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#site specific art action
robertpennekamp · 10 months
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Stedelijk Museum
BREAKING THE RULES (extended) in STEDELIJK MUSEUM CS AMSTERDAM De expositie werd onverwachts verlengd in het Stedelijk Museum CS van Amsterdam. Ook onverwachts, een maand later, in de daarop volgende tentoonstelling; “Breaking the Rules” gebeurde er weer wat vreemds. Een Site Specific Art Action. Op 29 oktober 2006 om 15.10 uur werden er collages toegevoegd aan de tentoonstelling. Muurschildering…
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staff · 11 months
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Tumblr’s Core Product Strategy
Here at Tumblr, we’ve been working hard on reorganizing how we work in a bid to gain more users. A larger user base means a more sustainable company, and means we get to stick around and do this thing with you all a bit longer. What follows is the strategy we're using to accomplish the goal of user growth. The @labs group has published a bit already, but this is bigger. We’re publishing it publicly for the first time, in an effort to work more transparently with all of you in the Tumblr community. This strategy provides guidance amid limited resources, allowing our teams to focus on specific key areas to ensure Tumblr’s future.
The Diagnosis
In order for Tumblr to grow, we need to fix the core experience that makes Tumblr a useful place for users. The underlying problem is that Tumblr is not easy to use. Historically, we have expected users to curate their feeds and lean into curating their experience. But this expectation introduces friction to the user experience and only serves a small portion of our audience. 
Tumblr’s competitive advantage lies in its unique content and vibrant communities. As the forerunner of internet culture, Tumblr encompasses a wide range of interests, such as entertainment, art, gaming, fandom, fashion, and music. People come to Tumblr to immerse themselves in this culture, making it essential for us to ensure a seamless connection between people and content. 
To guarantee Tumblr’s continued success, we’ve got to prioritize fostering that seamless connection between people and content. This involves attracting and retaining new users and creators, nurturing their growth, and encouraging frequent engagement with the platform.
Our Guiding Principles
To enhance Tumblr’s usability, we must address these core guiding principles.
Expand the ways new users can discover and sign up for Tumblr.
Provide high-quality content with every app launch.
Facilitate easier user participation in conversations.
Retain and grow our creator base.
Create patterns that encourage users to keep returning to Tumblr.
Improve the platform’s performance, stability, and quality.
Below is a deep dive into each of these principles.
Principle 1: Expand the ways new users can discover and sign up for Tumblr.
Tumblr has a “top of the funnel” issue in converting non-users into engaged logged-in users. We also have not invested in industry standard SEO practices to ensure a robust top of the funnel. The referral traffic that we do get from external sources is dispersed across different pages with inconsistent user experiences, which results in a missed opportunity to convert these users into regular Tumblr users. For example, users from search engines often land on pages within the blog network and blog view—where there isn’t much of a reason to sign up. 
We need to experiment with logged-out tumblr.com to ensure we are capturing the highest potential conversion rate for visitors into sign-ups and log-ins. We might want to explore showing the potential future user the full breadth of content that Tumblr has to offer on our logged-out pages. We want people to be able to easily understand the potential behind Tumblr without having to navigate multiple tabs and pages to figure it out. Our current logged-out explore page does very little to help users understand “what is Tumblr.” which is a missed opportunity to get people excited about joining the site.
Actions & Next Steps
Improving Tumblr’s search engine optimization (SEO) practices to be in line with industry standards.
Experiment with logged out tumblr.com to achieve the highest conversion rate for sign-ups and log-ins, explore ways for visitors to “get” Tumblr and entice them to sign up.
Principle 2: Provide high-quality content with every app launch.
We need to ensure the highest quality user experience by presenting fresh and relevant content tailored to the user’s diverse interests during each session. If the user has a bad content experience, the fault lies with the product.
The default position should always be that the user does not know how to navigate the application. Additionally, we need to ensure that when people search for content related to their interests, it is easily accessible without any confusing limitations or unexpected roadblocks in their journey.
Being a 15-year-old brand is tough because the brand carries the baggage of a person’s preconceived impressions of Tumblr. On average, a user only sees 25 posts per session, so the first 25 posts have to convey the value of Tumblr: it is a vibrant community with lots of untapped potential. We never want to leave the user believing that Tumblr is a place that is stale and not relevant. 
Actions & Next Steps
Deliver great content each time the app is opened.
Make it easier for users to understand where the vibrant communities on Tumblr are. 
Improve our algorithmic ranking capabilities across all feeds. 
Principle 3: Facilitate easier user participation in conversations.
Part of Tumblr’s charm lies in its capacity to showcase the evolution of conversations and the clever remarks found within reblog chains and replies. Engaging in these discussions should be enjoyable and effortless.
Unfortunately, the current way that conversations work on Tumblr across replies and reblogs is confusing for new users. The limitations around engaging with individual reblogs, replies only applying to the original post, and the inability to easily follow threaded conversations make it difficult for users to join the conversation.
Actions & Next Steps
Address the confusion within replies and reblogs.
Improve the conversational posting features around replies and reblogs. 
Allow engagements on individual replies and reblogs.
Make it easier for users to follow the various conversation paths within a reblog thread. 
Remove clutter in the conversation by collapsing reblog threads. 
Explore the feasibility of removing duplicate reblogs within a user’s Following feed. 
Principle 4: Retain and grow our creator base.
Creators are essential to the Tumblr community. However, we haven’t always had a consistent and coordinated effort around retaining, nurturing, and growing our creator base.  
Being a new creator on Tumblr can be intimidating, with a high likelihood of leaving or disappointment upon sharing creations without receiving engagement or feedback. We need to ensure that we have the expected creator tools and foster the rewarding feedback loops that keep creators around and enable them to thrive.
The lack of feedback stems from the outdated decision to only show content from followed blogs on the main dashboard feed (“Following”), perpetuating a cycle where popular blogs continue to gain more visibility at the expense of helping new creators. To address this, we need to prioritize supporting and nurturing the growth of new creators on the platform.
It is also imperative that creators, like everyone on Tumblr, feel safe and in control of their experience. Whether it be an ask from the community or engagement on a post, being successful on Tumblr should never feel like a punishing experience.
Actions & Next Steps
Get creators’ new content in front of people who are interested in it. 
Improve the feedback loop for creators, incentivizing them to continue posting.
Build mechanisms to protect creators from being spammed by notifications when they go viral.
Expand ways to co-create content, such as by adding the capability to embed Tumblr links in posts.
Principle 5: Create patterns that encourage users to keep returning to Tumblr.
Push notifications and emails are essential tools to increase user engagement, improve user retention, and facilitate content discovery. Our strategy of reaching out to you, the user, should be well-coordinated across product, commercial, and marketing teams.
Our messaging strategy needs to be personalized and adapt to a user’s shifting interests. Our messages should keep users in the know on the latest activity in their community, as well as keeping Tumblr top of mind as the place to go for witty takes and remixes of the latest shows and real-life events.  
Most importantly, our messages should be thoughtful and should never come across as spammy.  
Actions & Next Steps
Conduct an audit of our messaging strategy.
