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It’s time to break open this relic and get stuck into building an army for Warhammer: The Old World!
I’ve had this Warhammer Fantasy 6th Edition starter set for years, and was waiting for the right time to open it, that time has come as I’ve been really enjoying seeing all TOW armies springing up everywhere. This was the set that got me into Warhammer almost 25 years ago, and the two armies inside (The Empire and Orcs & Goblins) have always been my favourite factions for that reason.
I do have a large Orcs & Goblins army, but never managed to paint an Empire army fully, so now is the time to achieve that hobby goal!
I’ll be painting the army in the classic colour scheme of Talabheim, as that was what drew me all those years ago. The Orcs will be painted in the classic scheme too, but Empire will be the main focus for the next while.
Can’t wait to get the army started!
Happy Hobbying,
Dave
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umbrum77 · 7 months
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Pictures of my skaven attacking a empire fort. 6th edition 2000 pts skaven v 1000 empire
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drunkenskunk · 4 months
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There's a project related to my interest in Warhammer that I've wanted to do for quite some time, but I know I'll never get the chance to actually do it. At least, not properly. And it involves... I think "historical preservation" is probably the best word for it?
See, I like to occasionally sift through my collection of old "out of date" rulebooks and army codex books from earlier editions of 40k. The sort of things that have been out of print for many years. Games Workshop hasn't sold these books in 2 or 3 decades, and they've all been supplanted by the current rules. And I do this because I think it's interesting to see how the game - in both crunch and fluff - has changed since 1987.
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More beyond the break...
For example: the different ways the galaxy has been depicted in 40k between the different editions. In the first rulebook, when it was still called Rogue Trader, all we got was a small, almost abstract, image on the bottom of the page. The 2nd edition rulebook that came out in October 1993 (specifically, the Codex Imperialis book) had a two page spread, but it was also very abstract with a few notes, but no real detail to speak of. As far as I can tell, the first time we got a map of the galaxy with the segmentum divisions that we're all accustomed to now came from a very unexpected place: the very first Tyranid codex that came out in August 1995.
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Of course, my copy of the 2nd Edition book is a very poor quality black and white scan. Those segmentum divisions could genuinely be there, and I just can't see it. Not to mention, it's entirely possible that a map with segmentum divisions first premiered in an issue of White Dwarf first, because GW liked to do stuff like that in the old days where you'd see it in the hobby magazine long before it was "officially" released in a rulebook.
There are a lot of glaring omissions from a lot of the other files in my collection: poor scans, missing pages, corrupted files... There's a lot I still don't know, because it's impossible for me to currently confirm that the little I do know is, in fact, accurate. My collection is woefully incomplete. Plus, I don't really have much past 6th edition anyway.
And this, in essence, is my idea: try and complete the collection. Find pristine copies of all the old 40k rulebooks, army codexes, even old copies of White Dwarf, and digitize them all into a huge archive for the sake of historical preservation. Of a sort.
Basically, I want to become a Lexmechanic of the Adeptus Mechanicus, looking for Dark Age of Technology era STC's uncorrupted by the Heresy or the war with the Iron Men. Either that, or I want to become Trazyn with his Infinite Archive on Solemnace.
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Unfortunately, there are many problems with this plan. The first being GW's overly litigious nature. They see all this Warhammer shit as "product" first and a hobby for people to enjoy a very, VERY distant second. Doesn't matter that these books (and the magazines) are long since out of print and they don't sell them anymore, effectively making the old editions the tabletop hobby equivalent to video game abandonware... if they got wind that I was attempting a project of this nature, I just know GW would smack me in the face with a cease and desist.
Of course, the other major stumbling block here is the financial issue. And I'm not just talking about buying the books. Obviously, there's the problem of the rarer books that go for upwards of $300 or more on ebay, but there's also a volume problem. Even if you find some good deals, and you're able to find older books for $10 or $15 a pop, there's just SO MANY books, that if I were to attempt this I would be wasting several thousand dollars that I just don't have.
