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#movie hollywood
saantanoel · 1 year
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dduane · 8 months
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Via @Ed_Solomon at Twitter. Here's a clearer copy, in case (as a result of the looming Twitpocalypse) the original goes missing.
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madame-helen · 10 months
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abnormes · 2 months
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Jane Fonda, Walk on the Wild Side (1962)
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gayfic · 2 months
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WALK ON THE WILD SIDE (1962)
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tygerland · 5 months
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Saul Bass: 10 iconic movie posters.
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hellotailor · 10 months
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SAG-AFTRA (the actors' union) just released a list of all the A-listers who donated $1 million or more to the strike fund.
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knowitsforthebetterr · 4 months
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“𝒚𝒐𝒖’𝒓𝒆 𝒋𝒖𝒔𝒕 𝒋𝒆𝒂𝒍𝒐𝒖𝒔 𝒍𝒊𝒔𝒂. 𝒃𝒆𝒄𝒂𝒖𝒔𝒆 𝒊 𝒈𝒐𝒕 𝒃𝒆𝒕𝒕𝒆𝒓. 𝒃𝒆𝒄𝒂𝒖𝒔𝒆 𝒊 𝒈𝒐𝒕 𝒓𝒆𝒍𝒆𝒂𝒔𝒆𝒅. 𝒃𝒆𝒄𝒂𝒖𝒔𝒆 𝒊 𝒉𝒂𝒗𝒆 𝒂 𝒄𝒉𝒂𝒏𝒄𝒆.”
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saantanoel · 1 year
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barbiebutgayer · 2 months
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credit: theslowfactory
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popculturebaby · 7 months
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Lucy Liu photographed by Naomi Kaltman in 1999 😍
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lizzygrantt1uvr · 7 months
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queue sad girl by ldr
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clarulitas · 10 days
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FRED ASTAIRE
performs "You're All the World to Me"
— Royal Wedding (1951) dir. Stanley Donen
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alpaca-clouds · 7 months
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Why the media CEOs will always learn the wrong lessons
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Yesterday a friend and I talked about how the entire (AAA) game industrie looked at BG3 being as popular as it is and going: "Oh, we need to produce 100+ hour games, I guess! Those sell!" Which... obviously is not why it is popular. The game is not popular because it has 100+ hours of gameplay, but because it has engaging characters, that are well-acted and that work as good hooks for the players. Like, let's face it: The reason why I so far have sunken 160 hours into this game is, because I wanna spend time with these characters - and because I wanna give them their happy endings.
But the same has happened too, just a bit earlier this year, right? When Barbie broke the 1 billion and every Hollywood CEO went: "Oh, so the people want movies based on toy franchises! Got it!" To which the internet at large replied: "... How is that the lesson you learned from this?"
Well, let me explain to you, why this is the lesson they learn: It is because the CEOs and the boards of directors at large are not artists or even engaged with the medium they produce. They mostly are economists. And their dry little hearts do not understand stuff more complex than numbers and spread sheets.
That sounds evil, I know, but... It is sadly the truth. When they look at a successful movie/series/game/book/comic, they look at it as a product, not a piece of art or narrative. It is just a product that has very clear metrics.
To them Barbie is not a movie with interesting stylistic choices that stand out from the majority of high budget action blockbusters. It is a toy movie with mildly feminist themes.
Or Oppenheimer is not a movie to them with a strong visual language and good acting direction. No, it is a historical blockbuster.
And this is true for basically every form of media. I mean, books are actually a fairly good example. In my life I do remember the big book fads that happened. When Harry Potter was a success, there was at least a dozen other "magical school" book series being released. When Twilight was a big success there was suddenly an endless number of "teen girl falls in love with bad boy, who is [magical creature]" YA. When the Hunger Games was a success, there were hundreds of "YA dystopia" books. Meanwhile in adult reading, we had the big "next Game of Throne" fad.
Of course, the irony is, that within each of those fads there might have been one or two somewhat successful series - but never even one that came even close to whatever started the fad.
Or with movies, we have seen it, too. When Avengers broke the 1 billion (which up to this point only few movies did) the studios went: "Ooooooh, so we need shared universe film series" - and then all went to try and fail to create their own cinematic universe.
Because the people, who call the shots, are just immensely desinterested in the thing they are selling. They do not really care about the content. All they care about is having a supposedly easy avenue of selling it. Just as they do not care about the consumer. All they care about is that the consumer buys it. Why he buys it... Well, they do not care. They could not care less, in fact.
So, yeah, get ready for a 20 overproduced games with a bloated 100+ hours of empty gameplay, but without the engaging characters. And for like at least 15 more moves based on some toy franchise, that nobody actually cares about.
And then get ready for all the CEOs to do the surprised Pikachu face, when all of that ends up not financially successful.
Really, I read some interviews yesterday from some AAA-studio CEOs and their blatant shock and missing understanding on why BG3 works for so many people.
Because, yeah... capitalism does not appreciate art. Capitalism does not understand art. It only understands spread sheets.
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mysharona1987 · 4 months
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ceruleanharley · 10 months
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so this is how hollywood dies. with barbenheimer.
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