Star Ocean 2: Do I need to play other games in the series? / What version should I play?
I’ve seen this pop up so often with the recent announcement of Star Ocean: the Second Story R on the horizon, so I thought I’d write a post about it. Before going into the details, this is all subjective. As a western fan who has put 1000+ hours into the PS1 version, just something to keep in mind.
Do I need to play other games in the Star Ocean series before The Second Story / 2?
Short answer: No. This title is stand-alone.
Long answer: Depends. There are a few moments in the game, particularly in Claude’s story, that have a greater impact if you play First Departure. There is also a bonus scene in the Sanctuary of Linga that lightly, LIGHTLY references some plot points from First Departure. The game can be enjoyed without this prior knowledge, though.
What version should I play?
I will list a lot of pros and cons here (again, subjective and based on the US versions) and I think the best answer is: it depends what is a priority for you. Please make a decision based on the information.
The PSP version, Second Evolution changed the following (from the PS1 release):
A new translation with cringy names for towns and Ashton’s dragons. A lot of items, spells, Killer Moves, skills, ect. were renamed. This is opposed to a very literal and charming translation (albiet this can be a bit ‘strange’ in places, or even considered dated) that existed in the original. One change that I didn’t really mind was the Ten Wise Men getting their official names.
Voices (most view the originals as cheesy, graining, and charming). The new cast is servicable, but the battle voices when using KMs and spells had awful voice direction resulting in awkward pauses in the middle of calling out names. In addition, you could unlock death cries when characters had high romantic relationship points in the original. This was removed in the PSP version for unknown reasons (and, this is a huge reason for replay-ability in the original). Also basic event scenes were mostly voiced in the PSP version where the original only included battle voices and a few in some cutscenes.
Voice Collection was removed (Let me clarify: it is unlocked by character in the PSP once you complete the game w/them in your overall party. In the original a picture unlocked over time on the main screen as you played and collected voices. Some voices were unobtainable despite having a slot (Leon and Dias death cries for example, exist but are not obtainable without cheats or using the slide to trick to hear them (slide trick doesn’t unlock them))
Chisato’s favorite food is easier to obtain; the Star Guard was moved to the accessory slot (which can change some strategies) Other minor tweaks to some items, equipment, and Killer Moves were made.
Attacks were changed from 1 to 3 combos, making the game easier but also leaving you open to attacks more. (I personally felt the 3 hit combo slows down everything.)
The black screen of death (game freeze) was removed! A positive change!
[When playing PS1 discs on PS3] Ending cutscene doesn’t show/play; this doesn’t exist in the PSP version. In fact, I think the entire ending cutscene was replaced but I’d have to check.
Opening Cutscene replaced with an anime cutscene and a vocal track; some cutscenes were changed to animated counterparts (mostly good, although the opening and credits being missing is a huge blow) Part of the original opening is present in Claude's story but only a clip. Claude's intro had minor changes to reflect First Departure continuity.
Dias flashback was removed completely in the US version only.
Certain spells like Cure-All and Raise Dead were censored for no reason; spell animations in general were shortened / remade (Note: Fairy Light was censored in the PS1 and PSP versions. Indalecio’s tranformation with Philia also removed a crucifixion in both as far as I’m aware.) Teas were also alcoholic drinks in the original JP version. This was censored in both the US versions. I also read that an upskirt shot when Rena uses Tractor Beam was “censored” from PS1->PSP but I never even knew this existed in the first place.
Combination spells were removed entirely
Menus were changed slightly (very bad for people like me with muscle memory of the original but this is a nitpick)
Item Creation was changed from a cool 3-D model to a blinding flash of light with a static image. :(
New Private Actions were added, specifically for Dias who had NONE in the original.
Welch is retroactively added as a recruitable character.
New artwork in a 2000s style (generally frowned upon, especially Rena’s)
I hope this has been an informative post. If there’s anything I’m missing, please let me know and I’ll adjust the list! Once Star Ocean Second Story R is released, I’ll make a list for it as well.
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Star Ocean: The Second Story R Nintendo Direct 6.21.2023 Announcement
Square Enix's Star Ocean: The Second Story R is a remake of the second installment in the Star Ocean series.
"After a mission goes wrong, federation officer Claude is stranded on an undeveloped planet. There, he meets Rena, who possesses mystical powers. Play as either Claude or Rena and make decisions that will impact your destiny." (Nintendo)
Star Ocean: The Second Story R launches on November 2,2023.
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