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#this was the one timestamp i saves last game
wtfsjy · 4 months
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jake sim fic recs part 2
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➼ part 1
fluff
kiss it better baby
red party
gorgeous
picnic naps
lip gloss
stuck in you web
gonna be alright
pretty crier
heartless
the set up
hate you
one more
urs
seven minutes
home
patience, patience
i dont want you to go to bed mad at me
the partner project
like a magnet
break your rules
longer fics (wc 10k+)
14 steps to a better you
always
you are in love
jake sim: the first love trope
someday
love me like you
prays answered - js
ill save you (again)
midnight rain (back to you)
when the first love returns
— when the first love returns p2
from jake
the sun that always burns
truth untold
agape
timestamps
5:57pm
1:08pm
5:33pm
1:37am
00:31
10:49pm
15:35
headcannons
dating
he’s in a bad mood
boy next door
boyfriend hcs
dates w jake
mornings with jake
his laughter
boyfriend jake
smau
texts w jake
my only love
college boyfriend
the worlds a little blurry
boomerang
hype boy
disaster inc
last friday night
attention please
hey prez
rink of love
smut/suggestive
good girl?
11:32
stargazing
sleepy
lover boy
12:37am
focus
paper thin (walls)
after game (m)
nonsense (s.jy)
hold me close
desperate makeout
ping! we should fuck
whispers of desire: a night to remember
nerdy church boy jake who’s not so innocent as you think
612 notes · View notes
peachenle · 1 year
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down the hatch
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pairing: park sunghoon x fem!reader
genre: college!au | fratboy!au | fluff, established relationship | some suggestive content at the end
word count: 5k
warnings: lots of drinking, profanity, sexual themes, fake frats, more semi-unhumorous banter, sunghoon biceps
༄࿔˚✧ synopsis: “a collection of moments with sunghoon, shared over meals, snacks, and drinks. a riff off of timestamps. not in chronological order. a continuation/epilogue of captain’s log.”
tagging: @dearhee @ozymandia-s @judeduartewannabe @pokemonpartyworld @thejjrl @end-hyphen
jungle juice
There wasn’t a lot you could do when it came to football game weekends. You knew the drill. Your roommate Yunjin would be pestering you to “Can you please show at least a little school pride?” as she posed you for pictures, dressed in your university’s sanctioned colors. Sunghoon would be off doing god knows what to prepare for the HYB tailgate. However, today’s game was much later in the day, and you were saved from the tragedy of drinking at 8am like last time.
Sunghoon had warned you that he’d be busy that morning, buying groceries for the pre-game, the tailgates, and the afterparty. You decided you’d return to the library, cramming a couple assignments (like usual) before the chaos of the upcoming afternoon.
Not even an hour into your studies, and uncharacteristically, Sunghoon began sending you a string of messages.
sunghoon: is this a good juice brand *photo attached*
you: its orange juice i dont think you can go wrong but yes
sunghoon: is 1kg of strawberries enough
you: why did they let you buy groceries by yourself this time
sunghoon: *photo attached* I’m with riki
you: …
you: remind me to not consume whatever you guys are trying to make
*Sunghoon disliked a message you sent.*
The festivities of the day included a pregame at the HYB house, carpools to the main stadium parking lot for the tailgate, and cheering alongside everyone else at the actual game. Naturally, the night would end at HYB.
You were still shy about letting yourself inside the house, even though you knew they never locked the doors on days like this. Sunghoon once insisted on giving you a key, to make it easier for you when you came over. And though the other guys that lived at the house gave him permission to do so, you - maturely - explained that you had to respect their spaces as a guest. Sunghoon met you with a pout and a reluctant nod of understanding.
I’m outside, you texted your boyfriend, stepping up the stairs to the front doors. You heard yelling and music, and you were surprised the fun had already begun.
You stepped back as the door swung open, meeting your boyfriend’s sheepish smile and Jay’s bright one. Sunghoon grabbed your hand, brushing a quick kiss on your forehead.
“Alright, Y/N, so we fucked up the jungle juice,” Jay stared at you expectantly, his face fully flushed already.
You made a face, “How is that possible?”
Sunghoon laughed, “Just wait.”
Next to the two large tubs of their creation, the kitchen’s island was littered with empty juice cartons and several empty liquor bottles.. and many beer bottles?
One of the other HYB brothers followed your gaze, “We put beer in it to make it bubbly.”
Sunghoon passed you a cup. You stared at the little strawberry floating within an unnervingly bubbling red-orange concoction. Safe to say the beer was not a good choice, the ratio was definitely off - how can something so fruity taste so bitter? “Yeah, it does taste like shit.”
“Okay, but who drinks jungle juice for enjoyment?,” Riki suggested, shuffling through the songs playing from his phone to the speakers.
Jay, sarcastic, stated. “Jungle juice should be treated as a delicacy.”
Sunghoon, amused, replied, “Then why did you defile it by adding cheap beer?”
“I saw it on TikTok, leave me alone.”
Some other guys arrived later and called for help to set up, so you and Sunghoon were left to figure out what to do with the drinks.
Your guys’ solution was to just add more orange juice, which didn’t exactly mask the beer taste, but it made it more tolerable.
The pregame wasn’t eventful, mostly HYB guys and their significant others taking shots before packing everything (and everyone) into a few cars to take to the university stadium.
The parking lot was crowded, different Greek groups mingling with each other. You and Sunghoon sat in the back bed of a friend’s pickup truck, next to the tubs of jungle juice, watching the chaos unfold.
People were grilling meat, passing lettuce wrapped morsels amongst each other. Everyone was decked out in school colors, some holding signs cursing out the other team.
Sunghoon laid a drunken head on your shoulder, taking a hand into his. You felt him shake with laughter as some of the boys wrestled over a football. Other guys were funneling shots and you thought of your boyfriend, certainly the least chaotic (in terms of drinking) out of all of them.
“Hoon, I wish you’d just own up to your true frat potential.”
“The way you tease my friends for being alcoholic fuckboys really holds me back from that.”
You paused, “You’re the exception to the rule. It’s not anyone’s fault Jay has a new flame each week - he’s just embracing who he is - a HYB brother.”
"I think it's time I hang up the frat paddle and just be a wholesome student."
“Dude, you just picked up a Little, what are you talking about?" Riki interjected (the Little in question).
Sunghoon sighed dramatically, “And I regret it everyday.”
Your school’s team won, and everyone traveled back to celebrate appropriately at the HYB house. The daytime festivities (and drinks) left you tired, and you pulled Sunghoon away from the action to selfishly have him help you to sleep.
It was only 9 pm and you knew there were still drinks to be drunk, but it was getting difficult for you to keep your eyes open.
Sunghoon led you to his bed, climbing in shortly after. You two were silent as he took you into his arms, the warmth of his chest lulling you into darkness.
You woke, the wisps of your hair clinging to your forehead with sweat. You were surprised to find Sunghoon’s limbs still intertwined with yours, considering the bass of the party’s music downstairs still vibrated his bed frame. He definitely did not mean to fall asleep. You brushed the loose hairs out of your face, staring at your boyfriend’s features in the glow of his LED lights.
Sunghoon’s sleeping face was so peaceful, and you often took pictures to relish at the image if you missed him. You were so content. You burrowed your face back into the heat of his neck, not minding how his proximity literally made you sweat. Just being able to be with him… you couldn’t care less.
tiramisu
Your third real date - you could not consider invites to his parties actual dates - Sunghoon wanted to take you to his favorite dessert cafe downtown. The last time he took you out, he offered to drive, picking you up right on time, and with a single tulip sitting on the passenger’s seat.
This time, however, he asked if it was okay if you two could just walk and ride the bus together. Sunghoon had his moments of pure charisma, teasing you smoothly, and finding a way to break out a smile from you. There were other times where you were absolutely astonished at his clumsiness. While Sunghoon was in the final stages of crossing over into HYB, some of the things you had to witness him go through… thank god he was handsome.
The midday sun was beaming brightly, a gentle wind passing through your thin layers - not offering you much comfort to soothe the beads of sweat on your forehead. Sunghoon was dressed casually, a short sleeved button down - revealing just enough of his toned chest, and some loose trousers.
“You know, I asked to walk with you today so that I could have more time with you, but I’m kinda regretting it,” he said pointedly, gesturing at the hot spring rays of the sun.
“Wow, are you saying time with me isn’t worth a couple minutes of sweat?” you said, with a blank face.
Sunghoon’s face contorted to one of apology, his lips opening to ramble a sorry, but then stopped and broke into a smile. “Yeah, you’re less cute when you’re sweaty.”
You scoffed as you pushed his shoulder, discreetly swiping a hand across your forehead.
The bus was packed, and you two were left with the option of standing body to body with other passengers. Sunghoon grabbed a hanging handrail for support before the bus took off, but the others in your section were occupied. The bus jolted forward and you stumbled into Sunghoon’s torso, his free hand catching your shoulder.
Your cheeks burned with embarrassment, and you peeked up to see him bite back a smile. After stabilizing your stance, Sunghoon’s free hand traced down your bare arm. He gently grasped your hand and directed it to his bent arm, offering you his bicep to hold for support.
“You’re sly, Park Sunghoon,” you whispered. His arm was toned, and it felt firm under your grasp.
“Hey, I hit a PR at the gym yesterday, this is a reward for both of us. You should thank me really.”
After making it out of the bus, you didn’t bother to let go of his arm. He coolly slipped his hands in his pockets as he led you to the cafe - you stared at his red ears and knew the impact you had on him.
You picked a table in the back corner, the cafe was decorated brightly and had walls lined with bookshelves. You let Sunghoon order for you. He returned with a bright smile, setting the order pager on the table.
“This place has the best cakes,” Sunghoon was beaming with excitement. You laughed, his giddy expression was so endearing it was hard not to reciprocate.
Sunghoon stood to pick up the order when it was ready, and passed you your pink smoothie. He set a green tea cake and slice of tiramisu in the middle, taking a sip of his Americano.
“So they make tiramisu the authentic way.” Sunghoon began to explain how tiramisu is supposed to be made (who knew he was such a fanatic?), and you spared him of the knowledge that you too knew how it was actually made. “The owner says they get imported coffee beans especially for their espresso, so the flavor is super strong!” He used his spoon to point out the different creamy layers.
The cake did look delicious, but the sight of Sunghoon’s eyes glowing staring at his favorite dessert was more satiating. You sipped your smoothie as he finished his ramble.
Sunghoon slowly carved into the cake with his spoon, and held it out to you.
“Are you really feeding me right now?”
He smiled, “I know you want it.” He was right. You did.
The cake was creamy and soft, just as it looked, but you scowled at the clashing taste.
“I don’t think fruit smoothies with tiramisu is a good pairing…” you smiled sheepishly.
He passed you the cup of his Americano to wash the flavor away before scooping another bite for you. Sunghoon smiled as he noted your expression of approval. The taste of the espresso was bitter, but the cream and cocoa melted to coat your tongue with sweetness.
Sunghoon didn’t mind that he traded his Americano with your smoothie. He didn’t mind that the tartness of the fruit totally ruined his favorite dessert. Your happy expression was enough for him.
somaek
Being in a relationship with someone so popular, and so involved with his social circles, unknowingly pulled you into many social events and gatherings. You were intertwined with his organization, and joining some of their philanthropy events led you to become a desired member in some sororities.
You simply explained you didn’t have the time to commit to anything. You had your own orgs, your own part-time job, and your own studies.
Probably the first problem that you two faced early in your relationship had to do with just that - balancing each of your respective responsibilities. Being in Greek obligated him to attend many events, and him living in a frat house didn’t make things easier when it came to alone time.
You loved his friends, and truly saw some of them as your own now, but spending time with your boyfriend in a room right between Jake and Jay drove you mad sometimes.
There was knocking at Sunghoon’s door. You two were sitting on the floor, your laptop propped up, educating your boyfriend with iconic Vine compilations. “It’s Jake!”
Sunghoon stood to open the door and see what his friend wanted. Naturally, Jake pushed inside disregarding Sunghoon.
“Dude, I’m right here?”
“Hey, Y/N, can you explain the post-lab that’s due tomorrow? The summary part seems so redundant… I don’t get how it’s different from the analysis.”
You blinked at him, half-eyeing the soju and beer bottles you and Sunghoon were peacefully sharing just a minute before. Sunghoon sighed and you snorted.
“Jake, can I please just have a night with my girl? You see her like four days a week in class, and could’ve gotten help then.”
Jake made an O with his lips, realizing his brashness and laughed. “My bad! And I’ve actually seen her everyday this week because of supplementary labs!”
Sunghoon basically dragged his friend out, locking the door behind him.
“Sorry about him.” You shook your head, amused, pretty much accustomed to this behavior already.
You refilled Sunghoon’s beer glass, and poured in a shot of soju right after. “If it makes you feel any better, that post-lab was actually due today.”
Sunghoon downed the drink in one shot, his cheeks cherried from the alcohol. “This is why I love you.”
He paused. That was the first time he said I love you to you. You snickered, “That still counts even if you’re drunk.”
He pouted his lips, then smiled, “Honestly, I consider that a win.” He stuck his tongue out at you. “Ha! I said it first.”
suggestive content in the end of this last section - feel free to skip!
peppermint hot cocoa
Sunghoon was always patient with you, pausing to make sure you were enjoying yourself, never hesitating to ask if you were alright. He was gentle and caring, and never rushed.
However, your first time with Sunghoon consisted of a lot of moving parts. Clashing limbs and rushed whispers, you were out of breath before even really starting.
You’d had your share of one night stands, purely lust filled nights: chaptered with drunken exchanges, entangled bodies, and the dreaded walk of shame the morning after. Only rarely were you lucky enough to have snuck out before the rise of the sun.
Since you two started talking, you had access to HYB and hockey club parties, which were at least every other week. It was still fun to party with your girlfriends, before sneaking away with Sunghoon to play pool or some drinking games.
Each night was riddled with ST and for better or for worse, he never advanced anything further than a couple sessions of making out.