Address the issue of notifications getting too noisy; throttle, collapse or mute notifications where necessary.  
Identify opportunities for personalization within our email messages. 
Test what the right daily push notification limit is. 
Send emails when a user has push notifications switched off.
Principle 6: Performance, stability and quality.
The stability and performance of our mobile apps have declined. There is a large backlog of production issues, with more bugs created than resolved over the last 300 days. If this continues, roughly one new unresolved production issue will be created every two days. Apps and backend systems that work well and don't crash are the foundation of a great Tumblr experience. Improving performance, stability, and quality will help us achieve sustainable operations for Tumblr.
Improve performance and stability: deliver crash-free, responsive, and fast-loading apps on Android, iOS, and web.
Improve quality: deliver the highest quality Tumblr experience to our users. 
Move faster: provide APIs and services to unblock core product initiatives and launch new features coming out of Labs.
Conclusion
Our mission has always been to empower the world’s creators. We are wholly committed to ensuring Tumblr evolves in a way that supports our current users while improving areas that attract new creators, artists, and users. You deserve a digital home that works for you. You deserve the best tools and features to connect with your communities on a platform that prioritizes the easy discoverability of high-quality content. This is an invigorating time for Tumblr, and we couldn’t be more excited about our current strategy.
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copperbadge · 3 months
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AI Scraping Isn't Just Art And Fanfic
Something I haven't really seen mentioned and I think people may want to bear in mind is that while artists are the most heavily impacted by AI visual medium scraping, it's not like the machine knows or cares to differentiate between original art and a photograph of your child.
AI visual media scrapers take everything, and that includes screengrabs, photographs, and memes. Selfies, pictures of your pets and children, pictures of your home, screengrabs of images posted to other sites -- all of the comic book imagery I've posted that I screengrabbed from digital comics, images of tweets (including the icons of peoples' faces in those tweets) and instas and screengrabs from tiktoks. I've posted x-ray images of my teeth. All of that will go into the machine.
That's why, at least I think, Midjourney wants Tumblr -- after Instagram we are potentially the most image-heavy social media site, and like Instagram we tag our content, which is metadata that the scraper can use.
So even if you aren't an artist, unless you want to Glaze every image of any kind that you post, you probably want to opt out of being scraped. I'm gonna go ahead and say we've probably already been scraped anyway, so I don't think there's a ton of point in taking down your tumblr or locking down specific images, but I mean...especially if it's stuff like pictures of children or say, a fundraising photo that involves your medical data, it maybe can't hurt.
If you do want to officially opt out, which may help if there's a class-action lawsuit later, you're going to want to go to the gear in the upper-right corner on the Tumblr desktop site, select each of your blogs from the list on the right-hand side, and scroll down to "Visibility". Select "Prevent third party sharing for [username]" to flip that bad boy on.
Per notes: for the app, go to your blog (the part of the app that shows what you post) and hit the gear in the upper right, then select "visibility" and it will be the last option. If you have not updated your app, it will not appear (confirmed by me, who cannot see it on my elderly version of the app).
You don't need to do it on both desktop and mobile -- either one will opt you out -- but on the app you may need to load each of your sideblogs in turn and then go back into the gear and opt out for that blog, like how you have to go into the settings for each sideblog on desktop and do it.
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Aita for not making any of my characters, that I have to crank out daily, pansexual/polysexual/omnisexual specifically and only making them bi?
🏳️‍🌈👶🏼 so i can recognize this later lmao also I'm not panphobic or anything, this isn't about the validity of the label, pan is fine.
So i (20snb bi) have a project I'm working on where I take all the characters from a specifc media I'm into and pair them up with each other to make every possible ship kid from every possible ship(excluding characters who are kids themselves or are related or something, that shit is gross). Basically taking every character and pairing them up with another and creating a kid I think they'd have. Its a big project with lots of characters and I'm easily over 400 at this point. I really enjoy this, even if I'm not even 25% complete.
However I set a schedule for myself that at least one ship kid needs to come out each day which, considering I draw them, color them and give them some development and some even have siblings, (The refs themselves easily take me an hour to an hour and a half) I have to make lots of them quickly to keep up with my daily grind. I've been doing this project for over a year and although it's stressful, I can get them out quickly with breaks for myself.
Their character sheets all have some pretty basic info like their name, gender, pronouns, personality and more but it also includes their sexuality/orientation. I have a pretty basic list of options for what their sexuality will be: straight, lesbian, gay, Enbian, bi, Aro, ace and aroace with a few random things like polyam, WLW and a good amount of the something-loving-something/juvelic terms. I did this because, well, there's not many entirely unique orientations outside of them and although I love mogai/xenogenders and complex identities, I dont want to potentially drag up discourse or bring problems to my budding art blog over it. Its just not worth it to me to turn something I really care about on its head, even if I like microlabels.
In this case, I'm using bi as an umbrella term as most of the other terms share the same definition with slight variations in wording or action but not much difference in practice. We all like everyone, it's basic stuff. However, apparently this is a problem.
I've gotten one or two anons asking me questions about my guides asking some kind stuff like is this lesbian ship kid a butch or femme or Is this picture of them now or just at the age you put on the ref and other harmless stuff. Then things got rude with some Nbphobia but thrice now I've gotten asks:
1. Asking snarkily if im a panphobe
2. insulting me for not specifically writing pan or Omni and just writing bi.
3. Saying that I "clearly dont care about pansexual representation." Then brought up how my primary oc is native american so i clearly care about representation but that oc used to be a sona and I'm native?? Its confusing. (And Lowkey racist shit to just assume any native character is a "diversity quota" character instead of just a person existing but I digress-)
Im not pan, im bi so ig these people assume I'm not cool with pan people which isnt true? I have nothing aginest them, they are just pretty similar and I dont feel like it matters if they are specfically bi or pan or poly or any other label. I don't go into details like that for any other sub-group, not even pronouns and I included combinations and some common Neopronouns. I understand the importance of representation but my project has less than 50 people looking at it every day, Im not netflix or something. I'm one guy on the most LGBT blogging site with a big project and very little audience, I'm not showing people who wouldn't already know what pan is that pansexuality exists.
This project isn't that deep considering the characters in question aren't human/dont have human characteristics.(no it's not hazbin/helluva) Also ive never spoken about lgbt discourse or stated anything remotely close to it beyond the guides just passively having characters who are an LGBT identity. I've not even mentioned all the potentional orientations they could have so I'm not sure where/why this came up in the first place. The most politcial things ive said are calling out a creator in my fandom who outed themselves as a transphobe and mentioning im pro-palestine. That's it.
I mean this is pretty low stakes, I can just block these people and be done with it and this some seriously online shit but I just wanna check.
Am I being an asshole for just writing bi instead of specifying their mspec label because I have to produce characters quickly and I don't see enough of a difference to warrant a change/specification that would ultimately slow and clog an already stressful and complex project?
I dont think I am but idk lol
What are these acronyms?
