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#way too long waaay too long
wyllaztopia · 1 month
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My question is: let's imagine that Nightmare had a childhood friend, his one and only childhood friend, and that she was a little girl who liked to fight to protect him and who literally had scars because of that because she literally fought every day to defend him, let's imagine that she survived the "incident", After the corruption of Nightmare how would he be with her? Would he be distant because he doesn't want to remember his past and the fact that he needed someone to defend himself, would he be tsundere with her or would he have a soft spot? Because I mean, his brother did not protect Nightmare because he was not aware of the others who harassed him, but she was the only one who had protected him, in part in any case. sooo.. would he be able to hurt her as much as he would be able to hurt Dream? After all, it's not as if she had protected Nightmare from absolutely everything, because as you said, it's not the only reason why Nightmare became corrupt and there were many others who added up.
ʕ•̫͡•ʕ•̫͡•ʔ•̫͡•ʔ•̫͡•ʕ•̫͡•ʔ•̫͡•ʕ•̫͡•ʕ•̫͡•ʔ•̫͡•ʔ•̫͡•ʕ•̫͡•ʔ•̫͡•ʔ (i love that enoji-)
I really love your version of Dreamtale! Joku doesn't give any more news so I have trouble orienting myself with Dreamtale’s story, but you show a whole new vision of things with Soulsborne! The philosophy you gave to Nightmare is much more complex than that of the original but I really hope that Joku will develop Dreamtale in the future! And we're counting on you for Soulsborne and his development 🫵🏼
thank you for such kind words omg this version of dreamtale literally came to mind when me and @neotxnic were reading the original dreamtale comic after we had a session of elden ring - it was also around the time i was delving deep into the dark souls trilogy lore. i wanted to add more depth and tone to the world of dreamtale and fromsoft games have really good story telling and lore so i wanted that to reflect on our revision of the story. note that i'm not trying to compete with joku and the original dreamtale. i think the original is good as is and very fun + heartfelt to read. on anotherrrr note - this will be a really long response to the initial question so buckle up because i will lore dump.
For this specific scenario, I won't make this character's insertion into the lore canon yet - I actually want you lot to share your opinions on the addition of Nightmare having a childhood friend.
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Nightmare and Dream were both born from the roots of Motus Arbor (the Tree of Feelings, the very being of Nim or what's left of her). The two of them are task to guard the tree - Dream guarding the negative apples and Nightmare guarding the positive ones.
Dream sought out to the people, he believes that through guarding the tree, he also has to guard the feelings of others. Thus, he often travels around the kingdom where he does his best to help his people have a brighter day.
Meanwhile, Nightmare keeps to himself and guards the tree while Dream focuses on their people to keep their emotions stable. He usually sits by the bed of motus arbor and reads books under its huge shade.
Because of Nightmare guarding the positive apples and the stereotype people have formed of him being the guardian of negativity (despite Dream's attempts to let people know that Nightmare isn't a bad person), many other kids would go behind Dream's back to harass Nightmare and accuse him of taking advantage of the positive apples.
This happens often but Nightmare never paid mind to these claims or mistreatment. Because of his pessimism being influenced by the positive apples that he guards, he's more of a realist (pessimism-leaning) - and so he doesn't see much value in the bullying.
However, a young girl around his age would stand up against the bullies, speaking up about their prejudice and unfair treatment. She called them out about how their judgement held no merit because they didn't know Nightmare personally, what right did they have to come to such conclusions about a person?
As the kids went away, Nightmare told her that there was no need for her to stand up for him since he wasn't affected by the mistreatment. He was perfectly fine simply ignoring the flock. She shook her head at his statement,
She told him her belief that passiveness won't progress society to a better environment. If we simply ignore the bad, does that make us good? Does that stop the evil? Does that stop the dishonesty? How will a wrong become a right if nothing is done for it to be so?
This philosophy was quickly dismissed by Nightmare; "Fighting fire with fire never bears any good fruit."
