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#izanagi games
satoshi-mochida · 5 months
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DYSCHRONIA: Chronos Alternate releases today digitally for the Switch and Steam as non-VR. It is also available on PlayStation VR2 and Quest VR devices.
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hopeymchope · 1 year
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Danganlike, Ahoy: Yurukill is like Danganronpa x Zero Escape x occasionally a Top-Down Shoot-em-up
Yurukill: The Calumniation Games is a visual novel focused on a set of murder mysteries mixed in with an overall death game, and if that doesn’t already give you an inkling of what might’ve inspired it, I think some screenshots will HEAVILY CONFIRM your suspicions.
Howa bout the animated cut-ins whenever you make an counter-argument during a debate?
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Or how about the animal-themed mascot character who always sounds happy to be tormenting you and who speaks in frequent puns?
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Oh, what about some mini-games that have you choosing a specific lane/direction as you attempt to answer questions correctly? 
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So yeah, it seems clear that Danganronpa is among Yurukill’s most obvious inspirations. That influence is out on front street, but don’t worry: It’s not like it’s aping DR all the way through. FAR from it, in fact!
First, the setup: A group of five convicted prisoners have are taken to “Yurukill Land,” a supposed “amusement park” on an island owned by Yurukill, Inc. Yurukill is a massive but secretive corporation that most people have never heard of. They create “opportunities” for convicts as well as “entertainment” for unknown parties in the form of the games at Yurukill Land. 
What do these games entail? 
Firstly: To be brought into the games, a prisoner must consistently claim they are innocent of their charges despite their conviction. 
Second: Each prisoner is paired with an “executioner” who is somehow connected to that prisoner’s criminal case. The executioner has control of a button that will instantly inject poison into the prisoner’s neck — and the executioner can push this button at any time they so desire. 
Third: Together, the each pair of prisoner and executioner must make their way through an “attraction” that operates like a series of escape rooms full of puzzles and possible dangers. (So there’s the “Zero Escape” element, because the puzzles herein ESPECIALLY invoke the feel of that series. But they’re usually shorter than most of that series’ escape rooms.)
And finally: At the end of each attraction along the journey awaits the “Brain Reality” (a.k.a. “BR”. This is a virtual reality experience wherein the prisoner will be made to pilot a virtual ship into “combat” against the willpower and mental blocks of his/her executioner. But the executioner is FAR from defenseless — they get a much bigger ship of their own to fight back with! For the executioner, this confrontation is harmless. For the prisoner? Not so much — death in the simulation can literally kill them in reality. But this confrontation is the only way a prisoner can force their ideas and opinions into their executioner’s mind, thereby saving themselves from the insta-kill button.
Why would the prisoner/executioner put themselves through all this crap? Well, because the pair that makes it to the end of the Yurukill games with both parties still alive gets A) the prisoner’s conviction overturned and B) one wish of the executioner granted (...so long as it’s something that’s actually possible for a corporation to achieve). But be advised: Only ONE pair can win.
That last bullet point I mentioned above is the one that REALLY takes this from a oddball “Dangan-like” to something VERY distinctive. Because instead of having a “Class Trial” at the end of each chapter, we wrap them each with *DRUMROLL* a lengthy shoot-’em-up stage!
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Each shoot-’em-up section takes about 15-20 minutes to complete, and although you can save at any time during the Visual Novel portions of the game, you can’t save at all during the shmup, so be prepared! These can be tough for anyone unexperienced in the genre, but there is thankfully an “Easy” setting that should allow even the biggest novice to pass. And if you’re an old hand at shooters? Even “Normal” will probably seem too simple for you. So it’s probably a good thing that there’s a “Hell” difficulty setting for you experts. :P 
I’m someone who has plenty of retro game experience, but I’ve only rarely/sporadically played any “shmups.” I found I was able to beat the game without too much struggle on Normal difficulty, but it definitely took a lot of lives and a lot of tight maneuvering. It was stressful for me, but I’m only a little above “noob.” I’m just extremely grateful that the controls are so damn tight and precise. You can really move your ship between the tiniest gaps between enemy bullets without having to worry.
During the shmup segments, you have the opportunity to argue your case. This is where you get the “Logic Dive”-style minigame shown in the third screenshot of this post in addition to some other pauses that let you select evidence to make an argument. I’m always grateful for the chance to take a momentary break in the shooting action, so these were not just a fun away to use what we learned — they were also a welcome respite.
Now, this is all pretty cool, but I don’t want to oversell Yurukill. It has its faults. But some of them might even be considered positives... ? For example:
You spend half the game hopping into different prisoners’ scenarios, finding yourself controlling the actions of/experiencing the mindset of a new protagonist every chapter. The tail end of the game finally settles on one primary hero, but this decision prevents you from getting too invested in any one person or knowing any of them too well. Although I guess it DOES give you a chance to get to know some of them more than you would if you were just on the outside looking in. It’s impressive how, by the end of the game, you’ll probably feel sympathy for MOST parties who’ve endured this ridiculous torment. 
Perhaps as a side effect of the above, the characters here are perhaps a little thinner than those in other visual nvoels. There’s nothing in Yurukill that’s going to compare to the memorable complexities of a Danganronpa cast member. But that doesn’t mean you don’t have plenty of reason to still like them, either. They’re just not given any standout quirks or ironic traits that really make them feel oddly human, imo. But I also find them far more symapthetic than what you see in many similar games.  (ETA: Even over a YEAR after I finished playing this, I find that I still think about these characters pretty regularly. That definitely says a lot for this game that I can’t say for most other VNs/Danganlikes.)