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daftpatience · 7 months
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hi daft I love the way u draw fat people!!! Is there a tutorial you like specifically for drawing fat people?? -signed a bby artist who is fat and wants to draw my sona, who is a fat rat lady
ive got FOUR tips for you!!!
look at yourself and draw yourself. self study is so so useful. take pics of yourself to draw, sketch in front of a mirror, etc! most of my fat art is self referential. trace yourself for practice, even! and for those of you who dont feel like you're fat enough for this to be useful (ive gotten messages about this before) - definitely do steps 2-4 as well, but i think it is important for all of you to come to accept that even you have body fat. you shouldn't shy away from studying what fat you do have. hunch over in the mirror, examine your stomach. bend side to side, see what parts of you fold. what jiggles? what sags when you lean in different ways? what parts of you are soft? this is still useful information to learn from, and i think coming to terms with the fact that body fat is a natural part of your and every body will help you come to have a deeper appreciation and understanding of bigger people than you.
study good books like morpho fat and folds. it's a fantastic reference!
draw fat people from reference. a lot of life drawing sites tend to lack body diversity, but i've found there are lots of fantastic fat models compiled on pinterest!
watch videos of the heavy weight type sports they do on the olympics. shot put and weight lifting and stuff. there tend to be fewer photos of actually fat athletes even though plenty of athletes are fat, and i think it's because everyone likes to try really hard to pretend they don't exist lol. you'll generally see more body diversity in the vids! i used to watch the olympics and do real quick sketches of general shapes of people and it's very fun. plus seeing people do such complicated and interesting actions is invaluable visual-spatial information for an artist!
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alithographica · 1 year
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Re: Redbubble & Alternatives
Redbubble is doing some nonsense and I've deleted my account. I barely bothered with it anyway, was mostly there for people who've asked for specific images as posters.
Anyway in doing that I sacrificed the $4.35 that was still sitting in my earnings. They only let you cash out at $20, so rather than drum up sales and therefore make Redbubble more money, I'm gonna do what I feel is $4.35 in anti-publicity for them. 🥳
tl;dr there are new fees that hurt artist income at all sales levels. Redbubble is either looking to cut costs and raise profits for funsies, or is in serious financial trouble.
About the new fees:
Redbubble offers their services to artists by allowing artists to control their profit margin above a certain baseline manufacturing fee. This was pretty cool! There's now an additional fee that will be charged starting May 1, 2023. It is not an upfront fee that requires you to pay out of pocket, but it does directly cut your profit margin. How badly? Well...
By Redbubble's own example, if in one month you sell $300 in products that you had set at a 25% margin, you'd previously earn $75. Under the new structure, that earnings level means you pay a $28 fee, so you will now be paid $47. That $28 represents a 37% cut off what you were supposed to earn.
There's a full fee table in that link, but other highlights include a $1 fee if you earned $2 (aka 50%!) and big sellers who'd expect to take home $400 will now receive $320 (an $80 fee, 20%).
It also puts you in a weird spot that earning $1 more in a month may bump you to the next tier, causing you to actually take home less money. Make $1 more, end up losing $11. Make it make sense. 🤨
About the new tiers:
Each shop is evaluated and labeled Standard, Premium, or Pro. Premium and Pro shops are not subject to the new fees, but there's no clarity on how to move from one tier to another. Redbubble says it's under your control but it's clearly not. Many artists are reporting that they have accounts with next to no sales that have been labeled Pro, and accounts with thousands of annual sales that are labeled Standard.
Action items:
Look, I'm not gonna tell other artists that they have to close their shops, or tell buyers not to buy from Redbubble if your favorite artists have chosen to stay. What you do with the above info is up to you.
What I will say is that many artists are leaving because the new pay structure sucks. I encourage people who buy from Redbubble to expand their support to other sites.
Attrition is arguably their goal here—they know people will leave over this, and that'll probably lower their costs and lower competition for the remaining accounts. But goodwill is lost easily and they're playing a dangerous game on betting how many stay vs. leave. I'm out.
Feel free to leave your feedback on Redbubble's feedback form here, but it feels slightly like yelling into the void.
Alternatives:
tbh I don't have a good read on things. If you do know of any recommended (or unrecommended) print-on-demand sites, speak up!
I will say that as of now (April 2023), based on my research:
🟢 INPRNT sounds like a winner if your game is art prints and stickers. Does not have any wearable products like t-shirts.
🟡 Etsy + Printify/Printful might be viable? Etsy always had higher profit margins than POD marketplaces, but it's a bit more work and they also do weird things occasionally. Also has a listing fee so if you're the type to upload a ton of designs, pricey.
🔴 Teepublic is owned by Redbubble. Doesn't have the tier/new fee structure as of now but might be imminent. Have also heard their customer service sucks.
🔴 Society6 is going to charge artists shipping costs, and there's going to be a (mandatory?) subscription service launched in the fall, so that's not a winner anymore either.
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blueskittlesart · 2 months
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Question abt drawing: been trying to attempt learning how to draw forever but I always have trouble getting over the obstacle of having to learn/study things like anatomy and shading, which then causes me to stop drawing and have a harder time picking it back up. I know it's important for improving your art and yourself as an artist but I can't help but see it as tedious and overwhelming, especially the anatomy since it's more on the science side of things and science is not my thing lol. Do you have any advice on how to get over it or work thru it?
i think there's a couple facets to this question. firstly i'd recommend you consider what exactly your end goal is in learning how to draw: do you specifically want to be able to produce anatomically accurate figures and true-to-life shading, or do you just want to be able to make something for fun that looks good to you? one of the most helpful things I ever learned at art school was that accuracy doesn't matter if it looks good. 99% of my art isn't strictly anatomically accurate, and part of that is stylization, but even when i'm doing realistic figure drawings i like to lengthen limbs and exaggerate curves in order to make my drawings look better. So if your only real goal with art is to make something that looks good and enjoy the process, my first piece of advice would be to stop worrying so much about stuff like perfect accuracy! if you use references and keep pushing yourself, the skill and understanding you're looking for will come naturally with time. before I was ever classically trained, I got pretty far just by drawing my favorite characters in different poses and situations over and over again, and that experience laid the groundwork for when classical training did become available to me. Just because you're not necessarily doing serious figure studies doesn't mean you're not getting valuable practice--what it means is that you're having FUN while you're practicing, and having fun with your art is the most important thing!!!
Secondly, you mentioned anatomy being on the science side of things, which suggests to me that you may be looking in the wrong places when trying to do more serious anatomical study. if you look up 'anatomy' or anything similar on a web search engine, you're likely going to get a lot of very complex scientific illustrations. and while those aren't necessarily devoid of artistic value (I took a class all about scientific anatomy for artists last semester and it was GREAT) for a beginner who's just trying to learn how to make a body look like a body, they're not what you're looking for. what is going to be much more helpful for you are sites like line of action or quickposes. these sites are basically repositories of figure drawing images, and you can set them to automatically switch to a new image after a certain interval of time. if you really, desperately want to improve your anatomy specifically, what I recommend is going to one of these sites, setting it to the shortest interval possible, and trying to copy the pose as closely as you can before time is up. this might sound crazy, since the shortest interval is usually somewhere between 30-60 seconds, which obviously isn't enough to get much down. but what this will do is force you to look at how these models' bodies are constructed and translate it onto the page quickly and without overthinking it. be warned, your first maybe hundred of these are going to look like shit. but if you do this enough, you're eventually going to gain an intrinsic sense for 1. how a body works and 2. the easiest way for you personally to construct a body when drawing it. even without knowing the scientific names and anatomical rules, you're going to get a FEEL for how things work, which is much more important and useful to you as a character artist.
