slot Tokens: 3 golden tokens that automatically turns the screen into a slot machine, and the team controlling Mikey would get to roll said slot machine 3 times (by stopping the slots by pressing the Joystick button for each row) in order to get certain matching pairs to try to gain bonus points to their score
Pocketwatch Portal: an old fashioned pocketwatch that sucks Mikey right back to the starting square of board and refreshes the squares by turning all of the Time Bomb squares back into their original squares before they got landed on, they'd still be covered up, but still be in the same place they were
also, the video zone would have two new Wizards, a Blue Atlantian Water Knight named "Marineor" & a Yellow Steampunk Wind Harpie named "Starknie" also each different wizard would have different hazards in their Wizard Level (while still having creatures and throwing energy blasts) to zap their energy (and by the way, all of the Video Zone levels would have a Floating Turning Heart for restoring energy, a Floating Spinning Hourglass for stopping time, and a Floating Spinning Stick of Dynamite to get rid of all the enemies, to make it easier) with:
Scorcha's level having flame jets popping out of the floor randomly (and you’d be able to tell when the fire is about to fire when a little fire is lit for like three seconds that doesn't do any damage, but then it has a flame jet go on for five seconds)
Mongo's level having Earthquakes that come as little waves of earth from the ladder to the edge of the screen on each of the four walkways that the players has to jump over
Merlock's level having lighting clouds from the top of the screen moving around side to side, stopping for 5 seconds to charge, then rain down lighting in a straight line 8 seconds
Marineor's level having sudden tidal waves that every 8 seconds it would have an orange Triangular Traffic-esc sign with a black explanation point on it show up blinking on top of the screen for 5 seconds in one of 5 parts of the screen each time, (the far left of the screen, the far right of the screen, the middle of the screen where the latter is, an area that's in between the far left of the screen & the middle of the screen, and an area that's in between the middle of the screen & the far right of the screen), and after that five seconds, a huge wave of water will come up and splashes the bottom floor on that part of the screen
Starknie's level having large cyclones that would pop up at the the end of one side of screen on one of the levels on one of the two sides, and it’ll slowly go towards the center ladder before it evaporates and after it's gone evaporates for 8 seconds and a new one will appear on one of the four walkways  
& lastly, before the wizard level, the players would choose the difficulty of the video zone they are about to face, and depending on what difficulty the players choose, they get certain prizes from completing the video zone in that difficulty (and the consolation prizes would still be some new shoes & ether a large amount of Quik Milk Mix or NERDS Candy). and this would be the prize list:
Easy (with it being basic your basic Video Zone run)
For beating the first level: a collection of classic Nintendo Power and/or GamePro Magazines and/or player's guides*
for beating the second level: ether a Ping-Pong Table that comes with automatic ball receiving robot net, a folding basketball hoop, or a state-of-the-art Karaoke Machine
for beating the Wizard Level: a special Nick Arcade style Dave-and-Busters or Chuck-E-Cheese game card that has 3,000 game credits on it when you win it
Medium (the same as the easy, but with more enemies floating around)
for beating the first level: a classic Video Game Console with multiple controllers (and a multiplayer adapter if the system requires one to play with more than two players) and an assortment of hit games from the system*
for beating the second level: a Big Parasonic Old Fashioned TV that has a Built-in DVD & VHS Player, a Stereo Sound System, and an assortment of various DVD's & Videotapes of Famous Films*
for the beating the Wizard Level: a paid vacation trip to a big major hotel, complete with hotel commination's, airline travel, & rent-a-car
Hard (the same as medium, just with the enemies moving faster in the first two levels, and the Wizard Level having twice as many hazards at once)
for beating the first level: ether a New Laptop computer complete with a headset, PC game controller, or an Oculus Rift VR Headset System
for defeating the second level: a specially made game room consisting of two of these 4 things (a pool table, an air hockey table, a stick hockey table, or a foosball table), and three Arcade1Up Cabinets of the team’s choice
for a defeating the Wizard Level: a trip for four on a long paid expensed cruise ship getaway
* means that the announcer will tell how much the prize is worth in-case the team wants to sell it online
do you think that would be a good idea?
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rcmclachlan · 5 years
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R.C.’s McShep Fic Recs
Hey, remember when the Stargate: Atlantis fandom put out god-tier content on a nearly constant basis like 10-14 years ago? BECAUSE I SURE DO. 
For the last two weeks, I’ve been revisiting my favorite McKay/Sheppard fics and, to my delight, discovered a couple of new ones (none of which are on this list, but still)! Here are the best of the best, imo. Block yourself some time to read, because most of these are loooong. (** denotes a personal all-time fave) +
Transcendental by astolat **
tran·scen·den·tal (trăn'sĕn-dĕn'tl) adj.
1. Philosophy. Concerned with the a priori or intuitive basis of knowledge as independent of experience. 2. Surpassing all others; superior. 3. Beyond common thought or experience. 4. Mathematics. Of or relating to a real or complex number that is not the root of any polynomial that has positive degree and rational coefficients.