More importantly, there's also the machine I would need to buy in order to do this project in the first place. Because if I was going to do this, I would want to do it right, y'know? I wouldn't want to simply shove the books into my dinky little scanner-printer combo hooked up to my computer. The only way I'd get a clean scan using that method would be to physically destroy these very valuable books, and that's the last thing I'd want to do. No, I would want to do it right, and get a machine like Scribe, the book scanner used by the internet archive:
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Now, obviously, I can't get access to that machine, specifically, because Scribe was custom built by the engineers at the Internet Archive. But other V-cradle book scanners that let you digitize books without destroying them do exist... and they're all REALLY expensive. A good one to produce professional quality scans is, like, $25,000.
And I know what you're thinking: why do I even care about any of this? Even if this project was not entirely out of my reach, it's ultimately pointless, right? Why would I want to preserve all these old, out-of-date, no longer relevant rulebooks for a tabletop wargame that has only existed exactly as long as I have?
Because... let's be honest, this isn't really about Warhammer. The reason I want to do this stems from a much deeper desire to simply Remember. It's amazing and terrifying in equal measure just how easily history can be erased, either deliberately or simply through neglect. All of these things in our lives that are seemingly so important to us can easily vanish from history, like sandcastles when the tide rolls in.
Hell, if you really want to know my feelings about this, just watch Jacob Geller's video on this very subject.
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If I had infinite time and infinite money, and I didn't care about any kind of repercussions from GW's legal team, this project would not be beyond my reach.
But I do not have infinite time or money. And there are more things in my life that I need to be concerned with that are far more important than creating a... stupid archive.
Shame, really.
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haroith · 27 days
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At last my third dragon in whole life is ready. Long ago I had original 28mm version of Sisters of Twillight, but had never finished them. Their original 6th edition legend is a beautiful fairy tale full of magic, mystery and courage. Not so large this dragon is full of small details. Very glad to practice before making my own heroes on dragons, including Asarnil the Dragonlord. 
This mini is on sale. The sisters do not fit into the theme of my army, however a dragon is the best choice for heroes in Warmaster. Many thanks to @forestdragon3d for such amazing sculpt!
#warmaster #warhammer #woodelves #naestraAndArahan #sistersOfTwilight #warhammerfantasybattle #10mm #painting #asrai #legendaryHeroes #characters
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everycorner · 9 months
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for purely intellectual reasons.. i am contemplating the distinctive art direction of 6th edition Warhammer.¹
¹all the witch elves are the clockiest girls you've seen and they tie you up in cold chains before bathing themselves in a torrent of your blood
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vintagerpg · 1 year
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This is Titan: The Fighting Fantasy World. Originally published in 1986 in a larger A4 size with color plates, this is in the A5 edition from 1989. No color plates, boooo. That cover by Chris Achilleos has been fixed in my brain for decades, tho, and there is plenty of lovely black and white art by FF’s stable of regular artists (I couldn’t guess a percentile, but unlike Out of the Pit, a good number of these illustrations are new).
Color plates or not, this is the superior edition, because there’s more words. It’s all system agnostic, not a mechanic in sight. And while all the information here derives directly from “facts” established in the gamebook series, it feels new and cohesive in a way getting it piecemail over two dozen books could never really rival. We get pretty exhaustive surveys of the three main continents — Allansia and Khul of the Fighting Fantasy books, and The Old World of the Sorcery books (not to be confused with WFRP’s Old World, I guess, even though John Blanche and John Sibbick and a bunch of other GW artists are in here). We also get info on underwater kingdoms, astronomy, the gods, a good deal of history and details on the ever-present threat of the forces of Chaos. Wait, are we SURE this isn’t Warhammer? There are clear similarities, sharing as they do a core creative pool, but Titan is a little more disorderly, a little less tidy. As such, it feels a bit more over the top, and maybe a touch more violent, if you can believe it. I love the Old World, but I’ve been visiting Titan since 6th grade, so it’s my clear favorite. Plus, pound for pound, its got more Russ Nicholson.
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dwarvenbash · 3 months
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Dwarf Longbeards!
Definitely one of my top 3 favorite Dwarf units in Warhammer. I tried my hardest to match the feel of the excellent 6th edition designs by the legendary sculptor Colin Dixon as pictured in the bottom-most picture (the standard bearer in the center-left has been promoted to a Runelord), but I have quite a few quibbles with the newer plastic kit.
