Tumgik
#I’m so looking forward to her political intrigue character arc but let’s not act like she hasn’t done some dumbass shit
loptrcoptr · 1 month
Text
The blue eye samurai fandom, for some reason
Tumblr media
70 notes · View notes
theworldbrewery · 3 years
Text
over our last two sessions, I ran something a little different. Our cleric, Oggie, has a (complicated) relationship with this NPC, Elliot. Elliot is a gay half-elf man whose father is a politician and diplomat; Elliot’s father has decided that since Elliot has a criminal record (he was framed for treason) the best way to ensure he is provided for is to marry him off to another political family, neatly tucking him away where he can’t cause a scandal.
Now, his father isn’t too interested in Elliot’s desire for romance or attraction, so he’s arranged a marriage with a young woman from a prominent elven family. The party quickly decided that this cannot stand. They agreed to attend the wedding in order to prevent it from happening.
Upon arrival at the venue, however, a few key things were going to pop off. First, it turns out Oggie’s estranged family lives in the town. Second, the whole region is deeply haunted and extremely sinister. Third, messing up the bride’s life was a non-option, because when I introduced the character of the bride, a friend of ours came out of the bedroom where I’d stashed them and introduced themself as Gloria, the bride herself (an air genasi monk in a family of elves, another outsider).
this was already clearly a rousing success, but we still had to get through the wedding, and I had to run it in a way that felt dynamic and tense. People go from room to room and building to building, indoors and outdoors and making visits to the village. It’s the day of a wedding!
So I developed a method for running the Day of the Wedding, and I’m sharing it with you for any extended roleplay and intrigue encounters you want to tangle up in plot threads.
First things first: run it like a combat.
What I mean by that is when the party woke up on the day of the wedding, I asked them all to roll for initiative. Instead of a round taking six seconds, each round lasted one hour, enough time for a movement (go to 2 areas near one another or 1 place that’s a bit further away), an action (a primary roleplay scene or investigation), and a bonus action (a conversation with a fellow player character, a quick search of an area, etc.). As the DM, use your discretion to decide what constitutes a suitable bonus action vs action.
Now, unlike combat, this type of encounter should permit player characters to team up and act together. When a PC that is high in initiative order decides to do something, other PCs that rolled lower can opt to join them if they want to act in the same location or engage with the same NPCs. (This is a great option to keep the action moving and lets players work together more.)
In order to keep this situation rolling, I prepared a few key notes. I focused on regional effects; that is, the overall culture and vibe of the area. I decided early on that the region is haunted, and that the locals are suspicious, superstitious, and obsessed with cleanliness. These features are tied into the overall plot conflicts that would develop over time. I also chose to include the effects of the Haunted table from Tasha’s Cauldron to add some spiciness to my haunting. In essence, think of the tensions the NPCs in the region are already experiencing prior to the party getting involved. A recent assassination might make a court intrigue more complicated as they now distrust strangers, for instance, while a new trade war over tariffs can complicate a diplomatic mission.
Next, I considered my locations. In this instance, my locations included the inn where the party slept, various rooms in the manor house hosting the wedding, a handful of outdoor areas, and the chapel. I focused on creating detailed descriptions of the ambiance for each location.
Then, I wrote out a quick description of each major NPC - in this case, the wedding party, the family of the intended, and a few locals and guests. In a roleplay/intrigue scenario like this, it’s vital to include motivations, secrets, and goals for each of these NPCs, even if those goals are very simple. You’ll need them for the last step:
Create a round-by-round timeline. Write out your list of locations and pair them with the NPCs that will be there during each round (hour). In my notes, I added what the NPC was doing there or what they were thinking about--linking their motivation to their location. For example, a character in the garden was leaving an early-morning meeting with her lover, the new gardener, while the fathers of the bride and groom met in the library to discuss the cover-up they had just pulled off (a politician and wedding guest had died mysteriously at midnight, and to keep the wedding from being derailed, they had hidden the body and were intimidating the only witness).
Party members who arrived at each location were therefore entering existing scenes they didn’t have full context for. Each hour, the NPCs would move on to the next phase of their day, seek out other NPCs to interact with, etc. NPCs could still be influenced by the party’s actions, so each round you might adjust exactly what they’re doing or where they’ve gone--the beauty of improv!
Keep in mind that situations should still be developing when the party isn’t witnessing them. An NPC no one had spoken to yet turned out to have spent the morning searching for her missing father, which led the party to the gravesite that they’d spotted earlier in the game, while the gardener turned out to be a villain they’d met before who was acting in secret during the session! Use your best judgment, though. Just because you wrote content for an NPC doesn’t mean the party will engage with it, so follow their lead; sprinkle the clues, and then let the party’s focus drive which storylines get developed.