Despite their opposing ideals, this girl would pursue a friendship with the dark prince. She was true to herself despite how different their worldviews are but somehow, some of their morals were seen to overlap - such as their respect for intellect and honesty. The two both found enjoyment in books and being less social. It was a blissful friendship where they didn't feel the need to be someone else and the other was perfectly fine with it.
However, the conflict between Dream and Nightmare happened. Nightmare saw that Dream was being mistreated by the other kids, that they were abusing his kindness - and he hid his feelings from his very own brother, Nightmare. The guardian of negativity slowly realized that Dream's ignorance and selflessness - whilst spreading happiness… it was happiness given the wrong way. It was a clear imbalance.
And for the first time, he'd heed his friend's words: something had to be done. - and as for how nightmare would treat this friend of his in the present time? well, he holds no attachments. he had already stripped himself for any positive feelings towards anyone - including the very friend that pioneered his current ideals. however, deep down, he respects her integrity - a thought lingers within him that she'd understand his plans if one day she were to find out. however, if he finds reason to, he'll kill her with his own hands.
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dragonbonez · 1 year
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It’s Mermay!
And while I probably can’t draw something every day, I had to do at least ONE. So here is best girl Toph! Her mermaid body is based on the rock fish of course, while the colors are a bit more liberal.
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localcryptideli · 5 months
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You know sometimes I think that the reason I stopped being on the sokai ship online is that the reasons why I think the ship is nice are so separate and different from how I see most people interpreting the characters and wanting the ship to be that it just loses all appeal to me.
#it's about vulnerability and peace to me okay#It's about sora being unwilling to leave kairi behind where she is a bit slower than the rest of the group#it's something I could absolutely project headcanons on disability on#it's about kairi signifying home and peace and stability#where sora's world became incredibly chaotic#it's about being accepted as who you are not what you can or cannot do#and sora being appreciated because of who he is beyond the keyblade#and kairi's life being valued even if she is not a big strong warrior#it's about the drama of kairi clinging to a past sora desperately wants to have again but cannot go back to#and kairi having the POTENTIAL to relate to that struggle due to her own past#it's about both having the experience of being left behind#and both being kind at heart and clinging to normalcy where they can#it's about being selfish about it too and not recognizing the ways in which the other grew#stubbornly clinging to the way they knew each other because the leap of change is scary albeit necessary in the long run#and stepping on each other's toes because of this because they don't recognize their goals and personalities shifted#that's what's yummy to me#whereas with soriku I am very aligned to fandom interpretation hence why I am waaay more intense about it here#but yeah I... don't want kairi to be a super goddess girlboss that saves sora that's not why she is appealing to me#as someone who struggles with not shining for skills and being left behind I treasure the fact that she is narratively important#and treasured by her friends - but still not super OP and the best of the best and a perfect flawless problem solver and hero#I enjoy that she is weaker and her best friend would STILL risk it all to see her safe - she is not disposable or an afterthought#and she matters because of who she is and the friendship she brings not because of what she can bring to the team of keyblade wielders#i need to find a tag for personal updates
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dykethevvitch · 1 year
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I imagine it was quite the adjustment
#the mechanisms#the mechanisms fanart#drumbot brian#art#digitial art#spent waaay too long trying to figure out how a robot body would move#bc humans are squishy! so much of how our movement works is based on the fact that our body parts can squish on top of each other#limb trying to move but the edge of the torso in the way? don't worry it'll just squish out of the way!#but brass doesn't squish!! i based him mostly off of ball jointed dolls#most obvious on his joints#but how his torso bends? man idk#also i had some ideas but god forbid i knew how to *draw* it#so his torso is in 3 sections (again: ball jointed doll) and then his rib section#has a back and front piece connected internally with hinges (which allows his sides to bend inwards for foward arm movement)#his shoulder blades as you can see are squares attached with hinges attached externally with hinges which allows his torso to bend back#which allows his arm a greater range of movement backwards without having 360 movable shoulder joints#1) bc carmilla probably tried to recreate human range of movements and idk who needs to hear this#but humans do not have 360 shoulder movement#2) relying on the ball joint for movement only is weak. for the strength of the attachment#2a) you have to pick between flexibility and strength when it comes to attaching 1 thing to another thing bc the more something moves-#-the less points of anchorage you have#2b) the brass of his upper arm and shoulder would constantly be rubbing against each other slowly wearing both away#which for an immortal brass maybe isn't the BIGGEST concern but i can't imagine it's very comfortable. so mitigate it#i might actually draw out a diagram of how i think Brian works. and it will be different from this drawing#bc tbh i did not put a ton of thought into it for this drawing. i would of torn my hair out#speaking of hair: brian's is made of copper wire. you ever part the hair on a doll and see bald head? yeah same situation with brian
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dnangelic · 28 days
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i'm a horror writer at heart but i like shoujo and big feelings which is why i'm here in gothic vkei central with daisuke
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saintchaser · 1 year
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when i die, don't look for me in the sunsets...