Hell, there was one night where you made out for what felt like two hours straight. One of his hands was finally on the inside of your panties, rubbing you expertly, but as soon as you reached for the front of his jeans, Sunghoon stood up. You two were drunk, but even then you could tell that his “phone call from Heeseung-hyung” was nothing more than him pulling up the calculator app and putting it to his ear.
“I just don’t know why he doesn’t want to sleep with me?” You brought up to Yunjin the next day. “He had a girl in his bed and he pretended to call Heeseung.”
Yunjin bit her lip, and looked at you with the most serious expression. “Y/N, that’s so fucking tragic. Me, personally, I’d stop talking to him.”
“It’s not that I want to just have sex with him!” You whined. “I like him. But you know, we just keep stopping right before.”
She continued, “Imagine getting hot and bothered with a girl on top of you and the thing he thinks of to get out of it is Heeseung. Your tongue was down his throat and his best out was Heeseung.”
“Okay, now this just feels like a jab at Heeseung.”
“He ghosted me, Y/N! I was supposed to do that.”
You rolled your eyes at your best friend. “What do I do?”
“You said the only times you’ve gotten close were when you two were drunk right? Maybe he gets whiskey dick.” She grins.
You pause to think about the things you’ve felt, the times where you’ve run a palm down the front of his pants, just to hear a pretty gasp from him. Or the times where you straddled him, and he grabbed your hips to push you further onto him.
“Yeah… I don’t think so.”
“Honestly, he’s probably just nervous. Anyone can tell just how headass you two are for each other. Or maybe he doesn’t want to do it drunk.”
Yunjin then muttered, “Couldn’t be me. Drunk sex is…”
During a lecture - as you and Jake were hunched over his laptop, going over the practice case scenarios together - you saw a text message pop up on Jake’s screen.
hoonhoon bro: should i just ask her out again
Jake cleared his throat and slowly turned his screen towards only him, “Lemme check something real quick.”
You snickered, “Very subtle, Jake.”
He gave you a look, “I could just lie and say you told me you aren’t into him anymore.”
“You wouldn’t dare.”
Jake smiled brightly, “Yeah you’re right, I like you guys too much.”
You then received a text message.
park sunghoon: Are you busy tonight?
you: yes i’m going on a date
park sunghoon: what
Jake looked up from typing on his laptop. In a hushed whisper, “You’re seeing other guys!?”
You kept your eyes on your phone and continued.
you: yeah i started talking to him from a hockey club party
Jake poked your arm angrily, and turned his screen to show you the texts between himself and Sunghoon.
hoonhoon bro: SHES SEEING SOMEONE ELSE WHAT THE FUCK
me: WTF DUDE LET ME ASK HER
hoonhoon bro: wait dont
hoonhoon bro: THEY MET AT A HOCKEY CLUB PARTY?? IVE LITERALLY KEPT MY EYES ON HER AT EACH PARTY I never saw her speak to any other new guys
You covered your mouth to silence your laugh. Jake was seething, waiting for your explanation but you still typed on your phone.
you: yeah his name is sunghoon
park sunghoon: ???
park sunghoon: oh
park sunghoon: We’re going on a date tonight?
you: aren’t we? you asked if i was free lol
park sunghoon: I’ll pick you up at 6
You heard Jake sigh in relief, “I seriously went through all the stages of grief just now.”
When the lecture finished, Jake turned to you one more time. “If things ever go south… Just let him down easy? I like you, dude, but I can’t guarantee your safety from Jay if Sunghoon comes home crying one day.”
All you could do was gently smile and nod.
That evening, fresh from the shower and loaded with the jitters of the impending date in about an hour, you received a text.
park sunghoon: Are you craving anything
you: you
park sunghoon: huh
you: can surprise me
You laughed out loud at yourself. You saw your roommate stare from the corner of your eye. “Embarassing,” she teased.
When Sunghoon notified you of his arrival, you took a deep breath before exiting the dorm building. This was only the second date - sure you’ve had many hours of drunkenness with him at parties - but it didn’t settle the nerves of a date any less.
He smiled at you when you opened the passenger door, a single pink tulip waiting for you on your seat.
Sunghoon’s car always smelled deeply of him, so clean and fresh. He smelled of soap, or crisp linen, and sometimes, like today, you noticed hints of coffee.
“So, I was thinking, does sushi sound good?”
“It’s not really a surprise if you tell me before we go,” you quipped. “But yes, of course.”
He poked your cheek. Sunghoon shared details about his day, discussing a couple of hours at the rink before class.
He snorted, “It’s always awkward giving lessons to kids who have tiger parents. This little boy today ate shit on the ice practicing his loop and his mom yelled at him from the stands.”
Sunghoon grimaced, “Then she yelled at me…”
Your conversation flowed throughout the drive into downtown. He asked you about your day, and you left out the flurry of texts you read about yourself, courtesy of Jake.
“Another girl dm’ed me asking if I wanted to rush next semester. And then she explained she could guarantee me a bid.”
“They must be desperate if they’re asking you.”
“Yeah, like I don’t know if I’d want to ru- wait. What are you trying to say?” You punched his shoulder as he cackled.
“Don’t hit the driver! Very dangerous.”
The restaurant was packed, but since Sunghoon had called ahead of time, you were seated very quickly.
“What would you have done if I didn’t agree to sushi?”
“I would’ve brought you here anyway. Surprise!”
The sashimi was delicious; and you and Sunghoon, shamelessly, audibly groaned at the taste. You two argued over which fish was best, obviously the salmon, and though he disagreed, he happily scarfed down the last piece of salmon when you offered it.
You let Sunghoon guide you through the streets of downtown for a couple blocks, thinking you were just aimlessly walking, before he stopped abruptly.
“You haven’t been here have you?”
He brought you to the skating rink. Sunghoon followed your hands with his gaze as you gripped the ends of your thin long sleeve.
“Don’t worry, I have a jacket in my work locker!” He took your hand as he led you inside.
His coworkers greeted him brightly, a couple of them squinting at him suggestively when they noticed you were holding hands.
Sunghoon helped you select some skates, before taking your hand again to lead you to the back area to his locker. He grabbed the skates out of your hands to exchange them for his hoodie, grinning as you slipped it over your body.
He balanced the two pairs of skates in one arm, still gripping your hand as he took you to the actual rink.
You sat down at a bench on the outskirts of the stands and stared as Sunghoon squatted down in front of you.
“Here, I’ll help you lace them up,” he said, smiling up at you.
“Ok, dad.”
He rolled his eyes, and you blushed as he took one of your feet in his hands to guide it into the skate. He said nothing as he tightened the laces, and tied them expertly with his long fingers.
You gulped. You couldn’t keep your eyes off of his hands as he put on his own skates.
Sunghoon on ice was a different version of him altogether. He took both of your hands into his, gliding backwards. Effortlessly, he kept his eyes on you, while you stared at the ice at his stable feet and your shaky ones.
“Look up at me; it helps with balance,” he said as he tilted your head up with a finger.
In efforts to hide your embarrassment, you responded, “Ice skating seems like the perfect way for you to charm women.”
He grinned, “Yeah, and judging by the look of you… It’s working, isn’t it?”
If you weren’t so uncoordinated on ice, you’d have grabbed his shirt and kissed him right there.
After freshening up in the bathroom, wiping away the sniffles from the cold and fixing up your hair, you found Sunghoon chatting with his coworker at the skate counter.
“You don’t have anywhere to be early tomorrow do you?”
You thought of the 9 am study session you were invited to go to before class. “… Nope, I’m free.”
“That sounded like a lie, but I’ll take it because I feel selfish today,” Sunghoon joked. You thought of how attentive he was today. He was anything but selfish. “Let’s watch a movie, we didn’t properly use my surround sound last time.”
For once the HYB house was quiet and peaceful. The walls were still lined with funny banners, or old decorations. Each time you were at the house previously, it was at night, the rooms only illuminated by LEDs or strobe lights. This time the front of the house was brightly lit by the chandelier. You noticed the fond remains of a certain poster.
This was the first time being in Sunghoon’s room, without the excuse of tequila or rum or a “loud party” ushering you two inside. You could actually make out the couple trophies that were set on a shelf. First Place Park Sunghoon. Another one reading: Runner Up National Champion - Novice.
“Did you ever think of going pro? Making it your full career?”
Sunghoon smiled softly, “Everyday since I started when I was 9, and until I was 17.”
“Injury?”
“Man, we’re getting into the deep stuff… but no, actually. I think I just started getting tired of skating being the only thing I knew. I had like 3 friends on a good day.”
He sat on his bed, patting the space next to him for you, and continued, “I still skated in comps up until last year before I transferred… But it hadn’t felt the same since high school.”
You placed your hand on his knee in support, saying nothing to let him continue if he wanted.
“Now, I’m just trying new things, learning more about what’s out there. I still skate, obviously, but I think I feel better about just having it a hobby than making it my whole life.”
“You’ve gotta show me your old competition videos.”
Sunghoon frowned, “Too embarrassing.”
“Totally googling you later.”
“I’ll show you under one condition,” his hand shifted onto your lap, and leaned towards you. You could almost feel his breathing.
You nodded slowly, “And what would that be?”
He leaned back and grinned, “You share something equally embarassing of course! Your face is so red… Jeez, what did you have in mind, Y/N?”
You couldn’t take it anymore. The flirting, his suggestive eyes, his teases.
“Kiss me,” you stated. “Please.”
Sunghoon blinked in surprise, his teasing smile fading into one of confidence, of pride.
“Well, only since you said please,” he whispered.
You fluttered your eyes closed and you gripped one of his arms as your lips catch his.
Sunghoon smiled and pulled his lips away for a second, “I can’t believe you ordered mint hot cocoa. I can taste it,” his forehead resting against yours.”
“Don’t like it?” you teased.
He kissed you, before saying, “Normally, never. On you? I guess I can tolerate it.”
You pulled him back in, teeth clashing and eager eager hands reaching for the nape of his neck. One of Sunghoon’s arms snaked around your back, guiding you to lay flat on his bed, his other arm leaning by your head to support his weight above you.
He traced kisses down the side of your jaw and you sighed.
“Please,” you hushed, tugging on the hem of his shirt. As he pulled his top over his head, your fingers eagerly glided up his toned abdomen, over his chest, before settling on his wide shoulders again. He leaned down to brush trails over your neck with his lips, his tongue slipping out to fully taste you.
“Seeing you in my clothes…” he mumbled against your skin. You were indeed still wearing his hoodie from the rink.
A worried thought crossed your mind, which was jarring since your only other thoughts were how good his lips felt on your skin, and how nice his fingers were as one of them teasingly toyed with the waistband of your pants.
“Hoon.” His body stopped moving and he looked up seriously at you with hooded lids.
“Why haven’t we ever … gone all the way?”
Sunghoon leaned back, and then laid next to you on his side. “I didn’t want the first time we did anything more to be when we were drunk. I… wanna really remember it. I’m sorry for not explaining that each time I’ve stopped us…”
“Yeah, not sure Heeseung would appreciate being tangled in a lie.”
“OK. That time, I admit, I don’t even know why I did that. I was so nervous,” he covered his eyes with a hand.
“You’re more sappy and sentimental than you look,” you traced a finger over his lips and kissed him, his eyes still covered.
“Alright,” he finally looked at you, his eyes dark. “What do I look like?”
You smirked, “Someone who looks good underneath me.”
And it was true. Sunghoon looked real good. And he was well worth the wait.
764 notes · View notes
anderswelten · 10 months
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How to proof
Proofing that an event Pokemon was legally obtained became a standard for many traders. As older as the event is, it is more valuable when it’s proofed. But don’t overrate a proof, because even a proofed event can be fake, cloned, edited, etc. That‘s why trade history is always more important.
But let’s start from the beginning. What actually is a proof? And what counts as a proof? Have different proofs different values? And how do I do a good proof?
To put it simple, a proof is an evidence that an event Pokemon was legally obtained during its distribution period and sometimes location as well. A proof shall show at least a clear hint of the redeemer himself - a note with his username written. The most common words used in context of proofs are „Video“, „Image“, „A Button“, „Wondercard“, „Farming“ and „Attendance“. But it is not limited here, there could be additional proofs as well like emulator screenshots, RNG seeds, etc. - it highly depends on the event and its circumstances of distribution.
Video - a video proof is the recording of the complete redemption process, from entering the code until the final confirmation of obtaining.
Image - same as video proof, but with single images and not a complete recording
A Button - this is a single image (and always part of an image proof) of the obtaining confirmation. The name comes from older Generation (6/7), which was the last image of the redemption process to press the A Button to continue. Nowadays A Button is the image with the text box to check the Pokemon team or Box (for Generation 8) or the last screen after the mentioned text box with the date and time stamp (for Generation 9)
Wondercard - Pokemon, which can be considered as an event, creates a Wondercard, which can be checked anytime after the redemption as long as the save of the game or the wondercard itself is not deleted.
Attendance - various events are only redeemable locally. An attendance proof is the evidence that the redeemer was actually there. This could be an image of a movie ticket, a convention pass, a selfie at the local convention, etc.
Farming - this is a collection of nearly everything if the proof of this exact event is not available. A farming proof should be explained more precisely in its context, e.g. it could be the proof that the trader was actively redeeming the discussed event type when its distribution took place or a generic proof or the proof of the same event, but with another time/date stamp. Farming proofs seem to be very weak proofs at first sight, but in combination of a good trade history, they can be counted as an adequate evidence.
Hybrid - a hybrid proof is a combination of two or more proof types to become in sum a complete proof. The most common example is a recording using the game console itself together with an A Button - using the integrated recording function lacks the hint of the redeemer, but if on the A Button proof is shown a note with the username written, both can be counted together as a video proof, because the date and timestamp match which results in the evidence that the redeemer actually took the recording.
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After we clarified the different types of proof you may ask yourself what actually is the best proof. To make it short: it is not as easy as it seems. Video proofs are the hardest to fake and might be the safest, but if you have lots of events, you may need more storage, because the files are usually bigger. So you may only need Image or A Button proof, which are enough to proof that the Wondercard itself was not injected. Wondercard proofs are the weakest, especially if only one Wondercard is on the game save. Farming and Hybrid proofs highly depend on the circumstances.
