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#rant tag
tategaminu · 24 days
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It's been almost 6 years since Tokyo Ghoul :re ended and I'm still not over about how the fandom treated Touka like seriously she couldn't have a single scene without people jumping at her throat. It was sickening to see
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I'm so sorry Touka you were my breathing living angel and you deserve better ily
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idiot-mushroom · 1 month
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guys i cannot be this fucking ill over tmnt anymore
i had to do an art portfolio for school and had to put a piece of personal art outside of school in it, and what have i drawn for a year straight without fail? teenage mutant ninja fucking turtles. you know how embarrassing that is? cuz i had to make this beautiful water color landscape that my grandparents hang in their house and what’s right next to that in my digital portfolio? ttnm raph in a dress. i get graded for this assignment.
i fucking hate it here with these bitch ass turtles, trying to ruin my career
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thehomelybrewster · 4 months
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Stealth in TTRPGs - A Micro Essay
Who doesn't love having the option in games to sneak around, move around hostile forces undetected, and maybe get a potshot off against an unsuspecting foe for extra damage?
A lot of TTRPGs involve Stealth as a mechanic, and I just wanted to provide a small overview over how varying games do it and what that means for those games:
Dungeons & Dragons 5e - Varying Target Numbers
In 5e, you have a distinct Stealth skill, used for both hiding and sneaking around. Characters make their Stealth checks, add their relevant modifiers, and then the GM compares that to either an arbitrary target number/DC, often the Passive Perception of the most frequent type of enemy in a location. This means that player characters don't know if they succeeded or failed, while still performing their own dice roll, which creates a rather unique sense of dread about hopefully having rolled high enough.
Stealth checks are also often made as group checks, meaning at least half the party must succeed on a roll to be successful, and if you play with a paladin wearing plate, chances are high the group will fail.
Dungeons & Dragons B/X - GM-Facing Roll w. Set Target Numbers
In earlier D&D editions, such as the Basic/Expert sets, stealth was handled with a d100 roll, with the player(s) telling the GM their odds, and then the GM rolls. If the results are below their odds, they succeed, but if not, the GM will soon describe how they failed. Officially the GM is not supposed to tell the players if they succeeded or not until the consequences of that roll reveal themselves.
Also, at least in the 1983 B/X rules, there are no stealth rules for non-thief and non-halfling characters. However, since the base "move silently" chance for thieves is 20 percent, most GMs might allow characters to also attempt it but at a lower percentage, with no improvements as a character gains levels (unless these levels are in the thief class).
While mysterious, this method removes the dice roll from the player characters, and is thus not ideal to emulate.
Call of Cthulhu - Roll Under w. Binary Success
The Call of Cthulhu games, using a d100 system, use a very simple system for stealth: You roll a d100, compare that result to your Stealth skill (in e.g. the 6th edition a minimum of 10), and if the result is lower, you succeed. The GM doesn't need to make any rolls or improvise a target number, it's very straight-forward.
OSR games that use roll under-systems also use this sort of system (e.g. Knave & Cairn). It significantly reduces the burden on the GM, but it gives players a sense of certainty that may be detrimental for suspense.
Pathfinder 2e - GM-Facing Roll w. Flexible Target Numbers & Degrees of Success
Pathfinder 2e uses a rather interesting system for stealth. Players declare that they intend to sneak, then give the GM their bonus to Stealth checks. The GM then rolls the Stealth check for the player character against the Perception DCs of any creature the player intends to sneak past, then narrates the result.
The trademark Critical Success - Success - Failure - Critical Failure system still applies here, though Critical Successes have the same effect as regular successes, and only Critical Failures result in you getting spotted. A normal failure just results in the creatures noticing you without being able to pinpoint your location or being able to see you but guessing your current location.
This system is mechanically pretty dense and offers suspense, but it, like the system used in B/X, doesn't involve a player-facing roll, at least not rules-as-written. However the player can probably still make this roll if the GM allows it. As with all things Pathfinder, the rules are very clear, but complex.
Anyway, just a small thought I had that I wanted to share here.
