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#This is not the final version I'll post more information and about the other characters later
yumeka-sxf · 2 months
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Japanese Linguistic Observations in Spy x Family - part 1
This is a post series I've been planning for a while and I've finally had the time to complete part 1! 😃 I may have mentioned here before that I got my B.A. in Japanese/East Asian Studies, and even though I'm not fluent, I know the linguistics of the language fairly well. So I thought it would be fun to examine the interesting aspects of the Japanese version of the SxF manga that aren't reflected in the English translation. It might also be an informative experience for those who don't know any Japanese to learn a bit about the language through SxF! I'll try not to get too technical with the linguistics and keep my explanations at a beginner's level.
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Part 1 - Twilight's "honne and tatemae"
One of the main themes in SxF is how many of the characters have secrets they want to hide, so they act a certain way in front of others in order to mask their true selves. Japanese has a word for this phenomena called 本音と建前 ("honne and tatemae").
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I remember learning about the concept of "honne and tatemae" during my Japanese college studies – a quick google search will yield a lot of publications on the topic and its relation to Japanese culture in particular. While the idea of hiding one's true intentions behind a fake facade can exist anywhere and is not something unique to Japan, it is enough of an occurrence in Japanese culture that there are specific words for it. The Wiki article has a basic but good definition of honne and tatemae, to quote:
A person's honne may be contrary to what is expected by society or what is required according to one's position and circumstances, and they are often kept hidden, except with one's closest friends. Tatemae is what is expected by society and required according to one's position and circumstances, and these may or may not match one's honne. In many cases, tatemae leads to outright telling of lies in order to avoid exposing the true inward feelings.
Sounds very much like the characters in SxF, doesn't it? Twilight especially, because unlike other characters like Yor and Anya, who simply have secrets they need to keep but don't create fake personas for themselves, Twilight does – the cheerful, friendly Loid Forger is a different person from the cold, calculating Twilight after all. Also unlike Yor and Anya, who speak the same way consistently no matter who they're talking to, Twilight uses different speech levels depending on which persona he's using and who he's talking to.
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There are many different levels of speech in Japanese, ranging from super formal to totally crude. These speech levels are distinguished mostly by the pronouns the speaker chooses to use for themselves and who they're speaking to, as well as how they choose to conjugate the words they use. For example, 座ってください (suwatte kudasai), 座って (suwatte,) and 座れ (suware) all mean "sit," as in, telling someone to sit down. But the tone being conveyed is different: the first one is polite, the second one is casual, and the last one could be seen as rude if you're not using it with a close friend/family member.
As Twilight, he uses casual speech with the masculine and less polite pronoun 俺 or オレ (ore). This is the speech he uses when talking to a fellow spy like Fiona, and for his own inner thoughts.
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As Loid Forger, he uses the polite 敬語 (keigo) speech, which is basically comprised of using the -ます (-masu) conjugation for verbs and the "to be" verb です (desu). He also uses the pronoun ボク or 僕 (boku), which is the standard male pronoun and more polite than "ore." He uses keigo to address pretty much everyone who doesn't know his true identity. When talking to a higher-up like Sylvia, he'll still use "ore" but will use polite speech instead of casual speech.
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Anya is an exception to this: with her, he uses his most casual speech, the same as he uses with Franky.
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I discussed a bit about this in part 24 of my Twiyor analysis posts, but this could be because Anya is a little kid, so he doesn't feel the need to put on any airs with her (same with Bond, whom he also uses casual speech with).
An interesting side note is that, as a child, Twilight used the pronoun "boku" but then changed to "ore" as soon as he became an adult/soldier.
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Another aspect of keigo, besides using the more polite forms of pronouns and verb conjugations, is putting the honorific さん (san) after people's names. Twilight does this all the time with Yor, as she does with him. However, he switches to casual speech and drops the "san" part in her name when addressing her in front of people who (supposedly) believe they're a real married couple, such as Yuri and Fiona – because it would be weird for a real couple who have been married for a year to address each other in such a formal way, especially the husband. In the below panel when Fiona visits them, he's calling her "Yor" instead of "Yor-san" and using casual speech instead of keigo.
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Oddly in these situations, while he uses just "Yor" when addressing her directly, he still calls her "Yor-san" when talking about her. During Yuri's first visit for example, he calls her "Yor-san" when telling Yuri how much Anya loves her (talking to someone about her) but then calls her just "Yor" a few moments later when telling her that he'll clean up the spill (talking to her directly). It's strange to me that he wouldn't just consistently use "Yor" whether he's talking to her or about her in these situations...I'm honestly not sure if he does this intentionally or if he just slips up since he's so used to using "Yor-san" in her presence.
*UPDATE* Thank you to @dentedintheworld-blog for enlightening me with the below reply about this!
"In Japanese, when speaking to your spouse's family about your spouse, you address her/him by attaching "san" her/his name out of respect for her/his family. This is also to show her/his family that you respect your spouse. That's why Loid calls Yor with san when he talks about how much he loves Yor to Yuri."
That definitely makes sense for why Twilight switches between "Yor" and "Yor-san" in these situations.
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Regardless, this is why the scene in chapter 86 is so significant – when Yor isn't present, there's no reason for him to refer to her as "Yor-san," especially in front of a fellow spy like Fiona who knows he (supposedly) shouldn't have any feelings for her. Yet, even after he just called Yuri by his full name "Yuri Briar" a moment before, he doesn't do the same for Yor and continues to call her "Yor-san" here, much to Fiona's dismay.
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In the same chapter, it's also significant that he uses "ore" when addressing Yor directly in his thoughts. Even though he's not speaking out loud, I believe this is the first time he's speaking directly "to" her as Twilight and/or his true self and not as Loid Forger.
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But despite all this, I think that both Loid Forger and Twilight are tatemae…they're both masks to hide the person he truly is. The person who fondly talked about his mother to Yor on the park bench, the person who genuinely expressed gratitude for her sacrifice when leaving the resort island, the person who refused to kill Yuri in a life-or-death struggle because he knew it would hurt her…that's his actual honne. But of course, the ongoing conflict of the series is that he has yet to realize this. He won't even show his honne to his closest friend, Franky. Seems like it mostly comes out in dribs and drabs during his interactions with Yor...no surprise there, lol. The man is certainly a work in progress. When he finally starts letting his "honne" show, I'm curious what form of speech he'll adopt.
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Continue to Part 2 ->
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greensun · 9 months
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THE BIG QSMPSTUCK LOREDUMP AKA: I finally get to do all the lorebabble I wanted to do.
EDIT (11/1/2023): THIS VERSION IS NOW OUT OF DATE AND DOES NOT INCLUDE THE PEOPLE IN THE ICE CUBES. I AM CURRENTLY REWORKING PARTS OF THIS BUT MOST SHOULD STAY THE SAME FOR THE NEW POSTS SANS BAGHERA, KAMETO, AND DANTDM'S CLASSPECTS! LOOK FORWARD TO UPDATED POSTS IN THE FUTURE.
SOME NOTES: 1. I have a very specific version of qsmpstuck going on with my art I make that I made with a group of friends (thanks Slimercord!) 2. There are other people who made other classpects and takes on QSMP characters that are more character based, mine is not that case, it looks at how QSMP as a whole would work as a full sburb session, and balancing how many people would be on each aspect or class to carry that motif of Homestuck's balancing/equal duality theme. This means I am looking at and using Classpects as a narrative & plot device, not necessarily a personality test like how someone would classpect a real person (This is how the Extended Zodiac works, and why I choose to ignore it for character classpecting. It works great for classpecting real life people though, so by all means you can use the EZ for you and your friends!). 3. AND WITH THAT! It means two people per aspect and and class, with the exception of space and time having three people, and knights and heirs having three people. 4. FAIR WARNING: IF YOU HAVE NEVER READ HOMESTUCK, THERE IS LOTS OF DEATH IN IT, WITH LOTS OF RESURRECTIONS. I WILL BE DISCUSSING DEATH IN A VERY JOKING MANNER HERE! 5. For posterity in case things change in the future: This post was made August 2nd 2023, after the French were added, and right before the Election arc finished. I'm sure if I came back to this after QSMP is over my classpecting would be different. (Updated August 20, 2023)
I'll add this again at the bottom but if you want more of my notes and thought processes or just more qsmpstuck in general here's the link to my tag for all qsmpstuck on this blog, and here's the link to all qsmpstuck on my regular mcyt blog. (my regular blog includes other people's qsmpstuck takes & reblogs however! But every classpect analysis I reblogged in there w/ an anonymous ask sent to the OP was me on anon lol)
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HERE WE GO! The big ol google doc sheet I had to make for this. Every note on that godtier order list is how we decided the character would godtier, and we still aren't even technically done! I have so much information built up for this AU I am not sure I could include all of it in this post.
CLASSPECTS
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Anyway, in terms of classpects, the way we went about deciding was 1. Finding symbolic meanings we felt fit the characters best 2. If the classpect was funny and had a fun double entendre to the character 3. If we really struggled, we went and picked up Dahni Witch of Light's classpect analyses and found which class fit a character best within an aspect we had a vague idea of. I find Dahni's analyses to be the best at classpecting non-homestuck characters with, because they give enough leeway in interpretation and are somewhat broad, while still applying as a fictional character's story arc, rather than solely a personality test. We also basically ignored most classpect's assigned "role" concept thingy, they were too nebulous in meaning to help much, with the only ones we kept being Sylphs are the passive creation class with Maids as the active creation class, and then Bards are passive destruction, Princes are active destruction.
AND NOW BACK TO THE CUBES YOU CARE ABOUT: As stated before, we did lay it out so we (mostly) only had two per aspect and class, to get that true fan session balancing spirit. Space/time and knight/heir are the only ones with three members. Here's how the outfits look!
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My favorites here & their reasonings are: - Etoiles: Sylph of Blood - We all agreed him getting a classpect that is at least somewhat silly would be fitting, but all immediately came to the conclusion that he would hands down be a blood player. From his love of fighting, and the way he goes about befriending everyone he meets to help them, he's just so blood player. To balance out our initial silly classpecting idea, we made him a Sylph! It fits, like, really well! He creates friendship, he helps people, like. What more could you want from a classpect for him. - Mariana: Maid of Doom - I sent these two asks to this other person about this and liked their reasonings lol. - Spreen: Prince of Breath - Look I'm a Spreengirl I think he would play a great active destruction class and he takes away other's freedom (in minecraft). He kills people. He's just so Prince to me. It's really funny. - BBH: Knight of Life - Do you know how funny it is to take a guy who's whole thing is that he's like entirely black and red themed and put him in the burlap sack outfit. Also Knight & Space player frog breeding combo. He's working with Foolish on those frogs. - Foolish: Page of Space - This guy is the ultimate builder of all time ever. He was hands down the easiest to look at and go Oh he is THE space player here. - Fit: Prince of Space - Y'know 2b2t and hacked clients and griefing people? Prince of Space. Plus since he's a space player, soooo - Philza: Knight of Rage - Another great Space & Knight combo. This guy is such a hater on QSMP (positive) he doubts easily distrusts whenever necessary. Such a rage player. - Missa: Bard of Time - Missa is really failgirl I know quite a few people haven't like... watched much of his MC stuff. However you should check out when he had to be placed in a box to fish by himself so he wouldn't die a third time in Minecraft Extremo. He's a perfect Bard, and then he does music. Great set up for a Time player. Wouldn't want it any other way. - Antoine: Seer of Void - truly. Truly. A guy I looked at for two minutes and immediately knew what classpect he needed. That scene where he just like lightly questioned Cellbit after he escaped the federation and it made Cellbit so nervous he started just saying things that made him look way more nervous than necessary? Core Antoine moment for me. The fact he has a basement filled with so much writing on every candidate? The fact he hides his true face so much? We don't even know what's going on there? Void Player. Seer. So fitting it's beautiful to me. - Felps: Maid of Breath - Look, breath is THE aspect of freedom and doing what you want at your own pace. I think I would be committing a cardinal sin if I DIDN'T make Felps a breath player. - Tazercraft: Witch of Doom & Page of Time - They get to do a fucked up glitch timeloop. With these two classpects they can literally do whatever they want forever. Witch of Doom is a classpect that you give to a character if you know they can rip everything to shreds, have fun doing it, but wouldn't (usually) use it to actively hurt people out of true malice (for no reason) (a witch can DEFINITELY respond negatively if push comes to shove). Page of Time is so funny as a classpect also. Just like... Look up what the Page godtier outfit looks like. You'll see what I mean... And why Pac is a page. - Rubius: Waste of Breath - This classpect sounds really mean, sorry. I promise I like Rubius. He's supposed to be a stand in for what the Hussie author insert was in Homestuck, opposing Doc Scratch and fighting him. Hussie was a Waste of Space, I wanted to keep the pun with waste here. Breath worked the best. The federation has a Lord of Blood ability to counter him. Neither of these two count for the main classpect total.
One day I might post a copy of the google sheet and link it for more in-depth reasonings for every character, but like... almost everyone had reasonings like this where we spent waaay too long analyzing everyone LMAO. This is getting long as is, so I'll cut off classpecting here.
DREAMING MOONS
I am about to say something that will make people either really mad or really happy. There is no canon true definition of what assigns you a dreaming moon in Homestuck's text. The only thing we can glean from canon about which moon you get is that Prospit humans make their bed in the morning, and Derse humans don't. Needless to say, this doesn't help when you want to individually give each person a dreaming moon, but it IS great news for me: it makes assigning dreaming moons based on dividing the cast in half really, really easy. That is how it worked for the troll session, it was cut in half with teams, and then assigned based on red team vs blue team. So that is what I did here. All of the English speakers were given Prospit, and all of the Hispanic side were given Derse. This has lore relevance. We'll get back to it in a moment.