Finally, i think the most important thing to remember is that no art is bad art, even if you're not satisfied with the end product. when you're first starting out as an artist, you're going to make things that don't look right and you're going to be frustrated with yourself because of it. i vividly remember crying over a sketchbook at maybe age 11 or 12 because I was so upset i couldn't put exactly what was in my head on the page. Skill comes with time and practice and that is a frustrating fact of life, but no time spent doing something you enjoy and are passionate about is wasted. It might look bad now but you are laying the groundwork for your future success, and someday you're probably going to look back on your past work and say "I can't believe I thought this looked bad back then. for my age and my skill level i was doing AMAZING." And as previously mentioned, it's a lot less discouraging when something looks bad if you had fun making it, so try to have FUN with your art. draw things you enjoy and are passionate about and don't worry if it looks bad. focus on the experience, the skill will come in time. you've got this!!
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iraprince · 4 months
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do u have any advice for those that want to run a quest?
it feels a LEETLE silly answering this when all my own are currently on hiatus bc i got busy (SORRY TO CALLIST0 READERS LOL) BUT!!! yes i do. i have only ever run quests/interactive comics on the site questden, so i guess as a baseline this will kind of all be geared towards that, but i think most of this should translate to any hosting situation
you have to be cool with your plots branching and mutating in unexpected ways, and you have to be willing to play ball with your readers. quests are a collaboration between the author and the audience. it often feels a lot like gming a tabletop campaign (and that's the origin!! questden, specifically, was originally an offshoot of /tg/.) -- we've all had or heard about bad GMs who view their position as that of a narrative dictator who exists to punish and prod a captive group of players thru their own personal novel, but a good GM is interested in telling stories as a group. u have final say and have to stay true to the important stuff abt ur story, but if u get mad or frustrated when ur readers want to explore something "off topic" or aren't following the threads of ur narrative the way u expected them to, u don't actually want to run a quest, u just want to make a webcomic w mandatory comments. (the flip side of this is: consider if the story u want to make is the right one for an interactive quest. if it is REALLY important to u that the plot beats of a story go a certain way, maybe save it for a medium where u have more control!)
keep it loose and fast. the art does not matter. i am rly guilty of not following this one, but i still think it's really important! one of the things i like best about quests is the barrier to entry is very low and you SHOULD be able to start and maintain one very quickly. if i were better at keeping my art scrabbly and sketchy and loose, my stuff would not go on hiatus as often as it does. draw fast! it's NICE if the art is gorgeous to look at and definitely will draw readers, but it's way better if the art is simple enough that you can update frequently and without much stress. the quality of ur writing + character building, and whether u are telling a story that's engaging and that ur readers feel meaningfully involved in, is 100000x more important than the art.
on the more nitty gritty side: try to have a hook in each update. one of the most common reasons suggestions die off is readers being unsure of what they're supposed to do next. sure, too much spoonfeeding could end up feeling like railroading, and you don't have to end every single update by getting right in their faces and yelling "WHAT DO YOU DO NEXT??", but when you finish an update try to take a second to put yourself in a reader's shoes and see if there's an obvious next step. is there a course of action to decide on/debate, are there clear questions they can ask an npc, etc -- i can't think of a great way to describe it, but you want to avoid ending an update on a note where the player character and readers are basically sitting there looking at each other like "um... okay. that's that, then." some ppl even just end all their updates w multiple choice options, which is a super simple way to keep things moving if it fits the style of what ur doing. if you don't want it to be that overt but you still can't think of a way for there to be a clear hook, you can at least try to leave a little nudge in the narration that invites the readers to try to tie whatever they've just done/learned back into the pc's main goals/motivations or current tasks. (on this subject, VERY useful for your main character to have a very specific goal or end destination that everyone is on the same page abt. it's harder for your plot to lose momentum if you can always point at what your readers are supposed to be moving toward!)
finally: KEEP UPDATING EVEN IF YOU GET VERY FEW/NO SUGGESTIONS. it's a niche genre. questden is a small website. it's hard to get people to read something new, especially if it's in a new and unfamiliar format (and especially especially when it's on a website that looks like a chanboard lmao). picking up readers takes a long time, and a lot of people lurk without suggesting (ESPECIALLY if it's a difficult/plot-important decision, and also especially in the opposite, if it's a very obvious next step and someone else has already commented what most ppl would say). it's very tempting to want to wait for more suggestions bc u "only" have one or two, and then that wait becomes stagnation, and then you're frustrated and u end up dropping the quest bc "nobody cares." instead u just have to push thru!!!! u only have two suggestions and u wish u had more? maybe next update u'll get more. u have NO suggestions and u feel like that means ur quest is dead in the water? NOPE! the solution is to update again, bc maybe ppl with latch on more and have something to say in the next scene. the more u update ur quest, the more u'll be able to talk abt it (and maybe get more readers), and specifically in the case of questden the more ur thread will be bumped to the front page. think abt how many times you've seen ppl talking abt a webcomic or a book and thought "i need to check that out eventually...." but it takes months for you to actually do it. 99.9999% of the time, ppl need to see something MULTIPLE TIMES before they check it out!! most readers do not come from clicking something the very first time they see it!! i know it can feel lonely and discouraging, but u owe it to ur art and the stories u want to tell to keep trying, even if engagement is very low at first, otherwise you're killing it before it's even had a chance. like, get shameless about it. ask your buddies to comment on your quest. but give that horse a few really good whacks before you decide it's dead!! i think that's my main thoughts. if you have any more specific questions i'm happy to help if i can! but also i think you'll learn the most by just jumping in and fucking around. quests are easy to pick up and easy to drop, and imo do really well as a playground where u test different ways to draw and tell stories, so might as well just get messy.
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remidiy · 2 months
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We Don't Gatekeep Art Resources | A Comprehensive List
Here's a list of some of the tools/sites I currently use or have used previously for works/studies. I'll separate it into Software/Utility, Reference, and 'Other' which will be just general things that could help you map out things for your experience with art. **[Free highlighted in pink, paid highlighted in green. Blue is variable/both. Prices Listed in USD]**
Software/Utility:
2D
Krita Painting app (PC) (my main digital art software on PC for 5+ yrs)
Clip Studio Paint [PC] [CSP 2.0+ allows for 3d modelling within the painting app and a lot of other cool features] [apparently allows up to 6 months free trial]
Procreate (12.99) [iPad/iPad Pro] (the GOAT)
Artstudio Pro [iPad/iPad Pro] (An alternative to Procreate if you enjoy the more traditional art app layout) -- I find this app handy when Procreate is lacking a feature I need, or vice versa. (you can easily transfer files between the two, but keep in mind Procreate's layer limit)
2D "Collaborative Painting/Drawing apps"
Magma Studio
Drawpile
Discord Whiteboard
Gartic Phone (Pretty decent for 2d animation practice, but has a hard limit on frames)
3D
Blender [3D Modelling, Sculpting + Layout] (PC)
Sculptris [PC] (it's an old unsupported version of Zbrush, but can help to get ideas out, and functions better than browser sculpting apps
Nomad Sculpt [iPad/iPad Pro] ($20) Works pretty well if you prefer a mobile setup, but it is a bit intense on the battery life and takes some getting used to
References + Study
Magic Poser [ PC and Mobile ] Has both free and paid versions, I've made do with just the lite version before
Artpose ($9.99) [Iphone + Steam]
Head Model Studio [IPhone] A 3D head, with both a basic blockout version for angles, and a paid version with more detail
Cubebrush [simply search "[keyword] pose reference pack"], they usually have good results + they frequently have sales!
