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#for versions 1.14 and up
saphushia · 1 year
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do you have any more head cannons for Phantom Etho? I just am enamored with your ethos stuff-
hmmm i can probably think of a few-
he's not that good at flying. his wings disappear whenever he gets too far from someone sleep deprived, so to practice someone has to keep up with him on elytra. he's had enough practice to be a passable flyer, but even so it tires him out and he really only does it on occasion when he's bothering someone for not sleeping and swooping at them for fun. the rest of the time he uses elytra and rockets like normal
i originally drew his wings with inspiration from albatross- long slender wings that are best for soaring great lengths with very little energy use, but after some thought i think i'm gonna start drawing them more in the shape of an osprey's- the way it swoops for fish is far more reminiscent to phantoms to me than the albatross is.
i'm still tossing the idea back and forth, but i'm thinking etho hasn't always been a phantom hybrid. the phantom hasn't always existed, after all, and etho has existed in the universe quite a long time. quite longer than phantoms have. it's normal when worlds change, when a world is updated, that things in the world act in ways they never would have had the update either been there from the start, or never happened at all (who hasn't had a world break a little by loading it into a new version? more so if that world has seen many changes before it). it makes sense then, that when the universe changes, being given new rules, new qualities, new code, that players may sometimes change similar to how worlds do. that something in them becomes something it didn't used to be.
in reference to the previous, phantoms were added in 1.13, which released in 2018, one day before the start of hc s6. however, etho wasn't there for s6, and thus likely discovered his change while on his singleplayer world. or, well, he would have, except. there's no one other than him there, and he changes in reaction to other people. now, it's possible that he can constantly see himself in his phantom form. it makes sense, even! it's simply that he appears normal to well-rested onlookers. however, the MUCH funnier option, is that that's not true and he looks normal, so he just didn't fucking notice. as best i can tell from some cursory searching, the first time he's with other people after the 1.13 update is playing diversity 3 with the rest of team canada (which is 1.14, nearly a YEAR after phantoms are added). meaning he probably realized then, likely scaring all 3 of them to death because, while it's not unheard of for players to change during updates when new mobs appear, it is surprising to call up your buddy to go on a new adventure and then realize partway through that he's been a whole ass creature for a YEAR and he didn't notice. beef and pause laugh at him for a while over that
(for future reference, i'd appreciate if you didn't use colored text to send me asks. i understand it's likely a signature thing, but it's hard to read on dark theme with the screen filters i use, and while it's not the end of the world because i can read it, i'd prefer to not have to highlight or copy it somewhere else just to read a message in my inbox)
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frogliftcertified · 1 month
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Hi sorry to bother you again just wanted to update you in case anyone else asks you about this because I found and started using revamped through your post(thank you).
About revamped not showing patches I thought I was on the most recent update because when I hit the update button it did nothing turns out I wasn't I downloaded the newest version apk 1.19.3 (from 1.14.?) and now that works I'm getting patches
Unfortunately with tumblr I patched and tried out several of the older versions of the tumblr apk I got and it still had the same issue(not loading dash, not loading blogs) except for the most recent version of the tumblr apk I could find (33-8-0-110🤮) and it unfortunately is working perfectly so like I don't know if they pushed like a patch or something that makes the older versions poisonous to tumblr's servers or something but at least I can still enjoy no dash ads.
If your still doing this thang I would appreciate if you would reach out if you or someone finds a fix for this so I can go back to viewing images and videos like a sane person otherwise if like your over this then like yeah this isn't your responsibility or anything and sorry to send you such a long message and have a good night/life/time.
Yes, this seemed like it was an ongoing issue at first, but I think they're finally getting around to disabling access from older versions of the app.
I'm not the person who created the ReVanced patches for Tumblr, and they haven't been updated since they were first added to the patch repository either. Either way, to get things like the old video player back, it's probably not as simple as just patching the app anymore, depending on what the Tumblr app developers have done to the app's code.
I don't know which version of the app is the lowest possible to use anymore either, but I'm personally just going to start using the web version of Tumblr on my phone from now on.
Just a tip, you can use uBlock Origin on Firefox for Android, and use the Tumblr web version that way for more efficient ad-blocking, and better video viewing. You may potentially give up push notifications but I don't need those.
Anyway fuck the Tumblr app devs for having to fix what wasn't broken, and thank you shimdta, I will continue to endeavour having a nice life and hope that we do so in unison.
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earth-93 · 3 months
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BRIGADE FILES: HULK (Part 1)
Stars & Stripes Hotline [Version 1.14]
C: \login\Nowhere_Man
C:\Users\mini\BrigadeFiles\Avengers
Directory of C: \BrigadeFiles\Avengers
04/27/2006 11: 43 AM Total Files Listed: 16 File(s) 538, 687 bytes
Directory of C:\BrigadeFiles\Avengers\BANNER_BRUCE.txt
[file data =
Main Alias/Moniker: Hulk
Legal Name: Dr. Bruce Robert Banner
Other Aliases: Doc, Big Guy, Hulkster, Greenfoot, Jade Jaws, Green Giant, Shrek
Date of Birth: May 19th, 1975 (Age: 30)
Status: Alive
Species: Human Mutate (Gamma Mutate)
Sex: Male
Gender: Cisgender
Height/Weight: [Bruce] 5'8'' (173cm) / 125 lbs (57kg); [Hulk] 7' - 8'5'' (2 - 2.5m) / 1,150 - 4,000 lbs (680 - 1,815kg)
Hair/Eye Color: [Bruce] Brown / Brown; [Hulk] Black / Green
Timeline (1975 - 1985): My past with Bruce aside, I don't think you need me to tell you that most of what's been written about the Hulk is bull. Nothing but conspiracy rags that make parsing the fact from the fiction even harder (If I were a more paranoid type, I'd say it's on purpose. I wouldn't put it past Ross or SHIELD to keep the public on their toes about Bruce, no matter how much good press he gets. I'm just as biased as any other guy, but I'm biased in the sense that I was just some kid that a so-called monster tried to help. Do with that what you will.
