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#Venatori
dragonageconfessions · 3 months
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CONFESSIONS:
I always wondered what those Venatori spell binders were chanting. I know it was probably ancient Tevene which is basically the Dragon Age version of Latin. I just wanted to know what the chant was.
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palepinkycat · 9 months
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babe wake up we have skulls to collect 🎀
I wanted to add Tevinter!Aedan to this post but my hand slipped so here's a full background version
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lavellanhell · 3 months
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Fiona made an alliance with Tevinter aka enslaved her people. I am speechless. Although Vivienne gave her a rather colorful take on what she thought of the whole situation. As I was leaving, a message landed in my hand to come to the chapel. There we met Dorian. A charming guy who says we're all in danger. (Hey, did you see that hole in the sky? We've known that for a long time.) We'll see what comes out of this, anyway, we have to watch out for that Alexius.
And according to Bull, we have to watch out for Dorian too. The most beautiful ones are always the worst - his words. I don't agree, sometimes you can cry your eyes out even for an ugly one.
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lairofdragonagelore · 8 months
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Dragon Age Iconic Patterns: The single spike
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The single spike or horn has been a constant pattern throughout all games of Dragon Age in general and in DAI in particular. There are several things that may be linked to it, from Mythal and Andraste to Dragons. In this post we explore how many of these objects present such pattern and how this may be related in an integral way.
This post contains the following statues:
Andraste
Wyvern
Mythal
The red lyrium idol
Tevinter or Venatori outfits
Tevinter Dragon
Tevinter golems
Tevinter Colossus
Andrastian Free Marches warriors
[This post belongs to the series “Analysis and speculation of Statues”]
Andraste
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The main figure we see with a single-spiked helm in DAI is Andraste, who is depicted in numerous pieces of art along the game and books. Although she doesn’t wear this single-spiked helm in all of them, it’s an iconic representation of her [to the point that some followers are depicted with similar tiaras/helms such as Meredith]
In DAO we only have one unequivocally representation of Andraste, which is the statue we see at the end of the Temple of Andraste where her ashes are supposed to rest. In this case, the helm has the shape of a “moon” or similar. This form will be changed since DA2, and it will turn out to be the iconic single spike. We can attribute this inconsistency to the many difficulties in resources and environmental telling that DAO had.
Most of the time, Andrastian art represents Andraste with this single spiked helm/tiara [more details in Andrastian Statues].
In the illustrations found in the Chant of Light we can suspect that such a single spike is related to the shape of one single sun ray.
Wyvern
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These animal statues appear all over Ferelden and in some parts of Orlais and in the Frost Back Mountains. In the tag Ferelden Wyvern we can track their presence along DAI. That they appear in Ferelden is not surprising, but the fact that they are inside ancient Pre-Blight Tevinter ruins [check Western Approach: The Still Ruins, Main Chamber and Hall of Silence and Western Approach: The Still Ruins, Viridis Walk and Inner Sanctum] is very disconcerting, specially taking into account how central it is in The Still Ruins, which appears even in the loadscreen of the zone. One could suspect this may have been product of the Dragon fascination that Tevinter culture had/has. Still, it seems odd to honour a lesser creature such as a Wyvern when they usually worshipped the true Dragons.
This statue appears in the Fade as well, but it has a clear design choice: the game shows us a wyvern in front of a head of Andraste, pushing us to ask why such an irrelevant statue would be in front of something so important as it is Andraste. The answer is solved later in the book World of Thedas, where we find that there is a Ferelden Tale which related wyverns with Andraste:
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Now, this Tale is quite curious. If we always keep in consideration that this piece of lore is highly unreliable since it’s a tale spread in a population via oral narration, and subjected to changes over ages without records, we can highlight several details:
Andraste goes to the Mountain to “reach the Maker”. In the Chant of Light, we know that she speaks with the Maker, who is described Mountain-like. This reinforces the idea that Maker=related to Mountains. I assume this is a cultural remnant of the alamarri/avvar origin of Andraste, who had a deeper relationship with Korth, the Father-Mountain.