Last, but not least, what is important if you wanna do proofs and it is completely new to you? I made a photo of my usual setup. I‘m using my iPhone to record the redemption process, but it could be a webcam or similar as well. My smartphone is installed on a stand with a ring light. Those are really cheap already and you don’t have an „earthquake“ during your redemption process. It has also the advantage that your hands are free, you can concentrate on the redemption and the recording angle is in that way that you are not seen in the reflection.
Beside your game console and the game, obviously, you need a note where you can write down at least your username. Next to your username, you can add the name of the event, the redemption date and, if you redeem multiple of the same event, an identifer (#1, ENG, etc.). Btw. It doesn’t have to be a piece of paper - you can do your setup in a more economical way as well with using a screen with all necessary information on it or a reusable paper, etc. If you do a redemption service for another person, you simply add his username as well.
One important thing, but usually underestimated, is the lighting. The best light source is a natural one like the sun. But whatever light source you are using, pay attention that you don’t have a bad glare on the screen which makes it difficult to actually see the redemption. You should also check the backlit of your console, you can adjust it in the settings to be brighter.
I personally use my iPad while preparing and redeeming. Its tasks are various like looking up the event name. I also organize my codes via a calc sheet which is shown on the display. This is completely optional, obviously.
As soon as you’re done with the recording, you need a storage system. It is not recommended to keep all proofs on only one device. I suffer from a big data loss and many of my original proofed events became proofless. It is better to upload your recording, maybe something what you can also use for proof exchanging when you trade. Many traders use Google Drive, but OneDrive or similar can be used as well. You can upload video proofs on YouTube and image proofs on imgur, etc. You have many possibilities.
Some additional tricks:
* Don’t forget to mute your video proofs!
* Compress your recordings to save storage.
* Always backup your proofs.
* Create an organization system that you easily find the correct proof for the event you wanna trade.
* Use the markings on Pokemon as a counting systen if you redeem multiple of the same type with the same redemption date.
I wish you lots of fun and happy trading!
Btw. you‘ll find a summarised step-by-step tutorial here:
And in case you ask yourself how to organize your collection, check this out:
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sshbpodcast · 4 months
Text
Character Spotlight: Wesley Crusher
By Ames
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Grab your favorite hideous sweater! It’s time to talk about Wesley Crusher. He’s one of the most polarizing characters on TNG, with a lot of hate directed his way, but he also has a number of great Trek moments which we on A Star to Steer Her By are going to sort through today!
We can probably blame Gene Roddenberry for making this character so insufferable, especially in the first season when he seemed to have the easy solution for the engineering problem of any given episode. Gene designed him to characterize a person’s infinite potential and then slapdashedly shoehorned him into every place he could, and you’ll notice that right after the big writers room turnover, the child prodigy started feeling more like a character and less like a cheat code. Scroll on for the list below and listen to our chatter on this week’s podcast episode (warp over to timestamp 57:36) for all the dirt. Just unplug your nanite experiment first.
[Images © CBS/Paramount]
Best moments
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Don’t shut up, Wesley While I’ll give Wesley the deserved scrutiny in a moment for the absurd number of times in season one of TNG that he saved the day, we do have to give him some credit for figuring out that Lore was impersonating Data in “Datalore.” Even while pretty much everyone on the crew was telling him to shut up, Wes had it all figured out and topped it off by beaming Lore into space.
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Double dumbass on you! Wesley actually does get to shine during “Coming of Age,” an episode that really uses his youth to its advantage by having him take the Starfleet Academy entrance exam. And he gets pretty far! He even figures out that Rondon is a Zaldan, so Wesley realizes that apologizing for getting run into himself is the wrong reaction for that culture and comes away looking like a badass.
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Teamwork makes the dream work Speaking of “Coming of Age,” Wesley is also this close to solving the dynamics relationships test first when he helps Mordock figure it out too. Wesley’s natural affinity for helping his crewmates is more important to him than getting the top score, which TAC Officer Chang takes into consideration in the final results. I’m not sure it helped much, but it’s a good character moment.
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You never forget your first “I'm never going to feel this way about anyone else,” Wesley says to Guinan after watching his first crush leave in “The Dauphin.” Strangely, it’s a very mature little conversation considering Wesley was ready to write Salia off as some kind of alien monster earlier in the episode. But he learns to accept her differences, score some relationship experience points, and get his first smooch.
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The minute you walk through that door they’re your team Slowly, the show starts putting Wesley in more age-appropriate situations in which he isn’t just saving the day, so it’s fitting for him to be overwhelmed when leading his first committee in “Pen Pals.” His team member Davies effectively takes over because Wes initially lacks confidence, but he soon takes charge and they work together to save Drema IV. Go team!
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You told me to improvise During the war games in “Peak Performance,” Wesley thinks outside the box and retrieves one of his many, many experiments from the Enterprise to use on the less advantaged Hathaway. While Riker initially accuses young Crusher of cheating, no one said he couldn’t sneak tools off the other ship, and it’s that kind of ingenuity that could be useful in a fight.
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Begin by letting go of your guilt, Wesley His mother Beverly may be on full display in “Remember Me” as we discussed last week, but Wesley also gets some interesting development. Back in “Where No One Has Gone Before” the Traveler saw potential in the child prodigy, and when the two of them use their special powers here to open the door for Dr. Crusher to return from the warp bubble, we witness some of that weird potential get unlocked.
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I’ve done it all because I want you to be proud of me We joke a lot on the podcast that Picard is secretly Wesley’s father, and it’s mostly for laughs. But when we get touching scenes between the two of them like the one in “Final Mission,” we think we may be onto something. Stranded on a planet without water, Wesley keeps an injured Picard alive (can’t say the same for Dirgo, but whatever), fueling paternity theories for years to come.
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I just lost the game After Wesley leaves the crew after “Final Mission,” his appearances are more methodical, and thus his character feels more and more appropriate each time. In “The Game,” he’s just visiting but his tendency to see how things work helps him and Lefler to discover that the video game everyone’s playing is actually harmful before the whole crew turns on them.
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I would like to add something to my testimony We get even more glimpses of how far Wesley has come when he’s attending Starfleet Academy in “The First Duty.” All of Nova Squadron has lied about the circumstances of Josh Albert’s flight accident, and it’s Wesley who comes clean in the end because he can’t bear the guilt and the dishonesty of covering up their nefarious actions. Take that, Locarno!
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These people deserve better than to be removed from their homes We found Picard’s actions inexcusable and entirely out of character in “Journey’s End” but you know who was actually on point? Wesley freakin’ Crusher. How on earth the boy was the only Starfleet-adjacent person to actually try to defend the colonists on Dorvan V is beyond us. It strikes us as opposing Federation ideals to force the colonists to move, and Wes knows that.
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I had to find my own path Finally, it is a fabulous resolution to the Wesley Crusher character for him to decide on his own to leave Starfleet and go with the Traveler to discover his true potential in “Journey’s End.” For too many kids, it’s the parents who put pressure on them to walk certain paths, and we celebrate Wes for finding his own. Ya know, until he’s randomly back in Starfleet for that cut scene from Nemesis for some reason.
Worst moments
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Wesley Saves the Day! Okay, I’m gonna lump all the obnoxious “Wesley Saves the Day!” instances into one blurb because it’s so damn repetitive. Every single time, Wesley – a child amidst some of Starfleet’s best of the best – figures out some impossible engineering problem before any of the adults in the room can, and we got so tired of it. 
Whether it’s by getting drunk and taking over engineering only to use his reverse tractor beam in “The Naked Now,” or saving the day with the Traveler in “Where No One Has Gone Before,” or spotting Picard’s brain scan from across the room and deducing there are Ferengi shenanigans afoot in “The Battle,” or cracking the lock on the holodeck door while La Forge had already admitted defeat in “The Big Goodbye,” or seeing through Lore’s disguise as we mentioned above while all the adults in the room tell him to shut up in “Datalore,” or probably a ton of others all from the first season, it was clear no one knew how to write him except as some kind of magical prodigy. Alakazam!
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Keep off the grass It’s all the more clear that having a child character on the crew is just a cringey idea in “Justice.” Sure, it could have been anyone who broke the stringent rules of the Edo, but just the fact that it’s Wesley gallumphing through a flower bed like an uncoordinated doofus, destroying it utterly, makes us roll our eyes and seriously wish they’d let them execute the brat. 
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Frosty the no-no man Let us not forget that it was Wesley who hit the captain with a snowball in “Angel One,” an immature and obnoxious little scene that seems to prove Picard’s point that letting children run roughshod all over the ship is an inconvenience at best and a liability at worst. And it happens to be the latter in this episode, because he ends up getting the whole ship sick with some disease!
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Drug Abuse Resistance Education is futile! While we can go on about Wesley’s whole exchange with Tasha about drug addiction in “Symbiosis,” what’s most egregious is how sheltered and clueless Wesley (normally some kind of child genius) has to be to not understand how narcotics work in the first place. It’s such a forced scene that we can just feel the Reagan Era war on drugs sentimentality written all over.
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I guess leaving’s gotten easy for you It’s easy to find fault with “The Outrageous Okona” – it is my least favorite TNG episode, after all. Literally everyone in this episode is annoying, and as usual, that includes Wesley who first idolizes the charming rogue, then seems really judgey of his independent and carefree lifestyle, and finally he sasses the guy into making him conclude the soap opera plot of the episode.
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How do you tell each other apart? It’s a pretty cheap joke when Wesley meets Mendon in “A Matter of Honor” and mistakes him for Mordock, whom we met in “Coming of Age.” I can’t tell if the writers were trying to make a racist “you people all look alike” kind of gag, but regardless, it makes Wesley look like an idiot for not knowing anything about Benzites and Benzite culture.
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Klingons hate surprise parties Everything Wesley does in “The Icarus Factor” is annoying. He blathers like a maniac at the impatient Klingon, but then takes that impatience to assume something greater is going on than just being fed up with an obnoxious tween like anyone else would be. But to make things more exasperating, the little twerp is right, as he always is, and throws Worf an Age of Ascension party. Ugh.
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I think that everything that’s been going wrong might be my fault It’s not until season three that, instead of saving the day as he did so many times already, Wesley actually screws up big by releasing the nanites in “Evolution.” While it’s refreshing to see Wes finally admit to some kind of flaw, his escaped nanites end up taking over the ship and start attacking people. And what’s worse is that he tries to lie about it until Guinan catches him!
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Broccoli on the side You’ll remember this from La Forge’s spotlight as well, but Geordi reveals in “Hollow Pursuits” that it was Wesley who initiated the cruel nickname “Broccoli” for Lt. Barclay. Wes, you might still be a child, but you’re in a room with adults so stop acting like one! I don’t know what’s worse: being such a dick to one of your coworkers, or all the adults in the room condoning it.
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I’m the one trapped in the bubble As if his misadventure in “Evolution” weren’t enough, Wesley botches another science experiment in “Remember Me” and nearly gets his mother killed in a pocket dimension! I know we just gave him some credit for bringing her back (though I mostly give that credit to the Traveler), someone’s got to stop letting Wes hook shit up to the warp core just because he’s the CMO’s kid! Nepotism much?
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The first duty of every Starfleet officer is to the truth Here’s another Wesley moment that ended up on both lists because as much as we can see the character growth and lesson learned when he comes clean in “The First Duty,” it also needs to be said that he is fully prepared to follow Nick Locarno like a little sheep. Wesley almost certainly wouldn’t have done the right thing in the end if Picard hadn’t basically threatened him first!
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You are out! Auf wiedersehen! Finally, we would be remiss if we didn’t poopoo Wesley’s fashion choices. Again. It’s a trainwreck of a fashion show. Sweater after sweater – all oversized, hideously patterned, and monstrously ugly. Ames has the full write up in an early blogpost: Wesley's Sweaters: An Unfashionable Collection, but this coral nightmare from “Where No One Has Gone Before” might take the cake.
Well, we’re off to go exploring with the Traveler, so that’s gonna wrap things up for this one. We’re back next week with more characters to spotlight and also more Enterprise to watch over on the podcast, which you can find on SoundCloud or wherever you listen. You can also get our help on your Academy entrance exams over on Facebook and Twitter, and watch out for those flowers!
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telomeke · 5 months
Text
9 people I would like to get to know better
Tagged by @colourme-feral at this post here. Thanks dear friend! 🥰 Because of your post you got me Googling packing cubes as well, but my fallback has always been resealable (and reusable, so not single-use) plastic bags for socks and underwear when packing. 👍
last song: I've been listening to two lately, back and forth. One is ஒரு தெய்வம் தந்த பூவே/Oru Deivam Thantha Poove (O Flower Gifted from a God), a hauntingly beautiful ode sung in the voice of an adoptive mother to her adopted child, recommended to me by dear friend @neuroticbookworm. It's a precious gift, and I need to read the translated lyrics to fully grasp how the melody amplifies the meaning, but each time I listen to this it brings a little tear to my eye.
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The second is uplifting in a different way – เธอหมุนรอบฉัน ฉันหมุนรอบเธอ (You Revolve Around Me, I Revolve Around You) by Scrubb, introduced to me by dear @recentadultburnout. It's a jaunty, retro-style Thai song that was also in the 2gether soundtrack and is an instant serotonin booster.