Bruce has said that his earliest memory was being pulled out from a car wreck by his dad during a rainy night. Brian Banner went back to get his wife, but by then the car had sunk so deep into the muddy earth that he couldn't find the strength to pull her out. That moment was totally where Old Man Banner's obsession with strength first came from. Once the media got a hold of the Hulk's identity, a lot of those write-ups loved to embellish Bruce's childhood. Don't get it twisted, Brian Banner wasn't the Devil, but he was a mean sonuvabitch. He would at least have his stepmom Rebecca in his life, once the Banners moved to New Mexico. To this day, Bruce still thinks of her fondly.
Brian himself was almost never home, instead toiling away at his gig at Desert State. See, Brian Banner was a physician with a specialty in glands. After he failed to pull his first wife out of that wreck, he became fixated on the theory of "hysterical strength." You know those stories you hear about moms being able to lift whole cars to save their babies? No scientist has ever been able to square away how and why that happens, but Old Man Banner was hellbent on being the one to crack it. When the higher-ups are Desert State shot down his research, he decided to keep going at home.
Timeline (1985 - 1991): To this day, Bruce has never said what really went down that night. As far as I know, his mind just blocked it out. I have my theories, but if I'm resorting to speculation I'm no better than one of those rag pieces. All I know for sure is what was put on the police report: The morning after a nasty storm, authorities swept through the Banner household smashed up, Rebecca beaten to death, and Bruce left in a shock in the same room as the body. A few days later, Brian was found in the middle of the desert, naked and hysterical. He was charged with murdering Rebecca and was given life.
Another misconception about Bruce is that his anger issues only came about once he went green. What he went through, that's where it all started, and you don't even have to trust me on that. His aunt and uncle would back me up, since they were the ones who took Bruce in. Back then, Bruce was unresponsive, quick to anger, and would throw a fit if he ever felt cornered or too agitated. He wasn't too responsive to treatment at first, either. What turned it all around for Bruce was his cousin, Jen. She was born a year before his aunt and uncle took him in, and even though they did their best with him, they had understandable worries about Bruce being around Jen. He says this is what first made him try to take treatment seriously. Earning that trust from his aunt and uncle. To this day, the two see each other more as siblings than cousins.
He put a lid on his anger issues, but Bruce's social skills never really picked up. His brains, though, they never seemed to stop growing. So when he got an in at the Tomorrow Academy across the country, his aunt and uncle couldn't see a downside. I have my theories Ross had his eye on Bruce all the way back then because of who his old man was, but I can't back that claim--yet. Even if I can't make a direct connection, Ross still definitely had his finger on the place. That meant having an extended stay in New York, and his kid popping in the Academy from time to time. That's how Bruce first met Betty. In spite of himself, Bruce managed to strike something up with Betty, and they kept in you well after the Academy's shutdown. Even when Bruce had any school in the world to nab his PhD, he went with NJIT so he would be closer to Betty. Neither of them could have imagined this would seal Bruce's fate.
Timeline (1991 - 1998): Betty was in Jersey because she was one of the first recruits for the newly-minted SHIELD Comm School. She wanted to keep up the family military tradition by getting into spy work, but even back then she was a sleuth at heart. Case in point, when she and Bruce got close enough he started opening up about his past, Betty couldn't just leave it be. I don't know if it was empathy to help Bruce get closure, or just a fixation on solving a mystery. Whatever it was, Betty put together an investigation on what Brian was researching before he killed Rebecca and showed it to Bruce.
In turn, a switch went off in Bruce when he poured over his old man's work in hysterical strength. Like father, like son, Bruce became obsessed with finishing his old man's work to tap into the hidden strengths that all humans have. SHIELD was either desperate, or Bruce made one heckuva pitch, because in no time at all a new Super-Solider project was in the works. The ink on Bruce's pHd wasn't even dry before a base in the desert was installed to further explore his theories.
Call it trauma, shame, fear, or even some lingering loyalty to the powers that victimized him, but Bruce has never come clean about what went down at Project Gamma. From what I personally know, their experiments went well past any ethical boundaries. A young man looking for some closer was quickly finding things spinning out of his control, that's a lot on your conscience. And that all came crashing down on that one fateful day, when an internal sabotage caused a radiation leak, then a breakout of its test subjects—helped by a big, green giant barrelling through the walls and security for them.
continue data? y/n]
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couripacepals · 8 months
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Relay 3 (Lower Bracket): Claycord vs MEGA DUBSKI
Minecraft Relay Cup is a speedrun competition that’s been put on for three straight years by the Minecraft Java Speedrunning community.  For relay, teams of three compete to finish three seeds, with one runner doing version 1.7, another doing 1.14/1.15 and the third doing 1.16.
Main stream
claycord:
twitch.tv/priffin
twitch.tv/ontricus
twitch.tv/infume
MEGA DUBSKI:
twitch.tv/7rowl
twitch.tv/dimeax
twitch.tv/giyo
The round might be wrapping up but you can still catch the end and watch the vod back!
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celestiachan · 1 year
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i have been rewatching the latest avm episode a little too much
mostly the first half where it shows MT's backstory
when sunny sees the minecraft booth, there are a bunch of signs both in the booth and right outside it
(long ass theory below the cut)
on the one where it's mostly white it says "version 1.4.2"
on the sign directly beneath that, it says "info blocks" and lists a bunch of structures that are in minecraft
this is immediately kind of suspicious. the list of structures say "pillager outpost" and "woodland mansion" which, to knowledge of some guy who hasn't played Minecraft since 1.8.8 was the latest update (me), weren't in 1.4.2
however, once MT signs the waiver and goes in with Sunny, there's another sign on the wall that says "early access". from this, one can infer that the 1.4.2 refers to the virtual reality booth; however, the version name "1.4.2" then becomes a bit strange. in game development, a version never starts with "1." until it is officially released. the implication that mojang employs stick figures is a quite strange as well; based off of red and second's interaction with alexcrafter28, one can assume that stick figures aren't a species that is well known to the general public.
one more thing is that the sign says 1.4.2 but there is another sign in the booth that has pictures of a bunch of different blocks, including stripped wood. stripped wood was not added until some time after 1.8. when sunny enters Minecraft, the textures are very clearly 1.14 textures with graphics set to fast. you can tell because the leaves look ugly as all hell and have black pixels in them
so what I'm saying is wouldn't it be incredibly fucked up and evil if the Minecraft VR experience that Sunny was so excited to play was a really convincing knockoff/scam
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archivistsammy · 2 years
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Stackednatural Wrapped
well. 327 episodes and 257 days later, stackednatural has ended. 
let’s recap.
