Today in Gay People: Hassel.
There's something I've noticed about our resident art teacher, and that's... well, Flapple. I mean, we all know how gay the whole Applin deal is, but... well, it's where it is that's particularly interesting.
This is Steven Stone's team.
This is Cynthia's team...
This is Wallace's team...
I could go on. (And yes, I'm using champions because, like Hassel, they're important, powerful NPCs with a proper team, and let's be real here, Hassel is five minutes, that Tournament Dragonite and a fuck to give away from kicking Geeta out of his office.)
But the point here is... well, that penultimate slot. The fifth slot in a champion's team - or fourth, in Hassel's case - is reserved for the vice-captain role. It's the Pokemon hardest to take down before the ace, meant to weaken you up - the secondary signature mon. We see here with Milotic - defence for days, Marvel Scale, offensive too. And we see it with Armaldo - excellent attack, difficult type. And then we see it with Gyrados - Dragon Dance, Earthquake, power. Utility. That second-to-last slot is designed to weaken you up for the finale, the real powerhouse of the squad. Leon does it too - his fifth slot is the starter strong against yours, the one you may not have a counter to if your team-building isn't on point.
... And then we have Hassel.
... Now, there's a few things to note here.
Flapple shares the same quad weakness as Noivern, which leads. That's, er... different.
Flapple, statistically, is the weakest Pokemon here. Not by a lot - Dragalge is only ten points or so better, but it's a defensive Pokemon. It's meant to fill that role, as well as being a counter to Fairies.
Flapple isn't the utility mon most penultimate-slot mons are.
... And yet, here it is. Now, I could draw upon Hassel's six-mon Tournament team here, which adds Dragonite into this slot instead, but the Tournament is Hassel fucking about. He's been chilling in the staffroom and someone's gone "oh, that champion-rank kid's up, get out here." The Elite Test line-up is him at work. He's specifically chosen to leave a pseudo-legendary at home... for Flapple.
And why would he do that? @edgeanescence pointed out on the EphemeralArt Discord that the penultimate slot is meant to represent the trainer; the personality and the heart of them, as well as acting as vice-captain. And, well...
Cynthia's is a Milotic. Grace, beauty, the defence of Sinnoh against Cyrus.
Steven's is an Armaldo. A fossil, a Rock-type, the strongest of all fossils at the time - perfect sentiments for him.
Wallace's is a Gyrados. Power, controlled by a former eighth gym slot; ferocity in water.
... And Hassel's is a Flapple. Like him, she has power, but what she represents as a Grass/Dragon is much more important to him than raw offence or defence. She is his softness; she is his tears, and pride in his students; she is part-Brassius. Whether Brassius gave him the Flapple or not is irrelevant, though it's pretty compelling that he did - this man takes a representation of his heart and of his love into battle over the Dragonite, who has 120 more points of stats. By rights, even if he's leaving the Dragonite at home, Haxorus should be here if this is about power, not Flapple.
And you can tell me that it's about game balance as much as you like, but oh look:
Brassius's rematch team, everyone, and look at that penultimate slot.
Look at that Arboliva sculpture, with Brass's own spikiness and Dragon-type purple-tinged blue.
Brassius is not like Appletun, the obvious counterpoint here. Brassius is drama; Brassius is a man formerly weak, much like Smoliv; Brassius is not home comforts, apple pies, yet he's surprisingly kind and encouraging. Reminding you of anything?
... Ah, yes. Arboliva, depending on mood. And, if you're not already convinced...
That's Flapple, in the Violet dex. Strong, and covered in clay. Like a fucking artist, or a man who loves a sculptor.
When the chips are down, when they show up to work, when they have important, key battles, Hassel and Brassius don't just take their Pokemon to the arena.
They take themselves, and they take each other.
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i've been doing a bunch of tartarus runs in reload lately, and it got me thinking about how i miss certain ways FES's clunky gameplay can characterize minato… (ramble about the great clock mechanic + leveling up party members in reload vs fes under the cut)
when i got to yabbashah block in tartarus (block 3), i remember commending the developers for adding the great clock mechanic. it's a much more convenient way to keep party members at the protagonist's level- so when you think about p3 from the perspective of trying to make it easier for people to play, the mechanic succeeds in this respect.
but now that i'm in adamah block, and that i've done lots of my once-a-month tartarus runs… i think that i got a little too dependent on it, and the way that i played through reload feels like a vastly different experience from how i played FES.
in reload, my party's levels are very lopsided. minato, yukari, akihiko, mitsuru, and fuuka are all level 90+, meanwhile junpei and aigis are at level 79, and then… poor ken and koromaru are at 71 and 64 respectively. (i never got to have a great clock for them…)
meanwhile, in FES, my party's levels were much more evenly distributed and were at least level 90. i did all of this manually for every monthly tartarus run because i enjoyed having options available for the taratarus guardians and monthly operations.
with how i perceive minato, i feel that the way i played FES feels more in-line with his character than me dawdling around waiting for the great clocks in reload.
FES's gameplay loop left me with the very strong impression that minato has to work twice as hard as everyone else in SEES does. it makes sense because, yeah, he's the leader, but something about having minato run through tartarus multiple times with different groups of people just to make sure that they are adequately prepared speaks volumes about his character, to me.
and while the tired mechanic is present in reload to some degree, most notably with allowing you to freely raise your courage stat when you visit edogawa after school… the tiredness system doesn't hit the same way that FES does, i think.
the way your party members in FES will call it quits when they return to the entrance floor at tartarus when they're tired, versus minato, in spite of all his tiredness and sickness, still pushes through tartarus because it's his responsibility…. idk!!! i miss that! i feel like this really hammers home the difference between minato and the rest of SEES, how minato doesn't really see himself as a human with needs worth respecting as long as he's useful to someone.
i don't think that tartarus being tedious (in FES especially) is not what most people would describe as fun, and i can respect people thinking it's a slog. but, regardless of how it feels to play, it doesn't change that FES's gameplay loop is a fundamental building block in how i perceive minato…
of course, i do recognize that you can just opt to NOT use the great clock in reload (and it's great when players are offered the choice to not partake in mechanics)! i definitely think that if someone really wanted to, they could manually level up party members, but i do feel that kind of playstyle isn't necessarily "incentivized" to the type of people who are into playing games for Having a Good Time. it's kind of like… "why would you do that when there's a much more convenient option available to you."
in any case! despite my woes, i do want to emphasize that i'm glad that reload has a much more smoother gameplay loop than the original P3 did, because it does make the game more accessible to people. having played both FES and reload, it feels very strongly apparent to me how the core gameplay formula of persona has really been refined in the past 18 years (to think og p3 was 2006 and reload is 2024.. time flies!). and reload has made revisiting a story that i love so dearly much, much easier because the gameplay just bops!
at the same time, due to my "i miss characterization informed by weird and dated FES gameplay quirks" woes, i still think that playing FES is worthwhile. (really, i feel this way about all iterations of p3! i think it's worthwhile to see what each version and side media has to say even if it doesn't Land™ for you.) but i also understand why people wouldn't want to play it, so i will keep writing posts about things i liked from FES's gameplay because i'm still very fond of FES (especially in respects to minato. these mechanics are so telling about him!!!) 💪
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