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#inescapable: no rules no rescue
hopeymchope · 3 months
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Danganlike, Ahoy: 'Inescapable' begins
I know it's been out for three months, but I only started playing "Inescapable: No Rules, No Rescue" just last night.
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Most critics weren't very kind to this Danganlike upon its release; there were a lot of complaints of it being boring. But after a couple of hours with it, my initial impression is VERY positive. Before I get into that, though, let me give a detailed run-down of the basic setup.
A group of 11 Europeans (including our POV character, a Brit named Harrison) are abducted and taken to a tropical island loaded with cameras. There, a pair of "producers" broadcast to their phones to inform the group that they're now part of a reality show called "Inescapable."
Their situation is thus:
They are now part of a limited-broadcast reality show called "Inescapable."
They must live on this island together for the next six months.
There one rule: They cannot interfere with the cameras and broadcast equipment.
Other than that? No other rules or limitations apply, and no law enforcement will ever punish them for any action they take. They may manipulate, assault, or even kill without fear of repercussions.
The phones they are each provided can communicate with one other or the two producers, but that's it. Any other calls are blocked.
The production team will airdop necessary tools for survival (food, fresh water, etc.) regularly provided that the participants leave the broadcast equipment alone and keep the show "entertaining" for the audience.
Failure to be "entertaining" or otherwise non-comply will cause the producers to intervene in ways that make their lives more "interesting." Maybe they'll withhhold supplies to cause starvation/dehydration. Maybe they'll reveal private details about the participants that will generate conflict among them.
Similarly, those who make the show more "entertaining" will receive rewards. These can be new sources of entertainment for them, luxury goods, and who-knows-what else.
Everyone still alive/present by the end of the six months will receive 500,000 Euros. (For most of the cast, this is a princely sum. But for a few, it's a mere pittance.)
The two producers are available to the cast via their phones for any suggestions/requests, but said producers prioritize entertainment value above all other considerations. Requests for information on loved ones, jobs, or possessions left behind are ignored; they are only given the vague promise/warning that "No one will be coming to rescue you."
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Admittedly, this setup does not inherently promise murder and betrayal the way that something that Danganronpa, Yurukill, Your Turn to Die, or Virtue's Last Reward all did. Instead, there's a pervasive unease around every action your character or the other characters take. If you see someone on the phone, are they bartering with the producers in a way that will harm your or someone else? If someone is wittholding basic info about themselves, why would they feel the need to do so — are they potentially dangerous for the sake of "entertainment"? If you see two characters whispering, are they conspiring? Even if you try to have a whispered conversation in the middle of the jungle, are you truly alone?
Most of the gameplay is essentially structured like Danganronpa's "Free Time Events." On most days, you get a morning, afternoon, and evening. You look at the map of the island and can see who is hanging out where; from there, you choose where to visit and who to talk to. These conversations each last one of those time periods, can reveal more about the characters in question, and can also include dialogue choices that will affect your "route" through the game. But even the decision of who you choose to talk with affects the route... and once that time period is up, there's no guarantee you can see the other conversations that you skipped out on at a later time.
Any given playthrough can wind up on one of four "routes" to a unique ending based on the conversation choices you make, the people you choose to speak with, and some other actions. For example: There are some side games in an Arcade setting that you can spend time playing. It's also possible to earn "points" with the producers based on your choices that you can use to unlock "gossip" or "dirt" about any character you choose, with each character having multiple items in both categories. Whether you choose to purchase any such items and which ones you get also affect your ultimate route. In fact, based on what I'm seeing online? The number of simple actions that can affect what path your character is leaning towards reminds me more of a Silent Hill game than a standard visual novel! We're seriously talking shit like "Spend X amount of time looking at Y in inventory" can have an impact.
Sadly, there's no easy signposting for how you wind up on a given route or what you'd need to do to get a different one. I'd really prefer they had a flowchart like a Zero Escape game, but this is instead more like a SciAdv visual novel where unlocking a different outcome is going to be dependent on either (A) blindly trying different approaches as you go or (B) consulting an Internet walkthrough.
Either way, the stress of daily decision-making and the quirkiness of the characters/their dialogue has me hooked RN. We'll see if it can carry me satisfactorily across the finish line.
