Don't forget - Your choices still matter.
Another Deltarune analysis, featuring a non-techie person explaining a bit of tech and why we should probably be aware of it.
Since the day of its release into the public eye, Deltarune has made it a point to tell us that "your choices don't matter" -- whether "you" refers to either Kris or you as the player. Toby's already confirmed Deltarune to have one ending, and the game pokes a lot of fun at giving you choices only for your answer (if it even lets you answer) to be inconsequential. This came as a stark contrast to Undertale, where e v e r y choice mattered in the most unexpected ways. Even the choices we thought we erased, the choices we expected no consequence from, could come back with a vengeance later in the game.
So, before we get to into things, let's talk about how Undertale can make your decisions bite you in the ass.
Undertale has a relatively small SAVE file, with only about 500 lines and flags altogether. In your computer's local app data, you can see up to three true SAVE files: file0, for your actual game; file8, referred to as "Flowey's" file; and file9, which is the auto-save file. Within these files, the game stores your name, inventory, room, and your progress through the story (along with other things). On a typical reset, files 0 and 9 are erased (file8 is suspiciously spared, but surprisingly not our target).
What doesn't get erased during a normal reset is the undertale.ini file.
Unlike the SAVE files, you don't need to interact with a SAVE point to update your .ini--it's automatic whenever certain events occur. And unlike your SAVE, which usually keeps track of events as a "yes" or "no", the .ini is a counter, meaning it also keeps track of the amount of times you've witnessed a given scene or done something.
Here's a snippet of my current .ini file as reference. Among other things, we can see my pie preference (Bscotch = 2), how I've killed and spared Toriel once each (TK = 1 and TS = 1), that I've already walked through New Home the first time (Tale = 1), how many times I've died (Gameover = 1; I got cocky in the Undyne fight), and how many times I've walked through the final door (Won = 5). All of these entries affect what the game does, whether it's Flowey directly taunting me or Goat Mom getting deja vu over butterscotch pie.
In short: Undertale uses an external file to keep track of everything you've done, not just everything you've saved. It's honestly a very simple and effective strategy to make your video game meta. Doki Doki Literature Club actually does something pretty similar, using an external "persistent" file to keep track of what scenes you've played out with each girl and what leg of the story you're in. By having a file outside of your saves, something that can be updated in the background without extra action, you can effectively give your characters a ripple-proof memory-- or thereabouts, anyway.
Savvy players, however, will notice that Deltarune still doesn't do this; when you erase a file slot, there's no residual evidence of it both in the game and in the files. And that's true! There's points to be made about how the SAVE files seem to "hide" certain flags, like your vessel choices and your Eggs (which I could DEFINITELY talk more about in the future), but all of these choices are still confined to the same run.
But Deltarune may not need an all-encompassing persistent file-- just one that sees what you're still doing.
So far, there's only one event within the entirety of Deltarune that hints at the game reading not one, but all of your SAVE files at the same time: when you talk to Seam in Chapter 2.
If you've defeated Jevil in any one of your active CH1 files, you can access the Shadow Crystal and Jevilstail/Devilsknife in any of your CH2 files, even if they're not directly linked. Seam will even talk about you defeating Jevil, and be surprised when you say that you haven't. On first glance, this probably just looks like an anti-frustration tool; after all, the Jevil fight is one of the hardest in the entire franchise, and making players beat him in three different runs might be asking for a bit too much. Perhaps it's nothing...
...But how do we feel about the dr "config" file versus "true_config"? Because I'm a little sussed out.
Lo and behold, opening up the dr.ini file reveals a summary of all your active save files (both CH1 and CH2, in-game and end of chapter) in one place. Unlike undertale.ini, it's a much shorter summary with only 8 variables per SAVE. InitLang, Room, Date, Time, and Name are all self-explanatory; "UraBoss" refers to the secret boss fight of the chapter (0 = not fought, 1 = won violently, 2 = won peacefully).
But how about that difference between Love and Level?
I wonder how that changes during a Snowgrave run, or if future chapters include their own "Weird Route".
I wonder why the other files need to know.
Perhaps Ralsei was right--and perhaps, should we continue anyway, our consequences are not confined to one timeline.
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When Soap retires from the army, he ends up getting a job coaching a little kids' gaelic football team and he takes this shit so fucking seriously.
