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#and link wakes up 100 years later with no memories?
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after knowing the whole story of Breath of the Wild and Tears of the Kingdom, I still can't believe Nintendo really went for the Princess and the Knight trope
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duelistkingdom · 11 months
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listen it’s not about link being willing to die for her. that’s not what the “link fell first” headcanon is about. it’s about how he saw her tenacity, her passion, her drive. he saw her trying so hard to unlock the sealing power while her father berates her. yet she remains dedicated to her people, dedicated to those who gossip about her and treat her as a spectacle. sure, he’d die for her, that’s a given, that’s his job. but she’s more than his job. and she hates him so much and imo? that jealousy clouded everything for her. she couldn’t see it for love at all. but link’s emotions were clear to him: he loved her.
and my god, he loved her so much. he loved that she dedicated herself to her study. he overheard everything. heard how she spoke to purah and robbie. heard her friendhship with impa. never once speaking on it, holding his tongue because it’s what he’s supposed to do. he loves her so much, but his emotions don’t matter, duty matters. emotions don’t matter, so he holds all that love in his throat where it sticks and he chokes on it.
he literally loved her first. he always loved her. he doesn’t remember a time when he didn’t love her. it’s a love so deep in his bones that even when he wakes up 100 years later with no memories, she calls to him. link fell first, he fell hard, and his emotions don’t matter.
so zelda confess first. because his emotions don’t matter. but zelda disagrees. his emotions matter so much.
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newtsnaturethings · 1 year
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I had a funny botw zelink idea based on my tea thermos.
Okay
So for context; I got this thermos for snow camping up in the mountains. You have to have metal thermoses for snow camping cause plastic water bottles will freeze and then you have no water. To get water, you have to boil snow (and this takes literal hours for like…one pot of water). Also the snow we boiled for water had lots of pine and spruce needles in it, so everything we ate and drank tasted vaguely of VERY STRONG pine needle tea.
And my thermos still has this taste. I cannot get the taste of pine needles out of this thermos. Yes I’ve washed it. The taste is still there.
Anyways
Link and Zelda are at the Spring of Wisdom. And it’s snowy and cold af for the days they’re up there cause the high mountains are like that. Link has an enchanted water pouch and they have to do the snow boiling thing to get drinkable-and-not-frozen water, so all their water tastes like pine needle tea. Link and Zelda find this amusing; a little bright patch to joke about despite the overall vibes of this part of the journey.
(Also they are both in the full midst of like. I love you but I’m scared to tell you cause of all the pressure we are under etc).
Anyways so they get back down mountain. Shit goes down. Calamity happens, Zelda awakens her power, Shrine of Shrine of Resurrection and all that.
100 years later, Link wakes up, and in the chest of clothes there’s also the same water pouch he and Zelda used up in the mountains; there with his clothes to take on his journey.
Link starts his quest, gets the memories, and saves Zelda so she can obliterate the Calamity.
They reunite with a massive hug in the field, lots of tears and smiles and feelings are exchanged. When they finally start to make their way home it’s together.
Later that night, after they’ve made camp, Link gives Zelda some water from the pouch, and she remarks it still tastes like pine needles.
To which Link responds: that’s cause I’ve been PINING for you for over 100 years
Thank you I will see myself out.
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linked-history · 8 months
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So next from the poll was Hermit, though with a surprise cause I am including Age of Calamity into the AU cause why not Fuck with the timeline even further. So I do have the order labeled but from Left to Right we have Age of Calamity, Link from BotW flashbacks, Link waking up on the Plateau, BotW Link in a "Repaired" champion's Tunic, and Tears of the Kingdom/Final Look.
As usual I will be including more information below the cut.
During one of these trips away from the palace, when stopped near the Faron Woods, Link left the camp in the dead of night almost in a trance and returned early the next morning with the Master Sword in hand. From then on his time spent in the Palace Kitchens was over as he was trust into serious training and taught all forms of weaponry.
THE CALAMITY
Link spent much of his younger years within the palace after moving into the barracks with his father, following the deaths of his mother and younger sister when his village was raided by bandits. While he spent some time in the barracks watching his father and the other knights much of his time was spent helping in the kitchen, learning from an elder woman who worked in the kitchen Mihn. He was happy to use his knowledge when he travelled with his father and his troops whenever they left the palace barracks.
It was as the Sheikah were testing the newly excavated Guardians that Zelda was overseeing the knights progress, while also sating her curiosity regarding the Guardians that a stray shot heading towards the princess was deflected by Link and he was quickly appointed as her Guard by the king.
So Link ended up following Zelda, and being hated by the princess as she saw him as a reminder of her failure to unlock her powers, though even after he saved her from the Yiga, during one of her trips visiting Urbosa, she did not completely warm up to him. After that inccident she instead ignored his presence as he tailed her as she continued trying to unlock her powers.
It wasn't until the Calamity struck and Zelda saw just how far Link was willing to go to protect her that she understood just how harsh she was to the boy that had lost just as much as she did, if not more. She tasked the Sheikah traveling with her to transport Link to the Shrine so that he may heal from his injuries while she left to face the Calamity alone and ended up fighting a battle alone that lasted 100 years.
From there Link traveled to the Sheikah and was guided by Impa, gaining memories as he went that left him with mixed feelings towards his goal and the princess who in the end saved his life and has overseen the protection of Hyrule as he healed.
100 YEARS LATER
When Link first awoke on the plateau his memories were gone though, if he had been able to at the time, would explain that the time he spent healing had almost felt like a dream. While on the Plateau he was guided and taught by an Elder male who inhabited the region, who was later revealed to be the King. After activating the towers and completing the shrines on the plateau Link watched as a shadowing mist seemed to almost glide through the air around the broken palace before being pushed back by a light of similar form.
During his journey he worked to free the divine beasts and was forced to face the corrupted remains of those he once called friends 100 years ago as well as defeat the Blights that had killed them. In between Divine Beasts he traveled, retrieved the Master Sword from its resting place and helped the remaining inhabitants of Hyrule who had begun to thrive once again during last 100 years.
After defeating the Calamity his mixed feelings towards Zelda returned, while deep down the task of protecting her arose he memories of her treatment of him until the end, kept from from doing more than escort her to Kakariko and then his home in Hateno that he gifted to her as his last act as her knight before leaving and deciding to continue traveling and helping around Hyrule.
Upon the individual reawakening Zelda was attacked, Link's muscle memory making him move with little thought where he recieved damage to his arm, while the cave system collapsed beneath them and Zelda disappeared in a spark of light. Link met the ghost of Rauru, a past King of the lost Zonai race, and was given direction on how to navigate the new sky islands before he was able to return to the surface with the task of finding Zelda who was still missing and had taken the remains of the Master sword with her to the past, where Rauru explained she was located.
THE UPHEAVAL
With some time away from Zelda following the Calamity's defeat Link found Zelda in one of the new growing settlements close to the palace where he agreed to accompany her into the Palace to explore the lower cave system left by the Calamity under the Palace. While exploring they uncovered mysterious records of an unknown time and age and those who inhabited it. At the deepest part of the cave system they uncovered the remains of an individual left to rot beneath the Palace.
After helping the regions around Hyrule with phenomenon plaguing their areas and retrieving the Master Sword from the light Dragon, Link was able to defeat the remains of the corruption below the palace and the monster that it became, gaining help from the spirits of Rauru and his wife Sonia, who were able to assist in returning Zelda to their time, though she did not return as she once was, she was changed from the events she lived through and her memory of any of the events was broken or hazy at best.
This Zelda understood the mistake of her "alternate" self and repaired the broken connection with Link and was able to lead her people to victory with her knowledge of what the Calamity would use against them, leading to the destruction and repurposing of the Guardians, removing a weapon from the playing field that would've been used against them in the end.
AGE OF CALAMITY
A break in the timeline from the meddling of the Goddesses and the blood and power within Zelda when she awakened her powers. Hyrule was given a second chance against the Calamity as time was reversed a month before the Calamity's attack. As it was Zelda's power that broke the timeline she awoke in this time with knowledge of the Calamity's attack and it was viewed as a prophecy brought on by her divine blood.