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favorite color: Deepest blue.
last movie/tv show: Ack. Does Wheel of Fortune count? I also watched an old episode of Nigella Express on YouTube, so let's go with that:
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I love the sound of Nigella's voice and her breezy approach while demonstrating eminently doable recipes. But I was actually using this episode to hone my location-tracking skills... Nigella and her daughter Mimi can be seen stopping by a bakery on the way to her daughter's school at timestamp 4.50 – there are enough visual clues in there to track down the location of the bakery (Boulangerie Poilâne at Elizabeth Street in London) and also Mimi's school (Francis Holland School for Girls at Graham Terrace). Purely an intellectual exercise, and quell the alarms please – the episode is from 2007 and Mimi has long since grown up and graduated, so there's no privacy risk. (Both the school and the bakery in 2023 are still at the same locations they were in 2007, though Poilâne – I love the one in Paris – has had a paint job and looks quite a bit different today).
sweet/spicy/savory: Sweet wins out (confirmed chocoholic that I am), but I also LOVE my spicy prik kee noo, and every meal must also be protein-heavy, so savory gets a shout-out too. (As you can probably tell I find it hard to make decisions, especially around food. 😂)
relationship status: Attached, and have been for a very long time.
current obsession: Fruitcake! A post for a three-ingredient fruitcake popped up on my YouTube feed, and because we're heading into the Yuletide season I became obsessed with making fruitcake in time for Christmas. I've been churning out variations ever since the first one fell a little bit short of expectations, and because of my tweaks it's more like eight ingredients now, so… not quite the time and labor saving hack I envisioned. But it's a delicious obsession nonetheless, plus I get to eat lots of fruitcake along the way.
last thing I googled: Fruitcake recipes! Especially for ideas on how to reduce FODMAPs.
No pressure tags: @pandasmagorica, @bengiyo, @solitaryandwandering, @shinybiancachu, @sillybiscuitshepherdskeleton, @respectthepetty, @teaofdesaster, @lurkingteapot, @sunshinechay.
Only listed nine because those are the rules of this game (literally in the header) but if I haven't tagged you dear friends, please know that I wanted to and if you would like to play please do. Always fun to get to know people better here! 💖
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voidandradiance · 11 months
Note
heyo! I'm writing a Mianite fic for a writer fest thingy and was wondering if you had any tips and/or song recs?
OH BOY DO I
well for starters, having reference materials of canon is SO helpful when trying to wrangle timelines or plot points. jordan first outlines ianitee ideals in an episode that had absolutely nothing else plot related and that i nearly missed on rewatches. here is my timestamped list of plot-important s2 episodes, as well as my timestamped list of andor appearances. hollis has a similar list for s1 episodes here. there is also the ongoing project of aligning s2 episode numbers across streamers. the wiki is pretty good about lore book transcriptions, if nothing else. i have nothing for isles so if that's your setting then godspeed brave soul
as for other tips- young jordan can and will say fuck. not often, but he can. all of tr have Very distinct voices and speech patterns, but they're easy to pick up on and write. (when in doubt, make a weed joke.) npc speech patterns never align in either formality or consistency with tr, so go with vibes and good luck with the pirates. sonja and tom both have secrets that you will not know if you haven't watched their povs and i'm willing to bet that tucker does too. wag's pov also exists. when it comes to it, jordan swore to vengeance, not to mediation; sonja swore to order (sort of), not dictatorship. they disagreed sometimes with the gods in ruxomar. it's fun it's all fun just pick a thread to pull at and run with it dude
song recs are under the cut. i have a Lot.
miscellaneous: the lost at sea ep, fin // the call, regina spektor // battle scars, paradise fears // dear fellow traveler, sea wolf // towards the sun, rihanna // runaway, aurora // mama, mcr // human, rag'n'bone man
tr, as a group: let's dance to joy division, the wombats // 100 bad days, ajr // young volcanoes, fob // 4am, bastille // the last length, colm r. mcguinness // bud like you, ajr // save rock and roll, fob // the kids aren't alright, fob // the days, avicii // the nights, avicii
jordan: karma, ajr // welcome to the black parade, mcr // champion, barns courtney // bleeding out, imagine dragons // just one yesterday, fob // so much for stardust, fob // flu game, fob // run boy run, woodkid // champion, fob // through me (the flood), hozier // dust bowl dance, mumford & sons // my way home is through you, mcr // hopeless wanderer, mumford & sons // our lady of sorrows, mcr // explode, patrick stump // be nice to me, the front bottoms
andor: dirty, grandson // heretic pride, the mountain goats // broken crown, mumford & sons // dear wormwood, the oh hellos // this year, the mountain goats // wolf in sheep's clothing (acoustic), set it off // eight, sleeping at last // karma, ajr // trouble, imagine dragons // what's wrong, half alive // seventeen going under, sam fender // love from the other side, fob // be nice to me, the front bottoms // stay frosty royal milk tea, fob // sing, mcr // moving to new york, the wombats // thus always to tyrants, the oh hellos
ianite (and ianitees): inkpot gods, the amazing devil // home to me, devil and the deep blue sea // who we are, imagine dragons // the only hope for me is you, mcr // go get your gun, the dear hunter // believer, imagine dragons // wait for me, hadestown obc // we all lift together, freya catherine + jack victor // wow i'm not crazy, ajr // new river, the oh hellos // ready now, dodie // hell's comin with me, poor man's poison // guiding light, mumford & sons // nfwmb, hozier // waiting for love, avicii
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askagamedev · 2 years
Note
What system do devs use to decide the play of the game for a match?
You're in luck - Blizzard actually [filed for a patent] for the Play of the Game system. In order to obtain a patent on something, the inventor of the invention needs to explain exactly how the invention works. After deciphering most of the legal language, here's how I understand it works:
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First, individual player actions are categorized and assigned scores. Killing an opponent have a higher score than injuring one. Hitting multiple opponents would score higher than hitting a single opponent. Saving an ally from a fatal attack (through healing, shielding, etc.) is more valuable than topping an ally off. Other mode-relevant actions like capturing a point, pushing the payload, or capturing the flag are also scored. Doing something while airborne (e.g. falling, jumping, etc.) or moving at top speed is also granted a point bonus, likely because anything done in the air is cooler. These scores are not completely attributed to the individuals performing them. In order to encourage team play, doing things like supporting a teammate (peeling enemies off, healing, resurrecting, shielding damage, etc.) grants some portion of the score earned to the supporting player in addition to the active player.
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Since the Play of the Game clip has a set length of time, the game calculates a running score for all of the action in the game for last X seconds. It also keeps a timestamp for the preceding X seconds that hold the highest overall score so far. That timestamp is for the current Play of the Game. As the running score rises and falls, the current Play of the Game can change. Once the game is over, the game goes back to the time stamp of the highest-scoring X seconds (with a little bit of additional buffer added before and after to make it more cinematic) and packages that into the Play of the Game video from the perspective of the highest-scoring player.
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This method also makes it fairly easy to keep running tallies for each player in the game as the match progresses. Each player's highest-scoring moment then can get packaged as their own personal highlight even if it isn't the Play of the Game.
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priconstella · 1 year
Text
New SCVI information write up
This wasn't meant to be official and then it got really long and I started pulling from sources so it's an information post now!
This is only for scarlet and violet and for the parts relating to it.
New Paradoxes
Paradox suicune looks vaguely velociraptor and Virizon looks like… Virizon. Like everyone else I assumed their paradox forms would be a combination of their trio, so I wonder if this is simply all we're getting or if the others will get their own paradox forms.
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The fine print is:
NOTES: You can catch only one Walking Wake and one Iron Leaves per save data during this event. You will still be able to participate in all Tera Raid Battles during the event penod and receive other rewards even after catching both Pokémon Walking Wake and Iron Leaves will appear again in future events: To encounter Pokemon featured in Tera Raid Battle events, you need to download the latest update data for your game and receive the latest Poke Portal News.
So these are likely (but not guaranteed) to be seven star raids. Raids start soon after this, but no information on how long it lasts for. And interesting that it will return in the future there in the fine print? Does that mean a rerun like they did a weekend for charizard, break, and bring back charizard, or just bring it back in the future months from now?
Pokémon Go x Scarlet Violet
You can send postcards to scarlet and violet starting… soon? Today soon or this week soon? A postcard will get you a vivillion in SCVI with it's pattern based on where the postcard was from, and a Gimmighoul roaming from in GO.
HOME support
Home support starts… "early this year." That's all? Lots of vague timestamps this year.
Scarlet Violet DLC 1
“In The Hidden Treasure of Area Zero, fans will take a trip to the land of Kitakami, where they will meet new Pokémon and interesting characters. I sincerely hope that Trainers who embark on this new journey find the same excitement and joy they experienced when they encountered their first Pokémon.”
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The first thing my mind went to from seeing these, was new game, new starters? And then I dismissed it because we only just got into gen 9. But these guys are definitely significant, right?
Sign board here (that I can't include a picture of for post limit reasons)
Note to my future self to translate this. But we have a trainer on the right side with 3 unknown pokémon, chasing down the Teal Mask pokémon.
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And poster! The 3 starter-like pokémon have returned in their full evolutions, a bear, a bird, and something else I can't yet be sure of its design inspiration!
That's all from the trailer, but the official sites have more:
Step out of the Paldea region as you take a school trip to the land of Kitakami. There, you’ll meet new people and Pokémon while unraveling the mysteries behind the area’s folk tales.
In Part 1: The Teal Mask, a school trip will take players to the land of Kitakami, where they will be joining an outdoors study program held jointly between their academy and another school.
[…] players will be chosen to take part in a school trip that is held each year in collaboration with another school. They’ll be taken to the land of Kitakami, where a great mountain towers over the land and the people live at its base. It is a place of tranquil natural expanses, featuring rice paddies and apple orchards. The trip seems to coincide with a festival regularly held in the village in Kitakami during this season, so the village is bustling with various street vendors and stalls. Players will meet new friends and Pokémon as they unravel the mysteries behind the folktales that have been passed down in this land.
Players will also encounter new Legendary Pokémon—Ogerpon
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[…] three Pokémon named Okidogi, Munkidori, and Fezandipiti also appear. They are beloved by the people of the village as heroes that protected the land of Kitakami in the past, and stone statues were made in their likeness to express the people’s gratitude.”
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In order: Okidogi, Munkidori, and Fezandipiti
I am honestly assuming these are these areas starters, and we'll get to choose one at the beginning of the DLC. Isle of armor tried something similar, what with letting you choose between Squirtle or Bulbasaur once you joined the dojo. They're even color coded enough to assume Okidogi is grass, Munkidori is water, and Fezandipiti is fire.
Releases in fall 2023.
DLC 2
(I honestly thought we were getting a new game at this point and was confused on how they'd connect with seemed to be a rural game to this tech island)
But this whole setting reads to me as a advanced training school for those particularly special battlers.
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And four (4!) new rivals. Nice.
Official site says: (X)
The story continues as you become an exchange student and visit Blueberry Academy. Most of this unusual school is located under the ocean, and its curriculum emphasizes Pokémon battling.
In Part 2: The Indigo Disk, players will be traveling to Blueberry Academy, a sister school of their own academy, as exchange students.
[Players will also encounter new Legendary Pokémon-] Terapagos
Releasing winter 2023.
And that's it, strangely enough. Details on part one, almost nothing for part 2. The only other details are blanket statements the the entire dlc as a whole, being-
"​In Part 1: The Teal Mask and Part 2: The Indigo Disk, players will be able to encounter over 230 familiar Pokémon that have been found living in other regions but had not appeared in Pokémon Scarlet and Pokémon Violet. This includes Pokémon that players will be able to bring to their games via Pokémon HOME or those received in trades."
The only inconsistency I could find is that the official press release site note that part two releases "at a later date." while all out official sites have winter 2023. Probably winter, but might be there to give them some buffer time just in case they need to move it back.
But I believe that's all for this one! Sorry for the thick post and strange formatting, I went to write up a trailer analysis and the official press info dropped so I decided to combine them: that's why it starts off so informal and veers into reciting text from other sources, this was just meant to be a "oh they're announcing what now?"
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hewwocopter · 2 years
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You know one place that really scared me in the pokemon games?
Namely the spin-off mystery dungeon games?
The Voidlands.
Imma ramble a bit, cause why the heck not.
Contains spoilers for Pokémon Super Mystery Dungeon!
From the feeling of true lack of hope- seriously, it was the absolute LAST place you wanted to be in, and I’d say it’s pokémon’s actual equivalent of literal Hell… well, besides the distorted space from Diamond and Pearl.
Ending up there meant you had practically no hope of going back. You’d literally have apparitions of other pokémon made up of literal hate fight you in the dungeons, and those that are actual pokémon have basically lost themselves to the grief and anger that is the Voidlands.
To all encompassing dread (music did not help in that regard, my word it was so EERIE. But it did make the spooky atmosphere delicious). Here’s the music for the Voidlands specifically. Give it a listen. Also the one of Abyssal Badlands, one of the dungeons there, it’s a bop.
To pokémon-ABSORBING VOID SHADOWS. These spooked me the most.
They would sneak up on you and your team in moments of rare peace, and when they got the drop on you, they’d envelop your entire being, and just… drag you underground.
It never happened to the player as far as I recall (it’s been a hot minute since I’ve played the game), I think they almost get absorbed but are saved at the last minute. But seeing it happen to your teammates and watch them slowly get picked off one by one was terrifying. AND they were able to imitate pokémon, too!
If you’d like to see the cutscenes of what happened, check out this video by qwop. Timestamp is 4:10:15, and well… you’re in for a ride.
It’s just… man. I think about it sometimes. It was so spooky, but I hardly see it talked about. Definitely underappreciated in terms of chapters in PMD games.
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a-la-campanella · 4 months
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Hoyofair 2024 New Year Program
Timestamps are in the video description, along with English subtitles for (as of now, some) translated lyrics throughout the stream.
Personal thoughts and all that - this program is a mix of both Genshin Impact and Honkai: Star Rail fan works, so I want to talk about both! I'm cherry picking the sections I have comments for, which is most of the program (and nearly all of the first half).
Managing dedication between both games... is pretty time consuming, haha. This is a HSR blog, but I really can't keep Genshin under wraps.
For the first half — Genshin Impact
The opening song is cute. They used both Aether and Lumine, and traveler twin appreciation is always appreciated.
Dive Into The Mystery was a bop! I like the singer's voice and the use of photographs and newspapers to highlight the characters of Fontaine. It gives off a mix of old and modern news. This kind of MV is fun to watch.
KIERU is back with another animation, this time Persona 5 style for the Fatui characters of Fontaine! Rogue on the Rocks is fully voiced, too! They don't miss. Arlecchino is... wow. I love Arlecchino.