So long as every NPC has a goal or secret to influence their opinions and decisions, they will feel like nuanced actors within the roleplay scenario; the timeline you lay out in advance gives them a sort of “Artificial Intelligence” that can be influenced by the player’s actions.
Personally, I also recommend setting a natural deadline for the party. If my players didn’t stop the wedding by 1pm, for instance, the ceremony would go forward and they would either be forced to object in public or let the marriage take place. Thus, they only had 5 total “rounds” to disrupt things enough that the wedding would be called off.
You can create similar deadlines depending on the central goal of the party. A vote on whether to pass a controversial law could serve as one for a court intrigue arc, while a crime-solving arc might have a threatened time when a kidnapping victim will be murdered (”You have 24 hours to deliver the ransom”, for example). The sense of a ticking time-bomb gives the players a much-needed urgency. The round-by-round timeline also helps to ensure that you won’t have to continue prepping rounds ad infinitum; instead, you need only prepare up until shit pops off and the deadline is reached.
You may find you won’t reach the deadline, though. In this arc, the party discovered the corpse of a major politician who had died in the night and was secretly buried by the gardener. They used the cover-up as leverage to blackmail the parents of the bride and groom into calling off the marriage, which was helped along by the ranger revealing that Elliot’s father was concealing Elliot’s criminal record to keep the marriage arrangement intact. They managed to prevent the wedding with an hour to spare.
However, as Alice the sorcerer went downstairs to announce the cancellation, she spotted a person who looked just like her weaving through the crowd to leave the manor. She followed, and discovered that she was tracking the semi-villainous NPC who had crossed paths with the party a few times before, disguised as Alice. The NPC, Florian, had been playing the role of the gardener, and blackmailed the bride’s father into giving up a precious family heirloom in exchange for concealing the body; now that the cover-up has been revealed, they’re getting out of Dodge with their prize. This revelation serves as the plot hook for the next dungeon!
132 notes · View notes
greaterawarness · 3 years
Text
Arc Training Program Ch. 4 "Getting To Know The Cadets (Part Two)"
(Sorry for the long wait! Here is part two! Hope you enjoy it!)
The next stop on hunting down his cadets is the library. He scans the room seeing some odd number of clones and Kaminoans scattered about but none were one of his. He starts walking slowly around the room until he finds someone curled on the floor with stacks of books surrounding him. His face is hidden by a large book that he is completely entranced by. He reads the cover The Species of Gree. Alpha clears his throat, but the boy doesn’t hear him. Alpha walks forward and pulls the book down so CC-1004’s eye would finally register Alpha. The boy jumps surprised and scrambles to his feet.
“Sir! Sorry sir! I didn’t see you!” He says much to loudly for a library. He hears a few shh hissed at him and winces. “Sorry… sir.”
“What are you doing?” Alpha asks realizing all the books scattered around the boy are books on different types of species. The boy’s face turns a deep shade of red.
“Uh…” Is all he manages to get out. Alpha kneels down to look at the book he was reading.
“The species of Gree?” He says before giving a deep hm while flipping through the pages.
“The Gree species is one of the oldest civilizations in the galaxy. They even predate the Republic.” 1004 explains. Alpha gives another small hm. 1004 looks down while squeezing and unqueening has hands in and out of fists nervously. “I know this probably isn’t the best use of my time but… I think studying different species and their civilizations could benefit the Republic.”
Alpha stares at the boy. He looks like he’s about to be scolded but shows no regret.
“Just don’t let your other training fall through the cracks.” Alpha hands the book back to 1004. He takes the book with wide eyes.
“I wont sir!” He says with a big, excited smile on his face. Reading has never been a big priority when training the clones. Most bounty hunters wont even take their cadets into the library. Alpha might have been the first to not scold the boy for wanting to pursue reading for leisure. Unfortunately, he had nothing to offer like he did for 2224 and 7567. Alpha never felt he had the time or patience for reading unless it was a report.
“Seen any of the others around?” Alpha asks before the kid can get to lost in his books again.
“3636 was in here not too long ago… I think… I kind of lost track of time when I picked up this book.” 1004 admits.
“Understood.” Alpha starts to turn away before looking back at 1004. “Don’t slouch when you read. You’ll mess up your back.”
After walking around the entire library and seeing no sign of 3636, he leaves. He walks with his hands behind his back and head held high. Other’s salute or acknowledge him politely as they pass through the corridors. When he makes a turn towards the mess hall, he spots Shaak Ti. She speaks with two bounty hunters. When she notices him staring, she smiles softly with a slight nod of her head down a different corridor. Alpha nods his thanks and heads in that direction.