Andraste sang, and with this song, a “wyvern” appeared. This may potentially bring some relationship with the Dragons and the original song I talked about in posts like The Silent Grove, Those Who Speak, and Until We Sleep. We can even suspect that maybe instead of a Wyvern, the original event that inspired this Tale may have related a true Dragon. After all, we know that this single spike in the wyverns may, potentially, have some relationship with the dragon shape of Mythal. We also know that Tyrdda had an elf lover who sent a dragon to help her people, so I wonder to what extent the Alamarri and Avvar had also some level of relationship with mountain dragons.
It’s still a big question to understand how this wyvern statue, so related to Ferelden culture, appeared in pre-blight Tevinter buildings, when Ferelden did not exist as it is now. This is what reinforces my question: are these wyverns potentially creatures related to the Great Dragons? So far, we have no answers.
Mythal
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Mythal, in all her representations and shapes, also wears an iconic single spiked helm. Even in the Concept Art, where we can see wavy sided horns that did not make it into the game, we cannot mistake the single centred spike. In dragon shape or in her humanoid form, this spike is constantly present.
It is unclear how this design choice may potentially speak to the player to relate Mythal to Andraste. One can speculate that, maybe, a fragment of Mythal appeared to Andraste. Maybe the Maker that Andraste claims to hear was, in fact, Mythal’s fragment. It would have been very convenient for Myhtal to instruct Andraste to make her Exalted March on Tevinter if we keep in mind that Flemeth [another fragment of Mythal] has been altering History to push it into a direction she has been planning for ages. 
Flemeth’s Tiara
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Flemeth’s tiara also has a structure that shows a single central spike in a very prominent way. The relationship is obvious: Flemeth is Mythal. Or at least, a surviving fragment of her.
Her dragon shape is different in DAO than in DA2. In DAO it’s the model of a general high dragon [as usual, DAO didn’t have the most variety of visual resources so we can’t read too much in it], while in DA2, Flemeth has a clear dragon shape with a single spike in its horns that can be related to that tiara.
The red lyrium idol
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The Red Lyrium Idol also shows a prominent central spike in the head. It’s a constant symbol that allows us to do some speculations: in the post Attempt to rebuild Ancient Elvhenan History  I speculated that Mythal's assassination may have inspired this idol, and therefore, this single spike seen in the idol is what relates it to Mythal herself.
It’s curious that even when Meredith turned into a piece of Red Lyrium, she also displayed a single spike in her head. This may have been just a consequence of the helm she was wearing in that last battle, which was clearly a helm trying to emulate Andraste’s.
From a design point of view, I think it’s clear that the game is telling us that this idol is related to Mythal/Flemeth, even though we are still blind about the “how”.
Tevinter or Venatori outfits
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I already spoke about this in the section “outfits” in Patterns and Styles: Tevinter. We know that Tevinter has a long history of dragon cults, and until the moment the nation turned into the Andrastian Faith, the Old Gods Cult was its strongest religion. The fact that a dragon [Mythal] has a single spike horn, and Andraste also has this icon in her art, makes us hard to understand the origin of the symbol in Tevinter Design. It could have been due to the Dragons, but also, as a design choice once they were converted into the Andrastian Faith. Let's remember that Dorian tells us that Tevinter thinks that Andraste was a mage, so more reasons to have her icons among the Tevinter Warriors since they have mage-inspired armours.
I also explained that it's hard to differentiate the Venatori from non-Venatori Tevinter design simply because the Venatori are nationalist, so they will always use the most iconic symbols of their nation.
There is a strange link between this design and the one I called “The Free Marches Andrastian Warriors”, which display a strong Tevinter-like style, but remaining Andrastian. These statues may keep that single-spiked helm as a representation of Andraste, but also as a remmant of Tevinter design [more details in Andrastian Statues].