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there were 87 days with two or more episodes, for which katharine created 104 comparison gif sets and a video. plus an additional six gif sets and a video connecting either some but not all of the day’s episodes or episodes that aired on different days. all found here. 
combined with six gif sets and two videos made for single episodes, the grand total comes to 120 stackednatural edits. 
not even gonna count our combined non-edit stacks found here. 
a few highlights and observations from katharine under the cut.
many of the parallels drawn were fairly innocuous. others induced major brain worms, such as:
october 1 - 5.4 // 6.2 - dean reckoning with his becoming a version of himself he does not want to be
october 12 - 2.3 // 13.1 - #notallmonsters merry-go-round
october 17 - 8.3 // 15.2 - sam and amara (and, by that token, dean and chuck; see also: january 16)
february 1 - 2.13 // 13.12 - sam hitting his faith limits
april 20 - 1.20 // 7.19 - bobby > john
may 15 - 3.16 // 8.23 - same point, opposite argument
a handful of stacks were so powerful that they became MEGA stacks:
november 1 - 3.5 “bedtime stories” // 14.4 “mint condition”
january 23 - 8.11 “larp and the real girl” // 15.10 “the heroes’ journey”
february 7 - 1.14 “nightmare” // 3.10 “dream a little dream of me” // 14.13 “lebanon”
april 1 - 5.16 “dark side of the moon” // 10.17 “inside man”
may 3 - 2.20 “what is and what should never be” // 13.21 “beat the devil”
non-stacked honorable mentions:
1.4 “phantom traveler” // 8.1 “we need to talk about kevin”
4.4 “metamorphosis” // 8.2 “what’s up, tiger mommy?”
15.16 “drag me away (from you)” // 4.6 “yellow fever” // 3.4 “sin city” // 14.3 “the spear”
9.10 “road trip” // 12.1 “keep calm and carry on”
*looks down* *smiles shyly* if you wanted to tell us YOUR favorite or most brain-worm-inducing post(s), our ask box is open. 
stackednatural also inspired a number of meta reflections, including:
sam believing he needs someone to serve as his moral compass. and how that works both with and against his role as keeper of the faith. believing he can determine an alternate solution while not believing in himself. and how this dynamic plays out between not only sam and dean but also sam and cas. 
sam’s ambivalence about sharing the monsters-are-real secret. with him repeatedly saying it is safer for people to never learn the truth (2.12, 12.15, 14.16). admitting that he wishes he never learned the truth (1.18, 5.6). never telling jess. never telling amelia. shocked that dean told cassie. and yet sam apparently told several people as a kid (4.13, 5.12). resents dean and john for repeatedly keeping him out of the loop. is uncomfortable with doing the same to jack. 
the sheer number of times dean tells someone that they are not themselves or who they say they are or who others perceive them to be. dean is chief of performativity and thus main arbiter of identity, apparently. 
finally, a partial list of episodes we would prefer to never watch again: 6.8, 8.4, 8.15, 9.4, 9.20, 10.15, 11.19, 12.5, 12.9, 13.11, 13.15, 14.16, 15.19, 15.20
if you joined us for any or all of this journey—hey, look at us. if you had no clue what stackednatural was and put up or even engaged with our posting anyway, condolences. and thank you x
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watching schlatt's a tribute to minecraft made me think a lot about what minecraft meant to me.
to schlatt minecraft was nostalgia, Minecraft is the game he remembers playing as a kid, the music brings him back to his childhood and the innocence and serenity of it.
but i never played minecraft in its beta, the earliest version i've played on is either 1.14 or 1.15
so...what makes me so attached to a block game? why do i sit around in class daydreaming about my minecraft world and builds i have planned?
minecraft is a world, or several worlds where you get to...not be in the real world. the real world has so much stuff that is just so....depressing. it makes me feel so dejected and just...question what the point is yk. because i can't even tell myself that this struggle will be the last one i'll have or that life will be better, because looking at the state of the world it. probably won't. and i'm just so tired. of it all.
but then theres Minecraft. i spawn in a new unseen world onto the soft snow layering the grass, as the sun rises to my left, and the leaves rustle quietly. soft piano plays in my ears as i go about gathering tools, looking at spawn area. there are ice bergs toward the left in the frozen ocean, and i think a spruce cottage would be cozy. i decide to set up at spawn chunk, on the beach, facing my house toward the sunrise, towards the ocean. i place a couple large chests down as temporary storage, then pick a spot near my house to start my mine. and then i dig, and dig, and dig, finally emerging from the mines with a new diamond pickaxe and iron armour. i sit in front of my furnace, smelting the remaining iron. i close my eyes at the heat it gives off-
...its so mellow. its a warm embrace. it lets me forget about the world around me for just awhile, and lets me just IMAGINE. it lets me relax, it lets me create, it lets me enjoy life again. it lets me know that everything is going to be ok, im fine, and the game was over and the player woke up from the dream. And the player began a new dream. And the player dreamed again, dreamed better. And the player was the universe. And the player was love.
You are the player.
Wake up.
....and the world keeps on turning. i wake up everyday and i survive. sometimes i do more than survive, sometimes i barely survive. but i get through it. and that's ok. i am love. i am stronger than i know. the light i seek is within me. i will be ok.
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@sapling17
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avaantares · 1 year
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In case anyone was in doubt about exactly how low the production budget of Guardian was, I'd like to share that you can buy Shen Wei's pendant for $1.14. (And that's international. It was probably even cheaper in China.)
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Sadly, everyone seems to be sold out of the amber version (except for the "cosplay accessory" listings that jack the price up to $25), but for that price you could just pop the bead out and replace it.
I'm actually tempted.
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minehog · 2 years
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tell me (more) about the modpack Pretty please
YES this modpack has 115 mods, including cores and dependencies, which is actually on the smaller end compared to "Professional" modpacks (which often have 200+ mods on average) It's focused on adventuring and exploration with a lot of building blocks and rpg elements which suits my modded playstyle a lot more. (In vanilla i like to buckle down and build bases or gather resources, but in modded i tend to explore, raid, pillage, plunder, and prosper, as well as gather an assortment of exotic pets.)