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manias-wordcount · 1 year
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Great! So you are open for request!!
Um can I request a legend of zelda (botw one)
With Impa! x knight female reader (who's link's older sister) and in the battle of calamity impa thought that her s/o (they were dating) had died with the other champion because the reader were assigned to help mipha and thought the readed drowned but instead had a fairy friend to help to revive s/o from the gift the princess had given her.
So when link wakes up 100 yrs later the female night also wakes up with no memory and so when link and accidentally bumped into eachother to find the same location they run into impa who was absolutely stunned to see link and of course her lover alive and well.
But since the age gap the s/o just accepts the thought how they can never be together but tends to help around the village and help link to save hyrule...sorry if that's too long (the point I want it to be kinda angst seeing that they can never be in the same relationship so they both have to move on with their tragic ending.. if you want to add ib some flashbacks from the past with young impa and all that's fine just olease make it angst
A Different Time (Impa x Reader)
𝗔/𝗡: 𝗶 𝗵𝗼𝗽𝗲 𝘁𝗵𝗶𝘀 𝗶𝘀 𝗮𝗻𝗴𝘀𝘁𝘆 𝗲𝗻𝗼𝘂𝗴𝗵 𝗳𝗼𝗿 𝘆𝗮 𝗪𝗛𝗔𝗛𝗔𝗛𝗔𝗛𝗔𝗛𝗔 𝗲𝗻𝗷𝗼𝘆 𝘁𝗲𝗲𝗵𝗲𝗲 :]
𝙒𝙖𝙣𝙩 𝙩𝙤 𝙧𝙚𝙖𝙙 𝙢𝙤𝙧𝙚? ⇒ 𝙈𝙖𝙨𝙩𝙚𝙧𝙡𝙞𝙨𝙩
𝙟𝙤𝙞𝙣 𝙢𝙮 𝙙𝙞𝙨𝙘𝙤𝙧𝙙 𝙨𝙚𝙧𝙫𝙚𝙧?
𝙗𝙪𝙮 𝙢𝙚 𝙖 𝙘𝙤𝙛𝙛𝙚𝙚?
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The way she holds your hand brings back terrifying feelings of love and happiness. And what makes it so terrifying is the fact that you know now they belong to a different time.
A much, much, much different time.
“When will you be setting out again?” Impa’s quiet voice does very little to break the still silence between the two of you, but it has you turning your eyes to look at her figure right beside you anyways. But no matter how many times you pray to goddesses you only know by name, the image of the woman everyone said you had fallen head over heels for does not sit in the old lady’s place. And she never will. “I heard the weather tomorrow will be dreary. Only the early morning will be spared by the rain.”
“Ah,” You hum, making a thoughtful sound at the newly presented information. “It depends if I could get Link to wake up on time. You know how he sleeps whenever we manage to score a real bed for the night. Though I suppose I’m not much better!”
You end your joking jab you and your brother with a light laugh. One that Impa shares with you, light and gentle. But once again, you’re haunted by this feeling of familiarity. That you had heard this sound thousands and thousands of times before. But you know you haven’t heard it as much as your heart tells you. Not the laugh that exists as it does now. A different one. One that belongs to a much, much, much different time.
A time you wish nothing more than to have the chance to go back to. 
It’s a constant desire. A burning one. And it comes out on nights like this. Nights where you and your brother visit Kakariko village to restock and regroup. In between restful periods of sleep on soft cots inside of warm inns, you and Link find yourself helping out around the village. Every you’re feeding animals, or tending to gardens, or fixing furniture, or fetching items. The Sheikah work you long, and they work you hard, but you don’t mind. You never do. They’ve shown you such kindness and such support throughout the early days of your journey. They’ve helped your brother navigate a land that feels oh-so foreign after 100 years of sleep. They’ve helped you find a reason to keep fighting. To keep protecting. They’ve even helped you and Link regain some of your memories. But in some ways, you wish they hadn’t even tried at all.
On nights like this, you climb up on the roof of Impa’s house. It used to take very little thought. Very little concentration. It seemed like something innate. Something that was almost second nature to you the first time you climbed her roof. You could pick out the strongest parts and avoid the weakest ones like it was nothing. You could do it all so with one hand as a torch occupied the other. And you could do it like magic.
 When you were just in training- years and years and years before knighthood- you remember just how skilled you were at climbing. Even though your memories are scarce, you like to imagine that there were some nights when you were young and didn’t have the weight of the world upon your shoulders, you would sneak out of your barracks and scale every single obstacle in your way just for a night out with your friends. You like to think Impa was one of those people you spent those nights with.
But everything changed when Impa caught you climbing her roof one night. You came apologetically- promising that you didn’t mean her any harm and that you won’t ever do it again. She asked you what you were doing up there, and so you told her the truth: you loved the view of the sky from her rooftop. You love how the moonlight hits it just right and how the stars seem to tinkle the best at that angle in this part of the kingdom. But most of all? You tell her how you know you must have missed the sky, and the moon and all its stars when you were trapped underground, sleeping for a hundred years.
So Impa asked you to take her with you the next time you climbed her roof. And when you asked her why, she said the answer was simple.
“Because I missed you too.”
Now, every time you climb her roof, you continue to do so with one hand. But this time, the torch sits in your mouth, clenched between your teeth as your other hand reaches behind you and secures the small, old lady on your back. You try not to think about the sudden flashbacks you get in the moments like this. Memories that try to bubble their way up your throat into your mind whenever you perform an action a little too close to the past. You try not to think about how you know you used to do this for Impa- the Impa you knew. But the one on your back is much smaller. Much lighter. 
She belongs to a much different time. It’s not one that you belong to too. Even so…
…it was still you who began to hold her hand every night after that.
It happens only when you both settled onto the roof and began to look up. You’ll breathe in the air of the night, and all it has to offer. You’ll hear the sounds of nature around you’ll drown yourself in their serenity. And then you’ll grab her hand. A light grip. A loose one even. As if you’re prepared to let her slip away. You’ve never once looked at her hands when you did this. Just like you never once looked at her face and hope for a reaction either. Just like she never once did the same. You just let her hand exist in yours.
And you try not to tell yourself that they’re still in the hands of the woman you fell in love with. The powerful girl in your snippets of memories. The beautiful woman that exists in your fleeting flashbacks. Because even if they do- even if it’s the exact person, the exact Impa, you fell in love with- it will never be the same. Because your Impa belonged to a much different time. A time that was robbed of you. A time that you long for. A time you should have cherished more.
And a time that you will never be able to return to. Never.
“Oh, yes… I remember quite a bit about you and your brother's sleeping habits when we were growing up.”
No matter how many times you sit underneath the moon and cry.
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link-eats-rocks · 8 months
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100 Years Later
100 years. 100 years of work.
Of battle.
Of exhaustion.
Of grief.
But Zelda had never faltered. Thoughts of Link replayed on a never-ending loop in her mind.
She thought of that first night they'd spoken when she first heard his soft, boyish voice, telling her there was no need to apologize. Of course, she'd apologized anyway.
Or their second conversation, where she complimented his cooking, watched his eyes light up, drew him out with questions about his recipes, and listened with rapt attention as he showed her a part of himself that seemed as precious and rare as a dragon scale.
After that icebreaker, each conversation got more personal. He dropped his guard with her. He bore his soul to the only person who could understand having the weight of the world on your shoulders.
And the next thing Zelda knew, in the very final days before The Calamity, she had her first taste of happiness.
She'd held Link in her arms. His big eyes had been fixed on her as she stroked his hair and he gradually sunk from her shoulder to her lap. He'd fought sleep, staring up at her as his eyelids slowly fell shut. The feeling of his soft, silky hair between her fingers and his weight against her, the steady rise and fall of deep breaths as he slept. The delicious ache in her chest had been so overwhelming that Zelda could feel it still, throughout her years of fighting.
She had to hold him in her arms again, and not like the last time. She needed him safe and happy. She needed to regain that sense that she was giving him peace. And so the years were long, but her hope was as bright as the light she was embodying.