Tevinter Dragon
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For completion’s sake, I add this detail: these typical Tevinter dragons display a single horn. At some point one wonders if these statues are related somehow to the design of the Wyverns or are a development of worshipping Mythal-dragon.
Tevinter golems
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These Tevinter golems trigger the codex the Gate Guardians . They are metallic statues that, we are told, were powered at some point by bars of lyrium.
They also display a single spiked helm, that, due to the general looking of the golem, looks like a Tevinter representation of Andraste herself.
The golem in general has resemblance to some pieces of the armour of the Humanoid Mythal.
Let’s remember that Golems were developed by Dwarves during the First Blight, and due to their trade relationship with Tevinter, they sold some [Golem and Legend of the Juggernaut] that were displayed on the entrance of Miranthous, inactive. So it seems that, historically speaking, makes sense that these golems may have been developed into resembling Andraste since Tevinter embraced the Andrastian Faith after the beginnig of the First Blight [check all this in the integral post The Chantry and the Mythology of the Chant of Light]
Tevinter Colossus
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Among the Tevinter sculptures, we find one of the most mysterious one: the colossus. They are found closer to the structures that belonged to Tevinter in pre-blight times.
In game there are three different Colossus, found in Western Approach: Coracavus;  Front Corridor and South Entrance, in the open of Hissing Wastes: scattered objects and ruins, which was being co-opted by Orlesians to make it into a sculture of an Orlais Emperor, and inside the Frozen Gates in Frostback Basin [DLC]: Frozen Gate.  
The book World of Thedas gives us more concept art about these structures, which seem to be related to “guiders” and, maybe, to astronomy too.
The fact that we can see one of these in a concept art, showing up a certain star over its hand, makes me suspect these statues belonged to the ancient Dreamer times, that the codex Astrariums claims that Tevinter was under before the Magisterium was the mandatory political system.
The heads of these colossus are not exactly single spiked heads, but one of them [The Coracavus' one] has one single spike that fuses with the bridge of its nose, while the other two, have "horns" backwards. Maybe we can suspect some dragon inspiration in them? I find their profile very similar to the Qunari ones’.
Andrastian Free Marches warriors
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These were seen for the first time in DA2, and they decorated The Chantry of Kirkwall. They look similar to the Tevinter Warriors thanks to this spiked helm and pointy shapes, but this may be attributed to the fact that Free Marches have a strong Tevinter influence.
However, these statues have an unmistakable robe identified with the ones worn by the Chantry priests in DA2.
This single spike in their helms may be related to Andraste herself and her own helm/tiara, but also having some inspiration from Tevinter.
Conclusions
I think it’s fair to say that the “Single Spike” is an unequivocally symbol of Andraste that may have an inspiration or a relationship with dragons in general, or with Mythal in particular. By extension, and due to Mythal’s dragon nature, this Single Spike also appears in Tevinter culture, even in elements that are suspected to be pre-Blight, and therefore, impossible to be inspired in Andraste herself. So, as it happens with DA lore, and assuming what we did in the post Attempt to rebuild Ancient Elvhenan History, everything comes to primordial dragons that may have inspired this icon in Tevinter Culture and later, in the human tribes, from where the Andrastian Myth and her religion raised. 
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merrillapologist · 1 year
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world’s most normalest little mage
[id in alt text]
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wulfgard-fantasy · 2 years
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New Wulfgard LEGO ‘figs!
Lots of new Wulfgard LEGO minifigures, these designed by Mav (Maegan, Maverick-Werewolf)! In this set: Caiden and Gwen (with improved decals), Chrisanthos the werewolf mage in wolf-man form, Djedar Rath the mysterious channeler, and Theron Brennus, veteran Venator.
You can find all these characters and more in stories either published or coming very soon at wulfgard.net!
