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#ducktales d&d
aftermathfanfic · 5 months
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D&Ducks
So, I was originally going to make this post for when I hit 300 followers, but I don’t think that’s going to happen anytime soon, and I’ve been thinking about this for way too long, so fuck it. I’m just gonna post this now and see what happens.
In case it wasn’t obvious from the hints I’ve scattered through Aftermath, I am a huge D&D nerd. I love playing the game, I love running the game, I love the monsters, everything. And what I particularly love doing is building characters and monsters for the game. I use a lot of custom monsters for the games that I run, even though I don’t end up using all of them, and what I’ve done in the past is that I created character sheets and stat blocks for some of our favourite anthropomorphic ducks. In fact, on my main blog, I documented a solo adventure that I ran by myself, for myself, in story format as I put these duck characters through a premade advennture! (I eventually stopped, because playing a D&D game by yourself is as dull as it sounds)
So today, I’m going to revisit those roots and lay out how I would build the Ducktales characters as tabletop RPG player characters! This is something I’ve given way too much thought to, so be warned – this is going to be quite long-winded, with little to nothing to do with Aftermath itself, and of interest to only a small subset of people.
Let’s begin!
The Basics
I want to preface this whole thing by mentioning that while I’m going to try and describe these characters in a way that can be transposed onto any RPG system, I’m going to be using the Pathfinder RPG (1st edition) as a basis for these characters, just because it’s what I’m most familiar with at the moment. The basics are the same – roll a 20-sided dice, add a number and hope to get a big enough total – but there are more nitty-gritty rules and it's way easier to kill off your characters.
Another thing to keep in mind is that I’ll be inserting these characters into a D&D setting of my own creation, rather than any pre-existing settings. I don’t have a name for it, but essentially this setting is an undisciplined mix-and-match of characters from different IPs that interest me. The McDucks, in this setting, live as a powerful noble family in a kingdom of united beast-folk families.
Final thing is that even though these guys are anthropomorphic ducks, they’re going to have the racial traits of humans to make things simpler on me. I’ll also be giving them a swim speed of 15 feet in addition to those traits.
Dewey
This spry duck stands with the cockiness of an ambitious hero, a sword in each hand. A bright blue tabard, tattered from numerous skirmishes, flows down his chest to cover steel armour of haphazard construction.
Age: 16 Alignment: Chaotic Good Class/Level: Fighter 3/Bard 1 Ability Scores: STR 16, DEX 16, CON 14, INT 10, WIS 8, CHA 14
In this world, the triplets were raised by their uncle Donald in a quiet fishing village on the outskirts of the city of Duckland, in the providence of Calisota. They never got so much as a hint of their caretaker’s history as an adventurer, not until they found their uncle’s old adventuring gear, stowed away in the attic of their house. Among this gear was two finely made swords, both of which Dewey snatched up and started swinging around – resulting in the destruction of several family items and the near decapitation of Huey. Donald was forced to tell the triplets of his past as an adventurer, and the revelation shook them to the core. To make up for it, he decided to teach them how to adventure properly, in the hopes that if they wouldn’t be persuaded out of their trouble-making instincts, he could at least teach them to be safe while doing it.
Dewey remains the chief chaos-monger of the triplets. Ambitious and eager to live up to his family name, Dewey often throws himself into danger without hesitation, giving no thought to possible traps, uneven terrain, or indeed, the strength of whoever he’s fighting against compared to his own. He makes up for his recklessness by being virtually untouchable in a fight, deflecting swords, claws and spells with his twin swords. The longer blade, named Helios, was once wielded by his Uncle Donald. The shorter blade, Asteria, was his mother’s.
Against intelligent foes, Dewey never fights to kill – a trait unique to the McDuck adventurers – but rather, he tries to disarm and trip his foes, intimidating them into surrender. He’s remarkably acrobatic, and his fights are often performative in nature – hence his level in Bard. The sheer bravado he displays in combat inspires his family to fight even more fiercely and distracts his foes long enough for him to knock the wind out of them.
Huey
This anxious duck wears a heavy breastplate and a red cap, a collapsible spear slung around his back. He holds a large, heavy book bound in red leather with the letters ‘WJW’ imprinted upon it.