Also for note, the Federation is Prospit, with Dersite carapacians being a more nebulous identity against the Federation. Hispanic side was given Derse because they just seem more like Derse guys. Plus the whole Time on Derse/Space on Prospit theme going on in original HS canon is something I kinda wanted to go along with.
Quackity was given dual dreamer, with one of his dreamselves being ElQuackity, hence why he isn't listed. To balance this, we had to make another dual dreamer, and figured handing it to Kameto, who basically is permanently lost in the void, would be a good balance.
The French and Brazilian sessions were assigned using the "well this character would make sense here" method.
Server/Client Orders & Session Chains
If anyone needs a brief refresher, a client is the person you get into a sburb session, and a server is the person gets you into the session. Everyone is a client and a server to someone different. (tl;dr John was Rose's client, Rose was John's Server.) THAT BEING SAID! It means the loop for sessions close once you're all connected to both a client and a server. There are three separate sessions here, and one of them is a mobius double reacharound.
For clarity, the arrows mean: Client <- Server
The Original session, the mobius double reacharound, is the Spanish-English session. The order is
Quackity <- Mariana <- Spreen <- Roier <- Missa <- Vegetta <- Maxo <- Luzu (<- BBH)
BBH <- Foolish <- Slimecicle <- Jaiden <- DanTDM <- Fit <- Philza <- Wilbur (<- Quackity)
Because of the nature of a Mobius Double Reacharound, it means BBH and Quackity enter the session first, by technicality. The first person in a session is also the person who does the ectobiology. Unlike the troll session which only had Karkat as the ectobiologist, if Q!Quackity were the sole ectobiologist, no clones would be made and everyone would be stuck in a paradox, so I think it's funnier if BBH and Q had to work together on Ectobiology. I find their dynamic hilarious. Anyway, Luzu and Wilbur had to be the last in their respective chains, because no one else would be able to enter.
The next chain is the Brazilian closed Session, which is
Forever <- Mike <- Pac <- Felps <- Cellbit (<- Forever)
As previously mentioned, Pac e Mike (uou uou) have very good classpects to make up for the fact they have no space player. I'll come back to this.
The final chain is the French closed session. It goes
Baghera <- Antoine <- Etoiles <- AyPierre <- Kameto (<- Baghera)
They have balanced moons! They have a space player! They have a seer even! Both light and void! However, in missing a time player, they are forever doomed to fail the session.
LANDS OF PLANETS AND PARTNERS
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Now I can finally explain actual lore. My apologies for making you read about 1000 words before this.
The Hispanic-English session is glitched. There is not a planet for each person. They have to share planets with a person from the opposite dreaming moon, generating lands that are a combination of two different aspects entirely. The planetary pairings for this prime session are the same pairings used for the initial egg pairings.
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I really love designing lands for Sburb AUs it's my favorite thing in the world. The first one is the Land of Acid and Alcohol, Slimecicle (Heir of Heart) and Mariana's (Maid of Doom) land. Its oceans are acid and gasoline, and then covered in bottles that are a Russian roulette of alcoholic beverages, and then Molotov cocktails! The second is the Land of Steam and Dreams, Roier (Witch of Blood) and Jaiden's (Seer of Hope) land. It's filled with buildings built in an industrial revolution style architecture, playing on how people could believe in social mobility and "making it" in that time period, while also being reliant on heavy metallic machinery! I have a lot of fun conceptualizing lands.
The session's glitches don't stop at the planetary pairings on their own however, and it continues when Luzu attempts to enter the session. The session glitches from him being BBH's client, where it refuses to match pairings if they're connected directly, as the game would be unable to generate the gates above each player's house, it would simply loop back to connecting with the same Land. Luzu ends up being paired onto Quackity's land because of this, because the Game still detects him as having a dreamself on the opposite moon, even if he technically has both.
This causes BBH and Wilbur's land to glitch, and they end up paired together (as a bit of a nod back to how BBH and Wilbur were initially intended to be paired, before admins just made a new egg for Wilbur). We'll get back to this in a bit.
Some other lands from the AH session I enjoy are - The Land of Lush Forests and Iridescent Lakes, also known as LOLFAIL, BBH and Wilbur's land, which is a double Life player land, so the oceans are filled with gemstones and the land is covered in the most dense forest imaginable. It has the most difficult underlings spawn on it compared to any other land in the Anglo-Hispanic session. - The Land of Frogs and Typhoons, Spreen and Fit's land, which every space player is guaranteed frogs as part of their land, combined with Spreen being a breath player, it is a constant hurricane with frogs in it. They do not work on trying to calm the storm. They just start killing the frogs. There are so many frogs. The frogs are constantly flying at anyone who enters the land. Fit's slogan is FTF. Thank you to crow qsmp-yaoi for saying this idea because it truly brings me to tears every time I think about them being hit by those frogs flying at Mach 10. - The Land of Synapses and Static, Maxo and DanTDM's land. It's a darkened land, caused by Maxo's void, and then covered in a blanket of constant fog so thick a lighthouse can barely cut through it. The land also has mimicking noises to make familiar sounds to any player that steps on it, caused by Dan's Mind. It is an overbearingly lonely land. One where you understand what it truly feels like to be alone. One where you can lose someone as soon as you take your eyes off of them. Maxo last saw Dan on this land. No one else has seen him since.
I'm going to stop myself here, but I might come back and draw some more Land illustrations for these, haha.
Denizeggs
With the planetary partners, you might have seen this coming. Each planet in the combined session is missing a Denizen. Instead, what each player finds at the heart of the land is a little egg they need to help raise. They all find eggs at different points, however. Some people find their egg before they godtier, some find them afterward.
All of the eggs correspond to the land of their respective parents, however Luzu joins into the session too late to ever meet Tilin, second to last of the chain, she's already dead by that point.
And then the final major glitch in starting this session, when Wilbur joins as the final member of the chain, and enters, the only land open is BBH's land. Due to the nature of Sburb already knowing how things would end, it was always going to be this way, and there was no other option on who's planet he would join. The game glitches again, and detecting a second Prospit player, spawns in a new Denizen: Tallulah.
The eggs generally follow how they were in QSMP proper. Some of them die early. Some of them don't. Juanaflippa is as tragic as she is in canon. Two dads who are just bad at raising a child and it would have never worked out. Slime still kills Tilin by accident. Spreen doesn't care about Ramon, ditched him etc you know how it goes. The eggs are partially a planet quest too, so it's best if the eggs do live here.
Also in the glitches with this, there's a lack of consorts on any of the combined planets. There are a few, but not really as common as canon proper would have.
BRAZIL! 🇧🇷
The Brazil Session is a closed session between the five Brazilians. One of the requirements to complete Sburb is that you need a Space player (required to have forge in order to complete the final genesis frog & launch it into creating a new universe) and a Time player (required to keep the session in the proper timeline). The Brazilians have a time player (Pac), so they're halfway there!
There's some hiccups along the way. Mostly just Cellbit accidentally killing Felps and having to sprite him so Mike could make him a robot body to live in, but same old same old etc. Pac and Mike also kill each other by accident, but some other stuff happens there.
They still don't have the main aspect to actually continue the session, realize this, and also have a guy with one of the most conceptually powerful classpects to exist in terms of being able to glitch a game and save everyone. They manage to contact the primary session, reaching out to two grieving parents who are desperate to do anything to revive their daughter, one of whom is also a very powerful Doom player.
Brazilian Lands (brief edition)! - Land of Vultures and Culture, Forever's land, is a Hope land based around having Forever work to help save consorts who are hiding beneath intense structures and live in very isolate communities from each other. There's also massive megafauna in the skies that are always trying to kill them. - Land of Electronics and Experiments, Mike's land, is a pretty typical doom land, based around Chume labs, and has a constant lightning storm overhead - Land of Dancefloors and Dollhouses, Pac's land, is a combination of a land quest he has to get through, and a typical time land. All time lands have a clockwork or a music theme, I think him having a hot pink land that's massive amounts of dollhouse rooms attached to each other he has to make it through is just a fun concept. - Land of Cloud and Sky, Felps's world, is just a land with everything high in the sky. His whole quest is about him harnessing his ability to go with the flow to connect his consorts together. This is hard when he's sprited himself after dying upon entering due to Cellbit fucking up and accidentally killing him, and living in a robot body built by Mike. Aradia style. - Land of Searchlight and Bone, Cellbit's world, is a giant panopticon style prison. With so many bones, both decorating the prison, and filling the prison cells. His final moment is when he gets to the office of the panopticon, and it is his quest bed. He has a whole ordeal over it.
RICARLYSON! So these guys have regular consorts and Denizens, Richarlyson spawns in the heart of Skaia, and gives the quest for the other five guys to raise him.
Pac (Page of Time) has the ability to manipulate time as he wants once he realizes his abilities. Mike (Witch of Doom) can rip a hole in the universe so big it saves all of the players and sets them smack in the middle of another session, especially a previously contacted session with the connection being a Maid of Doom. With a time player land as well, they get a scratch construct on the Land of Dancefloors and Dollhouses, setting up their ability to scratch their session and set loose a whole new universe where theirs once stood.
French
The French session has probably the most normal planets of everything going on here, what really starts their journey going awry is that they have no time player.
Antoine, being a Seer of Void, can see something is going wrong. He makes contact with people outside of their session in an attempt to restore things to balance. He goes off into the veil and contacts the horrorterrors, and sets up a connection between two Doom players who seem they both desperately need it.
While he's doing that, the rest of the French proceed to have the most normal Sburb session out of anyone. Etoiles is having a great time on his planet. Aypierre gets a genesis tadpole. Kameto has two backup lives.
French Planets (Brief Edition) - Land of Apples and Airplanes, Baghera's land! It's probably the nicest land of anyone's. There are many jokes about how she doesn't get why everyone keeps complaining about their lands being horrible until she reaches theirs. - Land of Sham and Soil, Antoine's land, it's a dark land with tall dirt towers that make it impossible to see where you step. You'd need to be someone who could find where you're going in the pitch dark to even survive here. - Land of Bonds and Breakouts, Etoiles's land, is a land of a giant maze dungeon labyrinth. It's a nightmare for everyone but him. He loves it. - Land of Bogs and Frogs, AyPierre's land, is a land with frogs in a very thick swamp. I'll be honest i Just need to cook on this one some more. - Land of Hidden Leaves and War, Kameto's land, is a Naruto joke.
POMME! Is like Richas she's in the middle of Skaia. An easter egg if you will.
The French session is brought into the primary session when Antoine manages to contact with everyone else fully, rather than quietly watch from the outside. Etoiles and Baghera lose their original selves, and are their dreamselves when the universes collide in, and were unable to godtier, due to not knowing about the quest slabs.
GODTIERING! & the rest of the chronological story
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THIS is the order of the godtiers from the beginning of the Spanish-English session. Anyone in the other sessions who godtier before their universe collide event has a red numeral to keep them distinct. I feel pretty strongly almost everyone would godtier here, they're all characters based on gamers. Sburb au works exceptionally well when you know everyone's gaming style.
Also, yeah I have notes listed on each godtier order for how each person dies. Like it's that detailed atp.
Spreen has the highest kill count out of everyone on purpose. I think he'd be down to cut his friends down knowing they'd be revived immortal afterward. As well as, the federation is Prospit in this scenario, they want everyone to godtier. I think him playing to what they want out of him feels his style. Anyway, he sprites his own dreamself due to ElQuackity messing with timeloops. To make his living player self trust him, Spreensprite convinces him to godtier Roier first. It is himself he's talking to, after all. Roier becomes the first godtier in any universe, and not out of his own volition. After seeing it really did work with Roier, Spreen godtiers himself. He gets li'l bear ears ala Jade getting doggy ears with her dreamself sprited, he threw in a Rubius cubito to his kernelsprite first. I like the bear ears I'm biased .3. q!Spreen being really fun in a Sburb concept is why I got hooked on this au after all.
After the first lore is repeated, BBH godtiers himself by decapitating himself with a sendificator to fuck with Foolish. He's kinda bitter about getting beige clothes. He befriends the midnight crew at least. This is before he has Dapper. He finds out about godtiering from Roier by accident and then is like. Oh I have the BEST idea.
Vegetta is killed by Spreen by request, wanting to be stronger to protect Leo, and then Spreen godtiers Missa in order to use his time powers on Derse to throw his dreamself at the kernelsprite, locking the time loop. Anyway, Missa is essentially locked in a tower on Derse's moon after this, now permanently in his Dreamself's body, who hadn't awoken prior. Fit realizes people are walking around in weird clothes, hears about it vaguely from BBH, sends a text to Spreen who'd been ghosting him, and goes like. Hey man. Wanna kill me? And gets his first reply in months.
Phil is attacked by an overpowered monster and almost dies, and Missa manages to get the message to Fit that this is happening through time shenanigans, and Fit manages to get him to his questbed before he fully dies and loses his dreamself. Phil is not happy about this and could not be angrier. He doesn't blame Fit though it's like a self anger thing.
THE BRAZILIAN CASCADE HAPPENS! PEOPLE DIE. By which I mean Slimecicle and Mariana work together to try to help the Brazilians into the session in a bid at saving Juanaflippa, hoping one of them have the ability to revive her. Slimecicle is murdered in the crypts of Prospit by Quackity in a duel, where he cuts off Quackity's arm in exchange for Quackity cutting down his life. Truly one of those luck moments where Charlie dies on his questslab. Mariana is murdered at the same time by Spreen, who is now fully working under orders from the Federation.
Pre-cascade, Pac and Mike both godtier, because they stumble into a stable timeloop, by Mike accidentally glitching Pac's questslab into throwing it at him and killing him. He godtiers with this. Now, as a fully godtiered page of time, they make it to Mike's questbed, and godtier!Mike nudges Pac's slab at Past!Mike to pick up and throw when fucking around with powers.