He coaches the under 10s team, which means that it's still mixed boys and girls, but he gets those kids so enthusiastic about everything. The local community around the club he trains for absolutely love him because A, he's really good with all the kids and B, its extremely funny to see a large man yell after little kids and be so invested in this sport.
He does swear at the kids, though, like all the time. He will call the opposing team wee shites and will call his own team little pricks. He's been told again and again that no, John, you can't call these kids little pussies but he doesn't listen. It encourages them and makes them laugh.
He had an assistant once, a teenager who took on the role for work placement for about a week and by the end of it she just looked at him and went "How the fuck do you do this everyday??" And Soap laughed in her face and said something like, "These kids are so much better than the cadets I used to train," and thats how everyone finds out that Soap uses the same techniques on these 9 year olds that he did on army cadets and suddenly it makes sense why his team all salute him in a straight line before a match.
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A Series of Totally Unrelated Ideas
#1: Alyx is based on Alice in Wonderland, who was based off a real girl named Alice Liddell.
#2: We now have confirmation that Alyx had a brother named Lewis (featuring ambiguous spelling for the time being), who would theoretically share the same last name as his sister.
#3: Lewis is confirmed to have reached the Tree and disappeared, but because we have two unreliable narrators, we don't actually know what happens when someone from Remnant touches the Tree.
#4: Ruby naming the mouse "Little" is widely accepted as another homage to Alice Liddell.
#5: Little has a lot of trouble finding their purpose, claiming that they're "too young" to know much about the Ever After and the stories that come with it.
#6: Regardless of what happens with Afterans in Ascension, we know at a minimum that the head forgets but the heart remembers.
#7: Little is afraid of the Curious Cat, who is implied to play a major role in Lewis' "death". They are the only other being present to see the blacksmith and Alyx's knife, something Ruby only has a passing connection to.
In summary: Lewis... Little? Lewis is Little?
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oh is the “mlm ships are fetishization” argument being slung at bylers now?? what a dumb fucking argument.
unless you’re doing something legitimately fetishistic (which i have at least personally not seen—someone could be doing it, but to my knowledge, the majority of byler shippers in the fandom are not) then, guess what? it’s not fetishizing.
also from what i’ve seen, a lot of bylers are queer themselves?? so, again: weird take.
y’all aren’t claiming this about elumax, elmax, or ronance (all ships i also like btw), which are also queer ships.. so is it just queer men you don’t like?? what’s the issue here?
what if a baby queer that likes byler sees the dumbfuck shit y’all are spewing and starts to feel—unrightfully—gross and wrong? what if they start to feel bad about themselves over a fictional ship, of all things? homophobia is still wildly prevalent, and so easy to internalize. none of this is that fucking deep in the first place, it’s a gd netflix show. but the way you speak to—and down to—REAL PEOPLE is that deep.
dislike whatever ship you want!! but don’t start acting like it’s over some moral high ground that you don’t have. don’t make queer people feel guilt over enjoying a queer ship. bffr.
also, shipping never used to be about what was canon: it was about what people could relate to, find themselves in, and enjoy. stop acting like this is more important than it is, and stop attacking people over it. particularly when you’re using buzzwords that don’t apply and could hurt younger queer people.
for reference, before anyone tries to pull the “fetishizing” shit on me: i am a queer, trans man. i like byler because 1) i didn’t get to come out and start transitioning until i was in my 20s and also have been chronically ill+disabled+suffering with an ed my whole life, so i missed out on both being a ‘normal’ teen boy and just a lot of my teen years in general. 2) at 21, i married my DM from my teenage DnD years and now we’re cute and gay!! i’m an artist and he is writing a book based on the DnD world he spent his entire life building. i edit it for him and draw his character art. he’s also building his own gridless role playing system akin to—DnD but different—that i do the art for. so i see a lot of us in the ship, and think it’d be cute to see that play out in the show.
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What if Michael met ghost Mike?
I feel your confusion, but hear me out.
There's no time travel involved. A part of Michael died with his brother, and that concept is taken literally.
A result of trauma? Penance? A supernatural fluke? You decide.
Michael Afton's life continues. He gets older, he starts trying to figure out his father's crimes, he gets involved with trying to save the souls that are trapped.
He never questions the crying he sometimes hears, never questions the cold hand he's felt on his wrist when his life was in danger. It could have been anyone. One of the kids didn't quite leave, maybe, or his brother or sister came around from time to time. He grew accustomed to it.
Once, though, in the mirror, he sees another version of himself standing nearby. That sort of thing is hard to write off.
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