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#gameplay control remedy
velvetjune · 2 months
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it’s not the most popular game out there or anything, but it’s a relief alan wake and other remedy games have fans because if i had to stew in my own thoughts over these games, my brain would explode from the pressure from keeping it all in
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captainpissofff · 16 days
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I accidentally knocked the projector while Dr Darlin was talking so I had to hold it like that in order to hear what he was saying tHEN I RELEASED IT LMAOOOO
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dougielombax · 1 month
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I hope that Control 2 actually lets you leave the Oldest House and investigate AWEs.
I liked exploring the House in the first game, but I think side quests outside the bureau HQ would make for an interesting addition alongside internal bureau alerts and helping Ahti with his janitorial work. (THE CLOG!)
If anyone at Remedy is reading this, TAKE NOTES!!!!!
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Please please, please please please please... please? Pleas>? pleas. please please pllease please please please. Ploease. Pleasse.Please Plesae pllease please. PLEASE. Please please, plelase, please. Please... please.......... pllease......
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ilikedetectives · 11 months
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Video
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Want it? Download available here (x)
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witchblade · 6 months
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i just don't like how often video games seem more like vehicles for something that would have been 10x more interesting as like. a book.
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opencreativegaming · 1 year
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Control Episode 59 on OCG21
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rythmcale · 5 months
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Ive been playing through control and it is on some weird shit I tell you!
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imperotenebre · 5 months
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Control PS5 gameplay 4K - Alan Wake DLC Ending
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Un gran collegamento
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velvetjune · 2 months
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the need to talk about Alan Wake all the time has become a personal issue
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captainpissofff · 17 days
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WHAT THE FUCK ARE THOSE !!!!?????
They just pop out anywhere and start vomit magma on me
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red-akara · 11 months
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Practically BUZZING with excitement right now!
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biocrafthero · 14 days
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"Kaun what's this 'ANATOMY' game you keep talking about it?" Glad you asked!
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(Screenshot taken from the game's itch.io page)
ANATOMY is a game by developer Kitty Horrorshow, released in 2016 on itch.io. The game is one of her most popular to date, and as someone who has played it multiple times, I can attest to the horror factor.
The game takes inspiration from The Haunting of Hill House by Shirley Jackson. ANATOMY's gameplay and story mainly focuses on what could be described as a walking simulator. You go around a dark house collecting tapes and putting them in a player to listen to. Over the course of gameplay, the house begins to break down, the game even closing itself on you multiple times. Yet, you keep returning to the house, looking for more.
There are five different "endings" that lead up to the final monologue—I refer to these endings as the "stomach," "maze," "lake," "street," and "neighborhood" endings. There's nothing you can do to actually select which one you get, you're simply put in one at random. You'll know which one you've gotten when you see it, is all I can really say.
The game is available for purchase on itch.io for only $3 USD, and I highly recommend it. Once again, it is a very scary game—many essayists and reviewers have said it is the scariest game they have ever played, a statement I find myself agreeing with.
Here's a no-commentary playthrough of the game if you are unable to buy it:
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If you'd rather have a YouTuber at your side to help calm you down, Markiplier also has a full playthrough of the game:
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And yes, this game is what that comic I posted back in October is based off of.
You've probably seen this game around the video essay side of YouTube as well. I haven't watched many, but this one from Jacob Geller is very good:
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Some stories like it, aside from the one that inspired it, are talked about in the aforementioned video essay as well; House of Leaves by Mark Z. Danielewski and Control by Remedy Entertainment. Creator qrowscant also has an interactive fiction story on itch.io inspired by ANATOMY named Childhood Homes (and why we hate them) that is absolutely phenomenal.
So, yeah. You should go play ANATOMY.