Line of Action [Good for Gesture practice + daily sketching], also has other resources built in.
Quickposes Similar to Line of action, more geared toward anatomy
Drawabox | Perspective Fundamentals Improvement modules (Suggested by @taffingspy )
Sketchfab, this skull in particular is useful, but there is other models that can help you study anatomy as well.
Pinterest can be good, you just have to be careful, usually you're better off just finding reference pack if you have the money, sometimes certain creators have freebies as well
Artstation Marketplace can be decent [make sure to turn on the Aye-Eye filter so it doesn't feed you trash], a colleague of mine recommended this head model for practicing facial blocking, there is also this free version without lighting.
Local Art Museums [Unironically good for studying old "master work" if you're into that, or even just getting some inspiration]
Brushes + Other Useful software:
I personally have used both of these brush packs before making my own
(I actually don't know how to share my daily brush set because I frequently switch between Krita, Procreate, and ASP, but once I figure that out I'll be sure to do that lol)
Marc Brunet's Starter brush pack [Technically free but supporting him for this if you like it is ideal, there's some good brushes]
Dave Greco Brush Pack [$3]
Gumroad in general is a good place to find brushes and art resources. *Note; for Krita specifically, brush packs are a bit weird, so it may require you to find different packs, or import them in a particular way
PureRef [PC] - Reference Compiler/Moodboarding
VizRef ($3.99) [iPad] - Moodboarding/Reference Compiler
Artist Youtubers/Creators that helped me improve/guide me along as a self-taught artist from when I first started digital art to where I am today:
Proko
Marco Bucci
Sinix Design
Sycra
Hardy Fowler
Lighting Mentor
Winged Canvas
Moderndayjames
Swatches
Chommang_drawing
Marc Brunet (YTartschool)
+ Observing a lot of speedpaint art by people whose work I enjoy on social media/youtube, trying to dissect their processes
If you've gotten this far, first of all, congrats, you can read a lot, and second of all, thank you for reading and I hope this helps! I'll continue to come back and update this if I find any new resources in the future, or if my processes change :)
Much Love,
-Remedy (aka "grommy_art")
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helioselene · 2 years
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HOW TO: WRITEBLR;
so youve migrated from writing twt to writeblr -> what now?
the following is my masterpost on the ins and outs of navigating the writeblr landscape! while it can be scary to deep-dive into the world of writing on tumblr for the first time, there are a few actions you can take to make it a lot easier to interact and share your writing.
psa: this is neither an extensive nor complete list of writeblr tips! but i hope it can help :)
INTERACTION;
interacting with others is one of the most important aspects of writeblr. im going to be splitting this section into a number of sub-sections because there are several topics relevant to creating a system of communication with other writers on here.
likes and reblogs; unlike twitter or other social media sites, likes do not hold the same weight on tumblr. as well as liking a post, the most important step you can take is to REBLOG. reblogging will share a post to your blog and thus your feed. in doing this, your followers and anyone who checks out your blog are going to see the post, rather than if you just like or comment. reblogging allows more people to interact with a post. content creators (including writers) can be motivated to continue posting when their posts are reblogged because it shows there are enough people interested in their works. the same goes for you! the more you reblog other people's works, the more likely your own posts will be reblogged, thus gaining more traction for all your hard-earned efforts.
taglists; you might be asking: what is a taglist? a taglist is usually featured at the bottom of your post when you share your writing. it includes people who have shown interest in your works - all you do is simply @ them. it means that people who are keen won't miss out on seeing the things you post about your wips! it is essentially an opt-in type deal, where people can choose to be added or removed from being notified about updates, excerpts, and the like.
don't abuse your taglist. don't tag them for every little thing you post about your wips - try to keep it to major posts like excerpts or new art, etc.
**** A HANDY HINT: writeblr etiquette states that you should never just add people to your taglist. only add them if they specifically ask.
tumblr tagging system; the tumblr tagging system is going to be your best friend as a writer. tags allow you to manage your posts + can act as a navigation system for your blog.
when tagging, make sure to not replace characters if it's for a trigger warning. 'assault', for example, should never be replaced with '@ssault'.
if posting an excerpt from your wip, i would suggest the following tags as the bare minimum: 'WIP NAME', 'WIP NAME EXCERPT'. if you're posting it as part of an event, you may also wish to include 'EVENT NAME'. you can also have a specific tag for things your friends write, for resources you may find helpful, etc. the possibilities are endless. a hint: the first five tags are the only tracked tags. the most important tags you want to add should be your FIRST FIVE TAGS on a post. furthermore, only the first twenty will show up in the search function.
tags are a good way for you to interact with other writers! when you reblog a post, OP will be able to read your tags where you can add how much you loved their work, etc.
POST FORMATTING;
do; - add trigger warnings to your posts if they contain sensitive topics. - add a plot, characters, etc. other writeblrs want context for your wip beyond just a number of dot points about tropes. - put your post under a 'read more' if it is a long post. - tag any nsfw content. - add a transcript of any photos/images under a 'read more'.
don't; - use any sort of fonts beyond the regular when writing a general post. using the 'chat' font, for example, reduces accessibility to your posts and makes it difficult for people to read. - just post dot points of your wip. - plagiarise. - use other people's posts as a place to self promote.
PINTEREST IS NOT AN ART SOURCE;
this is one of the biggest differences between tumblr and other social media sites: pinterest is. not. an. art. source. the truth is that people aren't going to care if you post a moodboard with nothing beyond a few random photos of a castle and a knife, etc. sure, they may look pretty, but don't do it for a number of reasons.
first, you should always post art directly from a credited source (e.g. unsplash or picrew).
second, it doesn't show enough about your wip! people want context! not just random photos!
thirdly, most photos or art on pinterest do not CREDIT their sources. this is theft and this is bad. which leads me onto the next topic.
CREDIT YOUR ARTISTS;
CREDIT ALL ARTISTS. if you use any sort of artwork, i swear to all things holy, give credit to the ORIGINAL sources. pinterest, as mentioned, is not an art source. most artwork on that site is stolen or posted without credit, which, funnily enough, is a form of theft. if you're going to post any form of photo or art, please give credit. it doesn't matter what form it takes; link to the original artist or photographer in a way that is not hidden.