It's about a week old if you consider its first successful boot its birthday
It's on 1.16.5 Forge, which is an interesting era to me personally because it was the first version where Forge and Fabric modloaders started to really compete. 1.12.2 was the last big era for mod updates before this, but the change between 1.12.2 and 1.14(?) to a different codebase meant a lot of the mods from that era didn't get updated, or else got picked up by a different author. (which makes them almost impossible to find. it took me years to realise someone had picked up DragonMounts after the Wyrmroost crew dropped it!) Fabric also made its appearance and its higher performance levels and easier codebase meant 1.16.5 mods tend to be a 50/50 split (i think these days its leaning furiously in Fabric's favour and will probably continue to do so until Forge becomes nearly obsolete, but 1.16.5 fabric was so new no one really knew what to do with it and a lot of people refuse to move from forge for various reasons, modders and users alike)
So far on this modpack ive had four separate worlds, the current one included. the first world got deleted because one of the mods id had in there at the time was just fucking it over (rip autism one) and the second i really liked but a butterfly killed it (rip autism....2!). the third Also crashed and i wasnt vibing so i deleted it anyway but the fourth is the current one and im loving it. its called [16M mods help no i spilt my ji](ce). 16M is the categorisation system since i have minecraft worlds on multiple separate custom modpacks running at the same time, so this one tells me its version 1165, modded. ive lost good worlds before by booting them in vanilla accidentally and vise versa.
OptiFine is funnily enough the least stable mod in the entire pack and the cause of most ofthe crashes. I only keep it on for one very important feature, which is that OptiFine lets you selectthe time period between autosaving. In vanilla, autosaving the world is no issue (for the average computer). Modded, however, tends to have a lot more Bullshit that needs to be saved, and a lot of it isnt optimised. Having the normal autosave time tends to lag a modded world out within about three hours for me, so optifine is super important and the crashes arent toooo bad
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megabuild · 7 months
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what's your current java version? versions 1.16 and up or something like (maybe 1.14?) that require java 17 (this was my problem that i struggled with for literal hours)
i was trying both 1.20.1 and 1.20.2 (and changing the mods with versions ofc), i had just installed the latest version of java because one of the mod pages told me to and it didn't seem to help but i'll double check when i'm back on pc 👍
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backseosoftware · 8 months
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It makes sense when you think about it. From a pure profit perspective, having customers that pay monthly provide you with loads of data about themselves, then you sell that data right back to their competition. It's genius! Back SEO doesn't care about profits, though. We care about the end user experience. We want to be customer first, not profit first. Plus, I stayed up really late last night to push out version 1.14, which includes: - A better keyword fetching algorithm - More (or less) results per search - Better search algorithm for more efficient and faster searches - Readability and Relevancy scores added to the SEO Content Editor - Improved auditing algorithm (only audits up to 1000 pages, auditing feature now audits much faster and much more accurately with significantly less errors) - New Fonts feature, add your own custom fonts to Back SEO Marketing software. The base font was fine, but when scaling for different displays, it looked terrible. Now you have the tools available to make the font work the way you need it to work.
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lc36 · 9 months
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And I was advancing in Judaism beyond many of my own age among my people, so extremely zealous was I for the traditions of my fathers. But when he who had set me apart before I was born, and who called me by his grace, was pleased to reveal his Son to me, in order that I might preach him among the Gentiles, I did not immediately consult with anyone; nor did I go up to Jerusalem to those who were apostles before me, but I went away into Arabia, and returned again to Damascus.
https://www.biblegateway.com/passage/?search=Gal.1.14,Gal.1.15,Gal.1.16,Gal.1.17&version=ESV
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hydralisk98 · 10 months
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Word-wise-Czardom (mostly onto now evil & less evil deeds and overall tools from Microsoft & soon enough FAANG) "studies" [WIP]
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As much as it pains me to dedicate time to what is now mostly proprietary software corporations, I kinda have to admit such haven't fully came to their current status out of a vacuum. And as I felt like it could be a great gateway for folks out there to get a power-journey into their technological stacks with historical baggage and tinkering / practice exercises / suggestions. Also borrowed a "MS-DOS for dummies" and a computation history "Of Mice and Men" books on my side to scan, study and process from my hometown public library as to get some very rudimentary content to get people hooked from into the journey towards FLOSS content / computation stacks / "deques". Enjoy!
First, we start with the technical considerations derived from the SCP Gazelle... and IBM 5150 personal computer. (the SeattleComputerProducts Gazelle is mostly at the later end of the video but yk, I provide sources with additional informations as I see fit; Providing the hardware specifications of this specific series of that SCP computer soon enough...)
youtube
Essentially boils down to 86DOS / QDOS becoming PC-DOS & MS-DOS 1.25 / 2.0 . And as a result SCP Gazelle & IBM 5150 specifications being the baseline for such early editions of Microsoft operating system efforts alongside Xenix (abandonned later, competing with UnixSystemV) and XEDOS (abandonned sooner, mixture between Xenix and MS-DOS) .
Soon, I am gonna run a Gazelle+Perq+5150-inspired virtual machine and a couple of video demonstrations relatively soon and pipeline my way across that Micro-Soft pipeline from a 8086-powered 16-bit machine on my way from earliest decent release towards a Windows 11-style build. Also gonna tinker alot around the "Windows 8 but on 16-bit MS-DOS 8" pun and a couple of cool "Windows 2.11 for 386 quite packed" + "Windows ME with alternative NT inspired micro-kernel"... things. Definitely gonna dual-boot at least between official Microsoft releases on snapshots & FreeDOS for ease-of-use and overall stronger technical enjoyment.
