I posted this elsewhere yesterday for the solstice, but forgot to share it here! This is a Zbrush sculpt of Marta Kost's Summer character. I really enjoyed making her. I sculpted, painted, and posed the character in Zbrush, and I created the hair, clothing, and flowers in Maya. I also retopologized the character in Maya, and lit and rendered the final in Zbrush.
My most recent 3D project. I tried this once before a long time ago (with Lego people and no concept of lighting or texturing that time), and I'm really happy with how this version turned out.
Modeled and textured in Maya, characters sculpted and foliage generated in Zbrush, and lit and rendered in Arnold. All of the above were done by me.
I modeled and textured this recently. It was a lot of fun! It was probably also my quickest project since the beginning of school at only 10 hours (probably close to half of that was UVing, texturing, lighting, and rendering). Pretty pleased with the result!
I finished my last assignment for this intro to modeling course today. They wanted to teach us some of the basics of organic modeling, so it's still fairly simple, but I'm pretty pleased with how it came out!
The metallic mechanisms connecting the chin rest and the fine tuners
The handle of the bow
And the curved top of the bow
I recently finished my first big 3D modeling project for class, and I'm really pleased with it. I got my grade yesterday and I got a 98%! Below is a picture of the whole thing followed by closeups of the details.
A view from the side to show the slight bowing of the wood
A look at the scroll that definitely took some puzzling to work out. I am especially proud of this part, both of the original geometry for it and of the support edges I added later. All quads, no triangles or n-gons.
The tuning pegs and the tops of the strings
The bridge
The f-holes (yeah there's <i>lots</i> of inuendo in string orchestra in middle school and high school, let me tell you)
I recently finished my first big 3D modeling project for class, and I'm really pleased with it. I got my grade yesterday and I got a 98%! Below is a picture of the whole thing followed by closeups of the details.
A view from the side to show the slight bowing of the wood
A look at the scroll that definitely took some puzzling to work out. I am especially proud of this part, both of the original geometry for it and of the support edges I added later. All quads, no triangles or n-gons.
The tuning pegs and the tops of the strings
The bridge
The f-holes (yeah there's <i>lots</i> of inuendo in string orchestra in middle school and high school, let me tell you)
More experimenting with styles. Thanks to a friend, I happened upon the youtube channel Let’s Make Art, which goes over lots of watercolor projects. I believe it’s mostly meant for people actually painting on paper, but I am trying to apply what they do to my photoshop art. Also I have basically zero experience physically painting aside from a mural I did in my room when I was a teenager, so seeing the process here is pretty useful. Video for this particular project here.
Progress on my recent big Maya modeling project. There's a few more things left to model (including a sinking ship and water out the window that will certainly be a project of its own), and I need to finish posing the pirate, but I'm pretty pleased with how it's coming along.
A render of a pirate I've been working on in Maya. He still needs a belt (and textures and scenery and whatever else), but I'm pleased to have that coat done.