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#far cry new dawn scenery
sweeetestcurse · 4 months
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Scenery in Far Cry New Dawn 26/??
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inafieldofdaisies · 1 year
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Collapse (Far Cry 6 DLC) | Visited by the Judge (*sound on*, meme edit) + interesting Audio | Scenery appreciation  (vol. 10-?)
/ If Joseph won't entertain me, I shall entertain myself... so here's a little meme I couldn't help but create.
/ I honestly feel so bad about having to unalive my boy the Judge over & over again to unlock a safe house ... so I'm forced to stick to only using The Garden as saving point.
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locustandwildhoney · 2 years
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At least the chandelier is still intact...?
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fandomsideworks · 1 year
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aww-alice · 2 months
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"The Academy" Chapter 4 - [The Emperor]
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[Y/N] was losing herself deep into the labyrinth of mysteries. 
The corridors would whisper secrets to her, shadows of a promise waiting to be discovered.
One evening, as [Y/N] made her way through the moonlit gardens, her steps guided by the ethereal glow of the moon, she would find herself in front of a chapel, hidden at the far edge of the campus area... 
Its ancient white stone walls were overgrowing with flowering vines, guarding the sacred space within.
[Y/N] was curious. This chapel wasn’t mentioned in the academy guidebook… Was it abandoned? And if it was… why?
As she inspected the stained glass windows, her boots crinkling playfully, she noticed that all of them were drastically different, depicting ancient rituals, erased by time but forever protected in the glass. 
Or until they get shattered… another kind of “forever”.
[Y/N] was silent as the memories overflowed.
.
.
.
A voice broke her out of the nightmares of the past.
A melody that pierced the night air, captivating each and every one of [Y/N]’s senses in a hypnosis.
The melancholic vocals echoed, taking her hand and guiding her into the chapel…
At that time, she didn’t know that her decision would set into motion a chain of events that would forever alter the course of her destiny and lead her down a path she could never have imagined.
As she finally entered the chapel, she saw a lady. The celestial spotlight created by the stained glass on this moonlit night enveloped her silhouette.
She was the source of the song.
Her golden hair resembled the Sun itself. The pale skin on her arms, which were locked in prayer, sparkled like quartz.
Along with her voice, the ends of her frilly white dress were flowing ever so softly.
Crescendo.
[Y/N]’s heart skipped a beat… 
Two… 
Three.
And then it completely stopped. 
The very last thing she saw at that moment, right before she collapsed, were the crying eyes of an angel.
.
.
.
Everything was dark.
She couldn’t move at all in this void.
She didn’t know where she was. She couldn’t recall anything. 
All of a sudden, a source of light appeared.
The small sparkle revealed the entire scenery. The academy was burning… Dark shadows consuming everything left and right. Dark violet flames that been constrained for too long were breaking out. There were no screams. Everyone was dead. 
What is all this…?
A memory…? 
.
.
.
“Awake, [Y/N]…”
A voice as soothing as a lullaby... 
“It's time to face the dawn and embrace the new day that awaits.”
The melody of the angelic lady kissed her eardrums once again.
The Sun’s light above, [Y/N]’s eyelashes fluttered open like the first blossoms of spring.
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jacobseedvaas35 · 1 year
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Long post ahead!!
Does anyone else get depressed, hurt and upset when playing Far Cry New Dawn?
Because I do!!!!
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I actually love the game. It’s colours, sceneries, the story line and etc. BUT!!
What I don’t like is running around Hope County and not hearing John, Jacob or Faith’s voices..
I don’t like that everything that belonged to Jacob Seed was completely wiped away from New Dawn. His region is completely gone under radiation. Only time we get to see his bunker is when we fight a bear! We only see a note written by a cult member about Jacob 😭😭😭 my mountain baby!
But what truly hurts is when you travel around Hope County and see the street signs like:
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Then there is the mission where you gotta go into John’s bunker 😭😭
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Or into the bunker where Joseph and your deputy lived for years and the notes that the Deputy left behind:
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What hurts more is when you walk into New Eden and get greeted by the Judge or should I say, the deputy:
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Or the fact that John, Jacob and Faith aren’t in New Eden at all. They never made it because of us!! 😭😭
Just think about it:
Jacob isn’t training the Chosen to fight against Mickey and Lou, and the highwaymen.
Faith isn’t there to give New Eden residence the Faith they need to get through this new war.
No John to guide them through life without sinning.
Just Joseph! The Father! At the end, we see how badly Joseph wants to be with his brothers and sister again!