First draft for my very own virtual-first hardware-faculative "Sascha Heike" computer build from 86-DOS 1.14 ( PC-DOS 1.0 / MS-DOS 1.25 ) to a "OpenSource+Libre+Transparent+Light" Win11 workflow
Initial specifications for the virtual machine model aka "Edition #1" +Intel 8086 CPU +2x 128KB SRAM cards +MonochromeDisplayAdapter(MDA)+OrchidGraphicsAdapter equivalence graphics card +some better sound card than the built-in PC speaker as of the 5150 from the get go +2x 8" floppy drives +1x 8'' Winchester disk +Either Amber or White monochrome CRT monitor +Keyboard (IBM Model F Keyboard?) +MS-DOS 1.25 / 2.0 & PC-DOS 1.0 & FreeDOS (always keep FreeDOS up-to-date regardless) multi-boot operating systems bootloader configuration and overall setup +MicrodotLinux & System III & System V & xv6
First upgrade aka "Edition #2" +Color CRT monitor +Pointing device (either a Touchpad or a Lightpen) +3x 128KB SRAM cards ~Either a Plantronics ColorPlus, a entry-level Hercules Graphics Card or a ColorGraphicsAdapter (CGA) ~From the Intel 8086 to a either AMD 386-tier CPU or Intel 80386 CPU +Intel 8087 Coprocessor ~Update MS-DOS to at least 5.0 but not after that major edition (so no 6.22, no 7.0 nor 8.0 yet) +install "Windows 2.11 for 386" +possibly a decent Xenix version ~2x 5.25" floppy drives +Xerox Rooms for Windows +hDC Windows Express?
Second upgrade aka "Edition #3" ~Touchscreen portrait CRT color monitor... +Windows 3.0 with MME (Multi-Media Extensions) +Windows 3.11 for Workgroups +Microsoft Bob shell & its GreatGreetings extension software +MagicCap for Windows ~Even better sound card (probably Adlib SoundBlaster) ~Video Graphics Array card? ~Update MS-DOS to 6.22 (not 7.0 or 8.0 yet) ~Decent Mouse ~New PS/2 Keyboard ~2x 3.5" floppy drives ~12-48MB of RAM
Third upgrade aka "Edition #4" +Windows 95 +4DOS +Netscape Navigator +16-bit VDM integration +Lynx browser +Latest GNU Hurd build for 32-bit x86 +3DNA 1.0 & 1.1 +OpenVMS? +OS/2 Warp 4? +3DNA 1.0/1.1?
Fourth upgrade aka "Edition #5" +Windows 98 SE +ArcaOS +BeOS +Haiku +Novell network Unixware +IBM Lotus Smartsuite? +Microsoft FrontPage ~CSS1 ~HTML3.5
Fifth upgrade aka "Edition #6" +Windows ME +Interix +16-bit MS-DOS flex tile grid program(s) out of the look in Windows 8 & 8.1 +Linux distro with TDE ~CDE ~XHTML ~CSS2 ~Batch scripting
Sixth upgrade aka "Edition #7" +Windows XP & early Windows Vista +OpenSolaris from SunMicrosystems last open source build +Linux Slackware distribution ~TDE/early KDE (before the Plasma revamp) +Microkernel NT as per Andrew Taunenmaum expectaions +Python interpreter +Powershell +Mozilla Firefox ~HTML4 ~XML+XSL
Seventh upgrade aka "Edition #8" +late Windows Vista and Windows 7 +illumos' OpenIndiana +Debian ~RegEdit ~Sys32 utilities ~Lightweight options -Privacy-violating services & other telemetry disabled / purged from the system ~DirectX9 / 10 / 11 ~OpenGL ~HTML5 ~CSS3 ~Vulnerability exploit of the embedded spyware processor (& microcode) that uses MINIX3 to minimize hardware telemetry
Eight upgrade aka "Edition #9" +Windows 8 & 8.1 +Windows 10 & 10X +Windows 11 onwards +Vulkan +Devuan +Artix? ~ Repurposing of the embedded spyware processor (& microcode) using MINIX3 & reverse-engineering my way towards such a outcome ~KDE Plasma 5.27 & release candidate of preview 6 ~nsCDE ~LinuxSubsystemForWindows ~WindowsSubsystemForLinux +Git & SubVersion ~Sandbox ~Other legacy functionalities & tweaks (like screensavers, fully custom themes, wallpapers, skins, sounds, mouse pointers, widgets, et cetera.)
Let me know if you want to see such learnblr lively studious dives and how to contribute to the documentation process, because while I have a abundance of ideas, I wouldn't mind to share the burden / delegate some to other people as they wish. Only if you so wish though no worries.
Here's a little wrapped gift for you all before I leave you for tonight (very D&D 5E oriented tomorrow due to the game session happening onto that day's evening / night)
+Asahi Linux? (closer to macOS and Darwin family) +xv6 & Plan9 & inferno (closer to Bell Labs' research Unix family) +FreeBSD & OpenBSD & NetBSD (closer to BSD family) +OpenGenera & Mezzano & ChrysaLisp (closer to the larger Lisp family) +ToaruOS +SerpaeOS +SerenityOS +KolibriOS +HelenOS +SyllableDesktop +Redox & PhantomOS +Ghost +ITS +TROPIX +CTSS +COS-310 +Harmony +ShareOS +WozMon +Concurrent MP/M +Apple SOS +UMES +IBSYS +IPL (Information Processing Language for the IBM 701) +GECOS +OS/360 & DOS/360 +TSS/8 with SeattleComputerMuseumPlus tweaks like Lisp 1.5 and 6 available users (Seattle Comptuer Museum PDP-8/E TSS/8 lively runtime timesharing shared exclusively on Mastodon until the project shutdown during the pandemic in ~2020-2021) +Hercules emulator & AIX +IBM i & Linux on IBM Z +BESYS +UNIVAC? +nyxt +QBASIC (Advanced Integer BASIC) +Applesoft BASIC +Swift +UCSD Pascal +TinyBASIC +AppleDOS +Steve Wozniak's Apple Disk II +Apple ProDOS +dBase & WordStar (CP/M software) +AROS (closer to later Commodore, around the Amiga) +ZealOS (TempleOS fork, closer to earlier Commodore, around the Commodore 64 and its KERNAL) +Parade (XXIIVV's Paradise operating system) +Armbian? +Libreboot +IBM Lotus Notes +RISC-V application-tier 64-bit data processor +Selectric / Timex Rotor Machine / RadioTeleType / TV-typewriter device
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shield-of-wesnoth · 11 months
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Analyzing why BMR Episode II’s “Forest Confrontation” scenario felt bad to play.
In my previous post, I rambled in the tags just a little bit about how there’s a scenario in BMR’s second part that felt especially unfair and unfun at the time I played it.  While I’m in the mood, I thought I’d explain why and dissect the scenario a bit in the process. I haven’t played it in a few years, this applies at least to the 1.14/1.15-branch compatible releases, so if the scenario has changed dramatically since then, uh... I didn’t know that.