Even so, while my take on these old fogeys could maybe do with a couple additions to fill some gaps, I'd like to think I preserved some of that grumpy character to help them fit in with the rest of the unit!
As promised though, more complaining under the cut...
Now before I dive too deep into a screed of negativity, I'll gush a bit about the aforementioned 6th edition sculpts.
Colin Dixon is responsible for some of the best Warhammer Dwarf designs in my opinion, and absolutely nails all the elements that make them stand out from their other more generic fantasy equivalents. They are loaded to the whiskers with small details, from the iconic angular "ancestor" detailing of simplified dwarven faces on their weapons and armor, to accessories from beer steins to smoking pipes to rings on their fingers. Each miniature tells a story, and for these Longbeards especially it's like they're carrying a long lineage of heirlooms and history with them into battle!
One of the greatest parts of Colin's sculpts however in my opinion are how he poses his dwarfs. An essential element that seperated old Warhammer Dwarf designs from others were how short their legs were. Most of the time, a Dwarf's boots were all you could see on a miniature, the rest obscured by long-hanging chainmail or beard hair. While this did a great job of helping them have a distinct look, it also meant it could be hard getting more dynamic and characterful poses out of them; not so for these Longbeards, however! Unlike their more follicle-challenged kin, these old Dwarfs are not shown charging into the fray, hopped up on adrenaline. This is not their first battle, and you're sure to hear them mutter something about how that "back in their day" the orcs were nastier, and the ale tasted better, to boot! So to reflect this, they are posed at ease, resting on their great weapons like walking sticks, unimpressed, just waiting for the enemy to come to them.
Now, much like in the Dwarfen kingdoms of Warhammer, the new-fangled miniature designing ways somewhat pale in comparison to the old masterworks, which brings us to the new Longbeard model...
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I'm not going to sugarcoat it; in my opinion, this is a terribly designed kit. The eclectic choice of colors here isn't doing this promotional image any favors, but the problems run a lot deeper than that. Designed to pull double duty as both Hammerers and Longbeards, this 8th edition kit saps all the uniqueness and character from both unit types in order to kill two proverbial Dwarfs with one stone. The kit is basically mono-pose: the head slots into the body in a very specific way, and the ball joint sockets for the arms might as well be for show. Jamming two different unit types into one kit also means there is no room for any interesting accessories or fun bits like (nearly) every other Dwarf kit has; there are only extra heads or weapons from the unit you weren't building in the first place, which in my opinion, have different enough aesthetics to warrant two separate designs.
Beyond the kit itself, though, the design you are left with after you put it together (if you follow the instructions) is egregious. Most glaring is the model's scale: these Dwarfs are for some reason far more bulky than any of their brethren, so much so that it's a challenge trying to rank these guys up on 20mm bases! (These 8th edition models I suspect are one of the reasons TOW moved their bases up 5mm) Their stupidly bulky armor, too, is bedazzled with this bizarre flowing curly-cue ornamentation that looks more like elven handiwork than anything Dwarf-crafted. Their helmets don't even have horns of any kind like the old designs, opting instead for an odd football helmet-esque look with these orbs on each side that I absolutely despise.
The worst offender might be the model's pose. While it might not be as bad when they are built with hand weapons, the great weapon pose has absolutely no character or energy behind it. I assume the idea is that they are supposed to be mid-march, but they look like they have about as much agency and personality as a chess piece. Embarrassingly, most of the Longbeard head option's beards barely even touch the ground! The one requirement to make this unit recognizable as what it is supposed to be, and they could barely manage that.
I will say the Longbeard unit champion in this kit (pictured front and center in the above picture) does maintain some of that original repose and character by virtue of leaning on his shield and great weapon, and in order to salvage this kit I relied heavily on these bits for my own Longbeards, which you may be able to spot in the initial photos.
That and some old reliable bits from the 4th edition Dwarf Warrior kit saved this build for me, but what stings the most about this new kit is that it is what two of the most iconic Dwarf units are stuck with looking like for most people for the foreseeable future. It has been kept in production solidly since 8th edition as an Age of Sigmar unit, and now with The Old World, it'll probably hold that course.