Age: 16 Alignment: Neutral Good Class/Level: Cleric 2/Wizard 2 Ability Scores: STR 14, DEX 10, CON 12, INT 16, WIS 15, CHA 13
Though regarded as a do-gooder by his brothers, Huey Duck is just as brave, ambitious and adventurous as the other McDucks. He took the role of the older brother quickly, seeing himself as a caretaker of his brothers and, prior to moving into Manor McDuck, the fixer-upper of torn clothes, broken furniture, and the like. With a resourcefulness and intellect beyond his years, Huey takes the role as both the primary healer of the party and – when the occasion calls for it – the firepower.
Huey originally had his heart set on joining the Woodchuck rangers, a group of survivalists and wilderness protectors on the outskirts of the world. While there, he met clerics and priests of Artemis, goddess of the hunt, with whom he made a rapport with. He even began to learn the ways of these wilder clerics, learning magic that could heal, magic that could wound, and magic that let him shape the natural world around him. In the end, however, he was rejected by the rangers, for while his survival skills were impeccable, his fighting prowess left much to be desired. Disheartened, but determined to make use of what he’d learned, he continued his studies of the ways of Artemis, delving deeply into his survival skills and the art of restorative magic.
At some point during his escapades with his uncle, Lord Scrooge McDuck, Huey became enamoured with the other side of magic – that of the arcane. He poured over arcane tomes, taking on wizardly studies in addition to his clerical practices. He has recently begun leaning more heavily towards wizardry, for while he’s grateful to Artemis for his abilities, he considers the goddess to be more of a tutor than an idol to be worshipped. He’ll never be the strongest of Artemis’s faithful, and he’s made peace with that – wizards get more exciting spells, anyway.
Louie
This youthful duck leans against the alley wall, his head concealed by a dark green hood. He smirks at you, absent-mindedly flipping a coin up and down in the air.
Age: 16 Alignment: Chaotic Neutral Class/Level: Rogue 3/Sorcerer 1 Ability Scores: STR 9, DEX 15, CON 12, INT 12, WIS 13, CHA 18
Thief. Charlatan. Snake. Louie Duck has been called many things, and he’s never let any of it stick. He’s out for himself and his family first, and what he’s out for is treasure. Coins, gems, jewellery – he doesn’t care. He loves it all. He’ll do the right thing for his family (though not without a fair share of grumbling), but he always makes sure he gets something out of it, and he isn’t above guilting or threatening the other party into upping his eventual reward.
Louie is a rogue. Obviously. He specializes in deceit, coercion, lock- and trap-picking, and even forging documents, if the opportunity is ripe. He tries to avoid combat if he can help it, but when he’s eventually forced into it, he relies on being able to feint against his opponents to catch them off-guard. When this doesn’t work, his alternative strategy is to bamboozle his foe, trying to convince them that he’s on their side, or that there’s a bugbear behind him, or that they don’t really want to hurt him. And when that fails, he panics, runs away, and then takes potshots from afar with his crossbow.
During one of the family’s adventures, Louie came really close to death. A screeching owlbear had ambushed the party and cornered Louie alone. Disarmed, wounded, and terrified, Louie tapped into something dormant deep inside him and – with a pop – vanished. He re-appeared a mere five seconds later, but that five seconds was all his family needed to redirect the beast’s attention and save his life. Since then, Louie has continued to delve into his hereto unknown sorcerous powers, learning more and more about them each time he calls upon them.
Webby
This wild-looking duck girl wears a loose-fitting pink blouse and a purple skirt, with a matching pink tie in her headfeathers. She gets into a battle stance, grinning eagerly.
Age: 15 Alignment: Chaotic Good Class/Level: Ninja 4 Ability Scores: STR 14, DEX 17, CON 14, INT 13, WIS 12, CHA 12
Webby is as wild, excitable and knowledgeable as she is in canon, raised in the manor of Lord McDuck and trained by her grandmother to be a silent and deadly assassin of House McDuck. To Lady Beakley’s disappointment, while Webby has proven to have mastered the arts of stealth and disguise, she's really squeamish about killing people for some reason.