He finds himself walking above different training rooms where other batches perform practice battles. He spots 3636 staring down at one of the ongoing battles. Alpha quietly walks to his side to watch the batch below. The batch is slightly younger then his cadets and have sloppy movements. Alpha can predict the ending but looks to 3636 who barely flinched when he approached. 3636 lets out a tsk before pushing away from the railing. Alpha raises a brow at him as the batch below fails.
“Something wrong?” Alpha asks calmly. 3636 half turns with his lips pressed into a thin line. His eyes stare at the floor in tense frustration.
“Why is it so easy from here?” He asks finally. Alpha tilts his head slightly so he continues. “From here I can see their moves before they make them. But when I’m down there it’s like I have tunnel vision. And when I slow down to see the big picture its usually to late to do anything before I realize what’s happening.”
He shakes his head and turns away. Alpha feels the corner of his mouth turn into a grin.
“What did you do before?” Alpha crosses his arms before brining one hand up to his chin pondering with great curiosity.
“Before, my batch would move ahead and I could see it all. Not at first but with trail and error I eventually learned the different battle sequences my trainer had us practice. But the ones you have us run through seem to be random. Or its like the droids have a mind of their own. I can’t predict their moves and what the others will do.”
Alpha stiffens.
“CC-3636, there are thousands of battle scenarios. Are you saying you memorized all of them?”
“Yes?” He says it as if it were obvious. “There are 1,325 to be exact. Well, 1,326 but I think one was a glitch that combined 453 and 34.”
He’s living breathing protocol droid.
Alpha stares at the boy not sure if he should be amazed or terrified. Instead, he motions for him to follow. He takes 3636 to the part of Tipoca City that only the ARC Troopers were allowed. They passed many familiar faces who acknowledged Alpha in a head nod, smile, or even gesture. When they spot 3636 following behind him, they turn cold and watch suspiciously. He eventually turns into a break room currently occupied by two ARC Troopers, Hull and Raff.
“Leave us.” Alpha’s words were cold and blunt. They pause and exchange glances pondering if they should protest or not. They make the right choice and vacate the room. 3636 doesn’t look troubled or even scared to be surrounded by true ARC Troopers. The only thing Alpha can find in the cadet’s cold analyzing eyes is curiosity. Alpha sits on one side of the holochess board and gestures for 3636 to sit on the other side. He hesitates for the first time but eventually lowers himself down studying the board intently. When Alpha turns it on, he frowns.
“What is this?”
“Dejarik. You have to use wit to win.” Alpha smiles with the holographic creatures buzzing in front of him. 3636 says nothing so Alpha does a quick run through of the rules. When he’s done, he begins. The first round Alpha goes easy on the kid letting him get a feel for the game and truly understand how it works. He still manages to win but the kid doesn’t look fazed. He merely leans back slightly with eyes narrowed on the board in deep thought. When they play their second playthrough Alpha thinks he might lose but comes through in the end. Still, 3636 doesn’t look deterred. On the third playthrough Alpha can tell there is a clear difference. The kid leans forward with eyes glued to the bored. Other ARC Troopers have begun to fill into the room to watch. Alpha has to choose each move carefully. Halfway through Alpha rubs the back of his neck wondering how he will pull the win when he lifts his eyes. He freezes when his eyes meet CC-3636’s. They stared at him like a wolf that just locked onto its prey. Alpha looks back down. He makes his move and leans back. The rest of the men in the room watch the kid, murmuring amongst themselves. Alpha wonders how many have placed bets. 3636 smiles while making his final move.
“Holy shit.” Alpha chuckles to himself. The room is in an uproar. Fordo leans against the doorway full body laughing. 3636 sits pleased with his victory. Alpha holds a handout, and they shake hands. He gets to his feet to lead the kid out of the rowdy room of ARC Troopers. No need to subject him to that horror. Fordo pats his shoulder as they pass. When they’re finally in the quiet corridor 3636 looks up at him.
“So, what was the point of that game?”
“There are very few troopers who have the strategy capabilities that you have CC-3636. Tell me, while playing the game did you win the first try? Or even the second?” Alpha places his hands behind his back and glances at the cadet as they walk.
“No.”
“Exactly. But on the third try you got the hang of it. Just like with all things it takes practice to be able to strategizes in the heat of combat. We’ll work on that. Soon you’ll be dominating on the battlefield as much as you do in holochess.” Alpha smiles at him. 3636 stares forward intrigued. He might have even smiled if Alpha wasn’t looking.
Alpha leaves 3636 to continue studying other batches so he can continue his hunt for his other cadets. He doesn’t have to go far it seems when he spots CC-1010 leaning against the windows overlooking the mess hall. Alpha frowns when he approaches. 1010 stands up straight when he notices Alpha.