That being said, there's still a chance for some new developments with The Old World, as some units like the Dwarf Lord with Shieldbearers will almost certainly be getting new models. I'll keep my fingers crossed, but like any good Longbeard, I'll probably just keep sticking with the old stuff. :)
Thanks for reading this somewhat rambling editorial, I'll try to keep these constructive rather than full on devolve into GW-bashing all of the time (while that is quite fun...), but I had to devote some time to articulate why exactly I feel so strongly about this particular variety of Dwarf, as one does.
Not to end on a sad note, but Colin Dixon passed away quite recently, so if you have a moment, here is a very nice article memorializing his career as a painter and sculptor of miniatures:
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ladymirdan · 11 days
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What's your earliest memory of 40k? First model, first release you remember, first bit of media?
My first memory of 40k is being over at a friend's house and my friend's big brother is painting up orks. I thing I was about 8 years old.
I have no idea what is going on, but everything looked so cool, and he and his friends pretended to voice the characters and everything. I have a core memory of licking brushes and those black GW transport bags, and I just knew I wanted all of it.
Then years go by, im 14 and finally have my own allowance. Im visiting my local games store who is going out of sale and everything in the store is 10sek (about 1$)
I see this wall of blisterpacks and I just grab everything I liked. So many pretty little minis. The guy at the counter tells me about the offial GW store who has more stuff, its just down the street.
I go there and show my haul and buy a codex and some core troops.
This wasnt for 40k tho, but warhammer fantasy. Turns out that almost every single model I picked on random was a dark elf (and two beastmen), so yes, I got Malekith on a fucking dragon for 1$.
I find out some friends play it at my school and I play a bit with them, but lets face it. Dark Elves was a hard army to ply back in 6th edition. Absolute glass cannons, and for the moat part I lost and got mad 😂
I start hanging out a lot at a FLGS and play there a lot. It is here I become obsessed with lore stuff. There werent that many books back then but I devoured them. And I got a ton of codices, new and old, just to read the fluff. And I buy a bunch of second hand White dwarf.
In one of the magazines I see the Drukhari (dark eldar back then) and I'm in love. The old minis were so spooky and beautiful and I want them.
But the guy in the store goes, “Don't buy dark Eldar. They suck. Buy Eldar instead, you love Khaine, and so do they. Eldar in 40k is basically if the dark elves won back Ulthuan”
I promptly become so offended over the fact I'm being offered “High elves”, and in my eternal hatred swear to disavow 40k forever. And I do. Until 2020. Covid has just locked down everything (exept for my job because im essential), but all I have to do in my spare time is to watch youtube and rot.
And youtube is spamming me with Warhammer stuff, and I have a sudden burst of nostalgia after all these years and I start looking at models. It was extremely easy to get into the lore because WHFB and 40k had such a huge overlap int themes and tropes, and I already knew what authors I would like and such.
And that is how I got a Night Lord army for 30k. The minis are so spooky and cool, and I wanted to learn more about them. I started reading about space marines and how the imperium is so whacky and fun, so I bought some Imperial Fists, but there is so little lore about them, so I headed back to my Nightlords.
But then, I pick up and read Unremembered Empire, because I got told Curze is an absolute beast in that book.
And now I play Ultramarines.
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thesixthchaosgod · 27 days
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For those wondering about the lore of the 10th edition T'au codex, it's not that spicy sadly
Only small explanations are given to what the new Kroot shapers and rampagers are and if you kept up with the Warhammer community posts about Kroot you already know most (not all tho) of what's in the codex. Still they got a good few pages of lore though which is nice!
