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#TLDR; top gun is not accurate
thatsrightice · 9 months
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I’ve been doing a LOT of digging on what path the Top Gun pilots would have taken prior to the events of the movie, specifically Iceman of course, but I found some information regarding the squadrons that Iceman and Maverick would have been apart of directly prior to TOPGUN.
In a preliminary script for “Top Gun”, Maverick speaks to Iceman saying, “You were in 124 with Bargamian.” In Maverick’s line, 124 refers to the VF-124 Gunfighters, a fleet replacement squadron (FRS). Iceman would have been assigned to the F-14 Tomcat and VF-124 in the selection after flight school, and Bargamian is likely a reference to the last name of a pilot Maverick had likely known well. The squadron was located in NAS Miramar, California, and in 1972 the squadron became responsible for training pilots and RIOs in the F-14A Tomcat in the Pacific. These training fleet replacement squadrons would fly out to aircraft carriers to fly day and night carrier qualifications.
In the movie, however, Iceman wears a patch for VFA-25 Fist of the Fleet. This means that he was likely reassigned to VFA-25 for deployment. What is interesting about this is that the squadron never flew the F-14 Tomcat, rather, they only flew configurations of the F/A-18 Hornet. VFA-25 was based out of NAS Lemoore, CA, and was in Carrier Air Wing CVW-14 at the time of the movie. They deployed on the USS Constellation from February 1985 to August 1985, and from September 1986 to October 1986. Their next deployment wouldn’t depart until April of 1987.
In the movie’s opening scene, Maverick and Cougar use the flight callsign ‘Ghostrider,’ the callsign for a real F-14 squadron (VF-142). In the early 1980s, VF-142 was deployed several times on the USS Dwight D. Eisenhower as a part of Carrier Air Wing CVW-7 flying F-14s. They deployed from April 1980 to December 1980, from January 1982 to July 1982, from April 1983 to December 1983, from May 1984 to May 1985, and from July 1985 to September 1985. Then they had an extended turnaround while the ship returned to the shipyard for an extensive overhaul and did not deploy again until 1987 with the USS Dwight D. Eisenhower.
However, you may notice that Maverick’s patch is NOT for VF-142. The patch has VF-1 written, referring to the F-14 Tomcat fighter squadron known as the Wolfpack. The Wolfpack deployed on the USS Ranger from January 1982 to February 1982 and from April 1982 to October 1982. Then they deployed on the USS Kitty Hawk from January 1984 to August 1984 before returning to the USS Ranger from May 1986 to July 1986. They deployed again on the USS Ranger from August 1986 to October 1986 and from March 1987 to April 1987.
But this does not match the logo for the squadron, rather, the patch’s logo depicts a bird in flight. Aircraft from the NAS Miramar-based squadron VF-51 Screaming Eagles and VF-111 Sundowners were repainted in fictitious markings for the film. One could presume that the logo is meant to be a nod to the VF-51 Screaming Eagles. The Screaming Eagles flew off the USS Kitty Hawk in 1981 but transferred to the east coast following an accident that killed a deckhand from the squadron and injured an aircraft’s crew when an A-7E Corsair II from VA-22 struck one of VF-51s aircraft. They flew off of the new USS Carl Vinson from March 1983 to October 1983 as the ship traveled to its homeport in California. VF-51 is the first F-14 squadron to intercept several Soviet aircraft including an armed MiG-23. The squadron cruised with the USS Carl Vinson from 1986 to 1987.
Obviously, we know that Top Gun was filmed on the USS Enterprise, so this is another inaccuracy regarding his squadron. The USS Enterprise sailed with CVW-11 many times in the early 1980s. They deployed from September 1982 to April 1983, May 1984 to December 1984, from January 1986 to August 1986, from January 1988 to July 1988, and from September 1989 to March 1990. CVW-11 consisted of VFA-14 Tophatters, VFA-41 Black Aces, VFA-86 Sidewinders, and VFA-97 Warhawks.
Basically, none of it will paint you a clear and accurate picture. Obviously, I didn’t expect it to be accurate in terms of dates or aircraft carriers lining up and overall accuracy, but the patches and bars on their uniforms would have been nice. I’ve been trying to put together a timeline for Iceman’s career prior to TOPGUN but it’s a little hard when they don’t flesh out a character with a complete and fool proof backstory. I mean, Val Kilmer had to come up with his own headcanon in order to play his character with at least a little bit of depth.