Felps godtiers in the cascade along with Mariana and Slimecicle, they leave behind Derse and its moon, and they both get destroyed. Where his body sleeping on the quest slab godtiers. Aradia style. Except... as a Maid of Breath, his robot sprite body doesn't explode. He just sort of... exists in both. When one falls asleep the other wakes up. The rest of the Brazilian session just assumes the Cascade fucked with his robot body's energy sources. He kind of just figures each side is a weird dream he keeps having.
Cellbit is staunchly anti-godtier, while Forever wants someone he trusts to godtier him. Cellbit refuses to godtier Forever, and causes a major fight between them. Then Spreen murders Cellbit into his godtier under orders from the Federation, which is preceded by a long Scooby-doo-esque chase, where BBH sees them both, and decides to follow. BBH is a fully godtiered Knight of Life here, he has resurrection powers for other players, and Spreen is functionally immortal as well. BBH 100% catches up to him after he kills Cellbit, and proceeds to put Spreen in a torment nexus of dying and undeath. Thus ends the Killing Spree(n).
AND THEN THE FRENCH CASCADE HAPPENS! The final session connects, and Baghera sacrifices herself to make it happen. After they make it in, they learn about Quest slabs, and there's a whole thing with Etoiles dramatically getting her to her questslab before she fully dies. Etoiles then proceeds to go kill himself on the questslab immediately after. Felps is also hanging out with the French, they found him hanging out in the void and take him with them. They lose Kameto in the void however, nobody's really sure where he went.
Pre-French Cascade, Antoine is the only French player to godtier, and no one will explain how it happened. It seems like no one really knows, but Etoiles keeps saying more fantastical descriptions every time someone asks. He's never taken his seer hood off of his face.
Back in the order of the godtiers, Forever befriends Baghera, and eventually her and Etoiles and Cellbit help him godtier. It's a whole event. Richas is having a blast.
Bobby dies, and Jaiden decides to godtier in order to get into the Federation's good graces, as well as out of guilt of feeling that if she were stronger and godtiered she could have saved him. Roier godtiers her.
AyPierre is godtiered in a tragic accident with one of his many machines. Etoiles helps pull him to his quest bed. He's a Thief of Space he has fun with it.
Foolish is the second to last person to godtier, and he is godtiered by Pomme by accident. He wanted his godtier to be as cool as possible, and somehow managed to not godtier by this point. It's just very him. He's down with the page pants.
Quackity is the final member to godtier. BBH kills ElQ at one end of the universe with the aid of Maximus. Slimecicle kills the regular QQ in one final duel.
At the end of the universe, the only people left alive and able to contact the rest of the sessions to never godtier are Wilbur and Maxo.
DanTDM disappears on the Land of Synapses and Static, never to be seen again, along with Turnip following soon after.
Luzu finds a glitch and is absorbed by it not long after he enters.
Nobody is really sure if Kameto godtiered or not.
MISCELLANEOUS NOTES
We're currently working on figuring out sprites for everyone, so hey! I might come back and add an update on that, but this post is so long my computer is lagging. I have a gaming laptop. It shouldn't be doing that. Here's some stuff on the sprites we do have + some misc notes.
Cellbit's flashlightkind is like how Kanaya's lipstick works. It's a chainsaw.
Spreen has Spreensprite, BBH has Skeppysprite, Missa has a sprite that is a mysterious skull sprited twice called Skullskullsprite, and Roier has his dog with a spiderman called Dogmansprite, and Jaiden has Arisprite, who's Miku & Ari combined :D (thanks icarus!)
It is 5 am as I finish typing this and queue it. I think I started typing this at 5 pm yesterday. Feel free to comment any thoughts you have or play around in this au! Also feel free to @ me if you do, either on my main mcyt blog (@etoilesbienne), or here!
qsmpstuck tag on my art blog / qsmpstuck tag on my regular mcyt talk blog
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canmom · 3 months
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The themes of NieR Reincarnation
A post about the recurring elements of Drakenier and the use of branching timelines as a storytelling device. I'll be discussing spoilers for basically every DoD/NieR game.
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Records
A somewhat understated recurring motif of the Drakengard/NieR series is the idea of stories or memories of humanity being stored in some massive archive.
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It's an idea that first entered the series in NieR Gestalt/Replicant. Early drafts of the game focused on the idea of a world built out of stories and fairytale characters, and while most of this was cut, some remained in the Forest of Myth area.
Following NieR's obsessive love of hopping between different game genres, the story here is delivered through prose/text adventure segments. There is a sense that this area of the game exists as prose, with the characters slightly aware of narration - narration which absorbs the characters until you find a way to escape. Eventually you find out - it's rather cryptic in the actual game, but spelled out explicitly in Grimoire NieR - that it's a huge computer system storing records of the deceased humanity.
In your second visit to the area, the story focuses more on distant history, that all these stories are fragments of memory of the lost pre-apocalpytic world. You encounter a Gestalt (human soul extracted from body) that is eating the memories stored in the tree, and kill it, and for Nier and co., this is enough - but for the player, you really don't know half of what is going on.
In the story The Lost World, which was adapted for the additional Ending E added in the Replicant remake, Kainé returns to the Forest of Myth and finds the computer system expanding. She fights clones of herself before eventually speaking to a mysterious administrator and descending into a virtual world that seems like a corrupted version of her memories. But she's able to connect to her memories of NieR, Emil and Grimoire Weiss, and through that connection cause a kind of timeline collapse effect that allows her to resurrect Nier. Terms from DoD3 such as 'singularity' come back again.
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In NieR Automata, the idea of the legacy of humanity becomes increasingly central. While the androids believe they are reclaiming Earth for humanity, the Machine Lifeforms' motivation is in large part driven by their efforts to pore over the records of humanity and learn how to evolve their condition, even by blind imitation. Many of the different Machine Lifeforms you encounter are shaped by their interpretations of human society. The motif of human buildings recreated in white blocks recurs at certain points.
In the final sequence of the game, you climb a tower, and inside it visit simulacra of locations from the Replicant/Gestalt. You learn that the machines have infiltrated the androids' network and downloaded basically all the information the androids have, including all their records of humanity. When the machines' 'Ark' is launched into space, it carries their memories and consciousness in data form.
The YoRHa: Dark Apocalypse raid series in FFXIV continues this idea of obsessive, blind reconstruction. The machines you fight here are now all the more explicitly connected to the apocalyptic shit in DoD; they have also been frantically creating duplicates of YoRHa android 2P, the Bunker and so on in corrupted form. Although the story here has mostly other interests, it's another recurrence of the idea of trying to recreate things that were lost.
Along with this idea of the archive comes the idea of preservation of that archive. Whether by accident or deliberate attack, the survival of the archive is not guaranteed.
This is all absolutely central to what Reincarnation is about.
Branches
The Drakenier series has played around with branching narratives pretty much from the start. It's somewhat infamous for it in fact - did you know that NieR is actually a spinoff of ending E of Drakengard, the one where you appear over Tokyo and have to do a rhythm game? Yeah, so...
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Most games are fairly cagey (ha ha) about the mechanics of these branches. Indeed, although we speak of branches, the structure of these games is not really a branching one like a visual novel. The branches and 'endings' are usually unlocked sequentially.
Drakengard/Drag-on Dragoon (DoD1) is probably the closest you get to a traditional branching structure. You can unlock routes in certain missions by fulfilling certain conditions. The exact logic of these branches is not really explained - you can go back to a point before you recruit a party member and get a different branch where they're present for example. That said, it's not like a visual novel where you can be 'on' one branch or another - you can always jump to any level from any timeline.
This oddness of the branches is also lampshaded a little more in DoD3, the game that is most explicit about the nature of the branching timeline. DoD3 is, from the player perspective, a linear game. After you complete the first 'ending', you unlock new levels that appear at earlier points in the timeline, and diverging branches appear. In the later branches, the logic of the world is starting to break down. Party members who you'd recruit later in the story are in your party much earlier, in some cases suffering from amnesia, the implication being that it's an effect of the Flower's corruption.
The game is intermittently narrated by a character called Accord, an android 'Recorder' whose job is to document all the different versions of the story for an unknown party. Accord isn't supposed to intervene in the story, though she occasionally talks to protagonist Zero, and in the final D route, she decides to break the rules and save Zero. Otherwise, she's responsible for 'sealing' branches where it seems the world cannot be saved.
This is Accord:
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The final cutscene of DoD3, available only after you beat the ludicrously difficult rhythm game that is the 'final song', shows a bunch of other Accords appearing and talking about what a mess this all is.
Accord's other role in the game is to sell weapons. Another series tradition running back to DoD1 is the 'Weapon Stories'. In each game, you can collect weapons, which can be upgraded through a series of four stages. Each stage unlocks another part of a story. These stories tend to be quite brief - each entry is at most a short paragraph. They also, particularly in the DoD games, tend to be comically grimdark.
DoD 3 came out after NieR Replicant/Gestalt, but in every game since then, there have been cryptic mentions of Accord. In Automata she's mentioned in a note as a weapons seller; in the updated version of Replicant she is mentioned as visiting Nier's village while the party is away on her adventures, and you see a documention that mentions the 'Accord Corporation' supplying magic weapons.
OK, so, put a pin in that, we'll come back to her later.
The side material commits further to the branching idea. The original Drakengard is established to follow from the DoD3 Story Side novel, while Branch A gives rise to the Shi ni Itaru Aka manga and the DoD 1.3 novel. The YoRHa stage plays spawned alternative versions, namely YoRHa version 1.3a and Shōjo YoRha version 1.1a, with the gender of the casts flipped. YoRHa 1.3a also has Accord in it. The anime NieR Automata ver. 1.1a also presents an increasingly diverging version of the events of the game - notably, Adam turns into a multi-armed monster.
DoD2, something of the black sheep of the franchise, was originally written to follow DoD1 ending A; later it was retconned to belong to its own branch. Just 'cause.
With me so far? ...no? Yeah, that's fair. You can read about all the details I've gathered so far here, but in short, there are lots of timeline branches, and multiple versions of several stories with small or large divergences.
Reincarnation
NieR Re[in]carnation is a gacha game that's been running for the last three years, and is going to be shut down at the end of April. At the time it came out, it was acknowledge for having unusually nice graphics for a mobile game, but rather desultory, grindy, repetitive gameplay. Which remained true throughout the game's life, so I can't exactly recommend playing Reincarnation, especially at this point.
But! I would definitely say it's worth your time to dig up the story on Youtube/Accord's Library if you're into NieR stuff. I won't be going into all the ins and outs of the story and how it all fits together in this post, but I am gonna talk about how it's structured.
NieR Reincarnation places you in a vast stone city called the Cage, calling to mind the environments in Ico. At the outset, you play as a young girl travelling with a weird ghost-like creature called Mama, tasked with restoring the memories stored in objects called 'dark scarecrows' which are being subverted and corrupted by black birds which form into various monsters.
Within each chapter of NieR Reincarnation, you get a short story in four parts, presented in a kind of cutout style, which are the four segments of a weapon story. You collect the weapon and the character.
The Cage is shaped by the content of the weapon stories somehow bleeding into the simulated setting. A character's memories can be used to restore the stories to their proper course. It is possible to interfere in small ways with the worlds of the stories.
The corruption of the stories tends to involve subverting characterisation to make them crueller, more prone to random violence etc. - or points when a character could be threatened in a narratively unsatisfying way. For example, a peace-loving runaway prince could be turned into a warlike king.
Over the course of the first arc, you discover that the girl you are playing is actually a monster who has taken the form of a human girl and, regretting it, wants to give her her embodiment back. The second half of the arc has you playing the girl trying to reunite with her monster friend; at the end, you get her own backstory as a victim of brutal prejudice. After all is said and done, both characters transform into weapons, which Mama picks up and hides away.
The second arc, The Sun and the Moon, deals with a brother and sister from present-day Tokyo. Both of them have been transported into the Cage by more of the weird ghost thingies, to participate in a strange ritual that is allegedly going to restore the Cage. The rules are highly mystical - a significant sacrifice is needed.
In the most recent arc, The People and The World, the characters all emerge from their stories as the Cage becomes increasingly corrupted. We finally get the long awaited point where these characters can interact with each other, and advance the stories from a series of tragic vignettes to something more. At the same time, we get a lot more allusions to other games in the series - from the Lunar Tear room where Emil memorialised Kainé and later 9S memorialises 2B, to a brief appearance Devola and Popola.
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There's even a nod to Yoko Taro's other terminated gacha game, SINoALICE, which is going to be made into a movie oddly enough. There's a wry nod to the game being shut down.
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And in the most recent chapters we find out that the Cage is actually a server on the moon containing records of humanity - 10H from A Much Too Silent Sea is one of the main characters. 'Mama' is actually the Pod tasked with overseeing the archive, and wiping 10H's memories whenever she learns too much - though it seems at some point 10H learned the truth and affirmed that she'd protect the archive anyway and they stopped wiping her memory.
Over the course of the chapter, 10H helps the gang make their escape from the moon through the androids network, to Earth. But when they get to Earth, they find themselves in a strange white city more resembling the Cage.
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We'll finally get some answers, maybe, later this month. Anyway...
So, these records come from multiple diverging timelines, and they take the form of weapon stories. You have a unity of the ideas of character - weapon - memory - world. A record is simultaneously a tragic series of events, a person who can manifest inside the Cage itself, a simulated world which other people can visit, and a weapon.
In addition to the main storyline chapters and 'character stories', each character is associated with two additional 'EX' storylines, termed Dark Memories and Recollections of Dusk. Each one is a much more substantial narrative than most in the game.