In This Era of Liberty by Chandri **
They lose the Daedelus at the beginning of the fifth year. That's the first night John crawls into bed with him.
Sheppard's Law by Speranza **
"Weird? You don't know what weird is. Weird is being in a— with the— and the crazy alien—" He stopped, incoherent, hands flailing. "And then your best friend is twelve, and you're his piano teacher. That—now, you're talking weird!"
paper cranes (upstairs, downstairs) by verity **
"Oh my God," Rodney says, stricken. "This is—this is one of those British costume dramas Ronon always wants to watch and I'm the uncouth American!"
The Mute Shepherd by auburn
John's never been able to ask for what he wants, but sometimes silence itself is the sin.
How Not to Fly by toomuchplor **
And then the door chimed, and Woolsey came in looking mournful and anxious, and everything got derailed.
Small Parts Isolated and Destroyed by DevilDoll
It took Rodney and Zelenka four days to write the program that turned the Atlantis star drive into a self-destruct mechanism.
Rewind, Reboot, Restore by Rheanna
Liking Rodney McKay was very similar to how Douglas Adams had described flying: the trick was to throw yourself at him and miss.
Indelible by shaenie **
John has a useful gift for compartmentalization: he discards the irrelevant and moves on. Then Rodney makes an ill-considered move on a mission, John steps up to take responsibility for making reparations to the locals, and things take a turn for the complicated as Rodney, an alien society, and an armada of ships make standard operating procedure completely impossible.
Mother Country by Chandri **
None of them were made for this bureaucratic nightmare, but they couldn't just leave the people of Pegasus to twist in the wind. That wasn't why they were here.
The New Atlantean Dictionary of Literary Terms: A Complete Reference in Four Volumes by thingswithwings
Anthropomorphism to Zeugma; the history of a city.
Written by the Victors by Speranza
Caroll, Franklin R. Atlantis Revisited. New York and London, Routledge, 2011. Chapman, Denise. Several Kinds of Genius: The Life of Rodney McKay. NY: Harper Perennial, 2015. Croft, Rosalind. City of Spires: A Memoir. Toronto: The Mercury Press, 2009. Dugan, Paul. A Political History of Atlantis. Oxford: OUP, 2012.
Straight as a Circle by toomuchplor **
John Sheppard wakes up straight.
The Difference Engine by copperbadge
Sheppard remembered dying in Afghanistan, but since he was still walking around he didn't pay that memory too much mind.
Pick Yourself Up, Dust Yourself Down by leah k (blinkiesays)
Rodney lurches in the conference room door twenty minutes late and says, "I have a plan," with this look in his eyes that says, but you're not going to like it, in about ten languages.
Theory of Everything by Rheanna **
"'Maybe all you need is a vacation'," Rodney echoed. "Please, I'm not stupid, you know." Then he looked stricken. "I'm not stupid yet."
The Black Helicopters Series by whizzy
"I know," John agreed, without sympathy. Rodney could hate it all he liked; he couldn't afford to know the truth. I lied. It doesn't matter who walks through that gate with you. No one else owes you what I do. No one else is going to protect you the way I would.
until she shines by verity **
In which Ancients come and go, Rodney reinvents Babelfish, Ronon resumes his career in library science, and Teyla is awesome.
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pkmnjesus · 6 years
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P J’s PokéAni Trivia Tuesday #13 (Global Tour edition)
This is part 3 of 5 PTTs digging into some really cool PokéAni facts from all over the world! This week’s global research was MASSIVE! I really wanted to cover as much EU as I can, since I know a lot of people in this fandom coming from Europe, but tried to make my post as minimal as I can! Due to a lot of info I’ve read, I will only mention 1 or 2 facts for each country (except U.K.). Good thing I had 2 weeks to prepare for this, otherwise this thing would have been more stressful to put together. Shoutout to all my European PokéAni peeps reading this! Let’s see if you may or may not know the trivia behind these countries 👀
Pokémon anime in EUROPE
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In the UNITED KINGDOM DID YOU KNOW? The Pokémon anime famously aired on ITV, a public service network station that broadcasts in Great Britain and Northern Ireland.
SM:TV Live was a live Saturday morning entertainment show that replace the Who's That Pokémon? segment with small sketches that featured the famous English comedic duo, Ant & Dec as hosts, having their own "PokéFight" and even performed their own Pokérap.
ITV has skipped episodes or canceled airings mid-series. These are planned as the TV guides published over a week before date of transmission reflect this. It commonly happens other animated shows in the line-up such as ReBoot, Cardcaptors, Digimon and Yu-Gi-Oh!.
Pokémon has been cancelled prematurely TWICE on different TV channels! Once during the Orange Islands arc, and another just after Pokémon: Advanced started. Neither series has been seen on ITV since.
CN (Cartoon Network) TOO was the channel location for the world premiere of Pokémon Chronicles. The U.K. got their English dubbed The Legend of Thunder! specials first than the U.S. by a year early.