I cry when I think about John, Jacob and Faith looking down on Joseph and seeing the pain and suffering he goes through without them! I just imagine them looking down and watching everything unfold in New Dawn
Far Cry New Dawn makes me miss The Seed family! It’s hard to see Hope County without them and Eden’s Gate cult 😭
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torntruth · 1 year
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i can't tell you enough how much i love that video games have a respect for scenery and aesthetics that movies and television rarely ever touch. it's unmatched. like far cry 5 and new dawn didn't have to go 'yeah but crazy cultists aside, montana is actually super beautiful' and then PROVE it. and for a far cry game of all games, they put so much life into virginia that it's absolutely outstanding. like video games, especially the good ones, have this amazing balance of characters, storylines and the physical world. like dead island and burning shores, for some reason, decided to point out that fucking california is fucking gorgeous in the same week.
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paganminiskirt · 2 years
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It may be just me, but people are weirdly harsh about their dislike of fc6 to the point where they cuss out anyone who asks them about it.
With the Far Cry games, I’ve found it helps to give the public opinion some extra time to form, but as things stand now I’d be willing to believe it’s not just you. 
Far Cry 6, judged as a singular entity, is hardly a bad game. It sold well enough to be credited for one of Ubisoft’s best financial years ever, and it has most of the drawing points of a successful Far Cry property but on a much broader scale, with little more than the usual drawbacks installments in this franchise have. 
If you want my opinion, I had a lot of fun with it. The scenery was lovely, the setting very intense, the characters entertaining if not exactly engaging. Even so, I found myself resenting the way they capitalized on Giancarlo Esposito’s success in their marketing only to turn around and give his character the short shrift when it came to number of appearances and quality of dialogue in the actual game. Anton is cool, his motivations are uncomfortably rational given the perspective he’s approaching from and he possesses a level of open pathos that’s always enjoyable in this series, but at the end of the day both he and his lieutenants were woefully half-baked. The people around him, especially Maria, needed more depth, and he needed more time to shine. (And they should’ve gotten rid of McKay altogether. Full stop. Like what was he even for.)
That said. Whatever Far Cry 6′s issues, it’s obviously not unplayable; note the aforementioned record sales. But at the same time, you are right, it seems like once people actually sat down and played Far Cry 6 they had a lot more vitriol to throw at it than they ever had for the last few installments. 
And that vitriol, like most things Ubisoft-related, was a fairly predictable step in a long term pattern. When Far Cry 5 came out, it garnered more negative press than the previous two games combined, though it’s gotten a light redemption in recent years. (Remember what I said about giving the public opinion some extra time to form?) New Dawn’s sales numbers were absymal by any standard, it’s reviews much of the same. The Insanity DLC was well received, with reviews in the high seventies, but as the nostalgia of the old characters and the novelty of the roguelite formula wore off, that average slowly began to go down: Control’s reviews rounded out in the mid sixties, Collapse’s in the fifties. The three Rite of Passage comics were more or less ignored after Vaas left the building. 
(Spoilers: it’s better that way. The first and third were little more than okay; the second was flat out subpar. Pagan Min got whitewashed, Yuma Lau was depicted as an adult wearing a full Kyrati military uniform in scenes where she was supposed to be living in China as a sixteen year old girl, and the already self-contradictory timeline of the Far Cry games grew messier by the page as Anton “leader of a functioning society that exists in conjunction with modern America” Castillo went around retelling the stories of characters who are supposed to have canonically witnessed the apocalypse. But I’ll get back to that later.)
That’s not to say that all of the backlash against Far Cry 6 has been reasonable.  As you pointed out, the level of aggression people are willing to levy at anyone who does have a favorable view of Far Cry 6 is both completely uncalled for and symptomatic of one of those ravenous internet outrage machines that swarm around any game that draws sufficient ire. Part of the negativity about Far Cry 6 is, in essence, more shallow tripe than genuine criticism. 
But that doesn't necessarily mean that Far Cry 6's poor reception lacks precedent. Over the past few years, the Far Cry series has started to lose it’s shine in the eyes of the public. Not because any one major installment in the series was, in and of itself, significantly worse than the others, but because the company producing this series refuses to deviate even slightly from the repetitive, masturbatory formula it’s been relying on for what’s now a decade. 
If there are few parts of Far Cry 6 that are bad, there are even fewer parts that are original. This is the sixth major game in the series, and the biggest one to date, being released with a marketing campaign designed to generate as much hype as possible alongside supplementary content that revisits old games. And while that succeeded in fulfilling Ubisoft’s main objective - to make them a lot of money - the content that was actually waiting at the end of all that build up was tragically uninspired. 
Anton’s character is a retread. His status as dictator is a retread. The DLCs are a retread. The fatherhood theme, the cost of war being dealt unto children theme, the nationalism theme, the animal symbolism, the jungle setting, the colonizer character, the torturer character, the hellbent-on-revenge character, the funny unconventional throwable, the drug trip mission, the crop burning mission, the casual misogynoir, the roadblocks, the vehicles and aircrafts and animal riding - hell, the scene where someone gets shot at the big bad’s opulent dinner table! All of this has been done at least once in the Far Cry games, if not two, three or four times by now. 
