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[Siderite Processing] How to Extract Iron from Siderite
Siderite is a carbonate mineral of iron, which is widely distributed and contains 48% iron, without sulfur or phosphorus.
The beneficiation processes of siderite include gravity separation, magnetic separation, flotation, and magnetization roasting-weak magnetic separation.
The siderite flotation process is suitable for treating fine-grained disseminated siderite ore, and can also be used for re-selection of coarse concentrate after gravity separation and magnetic separation to improve the grade of iron concentrate.
Gravity separation is suitable for processing single siderite as well as coarse and medium-grained disseminated siderite.
Some say that suffering is self-made, some that it is made by another, some that it is made by both, and some that it is without cause; but it is not correct to think of suffering as an effect.
Nāgārjuna, Mūlamadhyamakakārikā, Siderits & Katsura tr. (12:1)
Bloodborne question from someone who'll probably never play it because it seem 2 hard and 2 stressful- what *is* the Hunter's Dream? Like a literal dream? Does the non-umbilical cord endings have you like wake up? Is the game's settimg real? I half-remember that one Dan Olson video and I'm confused and you like explaining things so I'm not looking it up so you can have a oppurtunity to give lore out.
hee hee hoo hoo!!! you are who these posts are for!!! i would love to try to explain this to you i truly do love doing this. so my answer is: i have no idea.
the dream is definitely a physical place that exists, even if it exists outside of yharnam's physical reality. items that should exist there can be misplaced in yharnam and returned (like the rune tool or the blood gem tool). hunters who are not blood drunk and have not been severed from the dream by gerhman can come and go as they please using the resurrection magic of bells seen throughout the game. note the bells on the lamp you use to get there.
the doll notes that hunters used to visit the dream in droves during hunts long ago, but now those hunters who did chose to sever themselves before they fell to madness or because the hunt was over (it wasnt) are marked with the gravestones peppered throughout the area. if you choose to sever yourself from the dream at the end of your run, then a new tombstone appears representing you in the new game, so its mutable and not static. the flowers in the garden begin to glow after the reveal of the blood moon, so there is some connection to the main world and its progression; it isnt completely isolated and cut off from yharnam.
i think some people mistake the "yharnam sunrise" ending being like "oh it was all a dream" ending when it's not. you are severed from the dream, dawn is breaking, the hunt is over....but we know it happens again. the moon moves in cycles, the last time it turned red they burned old yharnam to the ground, and this time the entire town lost its mind and body. the situation you are in during the "yharnam sunrise" ending is now you are like djura and eileen: you no longer dream, but the hunt will return. worse than it was before.
interesting side note: gehrman severs you from the dream using his burial blade, which is one of two weapons in the same made from siderite which is "said to have fallen from the heavens". the other weapon is eileen's blades of mercy which she utilizes in her position of the hunter of blood drunk hunters. gerhman's blade cuts you off from the dream and eileen's intention is to kill hunters permanently that pose a threat to others. your access to the dream can be removed by being killed with space rock. weird. neat.
curiously i have no idea where the hunter's dream is located. this is only notable because the other nightmares are completely connected to one another. if you look up from the nightmare frontier you can see the castle in the nightmare of mensis. and vis versa looking down.
this lance macdonald tweet datamined what you see when you look down from the nightmare frontier: ship masts from the orphan of kos fight.
and the hunter's nightmare is stacked on top of itself. you can find parts of it where the ocean above is dripping down into the rest of the map lol. plus the infamous part where a snail lady from the map above falls 3000000 feet and nearly smooshes you.
but the hunter's dream is AWOL and surrounded by weird spires that don't look like ship masts or anything really. it's possible it is at the very tip top.
dreams appear to be born through some process involving an umbilical cord and/or the loss of a great one infant, a host, and the sheer power of obsessive madness. when the great one or the host dies, the dream persists regardless. how odd. very mysterious.
dude what the hell? 'siderite' from bloodborne is iron meteorite? from the greek sideros, 'iron'? it's etymologically unrelated to 'sidereal'? thats so fucking funny what the fuck
The Doll is such a gentle soul. Softer than Maria ever was. It is an incongruent memory for Eileen. Twice now she has almost called the little Doll by her old friend's name. It would be unkind. They are different people after all, even if one doesn't believe herself to be. She sits next to the little thing, mask off for once. Then again, she is not exactly small. Not really. Gehrman wasn't good at proportions. A butcher he was, but he never had a good eye for the human form.
"Hello little Doll." Eileen's voice is soft and quiet.
"Can you help me?"
"But of course." The voice is so soft. It isn't Maria's. Not quite. Whatever brought her to life has given her her own way of intonation.
"Give me your hands, Good Hunter."
"How often have I told you to call me by my name? Surely it has been a hundred times now." There is wan humor in Eileen's voice.
"A hundred times, yes. And possibly a hundred more." Ah, there it is. That little spark of life that Eileen always tried to draw out. That spark of more than just a servant.
"Can I do more for you today?"
Break free with her, Eileen wants to say. She knows Gehrman is waiting, knows that tonight is the night she will be leaving here. One way or another. She wants to carry the little Doll with her, show her a sunrise. Give her a name. Carry her out, let her live. Her eyes catch the siderite edge of her blades.
"Stay with me for a while? I do not feel like meeting the First just yet."
"Of course." A small, secret smile on the Doll's face. A smile so much like Maria's, something that makes Eileen's heart pound and ache so much. So many names that she could offer her friend, so much that she knows will not be taken. In the end, all she can do is squeeze hands of porcelain and close her eyes. Unfocus her eyes and pretend that the girl next to her is her long lost friend, her long lost companion.
When she gets up, Eileen brushes her hands against the Doll's knuckles, and whispers a soft goodbye. A soft "until next time". They both know there will not be one.
"May you find your worth in the waking world, Eileen." The words are quiet. Gehrman will not hear. Only the Moon is their witness.