Tumgik
#dnd 5th edition
treverscottcameron · 9 months
Text
Tumblr media
1K notes · View notes
saul-tortellini · 9 months
Text
So to sum up WotC's latest fuckup concerning their new giant themed book
Back during the creator's summit, WotC said this about LLM images
Tumblr media
Now more recently, WotC was caught using blatantly LLM images for their new book, along with some category 10 classical Gygax racism and genocide endorsement
Tumblr media
As outraged fans investigated, similarities were noticed between earlier concept art, which WAS done by real artists, and the LLM images
Tumblr media Tumblr media
Now April Prime was only credited as a concept artist in the book (and not credited at all in that post), so what happened?
Enter Ilya Shkipin: an NFT shill, LLM enthusiast and overall waste of flesh. Ilya took credit for these LLM images, which as you've probably guessed now, were concept art that he stole from concept artists like April, ran through his plagiarism bots and claimed was his own work.
Now, you would think that WotC would admit their error and drop Ilya for this blatant theft of art and credit
And you'd be wrong
Tumblr media
WotC not only refused to name or punish Ilya, but they're continuing to work with him and simply having him redo the LLM images he turned in for future printings of the book.
Sounds horrible enough? Here's the bonus round: CATEGORY 10 CLASSIC GYGAX RACISM AND GENOCIDE ENDORSEMENT
Tumblr media
Yes, that is a group of people being referred to as an "infestation" to be exterminated. And you have to make sure you ethically put them all to the sword, lest they rise as an icy mummy called a Frostmourn. If the name Frostmourn sounds familiar, that's because it's one letter off from the World of Warcraft sword: Frostmourne. A difference small enough for ActiBlizzard, one of the few game companies worse than WotC at this point, to turn angry copyright lawyers loose in their direction.
And that about sums the whole clusterfuck up. Remember to drop 5e and pick up a ttrpg that doesn't suck, such as Pathfinder, Savage Worlds or Fate: Core
1K notes · View notes
sparkdew-dnd · 2 years
Text
Tumblr media
Today I attempted to use artificial intelligence to beat my writers block and it was not entirely successful
9K notes · View notes
rollforimagination · 4 months
Text
Spell Idea
Cozy
Description: For 6 turns, you make your target feel like they are in their bed with a hot blanket around them, making them feel so cozy that they don’t want to move or do anything that could make that feeling disappear.
Functionality: If your enemy fails a Constitution saving throw they lose half of their movement speed and have disadvantage to all their attacks or actions that require moving (ex: spells with a Somatic component) and will have to roll 1d20 to see if they feel like doing it (ex: before drinking a health potion). If somebody uses a sleep spell against that same target they’ll have disadvantage on the saving throw required to escape from it.
Inspiration: It’s me, I’m cozy.
160 notes · View notes
dungeon-strugglers · 1 year
Text
Tumblr media
✨New item!✨ Copycat Captain’s Hat Wondrous item, rare (requires attunement)
This hat is actually a living mimic that prefers to take the appearance of a captain’s tricorn.
Sentience. This hat is a sentient neutral item with an Intelligence of 6, a Wisdom of 13, and a Charisma of 13. It has hearing and darkvision out to a range of 60 feet. It can understand, and speak Common. It speaks with surly sailor lingo. It doesn’t require sleep, but it needs to eat ¼ pound of food every day. If, at the end of a day it hasn’t been fed, it goes into a dormant state, losing all magical properties and hibernating until fed.
The mimic will attempt to bite anyone that touches it, unless they’ve fed it within the last 24 hours. It has a +5 bonus to attack, and deals 1d4 piercing damage on a hit.
If you’ve fed the hat within the last 24 hours, it grants you the following properties while wearing it:
First Mate. It uses its many eyes to survey your surroundings, and alert you to any suspicious activity. You cannot be surprised. Additionally, the hat awakens you and your companions within 30 feet of it if any of you are sleeping naturally when combat begins.
Sailor's Mouth. The hat has 5 charges, and regains all expended charges daily at dusk if it has been fed. As a bonus action, you can expend one charge to cast the vicious mockery spell (as a 5th level caster; save DC 15) from the hat, which unleashes a torrent of profanity at the target.
A Mimic of Many Hats. As an action, you can command the hat to polymorph into any style of headwear, or revert it to a tricorn. Using the hat’s First Mate or Sailor’s Mouth abilities reveals its true nature as a mimic.
