hey hey gamers, moneys getting a bit tight so i wanted to open up commissions for icon/signature designs! ive been using typography to make icons that also double as signatures/watermarks for art, so if there's any artists out there who have been struggling with your personal branding i'm ur guy LOL
pricing is $10 for a basic signature design, $15 for a full icon version like these, and $20 if you also want a render version (see jamblesoup examples above). alternatively if youre not looking for signature/branding help then a regular icon would just be $15.
if you'd like one you can message me on here, or i have a link to my ko-fi in my pinned post. you can find more examples of my art at @nightlight-art or in the #gingeryart tag on this blog!
limits and some extra details on my commission process below the cut:
will not draw:
incest/rape/pedo/you get the gist
will draw but don't have a lot of experience:
furries/mechs/gore/nsfw
commission process:
i'll make you a few sketches based on your prompt, number of which will depend on how specific it is. ill send you them and you can request as many changes as youd like.
once we've decided on a final sketch and rough color palette, i'll proceed to rendering, and send you a heavily watermarked mostly-finished version for final edits. side note, i have had people take advantage of me to get multiple works for the price of one by making me redo things entirely based on issues that should have been pointed out in sketch stages, so i ask you try to be as descriptive as possible during sketching and keep final edit requests to around like 2-5 things, but that's not a hard line as i know those people are rare. as long as it's clear you're trying to work with me and not run me in circles, we'll be good dw.
once we're happy with the final draft, i'll finish up the remaining details and remove watermarks. if you're going through paypal, this is the point where i'll ask for payment, but obv if you're going through ko-fi that'll have already happened.
i'll let you decide if you want me to post the final product publically or not (if yes i'll be sure to tag you!), and i'm happy to send it via email or something to get you the highest resolution
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I don't mind Lethal Company's dev taking a break, bro this game's fine as is, needs some work, but otherwise this game's simply good, which is genuinely impressive in modern times.
My biggest fear is the seemingly unknown wider problem, a two-fer, Modding and Desync.
See, presently there's like 3 "Bigger Lobby" mods, all 3 incompatible with each other. This makes playing with randoms a mere possible chance. But it gets worse. You can get more mods than just that, like the Skinwalker mod, or a TV mod, or poster mods.
Not every mod requires everyone to have it, but even then, if your files are a single byte off, that can utterly desync you, or put you in the wall.
What Lethal Company Truly Needs is this:
Mod Support in the form of file sharing like in Gmod servers. You join, you download the mods for that game, ya leave and they disable or delete themselves.
I want to join random lobbies that are modded to hell and back. The game's fine on it's own, yes, but you can get an avalanche of content from it simply by adding a few QoL mods that clearly were intentional design that I simply don't vibe with.
For example, 4 players is clearly the intended design, and that's perfectly fine, but I'm in a server with like at least 10 people, we all wanna play LC together. Or the radio mod that lets you speak while at a terminal, or the mod that removes the mask from the model of a fake player (genuinely should've been base game)
Lemme put it to you this way if it still doesn't click: You open the game, open the server browser, and if the host labels their server, it'll tell you what biggerlobby mod they're using. If they didn't, you have absolutely no clue what mod(s) they're using. This means scrolling a poorly made server list, clicking every server, being told you can't join due to different files between host and client, or joining, but being stuck inside a wall. That's what finding a random lobby is like now, and it could be fixed via downloading the mods when you join
Problem here is that, I dunno how the hell you safely do that. Ya can't make it so people download files directly from the client's harddrive because you could easily sneak files in there, and not to be rude but I don't think a game like this would handle such a concept well. Which is why I say just add Steam Workshop as a middleground, then work on the server browser, make it so knowing what mods isn't as important as joining the game.
Does the game need more features, levels, enemies, and items? Sure, to some degree, but what it needs is to ensure the community doesn't splinter as soon as possible, is a mod synchronisation of some kind. Otherwise this game will run into some large, unfixable problems.
If ya'll played Arma 2's Day-Z mod, you know exactly what I'm talking about, just to a far, far smaller degree:
Right now, no one has attachment to either of the 3 bigger lobby mods, but only one is used more than the other 2. If that mod adds a feature, say, cosmetics, and adds another feature ontop of that, and another, and none of those are in the other 2 mods, or base game, then an attachment will be made, and any changes to the game feels like forced downgrades to that mod, you'll constantly be fighting to make the game be like the modded experiences of the biggest modding base, and that can make people bitter from all angles, it removes the personal touch of the game as well, which is why I still think having bigger lobbies and a normal difficulty mode by default is best in this case, get the intended experience and the fun additions.
Mod Sync. Seriously think it worth being the very next update. Otherwise this game's future is already in jeopardy and every update increases the problems by outdating mods, seemingly for no good reason to some. While the one dev takes a perfectly fine break, hundreds of mod creators are steadily at work to immedietely outdate the game for most people. Just...put the plug on that and fix it before it floods.
Seriously though there needs to be some cohesion, and the dumbshit "thunderstore" has got to GO. Who the hell has a modding website that doesn't have pictures of said mod? A website that wants you to install it's mod installer to collect data on you.
Heavily suggest using Steam Workshop so people can download the most popular collections, it's the simplest band-aid solution to a long-term currently bubbling problem. Really just don't want to see this fanbase splinter off and make the random lobby problem even worse where some mod devs make certain mods "incompatible" due to a feud they had that's uninvolved with everything.
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