Some commissions I've gotten done so far, for @snailcorpseeater, @shineyfish, @artsy-dragoness, @randomgooberness, and @mixel-pixel! Thank all of you, your characters were a delight to work with!
I know you're probably getting lots of messages about your Reigen fics (as you should they are wondrrful) but I just want to let you know that I've read most of the fics in He Is Beauty, He Is Grace, That's A Lie, Please Save This Man From Himself like eight times over. Specifically the genie one and the shrinking one. I could probably recite the shrinking one from memory. You are a huge inspiration to me as an author <3<3<3
Also getting my daily timeloop email for the past two weeks has been great so thank you for that
Ah…thank you…that is so many oneshots to read so many times…(how many did I write, 30???) I’m so flattered to be considered an inspiration!
🦊 I fear your power every time I look at the number of chapter Saturation has
🦊 = fairly intimidating
To be fair, every mega!fic I've written to date has been an accident, and I also feel intimidated and stunned every time I look at the chapter count. >_>U
I genuinely don't think mixels can be good in any situation - maybe if they're two different textures yeah but if you incorporate mixed resolutions on the *same* texture, it just looks horrid
When Hitoshi comes in to hand over the day's mail, Jackie can see the crease in his brow, the way he fumbles with his bag. Not one to turn a blind eye, even to a stone wall, she asks, "everything alright there, Goldilocks?"
"Nope," Hito replies cheerily.
Jackie blinks.
Hito blinks.
"Uh," Jackie says, "what's the problem, then?"
"Oh, I'm saying things I don't want to," Hito blurts out. Then he slaps a hand over his mouth, wide-eyed.
Jackie can feel her eyebrows climbing into her hairline. This is... extremely unlike Hitoshi, to just say things outright like this. There's a prickle of alarm at the back of her neck. "Like what?" she prompts uneasily.
He can't seem to stop himself. "Oh, this morning when I was talking to Akiko--" Her coworker? "--I told them how much my back was hurting and how worried I was about their grades--" He's looking steadily more mortified, but he keeps going. "--and now that I'm talking to you I think we should stop having--" He slaps both hands over his mouth.
Jackie's certain her eyebrows have lifted clean off her head now. "Hito, we're at work."
"I know!" he squeaks, voice muffled behind his fingers. "I'm sorry! I can't stop!"
Bewildered as she is, she presses on. "So... what is this, then?"
"I don't know!" Hito all but wails. Then he freezes, looking like a deer in the headlights.
She's pretty sure she's not getting her brows back. "Do you want to sit--"
"I'm using my job as an excuse to end this conversation! Bye!" Hito turns on his heel and bolts right back out the door.
Jackie watches him go, baffled. He didn't even give her the mail.
hi! Love your models alot and was wondering how you uv unwrap them so the pixel art in the texture look /like that/ I also want to incorporate pixel art into my models but the uv unwrapping part really trips me up 🙏
hihi ! yea UV unwrapping can be very tricky and methods vary a lot across model styles, but here's my process:
my models are fairly blocky, meaning that (most) shapes can be broken down into a few "sides". here I've used seams to split sonic's body into 4 sides, so i can then easily unwrap it and adjust the UVs. using seams is very very useful to speed up this process, and it keeps things clean.
this can be seen very clearly in every character's hands ^ basically turning them into lil papercrafts!
with pixel-art textures specifically, there's a few things to watch for: when you unwrap, blender will sorta just orient the UVs however it wants, so it's important to adjust all your UVs to be upright (or just 90-degree aligned), otherwise you'll end up with diagonal pixels. personally, i have all my UVs snap to pixels (UV -> Snap to Pixels -> Corner) to easily align them and make measuring pixel sizes between UV islands much easier, we don't want mixels!!
^ everything lines up perfectly !
this method does mean that i fiddle with pretty much every polygon to avoid pixel distortion .. a wiser person than i might know a good solution to this pshgjkfd. i try to have a rough pixel size in mind while modelling each part of a model, so that the mesh cooperates well with the textures.
when i start unwrapping a model, i create + assign the texture that i'll use, and then fill it with a checker pattern. this helps a LOT to check for pixel sizes and distortion during the process. then i can just start building the texture on top of this as i go.
i HIGHHLY recommend using the Pribambase blender plugin if you have aseprite for making textures; it links the two programs to let you edit blender textures on the fly, easily make new pixel-art materials, and adjust the world grid to your pixel size. vere good .
umm "mixel" is sort of an inside joke/a nickname i had for like a week once. one of the issues with the previous name was there was no "name" you could derive from it that i was okay with being called LOL. the other issue was basically that it was a nickname for tori i didn't super like to begin with but i needed a user name and didn't anticipate anyone, like, paying attention to me, and also it's a nickname from someone i no longer talk to
but it's also just "pixelation" with an m so i figure people could remember it even though it's a made up word? plus maintaining the mi- i figured would help people remember it's ME lmao
Time for another contest Mixel OC! The theme was "puzzles"! I might have made a Puzzler before for an entry, but when I have this fantribe, I have to use it again!