EDIT: you can find a lot of information on different Naval squadrons using the website seaforces.org, they’ll give you info regarding their deployments and what carriers they were on and what planes they flew. Also, Wikipedia is legitimately a great starting place in terms of research :)
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lonestarbattleship · 3 years
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Could the USS Texas have participated in the Battle of Jutland?
(I know Drachinifel had a RPG that he used for a video)
Eg: if she was in England, and the US hadn't entered, politically could she? Or if she did, the politics afterward?
What about physically? Would she have the speed, the armor, the guns to be effective?
(A lot to unwrap here, sorry)
No kidding but it's alright.
I'll answer the easier part first.
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USS Texas was comparable to most of the battleships and battlecruisers of the German High Seas Fleet. Her crew had won the several markmenship awards the previous year so they were some of the most accurate of the fleet. Also, her 14 inch guns would easily pierce the armor of the German battlecruisers and a lot of their battleships. The German's strategy at the time was about higher rate of fire accurately with smaller rounds. That strategy change after this battle when it became clear it did not equate to sinking more of the enemy ships. This is as far as I can tell.
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However, like all US Dreadnoughts, Texas was slower than the Germans and British. Their average top speed was about 25-26 knots compared to her 21 knots. This could hinder her since the Germans can choose the range and when of the battle. But since this is Jutland, maybe not so much.
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TLDR: she has the better firepower and armor but is slower. In the battle she could probably hold her own.
Now, the political answer.
The US was neutral and isolationist at the time. The US Navy kept most (if not all) of it's fleet in it's waters. Most of the population really didn't give WWI much though at the beginning, seeing it as just another war the Europeans were fighting. The major reason the US did eventually join was to insure the Triple Entente (ie England, France, and Russia) were able to repay their war debts to the US. The sinking of Lusitania was just used an excuse by the US government to get involved.
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If she had been with the British Navy at the time, the US would had joined the war and not be neutral. Texas and the US BatDiv would had sortied with the British Fleet, like it did in 1918.
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If she was in a British port and the US was still neutral, I doubt she would had joined them. Being neutral, she would not engage in any fleet action. Likely she would not remain in their ports for long.
I am not a political science major so I don't really know what the fall out would had been if she had. My guess, it could upset things enough for the US to enter the war. Though the captain would be in hot water to say the least.
TLDR: No. She would not be there in the first place and if she had, her orders would be to remain out of any engagements. I doubt her captain would not want to risk a court-martial and/or demotion in rank.
Thanks for the ask. I've added photos from the time period but didn't have enough info to write a post on them.
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earlgraytay · 5 years
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annalise fails at fashion souls
So okay I want to preface this by saying that applying Real World historical fashion to Bloodborne is a tiny bit of a lost cause, because Bloodborne grabs fashion inspiration and ideas from 200 years of ‘whatever looks like Castlevania’; it’s like 1690-1890 easily. The tricorne hats everyone wears went out of fashion by 1800, but some of the clothing characters wear didn’t get invented until the second half of the century. Also, this is a series where mad old men ride around in wheelchairs with Gatling guns attached and eating Cthulhu’s umbilical cords turns you into a slug.   
But if you do apply Realistic Historical Fashion to the world of Bloodborne, it reveals something about Annalise, namely: 
the Queen of the Vilebloods is a fucking gremlin. 
So like, okay. If we look at the costumes that the “living” characters are wearing, they draw a lot from the middle of the 1800s. Say, 1850-1870.
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I’m not sure if that short cape is anachronistic for menswear, but short capes like that were very popular for women in the 1860s...
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the cravat on the Top Hat Hunter’s set is very mid-1800s, as is the frock coat...
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And Eileen’s Crowfeather set is obviously influenced by medieval plague doctors, but it’s also influenced by military uniforms from the 1800s- particularly from the American Civil War.
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(Keeping in mind, of course, that all of this is grunged up, be-buckled, and anachronistified for Rule of Cool.)
And, while we don’t have a Fancy Lady In A Ballgown in the modern era of Bloodborne for the obvious reasons, women in the 1860s largely dressed like this: 
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Now if we look at the Plain Doll’s dress... 