In other EU COUNTRIES DID YOU KNOW?
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In the Netherlands (Ik wil ze allemaal!), Fox Kids announced that it would stop broadcasting Pokémon on March 2001. Around 32,000 complaining children called to Fox Kids in outrage because of this, but it turned out to be an early April Fool’s joke. On April 1st, the channel announced that the 3rd season of the anime would begin airing the same day. GOT’EEM!!!
In Iceland (Þarf að fanga þá!), only the first 54 episodes of the 1st season aired. The first five movies were also dubbed. They pulled the plug on the Icelandic dub due to the lack of popularity it received in the country.
In Finland (Omakseni saan!), it was the first Nordic country to air the Pokémon anime, with Denmark, Norway and Sweden followed shortly in the spring of 2000. While it may have been the first, many episodes of the first couple of seasons in the Finnish dub were not shown (or skipped?) for unknown reasons. In fact, Advanced Challenge was the first ever season to be shown completely in the country, and moving forward after that, every season have been broadcasted entirety as well.
In Sweden (Måste fånga fler!), the Battle Frontier season broadcasted exclusively online via TV4+ and TV4′s site, as it got skipped and did not air after Advanced Battle, going directly to the Diamond & Pearl series.
In the Czech Republic (Všechny chytit máš!), Ash Ketchum’s voice actor was Radek Škvor, who was 10 years old at the time when the series first reached the country. He was same age as his assigned character! Eventually he got replaced by his older brother, Jan Škvor some time during the XY series. Ash may be 10 forever, but not the VAs.
In Belgium, the Pokémon anime is distributed in two dubbed languages: Flanders (Belgian Dutch) and Wallonia (Belgian French).
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In France (Attrapez-les tous!), they had an unprecedented 2-hour special for the first four episodes of the XY series on May 1st 2015 along with a bonus special airing Mega Evolution Special I afterwards. They did ANOTHER 2-hour special on April 13th 2016 with the premier of the first four episodes of the XY&Z season. The French sure do love the Kalos region...I mean isn’t Kalos based on the country of France?
In Greece (Τα θέλω τώρα εδώ! Ta thélo̱ tóra edó̱!), the anime first aired on Star Channel until it moved to Disney XD when they acquired the rights during Diamond & Pearl. Despite this, irregular broadcasts of specials and movies still show on Star Channel, especially during holiday seasons, but the regular series airs exclusively on Disney XD.
In Italy (Acchiappali tutti!), Brock's first Italian VA was Nicola Bartolini Carrassi. Who is Nicola you ask? He is a journalist, anchor, scriptwriter, anime expert, and the man who brought the Pokémon franchise to Italy in the first place. He has been chosen by Warner Bros, 4Kids, Pokémon INC., Nintendo Games Freak and Buena Vista to become the Italian dubbed voice of Brock and he has been praised for his work, even if it was only for 2 seasons. He left the show after the Orange Islands arc.
In Poland (Czy już wszystkie masz?), when the tenth season was dubbed by a new studio, Sun Studio Polska, they decided to ignore the previous cast of the series and choose all new actors for every character. There were a lot of mixed reactions among fans to the sudden recast, but in February 2009 when DP: Battle Dimension started, most of the original cast of the Polish dub were restored.
In Portugal (Vou apanhá-los todos!), the show aired in an irregular pattern, shifting from 6am to 10am, but it always in the same programing block, named LOL@SIC. On a side note, Ash Ketchum had no less than ten different Portuguese VAs over the years. Y I K E S
In Spain (¡Hazte con todos!), Adolfo Moreno has provided the voice of Ash Ketchum in the entire anime. This is quite rare as a lot of foreign dubs, constantly change VAs for their cast, and even the English dub had to recast Ash’s voice after Battle Frontier. One exception is the 3rd Pokémon movie and the Mewtwo Returns special since it had a different VA cast. On another interesting note, there were 2 different dubs for the Pokémon anime in Spain: an Iberian Spanish dub, and a Catalan dub.
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In Norway (Fanger alle nå!), the setting of the Pokémon movie Giratina and the Sky Warrior is based on Norway's nature. Three places were used as inspiration; Sognefjorden, Jostedalsbreen, and Bergen. The scene with the Glacier threatening to destroy the town was based on a little town of Geiranger, which is threatened by a collapsing mountainside in real life! Speaking of other movie trivia, the single Don't Say You Love Me, promoting the official soundtrack worldwide for Pokémon the First Movie, was performed by the Norwegian group M2M.
In Denmark (Jeg ska' fange dem!), the anime took a 3-season break from Danish TV after the episode Charizard Chiils. The series would not return until Address Unown! (with a new cast of voice actors) leaving no explanation as to why the episodes in between were never aired.
In Ireland, there is no Irish dub in the country since over 90% of people there speaks English as their primary language, and what they got was the English dub from the United States. For some reason though, two episodes from the Hoenn saga didn’t air. Specifically speaking the episodes: The Bicker the Better and Who, What, When, Where, Wynaut?.