The give context, the BMR/Trinity series is hard.  They’re expert level campaigns, so of course I always brace myself for a challenge in that case, but it feels safe to say that they are especially hard for various reasons.  Despite being one of the older campaign series at this point, there are still several points at which I feel they’re more reliant on luck than strategy... maybe this is because there’s no walkthrough, maybe I have yet to find and watch any replays of people successfully beating them, or maybe I’m just not as good a strategist as I think, but by categorizing the campaigns as “expert” even the dev admits that they are objectively difficult. If you haven’t made an attempt at BMR in the last several years, modern versions introduce two massive new mechanics: An inventory/equip system for your heroes and units, and limited recruit quantity campaign-wide.  Because Wesnoth campaigns’ design generally are supposed to run on the KISS Principle, the fact that these mechanics are present at all could be enough to make the campaigns “expert” on their own, as they are nonstandard and require the player to adopt vastly different strategies (compare: UtBS’s RPG elements and unusual day/night cycle, and SotA’s unusual zombies and game progression).  In theory, I really like these mechanics!  I enjoy inventory management in LoTI and Five Fates, and forcing a player to carefully preserve their army throughout a campaign as they receive a trickle of new available recruits sounds like a fascinating challenge that could drive me to better-tune my unit survival strategies!  Unfortunately, the campaign still plays like it expects you to have a massive army that you can replenish as you have more gold (or to, as I said, be very lucky).  Let me elaborate a bit, now...
“Forest Confrontation” is a level that I got stuck on, and had to cheat to get past it at all (fun fact: my first experiences learning WML were making its sequel Trinity (at least the version for 1.6) easier!); I immediately got stuck on its following scenario “Fort Kuhle” for similar reasons and stopped playing, but this post isn’t about that one.  When I get stuck or make a bad enough mistake, or get unlucky enough in a Wesnoth scenario, I’m not shy about going back a turn or five to try something different.  The officially recommended Wesnoth experience from back in its early days is to roll with the punches and never reload from a mid-scenario save, but the “landmines” and punishing positive feedback loops in many campaigns have all but completely made me give up on that play style.  I try to avoid having to reload too often, but sometimes I may feel my hand is forced if a scenario is arduous enough... and when it’s too much even when I try over and over, even save-scumming mid-turn, I crack the thing open in Notepad++ and try to see what I’m missing.  What I found in Forest Confrontation’s .cfg had me fascinated and offended.
Forest Confrontation is a 48-turn long (on its easiest difficulty setting, of course), winter-themed level with a river down the middle with Fog Of War where you have to defeat two allied enemy leaders-- one Loyalists and one Outlaws-- while constantly keeping the Loyalists from reaching your camp.  You start with 350g, Loyalists start with 100g + 15 income, and Outlaws start with 100g.  The Outlaws start with a few Thieves already on-map, but this isn’t too weird.  As you are playing with the Ukian faction, you technically have the terrain advantage here.  Sounds fairly normal and straightforward, yeah?  Not quite.
General Burton-- the Loyalist leader, has a nasty little mechanic working in his favor in the scenario’s code.  Literally so that-- and I quote-- he “has a big army”.  And remember before I explain it your army’s mechanic: You have a campaign-wide maximum total number of units you can recruit per type, this number is only increased by making progress.  If you need another Ukian Dog mid-scenario, and you’re out of Ukian Dogs because you recruited them all and your others died, and there are none in your recall list, you’re going to have no dogs until you find more dogs or the game decides you can have a few more later.  It’s more “realistic”, very interesting, and makes every single death utterly devastating.  Even if the campaign weren’t winter-themed, you’d constantly be walking on thin ice!  Sometimes you’ll find some minor NPCs who want to join your cause and thus strengthen your army with more recruitables and recalls, but this isn’t all too common.  I can’t say it doesn’t fit the story’s bleak mood.
“What is this nightmare mechanic, then?”  It’s several smaller things, actually, but I’ll give you the big one, first.
In the scenario code, there’s a variable called “b_deaths” (presumably abbreviating something along the lines of “Burton’s deaths”), and an event tied to it on turn 4.  The first thing this specific event does is give Burton 200 gold because of course it does.  The second thing it does is set b_deaths to a value of 12 (20 or 28 on the harder difficulties). This is vital for the meat of the mechanic to work, in another event that depends on it.  This event is programmed to go off every time one of Burton’s units dies if b_deaths is greater than zero.  And so every time it activates, Burton receives 21 gold, and b_deaths’s current value is reduced by one.  This means that, on the campaign’s easiest setting, Burton gets a 21 gold gift for each of the next twelve units of his you kill after turn 4... or a total of 252 gold on top of the previous 200 he received on turn 4.
As a programmer, I find this very cool and a pretty genius concept.  It indeed does give the enemy the appearance of magically always having the bigger, unending army (subtly enough to where it could just be mistaken for income, too!), and could provide great incentive to flee in scenarios where you have to run to a checkpoint instead of staying to defeat enemy leaders.  Unfortunately, this scenario isn’t one of those, and as a player this was an absolute nightmare to have to go up against.
It all sounds pretty nasty, yes?  There’s even more that makes it worse!
Remember that river that both you and the enemies must cross in order to get at each other?  The scenario objectives hint-hint at you to “get to the river as soon as possible and avoid letting the enemy across,” and they are not screwing around with that advice.  Every time you or an enemy crosses it, it increases one of two variables-- each representing you and the enemy having crossed the river a certain number of times.  This does something with the rest of its event, of course... If the Outlaws get even one unit across the river enough, then Burton receives-- for free-- 3 Horsemen and 2 Knights.  But if before then, you have at least one of your own units across the river, then instead the Outlaws get (for free) 2 Outlaws, 3 Trappers, and 2 Thieves.  Once the Outlaws get six of their units across the river, then for free Burton gets 4 Knights and 1 Grand Knight, and the Outlaws get 3 Outlaws and 2 Bandits.
A fun fact: You don’t actually have to defeat the Outlaws to win!  It’s just Burton.  They flee if you defeat Burton first, and then you’re victorious. An unfun fact: If you do defeat the Outlaw leader-- which would make sense to do, since they’re also attacking you and are weaker than Burton-- Burton gets a free Dragoon and Iron Mauler right next to him.