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(Screenshot taken by me)
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the-sieve · 7 months
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main gameplay wise, yes Quantum Break is lacking, with them introducing powers or ways to get around obstacles that are either a. never used again or b. can be ignored/forgotten completely by the player aka me because they aren't essential to beating the game, even on the highest difficulty. by the time Control came out they had polished and refined a lot of the combat mechanics seen previously in QB, making the flow of combat smoother, more intuitive and fun, and cutting most of the fat from the bone.
QB also suffers from something I personally love these games for, the collecting of notes, diaries, recordings, music and videos that are hidden throughout the levels and add to the lore, and gives additional insights into characters and the world. QB however goes to the limit of this however, making these extras so integral to understanding the plot that you have to find them or risk missing out on key details. And some of these "extras" are so well hidden is such obscure places that even if you're the kind of player that explores behind every waterfall, in every crevice, you're bound to miss a good amount on you're first playthrough. and if you do find most, you'll be doing a lot of reading. a lot. or just standing around and listening.
again, Control does this much better, another improvement. You'll still be doing a fair amount of reading, and standing around and listening or watching something occur in the environment, but most of it feels additional, a reward for exploring and playing in the space instead of just necessitating important exposition dumps. also, Control doesn't have a counter telling you how many notes you missed, thank the light for that. and since you can go back and explore most of the game world at anytime, even if you miss something you can backtrack and find it later at your own leisure, unlike in QB where unless you want to play through an entire part again you are kind of just left accepting the loss and moving onward with the story and hoping that whatever you missed wasn't the key to understanding a characters motives.
but the reason you play QB, and the main line Remedy games, is for the story and those characters. And QB is as much a game as it is a movie, where what you do in game and the choices you make will reflect and change what happens in the show between acts. To an extent. But that all plays into the themes of fate, control (or the lack there of) over destiny, the inability to escape ones actions, being your own worst enemy, and so on.
if you like very meta stories about time travel and being doomed by the narrative but choosing to fight because fuck going gentle into that good night, and don't mind clunky combat and spending a majority of the game reading emails, then please play QB.
then go play Alan Wake. and Control. I am very normal about these games. Trust me. And you too can also be very normal about them as well. also the music is good. anyone remember Poets of The Fall?
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audioletter · 3 months
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please elaborate on your statement yesterday that Control is a Cozy Game (or just talk about Control)
"Cozy games" are usually seen as farming sims such as the Story of Seasons series or generally games marketed towards women like Fashion Dreamer - basically games that aren't FPS or RPGs, aka "boy games" or those with battle elements. Of course, farming sims like Stardew Valley and Coral Island include battle, and the pool of those playing these games are most definitely NOT entirely women (see: Josh's Gaming Garden on YouTube), but a "cozy game" essentially is one that you can imagine yourself snuggled up, playing happily without the stress of high stakes battle et al.
But! I consider Control 2019 a cozy game, because, well, it de-stresses me, and makes me feel cozy and comforted. Yes, a game about a mysterious organisation infiltrated by a hideous entity known as The Hiss where you have to solve infuriating puzzles, shoot everything, get lost like a mothereffer and melee through shit like it's no business. It's a cozy game to me, because I love the world built (it is a part of the Remedyverse, which includes Alan Wake and Quantum Break [and sort of Remedy's other games like Max Payne]), Jesse's characterisation, the story, the lore, the gameplay, the aesthetics and the fact it takes me away from the world. I have played it three times and just bought it for Steam Deck - in fact, I started a fourth time before my Deck went "no bueno" and shut it down 😂 So I literally can now be cozy whilst playing it.
The point I'm trying to make is that ANYTHING can be a "cozy game" to you. BG3 is a good one - it has a huge fandom and I know people love discussing the lore as much as the battle and have found comfort characters in it. FF, CoD, Doom, Cyberpunk - whatever gives you that comfy, cozy feeling is a cozy game in my opinion. It doesn't need cows and romance - although they are a plus. So Control is one of my cozy games (along with Genshin, tbh) - and Remedy? Feel free to make a Faden Siblings and Dr. Darling farming DLC any day.
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