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#my first death on my first nuzlocke
the-zvezdas-system · 1 year
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Man I know the point of a nuzlocke is to get attached but I feel like I'm actually going through the stages of grief rn
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dragon-tamer-1 · 5 months
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And with the addition of three new friends, unfortunately, there was a loss of one friend. Mischief had fallen in battle against N and his Sigilyph. I had switched him in to counter the psychic type attack that was coming to nullify it, but on the following turn, N's Sigilyph hit a critical hit Air Cutter on him, which killed him. It wasn't something I could've predicted happening, as Mischief was four levels higher, and I thought he could outspeed it. I'm sorry Mischief, I had the utmost belief in your abilities, and hoped to bring you with me on my journey. Rest in peace, Mischief, you did good.
After beating N without any other casualties, I put Mischief in the designated box I named Gravyard(graveyard, but doesn't fit fully). I put Sand Criky in my party in his place for now.
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ingo-appreciation · 1 year
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Hm... what about Electric or Ice?
Hehehehe you fool! You’ve activated my trap card! Electric types are my favorite! Love the sparky sparky boom boom bitches!
Mareep
Manectric
Eelektross
Boltund
Joltik
Vikavolt
For legendaries it’d be
Zekrom
Raikou
Tapu Koko
I’ll probably reblog this and answer the ice question as well! Why not, I’m having fun!
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she-anemone · 6 months
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first gym in the bag. easy af just had to hit em wetlands style
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just-an-enby-lemon · 2 years
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R.I.P to Ringo, he was a real champ.
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maggotsandcream · 2 years
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I am going to throw Hau’s raichu off this freaking mountain. It killed my freaking starter plus two others over the course of this game.
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kdinjenzen · 4 months
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THE NUZLOCKE CONTINUES!
GOING LIVE AT 2PM PST!
This is my first real Nuzlocke and we've had NO DEATHS so far and I'm terrified as all heck. Also we're multistreaming now so you can watch on Twitch AND YouTube!
Twitch.TV/KdinJenzen Youtube.com/@WinterWerewolfVTuber
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all this talk of mreg reminds of how everytime i play a pokemon nuzlocke, i always end up getting The Earlygame Bug Type and nicknaming it mpreg, as a joke. the run then becomes about trying (and always failing) to turn this bug into a hard carry, who must make it to endgame. this all started with a butterfree in firered who got incredible ivs, carried the run for ages, and then died 3/4 way through the game, truly devastating me. how is this fire emblem related? because it was the exact experience of an awakening ironman run, my first ironman run, where everything went to shit, constantly, and bad level ups bullied all my good units, all except for frederick, who hard carried the run, as all good jagens do, until he got sniped to death by mire mages in chapter 21, devastating the run. that butterfree and frederick were the same, and in every nuzlocke, and every ironman, mpreg the earlygame bug, and The Jagen™ always carry for a period of time before dying, never making it to endgame. what was the point of all this? i don't know i'm not your dad, figure it out yourself.
.
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findingyourrootscomic · 3 months
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Gameplay Retrospective #3 (Chapters 8-10)
Hello all, and welcome back to Finding Your Roots: Gameplay Retrospectives! FYR is based on a type-restrictive nuzlocke run of Pokemon Omega Ruby. This series is where I describe the events of this nuzlocke run, so you all can get an understanding of how I transform the gameplay into a story! Today, we’ll be covering Chapters 8-10 which ranges from leaving Slateport City to the Team Magma encounter at Meteor Falls. Sorry it’s been so long since the last one, thank you for your patience!