Webby takes after her granny as a highly skilled ninja – a class somewhere between the monk and the rogue. A master of stealth, disguise, martial arts and more, Webby may not seem like it, but she’s one of the most accomplished spies Lady Beakley has ever had the privilege of training. Moreover, her training allows her to access a limited well of mystical energy that allows her to perform impossible acts. Her preferred method of attack is to overwhelm her foes with quick, rapid strikes before retreating into the shadows and hiding before they realise what happened.
Aside from being an incredible warrioress, Webby also fancies herself as an amateur historian and lorekeeper – particularly when it comes to the McDuck family history. The arcane and the occult may be guesswork to her, but ask her to name an ancestor of Clan McDuck, and she’ll give you the entire genealogical tree. She knows about every single historical event that happened in Duckland, and she can name all the native monsters in the area, right down to their weaknesses, habitats, diets, and the best method to befriend them (just in case).
Scrooge McDuck
This elderly duck stands with the pride and confidence of an experienced adventurer. His cane, cloak, top hat and bright red plate armour all combine to make an imposing figure out of this old duck.
Age: ??? Alignment: Neutral Good Class/Level: Fighter 6/Rogue 4/Duellist 10 Ability Scores: STR 11, DEX 10, CON 8, INT 15, WIS 15, CHA 16
Ruling from McDuck Manor, Scrooge is the Lord of Duckland, and one of the most powerful and influential figures in Calisota. With a manor full of artifacts, treasures and magical items, he is known throughout the land as the Richest Duck in the World, and you’d be hard-pressed to deny it. This Scrooge is mostly unchanged from the one we all know and love from canon, except this Scrooge has an army of trained soldiers, a cabal of ingenious wizards, and a small cabinet of assassins who have one loyalty and one alone – House McDuck.
You may not have heard of the Duellist class if you’ve only come in from D&D 5th edition. Honestly, you might not have heard of it even if you haven’t. The Duellist is a prestige class, one you can only take levels in if you meet the specific prerequisites, whose abilities allow Scrooge to fight with a flourish. He fights like the heroic swordsmen of old, parrying aside the blades of his foes and deftly moving around them before they can even pinpoint where he is. He fights not with a traditional blade, but with a sword concealed within his cane – a gift, from the late Ludwig Von Drake.
Other D&D aficionados may also notice that Scrooge’s physical abilities are a bit low – that, unfortunately, is due to his venerable age. In Pathfinder, your physical abilities reduce with age, while your mental abilities improve. In his prime, Scrooge’s ability scores were STR 17, DEX 16, CON 14, INT 12, WIS 12 and CHA 13, but the days of his prime are long behind him. For this reason, before going into battle, he typically equips himself with a Belt of Physical Perfection, restoring his physical prowess to what it was as a young lad. I know canon Scrooge doesn’t like to use magic (and he still doesn’t here), but that’s… really not an option in a fantasy RPG like this.
Donald Duck
With an incoherent squawking sound, this sailor rushes into the fray, swinging his fists wildly and leaping onto his foes.
Age: 42 Alignment: Neutral Good Class/Level: Barbarian 12 Ability Scores: STR 15, DEX 11, CON 13, INT 10, WIS 15, CHA 13
This good-natured, short-tempered, and risk-averse fisherman may not seem like much at first glance, but he was, in fact, once an adventurer. And as far as the rest of his family are concerned, he still is. Once a sailor for the House McDuck navy, Donald retired from his adventuring life after his twin sister, Della, was lost to the Astral Plane in an impromptu expedition gone wrong. Though he was pulled back into the adventuring life by his triplet nephews, he has never lost his cautious edge, and he remains as the most responsible member of the McDuck family.
Donald fights as he does in canon – by flying into a rage and launching himself at his opponent. He punches, kicks, bites, trips, and attacks every part he can get a hold of. In the old days, he used to use an enchanted sword, though it has been so long since he picked up the blade that much of its magic has disappeared. Nowadays, he relies on a pair of enchanted cestuses, which are essentially medieval boxing gloves with metal plates and rivets.
Mrs. Beakley
This enormous, bulky woman looms over you, her cold gaze peering into your soul. Despite her housekeeper attire, she stands tall and rigid like a soldier, and the sheathed sword on her belt does not escape your attention.