The first mate knew well to bribe the captain’s living hat with a bit of cheese before fetching it for her, lest he lose another finger. It was an ornery creature, prone to foul language and mockery. It took delight in using it’s perfect memory to stir up controversy and pit members of the crew against each other, or whisper gossip into the captain’s ear. - 🖌🎨 Like our work? Consider supporting us on Patreon and gain access to the hi-resolution art for over 170 magic items, item cards and card packs, beautiful creature art and stat blocks and setting pdfs with narrative hooks and unique lore!🧙‍♂️
📜 Credit. Art and design by us: the Dungeon Strugglers. Please credit us if you repost elsewhere.
632 notes · View notes
liath-art · 2 months
Text
Tumblr media
;w; It's finished! I can finally share The Lord of the Forest theme inspired by antlers! The standalone page is already up on my Patreon. The actual 3 page set will be up on my store in a day or two! I am super happy with how it turned out. ;w;
103 notes · View notes
r-n-w · 1 year
Text
DnD Journaling ✨️
Tumblr media Tumblr media
Just started a new character, I'm excited to play again! Haven't played a wizard in years, this'll be fun 😊
926 notes · View notes
Text
So, you know how I said I was making 30 subclasses for Subclasseptember? I lied. This one's a class, actually.
Tumblr media
Subclasseptember Day 30: Choice
The Wildheart - Homebrew Class
The Wildheart is intended to fulfill a similar niche to Barbarian, but with its own flavor and a much more complex structure to provide the satisfying crunch that martials tend to otherwise lack.
Details under the cut.
This was a project that I'd been working on for a while over the last year. A complex martial, with similar build variety to the Warlock while not sacrificing the strengths of martial-oriented design. This was intended to contrast a simplistic mage whose build and combat choices would rival the elegance of a Champion Fighter. There's no reason that martials have to be the beginner's class and mages have to be the only choice for any actual variety in and out of combat.
The latter ended up being absorbed into the Swordmage, but the former ended up shelved - until now.
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Subclasseptember has been a fun time, but I'm going to once again take a step back from brewing. Can't blame anyone else for not going all the way; it's definitely not an easy task. Wouldn't be called a challenge if it was.
Subclasseptember 2023 Compendium and DNDBeyond Links to come soon. Sadly, DNDBeyond still doesn't support homebrew classes.
Normally I'd make a funny quip here or something? But right now, all I can say is thank you everyone for your support. I intend to continue with these passion projects as long as I can. Albeit at a bit of a slower pace.
If you like what you see, I've got a ko-fi if you want to commission more of my stuff? It's in the pinned post on my page.
160 notes · View notes
raeynbowboi · 3 months
Text
HOW TO PLAY AS THE BELCHERS IN DND 5E
Tumblr media
Today, we're going to explore how to build the Belchers as a DnD Party. Plus Teddy. We're not really going to touch on stats. Let's be honest, the Belchers aren't really great at anything. If we were building them accurately, they'd all be super low level and/or with terrible stats. But it's your character and your campaign, so you can make them more or less optimized as you see fit. They're also all basic Humans, so we're pretty much just focusing on their classes and subclasses.
Tumblr media
BOB BELCHER
PALADIN OATH OF DEVOTION
Bob is largely defined by his principles and values. As Tina puts it, Bob is a good business owner, but a bad businessman. He cares more about providing a quality service and succeeding his way than making money. And in Little Hard Dad, he's shown to say "It's the principle of it" way too often. This to me reads as a Paladin. Given his belief in quality service and moral principles, I label him as an Oath of Devotion Paladin.
VARIANT BUILD
FIGHTER SAMURAI ARCHETYPE
Bob is pretty boring and straightforward, which makes Fighter really fitting for his personality. If he was going to model himself after anyone, he'd choose Shinji Kojima/Hawk. Thus, the Samurai archetype. However, if we're leaning purely into the boring practicality and straightforwardness of Bob, I might suggest Champion instead. It's the most Fighter-y Fighter you can build.
Regardless of his class, make sure to pick up proficiency with Cook's Utensils or the Chef Feat.
Tumblr media
LINDA BELCHER
BARD COLLEGE OF DANCE
Telling Linda Belcher not to sing or dance is like telling Tina not to talk about horses or telling Bob not to cook. It's just not going to happen. She loves the theater, she sings all the time, and she was once in an amateur garage band. All the makings of a classic bard. Given her love of dancing, I went with the College of Dance.