Some of these EX stories clearly take place in different timelines to the first ones we encounter. Akeha's story, for example, takes place after her death in the original version. For the brother and sister from the Sun and the Moon arc, originally from present-day Tokyo, their Dark Memories take place in the backstory to NieR Gestalt/Replicant - the period where humanity is dying out to White Chlorination Syndrome and fighting monsters called the Legion. In this one, before the siblings could be torn apart by family drama and resentment, the apocalypse happens. Both of them end up coming into their own as heroic fighters. In the finale arc, the characters learn a bit about these alter egos, and it's made very explicit that this is a different timeline.
The monster Levania's Dark Memory is especially weird. It's the story of a salaryman who plays a monster called Levania in an MMORPG. His MMO character inspires him to live more bravely in the real world, and his life seems to be improving, but he is murdered by a jealous coworker. He wishes for reincarnation as he dies - classic isekai stuff. But the connection to the Levania you encounter in the main story is far from clear. Are all versions of Levania derived essentially from this man's tulpa?
The nature of the 'enemies' attacking the Cage is still not yet clear. They take the form of black birds. The birds are given a small amount of dialogue and characterisation, and they seem to not be malicious, just confused. The girl from the first arc in particular tends to interact with them sympathetically. However, they seem to be connected with the mysterious 'God' who was trying to destroy the world in DoD1, and the Angels and Flower of DoD3.
The birds are able to gathe together to manifest much larger monsters, the largest being giant elk and fish called Cursed Gods. During the finale arc, one of these becomes something that resembles the Mother Angel from DoD1 - and yes, there is a rhythm game - though mercifully a pretty easy one.
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In the same arc, the character Yurie, an AI city overlord with grandiose ambitions and a loathing of imperfection attempts to download the entire history of humanity from the Cage and become a more perfect being. She succeeds, only to find the answers disappointing...
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This is perhaps the closest thing we ever get to an explicit statement of what all these stories and histories add up to, but despite all this, the throughline is very strongly that these stories are essential to preserve. NieR characters exist in small groups, and it is their intense connections to these others, their treasured memories of travelling together, that motivate them to fight to preserve that thing, even if the results are destructive.
Similar themes emerge for example in Noelle's Recollection of Dusk story, which sees her travelling to preserve a place valued by her sister in crystal. And they also connect to the theme of sacrifice - the recurring ending device where the player must delete their save data in order to help someone (something echoed in Hina and Yuzuki at the altar of the sun and moon, or Levania and Fio). It's perhaps fair to say that nothing is more valued in the world of Nier than memories of a treasured person.
What about Accord? She has in fact made a brief cameo in Reincarnation already...
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It seems incredibly likely that Accord originates from the Cage, and the accumulation of weapon stories is accomplished by androids like her. Definitely in the fandom there's a lot of excitement for the idea that Accord - something of a fan favourite - will show up at Reincarnation's ending.
So mystery solved, the Cage exists in the world of NieR Automata on the moon server? Not so fast - there are various discrepancies which seem to suggest that the world of the Cage exists in a separate branch than the one we see in Automata. For example, the androids are aware that the humans are dead and what remains on the moon is a huge archive of their memories; the humans seem to have survived much longer; 2B and 9S seem to have died in different circumstances. There are other oddities which fans have compiled.
And yet, despite being a divergent timeline with a much older point of divergence, some things seem to be fixed. There is still a YoRHa, still a 10H deceived about being on the moon, still a 2B and 9S.
One popular fan theory is that Reincarnation belongs to the NieR Automata anime (ver1.1a), since Adam turns into a monster there similar to the ones in Reincarnation. The black birds are reasoned to be the Machine Lifeforms, since we know they come from Earth. I'm not 100% sure of this, but maybe?
Anyway, that's basically the gist of it.
A story told through permutations
In many fictional series with a shared universe, there is an effort to maintain a consistent shared universe, so all the different events can fit into a timeline with understandable cause and effect and characters living out their lives. Even when this proves impossibly unwieldy, as in comic books or Star Wars, the attempt is made.
NieR does not really take this approach. The creators leave many details of the world, such as place names, incredibly vague - the focus is always on telling an emotional story with characters. There is, as we've seen, an almost gleeful willingness to declare another new timeline.
There is also a certain aspect of repetition, or more kindly reiteration - the same core character dynamic revisited and retold in various forms. (2B9S gets the worst of it). A character is something like a principle or ideal, and each story shines another light on that 'core'. In the earlier storylines of Reincarnation, it became quite frustrating because it seemed like e.g. the character event stories were just rehashing the same idea rather than advance the story.
However, the more accustomed I get to this style of storyline, the more I think this kinda works. It is of course quite similar to the ideas proposed towards the end of Homestuck, or to time loop stories - the idea of varying the contingent circumstances to try to better illustrate the core characterisations and dynamics.
Yoko Taro has talked about how he constructs stories from a very simple idea, typically a moment of high emotional impact at the climax, and then works backwards to figure out what sort of story could lead into that. In Reincarnation, each character gets fairly limited time to establish themselves, so they tend to be defined in terms of a pretty narrow high concept.
For example, Akeha is an assassin in a vague historical Japanese setting; her introductory story sees her decide for the first time to disobey her lord after she finds another person who has been treated as instrumentally as her. Most Akeha stories focus on her assassinations, her relationship to her retainer, and what she sacrifices to perform the duty. Only her Dark Memory lets us see an Akeha who has escaped that life - it's a simple story about preparing food, but that's given meaning by all the other Akeha stories.
Hina and Yuzuki are defined by the same traits in their flashy scifi Dark Memory stories as in the more mundane ones - Yuzuki the quiet outcast, Hina the self-sacrificing star. Fio is defined by kindness in the context of abjection, seeing the good in monsters. Levania stories are about the desire for escape and transformation. Argo is always a shitty dad who only feels alive while climbing mountains.
The staticness of these characters seems on some level to be the point - in that we are told in Hina and Yuzuki's story that the mechanism of the Cage is to sort characters into 'Light' and 'Dark' natures, and push them to inevitable conflict, even if they try to break free. In the final arc, the characters seem to finally approach some resolution as they leave their contexts behind. Given the themes of Automata in rejecting an inevitable tragic fate, similar movement may be at work. There's an ambiguity - the need to hold on to even tragic histories, vs the wish to not be confined to them. (Perhaps it's significant that it's called the Cage...)
With so many balls in the air and so many mysteries still unanswered, it's hard to figure out how Reincarnation can deliver a satisfying resolution in just one remaining chapter, but the final arc has been really cooking so who knows! But I'm also coming to appreciate it as a kind of broader lens to notice all these recurring elements and tie them together.
Stories about alternate timelines and branching narratives are very common nowadays, particularly as a tool for revisiting a nostalgic franchise. Something something effect of the fan wiki era. So I can't exactly say NieR is doing something completely unique, but I do think there is something to its fragmented, collage-like approach to putting together story elements. There's something quite honest about it - an ability to say 'these details aren't important'.
Yoko Taro always talks about himself as an entertainer rather than an artist. And probably it is true that a lot of this eemerged from an iterative design process rather than being the plan from the beginning (the first draft of NieR envisioned it as something closer to what SINoALICE ended up being, about a world of fairytale characters; NieR Automata began life as backstory for an idol project). There's definitely a strong sense that it's being improvised. And yet despite that, it does feel like it is cohering into some sort of picture, that there is an artistic throughline to all this.
Or perhaps that's just the effect of getting way too invested in something. I won't deny that NieR brings out the fan in me.
Anyway Accord had better show up next month. Guys. You've been teasing us for so long...
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raydays-swap-au · 5 days
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Rayday's Swap AU ~ Emily
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Finally got around to the main woman of the show! I really love how she turned out, like, a lot. ( She looks like such a cutie patootie in me and my friends' opinion. )
More information about the design + "sprites" under the cut ( includes 2 alt hairstyles )
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Hair style - I literally couldn't pick what to go with for her. Like, I wanted her to be different enough from canon!Charlie, but I also didn't want to give her a bun since both my swap!Velvette and swap!Rosie designs have that hairstyle. In the end I landed on giving her a ponytail for her ( since that was the option that won in the poll I posted, otherwise she would've gotten a bun. ) But I couldn't really stop myself and made 2 non-canon alt hairstyles, including the bun version.
Heart theme - While this theme isn't visible on canon!Charlie, her full demon form does have hearts in it ( mainly in her tail and on her dress. ) Emily, on the other hand, seems to sor of have a diamond-shape thig going on. I decided to switch their symbols, not only because that's what I've sort of done with my previous designs, but also because the diamonds on canon!Emily's dress turns to eyes in her partial angel form, and that I draw braids with hearts so yeah.
Outfit - There isn't anything too notable about canon!Charlie's outfit, as most of her strong character design characteristics ( in my opinion ) lie in canon!Charlie's hair and face. This isn't to say it's a bad thing, as I did pretty much the same here for Emily ( working in my favor considering Emily also has a good chunk of her defining features in her face and hair. )
Subtle eye changes - If you take a close look at Emily and Charlie's eyes you can see I gave swap!Emily the same type of irises as canon!Charlie. Why did I do this? Well, the answer is I decided to swap their species!
Why I swapped Charlie and Emily's species - Simple: canon!Charlie being a hybrid between a fallen angel and a human/sinner is pretty much intrinsic to her character. The same goes for other characters like Lucifer, Sera, Adam, Lilith, Eve, etc as what they are and the roles that comes with that shaped their part in Hazbin Hotel's story pretty drastically.
Demon form - At the moment I currently only have a rough sketch of her demon form completed, but either way it's still up for change, so I won't say anything concrete about it here. I'll likely create a regular illustration to show off this design at some point though, similarly to how I did with swap!Vox's true face. Just don't take my word on it cuz uh yeah forcing myself to draw will not be fun :'3
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And now for the sprites ( including the alt hairstyle ones )
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She looks so adorable I literally can't :')
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omaano · 8 months
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⭐COMMISSIONS ARE OPEN⭐
Reblogs are deeply appreciated even if you cannot afford to ask for a commission <3 However, if you'd prefer to leave just a small tip to support me and my art I have a ko-fi too :)
I’d be happy to draw your OC, favourite character or ship for you; you may check out my art tag for other examples of my work on top of what is in this post, as well as previous commissions I had drawn. If you have further questions don’t hesitate to DM me, or send me an email at [email protected] - detailed descriptions, and reference pictures are greatly appreciated! I truy love learning more about your characters and their backstories through the art process :)
Text transcript of prices, DOs and DON'Ts and additional information under the cut, I encourage you to check that out as well ->
Prices, payment and refund options
All prices are in USD and to be paid through PayPal invoices upfront. Cancellation of the commission is only possible before work on the piece is started. Once the sketch is finalized no refund is possible.
Prices for STYLE 1:
Headshot/bust: sketch $25, lines+flats $35, full render $45
Half-body/waist-up: sketch $35, lines+flats $50, full render $60
Full body: sketch $40, lines+flats $60, full render $80
Prices for STYLE 2 (my painterly style):
Headshot/bust: $60
Half-body/waist-up: $80
Full body: $110
Extra characters are +75%
Simple background is included in the price, anything more complicated (background, very detailed clothing/armour/jewelry/tattoo etc.) can be negotiated for extra ($15+).
DOs and DON'Ts
I WILL draw: fanart, OCs, ships, mild nsfw (e.g. blood, scars, suggestive themes, if unsure pleases ask)
I will NOT draw: mecha, anthro or anything I deem to be harmful content
How it works
Commissioner will receive digital goods - I'll send the high-res version of the commissioned art piece via email. Check-ins can be done via DM or email.
3 minor changes are allowed (e.g. hand placement, flat colours etc) at check-ins with the sketch and colour concepts. Other major changes (like changing the pose after the idea of the sketch is finalized) will cost extra $10.
I have the right to refuse to accept a commission. The work is for personal use only and cannot be used for commercial purposes. I retain rights to the artwork. The commissioned drawing is not to be used in any AI training program or any NFT-related project.
You may post the finished piece to your social media accounts with credits to me as the artist. I might want to post the piece to my own socials as well but I will ask for your permission for that first.
For detailed Terms of Service and further information please check out the following link.
I’m looking forward to working with you :)
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crispywisp · 10 months
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managed to find a cel and its matching sketch from my favorite scene in lupin iii: farewell to nostradamus (showing the tagalog dub with my translation because it's genuinely great, also "defective" is not a typo, it's lupin's nickname for detective zenigata in this dub lmao)
being able to obtain a cel that i instantly recognized from a movie/scene i love was one of the things on my bucket list, so im extremely happy to have found this!!
more photos and notes about the artwork under the cut:
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the cel and sketch came in one packet, i was initially pretty worried because the package didn't have any sort of hard surface like cardboard to prevent it from bending a lot, but fortunately it's in great condition
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whoever previously owned this stapled the cel to the sketch (😭), so i was bracing for the cel's paint to be stuck to the paper since it's 20+ years old, but i let out the biggest fucking sigh of relief when i saw that it was miraculously still separated, so i went ahead and carefully removed the staple
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back of the cel
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close ups of the cel (zenigata's legs are completely cropped out in the final film, a very strong clue that this is authentic)
the cel shows very early stages of vinegar syndrome (slight deterioration on the cel structure, though no wrinkling, and super faint vinegar smell) and has light fading in the lineart, but it's still pretty well preserved for its age (made around 1994 or 1995), this cel will have to be stored separately from the rest of my collection to prevent it from spreading to them
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close up on the sketch
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back of the sketch, you can see the tiny pieces of paint from the cel stuck on here
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this is most likely a key drawing rather than a breakdown or inbetween drawing based on the circle around "13" in the top right corner of the sketch (breakdowns are usually marked by a line underneath the number, inbetweens are usually unmarked); im surprised this cel didn't cost more since it's a really nice key drawing from a feature film, but im guessing it was cheaper since it's zenigata and not the other main cast characters
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there is a tiny timing chart near the bottom, i've reached out to my animation lead co-worker to ask if she knows what this indicates since im not very confident in reading timing charts yet haha, will update this note once she gets back to me
EDIT: my co-worker has responded, she said that the timing chart on the sketch is most likely a very simplified version of a quarter timing, here is her note:
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some more tiny notes on the sketch, if anyone knows what the japanese notes say, let me know!
