Tumgik
#j2me
cinnamonwolfy · 10 months
Text
so thanks to one of my gfs, i got funny java dog game to run and i can finally relive a part of my childhood i thought i lost access to :3
Tumblr media
9 notes · View notes
starfangx · 1 year
Text
Aprile senza pesce, ma con molti sciocchi | J2ME-->SAGE2022-24 | !tg !discord !tip CC - Trad.
StarFang is LIVE. J2ME-->SAGE2022-24. Pesce non disponibile
Per festeggiare il raggiungimento dei 70 follower su Twitch, porterò i giochi J2ME per i telefoni cellulari grazie al launcher Kavhiibreak. A seguire, porteremo altre demo del SAGE 2022, arrivando a ben ventiquattro appuntamenti in diretta sull'evento.
twitch_live
(iscrizione al sito di Twitch consigliata per interagire con lo streamer, gli altri utenti e il chat bot)
1 note · View note
randomgames5454 · 1 year
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
0 notes
dj-cublex · 2 years
Text
Tumblr media
Sanctified Love, bitches
0 notes
rabbithub · 1 year
Text
Hey! Do you wanna see a boy?
Tumblr media
Now you have!
3 notes · View notes
gaffyishereagain · 2 years
Text
Tumblr media
2 notes · View notes
oldphonepreservation · 6 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
The "iPhone SwitchBoard" of the feature phone world: Qualcomm Reference Devices
This is a Qualcomm Reference Device, the example here is specifically known as the "6280 F-US" as noted by the sticker below the screen. It's a very interesting piece of tech, including both BREW and J2ME runtime support as well as having a plethora of debug and testing apps.
I've also included some direct screenshots of the phone's user interface, shown below the photos of the phone itself. An interesting tidbit is that remnants of the icons and background can usually be found unused in certain CDMA firmware dumps of various brands. I am sad to report that "3D UI" does not do anything on this sample :(
And yes, the firmware has been dumped! Thank you again to MC4f for lending this (and many other) phones over. https://mega.nz/folder/DbB3FCAC#2OnBYDiCTt7qQYl9vRJRTA
30 notes · View notes
starfangx · 1 year
Text
Diretta per i 70 followers di Twitch
Grazie ai nuovi followers, il canale Twitch ha raggiunto il totale di 70 followers. Non è tanto, ma un obiettivo raggiunto è da festeggiare.Come idea di festa, porterò i giochi J2ME dei telefoni cellulari attraverso il launcher Kahvibreak.
Tumblr media
Vi aspettero sabato 1 aprile alle 21:00 su twitch.tv star_fang
0 notes
zelenbug · 5 months
Text
beaitiful baby girl named j2me
Tumblr media
17 notes · View notes
pico-digital-studios · 5 months
Text
Into, Across and Beyond! Characters: Mini-Sonic
Replaces: Spider-Noir
Tumblr media
Anyone remember that 2005 Sonic 1 port for J2ME/Java-based phones? No? Ah, well.
Mini Sonic originates from this very port, specifically the 176x208 version of the game, hence why he's smaller than the regular Sonic. This version simply coming from a stripped-down port of the original game, though, unlike the prior three characters I've covered, he hasn't had to suffer a loss of anybody, hence why the "canon event" never happened for him.
Compared to Spider-Noir, who opted for monochrome solely in his appearance, Mini Sonic simply takes as he is, keeping his world safe from Dr. Robotnik's tyranny.
He's one of five to first show up in the OMT universe in One More Hero, and due to his small size, OMT!Tails is quick to find him pretty adorable to be around. I must warn you, though. Even though he doesn't mind being teased for being smaller than other heroes from Sonic worlds, he's still just as strong as base Sonic and can REALLY mess up a villain's plans if they least expect it.
Like OMT!Mina, Mini Sonic does supervising duties in More than One Universe and is the one in charge of locating the "multiverse men", as he dubs the villains, for Tails to safely contain. He even has a bit of a hand in preparing the cures to go around.
Whilst not occupied with any of the bigger Sonics in the latter parts of the story, Mini Sonic still has a good shot in helping put things right before their world crumbles at the seams, and he becomes the fourth member of the Blur Gang from the overall experience.
It's because of his universe having no "canon event" that contradicts Lost Memory Sonic's new way of thinking, hence why he's stringing out with the Blur Gang and chose not to sit around with the Quill Society (who, like I said before, are mostly all good).
2 notes · View notes
gmlocg · 6 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
233.) Darius
Release: January, 1987 | GGF: Arcade, Action, Shoot 'Em Up | Developer(s): Taito Corporation | Publisher(s): Taito Corporation, The Edge, NEC Avenue, Ltd., HAMSTER Corporation | Platform(s): Arcade (1987), Amiga (1989), Atari ST (1989), SuperGrafx (1990), TurboGrafx-16 (1990), TurboGrafx CD (1990), ZX Spectrum (1990), Game Boy (1991), BREW (2007), J2ME (2007), DoJa (2008), Wii (2008), PlayStation 4 (2016), Nintendo Switch (2022)
2 notes · View notes
dj-cublex · 2 years
Text
for being a J2ME game, Lumines In The House Ibiza '10 looks absolutely phenomenal
Tumblr media
0 notes
imgibbon · 1 year
Text
A Brief History of The Great Giana Sisters
Tumblr media
Developed in 1987 for the Commodore 64 by Germen game creator Armin Gessert and published by Rainbow Arts, The Great Giana Sisters was very much a Super Mario Brothers clone, featuring a pair of sisters (Giana and Maria) in a Wonderland-inspired landscape collecting gems with similar enemy archetypes and powerups. It was wildly popular in the C64 gaming scene and there are reports of threatened legal action from Nintendo. Now, while I didn't actually own this growing up, I was aware of it from the C64 mags and books my folks had lying around the house, so it was a bit of a holy grail of video game entertainment for one who only had access to a Commodore 64 and an Atari 2600 until sometime after the N64 came out haha.