Age: Late 70s/early 80s Alignment: Lawful Neutral Class/Level: Ninja 16 Ability Scores: STR 14, DEX 8, CON 8, INT 15, WIS 17, CHA 11
Mrs. Bentina Beakley, unmarried, is the silent right hand of Lord McDuck. On the surface, she is merely the housekeeper of the manor. Beneath that, however, Beakley becomes a terrifyingly effective spymaster who has her eyes everywhere throughout the realm. Though her days as an assassin are over, she remains a cold, clever, yet surprisingly empathetic figure – so much so that she was willing to give up her career to raise a young Webby Vanderquack.
Like Scrooge, Bentina has suffered from reductions to her physical abilities from her old age, in exchange for bonuses to her mental ability scores. Her abilities in her prime were STR 20, DEX 14, CON 14, INT 12, WIS 14, CHA 8. Unlike Scrooge, she does not have any magic that can improve her abilities, but she also doesn’t see the need to. She fancies herself more of a ‘behind-the-scenes’ person these days, managing an intricate network of spies and blades for hire, gathering blackmail and intelligence for use against the enemies of House McDuck.
Launchpad
The friendly airship pilot waves at you from the cockpit, oblivious to the fact that he’s flying you directly into a mountain.
Age: 31 Alignment: Lawful Good Class/Level: Commoner 5 Ability Scores: STR 12, DEX 11, CON 17, INT 8, WIS 11, CHA 13
Launchpad remains the happy-go-lucky guy he is in canon, save that he now pilots an airship instead of an airplane. And rest assured, he is just as unqualified to fly it as ever.
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ballpitbee · 3 months
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THINKING ABOUT Ducktales so heres a ducktales appreciation post
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doodlediller · 8 months
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does this count as content
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diogxnxs · 20 days
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It matters not how strait the gate,
      How charged with punishments the scroll,
I am the master of my fate,
      I am the captain of my soul. Finally able to draw Donald Duck from our Disneyverse Tabletop RPG where Donald served as "The Bishop" to Mickey's "King" and Goofy's "Rook." I needed some art for the NPC/Player token and honestly I think I'm quite happy with how this turned out.
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ROUND #1
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celebi9 · 13 days
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For the fandom draw! Ducktales! Be it either the reboot or the original series.
I never seen Ducktales (OG and reboot), but I just think this character is neat! :"D
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skizzlebeetle · 10 months
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literally them
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gwekkuu · 4 months
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It’s all just technical jargon, but just hearing Gyro’s voice is enough for Donald.
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rednevalbones · 2 months
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I love how in most comics when Scrooge has some kind of beef with Magica, Beagle Boys or Rockerduck it's just silly goofy shenanigans and then there's Flinty whipping out guns, straight up threatening people with death and kidnapping children lmao
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That's also why it's so strange to me that both Ducktales made him a regular day-to-day antagonist. Especially DT17. I mean look at him! Like sir this is a dangerous maniac. (love him though)
It'd be so cool to have a few episode buildup to an "oh shit it's Glomgold"moment, kinda like they did with Magica. But alas! 😞
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addictedtoducks · 1 month
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Random duck doodles !
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John D. Rockerduck eating his hat (nom)
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Pixel Donald staring into abyss (zero thoughts)
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ye-olde-rd · 3 months
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Wahhh, more mad ducktor and some rockerduck
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gfox-arts · 10 months
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Is it okay if I request a Drakepad comic version of a fanfic of (I'll Be Near) To Chase Away Fear on ao3 please? 🥺
A silly and cute comic bc a- :'D
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axoqiii · 8 months
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I LOVE YOUR ART SO MUCH! <3333 I love how you draw the dt 17 kids they look so cute :D
To answer your request on anyone wanting to see you draw character in the art pallets I was wondering if you would like Della drawn in the #68- I want to eat space or #78 -far from home?
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one della duck coming right up!!
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doodlediller · 10 months
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what duck would be dependent on his loyal full-time-butler?
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diogxnxs · 17 days
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HYUK!
Done with the last member of The Big Three for our Disneyverse TTRPG, GOOFY! He's the Rook to Mickey Mouse's King and Donald Duck's Bishop. I really enjoyed working on him and here's to hoping he looks great on a token.
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Bonus Donald Doodle:
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ROUND #1
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