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satoshi-mochida · 9 months
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Inescapable: No Rules, No Rescue launches October 19
Gematsu Source
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Inescapable: No Rules, No Rescue will launch for PlayStation 5, PlayStation 4, Xbox Series, Xbox One, Switch, and PC via Steam on October 19, publisher Aksys Games and developer Dreamloop Games announced.
“Inescapable: No Rules, No Escape isn’t a Death Game. Or, more accurately, it isn’t just a Death Game,” said Dreamloop Games CEO Joni Lappalainen in a press release. “Here, your relationship with other characters is game-defining. It’s about how six months in the most insane circumstances you can imagine might change you. Player choices and actions matter more in Inescapable: No Rules, No Escape than almost any other game we’ve seen in the genre, and it isn’t just limited to dialogue choices.”
Here is an overview of the game, via Aksys Games:
About
Inescapable: No Rules, No Rescue is a narrative adventure set at a tropical island resort: you’ve been kidnapped and forced to participate in a twisted reality TV show with 10 strangers. At the end of their stay, they’ll each receive $500,000… if they survive.
On the island, there are no rules or laws for the contestants to follow. Their only imperatives are to survive and to entertain the depraved audience of the darkweb TV show on which they find themselves. Inescapable‘s story explores human nature and how far people will go for social clout, wealth, and their own desires—and how much further they might be willing to go when they have permission to ignore the rules.
The game experience will shift dramatically depending upon players’ choices, setting players upon unique paths in which characters will reveal different sides of who they are. Each path is a distinct journey with a unique theme and its own game mechanics, not just a distinct ending.
Key Features
Multiple narrative paths.
A provocative character-driven story.
A diverse cast of characters with intriguing personalities and backstories.
Hours of voice-acted dialogue.
A full-length original soundtrack with music from Zero Escape‘s Shinji Hosoe and Matias Lehtoranta.
Watch a new trailer below.
Release Date Trailer
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cheesecakemermaid1048 · 6 months
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Inescapable was disappointing
I can't comment much on the gameplay aspect as I watched most of the walkthrough, but I think I am qualified to say something about the story.
The story is kind of interesting, and when the plot picks up, it can be really good. However, it is too long. I know they are supposed to be on island for like a half year, and of course it's going to be slow burn. That's not m my issue is that it feels like the plot progress snail pace. To be honest,it feels like torture to watch.
The pacing removing any possible tension from the story. While ,yes, Danganronpa has pacing issues, but it wasn't to degree. In between the main plot & free time,there was investigation & the trials.The main things that many people came for and kept them interested.And also seeing what motive the monokuma would give that would cause one of students to kill.
Side rant, but I remember it: the reality show is supposed to be on the dark web, but from the route I watched, nothing particularly interesting happened. Don't get me started on the hosts' "challenges".They are nothing but average challenges you would see in a reality TV show. I am not asking for much, but for a show that supposedly takes place in the dark web,this shit is really boring.
I remember one of their first "motive"was a race for cash .The winners would get most cashes while the losers got little cash..... Christ,the viewers must be bored out of their minds.
Regardless of what I said previously,inescapable is a fine game at best. The story was neither the best nor the worst. Same with character,some of them I really liked.I just wish they were in a better game.
I think main issue with this game is advertising. Claiming itself to be "similar to danganronpa and YTTD and you like those games,you will love this game."
I can't speak for YTTD fans, but as Danganronpa fan, I was expecting a lot of bloodshed. I expected a variety of paths where some characters lived while others died, and in time, you would solve the overarching mystery of this place, but instead we got mostly filler with some hint of plot.
I stopped watching after a while,and I haven't seen any of the endings. So I can't really say anything about those other than that they might be good. I don't really know since the pacing has killed my interest in what happened.
I wouldn't recommend this game to any danganronpa players (or let play watchers). If you still want to purchase the game,go ahead.Some people seem to like it,so they obviously saw something good in it.
As for the rest,I think you are better of watch,playing or reading fanganronpa instead,or those games people claiming to better than danganronpa.
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linuxgamenews · 1 year
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Inescapable: No Rules, No Rescue thriller meets Steam Play
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Inescapable: No Rules, No Rescue social thriller game aims at Proton for Linux with Windows PC. Dreamloop Games has crafted a truly unique and engaging creation with their upcoming title. Due to make its way onto Steam. There's a new game coming out soon Inescapable: No Rules, No Rescue, which is about how people act when there are no rules. The game is a social thriller, which means it explores how people behave in social situations. Well, when pushed to their limits. So it's like a horror movie that you can control, but on Linux.