When Ganon was gone, and she stood in Hyrule Field, those hundred years felt like nothing but a bad dream, already fading from her memory as she returned to the waking world.
She smiled, amused with herself, not quite convinced she was really here, and her Link was standing before her. She'd had 100 years to think of what she'd say to him first. And yet, with his eyes upon her, Zelda was at a loss for words.
Link looked tired. He was ruffled from battle, but he didn't look to be wounded beyond a few shallow cuts, bruises, and scrapes. His eyes were tired, too; she couldn't read them.
"May I ask..." She took a step towards him. "Do you really remember me?"
He closed the distance and clinched and unclinched his fists as he held her gaze. "You're all I remember."
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faroreskiss · 8 months
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Resurrection Gone Wrong Read on Ao3
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Summary: What if the price of a 100 years of Slumber of Restoration was more than just his memories? A couple of short fics about what would happen if Link's resurrection took more of a twisted turn. A/N: Just had to get it out of my brain, just a few chapters and I'll be done, I promise.
Chapter 1 - Parched
"Although the Slumber of Restoration will certainly deprive him of his memories, please trust me when I say that he will arrive before you yet again," the maiden spoke affectionately to the now brittled sword, almost in a state of decay.
"If I may be so bold, what is it that you are planning to do next, Princess?" the Great Deku Tree inquired, observing the exchange between the sword and the maiden.
"The Master Sword, I heard it speak to me. It seems that my role is unfinished. There is still something I must do," she replied to him.
"I sense there is great strength in your dedication," the Deku Tree paused as he replied. "May your readiness match the challenges that lie ahead, no matter the outcomes that may unfurl as a result of your choices..."
This caused Zelda to purse her lips for a fleeting moment. Yet, what alternative did she possess, apart from making an attempt to revive her champion? She was already torn about it… But if there is even a slight chance that he could come back… It would be worth it.
Wouldn’t it? Would he hate her for it? She decided to not think about that now. Instead she started with, "Great Deku Tree, I ask of you, when he returns, can you please relay this message, tell him I–"
“Now then, words intended for him would sound much better in the tones of your voice, don’t you think?” The ancient tree interjected.
“Yes," said Zelda, as she bittersweetly smiled and placed the Master Sword back on its pedestal once again.
100 years later
A feeling, a hue of light appeared in his vision, so bright yet gentle. A voice accompanied it, though he could not make out what it was trying to say.
“...”
“...k”
"Link."
Did he know the voice? It was so familiar, yet so foreign… So warm, yet so far away. It was speaking to him. Urging him to… do something, coaxing him to take action. Link? That was his name. At least he believed it was.
“Open your eyes…”
“Wake up, Link.”
As he started to lift his eyelids, everything was blurry at first. Then, he had the sensation of floating in some type of liquid, slowly leaving him. Finally opening his eyes, he saw the ornate roof, and the overall blue hue around his vision cleared. He tried wiggling his toes, fingers, and slowly rose up from wherever he was laying down. It was really cold, yet it did not startle him one bit, for some reason. Just his throat felt a bit dry…
Where was this place? He was also familiar with the structure, yet… His body felt a bit off. It felt strong, too strong for someone who just woke up from what felt like a long slumber. No grogginess at all. He composed himself and got out of the “bed” he had been in and took a look at it. 
That’s when an overwhelming sensation came over him again, forming like a knot in his throat. Dry, so dry… He was so thirsty… parched, exceedingly. He took a deep breath, which made it even worse initially, but at least helped him calm down. He stretched his limbs, they felt sturdy. As he turned and walked around, he saw a pedestal with some type of device on it, reacting to him as he went near. He was startled for a moment.
“That is a Sheikah Slate, take it. It will help guide you after your long slumber.”
That, that voice again. He thought he knew the voice now, but any memory he had was so hazy, as if covered with an extremely thick fog that prevented him from being able to identify it. His thirst was not helping either. He noticed a wooden door opening now, right after he took the device. Behind the door were a set of clothes in a chest, along with five bottles of water and some… red potions? He wasn’t sure. He gulped down the water immediately. When he wasn’t satisfied, he finished another bottle. And then another one. In the end, he drank all of them.
But he was still thirsty. He groaned. His dry throat was throbbing with thirst. He was still able to function, but the sensation wasn’t getting any better. Giving up for now, as it was still manageable to an extent, he wore the clothes he found, took the ‘potions’, and made his way outside, as he heard the voice again.
“Link, you are the light, our light. You must shine upon Hyrule once again. Now go…”
The voice continued, with a bittersweet tone. “…and I’m sorry”
As the doors creaked open before him, the sunlight washed over his body, slowly warming him up. He stepped toward the cliff's edge, a bit too fast for his comfort, a panoramic view laid out before his eyes. His homeland stretched beneath him, no doubt about it – he was in Hyrule, he remembered that much. But something was different, something he couldn't quite put his finger on.
The scene unfolded like a painting of extraordinary detail. Colors popped, sharper than they had any right to be. The leaves on trees danced with a kind of intensity, their whispers reaching his ears like secrets carried by the wind. The very ground beneath his feet felt alive, thrumming with a rhythm that resonated through him. Birds serenaded him from afar, their songs hitting his ears with crystal clarity, each note a distinct brushstroke in the canvas of sound. Was it always like this? Was everything always this sharp? He wasn’t sure.
He took another breath. His damned throat. It was making itself known again. Why was he still thirsty? He felt, dare he say, amazing in every other way, at least physically.
As he grabbed the Slate again, wanting to at least take a look at it once more, he initially saw and was able to study his blurred reflection on the black screen, a split second before it lit up. He looked… ordinary?
He fiddled around with the Slate a bit, discovering its capability of acting as an adventurer’s bag. Neat. But then he noticed his hands holding it, and then his arms. His memories were a haze, but he was certain his complexion wasn't meant to be so pale, his hands so devoid of their usual hue, looking like white porcelain with subtle cracks on it.
“What the hell is going on…” he muttered to himself, only to realize that the air passing through his throat was just making the bad feeling worse.
For a moment, it made sense. Maybe he was just sick after all? That wouldn’t explain how he was feeling almost amazing in every other way, but the combination of pale skin and a burning throat? Surely, he could very well be sick. He took that red potion out of his inventory, for some reason instinctively expecting a grimacing bitter, vile taste. As he popped the cork open, however, an almost sweet, delicious smell wafted out of it, making the ache in his throat even worse.
Huh?
He hesitantly brought it to his lips, unable to stop himself from savoring the taste. He twirled his tongue as the contents of the bottle swished in his mouth and slowly made its way down his throat, creating a soothing sensation. It was… delicious. With a sigh of relief, he thought to himself that he must have been a bit ill after all. He supposedly slept a long time, didn’t he?
The burning feeling in his throat was not gone, but it was reduced enough to not distract him as much anymore. That's when he noticed a small fire and an old man near it. Deciding to investigate, he made his way toward the fire.
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chayannecraft · 5 months
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COUGHS. ok I’m going more into detail about the qsmp “botw” eggs au because I have too much free time right now ^^
FYI TO ANY ZELDA FANS I TORE THE WORLDBUILDING APART LIKE A FERAL HOG SO ERM. SORRY IN ADVANCE. THIS IS YOUR WARNING
The worldbuilding is kind of wonky BUT basically there are several different kingdoms based on the qsmp language difference who have allied together in the face of Ganon’s impending Calamity (which is the code for now) and also the Antarctic Empire, which has been somewhat iffy on the alliance for reasons explained later. They’re all blessed by different gods. Everybody is living long time. Unless.
The Antarctic empire has been iffy on the alliance because everybody’s sending their kids into Ganon/The Code’s sight and like. Nobody WANTS to do that but destiny is a little bitch and they can’t quite fight with it considering everything will go to hell if they lose. But Philza is not the happiest camper about it which is kind of a problem since the Antarctic Empire HAS the Master Sword!!