And of course, once you get your units close enough to Burton’s keep, he receives 54 gold for good measure.
Have I also mentioned that the AI is set to aggressively press for your camp (and you will lose instantly if enemy troops invade it), and just as aggressively defend Burton himself?  No?  Well, it also does those things.
And so, Burton can receive a maximum of 451 gold’s worth of units for free.  Burton is essentially guaranteed to receive 506 gold throughout the level on top of his starting gold, base income, and village income unless you somehow take him out before his army obscenely fast.  None of the units he gets for free are loyal, but 500+ gold is nothing to sneeze at.  And remember: No matter how much gold you, the player, save up, your recruit amount is capped.
You have that seemingly-merciful long turn limit, but with Burton having a 15 gold income bonus compared to yours while he relentlessly pushes across the river, not much can come from its hypothetical benefits.  Where in other campaigns you could hunker down on the defensive for about a day or two to build up your troops, protect your base, and enlarge your army, the recruit cap you have combined with the bountiful boons Burton has make that idea pretty impractical.  He’s just going to take his big income, increase it with all the villages he can get on his side of the river, and steamroll you as hard as he possibly can.  You can’t even be content to chip away at his troops at the river’s edge as they swarm you, because that gives him more money for more troops! He is inevitably going to overpower you.  You cannot reasonably maintain enough troops to defeat him or hold him back, nevermind keeping enough alive for the next scenario.  You can recall your veterans from previous scenarios, but recalling is expensive, and losing experienced units that may have useful gear hurts really bad.
Oh yeah, the equipment system!  It definitely helps out a bit, and makes individual units more valuable and memorable, but not enough to withstand scenarios like this one.  Not even close.
So, that’s the problem!  All of that “ruined my day” so to speak, and really tired me out.  When I forced it to be more tolerable and finally moved onto the next level, only to see that it was yet more incredibly wealthy royal army that I had to take out with my feeble forces, I was done.  I want to finish it someday, but I haven’t picked the campaign back up in years. What could be done to “fix” this?  I don’t know.  I honestly don’t!  The computer I played that round of the campaign on is dead, so I can’t check what exactly I did to the WML those two-ish years ago (I’m pretty sure I at least removed Burton being able to suddenly get an Iron Mauler and Dragoon, though).  Even cutting out the biggest of Burton’s bonuses wouldn’t make it perfect; it’s something that would take a lot of testing and tweaking to really narrow down the main issue, not even getting into the rest of the campaign... Forest Confrontation has some cool novel mechanics backing it up, and interesting well-crafted ideas, it just feels awful to deal with and impossible to truly win.
I try and keep an open mind about game design.  Sometimes a creative vision is for a really hard game, and that’s valid!  But I honestly believe a lot of veteran UMC Wesnoth devs fall into a spiral of solipsistic difficulty-- where eventually they’re getting so good at the game, at their own campaign, that they’re compelled to make it progressively harder and harder until it’s nigh on impossible for anyone of different skill levels to complete.  It becomes punishing rather than challenging.  The player feels less like they’re missing something and more like the design is intentionally unfair.
When you get good enough at the strategies, it becomes harder to test for possible player mistakes yourself.  You can be utterly blindsided by something unwise that a player chooses to do!  Something that could possibly screw them over for the entire rest of the campaign, giving them a cruel, slow end that you absolutely did not intend!  I’ve had this problem even while trying to make my games intentionally easy!  In this case, having playtesters give feedback over time is incredibly valuable.
But... BMR has had plenty of time.  Either everyone having given feedback over the 10+ years isn’t bothered by the difficulty, or the developer doesn’t care to make it easier even on its easiest setting.
A lack of forgiveness for mistakes in gameplay is really pretty evident throughout the author’s work.  In Trinity it’s incredibly easy to get overpowered by foes in the earlier levels, especially when you’re playing as the humans’ team.  Every time I’ve beaten the “Join the Dark Side” scenario in BMR part 1-- the only campaign in the BMR/Trinity series that I’ve been able to fairly consistently win over the years-- I always feel more that it’s out of frantic luck than careful strategy, and I’m still unsure what the intended experience really is.  In the long-abandoned Tales of the Setting Sun, your small handful of troops become immortal only after the first scenario, and even though I managed to get to the end and “win” the thing after having had one of them die at the beginning, I really, really felt it during the entire campaign that I was meant to have kept them all alive.  I’m not sure if it’s intentionally so malicious, but it feels like it is, and that’s kind of the problem.
Believe it or not, I like a challenge in Wesnoth.  Beating the 1.13 branch version of UtBS without a walkthrough was one of my proudest moments after spending nearly my entire childhood stuck on the first two scenarios, but I still want to go back and beat a different version of it someday, because I feel like completing it right when the Desert Elves were first overhauled meant that it hadn’t been properly balanced and I didn’t get the true experience.  Even when I cheat, I don’t want to bring out all the big guns at once.  I may only tweak one or two things-- usually just enemy starting gold-- to level the playing field slightly so that I can (hopefully) continue through the rest of the campaign without having to get so drastic; it’s if I can’t win even then that I have to resort to meddling with AI, income, free enemy units, and enemy gold bonuses all at once. I know that a scenario being hard and seeming hopeless does not make it impossible.  The first scenario of Northern Rebirth still daunts me, but having seen a relative just barely scrape by it without guidance has proven to me that it’s certainly not quite as awful as I’d feared.  As a younger teen, when I followed walkthroughs, I was able to make considerable progress in UtBS and FtF-- proving to my young self that they are balanced if you know what you’re doing.  I’ve had moments when I was struggling in a campaign, fearing the worst, only to discover with awe that the designer had not only intended this, but that the strategies they’d guided me towards with their design had benefitted me even as I thought I had no hope of completion!  A balanced campaign is a magical, wonderful thing to experience.