Nothing about the 6th sphere of expansion preparation like there was in the 9th edition codex which is weird, was hoping they expanded on it no matter how little. They did hint at new experimental Battlesuits though but it could mean nothing
Few new lines of lore spread out throughout the codex but nothing groundbreaking let's say. Few new arts which are very cool though so I won't complain there! (would love to see the full versions of them soon online)
All in all it's a nice book to have and read through! (few mistakes as always but whatever, Sept icons are hard to get right I guess)
Can't say anything about the rules as I don't care for them nor understand them lol, besides the rule of cool <3
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leareadsheresy · 2 months
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Horus Rising Part 1: The Deceived
This post contains spoilers for the The Deceived, the first part (and approximately the first half) of Horus Rising by Dan Abnett, first published as a novel on (as nearly as I can tell) April 6th, 2006. This is all material I've read years ago, so I can't provide fresh eyes on it. However, that also means I've been thinking about it for a while.
I considered doing a plot summary but I'm not going to; it was taking too long to type. So. It's immediately obvious what Abnett is doing here with the dramatic irony -- the first line of the book is "I was there when Horus slew the Emperor" and the book remarks of the Justaerin lead by Ezekyle Abaddon that they seem to be of a different, black Legion, etc. -- but I have to remember that this was published in April 2006, during Warhammer 40k 4th Edition. The Horus Heresy wouldn't be its own game until October 2012, six and a half years later. He is laying it on thick because doing a pseudo-historical book series where the whole point is you know where things will end up and the drama and tension stem from how it'll get there still feels novel; it doesn't yet feel assumed.
I do want to call to attention one specific passage, though, early in the book, that is significant to me:
"Except that for all its martial technologies, the enemy lacked one essential quality, and that quality was locked within each and every case of Mark IV power armour: the genetically enhanced flesh and blood of the Imperial Astartes. Modified, refined, post-human, the Astartes were superior to anything they had met or would ever meet."
Around the same time I first read this book I also read Guy Haley's Dark Imperium, the first version before the rewrite to bring it into line with the revised 9th edition 40k timeline. There is a similar passage early in the first edition of that book introducing Primaris Space Marines, which says clearly that the first generation Space Marines are hopelessly outclassed and made obsolete by the Primaris. Reading those two passages in close proximity made it viscerally clear that Black Library, GW's publishing arm, is ultimately all just ads for whatever miniatures they're trying to sell at the moment. This is something I'd been aware of before then, but the juxtaposition of those two passages really drove it home. (The Dark Imperium rewrite removed that passage in favor of something that says there's effectively no difference between Firstborn and Primaris anymore.)
Anyway, I'd also like to draw attention to the way Loken's squad seems to have a dedicated plasma gunner; since Heresy isn't its own game yet, Dan Abnett seems to be writing the Luna Wolves as fighting with M.41-era tactical squads. Though given that Loken is First Captain of the Tenth, you could read that as just being a command squad thing. The book also talks about Devastator Squads instead of heavy support. This isn't important but it's kind of funny, in an "Oh, of course they hadn't figured that out yet" way.
I think the book handles reasonably well that the Imperium of Man are implicitly villainous, while stepping back a bit from fully addressing it. The setup is that the 63rd expeditionary fleet arrives at 63-19 to discover a flourishing human civilization and send a peace envoy to negotiate Compliance, who the emperor of the planet has executed out of turn for saying something offensive. The fleet then sends a force of Space Marines to attack the planetary capital and decapitate the civilization's government. The locals bring up the issue of "Why couldn't you just leave us alone?" but, like, dudes you killed their diplomatic envoy out of hand; what did you think would happen? On the other hand, it's made clear that leaving them alone really wasn't an option -- even if the locals hadn't executed the visiting diplomat and had merely politely requested that the fleet leave, the options were always surrender or war, and this is being presented as A Problem… but the execution of the envoy provides moral justification of the invasion so the audience isn't forced to confront the Imperium being fully villainous right away.