Enter Chayanne as Link in this role, Prince of the Antarctic Empire who is also, because destiny loves being funny, The Chosen Hero. He overhears the conflict and is like huh. Hm. That’s. A lot of stuff happening. But then he hears the world is going to end and listen, he knows if Phil finds out he’s the hero he is NOT getting sent out but also like. Everybody is in danger. The entire world. His family, which is his world. His sister.
He’s like you know what it is better to ask for forgiveness than permission <3 and runs away from the empire with the Master Sword towards the allied kingdoms before the world actually starts ending. The whole time he’s like it’s going to be so ok. We stop Ganon/The Code and I can come back and apologize to my dad ^^!!! (foreshadowing wooooo)
Juanaflippa, Tilín, Bobby, and Trump are the four chosen champions for the divine beasts because. um. well you know how this story ends </3
Pomme is Zelda because I need more Pomme and Chayanne content. And if I have to tend to these crops myself I will. I stg.
After Chayanne gets massively humbled by Ganon and then wakes up 100 years later he’s lost all of his memory. The more recent the memories are, the easier it is to regain them. Yeah I’m saying he forgot The Antarctic Empire and Philza and he’s only just getting vague whispers by the time tears of the kingdom rolls around. S. Sorry. Which is also coincidentally when Philza decides it’s time to have a normal civil discussion with everybody else about where his kid is haha
More random information I couldn’t fit into the vague summary given:
- The Antarctic Empire consists of Philza, Technoblade, Wilbur, Tallulah, and Chayanne
- Missa is here!! He helps Chayanne adjust after reaching the rest of the kingdoms and becomes a father figure to him in Phil’s absence. He even gives him a matching skull mask that’s enchanted to change his eye + hair color to hide better in public. This also has the bonus of making him look exactly like his kid lol
- Pomme, despite being the Zelda role, can beat Chayanne’s ass in a fight.
- Pomme and Chayanne walk around carrying the guilt of a thousand suns on their backs from all the shit that has been happening and I could talk about them for ages but I would need another post just know they make me physically ill
- Pomme is the protagonist in totk instead of Chayanne
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azuresage · 5 months
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Theorycrafting a DLC Expansion for AoC that explains how TotK's setup works on its timeline split (updated)
This idea is still cooking in my brain so I said let's ball and wrote out the plot and story chapters too and made some tweaks to what I'd already written. TotK does not contradict AoC, they can still work together. Here's how I would see that happen.
TotK main story spoilers under the cut
Thanks to TotK, we know that Ganondorf's seal broke because of the Great Calamity of 100 years ago, not BotW's present day story. Which means the Great Calamity of AoC should still weaken his seal like on the main branch of the timeline, however this time we're on a new branch and 106 years later there won't be a hero and princess combo to save the day anymore when Ganondorf wakes up. So you would think that doesn't fit with TotK, right? UNLESS...
... Unless we consider events that are unique to AoC's timeline, as well. First we should establish what we know about AoC's timeline split. We know that Terrako had to have gone back in time pretty far comparatively, because Link didn't yet have the Master Sword and hadn't yet met Zelda and Daruk the ways BotW described they did. The very start of AoC must happen much earlier on than the earliest point we ever see in BotW's memories. Knowing that, it makes sense why things happen so much differently than the history BotW's memories painted. We can assume there were so many more monsters that massive-scale battles the likes of which were unheard of in BotW's history became necessary because Astor and Harbinger Ganon were going around creating more monsters for the purpose of expediting the Calamity's revival. We never hear of Astor in BotW's history, because Harbinger Ganon wasn't around to choose him. So because of these two mucking things around, the Calamity's revival actually happened earlier than it did in BotW's history. This is important information for later.
So we know that because this is a timeline split that occurs just before the events of BotW's 100-year history, the setups of TotK's history still apply. On the main timeline, it took 106 years for Ganondorf to wake up after the Great Calamity weakened his seal. On the split timeline, the Calamity was averted, but the damage was still done, and the battle dragged on longer and had Astor and Harbinger doing things that never happened in BotW's history. Most notable of these is fully reviving this timeline split's Calamity Ganon, which we know was done by Harbinger Ganon absorbing Astor and assumedly merging with the Calamity Ganon that was already present in this timeline. We know they had to become one at some point because when they defeat him, Calamity Ganon is gone and the Calamity is over. So he did in fact fully revive, something he didn't get the chance to do in BotW's history because Zelda stepped up to seal him away for 100 years while he was still a cloud of malice. Because of this major difference, and because of the connection between Calamity Ganon and Ganondorf, I think it's fair to propose that this split timeline's Ganondorf can wake up after a similar timeskip as seen between BotW and TotK. Meaning, we can still do a "6 years later" after AoC's ending for this and it would still make sense. TotK's prologue can still commence as it did on the main timeline.
So how could this work here? We can't send AoC's Zelda back in time because even in this timeline the Light Dragon should still exist. As a matter of fact, on this timeline we'd end up with two Zeldas and two Master Swords. Kinda awkward, huh? Here's how I think we can make that a little less awkward...
Gloom starts seeping out as it did in TotK. Link and Zelda go under the castle to investigate as they did in TotK, BUT this time they have Terrako with them. That will be the key that changes how this goes. Link still gets his Master Sword and his arm messed up, but Terrako is the one to intervene and prevent Zelda from getting yeeted back to the past by her sacred stone. Call it plot magic or triforce magic or whatever you want. Instead he yeets her up to the Great Sky Island while Rauru does the same to Link as in TotK. Upheaval still happens. However this time we can't really have several weeks or months pass from this point to when Link wakes up, yeah? So instead of starting the Great Sky Island chapter as Link, you would start it as Zelda and Terrako as Rauru guides them across the island to find Link, to parallel TotK. Fighting through a Warriors map full of Soldier Constructs with Link as the end goal. He would hold on to the Decayed Master Sword and the Master Sword weapon itself would become unavailable to use in-game for a while. Zelda would gain the Purah Pad as a 4th tier of her Sheikah Slate weapon. This is where we can diverge to make a Warriors-themed story, and this would be the start of Chapter 8 in AoC.
Now, for here, we can mirror the story progress from the early chapters of AoC. The Great Sky Island can be CH8M1, and then we can go to CH8M2 on the surface and use an adjusted map of North Hyrule Field and Castle Town that we see in "All Hyrule, United"; adjusted to account for the changes in TotK like fallen blocks and Lookout Landing, which was created to research the gloom and then repurposed into a base to search for Link and Zelda after they went missing. Link and Zelda evacuate the town and reunite with King Rhoam who is still alive on this split. Also, have King Rauru's ghost accompany them as a new playable character instead of vanishing. Just like in TotK, most of the Sheikah tech has vanished except for the stuff Robbie and Purah are creating, so now Lookout Landing is the new home base on the map screen and title screen instead of the Sheikah Tower.
Next we can do Chapter 9 and have it mirror Chapter 2. There can be four missions in this chapter, each revisiting the Champions and dealing with the sudden changes to their towns. So rather than recruiting them like in CH2, instead we're helping them defend their homes on adjusted maps. After this, we can move to Chapter 10. After the towns are relatively safe, the Champions reconvene at Lookout Landing and try to figure out what's going on. In doing so, Puppet Zelda is sighted heading into the Hyrule Field Chasm. CH10M1 takes place at the Great Abandoned Central Mine, and the now-friendly Yiga help track her down and expose her. Puppet Zelda and Phantom Ganon become a boss here. After this, I would have Mineru make her presence in the Purah Pad known and lead the group to their next objective; the Construct Factory and Spirit Temple. This would be CH10M2 and is how you would recruit Mineru's Construct as a new playable character.
Now it's time for Chapter 11. What I would have happen here is another four missions on brand new maps, each involving the four new dungeons and include the bosses from TotK. Mineru and Rauru lead each of the Champions back to their homes and into these dungeons. The Champions now become the Sages of this era and get a new outfit that includes their Secret Stones and a 4th weapon tier that's their Champion Weapon again but with their Secret Stone symbols superimposed behind them. Revali is a bit iffy here because he's not outright stated to have family ties to Teba and Tulin, but Revali's Gale and Tulin's Power of Wind being almost exactly the same thing seems to suggest some kind of blood connection.