The Current Team
Cedar- Marshtomp
Gender: Female
Met: Route 101, lv 5
Ability: Torrent
Personality: Brave, Good endurance
Shelly- Nincada
Gender: Female
Met: Route 116, lv 6
Ability: Compound Eyes
Personality: Rash, Proud of her power
Brawler- Geodude
Gender: Male
Met: Granite Cave, lv 10
Ability: Sturdy
Personality: Careful, Quick to flee
Nauki- Trapinch
Gender: Male
Met: Granite Cave, lv 1
Ability: Arena Trap
Personality: Jolly, Strong willed
Ember- Numel
Gender: Female
Met: Route 112, lv 14
Ability: Oblivious
Personality: Brave, Somewhat vain
Copper- Slugma
Gender: Male
Met: Fiery Pass, lv 15
Ability: Magma Armor
Personality: Rash, Impetuous and silly
Lockheed- Skarmory
Gender: Male
Met: Route 113, lv 16
Ability: Sturdy
Personality: Modest, Likes to run
Eclipse- Solrock
Gender: Neutral
Met: Meteor Falls, lv 17
Ability: Levitate
Personality: Jolly, Takes plenty of siestas
Tuffy- Numel
Gender: Female
Met: Jagged Pass, lv 21
Ability: Simple
Personality: Hasty, Quick to flee
Gyms Completed
Mauville Gym: Leader Wattson
New Catches
Fiery Pass: Copper (Slugma)
Route 112: Ember (Numel)
Route 113: Lockheed (Skarmory)
Meteor Falls: Eclipse (Solrock)
Jagged Pass: Tuffy (Numel)
Evolutions
None
Deaths
None
Chapter Eight’s gameplay was especially fun to translate into story, since it contained a rival battle AND a gym battle! The chapter picks up at the Pokemon Center visit that I made after winning the prior rival battle against Brendan, who fainted one of my pokemon and reduced the rest to low health. I used repels to make sure we didn’t get jumped by wild pokemon and rushed my poor earth-type babies to the Slateport Pokemon Center to heal them up. Since I had three revives to use on any fainted pokemon I wanted throughout the run, I used the first on Cedar and rezzed her at the Pokemon Center. I stocked up on potions and other heal items, now paranoid that this run may not be as easy as I was hoping. After that, we set off for Mauville.
In the comic, Team Hearth never visits the comic’s stand-in city Mawhill, the lightning elemental capital. This is different from the gameplay, where you are of course unable to skip visiting Mauville since it has the third gym. I made this change since it wouldn’t really make sense for Team Hearth to visit an elemental capital so soon after what happened with Briar. I also just didn’t want to introduce and design a new city, and I figured I could connect the needed gym battle to Mauville by having the gym leaders be Mawhill citizens. It made sense anyway since lightning elementals live there, and the gym is an electric gym! So that fell together pretty nicely.
But before the battle begins, Cedar and Nauki run into Wesen the ralts, the comic stand-in for Wally! I was pretty excited to get to bring Wesen back for this chapter, since he left Cedar so abruptly ages ago in Chapter Two. It was fun to get to pick at the unresolved drama between these two, because Wesen is avoidant to a fault but that doesn’t mean he doesn’t feel bad about the things he does. Cedar is a fun character to throw at Wesen because her very nature is antithetical to what Wesen expects from the world. These two shake each other up and I love their chemistry.
Cedar and Nauki bring Wesen back to meet their new team, and some aggression from a recently retraumatized Shelly helps to lead both into the upcoming rival battle AND the gym battle. The conflict causes Nauki to run off on his own, which separates him from his older protectors and frees him up to get kidnapped by the lightning elemental gym leaders. This event thus gets Shelly even MORE pissed, and once she identifies Wesen as at fault for Nauki’s kidnapping, all bets are off. Shelly attacks Wesen, violence ensues, and the rival battle commences. Check that one off the list!
In-game, I used Shelly against Wally in Mauville. She was still weak af but was getting a little stronger now that she was getting to higher levels, and bug is good against psychic. Wally only has one ralts here, so it was a pretty easy fight even for Shelly. It went by quickly, and does as well in the comic, though in-comic Shelly is so overcome with raging emotion over the kidnapping that when Cedar intervenes, the explosion targets her instead. Wesen is spared, rival battle is cut off, and Shelly runs away. After the Talk happens, we cut to Nauki with his lightning elemental captors, and the third gym battle is imminent.
Gameplay notes for the Wally battle (Yeah it was literally two turns lol):
Shelly vs ralts- Cut, half yellow.
Teleport, no effect.
Cut KO.
