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#What is the best Zelda game
blueskittlesart · 8 months
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thinking abt alttp again
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rawliverandgoronspice · 5 months
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Oh my fucking god??? I *knew* there was something fishy with no writers/quest designers being credited. Also: outsourcing is not an excuse not to credit the gamedevs doing hard and deserving work.
This is genuinely contemptful towards everyone involved, gamedevs and players alike.
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after knowing the whole story of Breath of the Wild and Tears of the Kingdom, I still can't believe Nintendo really went for the Princess and the Knight trope
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kerrtesy · 2 years
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Day 13 - Ganondorf (Twilight Princess)
This is what I like to imagine every time you get defeated by Ganondorf in the throne room. 
One day I will properly shade this, but that day is not today.
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ganondoodle · 10 months
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since i cant stop thinking about things i care about and also i cant shut up ever im gonna say my bit about the "well of COURSE they destroyed everything shiekah after botw bc it nearly killed the entire country DUH do you not understand basic worldbuilding??" type of comment i had directed at me (mostly on twitter to no ones surprise and almost exactly worded like this)
--how would you even destroy it, the only thing you can actually damage with anything are guardians and nano-guardians, anything else cant even get scratched, hell you cant even climb the darn things, are you seriously trying to tell me they somehow completely pulverized not just the shrines but titans (divine beasts), the shrine of life and the pillars holding the guardians in storage around hyrule castle and the dome beneath it (whereever that went lol) when it was built to and DID last over 10 000 years ... and if you did somehow find a way to dismantle literally all of it why would you not ... use its parts for something else and also research it (lets be real here, purahs new towers are just the sheikah towers but more impractical and would by all means not need all of the material from all the missing stuff and the purahpad is just ... literally the shiekah stone but looking more like the switch and also worse bc its got almost none of the functions the shiekah stone had) they were so integrated into botws landscape removing them and their chambers would have been so much effort better spent in other places and just so unnecessary (think of the shrines at the twin mountains, removing all of that would be so dangerous and difficult to do), removing the pillars and the dome under the castle would endanger it collapsing no? there also would have needed to be a giant mechanism down there to make the pillars rise up, why would you go and try to destroy that instead of focusing on rebuilding the most important infrastrucutre
(on a sidenote, yes there are holes to the underground in the place of some shrines but its by far not all of them .. .even so there at the very least should be some rubble of them lying about at the bottom plus in most of their places its just plain earth, or sometimes even a cave locked by some puzzle which is.... so weird)
really the only explanation would be that it all just ... disappeared after zelda sealed ganon, which wouldnt only be hella unsatisfying as an answer but also again pose the problem that i would have caused the castle to collapse considering how shiekah tech was so integrated into it... unless it turned to earth somehow ... which would explain that but still be as satisfying of an explanation as 'it was all just a dream uwu' additionally, the zonau stuff under the castle wasnt even that far down so it must have intersected with the shiekah stuff, like the pillars or the dome?? but no its all just zonau ruins now wahoo
if literally all traces were gone and totk was a paralel to botw but with zonau instead of shiekah OK, they still called it a sequel tho, they still talk about the events of botw but in a way that sounds like it was just another lost legend, the tapestry exists as well, and there are a few old guardian parts on top of the hateno institute (still feels like an oversight considering how cleanly everything else was wiped off the map), plus purahs towers and the purahpad are clearly based off of it, so it cant really be some time fuckery either, some things still remain; it just doesnt add up and its frustrating as hell .. ... especially if you were like me completely thrilled and intrigued to learn more about the ancient shiekah, what WAS that dome under the castle for?? what WAS ancient energy really and why was it found in these specific places only?? did they know about ganondorf?? if they built stuff down there shouldnt they have inevitably come across the old tunnels?? the monks literally talk to link in botw why would they withhold that info, what reason could they have?