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maleficarlife · 1 year
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Back to my bullshit and thinking how Bioware own writing implies the Venatori are divided in the usual assholes and also evil assholes but of reformist nature in this essay I will-
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I'm enjoying this more than I thought I would, actually
EDIT:
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I GOTCHA YOU F***** FERELDAN VENATORI SMUGGLER
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Codex entry: Draft of Letter to Venatori Magisters (2/2)
“Esteemed Magisters:
It shames me to notice bickering among some of you. We perform a great work here. The dwarven relics in the tombs are instructions on replicating the masterpieces of one of their finest Paragons. Lady Calpernia wishes us to retrieve them with all haste, and you know she speaks for the Elder One in all things. He remembers a time when this place was not a blasted wasteland, and if He desires its secrets brought up to the light, we shall obey. Gladly. Without strife that delays us.
I trust this will no longer be a concern.
Overseer Jullex”
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freezingfoxes · 1 year
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★ Let's meet our CREEDS! ★
★ The howling of wolves, the crackling of fires, the burning of sage, and the chanting in the night. ★
The tundra can be a dark and unforgiving place. The Primordials value order and tradition, dividing responsibilities based primarily on individual talents and temperaments.
The four Creeds make up the bulk of the Primordials - they are the common man, the worker bees, the general population. While some Creeds are more divided than others, and sometimes have their own individual hierarchy systems, all Creeds respect one another and the talents each brings to the group.
For many moons, there were only three Creeds; the increasingly urgent messages from the stars, however, demanded there be four. Balance is of the utmost necessity, of course.
Disciples are young cats in training to become full Creed members - they choose their Creeds during a special ceremony when they come of age (7 moons) and are trained by the whole Creed. There is no set test to be promoted from a Disciple - other than the Venatori, or if a Disciple has outstanding talent, all Disciples are promoted at 12 moons. Moons are a Council member's chosen "favorite" - assigned by petitioning the High Ranks, they are a shoo-in for taking their Council member's seat once they pass, but there is no guarantee.
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★ The Nidii ★
The Nestlings. Headed by Uranus and Earth.
They are the homemakers and crafters of the group, responsible for creating and repairing dens, nests, jewelry, and art, while also keeping written records of Primordial history.
They keep and care for the Library, a den of knowledge where they hold records from even the first Sovereigns. Besides their literary talents, the Nidii are also responsible for caring for the group’s kittens. The Primordials believe that raising young cats should be a communal effort, so parents return to their duties once the kittens are weaned and leave the care to the Nidii.
The Nidii are known for their weaving of jewelry and pelts to wear, and there is no hierarchical system to wear them. The Nidii will often paint each High Rank’s associated symbol on their bodies during official ceremonies.
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★ The Magi ★
The Witches. Headed by Venus and Pluto.
They are the healers and herbalists, latent with plant knowledge and remedies.
Magi spend most of their time researching plants and herbal remedies when they are not tending to their group.
Alongside physical health, they also focus heavily on mental health - usually, Venus takes the lead on this half, but not always. They want their group mates to be as healthy and happy as possible. 
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★ The Venatori ★
The Pack. Headed by Mars and Saturn.
 They are the trackers and the huntmasters, capable of both the quick catching of small game and the long grueling Hunts of the bigger game.
They use methods found most often in wolf packs, hence their more canine nickname. They are responsible for tracking animal migration and breeding patterns. When hunting large game, the Venatori can be gone for moons at a time.
The test to be promoted from a Disciple to a full Venator is long and brutal - it involves a long and dangerous Hunt where a Disciple must successfully take down a significant prey, often a reindeer, and they will be promoted upon their successful return to camp. Because of this, Venator Disciples will often not be promoted until they are older than 12 moons.
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★ The Astri ★
The Worshippers. Headed by Neptune and Mercury.
They are the spiritual and the restless, responsible for reading star signs, interpreting dreams, performing burial rites, and organizing prayer to their ancestors, the Starwalkers.
Mostly nocturnal, the Astri are a crucial but off-putting part of Primordial culture, With the afterlife being so close to paw, and Starwalkers having an active role in many cat's lives, they are essential for interpreting the will of the night sky.