The Knave MV: X is dedicated to Arlecchino. The transition from a jazz-y vibe in the previous video to rock sung by NANO threw me off for a bit, but it goes hard. The crying statue of Furina, and references to whoever I assume was meant as a stand-in for the previous Father...
The premise of Cyber Fontaine: The Last Bakery is? Something out there. Xiangling and Navia is not a duo I expected or ever thought about, but they work well together! This was an adventure to watch, blending action, suspense, comedy, hinting at a larger world in Fontaine, and with a satisfying end. The song they play sounds familiar but I can't quite place it...
Secrets of the Harbingers takes Charlotte into the deep end of journalism... anything for a good scoop, the people have a right to know the truth! Sprinkle in some hilarious posters in the background. The featured harbingers are Pantalone, Sandrone, and Il Dottore... quite the trio.
The animation for Furina: All the World's off Stage highlights Furina's time in the streets of her nation. She's a girl, it's her world! The music goes hard, Furina is living her best life off stage, and all is well in the world.
I think every year has featured at least one stop motion animation. I'm happy for that; stop motion is incredibly time-consuming. Not much to say about the Furina stop motion, I'm glad to see it.
The Best funeral service for you... Hu Tao is so dear to me. The phone number? The coupons? THE COURT CASE? Keep trying and you might get some customers soon.
Subutai Production returns for Furina VS Nahida: Trial of the Archons! Fully voiced court room drama between the gods. Theater kids. Love that for them.
Genshin Magicka: Little Witches, in the same style as Little Witch Academia! Collei, Yoimiya, and Sucrose are our student witches, with La Signora as the antagonist and Nahida to be saved.
Modern AU with characters vibing together for Travel to Your World. Tighnari keeps the ears. Big sis Jean is always going to be Klee's sister, no matter the world. Thoma going grocery shopping with Navia pulled a smile out of me, and transitioning to Ayaka shopping for Genshin plushie merch (all the plushies are official merch, by the way) got me to laugh. Everyone is wearing such fashionable outfits. Idol group Amber/Nilou/Barbara/Yunjin VS girl group Yelan/Ei/Yae Miko/Eula, then boy band Al Haitham/Cyno/Scaramouche/Wrio(???)... I was genuinely surprised to see him there. 4nemo with Kazuha/Heizou/Lyney/Venti! They're not the OGs but they are sure four anemo boys. So many characters from different regions would be friends in the modern world... I can definitely see Dehya and Childe hanging out in a bar together. The ending, though, with all five released archons - what a way to end the year.
The Way Colored in Starlight concludes the first half of the program, rolling credits with art by Kurattes. I'm glad to see their art at the end of the year. They've done a lot of stuff for previous New Years and Anniversaries, so it feels fitting. And y'know, Lumine love!
For the second half — Honkai: Star Rail
The opening song is another bop! What a beat, what a voice!
Galactic Grand Prix! Animated by MIOTA ANIMATION! I'm pretty sure they're a studio. Argenti's teammates are Stelle and Clara, while Asta has Welt and Pela, leaving Luka with Fu Xuan and Herta. Hard to tell who won (it cuts off at the end to transition to Lynx) but way later in the stream an announcer mentions Asta got first place, with Luka leading in second and Argenti placing third.
Luka shines in Sparks Yet to Fly! From the program list, this was the one I was most excited for. I don't care for him that much, but I think he's an interesting guy. The people behind this video seem to care a lot about him from how well produced this video is; he has his fans among this world, too. Pretty sure the audio they use is from the HSR OST, though not sure which track.
Nowhere to Run takes Blade down memory lane, with the fall of the High Cloud Quintet to chasing a shadow of Dan Feng to him joining the Stellaron Hunters. The song that plays is Oracle, from Honkai Impact 3rd. I knew I recognized it, but it took me a while to figure out the name of the song... I'm not a HI3 player.
The Astra Express trio in Our Trailblazing Adventures kicks off with Stelle and Caelus, March awakening from the ice, and Dan Heng on a bridge on the Luofu. Overall a wholesome trio going about their lives, do not separate them.
The one afterwards is Dr. Ratio dancing in only a towel. This is more like a meme song, but it's funny, so I like it.
Dead Girl Walking leads us to the Ten Lords Commission! It focuses on Hanya and Xueyi, to be precise. To be honest, I thought it was going to be a Heathers reference at first. Nice animations!
I'm happy with Pink Ambience. Elysia is my favorite HI3 character, and hearing TruE play moved me to nearly tears. I wish she would appear in HSR... but even if not, it's okay (and I'm confident it won't happen because that would turn over her entire purpose; she's meant to be a unique existence, she can't exist outside of the role she already had). March would be good friends with Elysia.
Took me a while to realize Funny Bone was about Sampo, I really thought they were all OCs from the Masked Fools. Just your ol' buddy and pal, Sampo! The song is a banger, and the animation reminds me of Arcane, sort of. A blend of 3D and painting, I guess? I love the ending.
Dan Heng Rises takes us back to the fight against Phantylia, now animated. The great galactic batter Stelle herself fights alongside Jing Yuan, Welt, March, and Dan Heng to take her down! Dan Heng catches March from falling, it's cute. Welt uses the Star of Eden! It's nerfed but still effective enough to give Dan Heng a boost! Lightning Lord shows up too! I didn't expect much going in, but this video is great. Power of friendship triumphs, after all.
A lot of the people who saw Cyrille's Doll likely forgot about who she is. She's an NPC you can encounter in Belabog as a child, but is dead in the present due to unfortunate circumstances beyond her control. You get to go through her story throughout the quest chain Vessel of Mediocrity. The song for this one is called てるてる坊主 or Teru Teru Bouzu, which apparently is a children's nursery rhyme. It also refers to the white dolls/charms crafted to bring in good weather; if you've seen Weathering With You, then you know what they look like.
Lynx in Winterland is just Lynx exploring. It's a wholesome video, and that's all I have to say. I'm sure Lynx is a nice character, but I don't care about her that much, to be frank (same boat as Luka).
The rolling credits play with a piano cover of Fly Me To the Moon... which is pretty fitting, given HSR's space themes, and the lyrics of the song. Let me see what life is like starward, forevermore.
And that concludes everything in the stream! Thanks for reading this far, kind stranger!
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ktomgblog · 4 months
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December 24, 2023: List and Data Management Improvements
As part of the road to the Suran update and making playthrough tracking available, the list game editing experience needed to be improved.
Selecting and Editing Games in Lists is Smoother
Game cards were getting too crowded with secondary actions, like this:
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Currently you can add a note, add a list description, or track progress. Pretty soon in the future, you'll be able to add a rating/review, edit metadata, and who knows what else. That's a lot of actions, and they need to be better organized.
Additionally, since these buttons pop up when you hover over the card, this made the mobile experience worse because you could accidentally trigger editing of notes/descriptions (or make the progress dialog pop up):
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To address these issues, a new secondary action bar has been added that slides out when a game is selected:
This improves the mobile UX and makes it easier to add notes, progress, and custom game descriptions. This action bar will continue to be refined as new features are introduced.
New Notes/Description Editing Dialog
As a transition until I can upgrade the underlying theme system, dialog boxes are being used to separate editing experiences like the previous game dialog. Now, notes and description editing has gotten the same treatment:
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As a reminder: notes are private and descriptions are public. But that was only mentioned in the beginning tutorial when you became a member -- nothing in the UI really described what the fields were for. Now they should be clearer, and there's more space to write. As a bonus, I increased the length substantially for both fields so they can accommodate longer prose (like inline reviews).
Don't worry, the ability to manage multiple notes (especially as part of progress tracking), plus a dedicated way to manage ratings & reviews is planned on the roadmap.
Sorting Tags and Platforms
You can now sort selected tags and platforms by dragging and dropping values in the control box:
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That's because the first value in the list is now displayed on cards!
Note: Sorting values is only available on the full game page or the pop-up game dialog.
More Data Displayed on Games
In order to save space on game cards, by default metadata like tags and platforms were hidden until you selected a game. However, this isn't always needed especially when there's just one metadata item value (1 tag, 1 platform, etc.)
So now, game cards will show the first metadata value and then an indicator if there's more:
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Here you can see both tags and platforms are being displayed without being selected, along with a "+ X more" message.
Note: The first value is shown, and currently the only way to change the order is to re-order values by dragging and dropping values.
Happy Holidays!
I hope you like these enhancements and have a happy holiday season. 🎁 A ton of progress has been made toward the Suran update, and there'll be more exciting updates soon!
✨ Enhancements
Lists: Selecting a game now displays an action bar to perform game-specific actions (like adding notes or progress)
Lists: The new actions bar reduces the chance you'll accidentally trigger editing notes/description when tapping a game card
Lists: You can now edit notes and descriptions in a new dialog editor which makes it easier to edit and see changes, as well displays the Last Saved timestamp
Lists: Metadata like tags and platforms now display the first item by default (instead of only the icon + number) and then show everything when selected
Notes: The max length of Private notes has been increased from 250 characters to 1500 characters
Custom Game Descriptions: The max length of list game descriptions has been increased from 500 characters to 3000 characters
🐞 Bug Fixes
Lists: Fixed an issue where you couldn't select a game by clicking the colored bar or status icon
Lists: Fixed an issue where longer notes didn't have space to the right of them and looked cramped
Tags: Fixed an issue where the tags dropdown wouldn't refresh with options after creating a new tag
Ownership: Fixed an issue where some platforms would be removed after updating them in game dialog
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sportsballs-the · 7 months
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Footnotes: TGAA Case 2 Twitch Highlight
(Or: Why you should NOT meta Game Studios)
Hey everyone!
I want to begin using this site more regularly, though the way that the site formats its posts means that I need to get a bit more creative with what I post here. And while you will see things more regular such as scheduling posts, I think a great idea would be to post long form deep dives into many of the things I do for content as a sort of bonus. And so, here’s Footnotes: a series about me explaining things.
For this first article, I want to discuss the most recent video I have released to this date: my highlights video for Case 2 of The Great Ace Attorney. This post will be discussing elements of that video in order, so if you would like you can watch along with the video pausing at the timestamps listed to read up.
Two final notes before starting: first, this post will contain my own opinions on Case 2, as well as a brief overview of my opinions on Case 1, but will not cover anything beyond that. This is not meant to be a discussion board for the game as a whole. As of the time of writing, I have not finished the entire game, and as such this is not a place for spoilers or any of that nonsense.
Secondly, on the note of having not finished the game yet, I am currently going through the rest of the game on my twitch stream! If you’re interested in following along with the rest of my progress, you can find me over there!
Ok, let’s actually get to the footnotes now.
(Pre-video)
The first thing I wish to discuss is the production of the video. The video began production in mid-to-late May and ended production in early August, with a final release date of August 11th, 2023. This is a turn around of just over 2 and a half months, which is definitely higher than I would like, but is a bit more understandable when looking at the circumstances.
Over the summer I was maintaining both a full time job and a part time job while also trying to spend time with family I hadn’t seen in months. I had very little time to work on the video once all of this is considered, and even less time once you consider that I was still attempting to consistently stream on Twitch during this time. Combine that with this video being the longest video I’ve ever posted, with 7.5 hours of raw footage being boiled into 42 minutes, and this turnaround time suddenly looks a bit better. I wasn’t happy with it at the time, and I definitely want to make sure I have better turn around for my videos, but with hindsight this all is a bit better than I would’ve admitted at the time.
This long run time bit is going to be dwarfed in the near future btw: I have two videos already in the planning pipeline that I know will exceed it: one with 12 hours of raw footage at the end of it all, and one that currently has 16 hours of raw footage, and is estimated to have around 30 hours at the end of it all. Pray for future me I suppose.
(00:17 - 00:22)
I decided to carry over the prediction counter over from the last highlight video because it was one of the best ways to add comedy in post for this video. I have an annoying track record of predicting what will happen in a case hours in advance for no reason other than “Chekhov’s Gun lmao”. In this case I actually had a bit of comeuppance because of this, but we’ll discuss this in detail a bit later.
Of more important note is the goose. I did a pretty good job of explaining my general thoughts of Case 1 of this game in that videos highlight, and I want to save my fill in depth opinions for when I eventually cover that video in Footnotes, but a general recap is worth discussing. In short, it is one of the weakest Case 1s in the entire franchise for the sole reason that it is waaaaaaaaaay too long. Playtime for Case 1 for me came out to about 6 hours, and the case itself could’ve very easily been 2 hours and I wouldn’t have complained nearly as much.
Because of Case 1 being such a drag, I actually came into this stream with much more tempered expectations. I was still hopeful that it would perform well, but we were off to a rough start.
(00:22 - 00:31)
Ah, Herr Lock Sholmes. A character defined by being transformed into a knock-off version of a popular character due to copyright. I have my own opinions on the character that I will discuss a bit later, but I want to use this timeslot to talk about localization and the weird release this game had for western audiences.
Because this game is by definition a spin-off of the main franchise, I was originally not going to touch the game myself and rather watch a let’s play of a fan translation for the game. This is what I did for Investigations 2 (and also for the Layton crossover game lol), and I was planning to dive into it once I had a significant amount of free time to pay attention to it with. It just so happened though though that it was at around the same time that an official translation and release would be coming for western audiences, and even a port to Steam. This was enough for me to wait to play it myself and even enough for me to work through it on my Twitch stream, but it was a seemingly odd time to do drop this. Great Ac Attorney released in Japan in July of 2015, but not in the west until July of 2021, a difference of a full 6 years. That’s a lot of time for what’s just basically a translation…
I haven’t seen anything from the fan translation, though this is entirely because I am avoiding looking into this game on a deep level until I have fully finished it. However, I do know that there is one very major difference between the fan work and the official release: Sherlock Holmes became Herlock Sholmes.
As far as I’m aware, (a) Sherlock was named properly in the Japanese version of the game without the weird name change, and (b) Herlock is an already pre-existing knock-off that notably ended its run before the official Sherlock run ended. This leads me and many others to speculate that the delay for the western release was due largely to copyright issues with the Sherlock Holmes brand. I don’t know this for certain, and again I’m refraining from looking into anything until I’ve fully finished the game, but if this is true it would suck royally. Copyright law is always a sore point when it comes to fan works, but delaying a wide release of a game by more than half a decade because of copyright really grinds my gears. I understand that the English detective character being specifically Sherlock is actually important to the game, but I do also think you could’ve effectively got the point across while using a knock-off because Sherlock is such a popular figure. Delaying the wide release for that long when another solution does exist just feels really bad to me. That might just be me complaining though.
