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#havenfell (game)
flareblitzedyt · 5 years
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Happy Holidays & Thank You
Hello everyone, 2018 one can say has been a mixed bag of both good things and not so good things, occurs on a daily basis and I believe that we can get through any hurdle that’s thrown at us good or bad. Thank you to everyone throughout the years that are following me, whether you followed yesterday or from the week that I made this blog, I’m super happy for everyone’s support. The RPG Maker community continues to surprise me with the talent that’s there, along with the passion that the people have when developing an idea into something awesome.
A few mentions (well a lot ok!... XD) for characters along with the people behind their creation, thank you very much for bringing these characters along with their individuality to light.
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(From left to right, top to bottom).
Luna from Havenfell by @havenfell Luna from Midnight Train by @midnighttrain-project Aria from Aria’s Story by @ariastory-project (same developer of Midnight Train) Paletta from Paletta by @cosmic-latte-games Noel from Traumerei by @traumerei-project Eliza from The Beast named Eliza by @plueschkatzeart Charlotte from Cedeau by @project-cadeau Kyle from Prom Dreams by @promdreamsofficial Edric from Turovero by @turoveroofficial (same developer of Prom Dreams) Elizabeth from Akademia by @akademia-project Maisie from Arcadea by @arcadea-rpg Blank from Land Sea Entropy by @land-sea-entropy Akio from Mare by @zmakesgames Lenin from Lenin the Lion by @leninthelion Marinette from Marinette by @teal-crown Omoka from Flowers from Kasumi by @flowersforkasumi-project Melrose from The Doctrine of Perseverance by @tdop-project (same developer of Flowers for Kasumi) Lucille from Rosewood by @project-rosewood Kuroha from Calm Dreams by @ynclmdream Inko from Kago to Torii by @kago-to-torii Starsio from Black Crystals by @blackcrystalsrpg Virgo from Virgo vs The Zodiac by @virgovsthezodiac Felec from Expiatora by @expiatora-project Aoi from The Mystery Files of Detective Inaba by Suika Bar & translated by @memoriesoffear Randall from Purple by @purple-game Tony from Living Playground by @living-playground
Thank you very much for a wonderful 2018, I had a ton of fun making those derpy drawings above. Merry Christmas/Happy Holidays to everyone and let’s make 2019 an awesome year! ^o^
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havenfell · 7 years
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Finally able to dig into working on some backgrounds! Sorry if it’s hard to see because of tumblr shrinking the thumbnail.
Location: Iustitia’s Shrine Room: Priestess Room Tool: Photoshop Time: 3 Hours
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rpgmgames · 5 years
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May’s Featured Game: Cadeau
DEVELOPER(S): HALFWORLDstudios ENGINE: RPG Maker VX Ace GENRE: Horror, Fantasy, Puzzle WARNINGS: Blood, Mild Gore, Suicide Mentions, Death SUMMARY: Cadeau is an RPG Horror game about a lonely, yet stubborn, young woman named Charlotte-- who finds herself in a world unknown to man, wearing clothes that do not belong to her. Wonderful and tragic events are to follow suit, as all of her greatest wishes come true. However, as these things often go, her happiness does not come without consequence...
Play the beta here!
Our Interview With The Dev Team Below The Cut!
Introduce yourself! Macdev: Greetings and salutations. I'm Mac, writer, artist, and programmer for Cadeau, as well as the founder of Halfworld. I've loved Rpg games since I was about 10, and have been creating them since! Bruno: My name is Bruno and I'm the music composer. I got into game music approx 2 years ago and I've currently made music for a couple of games and other projects, and Cadeau was the first one of them. Aidan: I'm Aidan/kanteramcneil on Tumblr! I'm one of the voice actors, and I'm super excited to be able to follow Cadeau's progress! I've been in the RpgMaker community for a few years now and I adore being able to watch all the devs progress and grow Rindre: Hi I'm Rin! Currently, I'm on an indefinite hiatus, but Big Mac managed to catch me, chain me up to a chair, and make me say stuff about myself against my will. So... I make games, I guess. - Note from macdev: Erm, not true? These accusations are SLANDER and I will not stand for it. WariA: Hello! I’m WaraiA, one of the voice actors of Cadeau — A pleasure to meet you! I will be voicing the oh so mysterious ‘Your Admirer’, so please look forward to listening to my antics ☆〜(ゝ。∂) I am a Japanese/Chinese Australian born citizen, with a tendency to speak in an American accent. Any pronouns are fine for me My most notable role so far has been Harpae from Pocket Mirror, so some of you may be familiar with my voice already! Nothing much has changed — I enjoy cosplaying, role playing, drawing every once in a blue moon, Final Fantasy XIV, and most importantly, catboys (Nael, I’m coming for you, boy) As ‘Your Admirer’ is a rather elusive character, I cannot disclose much. But I do suggest always keeping one eye open throughout your journey
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What is your project about? What inspired you to create your game initially? *Macdev: Cadeau is a game about a troubled young woman named Charlotte Émile-- who is a "tomboyish" and bold individual who has been unfortunately presented loneliness by a series of disastrous events. After giving up on companionship, she miraculously receives an affectionate letter from a mysterious person aliased as her "Admirer". This "Admirer" character beckons poor Charlotte to visit them at a mysterious well in the woods, and to come armed with nothing but a strange golden coin. From there, madness ensues. Our protagonist must learn of her past and the events that lead to her misfortune, all while becoming entangled in a family drama rooted in witchcraft, raging years before her unexpected arrival. It is a story about self-love, friendship, acceptance, magic, and all that corny-ness. Sounds fun, right? My initial inspiration was The Witches House. The game was originally meant to be simple, and maybe an hour or 45 minutes long. A simple story, and a straightforward 2-ending path.... How have we managed to get here from that?