EDIT: my co-worker also said that the X's in the sketch most likely indicate that those are empty areas, telling whoever is doing the cleanup to not color in those spots (i had noticed afterwards that there are more X's in other spots that are meant to be empty, so she's definitely on the money)
EDIT: @cultistzenyatta has informed me that the japanese note should read "shirt" シャツ, as in to distinguish between zenigata's coat and shirt sleeve for cleanup to color in
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and here's the artwork in their separate storage packets, gonna add them to the portfolio binder :D
(also, im currently creating my own site to showcase my cel and sketch collection all in one place, so i'll make a post about it once it's nearly done 🙂)
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splatoon-countdown · 3 months
Text
23 days until Side Order!
Finally, a formal release date! No more x-y counting down! And it came even sooner than expected! (Spring doesn't start in February at all) so hey! That's awesome! (Also, sorry for how late this is. I've been very burnt out lately, and had a rough week. It took me an extra while to finish the last few days. Later today I'll post the next day, even though the countdown will be the same.)
With that said and done though, I have not posted for the last week because I have been participating in the global strike that was called upon by Bisan for a ceasefire, and overall freedom of Palestine. The strike has ended, but I will continue to post about the genocide going on to educate and inform my followers alongside counting down for Side Order and drawing every day. I plan to draw Agent 8 for a full 100 days, even after Side Order releases, so here's to another 50 unique drawings of Eight! Explanations/inspiration for each day will be under the cut.
Day 42-50 of drawing Agent Eight until Side Order releases, and for 100 days!
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42: Played Uno with my friends for a roleplay they were doing, but one of them had multiple characters so me and another friend who wasn't part of the roleplay played their other characters, and something that happened during it inspired me to make this.
43: Based off of Agent Eight's concept art design for Splatoon 3, Rise of the Mammalians.
44: 44? Double 4? Time for an Agent 4 drawing!
45-46: Masc Eight looks really fruity in the Side Order outfit. And the single earring? I know what you are.
47: Classic "Character takes other character's accessories that they wear all the time" trope. Except the headphones. Those stay.
48: The guys :D
49: I got the ask below, and decided to draw 3 and 8 on a date together cosplaying Suselle :D
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50: And to wrap the post up, for the big fifty, a version of the first day of drawing Agent 8 until Side Order comes out but with masc Eight!
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mean-scarlet-deceiver · 4 months
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Daisy & Mavis?
Or maybe Sir Handel & Peter Sam?
Ooooh, Sir Handel and Peter Sam have a fascinating dynamic. However, I don't really have much to say that others haven't already said, and probably said better. To the degree that I'm tempted to talk about their Trauma Responses, I have another ask about Sir Handel & Skarloey, so I think I'll fold these thoughts into that post.
So, Daisy and Mavis — love 'em — only wish they got more screen time!
("Screen" time. Do they ever have a significant interaction in the television series? I really want to be told if they do.)
Actually they only have one page in RWS where they exchange a word. But it's such a good page. Posting it here for the uninitiated:
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Look at this mess. Look at this absolutely perfect bitchfest. There are a total of zero brain cells in this conversation. Venting to your work bestie and and letting loose your inner mean girl. A classic RWS dynamic! It's just the diesel (& the female) version of the Thomas and Percy relationship: They make each other worse.
But, they need each other.
But, they make each other worse...!
Despite their lack of screentime following this, you cannot convince me that these two don't remain peas in a pod, just like 1 and 6 after 6 is transferred to the branch line.
I do think it's rather sad that Mavis is holed up in the quarry. :( There's a real bummer of a line when she appears in a later Christopher story...
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"Besides, she sometimes finds it dull up at the Quarry with no one to talk to but trucks." I know it's realistic, but I want better for her. LET 👏 HER 👏 OUT 👏
Once smartphones became a thing, I like to imagine that they videocalled from the quarry to the carriage shed every night. (Annie, Clarabel, and Henrietta are very understanding about this when the call lasts half an hour. If ever the workers try to indulge Daisy and Mavis with a longer call, however, the coaches start murmuring...)
One great thing about this convo is that it's the first time I feel like I'm really, genuinely looking at lasting steam/diesel coexistence on Sodor's 'big railway.' Coz this is a target Awdry has been trying to hit for at least a dozen books now, yeah? Due mostly to his publishers' pressures, he's been trying to have beloved diesel characters while keeping his 1920-cosplay steam railway too, and this is where I think he finally hits the target. Daisy's first appearance was hamstrung because the turning point where she changes her haughty new-engine attitude and where the others accept her despite all the shit she's already pulled is off-screen, we're just told "they're friends now" and have to be all "right. sure." Probably because he got negative feedback on his Daisy hash, Awdry played it suuuuper safe with BoCo and Bear — less so Bear, but that's another post; for now I will just say that in contrast to Daisy they are presented as very clean-as-a-whistle, and their acceptance by the railway is made so much of that it doesn't feel natural, they both feel like one-offs. But then, ahhh. Now we've got Mavis, and Awdry has the bright idea to let her talk to Daisy, and BANG. Now we're here. This doesn't feel Informed, or starch-and-stiff, or tokenistic. You read this and you're like oh, yeah. Even the sleepiest branch line on this railway is now part dieselised. They're acting like characters! Everybody is acting like squabbling coworkers! It's like sinking at last into a warm relaxing soak. Ahhhhh. Here's the good stuff.
Because they don't need to be Representatives of dieselkind? They can just kinda suck for a moment, without being villains? When TVS subs out Daisy for Diesel, it automatically gives this conversation a sinister air. He's the devil on Mavis's shoulder. But in the original, there's nothing sinister here; it's homey. They're just venting to each other. Their behavior is kinda crappy, but also very normal and recognisable. New work besties fr. They are both three drinks in.
Daisy: He said what to you? Omg babe. I cannot believe that old garden shed said that to youuu.
Mavis: Right?????
Daisy: raising a glass Anything steam engines do, we diesels can do BETTER!
Mavis: hauling herself a bit unsteadily to her feet so that her gesticulation can be its most dramatic and sweeping You are RIGHT and you should SAY IT!
(Narrator: mildly ... Daisy was not right and, being probably the most specialised and least versatile engine then on her railway, she definitely should not have been saying it.)
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(Above: The quintessential moment. Mavis & Daisy are commiserating/carping, and Annie & Clarabel are trying so hard to not hear their shit.)
Now, I've always had a question here...
Did Toby really say that only steam engines can shunt trucks?
The text indicates only that he was annoyed that she kept re-arranging things, they had a tiff, she rejected his input and left.
Then again, the text doesn't reveal that Percy calls Mavis's shunting "a ---- ------ ------ mess!", so, y'know. We get the minimum detail necessary in these stories. ;)
We never see Toby express any such sentiment about diesel engines. I'm inclined to think he never said this — and I suspect we're not supposed to believe he said this, only that Mavis is in stroppy teen mode and exaggerating and embellishing her grievances to the point where she's straight-up making shit up.
Still, I'm not sure. Usually in the RWS if a character is lying they are slyly or explicitly called out for it in the nearby text and this time the claim is just... sitting here.
Ultimately, I don't think he ever said that to her, but (considering how salty everyone on the Ffarquhar line can get: some have quicker fuses than others but they're all so provoke-able) I don't think Mavis just made this up completely. If she were making up stories from whole cloth, that would be... well, that would be 'Devious' Diesel behavior! I suspect, however, that Toby and Percy (comparing notes on her shunting) are at least thinking it, or have said it to each other, and Mavis has picked up on these vibes. All of which would be incredibly realistic.
Anyway, I bring this up because the answer does color my read of this conversation a little. If Mavis is completely making up attitudes that Toby never dreamed of having, and Daisy just eats it up and eggs her on, that makes this conversation somehow even 10x messier (and somehow I'm still rooting for their friendship). If this is a sentiment that is real or implied when Mavis or Daisy annoy the other Ffarquhar engines (and they can both be annoying, no question) then the bond between these two characters, with their very different personalities, just becomes even more 'understandable.'
Anyway, about those differences. Mainly, Daisy is ultimately very conventional. (This reminds me I have a nearly-finished essay about Daisy lying around somewhere. For now...) Mavis is the original, creative one, the mover-and-shaker. All Daisy's initial behaviors, as Hazel observed recently, are things we've seen from proud new engines before! She wants lots of attention, she boasts, she tries her damnedest to get out of work that she thinks is beneath her. What Mavis wants is to improve things, to have more responsibility, to get to stretch her wheels. Furthermore, Daisy by nature is keen to avoid work that's too heavy (she's a railcar with limited pulling power, so, you know, understandable); Mavis doesn't mind work — she just doesn't like being told how to do it, and she doesn't like being bored!
A point where they can be contrasted is in how they accept Toby's help and friendship at the end of their initial... "arcs." (All right, Daisy's "arc" is ended so clumsily that you can barely call it that, but you get me.) I'm not saying Mavis is devious or calculating, but for her Toby's offer of friendship is just as important as a pathway to her getting out of the quarry sometimes as it is for his forgiveness. It is her ticket out. For Daisy, Toby's offer of friendship was important because she wants friends, now she's making a friend yay!! — and I think that was pretty much it. Daisy just wants positive attention; that's what all her 'modern and right-up-to-date' stuff was about, but that failed to get her the positive attention she wanted and it turned out that being a team player did, so she had little trouble re-orienting herself. She resisted the pressure of everyone on the platform for her first train because she clung to the memory of her friend the fitter, but I don't think she's one to resist peer pressure in general, and as time passed and the Ffarquhar line residents became her peers, it was completely inevitable that she start to conform to their ways.
So (although, again, annoyingly — we aren't shown) I reckon that Daisy panicked after Percy's accident when she realized that she would be in trouble too (all right, someone probably had to point it out to her). And so for the first time she pitches in and does some hard work. Toby can't help but own "you did well to get all your half cleared, Daisy" and Daisy's entire system lights up because compliment, baby!!! That's all she ever wanted. She's Toby's man now (so to speak).
I can also easily imagine that, in trying to get adjusted to Mavis, Toby remembered how thing went last time. He must have tried from the first to tell himself, through slightly gritted teeth, "Just find something to compliment the new engine on, just anything. Helps build trust." But he was stymied twice over. 1) She keeps re-arranging the trucks in some crazy-ass unapproved way and he can't find ANYTHING nice to say! 2) It wouldn't have worked, anyway. Mavis wouldn't have been satisfied with just some friendly attention. Mavis wants to do. shit.
Mavis is bright — possibly has little common sense, but she's bright. I do wonder sometimes if her shunting arrangements are actually bad, or if they're just different and Toby and Percy can't adjust. (The text does own that due to the siding arrangements it's inefficient to put the trucks where Toby expects them. She probably does optimize things — from her point of view, anyhow.) Either way, though, here is an active and creative mind at work. Plus, her ploy to slo-o-owly expand her pathway down the line in "Toby's Tightrope" shows long-term planning, which is hardly something we've ever seen any vehicle do! So yeah, she's well above-average bright for an engine.
Hilariously, in Their Own Scene she is easily impressed by Daisy's lofty confidence (another classic RWS dynamic — it's giving Duncan staring amazed at James's boasting), but she's also super young, hasn't been Toby-fied yet, and in short I expect that as the years go by Mavis is likely to see Daisy as less of a role model and more of a crony/partner-in-crime. Daisy might instigate things sometimes — but she needs Mavis and Mavis's bright ideas before she really makes much headway! And I expect Mavis is often the instigator anyway. In her literary-device role of Second Coming of Thomas (Dieselised Flavour), she probably continues to want all sorts of things that engines aren't supposed to pine for (silly stick-in-the-muds!) Daisy is quite content to grumble but put up. Mavis will find a way to make stuff happen.
(Which is the only explanation we're going to get for how Mavis is at large on every quarry and some not-remotely-a-quarry sets on the island, come TVS!)
That was a light rap on the TVS there, but not a very hard knock; at least TVS insisted (in spite of all logic) on using her character for stuff. Christopher lets me down, personally, by finding so little for Mavis to do — and never having her and Daisy interact! I want more of this shit so badly.
However, in the Author's Note of Thomas Comes Home, Daisy apparently has a bee in her bonnet about fans who think the series has no female engines and is like 'me and Mavis tho!!!!!!' Which... I like seeing Daisy mention Mavis. That's all. It assures me that they’re still a duo (although I prefer Wilbert's interpretation that they bond over being The Two Diesels On This Line vs. Christopher's implication that their bond is being The Two Girls On This Line).
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thewitchofbooks · 11 months
Text
Cyril Rose ~ Facts
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AN: I'm finally done with the important facts we know so far for both Cyril and Lucian, and since Cyril won, I'll post him first! Thank you very much to everyone who voted and to everyone reading this!
Warnings: All of the information is from the jp version of the game! Spoilers from Clavis' main Story, GW story sale bonus (detective), Clavis' 2nd birthday, Clavis' story events, Chevalier's 2nd anniversary winner party event story. Everything will be put under the cut:
The starting fact is his name. Cyril Rose was raised in a village in Obsidian, but when he joined the military, many said his last name sounded like he came from the country of roses.
Cyril and Clavis used to call each other "loser" when they first met during the war. Cyril did because he couldn't believe how someone can be like Clavis (putting his life on the line to save others, accepting everyone no matter what and a lot more), as well as how he could stay so calm during everything (but it turned more to teasing between them). Clavis was calling him a loser, because he didn't like how Cyril was ready to give up at that time and was able to help him regain his spirits and join Rhodolite's side.
