Kind of hilarious to me how poorly the title "Mob Psycho 100" localized to English-speaking areas. To someone whose first language is English, it scans as:
Mob (Yakuza, Mafia)
Psycho (violent person with "crazy" behaviors)
Thus: a particularly violent member of organized crime.
But in Japanese it scans as:
Mob (background characters in crowd scenes in manga or anime)
Psycho (short for psychic)
Thus: a psychic who looks/acts like someone you'd never pick out of a crowd scene in a comic.
hmmm why does my uterus hurt and why do i feel kinda off. weird. surely these are not the warning symptoms of a predictable biological process that occurs on a regular schedule. anyway. im going to wear white pants today.
sometimes im like "wow holy shit im being really fucking annoying. i should stop talking" and then i pull out my magic 8 ball and it says "youve always been annoying and your friends chose to talk you anyways. youll be fine" and im like wow thanks magic 8 ball. and then the ogre attacks me
I rly hate the Satanic Panic & the moral panic surrounding violence in video games in the 90s, coz it's now impossible to talk about the social implications of violent video games in a realistic sense.
No, violence in video games does not create serial killers in the way most people imagine it would.
However, it's very important to notice how after 9/11, a lot of violent video games pivoted their content from silly gratuitous cartoon gore to more realistic military shooters set in the Levant from a US American lens. It's also important to notice the connection of these games & their toxic online multi-player voice chats to Gamer Gate in 2014.
It's obviously not as black & white as it was presented in the 80s & 90s, I dont think everyone who played early Call of Duty games is a white supremacist who wants to join the military to kill people in the middle east, but I think it's dangerous to pretend like video games or any media can't have an impact on the way people think about violence.
I think what makes all the difference here is how that violence is portrayed, what the message behind it is, what the motives are behind the people who crafted that message, who the victims of that violence are, how they are portrayed & the greater cultural context that surrounds it.
hello character who is desperate to be a good person; i want to play a game. in front of you is the one person you will never be able to save. you have the rest of your life to make peace with this. there are no defined repercussions if you fail, but we both know you're going to attempt to win regardless. your time starts now
Important not to mess up the timeline when doing time travel shit and meeting your younger self but that doesn't mean you can't make bad jokes about future trauma they have no clue about
we talk a lot about ohhhh what if my calling is to be the greatest mammoth hunter ever and I'm wasting my talents in the modern era but we never think about what if Thog from 30,000 BCE was the only person ever born who could get a sub-7min Donkey Kong Country any%, and he never got the chance. what about thog
You, a heroic paladin have successfully slain a fearsome dragon. But the dragon warns you that death is but a door, and dragons don’t die, they reincarnate. You paid it no mind….until your son was born with golden, slitted eyes.
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