How long did you work on your project? *Macdev: Two years, I believe! Its anniversary is April 8th. In the beginning, it was very off and on-- because I was having a difficult time with school and-- as I mention-- organization. So not a whole lot of progress was made then. I'm proud to say I've been chugging quite a bit faster than my previous pace!
Did any other games or media influence aspects of your project? *Macdev: My inspiration would probably lie in Harry Potter/Fantastic Beasts, and Alice returns to madness. As for RPG games? The Witch's House, Havenfell, and Pocket Mirror. As well as many other beautiful artists and creators in the video game community. Overall, my biggest inspiration for this game has got to be the stop-motion movie: Coraline. I even reference the movie once or twice in Cadeau. The tone of Coraline, and the whimsical yet eerie people and creatures within it give me inspiration for this game. It was very much a favorite of mine when I was younger, and that still applies today!
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Have you come across any challenges during development? How have you overcome or worked around them? *Macdev: The biggest problem I've run into has been a lack of structure. In the beginning, I hadn't even written out the story halfway. I was just pulling ideas from thin air, going back and forth, and deleting entire concepts-- only to bring them back and re-arrange them as I went. Characters weren't fully dished out; the game didn't even have an ending. This state of creating is fine, but not when you have other people expecting things from you. Thankfully, things are sailing much MUCH smoother than before.
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Did any aspects of your project change over time? How does your current project differ from your initial concept? *Macdev: It's absolutely taken a turn from what it was originally! As I say, it was meant to be an extremely short game in the beginning, and now obviously that’s not the case. The goal for Cadeau now is: around 2-3 hours long in playtime, and full of many diverse character types! As well as a storyline that extends far more than face value. Which is in high contrast to the basic, short, immemorable experience that it was going to be.
What was your team like at the beginning? How did people join the team? If you don’t have a team, do you wish you had one or do you prefer working alone? *Macdev: I do have a wonderful, beautiful, talented team working with me on Cadeau. - A composer! (Bruno Buglisi), - As well as voice actors! (WariA as Allete, Aiden/kanteramcneil as The Botanist, and Rindre (who I have definitely not kidnapped...) as The Maiden) I met everyone in the team through volunteer posts-- and I had never done that before-- but it worked very surprisingly well! We worked very quickly together, and we had a very mutual understanding of what each other wanted. It feels good to know I have such talented people helping this game come to fruition. I owe a whole lot to them for helping the game become what it is now.
What was the best part of developing the game? Macdev: Being able to make the world in your head interactable, for sure. Since I was 8, maybe even younger, I have loved writing stories and making art. Webcomics were my main thing as a kid, so story-telling is something I’ve always loved. So, the fact that I can turn my ideas into something someone can experience and interact with is a wonderful feeling. There's nothing more fulfilling, honestly!
Do you find yourself playing other RPG Maker games to see what you can do with the engine, or do you prefer to do your own thing? *Macdev: Very often, actually! I try not to ride too close to the material I see in other games, but I do gain lots of inspiration from my fellow creators! One thing I am laser-focused on, though, is making Cadeau quite unique content-wise. I want it to have very interesting, uncommon puzzles and mechanics that you may not expect from this type of game-- or one of this engine. So far, I think I've achieved this-- so look out for that!
Which character in your game do you relate to the most and why? (Alternatively: Who is your favorite character and why?) *Macdev: My favorite character has got to be The Botanist. At the beginning of the game he has no dialogue, yet still presents such a strong personality. They are kind, thoughtful, and absolutely adorable. Look at that foofy hair! I'm a sucker for it. Their character arc is something I'm excited for. It's been a blast writing it so far-- and I won’t spoil anything-- but you guys will love him. I'm sure of it. Now if we're talking character design, Naël has got to be my favorite. He recently received a “tune-up,” as I would like to call it, and I think everything works together very cohesively in his design now. It's probably one of my favorites out of all of them, at this point.