MOODBOARDS AND GRAPHICS, OH MY;
one sad truth about being on tumblr, as with a lot of social media sites, is that your posts will gain a lot more interaction if you use some form of graphic or photo along with your writing. graphic making may seem daunting but it doesn't have to be! they don't have to be complicated or anything more than a few photos - as long as they have relevance to your wip. moodboards are not necessarily a bad form to take when making graphics for your posts. however, if it just features a random collection of photos that tell your audience nothing about your work, they're not going to care. writeblr is all about actually imparting information about your wips, rather than just vibes. ****as mentioned, any form of artwork or photography needs to be credited to the original source. however, etiquette is also to not repost art without express permission from the artist. if you don't have permission to use someone's art, DO NOT put it in your moodboard or graphic.
BLOG AND BLOG THEMES;
tumblr is a really great site for expressing yourself through your blog, especially if you use custom themes! if (like me) you're terrible at javascript and any form of http coding, there are a number of blogs you can search for to find custom made themes that are easily adaptable for your needs.
but why use a theme beyond expression?
one of the best aspects of using themes is the navigation aspect. most writeblrs have some form of navigation page (beyond just simply using the tumblr tagging system) to allow their audience to find information about their wips, writing resources, and the like! it makes going through your blog easier for both you and others.
also: make sure to include information about yourself on the blog (but of course, not to the point of doxxing yourself). most tumblr users, especially those on writeblr, will think you're most likely a bot if you dont include at least some things about yourself. the most common things to add are name, age and pronouns! also a dni can be used.
WRITING TIPS AND TRICKS;
titling your wips by @crtalley
plot structure by @nouveauweird
how to blurb by @yvesdot
notion templates for writers by @atelierwriting
the tropes guide by yours truly
so you're missing a plot by @seasteading
novel length by @serpentarii
thank you to everyone who helped me in writing this post! love you all <3
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heartfullofleeches · 7 months
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We back on the Night Gallery ride? YES. Love those living forms of artistic materials + human guy. I know that Nightguard Reader usually has to prevent intruders defacing art or stealing, but what would happen if someone simply got lost and stuck in the gallery after hours? Would the Reader try to get them out for their safety? How would the crew react?
Of course Reader would try to help them. It's their job as night guard after all. Unfortunately for the guest, not all of the exhibits are willing to let them go whether they're lost or there intentionally. The general run down is this-
Pose no threat to a completely nonthreatening guest: The Faceless Angel, Soliel, Anri
Proceed with Caution: The Scavenger, Rosebud, The Painter, Julian
Run bitch Run: The Lady in Red
It goes without saying that all exhibits becomes immediately hostile if they or Reader are harmed. Some still attack regardless and others for specific reasons.
The Faceless Angel tends to avoid conflict as a whole and will only attack if they or Reader are attacked first. Soliel will guide them away from Reader if jealous, but sees no point in killing them as the blood will just rust up their gears. Anri, who believes they are a security guard, will try to escort them out as well.
The Scavenger will demand something from the guest and if they have nothing they will be forced to sacrifice a body part instead. This could be something as small as a paperclip which is why The Scavenger is still allowed on the first floor. Rosebud will only attack if they are starving, but feeding them is one of Reader's duties so the guest should be fine. Julian is a huge asshole and his actions all depend on his mood. More times than not he will lead the guest to a higher floor where more dangerous exhibits will kill them on site, others - he leaves them to find for themselves. If he has seem them interact with Reader or doesn't like their attitude there's a safe chance he'll take care of them himself and begrudgingly give remains to Rosebud (who ate his finger because he tried to cut their roses without permission)
Despite being on one of the highest levels, it is possible to escape from The Painter. There are two reasons they would go out of their way to meet a guest. A.) They wish to show off their latest work. B.) They need a fresh supply of red paint. If it's A, so long as the guest sucks up enough they'll survive. The Painter is a sucker for praise and if the guest dislikes their paintings it's curtains for them. B is a little tricker as if they comply The Painter will still take a fair amount of blood, but if Reader manages to get them to a hospital in time they should live. If they refuse or The Painter decides to be freed that day, they will drain all of their blood and sense they don't like to waste materials they'll find use for their skin and bones too.
The Lady in Red sees everyone as a threat. Her only exclusions are Reader and small children. If you are here after hours you forfeit your life to her no matter what your excuse is. There hardly would be enough time to give one anyway as once she sees the intruder The Lady in Red will immediately cut them down to protect her home and love.
The Director rarely leaves the top floor and only has interest in reader. He lets the other exhibits take care of the problem and sweeps up the pieces later on. A guest would actually be safer on any floor that he is on as majority of the exhibits are terrified of him and will go back to sleep or hide if he is around.
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39oa · 1 year
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have you ever asked yourself: “hey, wouldn’t it be nice if i could quickly browse all the special warm-up jerseys that nhl teams have worn in collaboration with local or independent artists?” the answer to this is probably no so Don’t answer that, but... if you were ever to randomly stumble upon this train of thought, you would now be able to do so @ nhlwarmups.github.io! 
i created this website out of personal interest and an enduring love for beautiful jersey designs; i love art in all forms and really just love looking at it, so in my inability to find an existing project that fulfilled my desire of browsing through all these jerseys in a centralized location i somehow... singlehandedly motivated myself to take on the task? LOL but otherwise i also wanted to make this database because... well, i feel like even though a lot of league-wide inclusion initiatives ultimately rely on/benefit teams’ commercial interests, and even though it feels like there’s recently been an overabundance of dialogue re: player action or inaction, theme-night dissent and sociocultural pressure, the culminating breaking points of bisected fandom, etc.... art still kind of matters! to me, to the designers, to real people who attend games and who coordinate events and who run media platforms and do what small facets of work can still be done.
Anyway. this site itself is sort of meaningless and doesn’t really accomplish much at the end of the day, but i guess i wanted to (try to) refocus the concept of a “warm-up jersey” back on the people who actually create them, and ultimately to reattach the positive components of theme nights in a way that felt slightly tangible and concrete. the site itself isn’t very complicated so hopefully it’s fairly self-navigable, but some quick notes on content and functionality:
as of april 4, 2023, this database displays 82 special jerseys from 21 different nhl teams
i’ve currently only included special jerseys designed with a highlighted artist in my set. that is, while some teams have worn different pride/heritage night/etc. jerseys with either stock-template designs or artwork otherwise created in-house, those jerseys weren’t logged unless an artist was specifically named. for example, the penguins pride jersey from 2022-23 isn’t included but the ducks lunar new year jersey (which was created by a ducks graphic designer) from 2022-23 is.
there are different sidebar options to help quickly search for a specific type or style of jersey: you can sort by team/event/date and filter by category/team/season/base color
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lastly, clicking on one of the preview cards will bring you to a details page with additional information on each jersey, including social media links to support the artist, notes on charity benefits, an image gallery of the design, and embedded tweets highlighting the artist when available:
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that’s basically it! this was a labor of love so i tried my best to not make the entire experience a functional piece of garbage, but at the end of the day i am Just Some Guy and i never know what i’m doing so please lmk if anything is super wonky. and also if your team has a past design that fits the criteria but i missed it :)
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shiny-jr · 30 days
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Hi Shiny! I’m not new to your blog but I have been reading up on the works I’ve missed since I haven’t been the most active on tumblr for like, a solid year, (possibly more?) and I forgot just how amazing your writing is; you are definitely one of my favorite writers, and I greatly enjoy every one of your works.