--by far my biggest annoyance with that excuse is that ... if you are so afraid of tech you dont fully understand being taken over by the bad guy again to the point you destroy not just the titans you basically worshipped as divine protectors but also immovable shrines that literally couldnt do shit to harm you even if they were pumped up to the brim with malice/miasma after they have already become non threatening/non functional anyway... HOW could you just go and fully trust and personally play around with new tech that LITERALLY rained from the sky out of nowhere, from a group of people no one knows shit about (like at least the shiekah were still existing and had a small part of recorded history) and never cared either until now that they are suddendly everywhere, even if it cant get corrupted somehow (kinda disproven by the spirit temple) how the hell would anyone know that?? if anything this would be a reason to be MORE afraid of it
even the ancient king that persecuted the shiekah bc he was afraid of their tech when they invented it didnt order them to destroy it, just bury it, despite them of all people knowing the best of how to completely destroy it??? and zelda doesnt seem like the type that would order old history and relics to be destroyed liek that??
it would have been such a golden opportunity to show that hey, the ancient shiekah based their tech on that of the zonau, they found the mines and tech and reasearched it to built their own from it, strucutres that show they were down here building the shrines from underground, titan prototypes, you cant do anything with it, its old and broken, but its there, environmental storytelling and all that
the shrine of life especially pisses me off bc thats like .. ok it was kinda not the best maybe but it still saved links goddamn life, even if it all became useless for some reason at least leave it there as a sign of respect, if there needs to be a cave have it be half collapsed after the cataclysm or something wheres the problem
(also idk if im the only one with that but in botws true ending when zelda says that vah ruta, i think, has stopped working it seemed like a good setup for more? and that she wanted to investigate that in the sense of ah shoot i want it to keep working tho and not in the sense of hell yeah lets smash it to pieces i know this is theory territory now but it seemed like it somewhat confirmed that the titans need a pilots strong spirit to work since they are not connected to the ancient energy network and the spirits of the champions passed on at the end ... the idea that ancient energy was spirit energy either gained from luminous stones or directly spirits is so neat, and i loved that idea of hey the reason why all of the energy went out all of the sudden is bc ganondorf is breaking free after having been kept in a stasis to use either his malice or his strong spirit to fuel it all has never left my mind since i first read about it bc its such a good setup for intrigue, like oh heck the ancient shiekah werent so coolio and 100% perfectly good either, maybe they knew about gans 'future' or history and hey why not trick him or sth into being sealed against his will so that problem is out the way and whoop hes pretty much an infinite source of energy nice lets use that for our research and not tell anyone oh no we created a monster (calamity gan) l guess we are gonna use the tech we fuel with his own life against him lol, OR you could have connceted it to the zonau maybe doing the sealing first and the shiekah discovering him later and being like oh neat an endlessly rich powersource we arent gonan tell anyone about weehoo
it would have tied into the ancient shiekah stuff, explained why it doesnt work well anymore, give a reason to explore the underground and discover it all, give a reason to why it was kept a secret bc no one wanted to admit yeah we made this monster ourselves whoops, give ganondorf a reason to be this angry and make it all more nuanced bc yeah ok maybe the zonau knew about gan and in their effort to prevent it caused it instead by sealing him before he became a problem and it all started a domino effect of disasters leading into all this mess that now poor zelda and link gotta solve
im not saiyng this is the better version or that i am better but again you can literally do so much with the setup for it all and what totk ended up doing with it feels so ... not even underused but straight up backwards treading you had it right on front of you INFINITE POTENTIAL AAARGH)
theres only so much fun gameplay and fantastic music can save and man can you imagine what could have been if the story got the same polish as the gameplay and music ;__;
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errorwarblesrr · 7 months
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Phantom Hourglass I love you
But damn the music composers hated this game or something 😭
It's such a small soundtrack with so many repeating themes, and a lot of them aren't even that great
The main dungeon shares the same theme with all dungeons, but the theme itself isn't great, only looping at 30 seconds
It gave us Linebeck's theme tho and that's a win
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ganymedesclock · 2 years
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This is not at all a theory for Tears of The Kingdom, because I don't think it's at all plausible, but I do think it would be very fun as a what-if.
So, canonical information (or logical conjecture)
In BotW, Guardian Lasers basically obliterate what they hit.
Link was struck in the chest originally.
Some combination of the original wound and the Shrine of Resurrection left some sort of scar on Link's torso that is not obvious to the player or casual onlooker, but Robbie knows to look for it.
Link seems to be, despite everything, stronger in some ways post-reanimation- he is able to parry Guardian Lasers, his inability to do so in the past took him out. (for the purposes of this post I will not respect Age of Calamity. neener neener you're noncanonical)
Heartbeat motifs are increasingly obvious, especially in the trailers for Tears Of The Kingdom, and Ganondorf's actual true body is being held down by a hand clamped around where his heart should be. Calamity Ganon's incubation sack resembles a heart conspicuously.
The shrine of resurrection and Calamity Ganon's incubation sack strongly resemble each other.