Inescapable will run on Linux through Steam's Proton emulator. But we don't currently have plans to create native Linux builds.
Although there's good news about Inescapable: No Rules, No Rescue, there hasn't been any mention of Steam Deck support yet. However, note that the developers are focusing on Proton support for Linux support. Which could lead to exciting potentials in the future. The main character in Inescapable is Harrison, one of eleven people kidnapped and taken to an island. These people are forcefully taking part in a TV show being broadcast on the Dark Web At the end of their stay, they receive $500,000. How far will people go for social clout, wealth, and their own desires?
Inescapable: No Rules, No Rescue - Official Announcement Trailer
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Inescapable social thriller is all about what happens when people have no rules to follow. It makes you think about how people get what they want, even if it means hurting others. One of the main features about this game is that you get to make choices that affect the story. So, if you choose one option, it might lead to an unique outcome than you might expect. It's like being the director of your own movie. The game is also all about the characters and their personalities. As a result, you get to learn about what motivates them to do what they do. Inescapable is going to release in the fall of this year on Linux (Proton) via Windows PC. The game offers a lot of voice acted dialogue. Due to immerse Linux players and make you feel like you're really in the story. The game's music is from Zero Escape's Shinji Hosoe and Matias Lehtoranta Inescapable social thriller game that makes you think about how people behave. Due to make its way onto Steam this fall. Coming to Linux via Proton with Windows PC.
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salty-dracon · 5 months
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You KNOW a game is not worth the money when the TVTropes page for it literally doesn't even exist
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janknabobfdi · 10 months
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i just played the inescapable demo, the art style is pretty but... it's kinda meh to be honest?
i know it's just a demo but there was literally no inciting incident?
a bunch of people just get kidnapped to a resort, and they can leave after 6 months and get 60,000 euro
i know that sounds exciting but... literally nothing happened?
like i feel like the characters can just wait out the 6 months, i don't feel any drama brewing
they are literally never told to murder or given incentive to murder
i want this game to be really good but like the demo isnt giving me any reason to care for these characters
idk what im talking about im just spitballing and im sorry if i sound too harsh but i just wanna get my thoughts and first impressions out there
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mr-legoman · 9 months
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Inescapable: No Rules, No Rescue - Release Date Trailer
ehhh, still not feeling the hype for it. I still might pick it up but still doesn’t look that interesting.
Still not seeing the Zero Escape influence a bit more of the Danganronpa in this trailer.
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pitviperofdoom · 1 year
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You know, now that it's been at least ten years since I last read this book, my understanding of morality has matured, and my most recent/current fandom was an in-depth exploration of how people trapped in inescapable traumatic situations make choices and treat each other, I do find myself sort of grudgingly sympathizing with Druwp.
Not in a "he was a woobie all along" sense, more in an "okay, fine, he's still an awful dumpster of an animal but I can see how he came to the conclusion that aligning with their captors was the only survivable option" sense.
And I can't decide if this makes it darkly funny or more tragic, but God was he bad at it. Like he tried so hard to be a good little stool pigeon, but he gained absolutely nothing from it and so did Badrang.
Okay so he did get table scraps from Skalrag for a little while, but as far as we know Skalrag never actually learned anything useful from him. And then when he went on to tell Badrang that the other slaves were hiding a stockpile of weapons, he did get a decent meal out of it... which, let's be honest, probably came right back up when Badrang came back to beat the crap out of him after they didn't find anything. His last act in the book was to sound the alarm when the slaves were escaping, but in the end Badrang was down half his slaves and Druwp was dead. And the rest of the slaves escape later anyway, so he doesn't even have that going for him, not that Badrang would have given two shits about his "sacrifice" even if they hadn't.
It's incredible how thoroughly he sabotaged himself at every turn. Barkjon told him they'd be watching him, and they were watching him, and because of that his warning about the weapons was useless. And then when the chance to actually make things better for himself comes up--it wasn't some ragtag jailbreak attempt, Felldoh brought outside help, it was an organized rescue--Druwp fucks it up for everybody but especially for himself by sounding the alarm instead of taking the opportunity to get the fuck out of there. He didn't have to stay for the subsequent battles! If he'd said "screw all of you, I'm out of here" no one would have stopped him! But no, instead he ensures not only that one of the scariest, angriest former slaves has every reason to want to kill him (and does), but that even if he hadn't, Druwp would've stayed stuck in the same shitty situation that forced him to risk his life as a traitor in the first place.