“Sir.” He says plainly. Alpha gives a displeasing hm.
“What are you doing? I told you to be doing something productive not lean against a window and people watching.” Alpha crosses his arms. 1010 raises his eyebrows as if shocked but his eyes remain plain.
“Sir I assure you I am using my time wisely.” 1010 places a hand on his chest offering a small grin. Alpha frowns. “You see I am not people watching but studying. You would be surprised of what secrets you can learn from simply observing others.”
“Explain.”
Alpha decides to bite. Perhaps he’ll catch him in his own lie. 1010 gestures down to the people eating below. It’s mostly other clones but some Kaminoans and bounty hunters are mixed in.
“You see that bounty hunter there? She’s been fucking one of the Kaminoan scientists.”
Alpha frowns at 1010. “This is gossip cadet.”
“Patience, Sir, patience. I’m getting to the good part.” He assures him. Alpha settles again and looks to the female bounty hunter. “Now she is also fucking the bounty hunter over the Bravo Squad. Well, that or she wants to fuck him and is just working with him. I know this by watching their mannerisms. She acts the same around the city unless she is with the Kaminoan scientist or with the bounty hunter over Bravo Squad but there is a clear difference between the two. With the Kaminoan it’s very forced and overly flirty. Very out of her character. Almost like she’s trying to fool the Kaminoan. Then I compared that to when she is with the other bounty hunter. It’s more natural but much more secretive. Little whispers and glances here and there. A small hand gesture no one would notice you weren’t looking for it.”
“I’m failing to see the point of all this.” Alpha sighs starting to lose patience.
“I’m almost to the good part,” He assures him. “All of this intrigued me, so I followed her one day. It intrigued me because why force a romance she clearly didn’t want and hide one she clearly did. Didn’t seem right. After following her I found out that the Kaminoan scientist she’s interested in works in the genetics lab and she often convinces him to have meetings in the lab. Then after having a meeting, she would have an interaction with the other bounty hunter. One no one would notice if they weren’t looking for it.”
“Besides a serious health violation what are you getting at?” Alpha crosses his arms intrigued. He leans against the window with a smug grin.
“I believe our female bounty hunter is stealing from the genetics’ lab with the bounty hunter of Bravo Squad.”
“That’s a serious allegation. What proof do you have?” Alpha drops his arms. 1010 frowns while looking down at the mess hall at the female bounty hunter.
“Nothing but what I’ve seen.”
“Why haven’t you come forward yet?” Alpha shakes his head at the boy. CC-1010 turns to meet his eyes.
“I’m a cadet. Who’s going to believe me?”
They stare at each other for a moment as Alpha calms down. 1010 looks back out the window.
“I believe you.” Alpha says finally. 1010 stands up straight meeting his eyes again, confused.
“You do?”
“Yes,” Alpha nods confusing the boy more. “I’ll have others look into this matter.”
He looks down shocked for a moment.
“Thank you.” He says showing a genuine smile for the first time. Alpha leans against the window again prompting 1010 to mimic his stance.
“So, what made you start watching her?” Alpha asks now analyzing all bounty hunters in his site. When 1010 doesn’t answer immediately he glances over at him. He wears a grimace.
“Words often spoken are lies.” He says finally. Alpha waits for him to go on. “The bounty hunter over my batch was a master at manipulation. I learned very quickly I couldn’t take her words at face value. Instead, I learned to read her body. From there I was able to find the truth. Body language gives most liars away. When I started getting good with her, I started looking at others for practice. Our lunch lined up with the female bounty hunter’s and that’s when I noticed what was happening.”
Alpha nods while turning so his back was against the glass. He glances up at the ceiling remembering his time under Jango’s instruction.
“Jango would play mind tricks on us at times. He did it to try and push us mentally. Made most of us stronger. I know of bounty hunters like the one that taught you. They don’t use those tactics to help you but more to control you. But as long as you pass the simulations then the Jedi and Kaminoans are happy to let you graduate.”
1010 looks up at him.
“You don’t think those cadets should graduate?”
“I think those cadets will deal with more obstacles later down the road then most others.” Alpha says meeting his eyes again. The cadet nods but Alpha wonders if he really understood what he meant. Alpha clears his throat deciding to turn the conversation to a brighter note. “Do you watch everyone’s mannerisms then?”
“Yes, it’s become second nature now.” 1010 crosses his arms with his back to the glass now mirroring Alpha.
“So, what are mine?” Alpha arches a brow at him. CC-1010 pauses with eyes staring forward. At that moment Shaak Ti approaches making 1010 stand up straight.
“Sir, I see you and the General have business to discuss and I should really get back to blaster training.” He says before walking quickly down the corridor.