sirius — look for me in the sky. i know it's a cliché, but there is where you will see me. am i scared of death? no, of course not. i am endless, i am invincible, i am bright; i am the brightest star, actually. i will reach out for you, and i will light up your way. you will find me.
james — look for me in the sky. you will see the sun, bright and scorching. i will warm you up when you will grieve for me, and i will bring closure to you. i might be gone, but i haven't left you alone. i am here, still. and i always will be.
remus — look for me in the river. see the stones, smooth and cold. look at the water, running. its way is freedom, isn't it? it's all ended; it's over. however, that does not mean you can't go on. fall in love. live. without me. we'll meet again soon.
peter — look for me somewhere quiet. there is beauty in quiet, although some people can't see it. it's peaceful. come sit with me, won't you? death is imminent, of course; however, why won't we make the most of life?
dorcas — look for me in my lover's arms. i have been deceived so many times, death does not scare me anymore; it's the last bit of closure i have. look for me in the little things, where i hide. many do not see me, yet i am here. you just have to look for me.
lily — look for me at home. everything has a start and an ending, and i am always coming back. look for me where i can be myself, where everything is warm. look for me at home. maybe, one day, it will be ours to share.
mary — look for me somewhere bright. the sky, maybe. or somewhere colourful. it helps me forget how alone i am, really. i forget about the loneliness that aches in me. someday, i wish you'd search for me. for now, grieve.
marlene — look for me somewhere loud. it helps me forget. scared of death? of course, so i don't think of it. i let myself be washed away with adrenaline, pumped through my brain, and with a moment of pleasure. life is short, after all.
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clownattack · 3 months
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Whenever i am told thangs abt the leech i just go. What an embarrassing person gosh
#iykyk#god damn#The stupidest and most oblivious person ive ever came in relatively close contact with /gen. With several ppl who know them irl agreeing#i kind of feel bad they dont even realize this but not gonna bother myself with it its just me going damn#unfortunate#apparently they are under impression im a lurker. one of their MANY projections but possibly the funniest/most pathetic one#i literally did not see their blog/crs blog since waaay back when we were still getting along#i have 0 reason to go in their spaces#last ive heard they were obsessively going thru tags on my posts day in and out#at work out of work#that makes ONE lurker in all this haha even crink knew to stop at some point LMAO#literally all i know is from ppl telling me soz m8#osmosis#just. the fact they believe ppl care enough to lurk on them is really funny in a sad way#ive been told they are paranoid abt one of their followers or something?#theyre nobody i know but stay paranoid ig#the assumption ppl would care enough#i was chortling while having old pellets read out for me#i would have to be insane to care abt what someone like that says#by which i mean an undiagnosed unmanaged shut in#quote /the universe hates them/#definitely nothing to do with them being a mess#fitting that they have an alter ego/sona that is just their bad traits concentrated#like yeah. why are we even upset LMAO#projection town on their end allllllll the way it just screams /unwell and out of the loop/#they dont know... ajajaj...#night was not happy abt that post no surprise there#YES they are enabling infidelity yes they are inserting themself. was supposed to stay in the house a few months and now. poor night jfc#nine months to go is too long#im so glad she told them
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sublime-beyond-loss · 2 years
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Here’s a big ‘ol post of insane ramblings that gets into some stuff about the skip button ending and what it means to make meaning out of a game that insists it’s meaningless to play it
On today's Stanley Parable TED talk, Imma gonna propose the theory among the many I have that, despite appearances, the skip button ending functionally does not happen because its consequences are erased by the reset, like how the consequences of the other endings never really stick. Imma also going to talk about why that is a tragedy in itself.