Like this poor asshole tried so hard to invoke crab bucket rules and the only one he actually kept in the bucket was himself. Great job, idiot, and now I'm old enough to conceptualize the fucked-up thought process that made you think any of that was a good idea.
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marythegizka · 5 months
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WIP Word Search Game
Tagged by @mxanigel, thank you!! 😊 I was given the words NIGHT, COMFORT, and TREE.
Now, two of those aren't actually WIPs because CTRL+F has informed me that I do not, in fact, use the word 'comfort' a lot (I'm not sure what that says about me), and the one instance of 'night' I found is honestly rather disappointing, so I'm just bending the rules for this one.
Night - From Dreaming of Home (Not a WIP), a one-shot from my Mass Effect/Dragon Age crossover series, in which the Warden who killed the Archdemon (who happens to be Loghain, because I just have to put him in unpleasant situations) wakes up in Shepard's body after their reconstruction by Cerberus.
Dark. All around him is dark, unfathomable as a starless night, or a thick coat of tar spread over his vision, and he tries to move his hand to rub it against his eyes, but his limbs are heavy, stuck under the itchy cover that traps him like a coat of ice - cold, and inescapable. There are footsteps in the distance, and as they grow closer the distorted echoes that surround him become clearer. More human. Voices. Erin and Wynne's, he realises as a door creaks open, and, though he still cannot see them, he is now certain they are in the same room. “Surely you realise another grimoire is unlikely to hold the key to our problem.” "And what would you have me do?" Erin snaps. "Tell her Majesty the truth, for one. Maker knows I have little respect for the man but she ought to know..." "That her father remains unconscious. And she does." Past his closed eyelids, a faint, yellowish glow pierces the darkness, and he tries to open his eyes once more. To no avail. "Unconscious does not even begin to cover it. The man is cold as a corpse. It has been..." "Three weeks, yes, but he’s breathing,” Erin cuts her off again. “They both are. And that didn't stop anyone from trying to cure Arl Aemon, now, did it?" "You know this is different. The Arl is… everything Loghain is not. And you cannot expect the Circle to dispatch what few healers they have to spare for the benefit an apostate and a traitor to the Crown. Not after what happened.” “Oh, trust me,” she huffs. “I do not expect the Circle to dispatch anything for the benefit of anyone. That I got Irving to relinquish this book is a small miracle in its own right.”
Tree - from The Bear, in which Tav and Astarion have a run-in with - you guessed it - a bear (no, not that bear, as they will soon find out)
Outside the tent, Scratch barks in alarm. Urgh. Of course. It's in moments like this that he curses himself for not letting Shadowheart keep the dog. "We're fine, Scratch!" Tavalyn exclaims, but the barking doesn't stop, and soon enough, a growl follows.  Astarion doesn't bother repressing a groan as he throws the flap of the tent open, ignoring the rays that prick at his exposed skin like so many ants busying themselves about a piece of carrion. He doesn't dwell on the image, blinking at the beast before him instead. "What in the Hells ... Halsin?" he hazards, knowing full well the man is half a continent away petting bunnies, feeding orphans and hugging trees. Not that he is particularly eager to have the druid play gooseberry, mind you, but the prospect is somewhat less daunting than fighting a bear naked while the sun slowly-but-not-that-slowly roasts him to a crisp. Gods, the sun... Astarion dives back into the tent, finding cover in the shade. The bear, however, does not lose interest. One roar, then it charges. Not Halsin. Definitely not.
Comfort - from Long Live the King (not a WIP either), in which Erin and Loghain join Alistair on his journey to Tevinter to rescue Maric. Things are going swimmingly (no).
“Maker damned rum,” he groaned. “I’ll be feeling this all day… A word of advice: if Isabela tries to ‘comfort’ you with a drink, do yourselves a favour and say no. I’d rather have darkspawn blood again. At least you expect it to be foul.” Loghain extended the bucket to him. “This might be of use,” he said. “But your advice is noted.” “Oh, wonderful. A bucket to barf in. Way to turn around a lousy day. Never would have thought of that myself.” Well, then. Loghain picked up the bucket and made for the cabin-door. Alistair caught his arm. “Wait! I’ll take it.”