Dani is easily the best protagonist this series has seen since Jason Brody, but like... Dani’s character is passable, but it isn’t especially good. Definitely not as good as Jason’s was, and definitely not good enough to stand out amongst other franchise’ protagonists. Even as this series serves up a rehash of a rehash - like the production company is just that confident that it will keep being satisfying time and time again - Far Cry 6 manages to meet neither the standards of it’s oh-so-similar predecessors or those of it’s competitors.
The story refuses to change, the quality of the animation has gone down. The lore is in complete and utter shambles, with each new addition answering zero questions and creating five new ones. This issue in particular makes the current timeline much more difficult to get invested in, when it’s not retroactively butchering the old ones. (Did you hear? Apparently, Mohan Ghale was raising Lakshmana Min as his own when he murdered her! No, this is not what the text of Far Cry 4 says happened, but that’s okay. The makers of Far Cry 6, who were responsible for the Control DLC, didn’t actually write Far Cry 4. Or play it. Or seem to know a lot of important stuff about it.)
I’ve noticed a phrase that’s been bandied about more and more since 6′s release: “Peak Ubisoft.” The notion that this company’s products (all of them, not just Far Cry) are reaching a breaking point in their ability to stretch across various different games with different narratives without really changing anything significant. The usage of a standardized formula for every new game means most of the old flaws are not only still present, but exaggerated to the point of new unbearableness after getting copied and recopied for years on end without any installment thinking to address them.
Far Cry 6 is a good game, it’s worth playing. But it’s also the target of a collective discontent that has been brewing since Far Cry 4 - a game which, while generally agreed upon to be great, was also noted as a bit too similar to it’s predecessor, a criticism which would later prove to be a bad omen. Ubisoft never changed, they just doubled down, and now, three games into this formula, whatever hopes may have been persisting that the company would fix this - the lore problem, the repetition problem, you name it - have dwindled enough that the community is a lot less forgiving than it was the last couple times around. 
Which is discouraging to say the least. But hey, give it time. Like I said, these games often look better in hindsight. Far Cry 6 stands on it’s own two feet pretty well, and if it can do that, then there will probably come a time when it will be judged as an individual, instead of as the least attractive of a set of quadruplets. (Sextuplets? I don't know. Everyone seems to have silently agreed to ignore one and two.)
The YouTuber responsible for one of the best Far Cry 3 breakdowns to date, DJ Peach Cobbler, has made one full length review of Far Cry 6 (ignore the title.) I’d recommend it to anyone who’s interested, as well as another popular review of his where Far Cry 6 came up briefly as an example of a video game made by a company that’s suffering from stagnation. Neither video is accusatory, disparaging, or particularly brutal, which I appreciated. 
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randombloop · 2 years
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Beautiful scenery in Far Cry 6 so far.... Might go back and play it but idk since I still miss Far Cry 5 and Far Cry New Dawn ;-;
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olwrathie · 2 years
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Ooh can I ask your thoughts on 2 and 11 for your fcnd questions?
Of course!
2. Overall, what do you think of the game?
I wasn't a huge fan of New Dawn the first time I played it, but I recently replayed it and really enjoyed it. I love playing in post-apocalyptic Hope County, I could literally spend hours just walking around and looking at the scenery.
The Highwaymen and the Twins are not my favorite antagonist, but I thought they were okay. If they had a little more development, I might have enjoyed them more. But honestly, I think they were overshadowed by Joseph's return with the New Edeners.
That being said, I love the return of Joseph, and many of the characters from Far Cry 5. I almost wish Ubisoft would have focused more on New Eden and that story. But all in all, I really did enjoy the game and the campaign missions.
11. Who is your favorite Gun For Hire/Fang for Hire? Least favorite?
The Judge is 100%, with out a doubt, my all time favorite Gun For Hire in this game. Not only because they are stealthy, and that's my favorite way to play. But also because I love the character.
My least favorite is probably Gina. It's really nothing against her, as I don't mind the character, I just don't ever feel the desire to use her in the game.
Thank you for the question!
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sweeetestcurse · 17 days
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Scenery in Far Cry New Dawn 30/??
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inafieldofdaisies · 1 year
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Insanity (Far Cry 6 DLC) |  Mindf^ck: “Checking Out” | Scenery appreciation (vol. 2-?)
/ No matter how many times I rewatch the video, I always laugh at Vaas’ scream at the end.
/ I really enjoyed this mission and the horror-esc feel of it.
/ Anyone else get some Jacob’s trials (esp with the writing on the walls) flashbacks?
/ The DLC definitely makes me miss New Dawn too.
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locustandwildhoney · 2 years
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John Seed’s Bunker in Far Cry: New Dawn
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fandomsideworks · 2 years
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far cry new dawn -- walking horse nuclear power plant
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strafethesesinners · 4 years
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Scenery from Far Cry New Dawn
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oh-the-bliss · 5 years
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Fall’s End at dusk.
Far Cry: New Dawn scenery [1/?]
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