In a sense, that by the narrator invalidating literally the entire point of the game, and himself, the skip button brings us to the end point of a game played out and with nothing left to say, before the reset hits and the status quo is restored. There's some ambiguity involved on if the narrator remembers the skip button in the same way there is ambiguity in what he remembers from the other endings, but he does remember the first visit to the memory zone at least. Considering that he didn't remember the review section the first time around though, his wonky memory maybe does mean he forgot the skip button anyway. When we return to the memory zone the second time, it's back to the way it was before its desertification, as if the skip button passage of time did not happen, and when we do return to the desert version of the memory zone for the epilogue, it's the figurine version of the shack with the staircase leading to one of the figurines now filled up with sand, as if the original version was either replaced or never existed. The epilogue states it takes place many, many years later, as if you had to get back to that end point in time that the skip button showed. That glimpse of the end now plays out in full. The narrator is gone in this version not due to skip button shenanigans, but because he said he was done after 'one last run of the office' and has indeed moved on.
In the end, I think the encounter with the settings person and the creation of TSP sequels is something of a commentary on the New Game Plus mechanic in many games. It makes me think of Dark Souls 3 where there are multiple endings where you can bring about the canonical end and/or rebirth of the Dark Souls universe, but even then, there is nowhere else for you to go as the player but back into the same game, as though it never ended, despite you bringing about an end to that universe. To you, the player, that end never really comes. The end is never the end as you boot the game up again to play it once more. The epilogue is an end point for TSP where everything is played out, there's no messages left to impart, and everyone has moved on except for one character who, like you, does not want to let the game go, and like any game, there's nowhere for the player to go but back into the same content.
Now, time to get into how none of this diminishes the horror and tragedy of the skip button ending, even if the epilogue is not actually a consequence of it like it might seem at first glance. First though, the game doesn't actually seem to be condemning you for going through with the skip button sequence like it might seem at first glance, considering the narrator's own vindictiveness toward you doing it. One, if it really wanted to be a condemnation of a player pushing forward at the expense of a character's suffering, waiting would actually have an affect on it. It would be quite the gut punch if it turned out that if you had just waited a bit, things could have turned out differently, but you just had to push on as fast as possible to get to the next bit of content, but since that isn't the case, I don't think that's what the game was actually going for.
Two, if the 'solution' to skip button ending is to simply restart from the pause menu and never push onward to experience the new content, that doesn't really work either. Restarting there puts the game in a state where the narrator is constantly begging you to go to the memory zone, and there is a tragic element to that, that you cannot prevent him from self-destructing aside from denying him what he wants, but you also lose out on most of the randomized elements of the game because the starting area is effectively gone until you complete the skip button ending. If it really was meant to be the solution, I don't think it would cut out all of the randomized office layouts and randomized narrator lines for the rest of your play time.
And beyond even that, by resetting the skip button ending while its happening, you are effectively being no better than the game itself with how the resets routinely destroy any character development the narrator goes through, good or bad, depending on what ending route you go down. You deny him a chance at self reflection and self actualization just as much as the forced resets do, but even by refusing to reset the skip button ending, the results are the same, because the game eventually does it for you. In the end, the skip button is messy, horrific experience for everyone involved with no solution.