Cyril is a very gentle and kind guy, but can also be funny with his snarky comments towards Clavis (something between two great friends)
Cyril calls Clavis an "idiot prince"
He has very bright red hair that are very noticeable and mentioned by other characters, (Chevalier, Sariel and more), including Emma.
Cyril doesn't have a lover (and Clavis made sure to remind him in the "Bittersweet Valentine" story event). Cyril told him to stop pretending as if he wasn't in the same position only a whole ago (Since Clavis' route released)
As confirmed in Clavis' 2nd birthday story, Cyril is a very fast runner and a very strong knight. He was able to run to the other side of the town with Emma in his arms (bridal style) and didn't stop at all (<- Emma was described "as light as a feather) and it was all to prank Clavis.) In Chevalier's 2nd anniversary No.1 story, we saw that he can match Chevalier in a sword fight, with fast and strong moves.
He knows how to help a woman get dressed and he can style hair buns, that look elegant and simple (Also from Clavis' 2nd birthday)
Him and Lucian are rumored as really good friends. It was said by Clavis, but he added that when they go out to drink, they're never seen sitting together on the same table. Also, Cyril was seen drinking grape juice while complaining to Rio and Emma about Clavis, while Luciam was most likely drinking alcohol (<-From the GW story sale bonus)
When that happened, he wasn't wearing any gloves (so he either took off his gloves because he wasn't working, or he doesn't wear any). He held Emma and Rio's hands in each of his, to guide them away from Clavis and he took them to Lucian's table.
According to Emma, his hands are rough from training, but very warm and safe.
Apparently, he tries every kind of new juice Clavis comes up with and that time, it was a new herbal juice (as punishment for sneaking from work). He didn't like it at all, yet he still drank it all.
They started bickering and while Emma was thinking that it looked like as if Cyril and Clavis were having fun, Lucian, after he used the mind reading skills he learned from Chevalier, nodded and agreed with her.
He is also very honest and loyal towards Clavis and the other princes (especially Chevalier)
He used to be just a third rate soldier in Obsidian, along with his friends Kai and Hugo. Hugo seems to be the youngest, since he uses honorifics to address Cyril (in the Japanese version). Cyril is probably the oldest of the three, or similar with Kai.
Gilbert wants him back to Obsidian, but Cyril refuses to betray Clavis, leaving Gilbert heartbroken.
The village where Cyril used to love was poor, but the situation wasn't as bad as the parts on the borders between Obsidian and Rhodolite, due to the corrupted nobles.
He is greatly respected by Chevalier, who saw his value. Chevalier knows his name, but prefers to use the nickname "Red head". Same with the others. Even Clavis understands that. Cyril also respects Chevalier, but he thinks he is scary.
He is the lead knight of the foreign affairs faction and he is the one training the knew knights (not the soldiers).
Chevalier trusts him enough to let him in his room and also casually speaks to him. Even though they were trying to keep it secret (them leaving their duties for the day and going for drinks), he somewhat talked about it to Chevalier. But Clavis was hiding in Chevalier's room, so he exposed them. That's why he made him drink that "juice" (<-GW bonus story)
In the "propose to you" story event (Clavis', which is coming soon in EN), Clavis and Emma were getting engaged with Chevalier as the witness. Chevalier didn't look up at them at all and only when they left, he looked at Cyril to answer that he wasn't staying and he was going home with a smirk (Clavis was sad/mad at Chevalier who wouldn't look at how beautifully dressed Emma was). Cyril called him a troublesome brother after he left.
Originally, he was mostly hanging out with Rio for said drinks, but when Emma is free, they let her tag along (<- The bar they go to is only for the court's servants, I'm pretty sure it's to talk about their employees at this point🤣)
Cyril knows that many little boys dream of becoming knights when they grow up, but he, himself, felt like the job he was doing doesn't have a purpose, because lately, he had only been collecting banana peels and cleaning after Clavis.
Just for this reason, Emma and Rio were thanking him for his hard work and looked at him as if he was their savior.
He also complains that the knights have to eat bananas all the time, but they don't keep them very full. He doesn't want to even mention the reason why they do that.
He has more than once said to Emma to use Clavis' wallet for expensive things.
Cyril actually gets very offended when he gets told that he is like a natural born knight. Clavis was the one who told him, when he was being "too sweet" towards Emma. Cyril warned him to never say that again.
He is picking up Clavis' lines. While I don't remember it being translated in the EN version of the game, in the JP this happened: (<- Clavis' route, when they met with the rebels at the borders)
Clavis:"I don't understand why they don't want to welcome such a beautiful man"
Cyril:"Please, stop saying that. It's not fashionable"
(The fashionable comment)
He is the same age as Clavis, so he is 29 years old!
AN: Thank you very much for reading until the end! I hope these facts were helpful! I personally recommend reading both ends of Clavis' upcoming proposal event for more Cyril content!
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buffyfan145 · 3 months
Text
Fellowship of Fans have released their take on The One Ring Net's article last week about those major "Rings of Power" season 2 leaks. Was curious if they would and glad they did as it's interesting to hear what FOF has heard too. They actually confirmed some of these they have also heard and they've also debunked a few too, but there are a few they don't know about so could be possible as the show did keep a few things secret for s1. Again we won't know if any of these are true, including what FOF has said, till s2 finally airs later this year. But will say they also included more about Charlie Vickers' screen time in s2 and it's good news as I know some of us were worried about it, and they're suggesting something we wanted to happen actually is. I'll break down their take between what they've also heard and what they've debunked and/or haven't heard at all.
ETA April 2024: A lot of these spoilers have been confirmed as false now including some that were leaked on purpose from Amazon to catch the leakers.
Confirmed:
The first major thing is it is possible Amazon got the ok from the Tolkien estate to use some of "The Silmarillion" to explain Sauron's backstory. This likely is mostly the use of names like Mairon, Mirthrander for Gandalf, Melkor/Morgoth, and show the Valar and Maiar.
There are flashbacks telling Sauron/Mairon's story but they haven't heard anything about what this leak said with the details. Possible the Valar and Maiar are shown on-screen in the opening, similar to Galadriel's opening in s1.
Sauron is in every episode.
Charlie Vickers filmed almost all the flashbacks and FOF seems to suggest that the Halbrand form is the human-like form of Mairon. Like above we might see what Mairon actually looked like fully as Maiar and Charlie is playing him. There likely is a flashback to his time with Adar, as Adar know Gavi Singh Chera's version, that Charlie won't be in but sounds like Gavi is mostly being used only as the Annatar version.
The 3rd actor playing Sauron very well could be Calam Lynch. They have also heard that Sauron will pretend to be Celeborn when he goes back to Eregion too, as well as shifting into Annatar when needed, but will pretend to be Galadriel's husband. They haven't posted this scoop though yet as they were waiting to get more confirmation but it is possible this is correct.
Is possible The Stranger being Gandalf/Mithrander will be revealed in the flashbacks with Charlie's Mairon/Sauron.
Sauron does use his connection to Aule to convince the dwarves to his side.
Tom Bombadil and Goldberry likely will appear.
The One Ring likely is getting made in the finale and Galadriel might make a huge choice for the cliffhanger for s3.
Debunked:
There are no bottle episodes.
Shadowfax will not appear.
Amelia Kenworthy is not playing Celebrian and there is no evil Celebrian, but Amelia's unnamed character is a villain.
That thing about the same actors playing Morgoth and Ungoliant playing Tom Bombadil and Goldberry is false, and they are not the same characters.
While the Valar and Maiar might be shown in the s2 premiere it's not what this leak described.
Things they haven't heard at all:
That Sauron has a son. That was the first time they ever heard this and they think it's false. However they aren't ruling out anything as again s1 did have leaks come out this exact same way and like they said TORT has the right to post these if they want. Will point out too TORT has doubled down on all these leaks, including this one about Sauron's son and that Adar killed him. I posted my other posts how this makes sense and I kind of do want this to happen, so if it doesn't I might write a fic about it as it weirdly works. LOL
So again we'll know for sure once season 2 airs which of these leaks/scoops were true. But again I'm really happy that it seems like Charlie is playing Mairon after all as so many of us thought he should.
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halfagone · 7 months
Note
You know, that recent post with more thoughts on bio mom!Selina has given me an idea. Because Bruce and Selina, in one version of canon, have a daughter. Helena. Huntress. Consider: Another twins au, but with Danny and Helena instead
You have activated my DC knowledge, and I hope you know that >:3
Helena's character is a little more complicated and I am here to ramble about that before I get to the meat of this ask. There is a universe where Helena grew up to become Batwoman, not Huntress. And that is because she was raised by her parents and didn't get separated. But since you specifically mentioned Huntress, I'll try to stick with that one.
For anyone that doesn't know this part of DC comics that well, something you should know is that there are two Huntresses. Helena Bertinelli and Helena "Bertinelli", otherwise known as Helena Wayne. In the New Earth and Prime Earth comic series, their version of Huntress is the real Helena Bertinelli, whose family was a part of the mafioso and she was dubbed a "mafia princess".
But then, there's Earth 2, where Helena Wayne was actually Robin before being sent to another universe alongside Kara (more specifically, Power Girl) and ended up taking the alias of Helena Bertinelli, who had existed in this world but had been missing/presumed dead.
So where does that leave us? [Added a Keep Reading because this got long lol]
Since you specifically addressed Helena as Huntress, I'm going to be using this comic run:
You could probably write a story about how Danny finally finds Helena again and the two reunite, thus revealing that Helena had lied to almost everyone and she was indeed Helena Wayne once upon a time. And this of course would lead to revelations and heart-to-heart discussions about Bruce and Selina's relationship and what kind of parents they were. I like to imagine that when Danny reunited with his family for whatever reason that separated them, Danny becomes Robin as well. So there are two Robins stalking the streets and scaring the living daylights out of criminals.
However... if you wanted to make things a little more interesting, we could take this version of the comic and take it for a little spin.
In the original canon, Helena has already operated as Huntress for years before Damian figured out the deception. She's already an adult, and largely on her own.
But in this case, we can make Helena freshly from the other universe. Lost and unsure and all on her own. Enter Batfamily. The moment they get her in their sights they realize that oh, she's Bruce's kid from another world/timeline/whatever their first assumption is. And then, when they get her to open up, she reveals that she has a twin. Bruce is Unwell at the information and Helena is inconsolable because they only just got him back, and now they've lost her. Her parents are never going to let her out of the house again after this!!
Meanwhile, Danny is losing his mind and their parents are trying to do everything to get her back and it's a whole mess.
If you want to make things a little more interesting, you could make Danny and Helena the only Wayne children, so that when she goes to the other universe she's super taken aback by how many siblings she could've had and "isn't that our neighbor Tim? Tim Drake? Danny's bestest friend ever? What are you doing in that egghead suit, Danny would be appalled to see you dressed like that."
Something I will have to say is that we probably don't get a lot of AUs like this because the rest of the Batfamily would probably be adults and there's a rather large age gap between Damian (as the youngest) and Helena + Danny, in this case. Unless you have them from another world, of course.
Think... Batman Beyond, with Terry McGinnis. It's an amazing series, but pretty much all of the main characters that the fandom typically writes about are retired. There is no Nightwing or Red Hood or Red Robin. Damian is alive but he's back with the League of Assassins. Let's not talk about how Tim and Barbara are married.
I think this AU could be really fun, and I'd be interested in trying it out some day. But it is one of the trickier instances. But no less exciting because of it. ;3
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yumeka-sxf · 7 months
Text
My thoughts on Spy x Family: EYES ONLY Guidebook (English ver) - part 2
Continuing from my previous post about the English version of the SxF manga guidebook "EYES ONLY," today I'll be going over Endo's interviews, as well as showing my favorite "fun" page spreads!
Endo's interviews with his editor Lin and other manga-ka
First off, let's address the elephant in the room: as some of you may have heard, a horrendous clickbait article was released a while back citing an interview from this book (when it was only in Japanese). The article claims that Endo states in the interview that he doesn't like Anya or any of the other SxF characters. Thankfully u/fuyukochii on Reddit had provided an unofficial translation of the interview, so most fans were able to see that this article was bogus. And now we have the official translation as further proof...
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Lin, Kato, and Amu are teasing Endo about the fact that he tends to not draw handsome men ("ikemen") in his series. So when he finally did with Loid's design, they joking applaud this big sacrifice he made, to which Endo replies (again, jokingly) that this compromise to his preferred style is why he has no emotional attachment to his characters. Again, all the "laugh" and "clap" interjections in this exchange make it clear that they're all joking around. The article took this statement of his completely out of context and twisted the "no attachment" wording to mean total dislike. It's unfortunate, but false information gets published like this all the time, and often for more dire issues than a manga fanbook. But it seems like a lot of fans didn't fall for the clickbait, which is good. And now everyone who reads the book officially in English can see that there's no way someone like Endo who has such dedication to his craft could downright dislike it.
Moving on, I totally agree with Nishimori, Kato, and Amu's praise for Endo's work in the below exchanges…
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The trait SxF has that they convey here is "balance:" balance between making its world believable, with enough serious conflict so that we care about what's at stake, but at the same time, stretching the veil of realism a bit to have comedic moments. There's also great balance to the characters in that none of them are totally good or totally bad, but because we know what's going on in their world and why they do the things they do (like what Nishimori mentioned about the scene with Loid), we can still sympathize with them.
Going along with that thought, Endo's responses on the below page further illustrates his balance between "dark" and "comedic."