Originally, I was actually going to show the third gym battle in-comic. It would have been Nauki beating the everloving shit out of these lightning elementals to protect his sisters from potential harm, and it was gonna be cathartic and awesome and glorious. I ended up cutting it for time. Chapter Eight was long as fuck even without this battle, so it unfortunately just couldn’t happen. The camera cuts away as Nauki charges in, and by the next time we see him, the cave is reduced to rubble and Watts, Gadget, and Mango are beaten to a pulp. In-game, you’ll never guess what happened…
I swept the gym with Nauki. Wow, how’d you guess? :V
Yeah, it was super easy. Even the battle against Roxanne was harder and I was fighting with a frigging water-type. Once the gym battle was done, we moved onwards towards Hoenn’s arid region! Finally, I had gotten to the good part of the game… THIS NEXT PART OF HOENN IS EARTH-TYPE CENTRAL! I was gonna be getting catches on almost every route, instead of every few levels like the early game! I was so excited to finally fill out the rest of the team, and I caught lots of new pokemon!
My first new catch was on Route 112, where I encountered and caught a female numel that I named Ember. I was so fucking excited because numel is one of my favorite earth-types to raise, and what better place to do so than Hoenn! She was the fifth pokemon to join the team, and then we went to Fiery Pass where I caught a male slugma named Copper. I’d never raised slugma before, so I was pretty interested to see how he would do. Full team!!!
The next step in the game was to head to Fallarbor, and I knew from my research that Route 113 would have a possible skarmory encounter. I really, really wanted skarmory on the team (steel-type, flying-type, cute design, nostalgia for my skarmory from my first Emerald playthrough, GOOD). So once we got there and I encountered and caught the male skarmory Lockheed, I suddenly had choices to make. 7 pokemon, but only 6 slots on the team. It was time to send someone to the PC!
This was the point in the run where I made pretty liberal use of the PC boxes to switch the team around. It was a kinda chaotic time for the team, pokemon would regularly get boxed and come back and get boxed again as more new catches were made. I was trying to balance the team type-wise as well, so that we weren’t leaning too heavily on ground-types versus rock and steel. Cedar and Nauki were the only real permanent fixtures on the team at this point. Lots of switching up!
In Fallarbor, you get a quest to save a kidnapped professor from Team Magma, who dragged him off to Meteor Falls for whatever reason. You also encounter Brendan here, who doesn’t battle you but rather accompanies you to Meteor Falls. I decided to skip this rival encounter because honestly I forgot it even happened. Brendan just leaves very little impression on me as a character lol. I skipped the professor thing, too, because it was just kinda boring and would’ve taken an annoying amount of time to set up, just needlessly extending the comic further. Once Team Hearth made it to the desert, I wanted to send them to Meteor Falls without spending a ton of pages on it. I definitely wanted to include the Team Magma encounter there, since I was taking this opportunity to introduce the comic stand-in for Maxie. I used Team Molten’s strong desire to fight Team Magma as the bridge to get us from one story point to the next as quickly as possible.
I don’t exactly remember how I got the idea to connect Team Molten and Team Magma. The numel catches were definitely part of the inspiration, since Maxie also uses a camerupt as his ace. Bridging different elements of the story also helps to streamline things; Team Molten wanting to fight Team Magma can serve to drag Team Hearth into the conflict as well, even though our main characters don’t yet have a personal stake in the conflict. They will have a personal stake eventually. But for now, their major motivation is to help their new friends out. Thankfully, with Cedar and Nauki’s personalities, it was easy to justify this.
In Meteor Falls, I caught a solrock named Eclipse. I was kinda miffed about this catch I’ll be honest lol, because solrock is a psychic-type but also a physical attacker??? And I don’t even think they learn zen headbutt. So at the time I was just kinda like… Eclipse you’re just a less good Brawler… But I kept them on the team for far longer than I anticipated at the time of capture. So its kinda funny how that all turned out!