Now that the Champions have upgraded into Sages, it's time for Chapter 12. Now Mineru explains what should have happened to the Zelda and the Master Sword from the main timeline. They go back to Korok Forest for CH12M1 to speak with the Great Deku Tree and free him from a Phantom Ganon. The Deku Tree is able to make sense of Mineru's story and explains that there should be a second Zelda and Master Sword in this timeline, and just like he does for Link in TotK, he helps the party find them. This brings us to CH12M2, back on the Great Sky Island fighting off hordes of monsters and Phantom Ganons to get to the Light Dragon. A more powerful Puppet Zelda is the boss of this mission, and after defeating her, Rauru discovers that the ghost of Sonia has been with this Zelda all along. Just like at the end of TotK, Rauru and Sonia's ghosts use an extremely powerful version of recall channeled through the Sacred Stone Zelda had kept, and return the Light Dragon to her previous form. This second Zelda becomes as separate new playable character that can be referred to in-game as Sage of Time, with her Secret Stone as her weapon type. Link will also get the second Master Sword, and after another powerful recall, the first Master Sword is restored, as well. Link dual wields them both as a new weapon type, and the old Master Sword and Hylian Shield from the base game becomes accessible again, too.
Sage of Time is able to realize that this is a timeline divergence and understands there should be another version of her that gets the Master Sword to the Link that she knew from her own timeline, and decides to stay here and help. Sonia ghost becomes another new playable character along with her, and from here we dive into Chapter 13, the final chapter of the expansion. CH13M1 will take place at Hyrule Castle, adjusted to account for the new split levels. This can work like the Lanayru Road map from Guardian of Remembrance where there were two separated battlefields with different things happening on them in the same scenario. The castle was suddenly overtaken by monsters and they must reclaim it. Mummy Ganondorf appears in the Sanctum as the boss of this mission. Our heroes are in trouble against him, and so Terrako does one last yoink from the future and calls Sidon, Yunobo, Riju, and Tulin from the future, post-TotK this time, in their full Sage power for one last hurrah on this timeline. Each of them gets a new outfit to make their appearance match their TotK designs while Tulin is introduced as playable. They get the Champion Weapons as new weapon types for each of them with new movesets, and to differentiate from the other Champion Weapons, we can give them that sparkle effect that pristine weapons you find in the Depths in TotK have. From here, we move into CH13M2, the final battle, in the deepest part of the Depths. This will be a highly expanded version of the War in the Depths of Hyrule phase of TotK's final battle, leading up to rehydrated Ganondorf as the final boss. Demon King Ganondorf gets to be a phase change, and so does Demon Dragon with a brand new exclusive arena in the sky for this fight, like the Blights got in AoC.
After Demon Dragon is defeated, the Future Sages return home to their timeline and the ghosts of Rauru, Sonia, and Mineru can now all pass on in peace. Sage of Time stays in this timeline in a bittersweet realization that she isn't able to return to her original timeline because there's already another version of her there. This timeline split now has two Master Swords for good. The heroes have a moment like the true ending of TotK where they all vow to continue to defend Hyrule.
Now that we've covered the story for this expansion, we need to move on to the game mechanics. I said before that Link's arm would still get jacked up so he'd still get Rauru's arm here. So how I would introduce the hand powers into AoC's format, without interrupting the runes, is I would put them on the same trigger button as the runes, but on the d-pad so that the runes can still be used on the face buttons. Similarly, we can select a few choice zonai devices to put on the other trigger with the magic rods and apples, doing the same thing. We could then incorporate these new abilities into environmental and combat mechanics, with Terrako sharing them between all the characters like he does with the runes. Rune counters and abilities still function the same as in the base game thanks to Terrako beefing up the Purah Pad.
Ascend is easy. It would still work the same way as in TotK, but it would see the most use on new maps with more verticality. Would also be good to use it on Battle Taluses like in TotK. Recall would also work the same way as in TotK; use it to reflect non-metal projectiles and also as an environmental gimmick like when enemies try rolling spike balls at you. Fuse could be used on zonai devices laying around, which I would have sprinkled throughout the maps as a new environmental thing you can do. Stick something to your weapon for a quick effect. For example, use Fuse on Flame/Frost/Shock Emitters to add a brief elemental effect to your attacks, and Fuse a Beam Emitter to shoot a beam whenever you guard for a short time. And Ultrahand would basically function as Autobuild to snap some of these environmental zonai devices together into a preset construction that will either attack enemies or allow you to traverse gaps in the map i.e. flinging yourself across a gap between sky islands, similar to how the little paraglider bits in AoC were. You would also be able to collect zonai capsules as a drop item, which then can be used on the R trigger where the magic rods are, but only certain ones, like maybe the Rocket and Time Bombs and Springs and Waterspouts.
As for the map screen, do what TotK did and make it possible to tab between the Sky and the Depths to access more points of interest. Add all the new points in the Zonai green color so they don't get lost among all the old Sheikah blues. This will give plenty of space for more stuff without overcrowding the already-pretty-full map we currently have in AoC. Also, we can make Ganondorf a new playable character (Demon King form costume included) through some postgame missions. All characters would get upgraded abilities and new moves and increased level cap, as well. And naturally, Link will get access to all the new armors introduced in TotK (including the version of the Hylian Hood with the hood down) as well as new weapons that fit in his types. Zelda will also get her starting outfit as a costume while Sage of Time gets the Zonai dress.
I want this to be DLC instead of a second game because I think the nature of AoC makes it much easier to just pick it back up and continue on, and I wanna keep all my upgraded weapons and stuff (and I don't wanna buy yet another full priced game lol). I just think it makes more sense to do it as an expansion instead of a sequel. Now, would they actually make an expansion for a 3-year-old game like that? Unlikely. I would just prefer it if they did. Like I said, I'm not saying that they're going to do this; just that if they did it at all, this is how I want it to happen. The only snag with that, though, is that AoC also sort of sets up for TotK with the Future Champions and the DLC which first introduced Tulin as having Power of Wind. I believe that the current play order to best experience the story of these three games is BotW > AoC > TotK. So this DLC expansion would then make that BotW > up through Guardian of Remembrance of AoC > TotK > the expansion of AoC. That's kinda awkward. Even so, I'd still prefer it as DLC... For one final wrinkle, I'm gonna go for the low hanging fruit and say this expansion should be named Age of Upheaval.
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hyde-nseek · 8 months
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Breath of the Wild Thoughts
A completely pointless essay.
I was first introduced to the Zelda series with Breath of the Wild, and that comes with some good and bad things. The biggest downside I've seen from this is that I didn't understand what the characters of Zelda and Link used to be.
Since playing BotW, I have played parts of the other games, including all of Twilight Princess and Skyward Sword. They've become some of my favorite games to play.
But now that I've had the experience of older games, I realized something about Breath of the Wild, specifically the memories.
Link and Zelda are different before the Calamity. They don't match up with past incarnations.
For a while, I couldn't point out why exactly they were different, but now I have the answer. Link and Zelda didn't know who they were supposed to be in the prophecy. It was only after the Calamity that they understood what their roles were.
Pre-Calamity, Link is a royal knight, something that he never was before. To add to that, he was Zelda's bodyguard.
Canonically, that was a lot of stress for him. That's why he was silent and expressionless: he was too worried that he'd say something wrong or act contrary to his position.
To be fair, the only difference between this Link and the Hero of Hyrule we all know and love is how many people are looking at him. The responsibilities and goals stay the same: protect Zelda and save Hyrule.
The problem is that Link didn't have any freedom in doing that. He was given a specific task but told that he had to do it in a specific way by everyone he met, and it wasn't in the way he was comfortable with.
Essentially, he was doomed to fail.
Now let's talk about Zelda, the princess who didn't know what she wanted to be when she grew up.