And that's why the existential horror of TSP really comes out for the skip button ending. You could say it's a blessing if the narrator doesn't remember his time trapped in that room, but there's also something really awful about the idea that he went through some of the worst suffering a being can experience only to have all of that suffering invalidated as if it never happened in the first place. Only the person who can remember the skip button happening, Stanley/the player, can carry the proper response to the horror that played out and what the narrator went through, and yet that is still someone who can never truly comprehend what it was like to experience that. To have that whole ordeal erased, something he consciously experienced every second of as those eons passed by, the utter invalidation of it is as awful as him remembering it. And if he knew the entire time that a reset would hit at some point and he would forget everything, that every thought and feeling he'd have in that room was doomed to oblivion and meaningless in every sense of the word, while still knowing that he has an ungodly amount of time left to wait, it's amazing that the dude didn't go batshit insane much faster. Goddamn is the skip button scenario just a fucking abyss of existential terror lol.
Plus, people sleep on the sensory horror of that skip where the fire alarm is going off. My very first thought playing that for the first time was, 'oh god, how long has he been listening to that?' Once again, it is amazing he didn't go batshit insane faster. And consider the idea that the darkness that takes over once the lights go out was only left bright enough for gameplay sake. What if it really was meant to be genuine pitch blackness and he was left in a state of pure sensory deprivation for a very, very long time. The skip button sometimes gives off a bright glow in a few of the skips, so maybe it wasn't pitch blackness for him, but imagine that fucking yellow glow of the worst mistake of your life being the only thing you get to see for hundreds of years.
And if you take into account the theory that he's not actually trapped in the room and it's more of a matter of him not wanting to let go of Stanley and leave, until he finally does as the skips continue to lengthen, when put into the context of the reset erasing everything, it's even more tragic. Maybe while he was on his own he learned that he doesn't need an audience to exist, like he initially thought. Maybe he worked through some of his flaws and came out better for it. Maybe he learned how to create for himself for a change. If our glimpses into the outside world during the skips are a reflection of his mental state through all of it, it was probably a messy, painful experience, but there's still a memory zone at the end of it all, so he survived whatever trials were thrown at him, even if there isn't much left in the end. He would have had thousands and thousands of years to create anything and everything. Millions of new stories building on what he could have learned over the years, but none of it matters the second the reset hits. All of it and any development he went through is erased in an instant.
And maybe him making the choice to move on at the end of the figurine ending is him setting off on that same journey the skip button forced upon him, only under better circumstances. And maybe going through the epilogue and starting a new game is you resetting his chance at progress yet again, or maybe not, since the figurine ending remains the only ending you cannot replay even after a patch added ways to replay the other single-instance events within the game. Maybe there is nothing wrong in coming back to a game you enjoy and dwelling within it despite it being the same content loop stuck on repeat. And maybe the narrator, as a representation of a creator figure and all of the good and bad that comes with it, can still enjoy coming back to his creation and being the narrator for you, even if there is nothing new to discover. And maybe it suits him just fine not having the weight of needing to create new content for this game that he feels has run its course. Maybe there is no actual judgment involved when the game asks you to keep making sequels and let The Stanley Parable keep spiraling in upon itself, like any other game out there that you replay despite there being nothing new to gain from it, because TSP has always been a game where it is possible to find deeper meaning outside of what the surface level message may or may not be.
