Thinking about slow dancing with sunday…
Contains slight spoilers for the Penacony quest. Set before the nameless arrived in Penacony.
“Do you know how to dance?”
The scratching of a pen suddenly stopped, he lifted his head, pen hovering above the parchment for a moment, before finally being laid down beside it. Your voice echoed throughout his study, breaking the silence between you two.
“Oh? Where did that suddenly come from?" His gaze drifted towards you. Moonlight spilled through the windows, tracing silver lines across your face. You were always beautiful but basked in the moonlight's glow, you looked absolutely breathtaking, as delicate as the forget-me-not's in his garden.
“I was thinking” you trailed off, slowly walking towards the gramophone resting beside the bookshelf. Your fingers trailed along the smooth brass surface of the gramophone, before finally reaching for the record tucked beside it. And with a click, a slow, but familiar melody filled in the air. “How about a dance?” You turned to him with a smile.
You needn't say anymore. He rose from his chair, his leather shoes creating a soft thud along the carpet as he walked towards you. The moonlight that filtered through the window bathed him in an ethereal glow. It danced across his features, casting a faint glow to his golden halo. His dull gray hair shimmered, the moonlight painting it silver. It emphasized the sharp, yet, soft angles of his face. His feathery soft wings, pierced with golden studs. You wonder how he got that, whenever you asked, he’d always changed the subject. You let out a faint smile. Everything about him was captivating but it was his eyes that drew you in. His golden eyes, full of secrets, held a warmth that enveloped you. You could get lost in them forever. Ahhh. truly, he looked like a being that fell from the heavens. Befitting his title as “the most handsome man in Penacony.”
As he reached you, his hand extended, palm open and inviting. A soft smile present in his face, his gaze never leaving yours. “Well, then, would you care for a dance, m’lady?”
You gladly took his hand and slipped into his embrace, swaying together to the rhythm of the melody. In this moment, he could lose himself entirely. Whenever you’re with him, time seems to slow down, the world fading into a blur.
The weight of the Oak family’s legacy - the 106,366 oak family members - loomed over him like a dark cloud. And with the Charmony Festival looming, a single misstep could shatter generations of aspirations. He'd been preparing for this ever since the dreammaster whispered words of promises in his ear. Every moment led to that one, final performance.
No longer would Robin have the need to go on a “tour” and risk her life to bring harmony. No longer would everyone have to suffer and endure mortal pain. No longer would everyone have to tear down each other's throat for a mere sliver of gold. He will bring order and utopia to everyone. Yes, he will be their salvation, not a tyrant, not a conqueror, but a shepherd ushering his flock to a new dawn.
Yet, for a moment, under the soft glow of the moon, he allowed himself to forget. In your arms, the crushing weight seemed to ease.
For now, it was just you and him.
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For no particular reason, here's a quick sample of how easy it can be to leave watermarks and signatures in your game, featuring Pokemon Essentials.
I'm assuming most people here are players, not developers, so here's a look at a script:
All those green lines that start with a '#'? Those are comments written in plain English because the computer won't read them while running the code. You can use comments to write literally anything, anywhere in the scripts.
There's like a hundred scripts in Essentials, with hundreds of lines of code in them.
That's back end stuff though, and not every developer is going to edit it. What about the front end of the game? Oh look, super easy to leave comments there as well, in literally any event.
Comments are really obvious though, so if someone was say, trying to take and repost a game as their own they might be savvy enough to remove all comments. Is there any other way to hide like signatures and watermarks?
Oh you bet. Here's something I added as a personal joke for anyone looking into how I built my game:
It's an entire setup for an encounter with Xerneas, with everything defined as it should be...at a glance. But the highlighted line "Exit Event Processing" makes it so nothing below it runs during gameplay. There's no good reason all the lines below should even exist, except as a tease for people who are looking at the code.
One last thing, what if we really want to bury a needle in a haystack? Well outside of the Essentials engine and all it's scripts and codes there's also dozens of plain text files, with massive amounts of information.
Here I chose to make it so that a Caterpie can evolve into Mewtwo if it's already level 95 and then gets leveled up at night. That would actually have an effect in-game. Can you imagine though, that anyone would notice if I changed something like the height or weight by just one number? If I made it the Wormy Pokemon instead of the Worm? And if I made changes that tiny across many many Pokemon? No one would have the time to fact check that for 1000 Pokemon. My tiny changes would absolutely be overlooked, and yet changes that tiny and meaningless could only have been made intentionally, not duplicated by accident.
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