I like how they portray Zelda in the memories. She is caught up in three different ideas of who she is. On one hand, she has a passion for research in Sheikah technology, and takes any opportunity to look into it, even if it gets her in trouble. On the other hand, she is trying to be the servant of the Goddess that Hyrule needs.
What I find interesting is that she fails to do the one thing that she knows she needs to do. She spends days worth of time trying to unlock powers everyone says is inside of her.
But they only come out when there is no pressure left.
Similar to Link, she can only function to her whole capacity when she's free to do it in her own way.
The Calamity, in a weird and backwards way, opened Zelda and Link to be who they were always supposed to be. Link was more heroic when there wasn't a plan or an expectation. Zelda was more powerful when she already failed and the expectations were gone.
In a sense they were free to do what they wanted. They were in the wild for the first time when the Calamity hit.
That first breath of the wild was what awakened Zelda's powers. She finally could be who she needed to be, and feel good about herself.
As for Link, he always had a little bit of wild in him, but it was suppressed when he was appointed a knight. When he wakes up 100 years later, he doesn't have those same expectations. He's as wild as ever burning the countryside and making seal puns. And that's what saves Hyrule.
I would also like to point out that Link is the most rigid when he is talking with Impa, the only person who has expectations of him.
And it is at this point into my essay when I realized that I was only stating the obvious. And it could have been summed up into one sentence.
Like the silent princess, Link and Zelda were only able to thrive in the wild.
So.... Yeah.
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linksthoughtbrambles · 6 months
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✨⭐️⭐️⭐️⭐️✨
Now tell me your secrets lmao
-Obsidiangst
First of all, thanks for the ask! 😃
Now, you're getting something I've been itching to talk about for my BotW longfic but that I've only just barely been able to lay some small clues for in the fic itself. (It's not a spoiler though).
In the beginning of Link's Thought Brambles, Link picks up the slate thinking to take a picture of Zelda with it, and the moment he does the slate begins to record his thoughts (it's the Adventure Log feature but without the software update it gets later in BotW, so basically it's beta and it's a shitty version of the software - totally unfiltered).
In the fic, Zelda can't figure out why it does this for Link, and not her. After all, she'd been using it long before Link, and Purah had before then. Why didn't it ever read their thoughts?! And how had Link turned the feature on?
The whole idea for the fic came from this headcanon of mine: just as the shrines were created in order to empower the hero during the next Calamity, the slate was created in order to allow the hero to access them and to use the Sheikah Towers - in other words, the slate was specifically designed for use by Link. Therefore, its features only fully activate when he is the user.
Stuff in my head that goes along with this:
They based the slate's connection to Link on the Master Sword's connection to the previous Link 10,000 years ago. They didn't fully understand it, but they were able to mimic it enough to make it functional. So just like Fi can listen to Link's thoughts, the slate can. However, there's no spirit inside the slate. It can record information, but it cannot speak back.
I was thinking they based the Divine Beasts' connection with their pilots also on that era's Link and the Master Sword. Just they did that first, before the previous Calamity. The slate and the shrines would have been created later.
The slate's 'hard drive space' and active memory both are limited. Its creators chose to limit its log record to text only. There's space for still pictures when desired by the user, but even that is very limited.
To save space, the slate's original programmers figured out how to not duplicate Link's speech and thoughts - if the two match, it only saves the speech portion.
The original programmers knew the feature wasn't perfect. The idea behind its inclusion on the slate was to help Link keep track of information that might be important to his success, not to keep a full record of everything he thinks about while making toast. But at the time the slate was lost (presumably, at the time the Yiga split from the Sheikah over that era's royal family banning the use of Sheikah tech), that problem with the program hadn't been resolved. Over a long period of time, some of the Sheikah continued to work on the code in secret and uploaded a new version to the pedestal in the Shrine of Resurrection (or maybe the guidance stone at the Great Plateau Tower - that's what I was originally thinking, but maybe the Shrine makes more sense). So then, far in the future, when the hero is prophesized to sleep for 100 years, he would wake to the new version of the software rather than beta.
I kind of like the idea of a secret team of Sheikah having a back entrance to the Shrine of Resurrection where Maz Koshia is so they can sneak in and maintain the tech.
In the BotW memories, Link is never seen holding the slate. So I thought it was valid to base my AU on the simple fact that in this timeline, just once, Link decides to pick it up, and it changes everything.
I was SOOOO EXCITED when I first played Age of Calamity and Impa was running with the slate, but it was all dark... and then she trips... and then IT SUDDENLY COMES TO LIFE WHEN LINK IS ABOUT TO CATCH IT!!!!!!!!!! I was like HOLY SHIT IT FITS!!!!!!!!!!!!!!!!!!!!!! And then the tower rises out of the ground in response! Again HOLY SHIT!!!!!!!!! I loved how well it fit this idea! Later, I read that the AoC people intended it to be proximity to Terrako, not to Link, that lit the slate up, but.... eh. I'm just going to ignore that. I'm happy that the synergy is there in-game, and I'll just ignore the interview for the purposes of my story.
So, anyway: Link didn't turn the mind-reading feature on. It self-activated because Link touched it. Simple as that!
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discatded · 11 months
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hunter toh in my botw au.....oh i could go on and on abt this au. i think ill do lumity next?
feel free to ask question abt the au. please do actually. to get you started heres some base info under the cut. its VERY ramble-y.
base character matchups are Luz as Zelda, Hunter as Link, and Belos as Ganon. this au doesnt involve much from TotK bc i havent finished it but. given the story it will definitely come into play!
basic story/plot/exposition is that 10,000 years ago, the sheikah Made a Hero for the future. just in case. extra safety measure or whatever. they saw how difficult it was to overcome the calamity and were like, hey, what if we made the ideal hero for future hyrule? make it easier. and so they do. they Make a Guy (caleb is the first hero (yknow the one in the hyrule historia manga bit) so his bones arent available to use for a grimwalker. so idk if hunter is a grimwalker of the 10k hero or if hes made entirely independently bc the sheikah. probably could do that) and stick him in the shrine of resurrection. this is the true purpose of the SoR: its really more of a shrine of stasis, to keep this manmade hero alive till hes needed. think cryogenic stasis or whatever.
so. hunter sleeps in the SoR for 10,000 years. has an awful time. one of the first (maybe The first) fic i read on ao3 was about what the SoR was like for botw link and it. stuck with me. so now i incorporate it into everything i make for botw if possible. anyways he has a miserable time, which is important because he had this miserable time for 10,000 years instead of just 100. Anyways. like botw link, he loses his memories. unlike botw link, they are inaccessible. period. there is no remembering Shit. besides like. vague vibes that he was instilled with. turns out if you make a person and tell them for their entire short existence that theyre made for a thing, then even if they forget everything else they Will still remember that theyre made for a thing. even if they dont really. so yeah all hunter knows is that he is not a person, that he exists for a Reason, and how to breathe. and other basic bodily functions. hes basically a big baby with a hero complex.
the rest of the au takes place "pre-calamity". i have a vague idea on how the actual calamity takes place (and how to make it similar to botw w/out so much death bc i have thought Very Much about this specific time period and not whatever the hell would be going on a century later. lmao.)
so. when the SoR is Discovered by sheikah researchers everyone is Very Surprised at the Whole Human Boy inside. because well. that should not be possible. this thing was difficult as hell to get into and also there was quite a bit of rock in the way! so they assume him to be dead and just miraculously preserved by the SoR fluid. And then he wakes up screaming (imagine being in the most agonizing sensory deprivation tank ever for 10,000 years and then abruptly being exposed to the world again. not fun!) and everyone is like OH SHIT ITS ALIVE.
eventually they get him out and not having the worst overstimulation meltdown in the history of all time and space and get back to hashtag Researching. some ppl focus on him (taking care of him (like i said. big baby with a hero complex), figuring out what the hell is up with him, etc) and others continue examining the SoR. the ppl with hunter make very little progress. because just bc hes not having the worst overstimulation meltdown in the history of all time and space, it doesnt mean he has a clue whats going on at all. or that hes not still having one of the worst overstimulation meltdowns in the history of all time and space. the ppl at the SoR, however, find a plaque with his name and vague purpose for existing, as well as the sheikah slate. yippee!!!