I think, in a way, TSP is an expression of exactly what I love about video games. In this world where everything is temporary and nothing stays the same, where even our memories are flawed recreations of previous events, most forms of media are the only thing you can experience over and over again exactly the same as it was the first time, and with video games in particular, you can get a new experience out of the same content in a way you cannot when re-watching a movie or TV show. People (even me sometimes) often get caught up in the idea that The End Is Never The End is an inherently bad thing, that the loop the game is stuck in is a bad thing, that the game denying you a conclusive ending is a bad thing, even though I've personally had way more fun deciding which existing ending is the most satisfying one to end my runs on. It used to be the zending, but ever since I figured out that you can pause the game during the freedom ending and exit out there, that's become my favorite place to leave it off. Who would even think to try pausing the game during a cutscene that just took control away from you in a game that usually doesn't? Much less use it as a point to exit out of the game? Emergent gameplay like that is satisfying, and the figurine ending gives you a place to chop things off with the narrator saying 'okay, I'm ready to move on', allowing you to decide the ending to stop playing on, or you just keep going instead, or you can hit up the epilogue and keep the sequels rolling. It is a way more satisfying and meaningful choice to give you a bunch of endings and let you decide which one is 'your' ending then to definitively say THE END and roll credits.  
Just the fact that the game hints that there are loops of the game that you never see gets the imagination going and you essentially create your own version of those loops in your head by speculating about them. Hell, even the narrator has a thousand different interpretations through all of the fan content that's so different and varied and yet still very much him. And where one player might view him as a controlling, egotistical, vain creator that's fun to piss off and deserves every second of it, I myself view him as a messy, complicated, and often very relatable creator figure who is as likable as he is frustrating. If someone ran roughshod over a book I wrote, that I put my all into, if it existed within the interactive medium that is video games, I'd be just as pissed as him to see something I’m passionate about disregarded and destroyed by the reader. On the other hand, I wish the dude would relax a bit and not get so bent out of shape on some paths. Especially with the new version of the Playtest ending where he is written to be a bit less of a vindictive ass like in the original version. We were having a pretty good time playing those games and vibing right up until he gets hung up on his story as per usual and quite literally takes the ball and goes home.
But boy howdy is TSP a game that makes me feel like it welcomes letting me have my interpretations while also making me feel like An Idiot Who Completely Missed The Point. Of course, then I remember this is the same game that implies the character you're playing as is about to get very intimate with a bucket, so I think it's okay if I really am An Idiot Who Missed The Point lol. I always feel like I'm 12 steps behind the actual thought process that went into the less silly aspects of the game and that's probably part of the reason why I'm still dwelling upon it months later and keep coming up with big theory posts and weird art projects. The big irony is that my mind works in the exact opposite way these pieces of media do, in that they are willing to leave many aspects of themselves ambiguous and for the one taking it in to come to their own conclusions. I love to dive deep into any ideas, stories, and concepts I have and explain everything about them until there is not a single aspect left that's gone unexplained. I could never make a Stanley Parable or Shadow Of The Colossus, because I'd want to explain everything about the civilization that made those ruins that cover The Forbidden Lands.
It's very common for people to come away from TSP thinking its very pessimistic about people, video games, life itself, and maybe it is, and I enjoy it exactly because of the existential topics it delves into, especially now that I am able to appreciate them better than I could at the release of the original, but it's the exact same reasons why those existential themes resonate with me now that I also like viewing the game in a more hopeful light, despite everything. When everything is meaningless, when all of us and everything we create is doomed to be forgotten and lost to the void in the grand scheme of this universe, playing this game that tells you that playing it is meaningless puts it at very bottom of the meaninglessness totem pole. Where the struggle to make my own meaning within the meaninglessness of life often has me befuddled, it is so much easier to do so within a meaningless digital simulation, and so I take the less easy path and create positive meanings within the pessimism of this game, (Well, maybe not always, because I have probably a million different interpretations of what's going on in this game at this point and not all of them are happy fun times lol)
Perhaps this is a form of escapism from the bleakness of life, something that the game itself calls out, even if it's couched in the black comedy of the narrator still being stuck on the Steam reviews possibly hundreds of years into his solitary confinement, but hey, nothing's going to fix this inherent nightmare that is existence, so fuck it, we paraBALL. Within this tiny point on the grand timeline of the universe that I exist within for a few brief milliseconds, as I try to comprehend this piece of art that will one day disappear along with the human species, I see it claim that it is meaningless to play it. It almost spitefully contradicts itself to make itself impossible to pin down. It creates mysteries within mysteries and refuses to give you any answers. And I interact with it regardless, making my own meaning out of its contradictions. It kicks and screams and tells you it's pointless to play it and you can only win by turning it off while at the same time creating a horrific existential scenario where a key character in all of this is forced to confront the fact that he is fictional and can only exist while you perceive him, only for the game to go on insisting that you should really just turn it off and stop playing while this same character then says he is ready to move on to something else, despite needing your perception of him for him to go on existing as a fiction. But, hey, the fact that I like to imagine he does move on to better things perhaps means that within my perception of him, within my own interpretations of him, he does. Out of all these contradictions, I make my own meaning with my own contradictory theories. I embrace the paradoxical nature of the game and enjoy taking away different ideas from the different events that play out. Maybe I’ve won The Stanley Parable, or maybe I’ve lost it, or maybe I’m doing both at the same time, and I wouldn’t have it any other way.