Looking back now, is there anything that regret/wish you had done differently? *Macdev: Thankfully, things worked out perfectly-- and the universe blessed me with a wonderful team in the end-- but it was very stressful once I realized I had asked for help way too early. I essentially made a single map, and a little character sheet-- then asked for a whole team to help me out. As I said, it luckily worked out in the end. Now we have so many amazing people helping us-- but we also lost a few in the madness-- and that's a mistake on my part, 100%. If you don't know what you want, it's hard to ask for help. It will lead to confusion, lots of back and forth, frustration, etc... Just wait until your way further in development. Trust me. I know it’s easy to jump the gun and shoot for the stars, but sometimes it won’t work out as well as it has for the Cadeau team!
Do you plan to explore the game’s universe and characters further in subsequent projects, or leave it as-is? *Macdev: I won't say as of now! The idea of a sequel/prequel has floated around, but if it does come to fruition, it won't be until way after the release of Cadeau. We'll just have to see. (This isn’t to say I’m not hopeful!)
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With your current project, what do you look most forward to upon/after release? *Macdev: I have so many amazing project ideas lined up for after the release of Cadeau. I won’t spill too much, so they'll be more of a surprise-- but they range from classic, adventure-themed true RPG's-- to 3D teenage-thrillers. I'm honestly stoked, there's so much in store for Halfworld.
Is there something you’re afraid of concerning the development or the release of your game? *Macdev: I think my biggest fear is letting people down. Also, I worry about losing interest or having people form the idea that the game is never going to be completed. It’s just going to take some time, is all, and that’s okay!
Do you have any advice for upcoming devs? *Macdev: I already mentioned above not to jump the gun and ask for help too early, so some more advice I'll give: is to keep all your material, all your ideas, and all your concepts in one concise place. I would say do it digitally from the get-go, but if you would prefer to write it down physically that's fine! Just make sure it's only one or 2 notebooks, and not 13. The information for Cadeau is spread throughout my hideous mound of notebooks, as I get up during ungodly hours of the night to scrawl a sudden idea down. So, I'm currently in the process of moving them to one digital spot-- and while it's generally easy-- I would have been able to avoid it if I had just put everything in one spot in the beginning. Oh, and back up your progress regularly! I have separate backups of Cadeau from months in 2 different years, and in 4 different places. So, I take backups very seriously—and so should you!
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Question from last month's featured dev @atlasatrium: What's your favorite RPG Maker game and why? *Aidan: I love End roll, Ib, OFF, Prom Dreams, From Next Door, and Aria's Story! Bruno: Mm, definitely Long Gone Days (though it’s not being made on rpgmaker now) Midnight Train, Heartbeat and Glitched! WariA: I don't really have any :0 the devs I've worked with so far have all been really sweet (´꒳`);; Macdev: This is a tough question! I have a lot of favorites. Probably Stray Cat Crossing overall, but I also love Home and Starboy. Starboy brings a lot of memories, and Stray Cat Crossing was what inspired me to start making games! Oh, and Home is just very cute.
We mods would like to thank HALFWORLDstudios for agreeing to our interview! We believe that featuring the developer and their creative process is just as important as featuring the final product. Hopefully this Q&A segment has been an entertaining and insightful experience for everyone involved!
Remember to check out Cadeau if you haven’t already! See you next month! 
- Mods Gold & Platinum
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artfromsaturn · 7 years
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I was trying to make tiny sprites based on detailed character designs, but I don’t design my characters with a lot of detail.  So I ended up borrowing @havenfell‘s protagonist, Luna, and shrunk her down to a 32x32 style sprite.  Here she is at 100%:
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My favorite in-development project is Havenfell, an rpg maker game being created by one person....but it's INTENSE because you take a look at this game and I can't understand at all how it's made in rpg maker. It's so beautiful and does not look like it was made in rpg maker AT ALL. HOW IS THIS ACCOMPLISHED!?!?!