after all this, once hes less. of a big baby with a hero complex ig. we move to more character-focused stuff than exposition. so ill end this here for now. if you read all this you are very invited to talk to me abt this! i would love that! a good place to start i think would be with explaining characters. most of the important characters in the show are in this au. and i do mean most. there is quite a lot going on
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michpat6 · 2 years
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any hcs on why hylia denied zelda her powers for so long?
hi anon, thank you for sending this! sorry it’s taken me so long to answer 😭
so BASICALLY, I think hylia denied zelda her powers (if we’re under the assumption that it wasn’t zelda subconsciously holding herself back for whatever reason AND that hylia is an Active Force, two ideas that I think can coexist) for a few reasons:
1. Hylia thinks Zelda doesn’t “mean” it
by this I mean that in the spring of power memory, the way that zelda prays is very monotone and fast, like she just wants to get it over with. then she starts airing her grievances to the goddess, asking why her powers haven’t come to her and that heartbreaking, “what is it? what’s wrong with me?”
so if before the goddess statue zelda appears to rush through her prayers, if all she cares about is herself and not hylia at hylia’s altar, why would hylia give her what she wants in the form of her powers?
(yes I do like the morally gray hylia approach, no I don’t think hylia is a villain. she’s a goddess, so to expect her to act like a human and be nice all of the time/perfect is something I personally disagree with)
I’m also not zelda bashing, I LOVE botw zelda, but it’s just a fact of the story that she is just the littlest bit selfish when it comes to how she approaches her prayers, spending time with the ancient tech and whatnot, which she totally should be able to do, she’s a kid and she is doing everything she possibly can to unlock her powers, but the reason those powers unlock when they do, while motivated by her love for link, is because she commits the act of total selflessness in sacrificing her life for his (this is the crux of her character arc)
so, to say that hylia finally smiled upon her in that moment because of her selflessness isn’t the most insane idea, but it depends on how you view hylia as a character
2. Hylia was testing Zelda
this is kind of the first headcanon but a little bit to the left
instead of teaching zelda a lesson about selfishness/selflessness/godly devotion, hylia was testing her patience. how long can you survive on nothing but your own intelligence and willpower? how long are you willing to wait for salvation to fall into your lap?
why was she doing this? i think because she knew the Divine Beasts would fail, that the calamity would win and that link would fall and that the only way to possibly stop Hyrule from being totally destroyed is if zelda held it back for as long as it took the shrine of resurrection to heal him and wake him up.
and if zelda was willing to wait her entire life for her powers to manifest, if she was willing to die without them just to Hyrule could have a chance in the form of link, why not give them to her? why not reward her? why not let her wait the hundred years for her Hero to wake up and save her? she’s been patient this entire time, what’s a little more waiting?
3. Hylia wanted Calamity Ganon to win
“but michpat6, you just said you think that hylia isn’t a villain!” and I don’t think she is! I’m just thinking about breath of the wild 2
because, like, say zelda did unlock her powers the first time she prayed for them, she would have a mastery of them by the time the Calamity hit on her 17th birthday. she and link defeat it and the champions live and everyone lives happily ever after.
ganondorf’s skeleton is still under the castle. because the calamity has been sealed away, im sure that no one thinks to look for the reason why it sprouted from hyrule castle in the first place, because all of the damage we see in botw comes from the guardians and such. if it came from the calamity itself, the sanctum wouldn’t be as intact as it is 100 years later.
if no one finds dehydrated ganon, whenever he wakes up after what triggers him to start moving again (I think it’s the proximity of Zelda’s powers but that’s a whole separate thought), then another calamity is free to start OR ganondorf himself starts causing problems
how this is all prevented, of course, is that zelda unlocks her powers at the last second and waits for link for a hundred years, and she gets the time to think about everything and realize, “hey, why did the Calamity come from under the castle?”, so that when she’s free she can check it out herself and then botw2 starts
this one is the reachiest reach every lmao but until botw2 comes out I can’t be proven wrong 😂
those are my main headcanons, and thank you for wanting to hear about them!! i love going deep into the meta of zelda and theorizing about hylia 😍
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science-lings · 2 years
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You know, Purah doesn’t really react much to link coming back to her 100 years later. She jokes about it and just files some papers. But can you imagine how traumatizing that must’ve been? She had to carry, or at least travel alongside the corpse of a teenager that was supposed to save them all. All people saw him as their salvation, the perfect knight, the strongest fighter. And now here he is, covered in blood, disfigured. Dead. In her arms. Just a teenager.
I mean it seems pretty unlikely that she was the one carrying him, it seems like it was one of the sheikah soldiers that Zelda called over after he collapsed, nonetheless, She would've had to travel with him and likely was the one trusted with the sheikah slate.
It's hard to tell if Link and Purah were friends before, at the very least they had Zelda in common and would see each other a lot due to that so it's difficult to say if she saw through the hero facade, but she smart, I don't think she would be fooled by it.
But yeah, she was older than him by a significant amount, I mean shes older than Impa who is at least several years older than Link and Zelda (but we never get any concrete numbers...), and in the sobering situation of escorting his body to the plateau, I think that would be the very first time she realizes just how young he was. The hero is always this larger-than-life figure and his reputation makes him seem much older than he was but with him pale and bloody being rushed to his mechanical tomb, he looks awfully small.
This also reminded me that Robbie was there too and how it would make sense if they had to change his clothes to be put in the shrine, the sheikah scientist would've been forced to take a good hard look at all of the hero's injuries, an image that would be burned into his brain for a hundred years. Because it's possible that Link's face faded from his memory, without things like pictures or paintings to look like, but a traumatic image like that would stick with him, which is why he asked to see Link's scars as proof of his identity.
Anyway, Purah is always seen as the hyper-optimistic character (much like Sidon), she's quirky and excitable and childish but we have to remember how she was one of the last people to see the body of the hero, it was up to her to make sure that the resurrection shrine was functional, if she did something wrong, Hyrule could be doomed. Zelda would be fighting for an eternity for nothing, the shrine would truly become a tomb if she made a mistake. She was the software one, she placed the sheikah slate in its resting place beside Link and locked the doors for the last time until the hero would wake. It's more than likely that she was the last person to see him before he was trapped in a magic tub for a hundred years.
So yeah, I think that would fuck with her a little, however, she does seem like the most likely to go to therapy for stuff like that so after a hundred years, she's probably at least mostly over it.
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lanternbats · 8 months
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actually, tell us everything about your LoZ AU
Sorry I had so much to say apparently so whacking this all under the cut o7
So my first thought was what game do they fit into best. Ocarina of time is an interesting choice, Sheik Bruce is pretty cool and Navi could be a fun take on a lantern ring as she’s a source of information and such, which is the same reason Fi and Skyward Sword also has potential (that and FLYING!! Oh Hal you would love a Loftwing). But I settled on Breath of the Wild/Tears of the Kingdom because of course I did.
The Sheikah Slate/Funky arm work soooo well as a lantern ring replacement, and Hal gets to glide around and build planes so boom, perfect Link role for Hal. And BOTW Zelda is a big ‘ol over worked nerd with the weight of the world on her shoulders which is very Bruce.
So they meet when they’re both teens, only around 16 or so when Hal is assigned Prince Bruce’s personal knight, which Bruce hates because he can handle himself thank you very much, but Hal is persistent and carries out his duty. They argue a lot. Bruce feels like Hal is looking down at him for being unable to figure out how to seal Ganon (Who is Ganon is this au? Darkseid I guess) away, which is just him projecting his own insecurities. He also doesn’t understand why a reckless idiot like Hal would be chosen as their hero and wielder of the master sword. Hal, who’s spent years training to fill his late father’s shoes and prove himself as a knight is angry that Bruce won’t see him and his skills for what they are and assumes that Bruce dislikes him because he’s not from a noble background. Things between the two of them are pretty tense.