Tumblr media
TINA BELCHER
CLERIC LIFE DOMAIN
Tina is the family member who puts the most stock in things like fate, true love, karma, and damnation. She is also one of the characters that mentions religion more than anyone else. More specifically, she strikes me as a Cleric of Sune, the Faerunian Goddess of Love and Beauty. Sune's virtues include following your heart wherever it leads, championing love and romance at all costs, taking any risk in pursuit of love, being true to your heart and your passions without shame, and trying to make the world a more beautiful place. As such, Tina is the perfect candidate for a Cleric of Sune. Sune has two domains: Life and Light. Given that Tina has at least some interest in nursing, the Life Domain seems more in-line with Tina's values as a follower of Sune.
Tumblr media
GENE BELCHER
SORCERER WILD MAGIC ORIGIN
I know, I know. It's a sin that he's not a Bard. But Gene and Linda are very similar characters, and both work as Bards. The best thing for a party is diversity. So, I looked at Gene's personality beyond just his music. And the core of Gene is whacky nonsense. Usually, when Gene tells stories, it's an excuse for weird imagery. The Banana-fullo, Fart School, radioactive pizza sauce. Thus, the Wild Magic origin for Sorcerers spoke to me. Gene loves whacky randomness, so he would be drawn to Wild Magic. Plus, he's not really a good bard. He hates practicing, he's unfamiliar with the concept of a workbook, and kind of just expects a music career to be handed to him. Hell, when he got cast in a play and had all of two lines, he didn't memorize them, and wanted to ad lib every take. Gene's a sorcerer with the Entertainer background, but he is NOT a bard. He doesn't take his craft seriously the way Linda does.
Tumblr media
LOUISE BELCHER
ROGUE ASSASSIN ARCHETYPE
One of Louise's main skills is her ability to pick locks. Bob is literally afraid to go into her room as he expects boobie traps to hurt him. She's a clever tactician, masterminding several heists and revenge schemes. She's good at tricking people and lying to their faces to get what she wants. As for why she's an assassin, in the episode where Louise is uncertain of her future, one vignette paints as a John Wick style Wedgie-Sassin. She's also a fan of Francine, a Special Girl doll that spied on the Russians during the Cold War. She's not typically a fan of girly things, but she does like the one that's a spy. She's definitely the family member who would be the outlaw punk of the group.
RANGER GLOOMSTALKER CONCLAVE
In more recent seasons, we've seen a newfound interest in archery, with Louise even making a zombie movie centered around her blossoming hobby. The Gloomstalker/Assassin multiclass is also a very good multiclass in combat, which is why I felt it was the most fitting for Louise. She's also pretty accurate with other ranged combat like spitballs and throwing things at people.
Tumblr media
TEDDY THE HANDYMAN
ARTIFICER BATTLE SMITH
This one pretty much goes without saying. He's a mechanic and handyman, he's used to moving and hauling heavy objects, plus he's burly, making him a great fit for the party's tank. The Battle Smith is an artificer built for the front line, and they get to be joined by a mechanical ally. Teddy would absolutely take a hit for any of the Belchers. The guy also fell off a roof and walked it off, so he's definitely got the highest Constitution score of the group.
Tumblr media
I think this party turned out alright. Bob and Teddy are on the frontlines, Linda and Tina are the primary support, Gene is a ball of pure chaos and uncontrolled energy, and Louise is sniping people from the shadows. Everyone's doing what they should be doing to work as a unit, and also happen to be a fairly well-balanced party as well. This is an especially good party for low stakes and silly campaigns, but probably not the kind of party you want to bring to Barovia or Avernus.
62 notes · View notes
cass-brews · 6 months
Text
Cleric: Luck Domain
A cleric of the Luck domain works to alter the fate and fortune of those around them. Grant your allies boons of luck, and hinder your foes with misfortune.
Tumblr media
https://www.gmbinder.com/share/-NguDHe8gbsCTj2frGni
If you like what I do, consider supporting me on Ko-fi: https://ko-fi.com/cassbrews
92 notes · View notes
gaxix · 7 months
Text
Tumblr media
Illithid 🌟 aka Mind Flayer
79 notes · View notes
treverscottcameron · 11 months
Text
Tumblr media
327 notes · View notes
dm-tuz · 1 year
Photo
Tumblr media
One of the many horrors of the Murkwoods, the Tithe Collector is a completely blind amalgam of human limbs. Though it is blind, never make the mistake of looking directly at it for such a mistake could cost you dearly. This is part of the long-running Forgotten Foes series which features creatures considered to be mere myth, if they're remembered at all. If you like this monster, consider paying my Patreon a visit for many more interesting creatures like it!