Once Eclipse was caught (and introduced in-comic as a character with OCD, as I had promised a friend I would write one), we move on to the Team Magma encounter and introduce Mantle and Tabs (stand-in for Admin Tabitha). In-game, there are three Magma Admins that you regularly fight (or two?? Was it two or three??? I remember Tabitha and Courtney uhh), but in the comic, only one of these admins is still currently with the team. This is to just streamline things more so I don’t have a billion cast members to keep track of. The other Magma admins can be seen in Ember and Tuffy’s flashback, so they are at least referenced. In-comic, Team Magma is here for the same reason as in-game: To steal the meteorite. Team Molten find them first, chaos ensues as the numels three reunite, and then Team Hearth arrives. Molten has outed themselves as being connected to Team Magma. Team Magma successfully steals the meteorite (same as in-game p sure) and leave. I literally don’t remember what they do with it after the fact lol, but I at least remember that much.
Sometime after Meteor Falls, I went to Jagged Pass and caught the second female numel, Tuffy. This was fucking awesome because I love numels and now I had two of them fuck yeah. And thus, we had nine team members in total: Cedar, Nauki, Shelly, Brawler, Ember, Copper, Lockheed, Eclipse, and Tuffy! Earthen party, earthen party! Things were going strong at this point, with lots of fighters to choose from and all sorts of new type coverage. As you can see, in-game Tuffy was the last of these five pokemon to be caught, but she’s introduced as one of the first new catches in-comic. I streamlined all the new catches by introducing three of them (slugma and the two numels) as a unit. I wrote in reasons for why all these new pokemon would start hanging with Team Hearth, though all have yet to officially join the team. I try not to rush new catches onto the team, since it can come off really unnatural. I want to give time for the characters to meet and get used to each other and have them join up when the moment feels right. But for now, all these new pokemon are traveling with Team Hearth!
Aaaand that’s about it! Thanks for reading this gameplay retrospective. Next one will come at the end of Chapter 13. Laters!
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pettyartist · 1 year
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I did a limited type co-op nuzlocke with @shoelesscosmonaut where we each played our FFXIV characters and we were each allowed up to two pokemon of the other person’s type list but they HAD to be traded. Rules: 1) We could catch whatever, but we were ONLY allowed to use pokemon of the three typed for our trainer (Mine were normal, fairy, grass.  His were Fighting, Steel, Fire)- Tera typing did not count 2) The first pokemon of that type or evolved into that type had to be added to the party and could NOT be swapped out unless there was a death or we were trading pokemon.
3) We were allowed up to two pokemon traded from the other person that had types in their type pool
4) ONE mulligan was allowed in case we ran into a trainer/started a gym that was too high level (we avoided guides)
I had 10 deaths (oof), but managed to get through everything just fine!  Had to use my mulligan on a trainer battle on the way up to look at the E4 building.  The first trainer there has level 14 pokemon and the wild mons are around level 8.  The only other trainer, about 20ft away from the first, had a LEVEL 57 POKEMON and I only had level 20′s kfjhsdjf. All-in-all, a real fun way to run Scarlet for the first time!
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lockandkeyhyena · 1 month
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OH DASH I THINK YOU WOULD LOVE ARTLOCKES (nuzlockes but every time a you catch a pokemon, you draw them meeting the trainer, and then every time one dies(/retires) you have to draw their death(/major injury)) !! some people give it like a 10 minute time limit on the drawings but i like to just go all out on it when i do artlockes
-nuzlocke anon
THAT SLAPS OMG. i actually just finished a drawing of my first pokemon for the locke and im gonna draw them every time i get a new one >:3
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ofstormsandfire · 4 months
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Could I ask about "saving the region (again) through the power of lesbianism, necromancy, and extreme violence"? (also can I just say that name is amazing)
Sooooo.
Most people with any level of familiarity w/pokemon have heard of something called a nuzlocke run. It has two main rules, and a third unofficial one that most people go with anyway.
You can only capture the first pokemon you encounter in a given route. If you knock it out or it runs away, you don't get another opportunity. (Some people play with a clause that lets you do it again if you get a pokemon you already have/had.)
If a pokemon faints, it's dead. Cannot be used again.
You must nickname all of your pokemon. (Which I do anyway.)
I have played one nuzlocke run in my life. It was a run of Alpha Sapphire. For the record, I did beat the main game with only ("only") four deaths, and the Delta Episode after it with only two more.
I also hated every minute of it. I was looking for more of a challenge w/my pokemon games, but instead of being challenged I was playing super carefully because I didn't want my mons to die. Four deaths is supposedly a low amount. Every single one of those deaths fucked me up, because I happen to get very attached to my silly little guys in games.
