Numerous times in the show Raph has shown to have a preference for straightforwardly punching his problems away rather than think up a more complex solution. Like how his immediate fix to getting Mayhem out of the mirror in Mystic Library was to punch everything in the bathroom but the mirror. However, when Raph understands the situation requires more in depth strategy, he’s shown to be an incredibly capable tactician.
(long post ahead!)
In nearly all the plot heavy episodes like Shadow of Evil, Many Unhappy Returns, and the season finales, Raph gets moments where he’s highlighted for his strategic thinking. In Insane in the Mama Train, he’s the one who figures out which eyeball-button goes to the front car with the dark armor, because “‘it was the only button [the Foot Clan] didn’t want me to press!’” [21:05]. He’s also the one who came up with the scheme to defeat all the (known) combatants in the train, with Leo specifically attributing Raph as the deviser during their mind meld [19:46]. In Many Unhappy Returns, after spending a single night waylaying the Shredder, Raph formulated a plan using all the tricks the team learned, seamlessly transitioning the mystic collar Leo acquired into it [19:53], to defeating the Shredder. Additionally, he’s repeatedly called for a retreat during fights, like in Shadow of Evil, Shreddy or Not (Finale pt 2), and the movie, when he can tactically recognize that a battle couldn’t be won. Each time, the show/movie implied that that was the right call, for the family to lose the fight but win the war.
And it’s not just that Raph is good at strategy when he’s pushed to be more serious; the show characterizes him as passionate about creating plans, he enjoys doing it. Literally in the first episode, Mystic Mayhem, after the turtles’ initial plan failed of getting Splinter out of the living room to touch his Do-Not-Touch Cabinet, Raph immediately started devising a new plan that involved “ten chickens [and] a gallon of rubber cement” [9:35]. It was convoluted, sure, and they didn’t end up using it, but it was inventive and the opposite of reluctant. This is also shown in Bug Busters, where Raph planned out dousing Mikey in honey to attract the oozequitoes [2:52]; Snow Day, with the idea to freeze Ghost Bear like in Jupiter Jim Pluto Vacation 4; and Raph’s Ride-Along (and also Bad Hair Day), where Mind Raph created multiple schemes to get the criminals arrested. The show wouldn’t have made Raph be so creative with his plans if they were trying to characterize him as someone who didn’t like strategizing.
So does why Raph do stupid shit sometimes where he doesn’t think things through at all? Well, even though Raph is good at strategy and enjoys doing it, it’s clear his immediate impulse is still “punch the problem in the face”. In fact, all the turtle boys contain the fascinating dichotomy of being incredibly smart in some areas, and the dumbest teenagers alive in others. Just look at Donnie. It’s also how Raph is a loving protective older brother, and the guy who shoved Leo into a wall so hard he disappeared in one frame for shits and giggles (The Mutant Menace x). None of this means that Raph is bad at strategy though.
tldr: Yeah, Raph has a lot of dumb and, frankly, insane moments in the show, but he’s still an incredible tactician who’s plans consistently saved his family and sometimes the world. He's a great strategist.
"Oh no, someone's attracted to the aesthetics of my -punk movement but doesn't know the praxis and history behind it like I do--"
OK. Tell them. Make it a teaching moment. Everyone who's in your movement learned the background from somewhere at some point, maybe this is that point for that person. Give them a jumping off point that they can dive into later.
"Oh but I shouldn't be responsible for teaching baby -punks about the history and the how-tos and--"
OK. Then don't tell them. You don't have to be responsible for teaching people with a budding interest in your group the ins and outs and how-tos. That's fair and valid! It can be a lot of work. Someone else will handle it
"But I'm annoyed that they would try to claim to be part of/be interested in my community without knowing all the details that I know after being in it for months/years/decades, they're dumb, they're posers, they're--"
OK. Then don't engage with them, if it's that bad. Maybe someone else will come around and tell them the history, maybe they'll pick it up on their own, maybe they'll just enjoy the fashion elements for awhile.
"But they shouldn't claim to be part of the -punk community if they don't know the--"
I feel like we have a few options here. People can either talk to them, share the history, share the values, share the praxis. Or they can just chase off anyone who even thinks about dipping a toe in their community, and then wonder why it's dying off later down the line.