In Slovakia, only the first four seasons of the anime have been dubbed into Slovak, nothing else after. All the English theme songs were left in their original form, untranslated, however the Pokémon movies had both their opening and ending themes Slovak dubbed.
In Albania (Duhet ti kap!), Pokémon movies were dubbed in Albanian by "Jess" Discographic. This company is recognized for providing "illegal" dubbings of other shows they have done.
In Lithuania, the Pokémon anime debuted the Lithuanian dub at Christmas Eve of 2005 on BTV. The first seven Pokémon movies, on the other hand, aired at different channels, though the dates of their original airings cannot be traced and have gone lost.
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In Germany (Komm und schnapp sie dir!), one of Ash’s German VAs is named Veronika Neugebauer. She shares the same name (sort of) with Verinoca Taylor who is famous for being the original English dub voice actress for Ash. Unfortunately, Neugebauer died during the production of dubbing Diamond & Pearl, and they had to bring back the original German VA for Ash, Caroline Combrinck, who previously quit the show to study in New York City. Ash is currently voiced by, Felix Mayer, Sun & Moon. *Also I want to briefly mention one of the largest German Pokéfan sites: Filb.de. because I have been to that site a lot looking at screen-caps, and even using some of them for my posts (specifically PokéAni Highlights/Rewind). Basically the German Serebii.net!
In Croatia (Fes-te'ls tots teus!), they have dubbed a few Pokémon movies in their language, however the theme music remained in English.
In Romania (Să îi prind pe toți!), the Romanian dub has aired the first 5 seasons in the country, but everything else after that was skipped EXCEPT Diamond & Pearl (Sinnoh League Victors was SKIPPED though), and Sun & Moon which just recently debuted last month (as of this post).
In Serbia (Треба да скупиш све Treba da skupiš sve!), the only seasons to be fully dubbed in Serbian dubbed is the original series and Black & White. Advanced Challenge, and some of Pokémon Chronicles were dubbed as well. In the very few Pokémon movies they have dubbed, the opening and ending themes remained in English.
In Bulgaria (Да ги уловим! Da gi ulovim!), the anime was originally broadcasted on Nova Television, but eventually made the jump to Disney Channel Bulgaria. Some other countries air the series on Disney as well, so I guess America wasn’t the first country to make the jump, huh?
In Russia (Всех их соберём! Vsekh ikh soberyom!), after the first 104 episodes of the original series were shown, the Pokémon anime was not broadcasted in Russia for SEVEN years. Many Russian fans wrote to TV channels asking them to bring back the anime. Countless rumors of why the ORT channel pulled the anime off air included: newspapers and the yellow press pressuring the station to cancel the show for showing “offensive” content, while some say that Pokémon was “brainwashing children with subliminal stimuli”. ORT was worried about its reputation, so they stopped airing Pokémon, and that they couldn’t make an agreement on the price of licensing the anime with the Japanese creators. On September 20th 2008, the Pokémon anime made its miraculous return to Russian television via the TNT channel, where they premiered the first episode of the Diamond & Pearl series.
Source: Bulbapedia
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thehallofgame · 6 years
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Review (Revisited): Kingdom Hearts Birth By Sleep
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Release: 2010
My Rating: 8/10 (up from 7/10 in my original review)
Kingdom Hearts Review Series: 1/8
Review under the cut,
Author’s Note: Typically I try never to repeat games on my blog. However, when I posted my Birth By Sleep review it was actually an archived copy from back when I started reviewing games as an exercise in 2014 and I hadn’t actually played it since then. When 2018 began and I was choosing my review series for the year I thought long and hard about making Kingdom Hearts 2018′s series and ultimately decided against it. And then, between the fact the old computer I play Tomb Raider on (the series I chose instead) dying and needing new parts, Kingdom Hearts III -still- projected to come out this year, and my need to play the series beginning to end before Kingdom Hearts III comes out I caved. The good new here is I can go over this review, give it desperately needed edits and an updated opinion. I’ll also be reaping my just deserts via having to play all the Tomb Raiders along side the Kingdom Hearts games this year, on top of everything else I want to play. Playing this again has also allowed my to develop a route list of my favorite path through the game (how to juggle all three characters and make the timeline make to most possible sense). I’ll upload that the second I’ve got it digitized and formatted.
             When Kingdom Hearts: Birth By Sleep was announced many of us didn’t stop to ask for details before rushing out to buy a PSP. It was a game that’s very existence promised so much: answers to lingering questions in the Kingdom Hearts series, a convenient starting point to newcomers and perhaps a fresh perspective on the series. Some of those expectations were delivered, some less so.
             Birth By Sleep rewinds the clock to about ten years before the events of the first game, putting the player in the shoes of three different Keyblade bearers, each with their own individual story. These three routes can be played separately or all at once.