In future Footnotes for the other videos on this game, I want to reference changes made between this 2021 western release and the original 2015 Japanese release, but I will have to refrain from doing that here since I will not be researching anything about the game until I am fully 100% done with the game and it’s sequel. I accidentally did this to myself for the Zero Escape franchise and said to myself that I wouldn’t be letting that happen again, though that story is one for another time.
(01:02 - 01:08)
Nicknames are funny, what can I say. I started a running joke in the first case that ended up snowballing into me giving nearly every single names character in this game a really stupid nickname. Why? It’s funny. For some reason deep within the recesses of my mind remains a clip from an old episode of Randy Cunningham: 9th Grade Ninja where the comic relief sidekick wins a large scale chess tournament all while calling the pieces by egregiously stupid nicknames (The Pointy One for Bishop, as an example). I think ever since I saw that “stupid nicknames = funny” has been burned into my brain.
I am aware that the nicknames can be pretty annoying to some, and a few may even say I’m being disrespectful by using them, but I don’t mean to come across that way. Even with this being a game about solving murders, the Ace Attorney games are built upon having a lighter tone and being overall a bit goofier. Larry Butz would not exist in a world where Ace Attorney was meant to be played tonally straight. I’m doing the nicknames to exaggerate the goofiness inherit in the series and adding even more comedy to everything.
Anyways important nicknames from the previous case are Ryunosuke becoming Bruno, Kazuma becoming Dramatic Effect, and Susato becoming Deep Bow. There’s another character with a preexisting nickname, though we’ll get to them when we first meet them in this case.
(01:14 - 01:27)
I still stand by this assessment. Up to this point in franchise history, the main player character being the defendant was super rare and only really arguably happened. For it to happen twice in a row right at the start of the game really diminishes the impact it has, and also gets the player less invested in the character. Because both Case 1 and Case 2 have Ryunosuke’s motivation be basically just trying to save himself, it’s hard to feel like we actually learn anything about him. This ties into my opinions on his character arc as a whole, but that is a conversation that happens a long while from now when we get to discussing the game as a whole in the discussion of Case 5.
(01:39 - 01:56)
Locked room mysteries in theory are incredibly interesting because they play on your expectations. When a mystery looks like it’s super narrow and obvious, it gets the audience thinking outside the box and wondering how could the obvious solution not be the true solution. The problem is that you then get a situation where the audience pretty much knows that the locked room is fake from the start, meaning the investment in this trope falls hard from the outset. I have not personally read or seen a single situation where the locked room actually stays locked the whole time, there’s always some sort of clever trick. Somebody in chat during the stream said that Ghost Trick actually has a proper locked room, but I haven’t actually played that at all, so I wouldn’t know myself.
(Don’t spoil this btw. Ghost Trick is on the list for games I want to play, so don’t you dare spoil it for me. I’ll know it when I see it.)
(01:56 - 02:32)
Another brief aside on a mystery trope I don’t really care for: the dying message.
Look. When it’s stupid obvious that the message is fake, why bother with it? Writing a “last message” in Russian when we know the character is Japanese means it really obvious from the beginning that it’s fake, so when the game points it out later like it’s a big reveal it has no weight to it. I’m pretty sure I cut everything to do with this final reveal about the last message out of the video because it didn’t carry any weight. I understand this is more of a gripe with bad lazy writing than with the trope itself, but the trope is a very common victim of bad lazy writing, so I think pointing this out is warranted.
(02:59 - 03:05) and (04:14 - 04:49)
This is probably the single prediction I am the most proud of so far. Calling the knockout powder solution so early into this case really helped make everything fall into place while solving alongside it, and the game does a pretty decent job at letting you figure it out yourself. For what it’s worth, the reason I got it almost instantly is because just before this bit in the game is a scene of me talking about how weird it is for Ryunosuke to have slept through everything and because Chekhov’s Gun means him randomly saying his head hurts isn’t random.
As far as what I think about this twist, it’s good, but not really great. It gets developed on throughout the case and starts to spell out some pretty major ramifications, but it doesn’t actually define this case all that much. That’s probably a good thing considering there’s a much larger aspect of this case that really needs to take center stage rather than this smaller twist.
The rest of the scenario I laid out in the second clip is wrong, but I think understandably wrong given the info we had. The air vent was the only way in that we had seen so assuming that it came from there makes sense. The room being a mess done specifically to make it look like a fight had broken out makes sense when the potential killer wants to hide that Kazuma ingested sleeping powder of some kind. Motive is… uhh racism or something I guess. It’s not great, but for literally 20 minutes into the stream it’s a great line of reasoning.
(05:34 - 05:42)
Florent L’Belle. Redd White. Swan Hat Lady from the first case. Enough said.
(06:14 - 06:25)
While for the most part I want to dissect my personal opinions on characters after we have gotten all of the relevant case specific stuff for them out of the way, I think it’s safe for me to go ahead and talk about my opinions on Herlock Sholmes now because a lot of my biggest issues are visible right from the start.
Herlock is largely in the game to fill two roles: to guide the player with large information dumps when the plot needs it, or to guide Ryunosuke when he needs to grow as a character a bit. While in theory both of these are good things, the delivery of Herlock’s character really messes a lot of things up for me. Herlock in this game is depicted as eccentric and egotistical, leading to a character that often likes to proclaim how smart he is while blatantly getting a basic fact of life wrong. When you point this out to him, he often laughs at your face and calls you an idiot. Herlock also is quite often shown getting crucial details about the case completely wrong, even having an entire gameplay segment dedicated to you having to correct “The Great Detective” (I will explain my thoughts on said gameplay segment in a bit). When you point these mistakes out to him, he attempts to steal credit from you and will often say that he was mere moments away from saying that himself.
I think the game is trying to do it for comedy, but I personally don’t think that his statements carry enough charisma to make it feel funny or charming. As such, he just comes across as a rude prick most of the time, which is not something you want to be doing with an incredibly important main character of the game.
Overall though, my biggest issue for now is that Herlock has next to no arc in this case. He starts of randomly making accusations, and ends off continuing the same handcuff bit and making more random claims. Perhaps we have yet to see all that this character can offer, but in my opinion it’s a poor start. I understand this complaining is quite rambly and heavily opinionated, but at this point I’m starting to realize that I have more interesting things to say about my opinions on the game rather than on cool production facts, sorry lol.
(06:52 - 07:59)
Ok, actual production fun facts now. If you noticed that for a lot of these clips, the background music seemed to suddenly start and stop, that’s because I actually put many of the clips in this section out of order. This investigation segment right here throws a lot at you very quickly, some of which is expounding upon information you had already started to work on. As such I fudged with the order of the clips to make the overall narrative flow of the video come together better, though the background music slightly suffered as a result.
(08:00 - 08:12)
When it comes to my editing style, I’ve really come to appreciate and enjoy the hard cut. I think transitions between scenes with accompanying swoosh noises is distracting and takes away from what the video is trying to convey. That being said, I have been playing around with many of the movement sliders in more recent videos to get things to slide around more where I think it feels appropriate.
In this section, the final message Kazuma wrote in his diary is very important to the story, but I didn’t have much interesting dialogue of me reading the whole thing out. Even if I did though, it’s quite a bit of reading, and I felt having 20 seconds or so of me reading these would halt the flow of the story. As such I needed a solution that would grab the viewers attention and get them to read the text of their own volition without slowing down the pace, and having them “fall” onto the screen and then slide off was a fun way to do so that also looks pretty slick I would say.
I think I like adding more to the edit in this manner. Telling a narrative with the video is still the first priority, but one of the things I want to accomplish with each video is to continue to grow and show the progress I’ve made in editing and production. Editing videos has become a true hobby of mine, and I really enjoy getting to express myself in this way. Who knows, maybe even continuing to show my growth as a creative editor will interest some of you all reading this to consider helping me continue to grow as a content creator so I can continue to fund this hobby of mine *wink, wink*.
(08:33 - 09:01)
Ah, Detective Hosonaga. I get pretty notably frustrated with seeing this character return, but he’s a minor character in this case so it’s not a huge deal in all honesty. Plus we see him get beat up later, so that’s fun. If/when I make a Footnotes post for the video on the first case for this game, I’ll talk about my opinion on the character there. For now though, this post is honestly going to be long with or without the inclusion of minor character dissections, so let’s try and aim for brevity.
Of slightly more notable note is the use of the Akira meme. It was floating around on Twitter around the time of production, and I felt it accurately portrayed my opinions on seeing The Butler of all people turn out to be a reoccurring character. While I originally wanted to use more clips of him to more accurately match how the meme is done, I realized during production that the only easily identifiable thing that he does in one frame poses is the “anime glasses push”, so I decided to just play that animation in full rather than rapid cutting even though it lessened the impact.
One drawback I realized a bit too late about including this meme was that it actively flashbangs the viewer when you watch it as there are multiple instances of nothing but a white screen. Oops.
(09:14 - 09:29)
Yep, me using a dolphin sound effect to cover swearing is me directly lifting a joke from SpongeBob lol. Swearing is something I’m trying to do less of largely because I’m starting to grow and realize that it’s not really necessary the vast majority of the time, though since I’m trying to turn content creation into a part time career of sorts this applies doubly so. I will admit, however, that even though I’m trying to limit it, using the dolphin sound effect is really funny every single time.
(10:11 - 10:20)
I often “blah blah blah” through many of the more unnecessary textboxes that serve to pad out the game, though I’ve noticed that often I try and pitch my blahs into whatever song I’ve got on my mind. These blahs here are actually the Smash Bros Ultimate main theme if you listen closely. Why? I don’t know. I thought it was funny.
(10:20 - 10:59)
Honestly, Bif Strogenov is one of my favorite minor characters in the game. Lots of funny quirks, actually semi-important role to the story, easily let’s me do a funny voice whenever I say his lines, all around a great addition. No notes.
Also another instance of me adding in more motion to my edits when I think it works better than a simple hard cut and doesn’t distract from the overall point I’m making. This time it actually exaggerated the point since I wanted to draw attention to the unnamed third sailor here anyways.
(11:00 - 11:14)
Ok, I’m going to be completely 100% honest: I don’t remember why I put the voice line in the video. I did it even remember it being in the video until I rewatched it. My best guess was that I thought I needed to include this clip because it’s important to explaining what’s happening narratively for the video, but I though it was boring and dragging the pace, I guess?????? I mean it’s really funny when it catches you off guard I guess.
(12:02 - 12:29)
I have to admit, while I don’t like Herlock as a character in this case, he does get the best non-court gameplay segment in the game. Going around and examining fine details about the witness and the scene around them is creative and helps add depth to the world, and the condensed nature of the segment really helps to make it feel like you the player are the ones making the deductions. The gameplay feels natural and easy to understand, and best of all, it has a musical theme in 7/4 so it immediately gets a million bonus points for that.
What can I say other than I like to have gameplay in my game. I don’t like that I often have to mash through a lot of textboxes that feel unnecessary just to unpack the actually cool mystery elements, so when those mystery elements are given a form of gameplay to help break up the monotonous textboxes it does wonders. 10/10, fantastic gameplay element.
(13:43 - 13:58)
Ms Pavlova’s introduction does a lot of work at setting up her character in such a way that the last third of this case hits hard, so it’s important that she is introduced as a meek and shy character here. That being said though, it really does make one particular aspect of the ending to this case a bit… strange. We’ll get to that at the end though.
The earrings being something I pointed out this early though was a delightful find for editing me to use to narratively set up the flow of the video. In my opinion it works really well with how it played out: the earrings are introduced early in what at first seems to be yet another dry humor style comment about the game, only for them to have greater relevance later in the video. Things working out in this manner is the sort of thing I would do if I was scripting my own playthrough, so finding an opportunity like this was a great surprise.
As one last note about the earrings though, I needed to draw attention to them here to make them stick out just a bit more in the mind of the audience, so I decided to once again use a sliding motion to grab focus. While this seems no different from the other times I mentioned this type of edit so far, this is actually the single “shot” that I spent the longest amount of time on for the entire edit. For some reason the speed and duration of the zoom into the earrings just felt off every time, so I spent a good 45 minutes fudging with the sliders in Premiere Pro trying to tweak the zoom until it looked right. Even now when watching the video back it still looks ever so slightly off to me. Some may even say that if I hadn’t stopped myself, I would still be editing that one shot to this very day…
(14:19 - 14:32)
I actually really like this joke, one of the few from Herlock that really sticks the landing for me. So much so, this shot is actually my computer desktop right now, which always gets me strange looks when I’m in class at university lmao.
Also yes, I cackle like a witch. Sue me.
(16:20 - 16:53)
I stand by this, bruising should’ve occurred on the body, but it isn’t really worth fighting this point too much. The game kinda said from the outset “no, this isn’t important, please just ignore this and continue on”, so I rolled with it.
Oh, and that text dump was literally a copy paste of the first paragraph on the Wikipedia article for blunt force trauma. Also of note, apparently a Wikipedia article for blunt force trauma exists.
(20:50 - 21:46)
The discovery of the door bolt being poorly made has to be something that happened in order for the plot to work. Like I said earlier, this case just flat out doesn’t work if it’s a locked room. That being said though, is this really something that would be a surprise to anyone other than the passengers?
This boat and this crew have been sailing for years as established later in the case, and presumably the emergency alarm had to have been used in some instances during that time. You’re telling me that every time the alarm goes off all of the door bolts in this section of the ship slide locked, and that the crew hadn’t done anything about this clear design flaw in years? And the only way to get into these rooms once they’re locked from the outside is to bust them down? I feel like that should’ve been addressed a long time ago.
Is this a nitpick? Yes absolutely. It doesn’t really ruin the case in any way, but it is really funny when you think about it. The implication that they have to replace the door bolt every single time the ship makes an emergency stop is hilarious.
