@chirasul got some some rad little travel watercolor palettes for my birthday so i had to inaugurate them with a little painting of Karine, chirasul's cool ass bug lady
Just ordered @coelary ( https://coelary.com ) from @chirasul and got this excellent hardbound copy, signed along with this gorgeous illustration of Sophodra!!!
Also got these bonus minicomics and an art book:
Tons of cute cards:
As well as a bunch of adorable stickers!!!
So far I've just seen the amazing animation from them (which I recommend you watch if you haven't seen it already), can't wait to delve into the comic!
HEY GUESS WHAT 🐛📣💥
I'm a contributor in Mothboy Monthly, a queer anthology zine organized and edited by the creator of @coelary that just launched on KS! It’s for adults only 🔞 - though my own contribution isn’t explicit and the campaign and previews are SFW! If you want to lay eyes on this boy in full + behold lots of other fun things besides, go check it out:
https://www.kickstarter.com/projects/cwfoxfaer/mothboy-monthly-a-queer-bug-anthology-zine
for the ama post: I want to ask who was the first character ever conceptualized for Coelary and have they changed much from their original incarnation? and if so, in what ways?
the VERY FIRST bug character I made was Arsenia! and she has changed a LOT since her first iteration, but I found her style pretty quick and then I've been refining her design ever since.
gonna put some images under a readmore because my first drawings of arsenia are NAKED!
this is the very first drawing of Arsenia, based on a threadwing antlion. i posted it on twitter on September 8th, 2012 (good god over 10 years ago)
i started drawing her a lot more within the next year, where she started to assume her current form, which was influenced by anime styles i was trying to emulate:
i had these vague ideas of her story, which i slowly started to piece together into a webcomic. arsenia's design varied wildly due to my extreme lack of art skills
the first few pages of this were posted on the Coelary tumblr back in 2013, though the script quickly outpaced what I could draw, so I quit programming school and started art school in 2015 (at age 25) and yes: i did in fact go to art school just so i could make coelary
(this one's from 2017)
by the time i started drawing final art for Coelary from 2017-2020, Arsenia's final design was basically locked in and I could draw her fairly consistently each time
(2021 Arsenia)
nobody really tells you this, but designing a character is largely about getting to know them over time, especially as you cultivate your style and build your skills
(2023 Arsenia)
To be totally honest, I don't really FEEL like Arsenia's design has changed over the past decade, per se; it more just felt like I had to learn to make my art skill live up to the idea of her. But I think I'm there! I can finally draw her the way I originally imagined her.
I hope that's what you were looking for and feel free to ask any followup questions!