That’s why- as a reader who really wants to get into writing- I would love to hear what stands to be your biggest inspirations, and especially what media (whether it books, songs, films, etc.) has influenced your writing. I’ve been looking to develop my writing style by taking in the works of others, so any recommendations are appreciated!
Welcome back, anon! Let me see what I can think of off the top of my head.
As I sit here, the first thing I thought of is vocabulary. I think having a good VOCABULARY is key to making a good story, especially when it comes to the flow. I grew up reading a lot, and recently, I began reading more again just books and articles. Through that process, it's easy to learn words, see a new one, and look it up. You might remember said words and use them later.
I've actually been told that I speak kinda eloquently at certain times, like in a professional-business like way, which I totally don't mean to. But yeah, I digress, vocabulary is very important. I'll give you an example.
I started writing this chapter for a new series, and it was late at night, and my heart wasn't really in it. When I reviewed it, I immediately hated it. Why? Because of the vocabulary. It was all simple words, repetitive, and without any variety. I'm not saying your vocabulary has to be great or anything, but when I write, I always have a site called wordhippo open. Just for when I can't remember a specific word or I'm looking for a synonym to change things up and prevent that annoying repetitiveness.
CHARACTERIZATION is also a huge deal. Writing for characters that are not yours is not easy. It's difficult. One thing I do is if I'm not sure about a character's decisions, actions, dialogue, is I look for reference points from what they're from. Voicelines, art, anything helps. If its lacking, I try to think of another character they're similar to and ask myself what would this other character do? Would it be the same as the first character? That usually helps.
Of course, this includes character development and conflicts and relationships and such. I think some of the best characters I've ever seen in media, are from the animated Avatar: The Last Airbender. That series has such solid personalities, variety within the cast, good interesting conflicts, and one of the best character development arcs in modern day animated media.
As for songs, I usually just listen to instrumental songs when writing. I found that lyrics tended to distract me, which is why I try to avoid it when writing. No series or novels come to mind immediately, although I do write personal reviews for those I read. Most of which is either praise or criticizing (mostly criticizing) the writing style of the author, the characters, or the plot. I'm glad to share some of those, but I've written a good number of them and they're lengthy, just me yapping.
Anyways, that's a lot. I'm not sure if I answered your question as you wanted? I hope I did. Let me know if there's anything else.
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madameberry · 2 years
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This was originally a thread I made on twitter of drawing reference packs of nonwhite and/or body-diverse people. I made this out of spite after hours of googling trying to find fair-use reference for RGB/hue lights on dark skin (which I still haven't found!). With twitter going the way that it is, I'm crossposting this here in case it gets nuked. This thread originally focused on packs that are specifically uploaded for drawing reference that have licenses for artist use, though later I did branch out a bit with suggestions from others. I'd love to see more added to this.
This is gonna be long so I'm putting it under the fold. Let's get into it.
@AdorkaStock has tons of body-diverse reference packs, including probably the only trans or disabled models in a reference pack I've found. Oh, and the best part about adorkastock: most packs are free with attribution! Some faves:
https://www.deviantart.com/adorkastock/art/Wing-Pack-Preview-891765898
https://www.deviantart.com/adorkastock/art/Sailor-Starlight-and-Prince-Nova-Highlight-Pack-842015663
Faestock on Artstation has a few packs. I like that these packs have costume references too, since I struggle with clothing a lot.
https://www.artstation.com/marketplace/p/VXDqy/x113-stella-fantasy-queen-reference-pack
https://www.artstation.com/marketplace/p/v9bPA/x120-genie-pose-reference-pack
https://www.artstation.com/marketplace/p/1V0aw/x120-christine-action-reference-pack
https://www.artstation.com/marketplace/p/LpWb0/x120-gown-sword-pose-reference-pack
Grafit Studio has a few good packs if you're willing to pick through their selection. Here's a free pack with a variety of models, and an expressions pack I've used a few times.
Sample pack: https://grafitschool.gumroad.com/l/IoHbY
Expressions Pack: https://grafitschool.gumroad.com/l/LPpjT
Satine Zillah on Artstation has a number of packs. Anyway here's a nice one of an older black gentleman, a variety portrait pack, and one costumed pack that I included in my original thread, but I can't speak on the accuracy of the depictions:
https://www.artstation.com/marketplace/p/J25K/portraits-vol-2-model-ali-260-jpegs-photo-reference-pack-for-artists
https://www.artstation.com/marketplace/p/yJ72/portraits-photo-reference-pack-255-jpegs
https://www.artstation.com/marketplace/p/9NdV/culture-of-the-steppe-760-jpegs-photo-reference-pack-for-artists
Cathleen Tarawhiti on Deviantart has a number of stock options sorted by model. They normally do book cover shoots, but they're seemingly free for personal use, which I assume includes study.
https://www.deviantart.com/cathleentarawhiti/gallery/55170611/zabeen
https://www.deviantart.com/cathleentarawhiti/gallery/65446765/whitney-marie
photoref.org has a number of shoots of diverse models. The pinup shoot and the skate party shoot are great, I love the outfit inspo!
Pinup Pack: https://jennravenna.gumroad.com/l/vwAsi
Skate Party Pack: https://jennravenna.gumroad.com/l/EGpIk
@ fugitiverabbit on Twitter is running this resource of fat photo references that's (so-far) volunteer-run:
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This site was suggested to me and it's just good and fun and wholesome.
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There are a number of Tiktok users who pose for reference use. I can't include all of them individually, but here's the one that was brought to my attention:
r/drawme and /rdrawmensfw subreddits were suggested to me as places where people have given permission to be drawn. This can be a good source of refs for different body types as well!
And finally, two book recommendations:
Morpho Anatomy for Artists - Fat and Skin Folds by Michel Lauricella So many anatomy study sources focus on idealized proportions. This is one of the few resources I've found that goes deep into how fat and skin lays on the body in different locations.
and How to Draw Black People by Malik Shabazz
That's all from my original thread, but feel free to add more!
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dailyanarchistposts · 1 month
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On May Day 2017, anarchists participated in lively demonstrations all around the United States, from the heartland to the coasts. In the Northwest, Seattle witnessed a successful block party at the site of a juvenile corrections center, while in Olympia anarchists barricaded train tracks to oppose fracking and clashed with police. Support arrestees here. Yet Portland, Oregon may take the cake for the most creative and combative May Day. Demonstrators not only defended themselves from unprovoked attacks from police who declared the march a riot—they also introduced exciting new innovations into the aesthetic of the black bloc street presence. Here, comrades from Portland explain their goals with the giant spiders they created for May Day, and offer a helpful guide for those who wish to make spiders of their own.