              I purchased this game a week after release but it took me four years to finish for the first time. The game is structured in such a way that it encourages playing the three stories in sequence, but I didn’t enjoy the interweaving nature of the three character arcs until committing to playing through all three plotlines simultaneously. I preferred the game this way, but unfortunately there’s not an easy method of switching between save files. You can neither choose to load another character’s file in game nor easily return to main menu to do so. In fact the player must quit the game entirely and reboot it to do so.
             The three stories occur during the same time period, with each character experiencing different angles of the story. Playing all three at once generally establishes a better feel of a complicated story, but also highlighted continuity errors where character show up in the same place at once or take inconsistent amount of time to travel from one place to another.
             Additionally, rather than clarify the Kingdom hearts universe, the addition of Birth By Sleep serves mostly to complicate it by adding more layers to the mystery of what kingdom hearts is, who the keyblade wielders are (and just how MANY of them there even are/were) and who, precisely, has been masterminding all these evil plots that cause young heroes to set out. This said, the story is heartfelt and emotional, with emphasis on the power of friendship. If you’re a returning fan of Kingdom Hearts or Final Fantasy the game provides some fan service in the form of cameos by a good portion of Organization 13 and one Final Fantasy character. As always, the game also visits several Disney worlds, some Kingdom Hearts staples and others new. Their inhabitants make appearances, and occasionally your character will from a relationship with them that will allow them to D-link with the character, allowing new unique abilities.
             As the three stories are complete the game gives you an overall completion score. The more completion you amass, the more of the post end-game story you unlock, including an extra level that ties off the game’s story and leads into the rest of the series. Unfortunately, the ability to unlock all the post game content is tied directly to the difficulty setting of each completed path, as well as the completion of some truly arbitrary goals.
At first the game does a good job of keeping the worlds interesting and juggling the different characters so that you never feel like you’re repeating the same steps three times in a row. However in late game the levels begin to drag and there’s less variation between the story each character experiences in the same world. For some the game may begin to feel grindingly repetitive.
             It is not helped by the fact that unless one invests time in exploring the combat and crafting system the enemies can sometimes suddenly level hike, leaving the player frustrated. Basic combat and exploration mimics other kingdom hearts games with the player obtaining simple abilities like jump, dodge and attack that get expanded on as the game progresses. What is new, however, is that in addition to magic, there are combat abilities that can be activated at will. You scroll through a wheel on the left side of your screen and trigger commands with the triangle button. These abilities will level up and will then can be used in a crafting system to produce new commands. This is a large part of character growth and customization that does need to be managed.There is a in-game store that can supply new moves, but its prices quickly grow steep and the best moves are only revealed after crafting them or finding them in treasure chests on the games’s levels.
Some of the other features the game pushes are less helpful. The D-link system mentioned above takes the place of traditional summons. This is most useful early-game before the player’s list of commands is very long. D-linking fully restores HP and gives characters access to new abilities from the character they’re ‘linked’ with. Another feature, the command board, is a board game themed mini-game in which characters are used as game pieces and the points earned on the board become experience. This can be useful for leveling commands, but can become somewhat tedious and is luckily completely ignorable. Meanwhile, the Mirage Arena takes the place of the Coliseum in other Kingdom Hearts games. There, online or off, you can battle through tournament style events to earn experience or participate in some of the mini-games present throughout the game’s levels.
Combat makes up a large part of the core gameplay, and it’s fast paced and usually quite varied. Bosses present decent challenges without becoming too bad, unless the player has fallen under level (or under-crafted, as the case may be.) Shotlock commands allow the player to charge a special, crowd-clearing attack. Finally, the limit break system is generally fun and satisfyingly powerful. In later game it is even possible to limit break the limit breaks, which is even more fun. However, limit breaks also include special abilities and finishers that can become minor hindrances. This is usually related to being stuck in a limit break enemies that just spawned in are strong towards, or having to watch lengthy animations play out after all the enemies have already been destroyed.
It’s worth a quick note to mention Birth By Sleep is a game that encourages the player to install disc data to a memory card to reduce load time. An investment in a larger memory card for this purpose is highly recommended because the load times in Birth By Sleep are ubiquitous, and even with maximum amount of data installed, the game bogs down in acts as simple as opening the menu.
Graphically Birth By Sleep heavily recalls the other Kingdom Hearts games with its anime styling and bright, solid colors. This also helps cover up the PSP’s graphical limitations which only very rarely become apparent. The worlds perhaps tend toward small, especially as most areas are reused three times. Some worlds and stories are significantly more expanded than others, which can be a little awkward.
Birth By Sleep was an experience plagued with highs and lows. It answered some questions but smugly left players with many more, as is the series’ wont. Furthermore, the game has a decent story with power that’s hampered by confusion and redundancy, generally good pacing that sometimes ground to a sudden halt, and a feeling that the game wasn’t quite everything one was expecting. Like most other Kingdom Hearts games what this needed more than anything else was a thorough edit. Taken as a whole Birth By Sleep is a game you either forgive and love anyway or remain exasperated with forever. It is probably not the best entry point for new players which is a little disappointing in a prequel, but if you’re a longtime fan it’s definitely in need of a play. 