Frankly, the only reason I was able to force myself to go through with the Delta Episode at all, after Steven Stone killed one of the gods in my pocket in a move I literally had no way of surviving, was by going "okay, if you complete this, your dead mons can come back. How? Uhhh. Magic. Think about it more later."
So, the novelization of the Delta Episode—born out of spite, my deep desire to never play a nuzlocke again, and also how cool Zinnia is—was born. I haven't gotten very far in it, because I can only really work on it when I'm extraordinarily pissed off, and I... don't get that level of angry often. When I do, I'm usually not capable of writing anyway.
I did beat the game; it wasn't a matter of difficulty. It was a matter of "I just don't like doing this" and so I will likely never do a nuzlocke again. I found other ways to challenge myself in games, like doing monotype runs—I've done a monofire run of Sword, a monograss* run of Scarlet, and I'm in the progress of doing a monoghost run of Ultra Moon.
None of these runs are nuzlocke runs. Call me weak if you like. Call me sentimental. I don't care, I'm never doing that again.
(And if I do ever finish that fic and it actually is good enough to be worthy of being shared... I will be taking the fact that fainting is death, and death is permanent, very seriously. It will not be a happy fic. There will be lesbians though. And I had a lot of fun coming up with the title, at least.)
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cubic-watermelon · 9 months
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My Shining Pearl Artlocke Nuzlocke challenge
I did this when the games came out. I was trying to make the game hard because I already knew it was going to be too easy.
Here are my rules:
-Catch only the first Pokémon in each area; -Name them; (naming theme - villagers from animal crossing) -draw them; -fainting = death; -draw how they died; -no items in battle; -no legendaries; -level cap = to next leader’s ace; -game mode = set; -no in-game trades; -dupes clause, for the sake of variety.
Starter: Turtwig Name: Flora Nature: Rash Ability: Overgrow
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Route 201: Starly Name: Apollo Nature: Naughty Ability: Keen eye
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Route 202: nothing... a kricketot fainted to a crit by Apollo.
Route 204: Bidoof Name: Chip Nature: Gentle Ability: Simple
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Route 218: Magikarp Name: Hopkins Nature: Gentle Ability: Swift swim
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Route 203: Kricketot Name: Piper Nature: Hasty Ability: Shed skin
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First Death: Chip I was grinding near Oreburgh Gate. Chip as already in the red and I wanted to go back to heal. ran into a starly and it didn't let me run. I was looking forward to using Chip more. His abiliti was good NGL. RIP
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Oreburgh gate: Zubat Name: Celeste Nature: Sassy Ability: Inner focus
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Route 207: Geodude Name: Renée Nature: Sassy Ability: Rock head
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Oreburgh mine: Onix Name: Spike Nature: Quiet Ability: Sturdy
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Piper evolved into DELELELEWOOOOOOOOP. Her ability is now Swarm.
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going into the first Gym, this is my team. I have a flawless strategy, don't worry. (spam the "do grass damage" button)
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I ended up just using Piper. She’s holding a metronome so I just spammed rock smash for an easy win.
Apollo Evolved and gained the ability intimidate.
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Valley Windworks: Buizel Name: Marina Nature: Bold Ability: Swift Swim
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Flora evolved.
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Route 205: Pachirisu Name: Tasha Nature: Lax Ability: Pickup
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This is my team for the grass Gym. I didn't catch anything on route 211 because Celeste decided to kill a meditite encounter, so, no new mon and no fire type...
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Celeste and Piper had a little trouble with Roserade but we did it with my BIG BRAIN tactics! who needs fire types? then Celeste evolved... and a level later she evolved again! Now that I have a Crobat I can safely say this run is in the bag!
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Hopkins evolved and now I have a killing machine with intimidate!
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btw, I didn't catch anything on route 211 and 206 because Celeste likes crits.
Wayward cave: Bronzor (Gible spawns here btw...) Name: Clay Nature: Naughty Ability: Levitate
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Renée evolved and I'm very surprised, I never used geodude before, she's quite good.
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then, I remembered the old Chateau and went back to get me a mon.