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I like how he says that he's not interested in grotesque violence as much as dark themes of the psychological kind…the dark side of humanity more than visual depictions of violence. We can see this in how he portrays the serious moments in SxF where, instead of showing actual horrific scenes of war, the focus is instead on the psychological impacts that war has had on the characters. Likewise, he mentions how perhaps "the comedic nature of their (the characters') daily lives is rooted in the severity of their reality." It's said that within comedy there's often some form of tragedy, and I think SxF is a good example of this as so much of the comedy has its roots in the darker aspects of life, like the fact that the characters have to lie about their true identities. But at the same time, Endo mentions that he doesn't want to shy away from the sad reality of war, which was a big driver for why he made the cruise arc. And again, his intention was not to show any kind of "good vs evil" thing, but simply what motivates people to do extreme things in times of war. His quote about how he never intended to show the Forgers as a completely righteous family is something I knew about before and I think is very poignant. It harkens back to what I discussed before about balance and the fact that his characters aren't shown as completely good or completely bad.
On a related note, in the below comment, Endo acknowledges that Loid and Yor have "darker sides."
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It's cool that he likes drawing those expressions. It seems like he makes a conscious decision to show their "darkness" at the right times.
It's also very interesting that so many elements of SxF were decided last minute, as mentioned on the below page.
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I can't believe Anya being telepathic was decided on so late! Considering it's such a big player in the series' humor, that's very surprising. But Endo does admit on this same page that he hadn't planned out the story at all. Since he had only done short/one-shot series up to that point, I'm sure he wasn't expecting SxF to continue on that long. But once it became so popular, he had to keep fleshing out the story and characters, probably beyond what he originally thought. But considering how little he had come up with for the series initially, he's done a fantastic job keeping up its quality and continuity. It really was some crazy mix of timing, talent, and perhaps a bit of luck, that turned a series with no long-term planning and so many last minute decisions into such a hit.
Other parts of the interview highlight just how dedicated Endo is to his research and how he agonizes over the fact that he may have been inconsistent with something.
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I also have to say that as I read through all of Endo's interviews and comments in this book, I admire how down-to-earth he is. Like, rather than sugarcoat things, he just says it like it is, for example, he said he doesn't reveal new character names that often because it's a hassle to come up with them (pg179), how he didn't give any thought to Anya's pink hair besides it being "cute" (pg181), how it's a lot of work to draw characters in a variety of clothes (pg178), and how the main emotion he feels with SxF getting an anime series is "tired" (pg174). But there's often a "laugh" interjection in many of these interview answers, so we know his comments aren't to be taken that seriously!
And here's his message to readers at the end of the interview. Definitely not the words of a man who dislikes his story and characters.
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My favorite "fun" pages of the book
Since the Endo interviews were pretty heavy, I'll finish up this post with the lighter topic of highlighting my favorite funny page spreads in the book!
First off is a spread featuring all of Yor's cooking!
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The sarcasm for these meal descriptions is hilarious, lol. And what was that dessert Yor made at the end of the cooking lesson chapter? Guess we'll never know.
The next spread from Anya's POV about her made-up spy group "P2" is absolutely adorable.
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I love how they included all her mispronunciations of words. Also her calling Fiona "Agent Mean Lady," lmao!
And lastly, Yuri's collection of Yor photos (made with Anya's help!)
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This is all just 4th-wall breaking fun as obviously no one was taking photos at these moments in canon, so Endo could just roll with the joke. Anya's inclusion in this whole gag is too good, from Yuri calling her an "unnamed collaborator" to her "Paparotsies, eat your heart out!" And I absolutely love her comment at the end about how she can't show Yuri some of Yor's less attractive expressions, lol. Pure SxF comedy gold.
I'll have one more post of EYES ONLY content coming soon, so stay tuned!
Continue to Part 3 ->
<- Return to Part 1
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mortal-kombat-1 · 3 months
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what is your opinion on johnny cage's character?
Oh boy, this took me a good bit to think on and type out, lmao. Like, would have it all ready to post then think of something else to add. Thank you draft option 🙏
Overall, I think he's more complex than a lot of folks make him out to be. Yeah, its really easy to just think he's the comedic relief only when the game(s) kinda lead you to believe that. You can't really judge him based on one timeline since the plots/stories keep changing with each game (even if you add in the comics and movies). There's no connecting the dots when it comes to MK lore, lol. You gotta be fairly new to the franchise to think otherwise if I'm being very honest.
But given this blog is primarily MK1 Johnny, that's the timeline/version I'll jot my thoughts out for.
He's obviously not a parent in this timeline unlike 10 and 11, so we can scratch even mentioning that. But, he's once again married, not to Sonya but to Cris. Even so, his ego, money spending and his need to be the prime center of attention gets the better of him causing things to sour in his marriage. Of course ending in divorce. I won't stick up for him, he has his flaws, Cris was definitely in the right to divorce 'em. She deserved to be treated better. I'm not saying the man didn't care for her, it was pretty damn obvious that he did. He's very protective and regrets how he's done her -- he made that clear in a couple of intro's. I really felt like he got into the movie business not only because it was something he always wanted to do, but to make a better life for the both of them at some point, but I think he kinda let it all get to his head and let slip away the reason he was initially doing it all for. So in short: He's gotta take responsibility for his own actions. Nobody else is to blame but himself. But even with that being said, he struggled, obviously an alcoholic -- he's mentioned recovery to Ashrah in one of their intro's; though I'm really convinced he started drinking to forget about certain details of his past... and maybe stress because Hollywood. We don't really get enough information on his childhood other than whats mentioned in intro's with other characters. And even then, they never really seem good nor happy. So I like to think his need to be a people pleaser really stems from his parents. That is in no way me trying to make an excuse for his character, though. The man isn't a child/teen, and I've seen people on here and elsewhere, thinking he's in his 20's or early 30's. And after going through some of the files in the game, a lot of the things he's won or collected were from the 90's -- awards being more specific. So I tend to say he's in his early 40's at the youngest. Also, he's mentioned getting someone younger to take on his role so yeah.
I like how even though others might find his tactics and odd sense of humor (which happens 99% at the wrong time) annoying, they still want him there. And he knows that, the damn smirking gives it away. Does he mature in any way in this timeline -- eventually, but I wouldn't say he's changed completely or he wouldn't be Johnny Cage. I'd say he finally realized there's more to life than money and fame when you got the right people surrounding you, and he gets that by the time the game ends.
Also, that damn boopable nose... they ever change that I'm gonna riot.
I could keep going on about this idiot, but I gotta stop there or I will never shut up sdfghjkl;. It's one of those "I see so much of myself in this character and I'm gonna glue myself to them" type of thing.
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autumnwhistles · 7 months
Text
Last Life: The Unofficial Musical – help required?
As some people know, I'm working on making a musical version of Last Life! Throughout making the first song, some people have asked if there was any way to help, and after some thinking I've finally organised my thoughts. The roles I'd love some help with are below:
(The first song is here in case you want to know what style I'm going for, and there's more information about it in the pinned post on my profile.)
Subtitling – some people have already offered to help with this (thank you!). Self-explanatory, just adding the lyrics I've posted to Closed Captions at the right timestamps.
Promotion (ie on Twitter because I don't have an account and don't really want to get one tbh) – also self-explanatory, this would basically be reposting with permission to let it reach a wider audience.
Creative help – mainly helping to streamline the plot, as I feel right now there's a lot of it but not all of it is necessary, and also want to set more things up early on and give more people attention. This might work better as a group thing so ideas can bounce off multiple people – I was thinking of making a Discord server to discuss this?
Vocals and voice acting – if needed I can sing everything, but it would sound weird if everyone was me, and with dialogue (which there will be some of) it'd be even weirder. Especially for bigger voice/dialogue parts, acting and singing experience would be preferable (and for singing, specifically styles where you have to act through your singing eg musical theatre), and you should have a decent microphone to record it through. It doesn't have to be super fancy, just no device mic etc. If people are interested, they could tell me what type of singing they like to do/what range they have etc, and I'd probably ask to hear a recorded video clip (around 1 min, maybe more) of singing something as well*. With voice acting parts, it depends on how big it is – if it's bigger, it would be nice to hear some sort of clip (maybe I can send the dialogue when written) as well. The character doesn't have to have the same person singing and speaking for them (though they shouldn't sound completely different). Depending on how many people are interested, I might hold auditions via google forms (submitting something)?
Instrumentals – the sound engine I use is pretty good, so that would mainly be used for accompaniment, but for solos/parts where the instrument is in focus, actual playing would really enhance it. Instruments I can see being subject to this are the violin, viola, flute and oboe, but others may come up. This would generally be on a song-by-song basis though.
Possibly someone to help manage this, since I'm not used to organising bigger projects and I'm not too great on keeping everything organised.
I'll take care of composing, lyrics, production, and the singing for some characters (the number again depending on how many people are interested). I'll try to release more content/snippets as well so people (especially those involved in vocals) know more of what's going on.
(everyone involved will be credited obviously!)
*If you want to help with this but just by eg adding some vocals to the chorus part, this probably isn't necessary though!
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sucantslay · 2 months
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Meiyuu Deshi Kairou analysis. I'm losing my sanity...
Hello @hypn0sssss, just wanna let you know, I've been working off my ass to research this song like...more than 30 minutes but then in turn into a whole week long.
It was fun though ( I really need a rest but my brain said just do it! )
BUT, ANYWAY, here are some important information you should know before getting into this song analysis.
If you don't know, this is an event song, it connects with an event story about a VR game, yes, a VR game. It was introduced to Mika by Makoto and Sora. And later on, became the inspiration for Mika's song.
This is related to Mika's character, so if you know nothing about him, you can learn more from some sources out there or have a quick check at my post
3 . I'll mostly put the lyrics in word form. I really want to put all the translation pictures here but since Tumblr stop me from having more than 10 pics in a post...I can only put some.
4 . Most of this is my personal analysis. Pls tell me or put on the sources if you want to put it somewhere. Also, since it is a PERSONAL thing, the lyrics might not mean like that to you, but it is to me. You are free to have your own idea of this song however you like.
Alright! Let's get started!!!
For the theme of the song, Mika is using the VR game as his base, so it understandable that some words might be a little lead into the mechanical aspect.
The story for this song is about a mechanical god who ends the story/ the world abruptly. It very interesting when the song did not only successfully portray the theme of mechanical but also the theme and story of Valkyrie itself.
Oh my dear Mika, you are really something of an artist, aren't ya?! It the time when Mika finally step up and going his own art more then waiting for Shu order!
The name of the song "Meikyuu Deshi Kairou" which means "Labyrinth Electronic Corridor"
With some lines mention classic songs
(this line got repeated 2 times)
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"Ode to Joy" or in other words "An die Freude"
You must have known it as Beethoven's most significant work, Symphony No.9, a choral symphony.
Since the name isn't being written in another name until you start digging deeper, you'll find something eles, lies in these words they had chosen.
It was origin from a poem written by a German named Friedrich Schiller and was used by Beethoven in his Ninth Symphony.
But the version that Beethoven used is the revision of the poem. Yet Friedrich himself didn't like that version at all, he viewed it as a failure.
Why? Because Friedrich made that poem for his dear beloved ( longtime friend and partner ) Christian Gottfried Körner, who inspired him to write the poem.
He stayed "of value maybe for us two, but not for the world, nor for the art of poetry"
I SWEAR TO GOD, WHEN I READED THOUGH WORD, NO THING APPEAR IN MY MIND AS FAST AS MIKA AND SHU DID.
His performance and his dear partner in art. Did I mention that Friedrich made a whole verse for Christian on his birthday.
( uhm, ok, that's enough! Let's move to the next one for now before I can't keep this mouth shut. )
Some lines in the poem go like this:
"Rescue from the chains of tyrants, Magnanimity to the villain too, Hope on the deathbed, Mercy in the high (law) court, Even the dead shall live! Brothers, drink and agree (with me) That all sinners shall be forgiven And hell shall be no more."
The "Ode to Joy" old name was "Ode to Freedom" / "An die Freiheit"
Then there came "Libera me" ( "Deliver me" )
Which also has an interesting background related to the Catholic Church. "Libera me" originated from a song named "Office of the Dead" which had been sung as a service prayer for the death.
The text asks God to have mercy upon the deceased person at the Last Judgment.
And it fits the theme of the song well! Because as I said before, the song is about a god who wants to destroy the world in sudden.
So "Ode to Joy", "Libera me" can be seen as the voices of humans who denying the god choice, the choice to turn the world back to dust.
( Note: The line in the song is not being sung by Mika or Shu, but by voices in the background. It becomes more noticeable when considering the fact that none other Valkyrie songs have these "background voices" at all )
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The next two lines both sing an indirectly about the old Valkyrie.
"Ah, the melody sinks into overwritten myths"
The old Valkyrie had been sunk down to the deep by the play of Fine.
"Come, it is the time to open the floating corridor that full of electrons"
But it was the story from a long time ago, now, we taking a different path, to the new corridor, a new path to the future yet we're still unable to predict. Accidentally we lead ourselves to the door of destruction. ( It can also be seen as the god in this play had opened the door of doom, ending the world in sudden )
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Ah, yes, once again this song mentions the use of the classic poem.
This "Song of the Bell" had nothing to do with song or symphony, which gives us more clues and confirms the truth about "Ode to Joy".
Surprisingly, "Song of the Bell" is also been written by Friedrich Schiller.
"Ode to Joy" was written in 1785, while "Song of the Bell" was written in 1798.
The poem talks about the bell, how was the bell made, by what, and with what tools and techniques they used to make it.
I have a belief that the "love and punishment" part of the song lyrics has other means than taking from the "Song of the Bell". Yes, the poem did mention "love" as a part of the story where a couple has known each other since they were kid.
Wedding bell and allocation of roles is the part when the bell acts as a wedding bell.
To later on, mention death: Death knell upon the decease of the woman where the bell has an earnest purpose and tolls in accompaniment to a funeral
But there is no mention of crime or punishment.