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jamesunderwater · 5 months
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also while we're whining, I spent hours tonight looking through new/upcoming queer romance novels and found a total of five that were about a trans man and a woman, and of those only three were a trans man/cis woman. and anyway the more i really settle into this new understanding of myself as a trans man who is mostly attracted to femmes, the more i feel just....so on the fucking outskirts of everything. being a trans man who presents mostly hetero is.....like you're not woman enough to be sapphic, you're not homo enough to be a gay guy, but you're also not cis so you don't feel like just some straight dude. and somehow all the queer and trans media out there has decided all trans men are gay, and sapphics are almost exclusively cis lesbians, so if a trans man and a queer woman are in the same room together it's probably on accident and there's no way they'd be attracted to each other.
lol and then you add in any sort of ace, aro, autistic, or adhd rep, and god forbid ask for it to not only be about white people??? i stg if i want a book about a latine trans guy who is ace-ish, audhd, and just wants to hold hands with a pretty girl, i'm gonna have to write that fucking thing myself.
and if I'm wrong and you know of books like this that already exist, dear god, please tell me. (i do definitely recommend the spirit bares its teeth by joseph white for a lot of good rep, but that book is so far from the romance novel i'm looking for here)
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samuel-is-an-idiot · 1 year
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I love seeing realistic kids like Atreus who gets cocky when he learns he isnt sick or cursed like he's believed his whole life but he's a god, because it's REALISTIC, a 12 year old kid learning he has powers would get cocky, he got knocked some sense into in the end and that's what matters.
I like seeing the violent shifts between his character arcs; this is how 12 year old kids are they're all or nothing!
I LOVE RAGNAROK ATREUS! He's awkward, he's a dumbass, he makes mistakes, he talks back, has outbursts- he's a teen! He thinks he's invincible and untouchable and we get to see him be beaten, wounded and corrupted. We see the whole process of growing up! We see a character, a person growing in and out of toxic phases and learning from their mistakes!
Atreus is a work in progress he's not finished yet, not ready to go on his own he still needs and seeks guidance, which is why he gets corrupted, why he gets trapped and controlled by Odin but once he's ready he goes, he leaves. He leaves to live on his own and to finish his work in progress on his own, with purpose and his father's voice in his head. And that's growing up for you.
I recognize myself easily in Atreus, a kid who had to grow up too fast due to some event regarding his mother, who sees the best in people no matter what has been done or has happened to him, who has had to evolved and skip important steps of his evolution to get to where his father needed him to be at the moment. A kid who does his best and still manages to fuck up and disappoint a father who was absent during his childhood but is now very real and present in his life though not yet emotionally available but he's getting there, you can do it dad/Kratos. But at the same time the father is very proud of the kid because he's his kid still but he's kind of a dumbass sometimes, but he doesnt know how to communicate his feelings correctly and thinks the kid already know it but he doesnt actually but the kid doesnt dare ask for it just in case this might be a mistake as well.
I see myself in Atreus because I too have lost a mother and gained a father and I too am struggling with what is my purpose in this world. So i make mistakes. Because that's what happens when you grow up. You fuck up. Atreus is a great character I'm really proud of his evolution.
All that to say: If you do mistakes; good. Grow, learn from them, take from them what you can. And even if they suck, if they're scary as fuck you cant avoid them so embrace them. Like a fucking tornado in the face. Just avoid freeing giant dogs from Helheim. Also; be as awkward and as much of a dumbass as you can while you can; do stupid shit. Have fun. Be a kid, be a teen while you can cause some people couldnt.
TLDR: Atreus is a realistic character that I love dearly and we may have the same backstory somehow. Also: be dumb, make mistakes and break the elderly with your awkward references and social skills!
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transselkie · 11 months
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Just finished Fast X and I am not interested in discourse Jason Mamoa ATE and I want five more films of Dante Reyes strutting around doing quick changes and chewing the scenery.
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numetal-tranny · 2 years
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So like.. Some of y’all don’t have common sense so I’m just gonna say it.
HAVING VIOLENT AND BAD THOUGHTS DOESNT MAKE SOMEONE A BAD PERSON AS LONG AS THEY DONT ACT ON IT.
THAT INCLUDES PEOPLE WHO WILLINGLY HAVE THOSE THOUGHTS.
ITS A FUCKING COPING MECHANISM AND THEY ARENY HURTING ANYONE.
STOP BEING A SANIST PISS BABY ABOUT MAD PEOPLE THINKING CERTAIN THINGS THAT HELP THEM COPE WITH THEIR SYMPTOMS.
IF THEY ARENT HURTING ANYONE OR THEMSELVES THEN MIND YOUR OWN GODDAMN BUSINESS.