Something I didn't notice when I read this the first time, but which stands out now, is that this part of the book is literally called The Deceived. I think my eyes just skimmed over that title page years ago. The subject of this part of the book is the way everyone relates to Horus, a character who does not get a point-of-view section and who's clearly flattering everyone around him at all times; everyone loves him because he seems to love and value everyone. One of the common complaints about False Gods and definitely one I felt when reading it was that it has Horus slide into treachery too quickly, but in light of specifically this section's title, I think that maybe makes me like what I remember of False Gods more? Horus is already deceiving everyone. One influence on me here is Arbiter Ian's videos where he makes the argument that the Heresy couldn't have worked if the Warmaster hadn't been at least planning for something like it as a possibility for long before the events of this book -- he was clearly moving people and materiel around for a scenario like this for decades. On my first read I think I assumed the book was being coy about it but was leaning towards Horus still being loyal at this time so his treachery would be more tragic later; on my second read, it seems like Horus is already a secret traitor and is playing everyone, which might make False Gods less jarring… but I do think makes this one somewhat less interesting. I would much rather read a book about a mostly-loyal Horus turning traitor than an already-traitor Horus setting his plan in motion. The book is trying to eat its cake and have it, too.
(I said some mean things about Horus Heresy YouTube Lore Explainers earlier, but Arbiter Ian's great, and his historiographic approach to Warhammer fiction is consistently interesting.)
I do not like the way Samus and warp daemons and Space Marine possession are handled, I think for two reasons, one substantial and one petty.
Here's the petty reason: Samus has a series of catchphrases he whispers in peoples' ears before possessing someone and murdering their friends, and some of those catchphrases are effective while others are fuckin' weaksauce. "Look out! Samus is here" is not a scary catch phrase for a daemon. "Samus will gnaw on your bones" is also pretty blunt. "Samus is the man beside you" is great understated horror, but the way his creepy whisper is structured, it starts strong and gets weaker and ends on its weakest point. It really, really diffuses the tension Abnett is trying to set up.
Here's the substantial reason: If you're going to do a book series where one of the plot points is Space Marines and Imperial civilians raised in the radical atheism of the Imperial Truth, totally convinced there's no such thing as gods or spirits or supernatural forces, first encountering daemons and warp possession and having their view of the universe shattered, it is no good to set it when someone higher up can immediately show up and go "Oh yeah we totally know about those already but it's a secret; don't tell anyone daemons are real, also, this is just like those other times you fought possessed people who just happened not to be space marines, remember?" And granted it's Horus who provides that explanation but it's too obvious -- if he's jerking Loken around, he should have been able to present an alternate take on things that both left Loken more reassured while leaving the audience wondering whether Horus knows more than he's saying or not, instead of just immediately telling the truth in a way that reassures us the Astartes aren't actually facing an outside context problem, don't worry, we've totes got context for this. Like, the book sets up a really interesting source of drama and immediately diffuses it, like Samus's whispered chat in macrocosm. And that kinda relates to what I said above about Horus already being a secret traitor: This is the wrong point in the Heresy to start the Heresy novel series. A better version of this story would have had Samus's possession of Xayver Jubal be a more jarring, less explicable event, with Samus himself being creepier, and set Horus himself earlier along on his development towards treason.
That said, the Horus Heresy wasn't originally planned to be a 64-volume series. GW originally greenlit three books: Horus Rising, False Gods, and Galaxy in Flames. In light of that it's clear why they jumped right into Horus's, uh, heresy. But the book is shooting for two different goals and falling just short of each.
(There's also the arguable issue that it's hard for warp fuckery to be a truly outside-context problem for the Astartes, given how much warp fuckery they had to face up against during the Unification Wars, but you could even use that -- if the Unification Wars were two hundred plus years ago and knowledge of warp fuckery had been suppressed in the name of the Imperial Truth, then ancient stories of Astartes fighting things like this coming up in the wake of Samus's massacre could be a way to establish the horror of the situation. Later on the book goes into the warrior lodges, secret societies where Space Marines are encourated to speak freely to each other outside the boundaries of rank and regulation -- the book could have had old stories of daemonic possession come out there, while being suppressed outside of the lodge meetings.)
Anyway those are my thoughts on Horus Rising Part 1: The Deceived. Subsequent entries to this blog will probably be shorter than this. This took a long time to compose.
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The first artillery piece has been delivered from the forges of Nuln to the Grand Army of Talabheim. This great cannon and crew were so much fun to build, there’s a tonne of character in the sculpts and I enjoyed making the little scenic base for the cannon. I did toy with the idea of making a larger scenic base which could fit the crew on, but decided against in the end.