I like BMR and Trinity.  I want to like them so, so badly.  Their coding, artwork, and worldbuilding is some of the most impressive in Wesnoth UMC, has been for years, and continues to be.  As I said way above, I can’t say that these design decisions don’t suit the vibe the campaign has!  In this chapter, you really do feel like you’re playing as just some guy leading a ragtag group of untrained militia through the bitter cold, in a seemingly-hopeless fight you’ve stumbled into against the vast and powerful forces of a corrupt royal military, while unknown dangers lurk around every corner.  It’s immersive, and goodness knows that marrying themes and mood with game design is quite a challenge in its own right.  Ever since I first found out about them, I’ve avoided reading ahead into spoilers, and been determined to finish them.  It’s been at least twelve years since then, trying them on and off, and I thought I’d have improved enough by now to be able to complete the series with minimal cheats, but... it just hasn’t happened.
I assume that, if a Wesnoth campaign is well-designed, that it can technically be beaten by anyone who knows how to play the game, regardless of skill level.  At least, if they had a walkthrough to follow to guide them through the beats.  I feel like, even if BMR and Trinity did have walkthroughs, that I’d still be needing some serious luck to reach their endings.  Like even if I followed it to the letter, some minor human error that made my gameplay not perfectly efficient would come back to bite me at the last second and keep completion just out of reach.  If many campaigns have what ESR calls “landmines” and “tomato surprises”, then the BMR series installments are minefields that are also full of assassins sneakily attaching time bombs to your back.  Or maybe I just happen to suck even though I’ve been playing Wesnoth since I was seven years old.  Who knows, really?
BMR and Trinity have changed a LOT over the years, and with these changes, re-balancing has to happen to bring everything back into order to make it “playable”.  It just feels to me like BMR hasn’t caught up with its own ambitions.  Forest Confrontation could be a cool scenario!  The bridge collapsing if too many human units (not dogs!) stand on it at once it is a cool touch, and Burton dissing his mercenary ally by calling him a “little hussy” is really funny.  At the very least, while it’s completely unreasonable with its challenges, BMR moderates its edginess and expletives gracefully.
tl;dr, to quote your protagonist Lorenzon himself, from a later scenario that I accidentally clicked on while trying to find the file for Forest Confrontation:
“We are still outnumbered.”
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couripacepals · 8 months
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Relay 3 (Upper Bracket): Tower Cult vs claycord
Minecraft Relay Cup is a speedrun competition that’s been put on for three straight years by the Minecraft Java Speedrunning community.  For relay, teams of three compete to finish three seeds, with one runner doing version 1.7, another doing 1.14/1.15 and the third doing 1.16.
The match just wrapped up but they can still be viewed on twitch.tv/minecraftjavaspeedrunning alongside the streams from the individual runners!
Tower Cult:
twitch.tv/teddiursa311
twitch.tv/xx4m_
twitch.tv/spinnaker_rl
claycord:
twitch.tv/priffin
twitch.tv/ontricus
twitch.tv/infume
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cranegross81 · 1 year
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Top 6 Quotes On Minecraft Server
The various classes of options there are automation, building, shopper, administration tools, tweaks, vanity, and the entire world. The group of volunteers constructing up the following-generation open source multiplayer RPG named Veloren have released an another massive release, which includes some huge new options. As a caveman would be whittling their first spear or lighting their first hearth, creating simple tools and torches in Minecraft makes me feel secure that I am the ruler of my destiny as a result of having the ability to create the items that could save me. The ability to design cookery items, harvest crops, and cook more food is a huge benefit. I started out crafting tools and torches, but later I expanded my collection to include more useful tools. Other instances I travel into dark caves, armed with made armor and enchanted weapons in order to take on the enemies I encounter. My character could be a basic builder or one who conquers dungeons and kills creatures at night. To finish my first stone keep, I required ladders and stairs; jumping up a simple collection of platforms was not appropriate for the King of the Land in the end.
There are more than one hundred construction elements available You could create anything from reworking automobiles to moving houses. Some Minecraft seeds are more craft than random, however all of them will give you something new to try in Minecraft. Version(s) is the Minecraft version numbers that the Minecraft ID and Title are valid for. In fact, you can find free Minecraft server hosting that offers around 2GB of RAM. Next, you'll build Spigot. Minecraft: Schooling Edition continues to grow from strength to strength and is now set to launch its first international design competition, the world-wide Build Championship, an ambitious endeavor that involves teams of just one to three college students work collectively to create sustainable environments for humans and animals to co-exist in. A lot of blocks require a lot of effort to build (some even force you to go into monster stuffed labyrinths), so once i build them in my Survival Mode it's more impressive. The Minecraft universe is so much larger than it was last time we were able to enjoy major Minecraft event, with the existence of Minecraft Dungeons not only expanding the Minecraft franchise to new genres, but also attracting a completely different form of participant with its addictive, co-op-focused and dungeon-crawling action.
In this article, we'll demonstrate ways to utilize seeds, and also providing a list of the perfect Minecraft seeds on the market, so you can immediately get into the action. just another wordpress site VeltPvP is a Minecraft participant-versus-player server, of the type that businesses use to sell products to gamers. If you want to play Minecraft with your mates, you possibly connect to an external server, make use of Minecraft Realms or create a server on your home network using Minecraft Server. On the surface, it could appear that every space you visit is generated randomly, but underneath all of it there's really a particular seed that was used to generate it, so after you've got the right number of Minecraft seeds, Minecraft seed you should make use of it to replicate the exact same world each time. It's not as scary as it might sound. It is the only way to open the game and access all mods available.
For the first time, builders are making the two most recent betas (1.13 and 1.14) and at the same time, they're declaring the next update, which relates to the whole dimension. Although it is possible to build the massive Wampa from Star Wars, it would not give me the same sense of satisfaction or satisfaction as Survival. I don't have to earn the blocks or risk my life in the process. It is true that adventure is always more enjoyable when you're with friends, and Minecraft's multiplayer is nice enjoyable if you will be able to get it working. However, tinny and annoying aside, if you are able to play with others , you surely should. Exploring and constructing massive structures is a lot more enjoyable with friends. Bbs Mail Players who only need to join a game must know the server's I.P. Minecraft Dungeons is a version of Minecraft that is set in Dungeons where players must eliminate monsters and cross barriers to get through the maze of Dungeons. At first, players built structures to guard against creatures that were night-time, but as the game progressed, players came together to create incredible, imaginative objects. Then, the game crashed for a whole day, as soon as the NDA dropped and some issues cannot be helped.
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