Old Chateau: Gastly Name: Lucky Nature: Adamant Ability: Levitate
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Mount Coronet: Meditite Name: Poncho Nature: Serious Ability: Pure power
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route 208 - Psyduck died to a crit. route 209 - didn't find a new mon yes. Dupes Clause.
Route 210: Ponyta Name: Victoria Nature: Careful Ability: Flash fire
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I went into the 3rd gym with this team but a bit weaker. Beat it with Apollo, Hopkins and Celeste but it wasn’t easy.
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death 2 - Lucky. He died to a Mime Jr. of all things... I was leveling him up and I thought he could take on a shitty Mime Jr. RIP
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A guy gave an egg to me in hearthome, it hatched:
Hearthome city: Happiny Name: Merengue Nature: Quirky Ability: Serene grace
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Route 209: Bonsly Name: Coco Nature: Careful Ability: Rock head
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Finally found a fossil undergrownd: Oreburg City: Shieldon Name: Rhonda Nature: Timid Ability: Sturdy
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Happiny shoved a rock into her cooch and evolved.
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And that's the end of part one! To be continued!
Part 2: https://www.tumblr.com/cubic-watermelon/724830775856513024/my-trash-dump
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Ba da boom, Platinum hardcore Nuzlocke complete. Only 15 deaths, 3 of which were by Cynthia. Sure blows my first ever Nuzlocke (35 deaths) out of the water. Thank you to:
MONKE the Infernape
DJ Bad Deeds the Spiritomb
Lydian the Togekiss
11.9% the Tangrowth
Tabletop the Lucario
Gowuq the Gyarados
And an honorable mention to Fembunny the male Lopunny, who was a consistent member of my team throughout the run but just wasn’t cut out for the E4.
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This was the condition of my team after Cynthia. Not bad, if I do say so myself. Now I do have to once again acknowledge that I EV boosted my team’s HP and Speed, but hey, that’s what I’d get if I grinded Bidoofs and Starlys on Route 201 for several hours. Hell yeah.
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alesseia · 1 year
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Hey there! I’m Aurora and welcome to my art/writeblr blog 💖 The blog is named after the original world that I created and primarily draw/write for, Alesseia!
Alesseia is a Filipino-coded country set in an original world where magic is widespread and contributes to modern-day technology. The story plays with a lot of tropes present in coming-of-age fantasy. If you like Percy Jackson, you might like my story!
Feel free to ask me anything, including questions on my stories or sharing stuff about yours! You can also include me in tag games, I think they’re a lot of fun.
More about me and my works under the cut:
about me:
they/them pronouns
I’m aroace, but I tend to enjoy romance and sometimes sex in fiction
I currently have a pet hamster named Mocha
my current fandom obsession is Pokémon, especially the Pokespe manga and nuzlocking the games
popular themes in my works are:
fate and destiny
love and relationships of all kinds
queer outcasts finding a home together
messy people learning to grow and be better
happy endings
content warning tags include:
violence (tagged as “violence”)
minor character deaths (tagged as “character death”)
homo- and transphobia, both externalized and internalized (tagged as “queerphobia”)
anything else I feel needs tagging
Please feel free to ask me to tag for something I missed! Also, please note that just because I write about it doesn’t mean I support it. That said, a lot of my non-main-series works (especially artworks) are really just cute and fluffy stuff, haha. I’m very bad with angsty stuff 😅
alesseia tags include:
stuff related to the main/original series: #alesseia main
stuff related to spin-offs based in the original world: #alesseia spinoff
stuff related to its AUs: #alesseia au
other tags include:
art tag: #ashenart
writing tag: #ashenwriting
moodboards: #ashenaesthetics
playlists: #ashenplaylists
answered asks: #answered asks
self-reblog: #srb
And that should be everything for now! This is the very first post on the blog, so there’s nothing else here at the time of this post, but I’ll be getting around to posting soon. Thanks for reading all this, by the way!
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kdinjenzen · 4 months
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My first (real) Nuzlocke is going... pretty well! You can see the VODs on my YouTube channel if you missed the live streams.
BUT... here's the full catch list as of Gym 6 (deaths are marked with a red X):
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