Link, and Calamity Ganon, reemerged at the same time.
Now, on that last point, the implicit causation is pretty clear to us that Zelda held on as long as she possibly could while Link healed in suspension, and when her power weakened, with ClamGan surging, she had to wake Link up early, implicitly resulting in things like his disoriented memory and physical weakness. Because of our POV being limited to Link, we don't fully get that though; we can only observe Calamity Ganon active and dangerous after Link has been woken up. Others mention, IIRC, that things have been getting more dangerous for a while, but we don't know if what they saw is the same as what we are seeing now.
I propose a hypothesis:
What if the Shrine of Resurrection gave Link a heart transplant? It would likely be the heart and lungs that were the most damaged. But of course, it'd seem odd this shrine just, has a viable heart ready to go when it's an ancient thing not used in a long time.
Unless the Sheikah tech system stored throughout the land happened to have a heart that it had removed from someone, that would survive outside of its host?
Or to be more direct: What if the entire time in BotW, Link is running around with Ganondorf's heart inside his chest and he doesn't know, because the only external indication is a heart surgery scar from technology that almost nobody else in the setting would know to look for?
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moonscape · 2 months
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okay i'm going to be nicer to totk for real now *deletes most of my drafts*
#bwark#god i'm fucking trying to have some kind of epiphany here where i can have it all click and be like ''even if i have my problems i can still#get enjoyment out of it'' but this game makes it so damn difficult#''i can discuss the story'' wait nope can't. story sucks ass and butt#''what about the exploration? that was the best part of botw'' uh no can't do that when the surface is practically the same and there's no#substance to the sky or the depths#''gameplay?'' i don't like ultrahand. which sucks when that's 90% of the gameplay#i respect the work that must've gone into it and the creativity it's drawn from fans but making one gameplay aspect literally ALL YOU DO#runs the risk of alienating people who can't get behind#and sure other zelda games have their gimmicks but it's different#like take tp for example. i get that the wolf mechanic isn't for everyone. but aside from the early game twilight sections and a few sparse#puzzles in the later game you're never really forced to play as wolf so it doesn't overstay its welcome#god i just remembered that totk turned wolf link into meat chunks. another thing they took from us 😔#actually on that genuinely why couldn't they just bring him back?#like you're reusing a ton of shit from botw anyway??#which brings me back to my main point is that anything that isn't new is just. botw again#shrines are back but they're uglier. dungeons are the divine beasts but in a new coat of paint#why did they add more shrines to the game anyway? like you'd think they'd at least lower the number because fans didn't want them to return#the SINGULAR leg up i can think of id the bosses. yeah i love botw and i'll hold my hands up and say that a lot of the common complaints for#it don't bother me personally but yeah the blights absolutely sucked#divebombing colgera with the dragon roost theme playing was the closest thing that this game came to giving me an experience#okay i'll shut up now I'M GOING TO BE NICE EVEN IF IT KILLS ME
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afniel · 7 months
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me: I am going to write a little fanfic out of this dream I had with funny little robot guys.
me, but 19k words later: girl help I am exploring themes of disability, chronic pain, ableism, subculture, systemic oppression, PTSD, aging, neurodivergence, community, forgiveness, healing, and recovery. with funny little robot guys.
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marinsawakening · 25 days
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The problem with BOTW is that it's obnoxiously popular in the LOZ fandom to the detriment of other games but also unfortunately it's genuinely really really fun to write fanfic for.
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blueskittlesart · 10 months
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do u have any navi thoughts from your oot replay
i've been waiting to answer this until I actually beat the game in my current playthrough because navi is another one of those characters that i think of in like a "set" with several other characters who serve relatively the same thematic purpose; in this case that purpose being the "mother" character, and i wanted to have all the characters in that set fresh in my mind. it's notable that while oot shows us very clear and consistent instances of the ways in which the adults of hyrule fail to protect their children, there ARE several adults who DO go out of their way to both oppose ganondorf and protect and nurture the children under their care. All of these characters are adult women, and all of them explicitly help the children out of some sort of parental responsibility or sense of duty towards them. in this group I include link's late mother, impa, nabooru, and navi.
all 4 mother characters, despite being adults or adult-coded, reject the inaction mentality which characterizes other adults in the game. they become either direct supports or shields to their children from the conflict the world has to offer them, and they are always explicitly punished for their interference--link's mother is killed trying to protect her son, impa's village is burned, nabooru is brainwashed. The mother's fatal flaw is that she will protect her child above all else, even in a world in which children cannot truly be protected. however, with the exception of link's mother, these characters manage to persist even in the face of her punishment, and this is where I think navi becomes the exemplary character.