On every full moon, they organize a Great Prayer - a rhythmic and unsettling dance complete with a hair-raising chant, to plead to the stars for good health, good hunting, and good fortune. On every new moon, the Astri are nowhere to be found; many cats assume they hide, but only the Astri know for sure. 
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Please check out our Toyhouse and Discord* for more information! All necessary links are below, as well.
[*Discord server will open around 10am (EST) on January 1st - but for now, have a look through our documents.]
General Info || Naming System || Timeline || Allegiances || Adopts
★ Up next, we get an introduction to the current timeline. ★
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bringina · 1 year
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bioware really said "i made this whole ass cool as fuck last second reveal in absolution that gives dreadwolf so much potential, so help me if y'all say dragon age 2 is a bad game that can just be skipped in the triology ONE MORE TIME I WILL SEND MEREDITH TO BEAT YOUR ASS-" and honestly that is so correct of them
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greypetrel · 8 months
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He wanted it... 🐴
I was told by @ndostairlyrium that the new ad for italian snacks Buondì ("Good day") has big Aisling energy. And so of course I had to. Because it does.
Translation.
"You want it, uh? You want it??"
Cullen: *a wide arrangement of "But-!!!" Aisling: "He wanted it... ¯\_(ツ)_/¯ "
For all new followers: HI! That is Aisling's horse, a small Dalish All-Bred with an attitude, named Little Brother. Don't worry she'll be fine, she's used to it by now. Cullen, a little less so, but she won't tell the horse anything worse than "Bad horsey!" and say he's right in defending himself if she bullies him, so...
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endawn · 3 months
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oblivion/deadlands = the fade
oblivion gates = rifts
sigil stones = foci/orbs
mythic dawn = venatori
mankar camoran = cory dory
mehrunes dagon = powerful demon lord
do you see where im going with this for reworking his da verse
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palepinkycat · 2 years
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~ secure the grounds for the later parade ~
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lairofdragonagelore · 2 years
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Hissing Wastes: Perseverance and A journal on Dwarven Ruins.
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Exploring this desert we find a spirit of Perseverance and pieces of a journal that reconstruct the many situations that a scholar experienced as well as their interpretation of what they found in the ruins.
Perseverance
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This is a nice small detail in the region that I personally enjoyed. We find a woman reciting religious words in four opportunities. She is mysterious, appears out of nowhere, and speaks alone.
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It’s curious this spirit chose that shape. My guess is that, like Cole or the spirit we met in the Fade with the shape of Justinia, this spirit may have found something valuable in a Chantry sister who may have come to this desert to spread the word of the Maker. We know that the Chantry believes that the Maker will see his children again when his word has been spread across all Thedas. She must have thought it was a good idea to spread the Maker’s word in this desert [if that’s not perseverance I don’t know what it is]. Probably she must have died due to the hard conditions or the dangerous wild life living here, but the spirit, moved by the sister’s perseverance, took her role. 
As we persevere in our task, trying to get all the fragments of the key that opens Fairel’s tomb, she appears before the inquisitor four times. 
Solas at first does not notice her true nature. He claims she is harmless but clearly there is something odd to her.
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The last time we meet her, she gives us a reward: a bow called perseverance, which form is the same one than Elgan’ar’s blessing’s [another bow]. Quite a choice for a reuse, uhn. The inscription of the item reminds me Flemeth’s words. “I’ve suffered, as the world has suffered”. If I’m allowed to do a little of speculation, maybe it’s a very bland hint of Mythal being close to the nature of a spirit of perseverance, in the same way Solas is close to the nature of a spirit of Wisdom.
She disappears, glowing in green, and Solas’ “of course” gives us all the information we need to be more than sure that this entity was a spirit of perseverance. I don’t know, I like it, the whole quest has a Neil Gaiman’s flavour to it, no?
Hissing Wastes:  A journal on Dwarven Ruins
This is a very long, ongoing codex that gets updated with each page you find all over the region. Exploration is rewarded with this codex, pretty much like the codex of The Enigma of Kirkwall in DA2.