“Hey wa—never mind.” Alpha shakes his head with a chuckle. Shaak Ti gives him a look, but he just shakes his head.
“Something wrong?” She asks.
“No… well? Possibly. I have good reason to believe that two of the bounty hunters here are selling Kaminoan genetic secrets.” Alpha says pointing out the female bounty hunter below.
“That is quite a claim. And what reason do you have to support this?” she asks.
“I have on good authority that it is so. If it’s not, then I will personally apologize for any damage done.” Alpha insists. This surprises Shaak Ti.
“Alpha, you have never apologized for anything.” She says eyeing him slightly. He gives a nonchalant shrug.
“Times are changing.”
“It appears so.” She chuckles softly. Alpha notices a datapad in her hand.
“Did you need something?” He asks.
“Yes, I’m afraid there has been an incident with two of your cadets in hanger bay three.” She hands him the datapad. He reads the CC numbers and groans. He immediately takes off for the hanger bay.
When he arrives to the bay he finds CC-8826 and CC-1138 sitting handcuffed on the floor surrounded by a group of troopers.
“These are my cadets. What’s going on?” Alpha has to hold back his anger. 8826 and 1138 look nothing but bored while sitting at the feet of the troopers.
“Sir, we caught these two trying to steal a ship.” The trooper shoots a look at 1138 when he yawns. Alpha felt his anger boil in his chest.
“Sorry for any damages or inconveniences. I’ll take it from here.” Alpha squeezes his hands into tight fists already running through every exercise and drill he was about to make them run through and then he contemplated if he should just fail them and put them on sanitation duty. The cadets are uncuffed and follow behind Alpha.
“We weren’t trying to steal a ship.” 8826 says breaking the tension between them. Alpha whips around to face them. They still look unfazed by Alpha’s furious face.
“Then what pray tell were you doing?” Alpha shouts. His voice echoes through the corridor. He hears someone scurry out of the hall.
“I just…” 8826 starts but stops. Alpha shakes his head.
“No, go on. Explain yourself!”
“I just wanted to know how it works.” He says at last. Alpha shifts his weight taking in his words. He must not answer in time because 8826 goes on. “The ship. I’ve studied the design like everyone else but when it’s put together it looks nothing like the holograms. I wasn’t trying to steal the ship I just wanted to see what the inside looked like and how it all connected.”
Alpha felt his anger begin to simmer. He looks to 1138.
“He couldn’t lift one of the panels.” He shrugs. Alpha feels himself chuckle a laugh. He rubs above his eyebrows.
“You really weren’t trying to steal the ship?” Alpha feels like he just experienced a crash landing.
“No.” they both say. Alpha studies their faces. They didn’t appear to be lying but both boys have always been hard to read in the past. Of course, neither boys would be his first to suspect of desertion. Alpha lets out one final sigh releasing the anger he had only moments before.
“Very well.” He says turning away. He leads them away from the hanger by to one of the distant larger storage rooms near their barracks. He has to find 99 to open it for him. inside they cough and cover their noses from the dust collecting on all the items inside. Most were outdated gear and weapons with some obsolete spare parts here and there. 8826 and 1138 walk around taking in all the things while Alpha follows 99 to the back. He helps 99 pull a tarp off an old speeder bike. 8826 and 1138 stare at it intrigued.
“This is an old speeder bike left here by one of the Mandalorian bounty hunters. It’s rundown and needs a lot of work. You want to know how things work? Start by taking this apart and putting it back together.” Alpha places his hands on his hips watching 8826 squat in front of the bike inspecting it. He gets the same crazed look in his eye that he does when he’s in combat. Alpha leans against a crate glancing over at 1138.
“You interested in building the bike too?” He asks. 1138 has always been silent and calm. He only ever showed real anger when he lost and continued to fail at something. Every other time it’s the same blank expression. 1138 crosses his arms and nods. Alpha leaves it at that not forcing a conversation. 99 helps them clear a path to push the bike back to their barracks. Alpha didn’t want the kids let loose in this room to often. When they reach the barracks they walk in at the same time CC-4477 does. Alpha pauses. He had almost forgotten about the cadet.
“CC-4477,” he calls over while 99 leads 8826 and 1138 to the back wall with the bike. 4477 walks up to him. “Where have you been all day?”
“Sir? What do you mean? We passed each other in the corridor several times today.” He says plainly. Alpha frowns trying to think back. Did he really walk right past one of his cadets and never notice? He almost wants to ask more questions when the doors open and CC-1010 walks in with CC-1004. CC-4477 walks over to greet his brothers leaving Alpha feeling odd. He would have to keep a closer eye on 4477.
