Language divides and building bridges.
Elesa’s feeling homesick. Emmet, bless his heart, tries to help by infodumping while Ingo frantically runs off to find water (crying is a very dehydrating experience).
((Would you look at that! The kids are picking up kantonese and galarian from each other!))
BONUS:
Heh. Callback.
Want to see more? Here’s the masterpost for submas!
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Splatoon 3: Side Order is good, but not great. I still highly recommend it, but if you care about the story, you're going to be disappointed. Quick review: spoilers ahead.
Side Order was the devs experimenting with Splatoon's gameplay loop. The campaign is a rogue-like, and it works amazingly well. Super fun, super challenging, building my deck and fighting through challenges with the stakes of resetting really scratched an itch in my brain. They did a great job with it.
Unfortunately, I feel like priority went to game design rather than story. Much of the mysterious artwork we saw in the first teaser trailer was completely unused; turns out, all of that was just concept art that never made it into the final product. Side Order failed to make me care about what was happening. I don't know why the protagonist had to be Agent 8; it could've been anyone else and the story would've worked the same.
Octo Expansion was the absolute peak of meshing story and gameplay. The campaign's hook is insanely strong; we immediately empathize with Agent 8 because we know from previous lore that octolings like her have been trapped underground for all their lives. We care about her fight to the surface because it's a fundamentally ideological fight for freedom. The plot stuff about Tartar and the Thangs is just nice set dressing; 8's fight for freedom is the real story.
There's none of that in Side Order. I don't particularly care about Marina's metaverse, even if it's tied to Octo Expansion's story. I don't know why Acht is there other than backstory stuff. It really feels like 8 is just told to do something and she does it because she's the protagonist; she has zero personal stakes or motivations in the conflict. This is a story blunder the devs did in Splatoon 3's default campaign––forgetting to give the protagonist a personal reason to fight––that I hoped would be fixed here, but alas.
What makes it worse is that the gameplay and story progression are completely out of sync. I beat the entire game on my third run in 4 hours. With each run, you get up to two keys to potentially unlock bits of story. That means you'll get about one piece of the story every two runs. There are twelve pieces of the story; I got the first and then beat the whole damn game. Now I have to go back and grind to see the remaining story when I've already beaten the final boss and resolved the conflict. I missed the entire story because I never had to reset because I blazed through the gameplay! It's just a real shame that I experienced everything without knowing... why it's happening. The final boss had me asking myself what the hell is going on because I don't know the backstory at all.
Again, I still really recommend. The devs did a great job, but Side Order remains in the shadow of Octo Expansion's incredible success. Like the default singleplayer campaign, there's just a lot of lost story potential here that, while not necessary, would have really elevated this DLC into something amazing.
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Something I find exceptionally funny is that the birds in my barn pen speak a different language than the birds in my first pen.
I let Eris (pen 1) into the barn pen today, and of course she's an asshole that started a battle royale immediately upon entering. just as she had three birds closing in on her on a perch and three birds circling beneath her like sharks, I trilled the "HAWK!!!" warning the barn pen birds use, and immediately every single barn pen bird BOLTED for the inside of the barn. But Eris, who does not speak Barn Pen, was left standing on the perch alone and confused. I was able to simply close the barn coop door, escort Eris out of the flight pen, and release all the barn pen birds back into their flight area without her.
Eris is also the only bird who learned "go around" means she has to walk to the back of the pen 2 to go through the door to get to pen 1's front door, if she wants out. Everyone else tries to teleport themselves through the wire at the front of pen 2. To be fair, so does Eris, until I tell her to go around and then she turns and goes the right way. Which might lead me to assume that Eris doesn't recognize "hawk" in peafowl because she was originally trained in buttons and human speech.
However, when I escorted her back to her pen, despite very much being able to hear me warn for a hawk, all of her pen-mates in pen 1 were still out and about like nothing was wrong. They hadn't been bothered by the barn pen hawk call, either.
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