My opinions have softened somewhat on a second pass through the game, probably because now that I’m fore-armed with knowledge of plot twists the story makes more sense. That said, there is something rather stubbornly smug about how confusing the game’s story is, and it could have done more to welcome new players. Especially as it’s now been re-released onto more mass market systems. That said I still believe it’s a solid outing and on-par with Chain of Memories and 358/2 Days as must-play Kingdom Hearts Spin-Offs.
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Confident. M!A: System reboot. Corruption stops and rewinds. Worried. if this doesn't work, i don't know what else will. Hopefully that Flug will figure it out. (Glitch anon)
SYSTEM REBOOTED
Please wait.
75% restored.
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““̵̣̀H̷̖̀ǘ̸͈h̶̢̏.̵̤̓.̵̨͘ ̴̢̂h̷̡̆u̵̮͝h̶͈̉.̷͍̏.̴͇̐h̴͉̋h̸̳͑h̷̨̓.̴̢̄.̶̳̒u̵̼̅h̷̡̑.̶̼̕.̴͍͆.̶͔͠”̵͕͝..”
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britesparc · 5 years
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Weekend Top Ten #352
Top Ten Cartoons of my Childhood
After last week’s celebration of cinematic vulgarity (in which our hero, despite dropping more Fs and Cs than an explosion at a Scrabble factory, still managed to forget about Nick Frost in Shaun of the Dead), I wanted to restore balance to the Force somewhat by turning the clock back to simpler, more gentle times. In fact, we’re rewinding eighty-plus years by looking at children’s cartoons of my youth.
So here we have, quite simply, my favourite cartoons from when I was a kid. Now I’m saying “when I was a kid” to mean the 1980s – despite the fact that I was, really, still a kid for most of the 90s too. But Batman: The Animated Series debuted early in the 90s, and at that point I think the crossover between what I loved as a nipper and what I love now started to happen. I don’t think I can rank where Young David would place Batman without Old David weighing in to call it the greatest animated show of all time (fun fact: it is). So I’ve stuck to the 80s, which rules out the likes of Animaniacs, Reboot, Tiny Toons, Aladdin, X-Men, and loads more. Maybe I should have just called this “cartoons of the 80s” and been done with it. But here we are.
So, in conclusion: these are, to the best of my memory, my favourite cartoons from when I was a small boy. I’ve tried to think about what I loved and remembered from back then, rather than attempt to appraise what the shows are like nowadays; many of these I’ve not seen for decades, and some of them really do not hold up (Turtles in particular is rather shonky, and even my beloved Transformers varies wildly in quality). But they are what they are, and exist as articles of their time; I loved all of these as a nipper, and in many cases went out of my way to get comics, books, toys, and other manner of merchandise relating to my favourite telly programmes.
Now let’s take a trip down memory lane!
The Transformers (1984-1987): I mean, come on; how could I not? This show casts a longer shadow than anything else. I’ve also watched more of it than other shows, and more recently, so I can confidently say that although it was a relatively cheap toy cartoon from 35 years ago, a lot of it holds up well, so strong were some of these characters and the inherent concept of Robots in Disguise.
The Real Ghostbusters (1986-1991): I loved Ghostbusters almost as much as Transformers. I had the fire station, Ecto-1, a proton pack, the works. I’ve watched some of this relatively recently, too, and it’s very, very good – Old David likes it a lot more than the 80s Transformers toon. There’s even an episode where they bust Orson Welles’ ghost. True story.
Garfield TV Specials (1982-1991): I’m specifically talking about the often whimsical, frequently bittersweet, sometimes bonkers specials that aired sporadically throughout the 80s, many of which I owned on VHS. I remember CITV showed the first few in short groups, so it felt like a short Garfield TV series; but the invention and beautiful painterly style stuck with me, along with the music. Garfield and Friends (’88-’95) also gets a warm mention here, but was wackier and skewed younger, and even as a kid I didn’t love it as much as the more complicated Specials. Also shout out to Happy Birthday, Garfield, which was a behind-the-scenes look at Jim Davis and the Garfield machine, and was a phenomenal influence on little me.
Teenage Mutant Hero Turtles (1987-1996): funnily enough, I always associate the Turtles with the 90s, but I know they debuted in the 80s and I think the TV series aired over here in 1989, so I’m counting it anyway. Turtles was kind of a defining “Big Show” for me as I entered double digits, replacing previous faves Transformers and Ghostbusters (I think Garfield continued in the background as a comic strip). I obsessed over the toys and the merch and the fact that we were denied ninjas and nunchucks on this side of the pond. For shame. Last time I saw the original show I thought it was awful, however.
Muppet Babies (1984-1991): oh, I loved this. I’d have been quite young I guess, although probably the same age as when I was watching Transformers, so go figure. But this was really my main intro to the Muppets, and I remember when they more-or-less featured the Muppet Babies in Muppets Take Manhattan, and seeing them rendered in live-action blew my tiny mind.