In an effort to bridge the gap between art and activism, giant spiders were assembled off-site and pushed up the street to the demonstration, stocked with water bottles, snacks, earplugs, and other party favors. The idea was to narrow the divide between “us” and “them” that often exists at demonstrations, and it was a complete success. We performed community outreach, engaged in cultural development, boosted morale, provided crucial supplies, and created an amazing photo opportunity in the process.
The concept is multi-dimensional: it works on many different levels. The idea began from frustrations around attendance at local demonstrations. In Portland, where the majority of citizens seem to be white, middle-class, and apolitical on account of these privileges, they don’t show up unless a demonstration concerns their interests specifically. However, Portlanders are fascinated by their own love of art and “wacky” stuff as well as the commodification of protest as “funtertainment.” We decided to embrace this love of the “weird” to test whether a hyper-localized approach to engaging people could succeed.
Our tactical art enabled us to fill a supporting role for other participants in the march, helping challenge narratives that the black bloc is an “othered” or “othering” tactic. Whether this separation is intentional or not, the fact remains that the general public is often hesitant to engage with us. Bearing that in mind—as well the tendency of the Portland Police Department to brutally shut down demonstrations—we stocked our Spiders with fliers, water, LAW (liquid, antacid, water, the eyewash with which street medics treat pepper spray), ear plugs, and snacks. We also included a few other party favors, because anarchy needs revelry!
We intentionally engaged with the folks around us. A lot of people walked up to ask what the spiders meant! It was inspiring to see so much dialogue between folks in everyday garb and folks in black bloc. We explained the ideas behind our actions as anarchists and the creations themselves: the three spiders representing Mutual Aid, Solidarity, and Direct Action.
A word about symbolism. The idea of using the spider as an icon of resistance is that spiders are always there watching, waiting, and keeping the environment free of pesky insects and other parasites that consume resources without supporting their fellow beings. While we may look scary, we’re here with you and for you. We are the spiders, and the insects are the societal ills that we fight against.
The symbolism of the black widow spider is rich with history that guides our work. We want to contribute to that rich history, adding our own interpretations. Mutual Aid, Solidarity, Direct Action are our black widow’s cruses. (Crux? Curse? Cures?)
In regards to developing our own culture, there are many barriers we face in this process. State repression is the biggest threat, of course. The specter of state repression can complicate organizing, planning, and building trust in our communities. Portland has a history of repression and slander, ruining the lives of activists and anarchists; these horror stories reverberate throughout the underground. We can’t allow ourselves to be publicly disparaged and forced into hiding by our adversaries and their culture war, so we create as a political act. Creating is intuitively human: we plan, we build, we think, we conspire, we imagine. It is also an activity in which everyone can engage to some degree while building new skills. It enables us to get to know each other, build trust, and share time and company.
More globally, seizing the Spectacle is a step towards our goals, because it allows us to dictate our own narratives. With the development of Public Relations and Social Engineering, the visage of capitalism has come to define its delusional reality. To paraphrase Guy Debord, lived experiences are now taken in as a collection of representational images. We can tell our own stories and show the general public what these three principles mean in action. We can create our own mythos, speaking out on our own terms, in our own language, with our own symbols. The state and media dictate too much of what we’re allowed to say and how it’s spun—it’s time to spin our own webs to connect and fortify our relationships.
We are building the bridges we need to move forward. The existing connections between art, activism, and anarchism are fiery and well-storied. The new wave of repression under Trump’s regime is still building steam, but it is already proving dangerous. We need to be more careful than ever. Art allows us to demonstrate and show our fangs, and we can use art to empower those around us.
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kerubimcrepin · 2 months
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Exploring dofus-le-film.com and talking about movie-related events. [PART 1]
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This will not go into the goldmine that is the interview Tot and Xa give about Joris. This is just a little, self-indulgent post. I hope you will enjoy it nevertheless.
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The first silly action I took was extracting the site's icon and enlarging it in Aseprite, so here's your daily dose of cute official Joris pixel art. Anyway.
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I love how the movie blurb literally lies about Khan being Joris's life-long idol.
CHARACTER BIOS.
Most of them include the information we already know, so I will only be pointing out things I personally find interesting.
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For example - this art here depicts Joris's bald head under the hood as very round. Very useful info for us joris enjoyers. Reblog to slap his bald head, like to slap his bald head.
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(Hacks up blood) Deeply caring in nature... papa poule... It is the second time, when Kerubim is called that, in his character bios, and I would like you to remember are these different explanations of this word combo:
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I'm insane. I love him a lot.
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Bakara is a pleasure to have in class :)
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Anyway, I love how non-specific and non-alarming these character bios are. We can't scare the hoes by saying that beneath her cool exterior she wants to kill people around her and also drink 20 gallons of vodka, so "shy and stuck up" it shall be.
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Again, it's hilarious how non-threatening these character bios are, considering Lilotte's whole parent thing is basically: (substitute "women" with "kids with families")
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Coloring pages + Crayon Contest
A part of me wanted to be "haha, I colored all these coloring pages, for the Full Understanding of The Experience of this movie."
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Then I realized that, as a person who is making a Joris painted music video, and had drawn at least 1:07 minutes worth of artwork of him and some other characters of this movie, I would rather-- [remembers that suicide jokes are bad] take cactus for a wife, than draw him for this blog too. I'm sorry.
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Not much to be said about the contest, though this is epic:
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This little Joris can be found at the bottom of the "win some crayons" page. It's cute.
BLOGPOSTS
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This image was drawn for MIFA.
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I want to unpack what is occurring here:
Goultard is holding his dragon boyfriend rather gayly on the shoulder. Interesting.
One of the candles landed in Nox's face?
Atcham, Joris, and Lilotte were holding the cake together. Lilotte is sitting on Yugo's shoulder, while Joris is standing on Kerubim's arms. It is reasonable to assume that Yugo turned to the camera, which made Lilotte turn as well, which made Atcham fall, which made Kerubim step away, and the only people carrying the cake who are still even a bit happy are Joris and Yugo.
Adamai is getting ready to catch Joris when in like 5 seconds all of them are going to be tumblring down Atcham-style.
Incredible. But this illustration is not the only gem that Annecy has brought us!
It also brought us more of Atcham being cool and awesome.
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I'm insane.
There's more rare art here: these t-shirts featuring designs from a fan contest.
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They were made in limited numbers. I'm including them here because we don't exactly have copies of the artwork, and I am insane about preserving art. It might be somewhere — but that somewhere is probably 2016 french facebook, so as far as I'm concerned, trying to seek these out is a lost cause.
Exclusive Merch
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There were playing cards, and I am happy to report we DO have artwork for them in HD:
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And also, here's a slightly higher definition little game sprite esque Joris:
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This is the future crepinjurgenites want.
Kerubim VS Atcham Rigged Pet Contest
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I am sad to report that Atchamheads have lost again, in this rigged contest. Imagine asking:
Would you like a fluffy guy you have watched an entire series about, or this bald guy who appears twice in the franchise?
At the very least, this gives us a canonical kitten Atcham design.
(Also, both of them were added, jsyk... Still salty though.)
Maliki Art
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Maliki is a webcomic not made by Ankama, but with a long relationship and connection to Ankama due to being published by them in the past.
It's cute, really.
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