It starts when we enter the Hissing Wastes, since it activates automatically The Hissing Wastes, where a third-year student from the University of Orlais  [we know later this is Felicity's sister] talks to Felicity trying to convince her not to go to the Hisssing Wastes due to the danger and inhospitable conditions.  This is the letter than convinced Felicity not to accompany the dwarven scholar who wrote this codex ["I wish Felicity's sister hadn't talked her out of joining me"] .
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 A Journal on Dwarven Ruins relates a lot of interesting things that can be summarised as:
This dwarven person came to this place with the only purpose of investigating the old surface thaig.
We don’t know the name of this person, but we know they had a dwarven grandmother who taught them old dwarven language. Sounds like a scholar since they speak about world-famous treaties. They seem to know the struggles of the scholar world.
They wonder immediately onto two options when it comes to the old surface thaig. They consider that the "commonly known fact" that dwarves never built cities on the surface is wrong, given the evidence in this region [very scholar and very objective, questioning what's considered a fact for so long simply because Evidence is saying otherwise] or that it was made by some people who imitated dwarves.
Hundreds of years ago, before the First Blight, several houses left their thaigs to settle down on the surface place under the leadership of a paragon: master smith Paragon Fairel
They don't know if these clans left the underground running away from a war, or to prevent it.  
The Shaperate recorded Fairel as dead in the Deep Roads during a war between two thaigs that were using his runecraft to develop weapons of destruction. Clearly, this is a lie or a half-truth.
This scholar analyses heraldry on drawings he found on some of the ruins: they see weapons with winged lizards worked into the decoration [could it be one of the (winged) reptiles in the commonly known symbol of Tevinter]. Translation of the inscriptions may suggest that this thaig struggled a lot with fire-breathing dragons, reason why they developed these weapons that this scholar sees.
This scholar met Perseverance, this spirit that appears in different places of this region. Considering the way she presented herself to the inquisitor, we can assume she must have been touched by the scholar’s  perseverance in their study of the ruins. I loved that detail.
They discover Fariel's tomb in the East but can't open the door, since they need to collect all the pieces of the key that the Inquisitor ends up doing.
This person recognises that the tombs that the Venatori are digging have ancient style.
Sadly this person was attacked by spiders and it seems their wounds were infected [”[they are] hot to the touch”].  They discovered the name of the Thaig: Kal Repartha: "A place where we may meet in peace."  
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The last part of this journal is found in a small Venatori camp, which I consider it means that the dwarf was found by the Venatori, probably with fever, and they may have killed them or used their blood for fuelling their spells, as one of the slaves they met before had warned them. I think this scholar is dead by now, even though we don’t have certainty about it.
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Alongside with the Journal on Dwarven Ruins, we find letters and orders in most of the small encampments set around the tombs that the Venatori are digging. They are more chaotic than the journal, and can be summarised as:
The letters are mostly between Estoris, Hatrmmonum, Avanthum, Sellanus, Vertis, Devrenix and Magisters Urathus; Members of the Venatori.
Estoris seems to lead several digs at the same time.
Avanthum seems to be a scholar on ancient dwarven ruins. They had located all these ruins and, by reading the texts, knows that they are pre-blights: “They predate 700 TE” [The first blight is around 800 TE]
Vertis seems to be a precious slave for his knowledge, since there are orders about not making him work hard, since he cost them a fortune.
They found the exact place where the dwarves came out from the underground [ in A Blocked Doorway, the image above]. Fairel and his people collapsed the lower levels, giving no chance to return to the underground.
More details about this in the post of Fairel’s tomb.
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The Venatori are using slaves for all the work in the desert. I was hoping to find a dwarven one, assuming they could be this scholar whose journal we have been reading all along, but it seems they must have died already. 
[Index page of Dragon Age Lore ]
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merrillapologist · 1 year
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everyone’s favorite maleficar! <3
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