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The Plain Doll is dressed in old clothes, but if we assume minimal timeline fuckery, they’re clothes that a lady would have worn within living memory. And historically speaking, the Doll’s outfit is pretty accurate to that- it’s what a lady might have worn in, say, 1825-1845. 
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(as a side note: i am forever regretful that they didn’t go further with the Doll’s fashion decisions, because ladies in the 1830s walked around looking like they were smuggling hams in their sleeves. imagine what could have been)
So that’s all well and good, but why am I setting out such a clear timeline? 
Well, it’s because, as we all know, Annalise dresses like this: 
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You may notice a distinct lack of poofiness.  This is because Annalise is wearing clothes more typical of the Regency era- 1800 to 1815 or so. Think Pride and Prejudice, and you’ve got the time period right.
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If we assume that the ‘current’ time in Bloodborne is 1860 or so... this means that Annalise is wearing clothes that are 50 years out of date. On top of this, she’s wearing her hair in a very loose ponytail- which grown women, at the time, did not do; they kept their hair up and largely kept it under a hat. Ponytails and braids were for small children. 
TLDR: Annalise is running around in the equivalent of a poodle skirt and saddle shoes that haven’t been washed for twenty years, with her hair not brushed and a fucking knight helmet slapped over the top of it. 
Queen of the Vilebloods? More like queen of the gremlin fashion disasters.  
@aestivetic @paperchamomiles @fantasy-cartography @big-x You’re welcome. 
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theresawelchy · 5 years
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Reviewing 2018 and Previewing 2019
TLDR
Kaggle ended 2018 with 2.5MM members, up from 1.4M at the end of 2017 and 840K when we were acquired in March 2017.
We had 1.55MM logged-in-users visit Kaggle in 2018, up 73% from 895K in 2017.
In 2019, we aim to grow the community passed 4MM members.
  Kaggle Kernels
Kaggle Kernels is our hosted data science environment. It allows our users to author, execute, and share code written in Python and R.
Kaggle Kernels entered 2018 as a data science scratchpad. In 2018, we added key pieces of functionality that make it a powerful environment. This includes the ability to use a GPU backend and collaborate with other users.  
We had 346K users author kernels in 2018, up 3.1x from 111K in 2017.
Some of the most upvoted kernels from this year were:
A notebook that explore which embeddings are most powerful in a competition for Quora to detect insincere questions
A kernel that compiles many of the top performing solutions to Kaggle competitions
An introduction to time series methods
  Datasets
Kaggle’s datasets platform allows our community to share datasets with each other. We currently have ~14K datasets that have been shared publicly by our community.
We entered the year only supporting public datasets, which limited the use cases for our datasets. In 2018, we added the ability for datasets to be kept private or shared with collaborators. This makes Kaggle a good destination for projects that aren’t intended to be publicly shared. We had 78K private datasets upload in 2018.
We had 11K public datasets uploaded to Kaggle in 2018, up from 3.4K 2017. 731K users downloaded datasets in 2018, up 2.2x from 335K downloaded in 2017.
Some of the most downloaded datasets from this year include:
A rich dataset on Google Play Store Apps, including metadata (e.g. ratings, genre) and app reviews.
A rich gun violence dataset, which includes date, location, number of injuries and fatalities
Historical data on FIFA World Cups, including player and match data going back to the 1930s.
  Competitions
Machine learning competitions were Kaggle’s first product. Companies and researchers post machine learning problems and our community competes to build the most accurate algorithm.
We launched 52 competitions in 2018, up from 38 in 2017. We had 181K users make submissions, up 48% from 122K in 2017.
One of the most exciting competitions of 2018 was the second round of the $1.15MM Zillow Prize to improve the Zestimate home valuation algorithm.
The competitions team focused its product efforts towards support for kernels-only competitions, where users submit code rather than predictions. We launched 8 Kernels-only competitions in 2018. In 2019, we’re aiming to harden kernels-only support and use it for an increasing portion of our competitions, including targeting newer areas of AI such as reinforcement learning and GANs.
Kaggle InClass is a free version of our competitions platform that allows professors to host competitions for their students. In 2018, we hosted competitions for 2,247 classes, up from 1,217 in 2017.
We had 55K students submit to InClass competitions, up 77% from the 31K in 2017.