Tagging (as always, only if you feel like it): @dairine-bonnet, @deedeemactir, @illusivesoul... and I think everyone else has already been tagged, but if you haven't and I forgot you, don't hesitate to pretend I tagged you too! Your mission, should you choose to accept it, is to find the words: light, friend, and danger!
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the-haunted-office · 10 months
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"I already have the next couple books lined up, but after that...
The Illuminatus! Trilogy by Robert Shea and Robert Anton Wilson
It was a deadly mistake. Joseph Malik, editor of a radical magazine, had snooped into rumors about an ancient secret society that was still alive and kicking. Now his offices have been bombed, he's missing, and the case has landed in the lap of a tough, cynical, streetwise New York detective. Saul Goodman knows he's stumbled onto something big—but even he can't guess how far into the pinnacles of power this conspiracy of evil has penetrated.
Slewfoot by Gerald Brom
Connecticut, 1666: An ancient spirit awakens in a dark wood. The wildfolk call him Father, slayer, protector. The colonists call him Slewfoot, demon, devil. To Abitha, a recently widowed outcast, alone and vulnerable in her pious village, he is the only one she can turn to for help. Together, they ignite a battle between pagan and Puritan – one that threatens to destroy the entire village, leaving nothing but ashes and bloodshed in their wake.
Ace of Spades by Faridah Àbíké-Íyímídé
When two Niveus Private Academy students, Devon Richards and Chiamaka Adebayo, are selected to be part of the elite school’s senior class prefects, it looks like their year is off to an amazing start. After all, not only does it look great on college applications, but it officially puts each of them in the running for valedictorian, too. Shortly after the announcement is made, though, someone who goes by Aces begins using anonymous text messages to reveal secrets about the two of them that turn their lives upside down and threaten every aspect of their carefully planned futures. As Aces shows no sign of stopping, what seemed like a sick prank quickly turns into a dangerous game, with all the cards stacked against them. Can Devon and Chiamaka stop Aces before things become incredibly deadly?
And Then There Were None by Agatha Christie
Ten people, each with something to hide and something to fear, are invited to an isolated mansion on Indian Island by a host who, surprisingly, fails to appear. On the island they are cut off from everything but each other and the inescapable shadows of their own past lives. One by one, the guests share the darkest secrets of their wicked pasts. And one by one, they die…
Which among them is the killer and will any of them survive?
FantasticLand by Mike Bockoven
Since the 1970s, FantasticLand has been the theme park where "Fun is Guaranteed!" But when a hurricane ravages the Florida coast and isolates the park, the employees find it anything but fun. Five weeks later, the authorities who rescue the survivors encounter a scene of horror. Photos soon emerge online of heads on spikes outside of rides and viscera and human bones littering the gift shops, breaking records for hits, views, likes, clicks, and shares. How could a group of survivors, mostly teenagers, commit such terrible acts?
Presented as a fact-finding investigation and a series of first-person interviews, FantasticLand pieces together the grisly series of events. Park policy was that the mostly college-aged employees surrender their electronic devices to preserve the authenticity of the FantasticLand experience. Cut off from the world and left on their own, the teenagers soon form rival tribes who viciously compete for food, medicine, social dominance, and even human flesh. This new social network divides the ravaged dreamland into territories ruled by the Pirates, the ShopGirls, the Freaks, and the Mole People. If meticulously curated online personas can replace private identities, what takes over when those constructs are lost?
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blerdyotome · 1 year
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Inescapable: No Rules, No Rescue Steam Page is Live
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View On WordPress
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hopeymchope · 3 months
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Inescapable really said Trans Rights
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(The game takes place in 2017. So, if its slang and memes feel slightly outdated, it's understandable.)
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satoshi-mochida · 6 months
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Inescapable: No Rules, No Rescue release today for the PS4, PS5, Xbox One/Series, Switch and Steam.
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cheesecakemermaid1048 · 6 months
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I swear to god things better get messed up later on.I love inescapable so far but I feel like there parts that needed to be cut out.
I like slow burn as long as it feel like the story progressing.It doesn't feel like it is here,it feel like we just fucking around.I heard it get good around 2 month mark
I will stick around to see where this goes,if I watch nearly week worth of danganronpa 2 + v3.I can watch this.