I dunno, maybe I'm too naive and patient or whatever. But if people are entering your -punk spaces without knowing The Rundown of what you feel they need to know, maybe being nice about it and informing people instead of immediately assuming stupidity and malicious intent could help you make a new friend. Even the loudest voices in a space had to learn from somewhere, and not everyone has the luxury of being in the space as the History was Happening--whether it's an age thing or a not being aware of the space thing. Or maybe I just don't see what the big deal is behind people hating people who like the aesthetic of something and don't know the behind the scenes history about it yet.
Because I believe in the word 'yet.' No one comes into this world knowing everything about everything, and we're all constantly learning new things. I'm not gonna degrade someone and call them a poser for not knowing what I know. Because if it were me, interested in a scene but getting chased out and called a poser? I wouldn't hit the books and study up, I'd go 'that fuckin sucks, those people sucked' and then avoid anyone and anything having to do with it.
So chase people off and call them posers if you want. But if your community starts dwindling, don't be fucking shocked.
The LAYERS needed in a modern/human Dreamling au. Some level of Endless family dysfunction, obviously. Hob's family can be be dead or not, it's all good. Are they old enough to have individually gained the awareness they are off-puttingly intense and should hide it a bit at first, or still in that "no, why would I need to Elsa this" stage?
Option A is both of them trying to play it cool, like "don't scare him off" except they so badly want to go from zero to sixty.
(Death and Desire have ruthlessly drilled Dream with flashcards about how to react appropriately in situations.
Desire: it's your one-month anniversary, what do you do?
Dream: [hesitantly] NOT propose?
Desire and Death, conferring, because that's technically correct but the delivery was suspect.
Death, encouragingly: Good start. And?
Dream: a nice dinner and maybe a walk?
Desire: well done!
Death: and for a three-month anniversary?
Dream: give them a key to my flat.
Desire: [airhorn] NO. RED CARD.)
Option B makes them the classic anecdotal "my grandparents got engaged within seven days of meeting each other and still are happy together".
(Death, rubbing her temples: so you met this guy--
Dream: Hob
Death: -- Hob, and within 1 day you gave notice to the Registrar's Office and figured out the best day to get married. And Hob agreed to this?
Dream: NO.
Death: oh thank go-
Dream: Hob SUGGESTED this.
Death: . . .
Dream: are you going to be a witness or not?
Death, 29 days later in the Registrar's Office, to Hob's witness: Is he sane?
Johanna Constantine, drinking heavily from a large flask: unfortunately yes, by all legal definitions.
Death: fuck
Johanna: [passing the flask over] if your brother's even a tenth as intense as Hob, they'll be fine. Probably.
Death, brightening: Is Hob that bad?
Johanna: You know how sometimes you meet somebody and think "oof, they're a bit much, best give them a wide berth"?
Death: yeah.
Johanna: Hob's like a camouflaged hole in the ground of muchness. Except he's done the hole up all nice and he knows that sometimes you just want to be left alone in the hole to sulk and rattle the spikes for a bit, and occasionally get a F&M hamper tossed in.
Death: [hmmmmmmm'ing approvingly]
Johanna, morose: the bastard.
In the background, Hob and Dream are pressing their foreheads together and basking in each other's presence)
After *checks* six months of working on this, I've finally completed the bsd magazines archive!! The photos above are only meant as table of contents: this is the folder with all the images included above in original quality and more, for a total of 360 pictures with multiple scans to display the best quality available on the internet. Here you can find the spreadsheet with the issues details, including magazine name, date, name of the illustration artist and translation when available, and most importantly source credits for every picture I included. In hope that anyone can find this useful or interesting, please enjoy!
Special thanks to @amythedemisimp, who shared with me so much useful material, and without whom I wouldn't have started this project to begin with.
I saw someone saying that they'd like to see Steve die in season 5 and my first reaction was to be upset about it, then I remembered I've been ignoring a character's death for 8 months and I've been doing just fine so, I think I can take the hit.
Congratulations hayward and carpenter for doing absolutely nothing this episode. I think it's high time THEY get to be silly while other characters get to go through the worst experience of their lives. You know, as a treat
I've been making vtuber guys for funsies bc arborix made such a good one earlier and idk what to do with them but anyway here's a dinosaur I made and I just realized I forgot to link its throat and tail flair actions to any sort of input :|c;;