  Kaggle Learn
We launched Kaggle Learn in 2018. Kaggle Learn is ultra short-form data science education inside Kaggle Kernels. Kaggle Learn grew from 3 courses at launch to 11 courses by year end. 143K users did the Kaggle Learn exercises in 2018.
  Other highlights
As the amount of content on Kaggle increased dramatically in 2018, we have started putting meaningful emphasis on improving the discoverability of that content. This year, we added notifications, revamped our newsfeed and made improvements to search. Improving discoverability is going to continue to be a big theme in 2019.
We added an API to allow our users to programmatically interact with the major parts of our site.
We hosted our second annual machine learning and data science survey. With 24K responses, it is the world’s largest ML survey.
  Focus for 2019
In 2019, we will continue to grow the community, with a goal of passing 4MM members. We aim to do this by:
adding functionality that makes Kaggle Kernels and our datasets platform useful beyond learning and hobby projects; ie for real world problems.
improve discoverability of the content on Kaggle: we have a huge number of kernels and datasets that users can build off but it’s often hard for our users to find what they’re looking for
transition competitions to start to run newer competition types (kernels-only, RL and GANs related competitions)
continue to create Kaggle Learn content to bring new machine learners to Kaggle
  How You Can Help
Continue sharing your thoughts on our product, community, and platform. User feedback is invaluable in our development roadmap.
  Thanks for being here!
Team Kaggle 2018
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No Free Hunch published first on No Free Hunch
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koiandjelly · 4 years
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In regards to my long fucking essay on all things I could think of for everything I think people might wonder about Etheri, Etherivium, the Void, and just... so many goddamn things...
That’s the first draft, please keep in mind as you navigate it. And it’s all based on, in simplified words, how a perfect entity embodying all of existence works if it is influenced by a single exception to its rules (Infinity -1 Paradox, in which the Concept of Absence is removed from the would-be Infinite pool of Concepts available to Etheri without breaking its ability to function via its own Law, nor creating any Paradoxes involving Infinity’s status as being truly Infinite. Hence it being dubbed: the Infinity -1 Paradox.) as well as how it behaves in a way that defies all logic as we understand it, despite AND also because of the nature of Paradoxes and Concepts and Counterpart Concepts. I also tried to explain in a semi coherent way how the Void is both a concept of Absence and the Absence of a concept, which makes it a Paradox of sorts, but because it is the Void, and it already is the Absence of Concepts as a defining thing, it doesn’t collapse the Domain, but it does also have equilibrium with Etheri in terms of Purest of all Destruction (i was going to reiterate that it’s the goddamn Void, but I think y’all understand it well enough by now for me to skip further reminders that despite everything it could mean and should do, its definitive trait is that stuff cannot exist in it, ever, at all, without that golden combo of Concepts only Etheri has ever made, and imma cut it short this is getting rambly)
Anyway, the Void’s “Destruction” in the form of only being an infinite expanse of theoretically infinite outward expansion within the Domain’s theoretical limit to keep it from being a canon crossover eater of worlds (Domain being, as a reminder, the term I created to give a name and lore friendly reason for why an Author’s creations can be canonically contained, because I don’t really want a possible future in which a possible fandom meme of “canonically the Void could extend into X fandom’s world and delete everything!!” And then there’s a plague of Thanos Snap type memes about Winnie the Pooh getting eradicated by Void invasion— just. I needed a lore friendly reason to have an ultimate limit to an infinitely expanding Void apocalypse, which ended up being not just lore-friendly, but also potentially useful to prevent other creators from getting upset over it if it’s interpreted as like... rude or something? I don’t know, whatever.)