The Raccoons (1985-1992): this show seemed to go on forever, a mainstay of my childhood. I remember watching the original TV movie/special, with its human cast and the dogs that go into the woods looking for a star, or something, and finding it a bit weird that those characters were more or less ditched in the series proper. But I still loved it, and I remember it as being rather sophisticated and more complicated than the usual kids’ fair; Cyril Sneer was, obviously, a bad guy, but I seem to remember him becoming complicated and genuinely loving his son who he didn’t quite understand, and slowly warming up over the course of the show. He wasn’t Megatron or Skeletor, is what I’m saying. Plus you had Bert Raccoon, who was a bit of an arse and not always in the right, either. I’ve not seen it in years so maybe I’m misremembering, but Little David found it compelling.
Count Duckula (1988-1993): I know Duckula debuted on Danger Mouse, and I did watch DM too, but really I’m all about the duck. Being a big fan of vampires I was all over this, and I just found everything about it hilarious. I was a bit of a Yankophile too, so I liked that David Jason gave him an American accent. I had tons of Duckula comics, most of which I reckon we threw away. But yeah – loved this show.
Duck Tales (1987-1990): sticking with the duck theme, we have this gem. One of the greatest themes in TV history, and humanity’s favourite Scot, Scrooge McDuck. This was a rollicking, hilarious adventure show with tons of personality, and really helped to kickstart the Disney animation boom of the late 80s/early 90s, which in my mind also encompassed things like Roger Rabbit and the resurgent animated movies, too. I even went to see the movie! I’ve yet to see the remake, sadly, but I applaud the casting of David Tennant.
Inspector Gadget (1983-1986): who didn’t love Inspector Gadget? I think this was probably one of those where it was the repetition of tropes and scenes – “sorry about that, Chief”, “I’ll get you next time, Gadget!” – that made it popular. Gadget was cool, Claw was scary, Brains was funny; this was top-drawer telly. I even wrote a synopsis, a few years ago, for a movie sequel called Inspector Gadget Returns, in which Gadget is old and washed-up, and a grown-up Penny has to bring him out of retirement when Dr. Claw returns. Kinda wish I was an established screenwriter so I could pitch it to someone, to be honest.
Dogtanian and the Three Muskehounds (1981-1982): aw, this show was very sweet. I remember watching it when I was very young (it’s the only show on this list that basically pre-dates me!), and my mum would do the voices of the characters for me. I really don’t remember it very well or how it holds up, but I know that for a little while there, it was seriously my jam. Teeny Tiny David loved it something rotten. If we’re sticking with anthropomorphised animals doing classic literature, I remember Willy Fog much better, funnily enough, but this just sneaks in based on that early childhood love.
Well, there we go. Now I want to watch all of these again. And Willy Fog, for that matter.
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momijinn · 7 years
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ラズパイを有線LANの接続先にする
ほとんどネタ被りってのもありますが・・・汗
ラズパイを有線LANの接続先にする方法です
  Raspberry Pi 3 MODEL B
  ラズパイを家庭内の無線LANに接続し、有線LANのアクセス先にします
  簡単に無線LAN接続する方法を記載しましたが(ここ)、試作用にOSを再インストールするときは有線LANに接続したほうが断然楽です
また、無線LANがオンボードでないRaspberrypi(初期)やRaspberrypi2でルーターが遠くにあるなんかはこの方法は便利だと思います
ほとんどQiitaに記載されている方法のため、ネタ被り感が半端ないです
基本はwlan0をlo0を入れ替えるだけです
参考:http://ift.tt/1TY5ODw
  こんな感じの接続方法
インターネット –> ルーター -無線LAN-> Raspberrypi3 -有線LAN-> 色々な機器
  必要なもの
Raspberrypi3
Raspberry Pi 3 MODEL B
適当なスイッチングハブ
TP-Link スイッチングハブ 5ポート 10/100Mbps プラスチック筺体 TL-SF1005D
  手順
ほんとQiitaと一緒なので簡単にかきます ※詳細はQiita参照(ここ)
  いつものやつ
$sudo apt-get update $sudo apt-get upgrade -y
  dhcpサーバーのパッケージインストール
$sudo apt-get install -y hostapd isc-dhcp-server
  dhcd.confの編集