(22:06 - 22:09)
Ladies and gentlemen, may I introduce you to the largest reason I wanted to make this article in the first place.
It’s pretty obvious that there’s a time skip of some fashion at this point, and I wanted to call out this in the video because it is quite noticeable. What’s less noticeable however is the fact that this time skip is actually one that spans over a year and a half.
No, seriously.
At the start of Season 4 of my content, I had just moved into a new, much more academically challenging university, and it was affecting me mentally really badly. From August to December of 2021, I streamed a grand total of 3 times. Once for the first case of this game, once for the first half of this case, and then a third time for Inscryption, which is a game that came out around that time that I was pretty excited for. I fully intended to stream the second half of this case and the rest of this game around then, but didn’t because I didn’t really have the spoons to stream anything around then. It was rough, but my mental state did eventually improve. This did ultimately lead to a change in mentality for streaming as well, but I’ve discussed that in length before in my discord server.
Once I had gotten back into streaming, returning to this case was something that didn’t seem like a good idea for stream. It had been months since I last streamed the game, and there’s a good chance nobody would have any idea what was actually going on, leading to a boring stream. My idea to combat this was simply to wait: I would wait until the video highlight for the first case came out to return to the second case, and then I would simply catch everyone up on what had happened at the start of this case. When it had only been a few months since the stream it seemed fine, but the plan quickly fell out of favor when it took yet another 6 months for the video highlight for case 1 to come out.
At that point, I realized it would be quicker and easier to simply record the rest of this case off stream and stitch it into the video as if it had been live streamed. I intended to fully hide the fact that time had passed, but that became quickly impossible when I had realized that since it had been nearly a year and a half since the original recording date of that first stream, not only had I changed nearly all of the settings for my microphone, but my voice itself had actually changed a little bit. I just had to accept my losses and through in a quick (intentionally terrible) transition to try and jokingly point out what had happened without disrupting the flow of the video to heavily.
It gets weirder though. A bit later in the video you’ll hear my voice change in quality again. This one is actually because I cut a full 30 minute period of silence out of the video when I took a break to go get lunch, and on my way out I must’ve bumped the microphone, dislodging it from the cord just enough for the quality to drop again. Professional content creator energy right there.
But there’s still more to say about this segment! You see, for the backing music for this small transition I used the “You nearly failed” music from Sonic Unleashed, which works fine especially when you have the context like I have just laid out for you, but wasn’t my first choice. I originally wanted to use a song I had stuck in my head from a bunch of older YouTube videos I had watched growing up, but when I tried to go and look for it, I found that none of the music in those older videos every got properly credited. Instead, you just got linked to a website with about a million different free-to-use music samples. I went digging for a few hours trying to find the specific piece I was looking for, but I wasn’t able to find anything. I considered trying to find a video where the specific song was used to link in this post and see if you all could help me find it, but with how much time it took me to find it used in a video before, and with how much time I’ve spent writing this post across multiple days, it just didn’t seem reasonable. Maybe I’ll make an addendum and point it out later.
So yeah, I wasn’t kidding when I said this small segment of the overall video was the largest factor behind me wanting to make this post. There’s a lot going on behind the scenes of each of these videos, and I thought it would be fun to share some of the weird and interesting things that have come up. Hopefully people will actually be interested in reading all of this and I’m not just wasting a bunch of my time.
(22:57 - 23:11)
The chicken image here because this laugh really does sound a bit like a chicken, but I ended up using it because I had just recently before this used the image in the previous TTT video on my channel and I thought it would be funny. Considering I often delete assets immediately after I use them, the fact that this chicken image of all things has stuck around for multiple videos is quite funny to me.
(25:57 - 26:03)
The case loses points for the snake juke by the way. Red herring that exists for no reason other than just for the game to go “haha gotcha!” later and the snake quite literally has no relevance itself beyond being yet another gag. It’s a filler lead that takes up a lot of time and ultimately goes absolutely nowhere. Boo.
(26:22 - 26:35)
I honestly wish I had some good juicy behind the scenes bit for this gag since I think it came out really well, but there’s not too much for me to add other than I like it and the voice is funny. Funny voices just work too well sometimes.
(26:57 - 27:11)
Alright, the blunt sword theory is one that I really wish had been the case, especially looking back on it now and realizing the sword plays next to no role in the game as a whole other than being a literal prop. The running theory was going like this: early on we spend a bit of time going through the ships rules of passage. While this was to set up the “no animals aboard the ship” rule, the game also mentions a rule about “no dangerous or lethal weapons” which Kazuma’s sword absolutely would full under. Knowing Kazuma and his whole honor thing, we figured it was likely that they gave him a blunt prop sword to use for training while the voyage took place, with the real sword being locked up somewhere. Once it was discovered that Kazuma’s cause of death was due to blunt force trauma to the back of the neck, the theory was that while Kazuma was distracted by the “speckled band” in the vent, the killer snuck in to the door thinking that Kazuma would be asleep. Kazuma wasn’t, however, since he didn’t eat any of the contaminated food, yet the killer still had a chance since Kazuma was turned around and distracted. The killer picked up the sword hoping to use it to cut him only to find it blunt, then proceeding to hit Kazuma on the back of the neck with the blunt sword since it was about the only option left. The killer used the emergency stop to cause a commotion in the room and hide the fact that the sword had been used as the murder weapon, and Pavlova discovered the body, but didn’t want to since they were also a fugitive aboard the ship.
Is this a perfect theory? No, absolutely not, but it’s a pretty fun one in all honestly, and I genuinely do like it more than the actual outcome of the case (especially when it comes to the murder weapon). I cut a lot of this theory being formed from the video since it ended up being largely off the mark, but I still wanted to include it here since it is a fun theory. We’ll get to my opinions on the actual ending of the case very soon, don’t you worry.
(31:22 - 31:46)
Ok, I’m picking this clip here to actually talk about something I don’t like about how this video ended up. There’s always something for me that when I look back on a past video of mine I wish I had changed, and for this video, it’s that the last 12 minutes or so basically just become me reacting to the story of the game progressing.
I think it was necessary for me to include all of these clips since it’s the conclusion of the case occurring, and I think part of this has to do with the odd structure of this case (again, we’ll get to that very soon), but it’s such a large portion of the video where I barely provide any commentary. I think at this point in the editing process I was ready to just call it done and ship it out since I was already well behind where I wanted to be with it, but that’s not a great excuse. I don’t add anything to the end of this video aside from a few moments which just isn’t good for making the content my own and actually justifying why you the audience should watch my video over someone else’s.
At this point I can’t exactly change anything about it, and I suppose less to talk about for the video means less to talk about here in this post lol.
(35:47 - 35:55)
Alright, let’s talk about how this case is structured.
The fact that we never go to court, or even leave the ship at all in this case is a pretty big curveball, and one that I certainly was not expecting. It makes the game feel less like a traditional Ace Attorney game and more like one from the Ace Attorney: Investigations side games. A lot of the reason I didn’t see this ending coming is because I didn’t think the game would pull a formula break like this, and it paid off well… in the short term.
Looking back on the case though, everything rides on this twist. It’s obvious from the beginning that the culprit is whoever is staying in the next door cabin, and the only reason we don’t follow through is because once we meet the shy and meek Pavlova, we assume that there simply must be someone else who we just haven’t met yet. And while keeping us confined to the ship is a twist, it’s one that causes the entire game to revolve around 3 rooms, two of which are nearly identical looking, and the third being just a hallway.
The biggest issue for me though is that this twist means that the player never gets a chance to truly show that they’ve learned something important about the case. We’re never truly tested to show that we’ve discovered something, meaning that the fact that I, for instance, saw the sleeping powder and earring twists coming early made no difference. The case is almost entirely on rails, and the player never gets to actually solve much of anything outside of the one gameplay segment with Herlock.
Is this case interesting in the moment? I’m not going to deny it, and you all heard my opinions from the video, but now that I’ve taken a step back and thought about it, the case is just missing what truly makes it an Ace Attorney case, and instead feels like a big narrative sidetrack just to have Kazuma get mentor cursed.
(37:13 - 37:53)
Now onto the opinions on how the mystery played out narratively and about Pavlova being the killer.
Let’s get the bad out of the way first: the motive for this case boils down to a heat of the moment kill spurned from a complete misunderstanding. This sucks. This sucks. This really sucks. This makes Kazuma’s death into what is essentially a fridging, as all of the narrative weight he carried died because of no real reason in particular. There isn’t some connection to the previous case and Brett holding some sort of grudge, there isn’t any connection between Kazuma and the killer, and there’s no connection between Kazuma dying and Ryunosuke’s goals or motivations. Kazuma basically just died because of a convoluted accident, and that really sucks. It’s painfully clear that the writers just needed Kazuma dead, and spun a story around that death rather than spinning a story around the murder and why it occurred.
As one other negative, the murder weapon is basically just the bed post. Really? You put all of this focus in the middle of the case about the cause of death and it turns out it’s a literal background element that killed him? You can do better than that.
All this being said though, I think making Pavlova the killer worked out pretty well. While her motive may as well not exist, the game conveys it in a tragic way that really makes you feel like it wasn’t done out of malice. At the end of the case, we still want to see the best for Pavlova despite the fact that she just admitted to murder, and it takes some clever writing to get us to feel that way. The murder feels like a tragedy in universe, and that’s a great way to end the case.
(41:06 - 41:25)
One final production note before I get to closing thoughts, apparently the YouTube recommended videos at the end are 100000% not centered properly, which sucks because I set up the end card specifically to try and have the text on the left not get covered, but I couldn’t because the videos wouldn’t center. It drove me a little nuts, but I guess I know for the future now.
Oh, and this is also the first time that I’ve included supporters at the end of the video! It a new perk that I want to start including, and if you’re still reading this article up to this point then maybe you would be interested in supporting the channel and having your name in the credits of one of my videos forever.
(Post-video)
My overall thoughts on the case is that while the case has many cool and interesting elements, a lot of those cool and interesting elements come with some downsides and baggage, meaning the case comes out pretty mixed for me. A 6/10 overall. It’s not bad, but it’s not good either. It’s kind of just ok.
I made the thumbnail for this video in Photoshop, and it came out really well. I was making it and occasionally sent WIPs to my good friend LlamaIsFuzzy, and I could tell that each iteration made him laugh more and more. That image of Strogenov staring like a shocked pikachu has even become an emote in the discord server.
My overall thoughts on the video as a whole are that it came out alright, but I’ve definitely showed that I need more work when it comes to longer videos and keeping the audience fully engaged the entire way though. I even started skipping segments to wards the end of the video on this rewatch, which isn’t exactly a great sign.
The overall reception of the video matches this take from me. The video has been out for about a month and a half now and is firmly sitting towards the bottom half of my videos in terms of both views and likes. I think I’ve learned some pretty important lessons when it comes to much longer videos, and I should hopefully be able to translate those well into the future entries in this series.
Speaking of future entries, the rest of this game will be getting a video highlights edit as well, though it may end up being a while. This series falls into what I consider “medium effort videos”, which means between university and a my part time job practically working me 8 days in a 7 day week I don’t have a ton of time to invest into them. This usually means that these videos only get worked on during long breaks from university, normally summer break, thanksgiving break, and winter break. Even then, however, I have a lot of videos above case 3 of this game in the queue. My Stanley Parable stream and TTT videos are long overdue, and I want to get back around into doing Hitman vs Twitch Chat more regularly on the channel. That said, the medium effort videos queue has shuffled around already a few times in the past, maybe we’ll see the next video in the series sooner if there’s enough interest in it.
And that’s about all I have to say for this edition of Footnotes! I’ve put well more time into this than I really expected, so I really appreciate those of you who decided to take time to read all of this. I’m sure there are plenty of grammatical errors both from me and from autocorrect trying to make me look like a fool, so please loudly point those out to me so I can know how much of a fool I am.
If you all have any further questions for me, let me know! I’ll make sure to answer any interesting questions you all post here to elaborate on elements I may have explained poorly.
Similarly, if you all would be interested in seeing more posts like this, I would love to indulge! Writing this and looking back on the production cycle of a video is honestly really nice and it forces me to reflect on how I can improve as a content creator more. If there’s enough interest I’ll start writing posts on many of the older videos on my channel, because there are certainly some fun stories to tell about them.
Thank you all for your time, and I do hope your day is going well.
0 notes
deathmycotime · 1 year
Text
ask game
[ x x x x x x ]
Answering for: Noctis
gotta mention that noctis has 2 phones she uses; 1 smartphone for work and stuff and 1 old flip phone for calls or idk anything else.
1. Describe their phone case.
I think for the smartphone would be a plain phone case, nost likely purple with minimal designs. (flip phones don't have cases, i think?)
2. What’s on their lock screen?
family selfie or something from the time they go on trips or such :'))))
3. Do they use nicknames for their contacts or do they list contacts by full name?
name + what they know the person of. (example; Izz Teaching Staff or whatever) they'd still have Aeron's contacts as "Aeron Construction" or something even after years of living together efjshfjs
4. Who do they text most frequently?
Aeron,,,,,,, Izz is a close 2nd because she would text them alot.
5. What’s their texting style? (EX: abbreviations or perfect grammar? One-word texts or paragraphs?)
not perfect grammar, just whatever is necessary. usually one word texts. can be paragraphs, mostly if speech to text using smartphone. she is kinda a dry texter i guess
6. Write out a text exchange between them and another OC.
[🔔=Noctis 🍓=Aeron]
🔔: "Aeron, im at bakery you want anything"
🍓: "Ohhh the one down the block?"
🔔: "ye"
🍓: "What do they have?"
🔔: "Usual"
🍓: "Ahhh I don't memorize the menu."
🔔: "bread cake slicws" "pastrys scones pRfait pa lova" "n there's that onewith yiur name"
🍓: "I want each of all of them."
🔔: "seriously"
🍓: "Ehe thanks Noct💚"
[noctis left on read]
—this is using a smartphone, hence the typos—
7. Who was the last person they called?
Noctis' call and message logs are 90% Aeron bruh. but it could be some service they needed to call or something.