525 notes · View notes
vagelio · 1 year
Photo
Tumblr media
Valorean, a blue half-dragon mercenary. Find me on Artstation: https://www.artstation.com/vagelio Instagram: https://www.instagram.com/vageliokal/ Reddit: https://www.reddit.com/user/Vagelio Twitter: https://twitter.com/vageliokal Facebook: https://www.facebook.com/vageliokali Deviantart: http://vagelio.deviantart.com/ Tumblr: http://vagelio.tumblr.com/
445 notes · View notes
Text
a fun little DnD 5E mechanic that paladins have for any Xedgin writers who don’t play or know much about the game
Tumblr media
Xenk is at least level 10 so he could heal 50 points of damage in one action, but if he did so in battle, he wouldn’t be able to attack that turn. But if someone were unconscious, it could bring them back up to half health and able to fight instantly
(also as a personal ruling made by my DM years ago, you don’t need to use your hands to “Lay On Hands”. i played a rogue and a friend was playing a paladin, and our characters had already had a dynamic going, so when my rogue got stuck in a patch of cursed thorns and went down to 0 hit points, the paladin saved her with Lay On Hands by kissing her ( ˘³˘)♡ )
172 notes · View notes
dungeon-strugglers · 1 year
Text
Tumblr media
✨New item!✨ Wings of the Raven Wondrous item, legendary (requires attunement by a cleric or paladin)
This long black cloak is made from raven plumage, and is a gift from the Goddess of Death to her most devout servants.
Sentience. Wings of the Raven is a sentient lawful neutral cloak with an Intelligence of 14, a Wisdom of 16, and a Charisma of 15. It has hearing and darkvision out to a range of 120 feet, and its passive Perception is 18. The cloak communicates telepathically with its wielder and can speak, read, and understand Common, Elvish, Sylvan and Abyssal.
Personality. A fey spirit named Fin Dòmhnallan inhabits the Wings of the Raven. The cloak is protective and inquisitive. It demands that its wielder follow the Goddess of Death's will, and to always take a trinket or memento from the fallen as tribute to her.
Twilight Bond. You have a +1 bonus to AC while wearing this cloak. This bonus increases to +2 when you are in dim light or darkness. 
Death Sense. While wearing the cloak, your awareness of life and death is greatly enhanced. While you are within 30 feet of a creature that you can see, you are able to tell if it is healthy (more than half hit points), bloodied (less than half hit points), dying (zero hit points), diseased, dead, undead or neither (such as a construct). This ability cannot be deactivated while wearing this cloak, knowledge of life and death becomes your constant companion.
Corvid Comradery. While wearing this cloak you can communicate with ravens and crows, and you have advantage on Charisma checks to influence them.
Raven Form. As an action while wearing this cloak, you can use your Channel Divinity to shapechange into a giant raven. The transformation lasts until you use a bonus action to return to your normal form, or until you drop to 0 hit points or die. Your statistics are replaced with the statistics of a giant raven, but you retain your alignment, personality, languages, hit points, proficiency bonus and Constitution, Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of a giant raven. You can cast any spells that don’t require material components with a cost while in giant raven form. Your equipment merges into your new form and has no effect until you return to your normal form. You still benefit from the cloak’s magical properties while in giant raven form. The giant raven uses the statistics of a giant eagle, but it has darkvision out to 120 feet, resistance to necrotic damage, bludgeoning, piercing, and slashing damage from nonmagical attacks, and its natural attacks deal an extra 1d8 radiant or necrotic damage (your choice). This extra damage is increased to 2d8 against undead or creatures with less than half of their maximum hit points. If you reduce a creature to 0 hit points while in giant raven form, you can take a bonus action to move up to half your speed and make a melee attack. Additionally, necromantic magic is suppressed within 60 feet of your giant raven form. Undead creatures have disadvantage on saving throws and a creature attempting to cast a spell from the school of necromancy must succeed on a Wisdom saving throw against your spell save DC or the spell fails while within this area.
Those who have proven themselves dedicated to preserving the sanctity of mortality are blessed with dark insight and formidable might. The Goddess of Death calls upon her champion to hunt necromancers and their abhorrent, death-defying spawn. Where her gaze falls the land darkens under the wings of a thousand ravens and undead creatures cower in the unkind shadows. - 🖌🎨 Like our work? Consider supporting us on Patreon and gain access to the hi-resolution art for over 170 magic items, item cards and card packs, beautiful creature art and stat blocks and setting pdfs with narrative hooks and unique lore!🧙‍♂️
📜 Credit. Art and design by us: the Dungeon Strugglers. Please credit us if you repost elsewhere.
683 notes · View notes