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h0n3yk1tt3n · 21 days
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L2C, 3 + 5
3. What's your favorite line of narration?
This is probably one of the first stretches of narration I wrote and god it's long but god it's good (I think at least, maybe im just overly attached to it)
[...] It really did seem like there was no upside to going on. Like they'd be left alone in a medical trailer until the military - or the Infected - wiped them out. ... You know what? No. Fuck that. He got a lucky roll of the genetic dice to not succumb to the fate of the Infected. He watched helicopters fly away without him. He ran through the flaming dormitories that he always secretly wished would burn down. He watched someone get torn to shreds by their best friend. He watched his girlfriend of about two minutes turn at his own hands. He watched his best friend get dragged into an inescapable pit of Infection. He ransacked an abandoned mall that was supposed to be an evacuation center. He sloshed through the sewer so that Rich could ride in his idol's car until the highway was blocked by twenty miles of parked vehicles. He ran away from zombie clowns along the track of a rickety roller coaster that almost killed one of his teammates. He trudged through miles of swamp water and mud that guaranteed that his shoes would never smell normal again. He walked through a Witch-infested sugar mill and back during the early stages of a hurricane and still had to hold down the fort in the pouring rain for an hour before rescue came. He cleared land, air, and sea from New Jersey to Louisiana only for the military to start dropping bombs on what may very well be the only city in the United States still standing? No. Fuck that. Fuck CEDA. Fuck the military. Fuck this Green Flu bullshit. He did not travel over a thousand miles just for the world to tell him that he wasted his time and energy to go somewhere that promised safety and security and showed up with piles of dead people and bombs instead. Fuck. That. White. Noise. He was sick and tired of being sick and tired.
—Chapter 25 (The Parish Part 2)
5. What part was hardest to write?
It's funny bc when I was in the middle of posting I'd be like "gods I'm beating my head against this chapter" for like.. Many of the chapters lol. But as kind of a blanket rule, uneventful transitions (ie traveling wherein I didn't have a conversation planned) and horde scenes were pretty hard for me. I think I coasted through the Hard Rain finale horde as vaguely as I could. Like I needed an interruption as a cop-out so I could get on with it
It took a lot to take the Tank down. Fire really was half of what killed them. They couldn’t tell you if it was a few more minutes or half an hour before the beast finally came to the ground. Everything about waiting for rescue seemed to be dragging on. This sentiment was confirmed to be shared throughout the team when everyone that had been on the roof came down to regroup. “Crap, where are they?” Alana worried. “I’m sure the storm is slowing them down, but I hope-” The foghorn was the only cue she needed to pick up the gas can Jeremy had set down and make her way to the back door. Sure enough, the Lagniappe was slowly pulling up to the dock. Thank the fucking gods.
—Chapter 23 (Hard Rain Part 5)
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sloshed-cinema · 4 months
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Blast of Silence (1961)
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Fuck noir, I guess?! Detective pulp is always a fun genre to delve into, damaged men and dangerous women butting heads as innocents die and plenty of cigarette plumes are puffed into already smoky spaces. But it’s also exhausting when applied in certain fashions. This wintry, Christmas-hating character study, if it could be called that, plays almost as a parody of the form. Descriptive narration is virtually inescapable throughout the runtime of the film. Initially it plays out like a dark parody of Frank Capra’s It’s a Wonderful Life, an ambiguous form of light flitting about in the void as voices speak of the totality of existence. But soon enough it just becomes a wryly ironic commentary on the darkness of life for Frank as he pulls off a contract kill. This is The Killer in its early years, the cool methods and ideas of a so-called cold-blooded killer laid bare and inept as he tries to demonstrate his methods for the audience. A cold contract pursuit inevitably decays and everyone pays the price they must. More of the same. And the Christmas trappings are disappointingly slim, for what it could have been. FUCK CHRIMCRAM. CHOKE ON YOUR CAROLS, NORMIE!
I always adore the tertiary characters in nori films. In this case, the clear winner is Big Ralph. Heavyset and with poor grooming practices, he can both get you the weapons you need and loves a good rat. They’re very smart, after all. He’s done dirty by the plot at large, but serves to give the most interesting scenes in the film from both cinematography angles and the narrative itself. The film tried to rescue itself from itself, but only so much can be done.
THE RULES
SIP
The narrator says 'you'.
Christmas is mentioned.
Conga drums!
BIG DRINK
Cleveland gets brought up.
Christmas carols.
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