$sudo nano /etc/dhcp/dhcpd.conf #コメントアウト # option definitions common to all supported networks... #option domain-name "example.org"; #option domain-name-servers ns1.example.org, ns2.example.org; #一番最後に記述 subnet 192.168.42.0 netmask 255.255.255.0 { range 192.168.42.10 192.168.42.30; #割り振れるアドレスが10~30まで option broadcast-address 192.168.42.255; option routers 192.168.42.1; default-lease-time 600; max-lease-time 7200; option domain-name "local"; option domain-name-servers 8.8.8.8, 8.8.4.4; }
  isc-dhcp-serverの編集
$sudo nano /etc/default/isc-dhcp-server # On what interfaces should the DHCP server (dhcpd) serve DHCP requests? # Separate multiple interfaces with spaces, e.g. "eth0 eth1". INTERFACES="eth0" #有線LANをdhcpにするためeth0にする
  dhcpcd.confの編集
$sudo nano /etc/dhcpcd.conf #最後に記述 #アドレスの固定 interface eth0 static ip_address=192.168.42.1/24
  hostapd.confの編集
$sudo nano /etc/hostapd/hostapd.conf interface=eth0 driver=nl80211 #driver=rtl871xdrv ssid=******* #SSID 各自で編集 hw_mode=g channel=6 ieee80211n=1 wmm_enabled=1 ht_capab=[HT40][SHORT-GI-20][DSSS_CCK-40] macaddr_acl=0 auth_algs=1 ignore_broadcast_ssid=0 wpa=2 wpa_key_mgmt=WPA-PSK wpa_passphrase=******* #パスワード 各自で編集 rsn_pairwise=CCMP
  hostapdの編集
$sudo nano /etc/default/hostapd # file can be found at /usr/share/doc/hostapd/examples/hostapd.conf.gz # #下記の行のコメントアウトをはずす DAEMON_CONF="/etc/hostapd/hostapd.conf"
  sysctl.confの編集
$sudo nano /etc/sysctl.conf # Uncomment the next line to enable TCP/IP SYN cookies # See http://ift.tt/1zPoKgo # Note: This may impact IPv6 TCP sessions too #net.ipv4.tcp_syncookies=1 # Uncomment the next line to enable packet forwarding for IPv4 #下記の行のコメントアウトをはずす net.ipv4.ip_forward=1
  iptablesの設定
$sudo sh -c "echo 1 > /proc/sys/net/ipv4/ip_forward" $sudo iptables -t nat -A POSTROUTING -o wlan0 -j MASQUERADE $sudo iptables -A FORWARD -i wlan0 -o eth0 -m state --state RELATED,ESTABLISHED -j ACCEPT $sudo iptables -A FORWARD -i eth0 -o wlan0 -j ACCEPT $sudo sh -c "iptables-save > /etc/iptables.ipv4.nat"
  70-ipv4-natの編集
$sudo nano /lib/dhcpcd/dhcpcd-hooks/70-ipv4-nat #追記 iptables-restore < /etc/iptables.ipv4.nat
  再起動
$sudo reboot
  サービスの開始と登録
$sudo service hostapd start $sudo service isc-dhcp-server start $sudo update-rc.d hostapd enable $sudo update-rc.d isc-dhcp-server enable
  isc-dhcp-serverの編集
qiitaと一緒です・・・
case "$1" in start) test_config log_daemon_msg "Starting $DESC" "$NAME" #waitを入れる sleep 7 start-stop-daemon --start --quiet --pidfile "$DHCPD_PID" \ --exec /usr/sbin/dhcpd -- \ -q $OPTIONS -cf "$DHCPD_CONF" -pf "$DHCPD_PID" $INTERFA$
  これで終了です
有線LANで接続し、割り振られたIPをみると192.168.42.*で割り振られていると思います
MACアドレスを申請しなければならないネット環境でも、このようにネットワークを構築することで、MACアドレスを申請していないパソコンでもラズパイを返してネットワーク接続をすることができるようになりました
  便利だと思うコマンド
ラズパイ上で割り振ったIPを確認するコマンド
$cat /var/lib/dhcp/dhcpd.leases #こんなかんじででてくる lease 192.168.42.10 { starts 1 2017/04/17 02:18:22; ends 1 2017/04/17 02:28:22; cltt 1 2017/04/17 02:18:22; binding state active; next binding state free; rewind binding state free; hardware ethernet 00:00:00:00:00:00; #macアドレス uid "*********************"; client-hostname "android-a5273765c0f82141"; #ホストネーム }
  参考文献
http://ift.tt/1TY5ODw
from AutumnColor.com http://ift.tt/2nUAP6I via IFTTT
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mcshep-everyday · 4 years
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Chapters: 1/1 Fandom: Stargate Atlantis Rating: General Audiences Warnings: No Archive Warnings Apply Relationships: Rodney McKay/John Sheppard Characters: Rodney McKay, John Sheppard, Teyla Emmagan, Ronon Dex Additional Tags: Amnesia, Drama, Romance, Wordcount: 10.000-30.000 Summary:
Liking Rodney McKay was very similar to how Douglas Adams had described flying: the trick was to throw yourself at him and miss.
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mcshep-everyday · 5 years
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Chapters: 1/1 Fandom: Stargate Atlantis Rating: General Audiences Warnings: No Archive Warnings Apply Relationships: Rodney McKay/John Sheppard Characters: Rodney McKay, John Sheppard, Teyla Emmagan, Ronon Dex Additional Tags: Amnesia, Drama, Romance, Wordcount: 10.000-30.000 Summary:
Liking Rodney McKay was very similar to how Douglas Adams had described flying: the trick was to throw yourself at him and miss.
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