Playing more ZX and got to the part where they introduce Prometheus and Pandora. All I can think of is the irreparable damage these two would cause to tumblr if this series had been more popular.
You got a pair of siblings who have opposite, but complimentary aesthetics, a foul-mouthed aggressive punk boy, a stoic cold-hearted girl, both with a penchant for causing problems on purpose and having their own agenda with a mysterious, tragic backstory that the games unfortunately didn't get to explore.
I can practically hear the clacking of keyboards from the millions of fanfics from the alternate universe where the ZX series was popular.
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Hi hi!!
Welcome to our blog! This blog is composed of multiple mods with mega man faceclaims because we just wanna have fun! All questions will be answered promptly in character!
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Mega Man ZX Advent Thoughts
Overall, positive
I felt like 90% of the transformations were too situational to be fun to use
The plant, the crab, the dinosaur, the bee, etc
Fittingly, I ended up mostly only using Models ZX and H just like last game, just like I would’ve predicted
HOW is the spinning slash still so powerful???
from watching speedrun sir Zero 1-4, it seems like each game nerfed the OP strat of the last game but not here
I got 0 chips but I at least got 2 life upgrades and a sub tank
Side content is actually easier to find and keep track of in this game admittedly
Really enjoyed seeing the ZX protag
I was sad that fairy leviathan was swapped back to a boy after being one of the very few female characters in the series
I felt even more detached from the elemental system in this game
Did they just…never think to add another element? In six games?
Like, I think they made the plant boss lightning just so he’d be weak to fire.
This game really did feel like a monkey’s paw of me wishing that Model L didn’t stick out like a sore thumb last game
I think having to transform between 20 characters makes it clunkier.
I would’ve much preferred for 4 different transformations to get multiple layers of upgrades so that each had as well-rounded a move set by the end as Zero 3/4
The map was better
Having a map at all on the bottom screen was better
It still drove me INSANE wanting to play as Model H but losing my map every time I did that
Unlocking new models should’ve just unlocked new tabs on the map instead of forcing you to lose the map as certain characters
I absolutely hate the scrapyard and I can’t believe I went back for a life upgrade
The plot, again, was just okay…
I think something is lost in localization because it all seemed so ill-defined and nebulous
God, it would’ve been nice if they had just not included that secret ensign cliffhanger, huh?
No music stood out to me this time
It was fun to see recurring features/details from ZX like the chandelier
I struggled with some platforming, I think
Much preferred the fast travel system here compared to ZX
I did play this one with the bottom screen actually visible
I will say that I feel like this map was less Metroidvania than the last one
Hardest boss was the weird green furnace that strangles you with vines, hated that guy
My headcanon is that Wily, Weil, and Albert are all somehow the same person.
I did have several screens in this game that just felt really good to execute cleanly, like more than usual
For some reason, I really hated the UI on the model switching. I was always getting confused about which one was selected and which way I was spinning the wheel. And a grid would’ve worked way better (I know it’s a grid on the touch screen)
Somehow energy crystals were even less useful in this game, easily the least useful currency of any mega man game I’ve played
Honestly, I missed having overdrives
I did use giga crush to start basically every boss fight
Got the final boss first try, although I did have to use a sub tank and I did play on casual mode
What even is a maverick at this point? Do we even see one in either of this games?
For the ZX subseries as a whole, I really like a lot of the gameplay concepts but I feel like the execution is a little lacking and I would’ve loved to see a third game.
For example, I really popped off for the finale of Zero 4 and ended up getting attached to the four guardians, but none of the original characters or moments in ZX(A) are nearly as memorable
I cannot believe that technically Zero (as model Z) ONCE AGAIN stayed behind on a floating base that was sinking
Swords > guns still
I just felt real gross every time I had to do one of the transformation gimmicks, like climbing vines or “docking”. I found myself trying to find ways around having to do them
I felt like it was kind of a waste to not use L/R or two of the face buttons to hotswap forms, since that was a staple of the X series
The cutscenes again looked amazing, it’s so cool to get to see it almost “behind the scenes”
I played with remastered voice acting, which I almost felt like was a mistake. The voice actors seem like they are being deliberately directed to overact so that it comes through when it’s bit crushed, so it sounds extra silly without the compression. May be why I had a hard time taking the plot seriously.
I did appreciate that human form still featured a gun, and that you were less often forced into it
I also appreciated the length tutorial and movelists for each transformation. As a kid I know that would’ve really helped me ease in to it.
I do kind of want to go back and play as Grey, having played as Ashe. I think it’s really cool that there’s an actual gameplay difference.
Side note: this means only 3 mega man’s left! 9, 10, and 11! 9 and 10 should be pretty quick since they’re styled after the original trilogy, but I’m not quite sure what to expect from 11. I’m really looking forward to playing all three games and then having my life back! Despite that sentiment, it really has been an incredible experience getting to see so many years of gaming history back to back. It’s hard to appreciate anyone one of these games without playing the others first, and I’m really glad to be having this experience when I am.
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