8. What app do they use most frequently? (Name an app or describe a hypothetical one)
,,,,,,,,,,,,,candy crush ?????? (i have no clue)
9. What are their most frequently used emojis?
👍👍👍👍👍👍👍👍👍👍👍
10. Describe a photo they have saved on their phone.
picture of a sunset or something. taken at an angle that is impossible to have unless someone was on a rooftop or hanging from a tree etc.
11. Are they the kind of person who takes selfies?
nah. there's like 1000 cat or aeroplane or sky or food/drink pics for every 1 selfie
12. Open the notes/note-taking app on their phone. What’s there?
[grocery list] [reminder to do this that] [something they don't wanna forget to tell aeron about] [timestamp of a video/audiobook] [watch/read list] [address etc. copy pasted] [jdjsbjsnbdhqdbsjsjnsh] <- pretending to be busy while in public
13. What do they use as an avatar or profile photo on social media sites?
either picture of the sky, or some cool lights they took a picture of.
14. You’ve just stumbled across their tumblr blog! Describe it.
going down the koisenu futari takahashi route of noctis having posts related to their life, reblogs of their interests (idk constellations, planes, circus aesthetic, do you love the colour of the sky, horror movie discussions and gif sets, retro games and cute stuff) and aroace posting.
15. Describe their computer. Is it a sticker covered laptop? A high-tech gaming computer?
There's a few stickers here and there, carefully positioned and stuff. Laptop because she can work while hiding in odd places. probably one that isn't as cheap, but nothing fancy either.
16. Let’s look at their search history. What are the last 5 things they searched?
library [book name]
constellation wiki (or something)
word for [explaining the word that they forgot]
[dish] recipe
podcast about highly specific history or mystery about planes (or something)
17. What’s the last thing they searched in an incognito tab 👀 (doesn’t need to be NSFW!)
best gift for coworker (HNNFJSJFS) how to spell [word]
18. How many tabs do they have open?
always open one and then close perhaps. max 5 usually maybe.
19. What are their most frequently visited websites?
i have no idea. neopets-like website. and twitter for the drama /j
20. What’s in their email inbox?
work related emails. subscriptions of like. idk newletters. spam that they don't care enough to delete and just let the system remove it later.
0 notes
skywindstech · 1 year
Text
Revolutionize Your Fintech SaaS with These 5 Proven Development Strategies
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Introduction
Creating a game-changing product is the first step towards disrupting the financial sector, but getting your product in front of enough potential customers to make it huge might be difficult in today’s competitive environment, especially now that established financial institutions are beginning to adopt cutting-edge technology and provide customers with world-class digital banking services.
However, from the perspective of the average customer, financial services are very dull. What if I told you that by using these strategies in your Fintech SaaS development now, you might catapult your business into the future?
Compliance Strategies of fintech firms
Financial services that follow government guidelines will only last for a while. Therefore, learning the country’s regulations in which you want to launch your fintech app is an essential first step.
Fintech’s major developments and obstacles
More and more businesses are exploring novel approaches due to the constantly shifting financial technology sector. Let’s look at the most salient tendencies affecting how you build financial technology products.
Artificial intelligence and machine learning: Since AI and machine learning-powered platforms enable businesses to analyze enormous data blocks and make informed judgments, research suggests they will help financial sector corporations save expenses. In addition, complex algorithms aid in preventing fraudulent actions and unauthorized account access.
Online banking: According to the Provident Bank 2020 Study, over 31% of respondents already use banking services through web applications, while just 7% don’t use digital banking. (and the vast majority of them are well over the age of 50). This implies that clients who value time-saving transactions and account management will increasingly gravitate toward digital banking.
Massive Data: Daily device data collection is predicted to reach quintillions. With Big Data, financial organizations may mine unstructured data for useful insights into customers’ habits. This aids in forming the most efficient advertising plans and growth prospects.
Blockchain: A distributed peer-to-peer ledger system prioritizes openness and data integrity by storing information in immutable blocks with timestamps. This facilitates dependable connections between customers and service providers. This innovation will likely shape the future of the financial technology industry.
Financial technology app categories
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Online Banking
For quick transactions and fuss-free money management on the go, digital-only banks take a lot of work to beat. Unlike at a typical bank, you may open an account and make a deposit from the comfort of your own home.
Point Card is an electronic banking solution offered by the bank. An adaptable banking software that prioritizes modern users by making it simple and clear to manage one’s finances.
Payment
Without question, the most widely used kind of fintech facilitates online payment. Payment gateways have made it possible for companies and customers all over the globe to transact in digital currency and make digital money transfers.
PayPal — online payment service. An industry-leading platform for accepting many forms of payment for goods and services.
RegTech
The term RegTech is used to describe the software that helps fintech firms examine local regulations. These systems reduce the potential for mistakes in monitoring by making extensive use of automation. They are, of course, useful for programs that target users in different regions.
Alyne — a Cloud-based risk monitoring and management software with a comprehensive collection of control templates.
Cryptocurrency
Many banks and other financial institutions are increasing their cryptocurrency investments as blockchain becomes more widespread. In addition, anonymity, speed, and, most significantly, freedom from government oversight of cryptocurrency transactions all play a positive role.
Coinbase is a service that deals in cryptocurrency — a widely used marketplace for buying and selling all major cryptocurrencies.
Crowdfunding
Raising money through crowdfunding has become more common. Crowdfunding platforms are the go-to for startup investment because of the minimal inherent risk. These platforms often have a user-friendly interface, investment charts, a comprehensive payment history, and a discussion board to keep donors interested.
Kickstarter is one example of a crowdfunding service — the go-to spot for crowdfunding, including other financial technology applications.
Investment
Customers may invest in financial assets using investment services and stock trading applications. Data analytics and investment suggestions are other prominent functions of these applications.
E*TRADE. A cutting-edge advisory service that recommends when and where to put money and offers clear instructions for investing online.
Fintech app key features
If you want your fintech app to succeed, you should include these key elements while having Fintech SaaS Development:
Bank Account Integration: Without banks, it isn’t easy to conceive of any financial service. The strategy is straightforward: enabling users to manage their bank accounts inside the app will increase happiness. But why stop with financial institutions?
Easy to use design: Most consumers want the app to have an engaging and simple UI with quick sign-up. Furthermore, a cutting-edge user interface may set your financial product apart from the rest of the pack.
Plugins: If remittance software, for instance, can integrate with applications for placing food orders and managing finances, it would be more useful to users.
Payment Gateway: Payment Gateway, Money transfers, digital payments, and balance monitoring should be simple with your app. But you can’t put safety aside for ease of use.
How do you make a financial technology product that people will want to use? Let’s look deeply at your steps for Fintech SaaS development.
The 9-Step Process for Fintech SaaS Development
Use our tried-and-true process to combine your special features with the product’s basic features.
The First Step: Do Your Homework
Here’s the deal: research time should increase in proportion to the complexity of the software project. Research is essential in the fintech business because of its complexity.
Research these areas thoroughly before you begin creating a financial technology product:
The Target Region: Government agencies oversee the financial sector, and several are mulling over how to treat cryptocurrencies. As a result, it is recommended that you research the current legal framework and proposed legislation.
Scope of Work: Delaying your release and running out of money midway through development could be better ideas. That’s why beginning your project with accurate cost and timeline projections is important.
End-consumer: Learn more about your target market and the services they need. Which do you anticipate more, desktop or mobile users? They don’t need your software.
The Second Step: Pick Your Technology Platform
The financial services sector is all about adjusting to changing consumer preferences. These concepts inform your choice of technologies and allow you to maneuver as you build.
Developing many platforms at once can exponentially increase your development costs. Hire technology consultants or a specialized team with expertise utilizing the appropriate technologies for cross-platform financial app development if you have any questions regarding the technology stack.
The Third Step: Form a Group
Find experts that can help you create a marketable financial product. Your ideal team of developers will have knowledge of the financial industry, the right technology stack, and effective means of communication.
Where would you look for a group with all the required knowledge and experience? Several strategies are available to you:
First, you may form a group of experts inside your organization. You can outsource a remote workforce, but you’ll be responsible for recruiting, interviewing, and screening them yourself.
You may reduce overhead expenses and access a huge talent pool by going this route. However, communication and management become a stumbling block if you haven’t worked with remote teams.
Now more than ever, you have the option of staffing up with expert programmers. Incorporating business analysts, user experience designers, front- and back-end developers, quality assurance specialists, project managers, and product owners into your software development team is a viable choice. It’s the most adaptable solution for ongoing endeavors. (fintech apps certainly fit the description).
A reliable software development company can recruit dedicated, well-screened individuals to work with your current staff. You and your dedicated team of Relevant developers may begin work on your financial product in only two weeks.
The Fourth Step: Establish the Minimum Viable Product
It’s important to gauge consumer demand for your financial app before investing much in its creation.
Your product’s Minimum Viable Prototype (MVP) should include the essential features. MVP development services allow you to put your software through its paces early in the development process. Consequently, you’ll have more information to weed out features that clients don’t care about and home in on those they do.
The Fifth Step: Consider application programming interfaces and other types of integrations.
Basic financial services such as purchases, savings, bill paying, live chat, and integrations are now expected from fintech applications. If you’re going the custom route with your app’s features, you should still provide API support for external services.
After all, client satisfaction is paramount in the financial services industry, and your users want seamless integration with their preferred SaaS platforms. The connection must be safe and reliable.
The Sixth Step: Pay Attention to Safety
Your app will gather customers’ financial data, personal details, and other data. Therefore, data breaches may devastate your business’s finances and image.
Your team must be familiar with data protection laws, rules, and best practices to build safe fintech products. Data encryption (RSA, 3DES, Twofish techniques), dynamic password changing, multi-factor and adaptive authentication, and role-based access control are some of the most successful options.
The Seventh Step: Interface design
The foundation of every successful financial technology software is its user interface and design. Every function and piece of the user interface must have a purpose.
Maximizing profits requires catering to both the service provider and the end users. In the case of a money-lending app, the two main users will be the lender and the borrower. Developing specialized user interfaces will attract a wider range of buyers. The app should be built with a B2B interface, even if the current emphasis is business-to-consumer services.
The Eighth Step: Activate the Test Version
Software development cannot proceed without continuous testing, yet testing alone will not guarantee a successful release. However, there is a tried-and-true method to boost quality before shipping.
Start a small beta test with your supporters or future users. The kinks in your software may be ironed out with real user feedback. Keeping your personal information safe is a no-brainer. So, have your legal department create a non-disclosure agreement (NDA) and other necessary paperwork for your testers.
The Ninth and Final Step is: Support the app.
The launch of a product is just the first step. Given the dynamic nature of the fintech industry, you should be ready to provide ongoing support and enhancements to your app.
As you can see, keeping up with the rapid pace of fintech innovation is challenging. However, with the appropriate leader, things might run more smoothly.
What is the Cost of creating a Financial Technology app?
The typical cost of a financial technology app is between $20,000 and $150,000. The ultimate cost depends on many variables, including considerations including complexity (the number of features you want to include), application kind, technology stack, and development team.
Conclusion
Demand for simple-to-use digital services has contributed to the rapid growth of the fintech industry. To create a successful financial product, you must first comprehend relevant rules, needs, and user expectations.
Do you want to build a successful Fintech application for your business? You need to partner with a reliable Fintech app development company. Skywinds specializes in Fintech SaaS Development with a proficient team of fintech app developers. We have hands-on experience in developing different financial technology apps for global clients.
If you are looking for Fintech Saas development services at costs that suit your budget, call us now at +91 73833 03297 for a free consultation or a quote.
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arabellaflynn · 1 year
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Advent Calendar 23: Now You're Playing With Power!
Well, gang, this is our last video game entry for the Advent Calendar this year. Tomorrow and the next day are reserved for photos of food and rat cage decorations. I hope you've had fun with all of my nerdery. I actually specialized in this in college, not that anybody knew what I was talking about. My faculty advisor was the one dude who admitted to owning an Intellivision in the '70s. People study it now, but this was in the early Aughts, when video games were still a degenerate pastime that rotted your brain.
But what of the video games we leave behind? Do they, as the song asks, know it's Christmas?
It turns out that some of them do.
Big kid computers have had real-time clocks forever. There was a business need -- early mainframes were timeshare systems. You couldn't charge someone for their computer time if the computer didn't know what time it was to record the billing data. Home computers didn't get them until the PC and Macintosh came on the scene. The first console I ever had with a real-time clock in it was a Playstation, which used it to timestamp your saves and not much else. No, the first console game I can recall that knew or cared about the calendar was on the Saturn: A 1996 demo disc version of NiGHTS Into Dreams.
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NiGHTS was an innovative... platformer? Flyer? An action game that took place in a full 3D environment that expected you to navigate in full 3D, to the point that there was an alternate controller that offered dual analog stick control, created to make it easier for the player to input concepts like "into the screen". It was the crazy inventive thing the Saturn was known for, for quite a while. The original game was released in July of 1996 in Japan, whereupon development of the shorter Christmas NiGHTS version was started. Christmas NiGHTS contained only a portion of the levels of the full game, but each level needed multiple sets of assets, because as the Saturns' internal calendar inched closer to December 25th, the scenery and creatures became progressively more Christmas-ified. 
Gamers of more recent vintage are probably more familiar with holiday bonuses of all sorts in franchises like Animal Crossing, all of whose installments run on consoles or handhelds with real-time clocks. The December holiday is called "Toy Day", and depending on the game, you may find new seasonal items in Tom Nook's store, be given tasks like crafting fancy wrapping paper or delivering packages, or even see Jingle, the reindeer who delivers holiday gifts to the world's animal folk. At least one of the Harvest Moon games has a Christmas party in it; other games eschew holidays altogether in favor of asking you what your birthday is when you start a game, and rewarding you when it comes around.
Other games only keep track of the time of day. Most frequently these are online games or collaborative MMOs with timed 'events', but I remember cracking up when I found out for myself that if you're still playing Dungeon Keeper after midnight, the game will start hinting that you should go to bed.
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