When the rest of the cadets return, the quiet barracks become loud with chatting cadets that prepare for the night. Alpha stays in the room helping 1138 and 8826 dismantle the bike and providing what wisdom he could all the while keeping an eye on the others. 1010 and 4477 sit on their extended racks chatting about their day and what they noticed while 7567 and 2224 sort through their gear. 99 shuffles around cleaning up here and there before getting pulled into a conversation with 3636 and 1004. Alpha feels a sense of peace wash over him. A feeling he hasn’t felt in a long time. If ever.
When the night drags on he leaves the cadets to bathe and get to bed. He walks back to his room to find Shaak Ti watching one of the cadets practice battles. He walks over to join her at his table. She smiles at him while sliding a data pad his way.
“What’s this?” He asks while examining it.
“It seems you were correct about that bounty hunter. She and her accomplice have been detained. It seems the Kaminoan she manipulated had no idea. Still, he will face his own punishment from the Kaminoans.” She leans back in her chair.
“That fox.” Alpha says softly to himself. He puts the datapad down wearing a proud smile.
“It seems taking an off day was good for you.” She smiles warmly at him. He rubs the back of his neck.
“What can I say? You were right. Each boy is very different and has their own set of skills.”
“Now you must find a way to utilize those skills to get them to work together.” She rests her arms on the table leaning forward slightly. Alpha nods before reaching over to turn the holovid off. The sit in silence enjoying the peace.
“Thank you.” He says suddenly. She tilts her head. “For helping me.” “Your success is all of our success.” She says making him roll his eyes slightly. After a pause she adds. “You have changed Alpha.”
“I believe you’re right.” He nods with eyes falling on the table where his hand rests. He looks up to meet her eyes. “You have changed as well. From the first time we met.”
“That is the nature of time. It changes us. For better or for worse.”
His eyes drop to the table again this time staring at her hand resting on the table.
“Do you think it’s for the better?” he asks staring at her hand resting loosely on the white table. She takes this time to stand, pulling his eyes towards her face again. Before she walks out of his room she pauses and says.
“I hope, Alpha. I hope.”
Read full story HERE on AO3
24 notes · View notes
mediaevalmusereads · 3 years
Text
Tumblr media
The Lady’s Guide to Celestial Mechanics. By Olivia Waite. New York: Avon Impulse, 2019.
Rating: 2.5/5 stars
Genre: historical romance, wlw romance
Part of a Series? Yes, Feminine Pursuits #1
Summary: As Lucy Muchelney watches her ex-lover’s sham of a wedding, she wishes herself anywhere else. It isn’t until she finds a letter from the Countess of Moth, looking for someone to translate a groundbreaking French astronomy text, that she knows where to go. Showing up at the Countess’ London home, she hoped to find a challenge, not a woman who takes her breath away.
Catherine St Day looks forward to a quiet widowhood once her late husband’s scientific legacy is fulfilled. She expected to hand off the translation and wash her hands of the project—instead, she is intrigued by the young woman who turns up at her door, begging to be allowed to do the work, and she agrees to let Lucy stay. But as Catherine finds herself longing for Lucy, everything she believes about herself and her life is tested.
While Lucy spends her days interpreting the complicated French text, she spends her nights falling in love with the alluring Catherine. But sabotage and old wounds threaten to sever the threads that bind them. Can Lucy and Catherine find the strength to stay together or are they doomed to be star-crossed lovers?
***Full review under the cut.***
Content Warnings: sexism, allusions to homophobia
Overview: I feel like I’m in the minority of not loving this book as much as I wanted to. Based on content alone, it should have been a perfect storm for me: a historical sapphic romance, a lady scientist, debates about the value of art and women’s contributions... but while the romance genre doesn’t have nearly enough wlw stories, representation alone wasn’t enough to sustain my interest in this novel. It had the threads of a good story - something along the lines of The Countess Conspiracy or The Suffragette Scandal - but in my opinion, too much of the focus was on needless interpersonal drama, which left the plot dragging for the bulk of the story. So though the representation is great, and there are a number of feminist themes that I think are valuable, I didn’t enjoy this book enough to give it more than 2 or 3 stars.
Writing: Waite’s prose is about what you’d expect from the romance genre. It’s simple and straightforward, getting to the point without leaving the reader wondering what’s going on. My main criticism would perhaps be that Waite sometimes does a little head-hopping in the middle of a chapter without a section break. One minute, we’ll be seeing things from Lucy’s POV, and the next, we’ll get something from Catherine, then back to Lucy. It was a little jarring, but not too distracting - I could still immerse myself in the story ok.