Aaand since Concepts typically form in Counterpart pairs, the Absence of All Things invokes the presence of the Existence of All Things, which in turn is why I have the Infinity -1 Paradox in place, which theeen connects to the equilibrium of Concepts, Counterpart Concepts (which are actually the Primitive, Specific pieces that individually actually have the opposite effect with the Concept they match, as all together would be the Absence Concept which makes the singular Void, but since they are the specific sub-definition Concept form, rather than overwhelm through a Structural Collapsing Paradox with the supermassive Existence Concept, they work like how pruning a bush’s dead leaves helps it, despite removing its one living limbs which out of context sounds bad. But in context, with each Concept forming a Counterconcept, they find equilibrium that forms the overall Concept of Destruction, which is in turn a part of the Core Concept of Chaos, which most significantly brings about change, as it and the Concept of Order are both Concepts representing within themselves an equivalent presence and absence of all that they mean. This is a definitive part of what identifies the Core Concepts, as they are very broad, layered Concepts that have counterparts, but share equal function in presenting their own set of concepts and applying an abstract concept of absence that, because they are always formed as once Concept that then split perfectly. They are more fundamental in the structure of most of Universes born within Etherivium, because they are stable bundles of everything that the Gods (upon their creation by Etherivium) need to build their Multiverses and then Universes, and then all that goes within them, to form the circumstances of everything Bounding Beyond the Stars will be about. Core Concepts, in short, are equal counterpart pairs of many bundled Concepts that balance each other out through shared roles of give and take occurring between both definitions of those Concepts, as opposed to the majority, singular Concept type which are more specific definitions, thus are many more times numerous than Broad Concepts, which all are different from Core Concepts also due to being pairs of the Presence of a Thing, and the Absence of a Thing, in pairs where that is the easiest path of balance, (I specifically emphasize this because Concepts go down to the smallest scale possible, but Core Concepts are always a culmination of many concepts forming a general definition, in addition to the other described distinctions. This is relevant in terms of them being tools noticed and utilized by Gods for their initial purpose of being sort of like Repair tools for Etherivium’s structural dilemma.)
The only Core Concept pair that lacks the equivalent push and pull split among both Concepts is the Light and Dark pair. Light is a representive, easy to say term for Energy (of all forms), and by extension its presence, whereas Dark is more accurately represented by the literal name, the Absence of Energy.
In their derivative forms, such as the Concept of Kinetic Energy, which invokes the presence of the Concept of Heat, the Concept of Absence of Heat is what specifically is present on the Universe’s most basic level (layers of reality start at conceptual basic level, then move upwards in layers in a sort of specification of complexity, sort of. The plane we live on is one of many forms of interpretable results of concepts all existing in a logical manner, notably in physical form. Interaction with different layers of reality means access to all sorts of manifestations of conceptual structure, at least in a vague sense. It depends on so many factors. Shit’s complicated, but compare it to an ascending structure of sieves that eventually divide into the finest of things at the top, with Core Concepts at the very bottom.) and whatever other factors are present result in the counterpart concepts finding balance, which we interpret as rules and laws we can make sense of. Skin your knee after sliding on the carpet, and you experience pain and heat and— well all those things, behind the scenes, are Concepts all working together to create that.
So... where was I going with all this.
Tldr; The Ashen Dominion and all the stuff I’ve made in it have a very particular system that I’ve spent many fucking hours that I don’t regret but do acknowledge— (deep inhale) I put time building this stuff. I want my High Fantasy world to mesh nicely with Science Fiction so that I can have intergalactic crimelord Goddesses with planet busting guns that exist because of, specifically, Concept based reality weaving, and all sorts of cool shit in which even mortals like Humans who suck at spellcasting magic, but have that power of teamwork and thinking hard, to be able to figure out how to munchkin their way into deciphering Reality themselves! Which, significantly, is something Humans are not meant to do. But I digress: All this long as fucking hell geek-babble (based on a 20 year old girl’s interpretation of frequent googling of universal theories, who I’ll mention, has no college experience or any formal education on the subject, so ya know, it isn’t meant to be anything relevant to the topic of actual irl creation theory, it’s just a grandiose fantasy setting with some broken logic and personal theory mixed in (and most importantly, the presence of magic as a force as omnipresent as gravity and is used as a vital building block in many many parts of the Ashen Domain. Magic is the big fucking thing that will eventually be the topic of many long essays worth of text) and all this is for the main purpose of setting particular rules and limits and explanations so that, when those rules and stuff are broken or altered, y’all who understand the context of their being the way they are will understand it to be the significant thing that it should be.
Gotta have rules before you break any. If Magic Character 1 stops Time with magic, then whatever right that’s cool, but if it is clarified that what happened was a Magic-based interference with the Core Concept of Time in that universe, then it’s a bit of a bigger deal. Context is important stuff, so I very much so want to put effort into providing it.
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