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d0d0-b0i · 1 year
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thunking abt that fnaf:sb au i made like a year ago….
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itadorey · 7 months
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2.5k words in and they haven't even thought about fucking
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lesbianraskolnikov · 1 year
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not to be fucked up but i always feel surprised that most people seem to be liking part 9 SORRY.
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revengeromance · 1 year
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im calling it theres too much editing to do for it about to be 5 am i will edit the sexual dynamics of funpoison when i wake up and have more time
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thedivinepair · 2 years
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𝐓𝐇𝐄  𝐄𝐍𝐓𝐏   —   a. k. a 𝗧𝗛𝗘 𝗡𝗨𝗜𝗦𝗔𝗡𝗖𝗘 𝗗𝗘𝗕𝗔𝗧𝗘𝗥
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Topics we’re covering today,
1.1   Dominant Ne 1.2   Auxiliary Ti 1.3  Tertiary Fe 1.4   Inferior Si 1.5   My ENTP muses 1.6   Proven ENTP types in fiction for reference 
1.1: Dominant Ne
All ENTP types have dominant extraverted intuition. In typology, dominant functions are considered the ‘drivers,’ meaning they are in charge. It’s our favourite function and we use it without realizing or without any effort.  Ne is an extraverted, perceiving function so it aims toward the outside for exploration instead of being introspective. Extraverted intuition looks for patterns and connections in a pool of ideas or facts. This means they can go off on a tangent, get lost into too many rabbit trails, and then lose sight of their original idea. Their thoughts are like multiple train tracks, crossing each other at the same time. As a result, thoughts always consume their mind and they’re always connecting the dots and then jumping onto completely different ideas. That’s because they look for and love endless possibilities and how those possibilities can be interrelated. Their love of possibilities often makes them play the role of a devil’s advocate as they love arguing and exploring different perspectives.  This adoration of obscure connections makes the Ne dom humorous as they tend to like witty things, puns, and seeing the funny side of things.  They have something childlike about them as they look at the mysteries of the world with wide-eyed wonder. They want to look for them and find those answers, except they rarely know what to look for. This also makes them excitable as their eyes grows wide when they think they stumbled across something exciting. Ne doms tend to have eyes that cast skywards as they’re always in their heads. This makes them extremely curious, perhaps the most curious of the 16 types. All of this also contributes to a sense of restlessness as they want to discover more exciting things.  One easiest way to recognize Ne doms is to to see if they have a ‘what if’ and ‘what will happen’ pattern of thinking. 
1.2: Introverted Ti
If dominant functions are the drivers, auxiliary functions are the shotguns. Unlike the dominant, our auxiliary function is developed later and it’s something we use deliberately with effort in comparison to how effortless our dominant flows. That’s because we’re less accustomed to see how the world works through that lens. Furthermore, our auxiliary function serves our dominant and aids it like a nurturer. So, basically think of it as a supportive character that serves as a means.    Aux Ti helps the Ne analyze things. So, aux Ti will turn the Ne inwards for reflection. So, when the Ne bounces around for ideas, the Ti will help analyze those different ideas, facts, etc. and narrow them down and bring focus. A dom Ne will look at one idea from multiple different perspectives and angles, then the Ti auxiliary will help analyze them and find an internal logic. This will help them make sense of what possibility is more advantageous. Consider it an organizing tool. 
