"topologically legal" is one hell of a phrase
9 notes
·
View notes
The urge to create Project Hail Mary fanfics where Ryland Grace just infodumps to Rocky about my hyperfixations. I want to SO BAD but I think the demographic for PHM fans who want to hear about Mario Kart Wii speed running is pretty small.
49 notes
·
View notes
xianyun and nahida's banners just dropped and the 4*s are kinda-
we got ga-ming but faruzan and noelle are definitely a choice
- curse anon
you could argue noelle is from the poetry event, but faruzan… yeah that’s certainly A Four Star
although, she is supposedly a pretty good anemo support/sub dps, right? with xianyun (and xiao just around the corner) it makes sense to add her on there. since 1) nahida is a support 2) they’re likely trying to push xianyun 3) xianyun is probably a dps (no i haven’t seen her skill cards yet and i’m not going to until she releases) (lied, she’s like. a healer. so??) so that makes sense to me
in the end, i don’t mind. so long as ga ming is on the banner, we live we laugh and we love
10 notes
·
View notes
I love the insanely different uses dedicated communities for ENTIRELY separate games can come up with for the exact same glitch.
Mario 64: I'm sure we all remember the "half A press" video. What you may not be aware of is that this particular challenge (beat mario 64 without pressing the A button) has continued to progress, as slowly as something this complicated tends to, and this week 3 of the remaining A presses were shaved off all at once leading to only 16 unique instances of the A button being pressed and released left in the entire 120 star 100% run (any% has been solved for a while now)
The Legend of Zelda: Ocarina of Time: You may have seen the recent Tool-Assisted Speedrun of OoT done at Summer Games Done Quick this year, dubbed "triforce%" which uses arbitrary code execution to showcase cut beta content from the original N64 release of the game. (please watch this video it's truly insane) This run not only places cut beta content back into the run without the use of mods or hacking, it does so live and uninterrupted utilizing human input as the jumping point.
Would you believe me if I said both of these used the same quirk of the engine these games run in?
Mario 64 runners call this the HOLP: the Held Object's Last Position. Effectively, picking up an item or enemy causes it to update the position and orientation for the held object in real time as Mario moves. Mario 64 and OoT run in the same basic engine (as do many modern nintendo games! Splatoon 2 and Animal Crossing: New Horizons are the same engine!) You can use glitches to manipulate the engine to not update this until needed, allowing you to, say, spawn a bob-omb out of bounds and use the explosion to propel you.
Zelda 64 (OoT and Majora's Mask) runs in this same engine, and therefore also feature the HOLP. Until 2019 this wasn't useful info, but it was found out that with precise manipulation you can rewrite the games on the fly, leading to live patching of Ocarina of Time into an entirely different game, utilizing nothing but a very dedicated human, and a robot who presses buttons really, really fast.
In summary:
99 notes
·
View notes
Would any mutual play, um, Sky: Children of the Light one day? I promise I will keep you safe [roar in the distance]. That? Oh, that is not something to worry about, heh.
6 notes
·
View notes