Of course, this feeling could also be just a natural side effect of a game that only runs about 12 hours of total game time. For some people, that length will detract from the experience. For others, however, that could be seen as an upside. I was definitely in the mood for something shorter after playing really long friggin’ games in recent months... and since I finished playing this one, I’ve continued to think about it. It’s stuck with me in a way that really speaks to its impact.
My biggest issue is that a few of the puzzles just don’t work. Not MOST of them, thankfully! But the game gives you no penalty for requesting up to three hints per puzzle, and I think that’s an admission on the part of the devs that there are a spare few of these that are virtually impossible to figure out with just the information given to you in-game. You have to make some crazy logical leaps or do some things that just... no sane person is going to guess. There are even a couple times where using all three hints isn’t enough to make you clearly understand what you’re expected to do! (This is especially true of the dialogue choices in the rapid-fire Maji-Kill segments where you have to choose the right words to prevent your executioner from murderizing you right then and there. There are NO hints here, and there’s often very little difference between choices that get you killed and the choices that let you live...) 
PLEASE don’t let any of the above deter you too much, however. This is a narrative with some fun cast members as well as twists and turns that can be sometimes predictable, often surprising, and sometimes just frustrating because of how much you’re going to be rooting for a character who winds up getting screwed.
I guess this speaks well of Homura Kawamoto, who did most of the writing on Yurukill. He’s best known as the author of Kakegurui, which is a damn great manga/anime series that’s loaded with suspense in its own right. Which also speaks to just how suspenseful this game can get at times. ......... Please perceive that sentence as a serious thumbs-up. 
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This game is interesting so far.
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abyx · 2 years
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Yurukill: The Calumniation Games
Disfruta en @abyx_es del análisis de Yurukill: The Calumniation Games. @abyx_es @ArcSystemWorksU @izanagigames @NISAmerica @NISAinEurope #abyx_es #Yurukill #ArcSystemWorksU #izanagigames #NISAmerica #NISAinEurope #analisis #review
13 Sentinels: Aegis Rim llegó para alzarse como una de las mejores novelas visuales que hayamos jugado. Da fe nuestro análisis de ello, un título que logró la excelencia con su gran cuidado al localizar todos sus textos al castellano. Es un género que no se prodiga mucho en nuestro país, pero tenemos la suerte de recibir otro representante de lujo como es Yurukill: The Calumniation Games. Por…
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capsulecomputers · 2 years
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Blending a #visualnovel with a #shootemup may sound like a strange combination but NIS America, Inc.'s Yurukill: The Calumniation Games makes it work fairly well. Check out our review inside to find out.
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bigbeakbirdenjoyer · 10 months
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rule
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a-sketchy · 3 months
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i guess i can sorta understand it from a game design perspective, like it’s probably best to force players to get acquainted with persona fusion and acquisition, but it’s such bullshit that your starter persona sucks ass and doesn’t have a full skill table past like level fucking five. why put that bitch on all the marketing material, give it a dope as fuck design, make it really important to the theming of the game, and then all but force you to say good riddance like 2 hours in? that’s stupid? that’s stupid as fuck?
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anyyyyram · 1 year
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Yamato is so evil I love him 💋💔
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adachimoe · 9 months
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My Adachi and Friends shelf is growing 💸
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02kt · 1 year
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mateo, yamato & xuan pins new album arts
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satoshi-mochida · 2 years
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Yurukill: The Calumniation Games releases today in North America, and on the 8th in the EU, for the PS5, PS4 and Switch, and Steam on July 8th.
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hopeymchope · 1 year
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OHHH It was on the official Twitter. (If you scroll down you can on the images you can see it) Its the ONLY place where it was said oddly.
Note: This is a follow-up to this ask from last week about 'Death Come True' being supposedly/potentially restricted from streaming (which evidently, it wasn't). A follow-up I received almost IMMEDIATELY I published that first ask. So, yeah. I suck at timeliness, obviously.
I went and looked the tweet in question up, and HOLY SHIT, wtf? They not only posted a tweet about not streaming, they also specifically named the lawyer they worked with WITHIN the tweet just to act all threatening, and then posted an even LONGER statement about the prohibition as an image (which I've added below).
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My first reaction to this was "I'm glad they didn't actually follow through on their threat, since it was kind of a dick move to threaten legal action over streaming the thing."
My second thought was "I guess it makes sense that they wanted to discourage streamers, though, since it's so short and has so little interactive-ness that watching another person experience is pretty damn similar to actually playing."
And then my later, third thought was the moment I realized a grim possibility: "Since streaming blocks can be applied only to specific regions more easily than they can worldwide, I wonder if they ever DID take action to block streaming specific world territories... ? The Twitter account seems to MOSTLY tweet in Japanese. I wonder if Japanese streamers actually got in trouble over this game... ?"
I sure hope I'm wrong about that last point. Like I said, I kind of get it, since a stream would effectively kill anyone's need to experience it firsthand. But as YOU originally said, Anon: Antagonizing your gamers is NOT a good look for your brand-new indie company.
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repulsivegoblin · 10 months
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❤️🖤
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There seems to be a running gag in the new God of War games that every god just shows up knocking on Kratos’ door in order to jump start the plot.
At this rate, I’m convinced if Shinto or Celtic myths are introduced, it’s gonna start feeling like how Sitcoms back in the 90′s introduced guest stars.
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neovaradis · 11 months
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Yu Narukami/Souji Seta and Yosuke Hanamura are with their personas, Izanagi and Jiraiya, to celebrate two years of my Summerton Island AU! Yay!
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grailfigure · 7 months
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Hakurei Reimu // Touhou Project
F:Nex (1/7) by FuRyu & Izanagi
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