They’re not in this alone however! Four champions from the rest of Hyrule join them in an attempt to beat Darkseid. Clark (Daruk), Diana (Urbosa), Arthur (Mipha) and Oliver (Rivali) join them and become the pilots of the divine beasts. Up to you if they stay human/Hylian or become one of Zelda’s fantasy races. They try to repair the frosty relationship between Hal and Bruce, trying to get them to put aside their nonsense and see each other properly, but it doesn’t work until Bruce is caught in a surprise attack by Darkseid’s cult followers and Hal saves him. It’s the first time Hal has gotten to show off his skills properly and Bruce has a little “Oh.” moment about it. 
After that the two of them are more open with each other. Hal finally tells Bruce that his father was a knight who died trying to protect Bruce’s parents, the former King and Queen of Hyrule, on the night they were murdered. He always wanted to follow in his fathers footsteps despite his mother’s resistance to the idea, but he also always wanted to become a knight because he knew Bruce was like him and he felt an urge to protect him. Bruce tells Hal he’s scared that without his parents guidance he’ll never unlock the powers he’s said to have that would allow him to seal Darkseid away. A friendship blooms between the two of them and the baby idiot pining goes into full swing. 
Between experimenting with the guardian tech, training with the champions and visiting the goddess springs, Bruce is exhausted. He’s working himself to the bone in hopes of being ready when Darkseid arrives. And Hal can do is watch over him. Bruce’s 17th birthday arrives and he is finally permitted to go to the spring of wisdom to hopefully awaken his power, but to no avail. Darkseid appears, all the champions fall, you know the drill. They’ve failed, Bruce has failed. Hal gets mortally injured protecting Bruce, and to save him Bruce puts him in the shrine of resurrection, knowing that doing so will mean the loss of his memories and the potential that they will never meet again. He doesn’t care. He just wants to save Hal, he can’t let Hal die too. 
Hal wakes up, 100 years later, with no memories of who he is or what he’s doing. He just knows he trusts the voice of the boy asking for his help in his head more than anything. An old man (Alfred), helps guide him and get him back on his feet and accustomed to the powers of the Sheikah Slate before explaining what has happened. Hal sets off to regain his memories and save Bruce. He meets the new champions (it would be fun if they were the Robins?) and sets his friends' souls free from the divine beasts. Said friends grant him their powers and their spirits join him on his journey (This means constant jokes from Ollie, constant worrying from Clark, and Diana and Arthur making so many comments about his fighting form. All his friends are dead but they still find ways to be annoying. It’s a ghostly road trip.). 
With their help Hal gets all his memories back and then sets off to defeat Darkseid and save Bruce. They do, and as Bruce and Hal hug it out the spirits of their friends finally move on and the two of them set out to restore the kingdom. 
NOW. Tears of the Kingdom! Is the perfect Link for Hal, he can literally make constructs. I don’t wanna get too far into spoiler territory with this game since I know a lot of people are still playing, but I don’t think Zelda’s story in it fits Bruce as well as BOTW’s does. So maybe we can just smush the two together and Hal get’s the Zonai arm early.
I’ll just leave you with thoughts of them rebuilding Hyrule together and living up in Hal’s little house. Oh and Dinah is Kass. And Barry is… Beedle. Because I’d miss him otherwise. That is all.
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highly-important · 11 months
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Zelda Interpretations pt 1: BOTW
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Like a lot of people, I’ve been obsessed with TOTK, and I wanted to make a post with my own personal interpretation of the story and messages in the game. It ended up getting pretty big, and I ended up writing enough that I’m splitting the post. This part is about BOTW, so spoilers for that game, but no TOTK spoilers.
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After the calamity, Link, Zelda, and Hyrule are put in a state of stagnation and isolation.
I think there are parallels to the original Sleeping Beauty, where Princess Aurora sleeps for 100 years. A criticism of this story is that Aurora is too passive, and that sleeping is her way of fleeing from conflict and responsibility in her life. In “The Uses of Enchantment,” Bruno Bettelheim argues that there is a “long, quiet concentration on oneself that is also needed” in order to make the right decisions in one’s coming life. We cannot always be pushing ourselves to take action, we also need periods of rest and recovery.
After Link leaves the Great Plateau he has the option of immediately going to Hyrule and fighting Calamity Ganon. But, you are encouraged to avoid or put off the conflict and focus on recovering Link’s strength via exploring Hyrule.
I don’t know if this is true, but I’ve heard the ideal path to play BOTW is to start at Death Mountain, go to Rito Village, then Gerudo Desert, and end with Zora’s Domain - this creates a spiral around Hyrule. Spirals symbolize change, growth, and transformation. You can spiral outward into the world, or spiral inward to the self.  It is like the path in a unicursal labyrinth, where to get to the center you must often go the opposite direction.
BOTW immediately gives us a clear-shot to the ending, but we are rewarded for taking our time and taking a less direct route.
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Link’s journey is pretty plot sparse, but I think the most significant part is the corrupted Divine Beasts quests.
Link has forgotten his memory, maybe as a way of protecting himself from the reality of the situation. But I think he still feels trauma around the Champions’ deaths, exemplified in the ways which the divine beasts now torment the Kingdom. This outward torment represent Link’s inner torment. The Divine Beast quests are symbolic of Link processing his feelings and overcoming the trauma of what happened.
In this way, I think Link’s meandering around Hyrule is also representative of his long, quiet journey to personal growth. Fixing the Divine Beasts and finding new champions is Link’s way of recovering from past traumas and becoming more prepared.
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Link’s is an outward journey, but Zelda’s is an inward journey.
The King pushes Zelda to “dedicate every moment” to her rigorous training. “Stop running away from your duty.”  He calls  her research a “childish game,” emphasizing this idea that she is stagnating or immature.
She initially resents Link because his presence is a reminder that her father does not see her as an adult. She also admires Link because his dedication and training have paid off for him. She questions if she is worthy of her position. For all her effort, Zelda cannot use her divine abilities.
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There is this moment where Zelda has fallen asleep on Urbosa, who talks to Link about the princess. We learn that Zelda trains herself to the point of exhaustion. She deals with feelings of unworthiness, which drive her to research the guardians. I think its fitting that our first moment of quiet introspection with Zelda is while she is asleep. I think there is a message about how in sleep our subconscious can solve problems our conscious cannot.
No amount of training or intellectualizing is going to unlock Zelda’s powers. She needs to slow down and connect with herself and her emotions.
Urbosa wakes up Zelda with a bolt of lightning (like divine inspiration), and the next sequential memory is Zelda first falling for Link.
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Later, there is a really pivotal Zelda/Link flashback where they are riding on horses.
Link teaches Zelda to take the time to soothe her horse. Spending time with Link is teaching Zelda that she can’t brute force her way through problems, she has to take the time to slow down and feel things.
Zelda also says she wasn’t sure if she should give her horse the royal gear, or if the horse should earn it yet, but she decides to let the horse wear it anyway. “He wears it like a true natural.” I think this is about her loosening up her own feelings of unworthiness, and feeling like she will eventually grow into her position. It will happen one day, she just needs patience.
These moments that feel like a distraction are what lead Zelda to her own personal growth and breakthrough moment.
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When the guardians turn on humanity and the champions die, Zelda cries in front of Link. She is finally vulnerable and connects with her feelings instead of intellectualizing everything. The path backwards is actually the path forwards.
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This is a screencap from Mark Brown’s video on BOTW. I’d reccomend watching it.
This idea of direct-paths vs indirect paths is built into the design philosophy of BOTW itself. Nintendo tracked player’s movement, and created a heat map to see where players explored. Some players followed paths from tower-to-tower, and other players randomly explored. They redesigned the map so that players wouldn’t just travel from tower-to-tower, they would be lured into exploration by a larger variety of landmarks and points of interest. The game itself is encouraging you to take your time, and approach exploration with curiosity rather than urgency.
BOTW is saying that we sometimes need rest, isolation, dormancy, even recreation or distraction, in order to grow and heal ourselves. Its great if you are ready for the direct route, but you may miss out on other things too. Taking other paths does not make us weak, and we can solve our problems on our own schedule.
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