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ao3feed-widowtracer · 6 years
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Destiny's Play
Read it on AO3 at https://ift.tt/2D2Rlsw
by Arendellecitizen, Halladelle, mattanimaniac
Elsa Nordholm is a monster hunter, chasing down demons, werewolves, vampires, etc. with her friends, The Hunters Guild. Their primary target is Elsa's sister Anna, a powerful vampire who has a powerful influence over the city of Havenfell. While searching the city one night, Elsa finds Anna and prepares to kill her. But Anna knows that she won't be able to hurt her. They’ve played this game for far too long. (Elsanna, Vampire AU, Incest)
Words: 3989, Chapters: 1/?, Language: English
Series: Part 1 of Destiny's Play: The Complete Series
Fandoms: Frozen (2013), Overwatch (Video Game), Avatar: Legend of Korra, Kamen Rider Kiva
Rating: Explicit
Warnings: Graphic Depictions Of Violence
Categories: F/F, F/M, M/M
Characters: Elsa (Disney), Anna (Disney), Lena "Tracer" Oxton, Kristoff (Disney), Ariel (Disney), Angela "Mercy" Ziegler, Fareeha "Pharah" Amari, Korra (Avatar), Asami Sato, Eric (Disney), Rapunzel (Disney), Eugene Fitzherbert | Flynn Rider, Reaper | Gabriel Reyes
Relationships: Anna/Elsa (Disney), Lena "Tracer" Oxton/Widowmaker | Amélie Lacroix, Emily/Lena "Tracer" Oxton, Ariel/Eric (Disney), Korra/Asami Sato, Fareeha "Pharah" Amari/Angela "Mercy" Ziegler, Eugene Fitzherbert | Flynn Rider/Rapunzel
Additional Tags: Alternate Universe - Vampire, Alternate Universe - Dark, Alternate Universe - Fantasy, Dark Fantasy, slowburn, eventual Elsanna, Enemies to Lovers, Angst, Vampire Hunters, lots of gore, Fighting, Action
Read it on AO3 at https://ift.tt/2D2Rlsw
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pixel-horror · 6 years
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what ever happened to the dolls if rozenheim game?
Um…I’m not definitely the right person should be answering this. I think you should ask it directly to the game dev’s blog instead of me since they are the ones who are managing it. (I don’t know what happened to their official DOR blog too if you ask me) 
They also have a project named “Havenfell” and I think they have the same group too.  I don’t know if they’re open in entertaining questions about DOR or whatsoever.
Link can be found here:
(https://havenfell.tumblr.com/) 
-Admin Ib
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2,4, and 8 if you're not busy Well good luck with your game!!!
Hello anon, Panda here~ thank you for the ask, sorry for the delayed response, we have been busy with work outside of the game recently.2. Working alone or in a group, well we are just a team of two so we do a bit of both, I prefer a good balance of the two. I can get a lot done and focus by myself but I love the feedback and constructive criticism of working as a team.4. I look up to a lot of devs! I follow a lot of guys on my personal blog and they inspire me a lot and get me excited for their games and ours! @land-sea-entropy @pakilusin @havenfell @yugamiprojectblog and loads more that I can't think of right now! I'm not terribly active in the community but I'm rooting for a lot of people!8. It's slow progress, we have a lot planned but not a lot done, not as much as we would like anyway. But I have been working slowly on maps and putting stuff together so hopefully we can bring you all more updates soon!
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pinkuboa · 7 years
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Do you guys know what happened to "Dolls of Rozenheim" (game)? =(
yeah the creator decided to do @havenfell​ instead.  ask her about it there.
Havenfell started as a more ambitious game called “Melting Moon”, and was made for the IGMC in 2015 iirc.  The creator drifted away from DoR partly because the RPG Horror scene was a mess at that time.  :T
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meltingmoon-project · 7 years
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New blog & name change
Due to some confusion where people associate this version with the contest demo, we're changing the name to something more fitting - havenfell. That said, I'm handing this Tumblr account over to a friend, so all further updates will be at @havenfell Please follow us there for more game updates!
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havenfell · 4 years
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Its not a question but I want to tell you that even tho you stopped developing Havenfell you did a great job. And I'm sure your newest project will be as amazing! So I just wanted to say that you did great and please don't give up! I know making games is hard and stuff but keep going!
Thank you, this means a lot. :)  One of these days I’ll be in a better position to get something out there.
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thenaiads · 7 years
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Game: Havenfell Composer: Wingless Seraph
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pinkuboa · 7 years
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whats a upcomming little known rpg horror game your looking forward to a lot? im trying to find new blogs for them to follow so i can play them all
there’s nothing I’m particularly looking forward to right now since I’m a bit focused on developing my own game and a few other online and irl stuff, but here’s some of the blogs I’m following that fall under the category of horror:
@ariastory-project  - almost to release!
@fragmentedeve-project​
@pakilusin​
@akademia-project​
@pollinating-games
@project-sabbath​
@havenfell​
@kc-aurigrids​
@projectcursedmarionette​
@rosaryofthereaper​
@collectorsgameproject
@expiatora-project
@crushedmary
@diaphanous-autumn
@yugamiprojectblog
@amareproject
@toxicshroomswamp
@ghosthospitalgame
@baby-teeth-game
Check ‘em all out - everyone has something different to offer. c:
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