Plot: The Lady’s Guide follows Lucy Muchelney as she translates, expands, and publishes M. Oleron’s Mechanique celeste (an astronomy text) under the patronage of Lady Catherine St. Day, Countess of Moth. After being rebuffed by the male members of the Polite Science Society, Lucy endeavors to render her own translation in hopes of educating readers who are interested in astronomy, but may not have had access to the range of texts needed to understand Oleron’s work. Catherine, for her part, funds the printing of Lucy’s work, while also discovering her own value as an embroiderer.
On the surface, this plot had all the things I love: women in science, valuing women’s art, a social commentary on patriarchy. But despite the interesting threads, I didn’t feel as if Waite used them to the greatest advantage. Aside from a few scenes, there wasn’t a lot of external pressure from the Polite Society; any drama that arose from their sexism was easily dismissed or avoided with a trip to the country, and I felt as if sexism in this book was more of a nuisance than a threat. This isn’t to say I wanted the characters to be constantly suffering or be miserable from an onslaught of male meddling, but I would like to have seen more of a sustained plotline where the Polite Society attempts to thwart Lucy’s efforts, thereby creating more suspense and giving Lucy and Catherine some external challenges to face together.
I also think the subplots could have been strengthened so that they enhanced the main conflict. The plot involving Eliza, the maid with a talent for sketching, was a good parallel to Catherine’s arc, which involved finding and rewarding women’s talents in art, but Eliza wasn’t a compelling character on her own, nor did I think Catherine reflect enough on the paradox of how she encouraged Eliza but not herself. I also think more could have been done with Lucy’s brother, Stephen, so that his meddling in Lucy’s career paralleled the Polite Society’s - just in a more subtle way, thereby showing different forms of sexism. Granted, there is a little of that, but like the Polite Society, Stephen pops up at convenient times before disappearing a page or two later.
Characters: I hate to say it, but I didn’t feel as if I could connect to the characters. Lucy, one of our heroines, is a mathematician and astronomer who inspires Catherine to see herself as an artist... and that’s mostly it. I guess she’s also bold and headstrong, but honestly, she felt more like an archetype than a fully-fledged character.
Catherine, for her part, is meek on account of being mistreated by her husband, but has brilliant skills as an embroiderer and is generous with her financial support. I did like the depth that Catherine had with regards to her insecurity over whether or not she could call herself an artist, and I liked that she respected Lucy’s feelings and didn’t allow her desires to be too selfish. But I also felt like she had no ambition or desires of her own until maybe 75% of the way through the book, and she mainly existed to support Lucy.
Side characters were hit or miss. I liked the idea of Eliza, the maid who gets to put her drawing skills to use as an engraver, but she wasn’t a fully-fleshed out character and didn’t hold my interest on her own. Stephen, Lucy’s brother, had the potential to be interesting, as he is an artist and acts as a foil to Lucy in many ways, but he flits in and out of the story as needed. Even Lucy’s ex, Pricilla, seems only to exist to make petty drama; there was no pining, no angst, and I didn’t see why Lucy had once loved her. There wasn’t even any commentary on how both Pris and Catherine were blond women who were skilled at embroidery.
Polite Society members had the potential to be good antagonists, but because their appearances were so contained, I don’t think they were used to their full potential. They provided some nice commentary, but I would have liked to see them meddle more often in Lucy’s translation process.
Romance: This is personal preference: I don’t like it when the love interests get together too early in the story. It usually means the rest of the romance is going to revolve around petty drama, and I think that’s what I got here. Lucy and Catherine become a couple some 25% of the way through the book, and for the life of me, I couldn’t see why they wanted to be together other than they were interested in women and happened to be sharing a house. Over time, their reasons for loving one another became a little more clear: Lucy loves that Catherine believes in her and lets her forge her own path, whereas Catherine loves that Lucy values her skills and lifts her up, rather than dismissing her (as Catherine’s deceased husband did). While these are certainly nice, I wanted there to be a little more to their romance. Because they got together so quickly, there was very little pining, very little growth in their affections.
I also think all the angst and relationship drama that happened after they got together was a little tedious. Lucy spends some time pining for her ex, which causes Catherine to be jealous. Catherine also sees the relationship as being incompatible at one point because Lucy likes science and she likes art, so of course that means they’re on different paths that can’t be reconciled. Most of the barriers to the relationship could have been overcome by either talking it out or getting to know one another a little better, so rather than good tension (in the form of suspense), I felt like there was pointless tension. I would have much rather seen Waite dive into the very real concerns, such as the economic inequality between them or the lack of permanence that comes with not being able to marry - I think those are real, life-altering concerns that could have tied in well with the non-romance plot, but unfortunately, those concerns seemed to be resolved a little too neatly.
TL;DR: Despite having some much-needed wlw representation and a number of feminist themes, The Lady’s Guide to Celestial Mechanics does little to cultivate a compelling plot and relies on misunderstandings to drive the romantic tension.