1.3: Tertiary Fe
The third function in our stack is not well-developed. In this way, we’re bound to use this one irresponsibly. It’s why this is called as the “10-year-old-function,” or according to Dr. Beebee, the “eternal child” because it has that level of maturity. We use this function to be creative, explore, and recharge. So, in a way, it works in tandem with our auxiliary function.  As a result, ENTPs can connect with others and understand their moods. ENTPs are pretty good at reading people and their emotions. They can also use it with their dominant Ne to make themselves more charming and likable (both through jokes or speech). A reason why ENTPs are known as the jokesters or the class clowns. One of the reasons is because they can understand responses and work accordingly. Unfortunately, knowing and understanding others also helps them know exactly what would be hurtful. This can make them often appear cold, uncaring, and insensitive. 
ENTPs lack emotional intelligence which makes them shove aside theirs or others feelings, especially when they’re hurt. However, even if ENTPs lack emotional intelligence, Fe also makes them loyal friends even if heir loyalty shows differently. They tend to use their Ne to find solutions to your problems instead of giving emotional support. 
1.4: Inferior Si
Our inferior function is more or less the Achilles’ heel of our functions. That’s because it’s the function that we can’t process and it can cause us some problems.  
Si is an intraverted function so it focuses on the inner, subjective personal experience. It sees details and contrasts past with present. As a result, ENTP who focus on generating possibilities, forget existing solutions. Similarly, it also makes them forgetful of taking care of their personal needs. ENTP often find daily tasks like a burden because it takes them out of their heads (Ne dom) into the practical world (Si inferior).    
 1.5: My ENTP Muses 
1. Amira Shams 2. August Wang  3. Cintinv 4. Tate Astor 5. Xavier  
1.6: Proven ENTP Types In Fiction 
Agatha Harkness ( MCU ), Arthur Weasley, Jang Bong Hwan ( Mr. Queen ), Bugs Bunny ( Looney Tunes ), Hong Cha Young ( Vincenzo ). Darcy Lewis ( MCU ), Doug Judy ( Brooklyn 99 ), Elizabeth Bennett ( Pride and Prejudice - book ), Fred Burkle ( Angel the Series ), Fred Weasley, Hiro Hamada ( Big Hero 6 ), Howl Pendragon ( Howl’s Moving Castle ), Jake Peralta ( Brooklyn 99 ), Jang Junwoo ( Vincenzo ), Klaus Hargreeves ( TUA ), Michael ( The Good Place ), Phineas Flynn ( Phineas & Ferb ), Scott Lang ( MCU ), Shuri ( MCU ), Stiles Stilinski ( Teen Wolf ). 
* These are all both typed by me and according to an overwhelming consensus of typists online. I didn’t add any I hadn’t typed myself even if they’re very popular names. I’ve been typing for around 6 years. I won’t say I’m great, but ENTP is a type I can sniff out in an instant, because I’m ENTP myself.  ** I highlighted the ones that match Amira and August most. 
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im enjoying the ending of homestuck a lot more now that i’m consuming it all in one go and not reading all the bad opinions 
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slippinninque · 5 months
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Could you write a part two for Fontaine likes pretty things 🥺✌🏾
I'm working it as we speak! I want it to be in it's best form for you all! 🥹
I'm having so many ideas, I'm just tryna get them to cooperate lmao
I'll make ya proud! 😤💪🏾
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doublechocolate · 6 months
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being a lowkey fan of someone's tumblr and then checking out their twitter/x and quickly realizing there's no way i can be friends with them is so *pikachu face meme*
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