So go back to the lyrics where they sing: "Reflect the song"
Reflect...which means there is a connection but not really is about the poem. It was more about Valkyris, the love had turned its back on them. Their art, their joy, their peaceful life as 3 small people in an unpopular Unit was now a punishment, pulling them down to the ground.
Nazuna left, Valkyrie broke, Shu is no longer himself.
To Mika, if not a punishment then what could this horrifying scene had been?
We can also see this in the human's eyes. If "Ode to Joy", "Libera me" was all human ( in the theme ) talking about, then this line is the begging for the god to rethink his decision:
"Please, don't you see, this beautiful planet is our everything. Is our beginning and our ending. We may suffer, but we are happy, and that makes living a meaningful thing."
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noticed how Mika uses "Each other" not just "Other" which points to both Shu and Mika.
In their era of being a "not so happy" unit since the war ended.
They have gone so far and now look back at themself. Such action of shame, the days when we are still nothing but a nameless Valkyrie.
You can also look at it in the MV theme way: ''I wish this world would disappear.'' As the god of mechanical no longer feels the need of humans exiting.
As the next lyrics go:
"Behind this veil of anonymity" (Shu line)
"The ghosts of the dead-" (Mika line)
"Are dancing in the underground till the end of the trial" (Shu line)
There are two things I need to point out in detail here:
Firstly: The meaning of these lines seems to me as if they're talking about their trauma. Behind this veil is the old time, the old ghosts, look, they are all here, never left until we start open up with them. Until we learn how to heal ourselves from the brutal injury of war did we be able to make them leave
Secondly: Mika once again mentions death. It was Mika's own thing, if you don't know, death kinda became a thing that fond with Mika's style. Lots of times, we can see Mika associated with death ( mostly in the old song. )
In his 'In the Shadow' outfit, which had a deep connection with butterflies.
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Butterflies are a symbol of the representative soul of a deceased person. In that outfit, Mika is represented by a blue butterfly, what was the meaning of that symbol?
A symbol of the soul who passed is nearby!
So, by now you would be questioning: "Why are there so many signs about death from Mika?" Well, glad you asked.
This all came down to the fact that Mika was being a doll in Valkyrie. Nazuna was also a doll himself, but he break free and Mika didn't.
Mika is dying from the inside, becoming the soulless, as he loses what support to belong to him. He sells it away, sacrifice it for the wish of making Valkyrie great again.
"Surrounded by faceless choirs, there's stand the lonely soloist So, let's sing out loud to those who have no place to go, here's the truth."
Sung by both Mika and Shu.
In my belief, these lines are dedicated to them, the Valkyrie that got injured after the war. They got no hope, not thing to relied on.
Shu got a bad representation, lost his mind.
Mika also had to suffer from the event but he's trying his very best not to become a burden to Shu after Nazuna left.
That was the moment when Mika became more doll-like than how he was before.
We stood together, yet loneliness filled inside our souls. Becoming the "soloist" singer without notice.
"Sing to those who have no place"
They're telling themself, their pitiful past self that the daunting world is now no more.
We now have a place to stay, a home to be in, we've got our back.
Ok, ok, here it comes, MY FAVORITE LINE!
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LIKE, THERE ARE SO MUCH TO TALK ABOUT, I CAN'TTTTT
Ok, I can actually do that now ( since this analysis is already long as hell )
This line makes a connection to another line, which is:
"Here's the truth" - "Audience, please come"
"To the New World"
Isn't simply just about the god and the humans, it carries two meanings.
One is the literal, a sore thumb that sticks out the most to me: IT ABOUT THE VALKYRIE NEW ERAAAAA.
They maybe not yet healed, not yet prepared themself for the world outside, but they're now more happy than ever.
Shu is trying his best to understand Mika.
Mika is trying his best to become something of his own, escape from the realm of a soulless doll.
"Dancing with full bloom"
Like, uhm *raises eyebrows*, full bloom, full bloom you said?
The last time ( the first time Shu appeared in the game main story ), Shu said: "I am counting the days until we bring our blossoms together to make "Valkyrie" the most beautiful bouquet in the world."
And now ya said that you're FULL BLOOM? That can only mean one thing, they have finally found their meaning of art.
They may not "bloom" to the world but "bloom" to themself. Becoming different. They changing, they learning, and they are growing.
"where 0 and 1 dancing"
Yeh, you already know what I'm going to say. 0 and 1 are binary code or we usually call it "computer language" / bits.
0 and 1, is what this theme song is about. The mechanical god, the new world of mechanics. "0 and 1 dancing" is "The god is speaking".
Like, 0 1 then 1 0, 0 1 then 1 0, where 0 and 1 will change their place to make a byte, a string of bits, representing the god language.
And, it is just me or do I get the feeling that this goddess who wants to destroy a world in rust has his reason, he has a feeling that leaving the world like this, isn't a good idea.
Even if the humans are begging him to stop, he did not listen.
Because, in some of the next lines, we got this:
"A play that crueler than dream" (Shu line)
"With everyone's prayers" (Mika line)
"Everyone will remember it" (Shu line).
"Above the Surface world that full of selfishness and egoism" (Mika line)
The god see human as this selfish and only care for what they want most then how others feel.
"This lost child of the era, is confused by the fragile waves" (Mika line)
"So let's come and come into a new world trapped in 0 and 1" (Shu & Mika line)
Is about Valkyrie, IT ABOUT VALKYRIE. *Gone crazy at this point*
If you didn't know, Valkyris wasn't that used to the new system after the war. The DreamFes system made by Eichi, yeah, that one.
They skip school and most of the time do their show outside of school until Eichi himself steps in and threatens them to rejoin the school and accept the DreamFess system.
They were lost. Lost of the modern world, and still stay in the old era. Shu never wants to go back and join the DreamFes for once because how much he hated Eichi, and how much the war hurted him, yet, they return, make a change that not even Eichi can imagine of.
"Lost in their own tears, and still..." (Shu line)
"Falling away..." (Mika line)
They did, however, losing against Fine, and still...this was not the end.
THIS WAS A MARK FOR THE NEW BEGINNING.
That they're now known to DreamFes, open their mind and continue their journey.
That why the next line of the song came with a stronger beat. Bam! We are now reborn, we are now continue to blooming up on this world of hidden beauty. We'll find it and make art out of it!
"Scrutinize, lament, and let your own foolish schemes drive you crazy" (Shu line, it kinda fit Shu too)
"And now, ask yourself here and now." (Mika line)
"Is there an omnipotent being to be ruled?" (Both)
"And do you believe it?" (Shu line)
"Do you believe it?" (Mika line)
"Do you believe it?" (Both)
I think these lines are pointing to Shu and how he've been since the end of the war.
Scrutinize mean: examine or inspect closely and thoroughly.
While lament mean: a passionate expression of grief or sorrow.
After the war, Shu was cave for perfection even more than he was before, he wish to not made all that mistake again or else he might lose Mika too.
He drive himself crazy, then look back what happened, he started to ask questions.
He was so into perfection, he loses the meaning of art it self. He put himself into a jail, said that, this was all for the work of art, but it wasn't.
People are being harm for his actions, Mika wasn't getting any better if he keeps acting like this. Reckless and madness drive him away from the actual beauty in art that the old Shu was fond of.
So, he ask himself. If art is freedom, why so gaol...
"Is there an omnipotent being to be ruled?"
And realizing that, will he continue to be like this. Do you believe in such form of art that not bring happiness and joy?
For the bloom of Valkyrie, must we sacrifice our little life for the victory Shu wanted.
Also important element needed to be mention: Last Lament.
Meiyuu Deshi Kairou was released in 2023, and Last Lament which is also a Valkyrie song was released in 2017.
And in the song, there was this line: "It fine if we reach the brink of our dreams and rot forgotten."
"We'll use the flames of passion on us, to show them that we can melt even despair."
But, but! In their newest song ( from the Trip albums)
Shukufuku no Library
We can see, Shu is now accepting the future and wish for joy to Valkyrie then only to successfully reach their dream as soon as possible:
"Is it only success stories that are now illuminated by the love that shines down from the heavens?"
"No! An unfinished adventure stories is also a foolish memoir that's also precious."
"Come on, let's play the lovely poems of our lives and gently store them in the library of blessings."
Return, return, let's us get to the next line:
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Ok, Ok, I love that they put both Friedrich Schiller work into one line!
"A play that's crueler than a dream" (Mika line)
"Everyone inside this veil wishing for something" (Shu line)
The god talk about everyone wishes, seeing their foolish little small wishes yet never to be turn into reality because the god already had their own plan for them.
It also Shu, talking to himself that even if life is cruel, everyone has their little dream.
"In the face of the myth of the Perfect world" (Shu line)
But Shu dream was too far from reality, can that Perfection he wished for really have a way to get?
From here on, the line repeat itself:
"confused by the fragile waves" (Shu line)
"This lost child of the era" (Mika line)
"So let's come and come into a new world trapped in 0 and 1" (Shu & Mika line)
But this time, Shu has become different, Valkyrie has changed! The lost child had found their way out of that jail!
"The labyrinth corridor, love is a Perfect world" (The back choir?)
And yes, he did be able to found out, love is the best way to a world he's wish for, no more madness from now on, only love and joy.
And maybe, just maybe, the goddess in this song also did.
Thank you for your time! Reading this.
It late now, and my ears...oh god...it had been listen to Meiyuu Deshi Kairou non-stop ( I remember like 8/10 of the goddam lyrics *cry and laughed at the same time* )
Also, one last thing...
In the 3D MV, noticed how Mika move, yes, he still keep that flexibility of him, but that not just a represent for a doll, Mika now turning it in to his own style of dance.
While Shu do art in a perfect and nicely organizing way.
Mika go for a chaos way that both resemble the old him and use it to make the new him.
In the last moment of the MV, Mika...I don't know if he forget or that is simply how the MV plays out, but there was a moment like this:
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Mika when: Look at my Oshi-san!!!
Shu: Mika! Back up! You're supposed to be standing next to me.
Mika: Can i?
Shu: Yes. Yes you can. You're no longer a doll, but a human, a partner who place is staying next to me and performing art together.
Mika: Oh...I'm not fulling understand that, but ok! I'll try to stay next to you from now on!
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( this is me, writing that out of thin air, the conversation may not be real, but the meaning are. Mika may be a little confused for suddenly got set free from being a soulless doll, he need his little time )
Thank...for reading...my dear ValkyrieP... I need a rest and a cup of coffee I guess *die*
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titanrpg · 1 year
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how i learned ttrpg design, part 3
you can check out part 1 here and part 2 here
as always, this is about my personal experience learning ttrpg design, and i claim no particular expertise or authority on what constitutes "good" game design
3
so far, i've discussed the games i drew on for the start of my ttrpg education. now let's talk about how to improve (when you need to/if you want to). now, i'll say i don't think "improving" is a great way to think about it. i prefer to think about it as "how to be aware of the tools you need to accomplish your design goals"
for some people, the three games i've discussed are plenty for them to get started. these people tend to like experimenting for themselves and then doing more research when they need help. (i fall in this category.) other people may want to read more before starting in earnest. this is also a smart way to go. (obviously you can go overboard with researching so much that you never actually start, but we are far from that place here.) either way, at some point you'll need more information than you currently have.
how do you find the wisdom you seek? the best answer is simply asking for help from people you look up to/trust. but i've never been good at asking for help, so uhhh this post exists
quick story time. i recently visited maryland to go to my partner's sibling's wedding. in a local comic shop's manga section, i saw this book. i was like, oh fun, it's a manga about kids playing a goblin slayer ttrpg.
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but then, when i opened the book...
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mechanics!!
it's a TTRPG!! i don't know anything about goblin slayer, but now i'm combing through this book for cool tech. of note so far: at the end of every round of combat, each player has to make an attrition check. fail that, and your fatigue score goes up. at 4 fatigue, you fall unconscious. at 5, you die. punishes long fights and incentivizes players to find alternate solutions. it uses only d6s. and there are sections of fiction illustrated with beautiful manga art. these choices feel old school to me, but it came out in 2019. now i'm really excited. i'll get to see what japanese osr is like!
to me, this pursuit of ttrpg tech feels like discovering an ancient library and searching through old tomes for the power i seek. and there's an online version of this that anyone can dig through for ttrpg tech: osr blogs
old school renaissance/revival, or "osr," as far as i understand it, is a ttrpg genre/design paradigm, typically along the lines of old school d&d. i'm not the best person to explain this, but the way i think about this school of design is it tends to prioritize player skill over character skill. it's the difference between solving a puzzle and rolling to solve a puzzle. because of this, they often make really cool mechanics for challenging players that don't just amount to "roll a 20, do the thing." they also tend to share their thoughts on traditional blogs.
here's an amazing, meticulously catalogued library of keystone OSR posts
by marcia b., @/traversefantasy on twitter, who has an OSR blog of her own using marxist and freudian frameworks for analysis
rise up comus
by josh mcCroo, who's working on a game called his majesty the worm. pretty sure i don't have to say anything else
permanent cranial damage
by ava islam, whose assertion that "Armour Class and Hit Points are the same thing" blew my mind when i was starting out
goblin's henchman
which is where I found the hex flower tech that i adapted for HEXFALL's main mechanic
and one non-OSR blog, that of jay dragon
yes i am a possum creek fangirl. this blog is bananas good. if you haven't read up on playground theory, oh boy you're in for a treat
final takeaway: you never know where you'll find new tools and ideas!
obviously credit people and don't use what's not yours. but have fun and share cool tech with others when you find it!
hope this was helpful <3
p.s. another place that apparently used to have a ton of ttrpg activity was google+. every so often i hear whispers of digital libraries filled with all sorts of salvaged g+ ttrpg treasures. never seen an invite link with my own eyes though. if you hear anything, let me know, will ya?
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