Navi, after a lifetime of being link's only support system, the only adult in his life he could truly, consistently count on, receives her punishment at the hands of ganondorf--in the final battle, she is pushed out. she is unable to reach her child. she cannot protect him. However, BECAUSE link has grown up with her at his side, he is strong enough to take ganondorf down. and when ganon rises again, navi is there to support link, promising not to leave his side, and the intuitive targeting of that battle (a mechanic which navi is inherently tied to!!) makes it a cinch to win. Navi, and the other mothers we meet, are a reminder to the player that the world doesn't HAVE to be the way it is. Their persistence when punished, their insistence that their children ought to be protected, is a reminder that good adults do exist, and that good adults raise good children. link and zelda are able to win in spite of the adults who refused to help them, but also BECAUSE of the adults who DID. It's a reinforcement of the core theme of oot--that childlike idea that the world SHOULD be good and fair and if it isn't, it should be changed until it is. The mothers of oot are examples of what the world COULD be, reminders that it is possible to grow up without losing hope or growing bitter, and they are examples of the next step for the children they've raised to change the word--to continue fighting even in the face of punishment, to refuse inaction, and to foster that same hope and persistence in the generations to come.
#one thing i've really been noticing this time around is the specific way in which navi's targeting works#because even though other 3d games have that targeting mechanic navi's targeting is noticeably different#in two ways. the first being that she specifically targets weak spots in enemies almost as if she is pointing them out to link#and the second being that she is capable of targeting things link himself doesn't see#whether it be invisible enemies or triggers that are out of his reach or scarecrow points or whatever#it's really reminiscent to me of the way you teach problem solving skills to a kid. you see them struggling with something and beginning to#get frustrated and you say 'hey let's look around. do you see any solutions?' and if they can't see the solution themself you might point#and say 'hey what's that?' just to get their attention on it and help facilitate that train of thought for them#because like in most other games targeting is sort of assumed to be link's own intuition in battle#and therefore it will usually allow you to focus on one enemy within a swarm of them but it won't explicitly light up the weak spot for you#navi does that for link because she's essentially the mother teaching her kid how to problem-solve.#and when she's taken away in the final battle link is able to fight anyway BECAUSE she put so much time and effort into raising him#that he no longer needs her to facilitate that problem-solving process. he already knows how to beat ganondorf#because he's done it with her before. and that's exactly the mother's role in her child's life#protect him and raise him as best you can so that when you can no longer be by his side he isn't afraid.#foster that sense of justice and encourage him to keep fighting to change the world even when it seems unchangeable.#god. ocarina of fucking time#zelda analysis#asks
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rawliverandgoronspice · 8 months
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Biggest pity in MM was that they never went through with including fisherfolk Ganondorf, Sheikh/Zelda and Impa.
YES that would have been so funny and/or so unsettling depending on how they would have went with it (and knowing Majora's Mask, it could have easily been both).
Could you imagine their reactions on the night of the Final Day, as the moon slowly collapses and they have to face their own demise? I am just sooo curious about what their interpretation would have been like here, all three of them. Would it go in complete opposites of what their OoT characters would have done, or would it parallel hidden aspects we never get another chance to see???
I mean. It's all speculation. But. Can you imagine.
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gensnix · 10 months
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Sigh....
I miss botw Zelda
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noirandchocolate · 3 months
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Me: *restarts Age of Calamity (on gf’s account so I don’t lose my first save)* Aw man I gotta wait so long to get My Best Guy and it’s weird not having all my combos.
Me: *finishes first mission* Oh right and I can’t even fuse weapons yet what the hellllllll everything I have is so weak I can’t believe I actually have to PLAY the GAME in order to PROGRESS through the GAME.
AoC: Unlike the first time you played, this time you have the DLC from the start! Here! Have some janky-looking armor aaaaaand!
AoC: A base power 36 Prototype Ancient Sword!
Me: Everything is going to be 0k.