The cannon isn’t glued to the base to allow for easier painting.
Happy Hobbying!
Dave
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Daemonettes ( Karl Kopinski ) Hordes of Chaos, Warhammer Fantasy Battles 6th Edition
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skxrbrand · 4 months
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𝐒𝐊𝐀𝐑𝐁𝐑𝐀𝐍𝐃 𝐋𝐎𝐑𝐄
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Canon Lore regarding the primary muse of the blog, Skarbrand. Might include some 40k stuff, just for breadth of information sake.
The Wrath of Skarbrand (White Dwarf #47)
Daemons of Chaos (7th Edition)
Codex: Daemons of Chaos (4th Edition) [40K]
Daemons of Chaos (8th Edition)
Codex: Daemons of Chaos (6th Edition) [40K]
Codex: Daemons of Chaos (8th Edition) [40K]
Total War: Warhammer III (PC Game)
Other
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regina-bithyniae · 10 months
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"A unit of similar but different models takes fire and casualties have to be removed. How do we decide who dies?"
A classic game design problem, one warhammer has approached many ways over the years, from the stupid-but-fun "defender allocates wounds however he wants", wonky and abusable "distribute wounds one by one among models grouped by wargear profile", almost sensible "unit suffers casualties in order of closest to the shooting unit". [Horus Heresy, 5th edition, 6th edition, respectively]
It is adorable that 2nd edition's approach was to just "randomize" with no further guidance.
#w
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diablo 1 and 2.... warhammer fantasy 6th edition.... pure dark fantasy kino, we never got anything better
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dwarvenbash · 3 months
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First post on this blog, so I've gotta start out with my absolute favorite miniatures: the humble Warhammer Dwarf!
These are some very basic kitbashes of some Dwarf Warriors, Longbeards, and uh, more Warriors respectively. Mostly simply weapon swaps but still very satisfying to do to add a little unique flavor. Almost all of my Dwarfs are second-hand rescues, so forgive me for the somewhat shoddy paint stripping job; a man only has so much patience scrubbing tiny beards over the sink with a toothbrush!
I've somewhat arbitrarily decided to lump in little editorials with regular posts on this blog, but to spare you all I will mercifully put these under a "read more" cut. If you are interested in some extra background or aimless babbling, though, read on!
For this first editorial, however, since there is very little actual process involved in making these guys, I'll give a little background for the unit they are a part of (and some justification for my own personal stinginess).
According to the 6th edition Dwarf army book, the first Dwarf Hammerers were craftsmen who rose up to defend their king, their tools of the trade becoming the signature weapons of this iconic Warhammer unit. Similarly, I'd like to imagine the more humble Dwarf warrior is often drawn from a craftsman guild, and is rarely a career soldier but a normal Dwarf pressed into service by necessity or oath.
So, when planning out what I wanted my Dwarf army to look like, I made the next logical step and decided that I wanted a big brick of these "craftsman" Dwarfs that could represent both standard Dwarf Warriors and the more elite (and expensive) Hammerers. I'll delve into the background of my personal Dwarf Hold later, but I don't see why some fringe Karaks might not still remember the source of the Hammerer tradition and adhere to it more literally than others. Plus the idea of a Dwarf King entrusting his life to the working class of his kingdom is a much cooler image to me than your standard fancy-shmancy haughty gold elite kingsguard.
So in practice, this meant all the standard Dwarf Warriors I had (very afforadably, I might add) picked up from the old Battle for Skull Pass set every Dwarf player and their mother owned would need a weapon swap from axes to some variety of hammer, which you can see in the third picture above. I then sprinkled in a few Dwarf artillery crew models into the unit equipped with some greathammers to sell the "working-dwarf" feel a bit more, since these guys usually have cool craftsdwarflike details incorporated into their sculpts like hand tools and aprons, which you can see in the first picture above!
Next time, I'll go more into the longbeards in the second picture up there, so expect a lot more nostalgia-fueled complaining, which I'm sure the old grumblers would approve of.
Until then, thanks for reading! Excited to finally have started this blog up, here's hoping it'll be both a good outlet and a good motivator for all kinds of hobbying.
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