romanticize learning, not school
The education system (in the U.S. at least) sucks! School sucks!
High expectations get set on you and you exhaust yourself trying to achieve them
Often, it promotes unhealthy competition and causes you to compare yourself to other students, even though everyone has different skill sets and circumstances
Being neurodivergent makes it HELL
School doesn't DESERVE to be romanticized. Burnout sucks. You're not going "above and beyond," you're trying to push yourself into unbreathable altitudes.
Rather, consider romanticizing learning:
Researching because gaining knowledge is fun, you like how it feels to understand the world around you
Teaching because you want to spread that knowledge to others
Finding your own engaging methods
Giving yourself control. Learning because you want to.
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Come with me on my learning journey!
Hello! I've been trying to learn to code for a long time now, but like many things in my life, it's been very difficult to Actually Do The Thing due to my mental health and life circumstances. I was actually prescribed a medication that helped immensely with my ADHD, but I temporarily cannot get it and that has tanked my ability to focus my brain.
Enter: this blog! I'm going to try to code at least a little bit every day! I will not be perfect and I will not beat myself up about that, but I will also encourage myself to be better. I am going to try to post every time I code and sometimes show what I am working on. I think I want to theme my projects to make them more fun. I will mainly be using freeCodeCamp to learn.
If you are in a similar situation, want inspiration, or are just interested in watching my journey, please give me a follow! I would also be extremely happy to get any feedback, advice, or tips. Thanks so much for reading :)
-Mars 🪐
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#Waretober, Day 3&4: Memorable cutscene
I loved all the different reactions the WarioWare crew did in the cutscene after Anything Goes level in Get It Together!
So I traced 9-Volt's thinking pose and made a stock gif for my end of the year project in school last April heh
(btw, the main topic was the difficulties translators and localizers face while bringing multimedia content from English to my native language, I used 9-Volt's story in Gold and Borderline Forever episode of Scott The Woz as examples for the practical part of my research, I spent more than a day of non-stop work putting tables with my translations and comments together and that was just extra illustration materials lol)
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Day 4 (10-11-23)
Today I wasn't sure I wanted to code. More accurately, I had a great idea for a dinner I could make with pantry stuff and frozen leftovers and wanted to do that instead. I decided I would code for 10 or 15 minutes, then make dinner. It has been about an hour.
I started back on the accessibility lesson, and so much of what I was learning seemed applicable to the color palette page I started on yesterday. I started writing down more and more properties and tags to remember, until eventually I just had to make some adjustments to the page.
It took a little time, but overall I feel that the structure of the page makes much more sense and I am happy with that. I will finish the accessibility lesson later but I won't force myself to focus in a purely linear fashion. I think allowing myself to fixate on my side project will help me feel enthusiastic about coding in general. I figure if I can feel the same way about coding as I feel about Stardew Valley, cooking, and paleontology, then I'll end up absorbing every bit of information I can find and actually retain it. Working with my brain instead of against it seems like a good idea.
The pantry-freezer dinner, if anyone was wondering, will be carnitas taquitos with a creamy dipping sauce, mexican rice cooked in bone broth made from scraps, and iced tea :)
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Dev Journal: Day 1
I’ve tried a few times at putting myself out there with my system, boss, level, and world design content. Every time I did it for feedback, or validation, because I was looking for a reason to go out and do it full-time. Well, I’m now fresh out of college, a year down the drain trying to find any job that matches my qualifications, and have nothing better to do than to take the hobby I’ve poured countless hours into and run with it. So now this blog is finally just going out there for myself; clean slate.
For anyone who finds themselves becoming an interested and long-time fan of my work, I’ll document where I’m starting from here. Like I said, I’m fresh out of college. Twenty-two years old with a degree in Statistical Analysis, and a sizable amount of coursework in Operations, Actuarial Math, and Physics to boot. All that aside, I’ve been a huge game nerd for 15 years, been writing worlds and systems for a decade, and have been a perma-DM of both Dungeons and Dragons as well as, now, Pathfinder for a sum total of 5 years and counting. Needless to say, I’m a nerd who wasn’t encouraged to write - so I did all the hard homework first to make time for it.
This blog is gonna start out kinda boring, it’s really just me documenting what I’m doing. In part so I can look back at it, in part so I have it all somewhere that can be seen, and finally just so I can put myself out there. Being nerdy doesn’t really score you a huge network until well after school. Eventually I’m hoping to put some of my old D&D content and notes as a DM and worldbuilder out there. Maybe someone will learn something, maybe not.
Regardless, today was Day One. My first steps to really becoming a game designer. I’ve always had a knack for level and world design. I like making things that feel meaningful and have something to add. I’ve also been infatuated with The Elder Scrolls V: Skyrim since I was in middle school. So me, who has no credentials in softdev or compsci, well how am I going to make myself stand out to game studios? I’m starting with the Skyrim Creation Kit, and hopefully I can make something good enough to play with the big boys in some of the large community projects.
Today is Day One, Project One: The Bookwyrm’s Vault.
When I think of Skyrim, I think of three things. Vikings, dragons, and the Jedi Greybeards. But when I think of my ideal fantasy, I think of the wizarding type of sorcery, I think of arcane dragons - long-lived individuals who have honed magic over generations. And who’s to say that the dragons of Skyrim can’t be this way, Parthurnax certainly is.
So I devised the idea of the Bookwyrm’s Vault. I’m still undecided whether it is a Dwemer ruin built around the den of a long-departed dragon, or a ruin which a dragon took interest in. Regardless of which, the goal of this dungeon, unlike many of those in Skyrim, is not to add a crawl through enemies to feed the martial prowess of so many of the races of Tamriel. It’s to instead create something once beautiful and tranquil.
Initially I thought to conform to the Dwemer dungeon stereotypes of long hallways with many guardian automatons and littered steamworks and metal scraps. I’ve decided instead to be less industrious and more mystic and monastic with this ruin, to design a great library of magic and lore, one that rivals the College of Winterhold. Perhaps some Dwarven Spiders, remnants of a bookkeeping system as degraded as the parchment, remain to provide a small inconvenience to the Dragonborn. Even maybe a few runes of fire and lightning protecting more secretive experiments, or lingering from the attempts to keep something else in. This is my level, my addition, and I want it to reflect my interests in fantasy.
Now, today was my first day working with the Creation Kit. Panning with the MMB is a new experience, and wow could it use an efficiency update, but it is a decade-plus old piece of software, so I guess it gets a pass. For my first time working with the software, and having no clue what assets Skyrim actually uses, I decided to go pretty simple.
We start, as all subterranean dwellings must, with a passageway down and in to the earth, allowing all the room needed to carve out the great recording hall that is front and center. This room will, once populated, hold a dozen or more desks in varying states of repair and organization, and will have been where historically research of older tomes and transcription was done.
To the east of the recording hall, I’ve made a larger laboratory for more practical experimentation, which will feature a handful of crafting stations, like an alchemy and enchanting table, as well as maybe a staff enchanter if I feel inclined to make this mod require the Dragonborn mod.
To the west of the recording hall I plan to have a short hallway that connects a number of bedchambers, or private cells. A place to rest or study quietly.
Finally, to the south a passage leads further down. The door at the end of this passage will be locked, and I feel the key would be best kept in a well-warded chest in one of the private cells, as it leads to the special collections room.
Based on what I’ve seen of the assets library so far, I’m worried about making the special collections room because I had been hoping to make it a two-tiered library, but that may not be possible with the assets that exist and I certainly don’t have the experience to produce new ones. I may be able to use some of the components normally reserved for exteriors to get by, though. Only time will tell.
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