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ganondoodle · 4 months
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some random ideas for the totk rewritten project
krog (korok) seeds
i think i found a way to include krog seeds even if i reintroduced bags for expanding your inventory- what if the krog seeds are redeemed for the amiibo sets and maybe a few new things? that way you are not forced to engage with krog puzzles if you are tired of them and its not essential either, you can choose what armor set you want instead of being "surpised" by the same link hat three times in a row for fighting your way through the depths (like i was lol)
considering im rewriting the krog forest to be like a minidungeon with a unique miniboss and boss AND you start the quest for restoring the master sword there i think that this is acceptable
what if one of the expensive rewards was a krog armor set that includes the mask from the botw DLC but adds two more pieces, its effect could be to turn invisible as the krogs are to most people; considering how they are not invisible to everyone it could still work with important NPCs still seeing you AND you could run through monster camps without them chasing you if you just want to get through without you attacking them- since its expensive you gotta gather alot of krog seeds to buy it meaning it wouldnt make encounters much easier bc you have to fight alot of monsters before being able to afford it anyway and the effect is removed once you attack an enemy .... or maybe once you are spotted you can stand still and the effect restores itself nhfkjdnkjfdk
food + storage
to raise the difficulty a little i thought about bringing bottles back, they are physical items this time with a limited number and are able to store medicine and soup that has no expiration date; personally i like cooking tho so i want to keep it, maybe with the effect of being a bit more limited in number and, while not spoiling completely, it loses some of its effectiveness over time
how you use them im not yet sure, either the same way in inventory (which i think i will go for since i dont want to change it that drastically and with the added balance of limitation i think that is still fine) or on some kind of item wheel you can set yourself like in skyward sword
there are bags you can find as bigger items that will expand your weapon, shield or bow inventory slots, perhaps a small bag gives you one and a big one two slots- it would be a bigger and different reward for exploring or quests and fills the spot for inventory expansion
theres a chest in links house (i thought maybe links house is still links but they built onto it so zelda has a place to stay as well, like a bigger/double house) that can hold armor sets if you dont want to keep carrying all of them around but dont want to sell them either
repairable weapons through zelda
weapons still break but are full weapons again, i found the excuse of them all being useless now through the cataclysm ... somehow for some reason a pretty blatant way for forcing you to fuse stuff bc its literally the only viable thing to do, but i like the idea of inventing new weapons with materials; to balance it out and give you an incentive to help out your friends i figured that at first weapons still break, but in each region is a smith that can teach zelda (who is your companion in this rewrite) how to repair weapons of a certain type (zora, spear, goron, two handed, rito, bows, gerudo, one handed-- perhaps it is a longer quest of idk .. bringing certain weapons to those smith or similar) which she can do anywhere outside combat;
how broken the weapon is determines how much extra material she may need to do it- im still working on it but i got the idea of the status of the weapon being symbolized in three stages, fine, damaged and broken; damaged is the one that needs less material to fix up, broken costs more- a broken one might still occupy an inventory slot but is unusable or very very bad damage wise, you can throw it away either manually or when you try to pick up a new one you can choose if you want to swap it out (just like they did with stuff from chests in totk .. idk why they didnt add that to in game weapons lying on the ground too) or choose to keep it and repair it once you are out of combat
arrow types
i dont like the menuing in totk for the arrows ... it was one of the most frustrating things to deal with (especialyl bc it sorted your inventory too??? when you used the sorting in the quick menu???) so i wanted to change that a little, havign to go into the quick menu everytime for each arrow i find tedious too, so;
there are more arrow types but they are craftable with arrows and materials, you can craft them in bulk out of combat (the typical types from botw -fire,eletric,ice,bombs- but then add those confusion ones, wind, the cloudy shroom thingy, poison .. perhaps a few more if i can think of more but not too mayn to not clutter it again)
enigma stones function
i wanted to change how enigma stones function somewhat, they dont "enhance" the ability of the champion/sage (i still wanna call them chmapions bc thats what they areeeee) it allows them to link an ability of theirs to link without the orginal champion having to be present or dead, the stones come in set of two each and function somewhat like a magic communication between the player and the champion, once you obtain the second piece its embedded into links shiekah arm prosthetic (also something of my rewrite) and allow him to call upon their ability at will through a second selection wheel
ranch ruins
the ranch ruins i wanted to be rebuild (bc thats cool and i thought restoration was a theme? lol) and maybe you help rebuild it proper and as thanks you can put your horses there to roam around all at once when not taken out to ride, not a big gameplay thing but a neat quest with a rebuilding thing of a building we havent seen in its prime and a neat addition of letting you see all your horsies at once :)
(totk rewritten project)
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Witness the moment Link’s life flashed before his eyes (and, let’s be honest, mine too😂)
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