Tumblr media
Due to aforementioned legal threats, Rainbow Arts sort of backed off the formula in various ways, first one of their later ports to the C16, titled simply Giana Sister, a different type of game, when Giana must go room by room avoiding traps and getting through simple puzzle-scapes to collect each room's single gem, collecting all of them to complete the game. Another example was Rainbow's planned Giana Sisters 2, set in a futuristic scifi world and being a bit more shooter oriented, being reskinned as Hard'n'Heavy with Giana & Maria being reskinned as androids Heavy & Metal.
Tumblr media
Perhaps due to the ambiguous legal standing, Rainbow Arts took no action against other publishers publishing their own homegrown sequels, such as I Want More Diamonds for the C64 in 1991, which ran with Hard'n'Heavy's scifi setting and incorporated many horror & scifi film homages throughout and introduced the concept of Giana owning a rocket ship for some reason, or 1998's Giana Family, which echoed the first game's aesthetics but had a large multiplayer focus and a map builder, with ability for users to share their custom stages and versus arenas.
Tumblr media
Sometime in the early 2000s, Armin Gessert's self-founded studio Spellbound Entertainment acquired the rights to the Giana Sisters IP and started producing their own games with others of the original development team. The first of these was Armin Gessert's Giana Sisters a j2me phone port of the original Great Giana Sisters with some enhancements, such as the story actually being in the game, but with added mention of Giana's rocket from I Want More Diamonds, oddly enough. The second was Armin Gessert's Giana Sisters II, which much like The Lost Levels was basically just the first game again but with remixed levels and a higher level of difficulty. Both of these were put out in 2006.
Tumblr media
A few years later in 2009, Giana Sisters DS marked the first time the sisters had graced a Nintendo platform in an official capacity, and marked the starting point of the a new era for the series, serving as a bit of a reboot and rebranding and beginning to explore giving the series more of a solidified identity, leaning into the "Punk Alice in Wonderland" theming from the original's advertising. Unfortunately Gessert passed away a few months after Giana Sisters DS was released.
Tumblr media
It was around this time that Giana's Return, a fan game that had been in development since 2003, was released for free on the internet, and whose professional level of polish and presentation netted it coverage in several European PC & Retro Gaming magazines.
Tumblr media
In the wake of Gessert's passing, Spellbound dissolved and reformed as Black Forest Games, retaining the Giana Sisters IP rights and continuing on with the rebrand of the series into something more than just a Mario Bros clone. To this end they tested out a social Bomberman style game, Giana Sisters Young Generation, which unfortunately didn't really get off the ground, and shifted focus to their main project, Giana Sisters: Twisted Dreams in 2012.
Tumblr media
Twisted Dreams strove to develop a unique gameplay identity for the series, leaning harder into the punk wonderland aesthetic and experimenting with shifting between gameplay movesets & level environments at the press of a button, adjusting Giana's movement & attack options as she switches back and forth between "cute" and "punk" styles, as well as shifting the landscape & level obstacles as well.
Tumblr media
The following year, a standalone expansion, Rise of the Owlverlord, was released, containing an entirely new set of levels, bosses, and story scenes.
Tumblr media
A couple years later in 2015, Black Forest put out Giana Sisters: Dream Runners, a competitive platformer where you race against other players or pc-controlled opponents to the end of the stage. It's… not as good as Twisted Dreams and Owlverlord, but at least Black Forest was still making entries.
Tumblr media
In 2016, Black Forest showed off a prototype for a 3D platformer tentatively titled Giana Sisters 2, but the studio was soon after absorbed into THQ Nordic, and by extension, Embracer Group, and no mention has been made of the project in the meantime. Since the buyout they've mostly worked on other THQ properties, with the closest thing to a Giana title in gameplay & aesthetics being the controversially received Bubsy: The Woolies Strike Back from late 2017.
Tumblr media
And yeah, unfortunately the last we've seen of the series was that Giana Sisters 2 prototype in 2016 and a Switch port of both Twister Dreams and Owlverlord in one package in 2018. But the series remains popular in various circles and I have no doubt we'll see another game come out eventually.
Tumblr media
11 notes · View notes
wormsgame · 1 year
Text
In 2005, THQ released their 3rd and final Worms Forts J2me game, developed by Morpheme Wireless Ltd. Once again just called "Worms Forts: Under Siege", this one was played in an isometric view.
The game is technically the most accurate to the console version, with the game being played in a semi-3D space, victory locations being added and preset maps, but it's definitely the hardest to control too. The weapon lineup is also different again from the previous two J2me games.
Tumblr media Tumblr media Tumblr media Tumblr media
4 notes · View notes
crabsinvideogames · 1 year
Text
Sonic Unleashed
Tumblr media Tumblr media Tumblr media
Although sharing a name with it's console releases, Crabmeat only appears in the J2ME / Java mobile version of Sonic Unleashed. Similarly, it only appears in the build of the game for higher end phones.
5 notes · View notes
oocgameloft · 1 year
Text
Tumblr media Tumblr media Tumblr media
Modern Combat 2: Black Pegasus for the Android/iOS/J2ME
Developed & Published: Gameloft SA
Year: 2010
REMASTER THIS GAME AS WELL, GAMELOFT
6 notes · View notes