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triple-a-aro · 4 months
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Clicking on a post that's talking about how cool bi lesbians are and getting hit with the transandrophobia truthers dni lmfao
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sofy-tofy · 4 months
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I learned something horrible today...
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imperiuswrecked · 6 months
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sincerely begging celebrities to shut the fuck up about politics they do not understand. shut. up.
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silentgh0st3 · 7 months
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You know the thing in traffic games fanfictions that the winner is the only one that remembers the game and everybody else doesn't ,now what if opposite of this happened,what if the winner forgets what happened as a price but everyone else remembers so the winner doesn't understand why others are acting strange after coming back cause they can't remember.
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tananansad · 5 months
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im going insane this is the only platform where my crush isn't active and has no idea i actively exist on I NEED HIM SO BAD I NEED I NEED I NEED i want him to be my lawfully wedded husband and i want to wake up to the sight of him in bed every morning you don't UNDERSTAND how much i'm willing to sacrifice just to live a peaceful life with him
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thehomelybrewster · 8 months
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Natural 1s & When to Call For An Ability Check
Inspired by recent discussions about the "ethics" of save scumming in Baldur's Gate 3 and that game's decision to treat 1s as automatic failures and 20s as automatic successes both for saving throws and ability checks, I wanted to give my two cents.
This generally applies to all systems that use a DnD-style for these sorts of mechanics, where you roll a single die by default and add a relevant modifier to it, but I'll use DnD-centric language because of obvious reasons.
Now naturally in 5e that rule which is applied in BG3 does not exist. It was proposed as a rules change for the 2024 revision before being scrapped, yet I also know that plenty of tables run with this house rule and several DnD-inspired games have it baked in as a regular rule.
I generally don't like it, especially the automatic failure by rolling a Natural 1 part. Of course success and failure are relative. The typical example for this is the royal audience scenario, where a player character makes an outragous demand of the monarch, rolls Persuasion, and rolls a Natural 20 and expects that request to be granted, even if it's something ludicrous such as being made the official heir to the throne.
If I was playing a game that used this type of rule or had to DM for a table that expected it, I'd treat Natural 20s for impossible ability checks as an avoidance of negative consequences rather than as an opportunity for a reward. In the aforementioned scenario, the monarch wouldn't immediately try to arrest the daring adventurer for treason, for example.
Still, I'd normally treat this sort of attempt as an unprompted roll and a joke, ignoring it completely, because as a DM you have enough control over the table that you can determine that a roll shouldn't take place. After all, would you respect a player that attempts an unprompted melee attack roll when the next other creature is outside of that character's regular movement speed?
With failures coming from a Natural 1 however there are different ways you have to handle them. Personally, with ability checks in particular, I'd handle a table that requests or requires that rule the following way: if the player character attempts a check with a DC that's equal to or lower than their modifier for that ability check, no roll is required.
If the bard has a +11 to Acrobatics checks, they will always (!) dodge out of the way of a DC 10 trap. A rogue who has reached the point where they get access to Reliable Talent will always handle ability checks with skills they're proficient in perfectly if the DC is 10 or lower. No roll required. Failing those rolls goes against the choices the player made when building these characters over time.
Now with saving throws, I love this rule! Giving a barbarian with an Intelligence score of 10 that five percent chance to see through the DC 22 illusion feels good! Same with the rogue having that five percent chance to not fully evade the effects of that fireball spell a goblin is getting out of a stolen wand.
But with ability checks... Consider when to call for a roll, what a failure means, and what a success means before you implement this house rule.
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jamesunderwater · 3 months
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STOP COMING INTO MY POST ABOUT SIRIUS TO DEFEND REMUS!!! JESUS FUCKING CHRIST, WHAT IS WRONG WITH YOU PEOPLE???
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tategaminu · 2 months
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This is the last thing Im gonna comment about the Avatar live action but a friend told me they removed Sokka's sexist lines and it's super ridiculous. I feel like a lot of a writers (live actions mostly I think) are obsessed with the idea that main characters should be complete saints. Didn't Sokka get over this in the original series? If you have a main character with some sexist ideas get them to grow up. Sokka met a lot of cool women in his journey‚ falling in love with two and eventually abandoned this side of him right? It's a subtle but great way of getting the message across because surprise surprise not all of your main characters have to be perfect good people‚ some will have their asshole side‚ let them have their asshole side
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