2 notes · View notes
theusurpersdog · 5 years
Text
So Game of Thrones ended on Sunday, and for now it’s going down as potentially the worst ending of any TV show ever. Some of the backlash has come from the more nonsensical elements, such as Bronn being on the Small Council, anyone in Westeros defending Daenerys (the show literally framed her like Hitler, come the fuck on), Tyrion deciding who was King while in shackles, etc. But the truth is, none of that would’ve mattered if the emotions rang true. And that’s been a problem since the show started; go all the way back to Winter is Coming and you’ll see that the Starks have always been sidelined - both as individuals and as a family - in favor of the Lannisters. George Martin is writing a character piece about the Starks and how they survive, and the show was never going to stick the landing when they fundamentally didn’t understand that.
I’m not the first to point this out, but man did it really bother me this episode. D&D really could’ve phoned in 95% of this story and just shown up to love the Starks and everyone would’ve been at least satisfied, and they just couldn’t do it. So many years of bad writing and idiot plots and plain stupidity hasn’t lost Game of Thrones hardly any fans, because the ones they had were deeply invested in the characters GRRM had created and were willing to overlook just about everything to see those characters have some sort of conclusion. That’s why their entire audience has turned against them now - they didn’t care about the Starks for 8 seasons, and GRRM’s ending required the audience and the writers care deeply for Jon, Sansa, Arya, and Bran.
For all of GRRM’s talk about wanting to break his reader’s hearts, and D&D’s version of his story as this GrimDark nightmare, GRRM’s story has a real, emotional heart to it. People debate whether it was a fantasy story with the false premise of a political period piece, or a political story with a touch of fantasy intrigue - but the truth is, this story is and always has been a character piece centered around the Starks and how they survive and rebuild after family tragedy. In number of povs and chapters, they literally overwhelm the series. Jon, Sansa, Arya, Bran, and Catelyn all are in the top povs as well as Ned, who is still competitive despite being in exactly 1 book of the series. Having the Starks as the center of the story, the point in which almost all the action revolves, is what grounds all of Martin’s series even as his povs reach 30+. Martin was being very serious when he said Arya, Sansa, and Bran were the heart of his series. You need them because they make it worth it.
So let’s break down how D&D ripped the heart out of asoiaf’s chest. The biggest problem the show had was something book readers have known for a long time, but didn’t fully realize until Sunday night: The Bran Problem. GRRM has stated multiple times that Bran is his hero, yet the show has never had any interest in his story. They made an entirely random decision not to include flashbacks or dream sequences, which immediately cuts out about half of Bran’s content. But not only did they take away his magical importance, they also stole his political importance. Bran was Robb Stark’s heir, Lord of Winterfell and first in line to be the King in the North. Yet they took Bran’s story away from him and gave the focus to Theon Greyjoy, a character more appealing to the tastes of David Benioff and Dan Weiss. So we never got to see the King of the Six (should be eight but whatever I’m just dying inside) Kingdoms acting in any leadership capacity. And, last but certainly not least, D&D took all emotion from Bran. And no, I don’t mean when he came back from beyond the wall a husk of a person. That was awful, but the damage was done seasons before. If you’ve read the books, you’ll know and love Bran Stark because this is who he is:
He sent sweets to Hodor and Old Nan as well, for no reason but he loved them
Bran was a sweet boy. Everyone loved him
The roots of the trees grow deep, and under the ground the Kings of Winter sit their thrones. So long as those remained, Winterfell remained. It was not dead, just broken. Like me, he thought,  I'm not dead either
Old stories are like old friends, she used to say. You have to visit them from time to time
He is a sweet boy, quick to laugh, easy to love
Bran has always represented happiness and people coming together in GRRM’s story. Ned wants to bring him to King’s Landing because he’s universally loved and will ease the conflict between Joffrey and Robb, and just the thought of him being alive makes Jon bury his ego and reach out to his Night’s Watch Brothers. He is Meera’s little Prince, someone that Howland Reed’s children are willing to go beyond the wall and die for. He accepts food on the road beyond the Wall, and promises he’ll repay his debt many times over. He’s the boy who looks back into the past and just wants to see his dad again; who reaches out to save Theon, even when Theon took everything from him. He is Eddard Stark’s son, soft and kind and loving, brave when he is afraid, loyal and honorable, and he is a good person. He’s young, but he is fit to be a King one day. 
But no, D&D didn’t stop at Bran. Let’s talk about Arya Stark, and the little girl who never was. Was there ever a character more suited to D&D’s tastes than a little murder girl hellbent on revenging her family’s killers? But was there ever a character further from Arya Stark? She is nine years old when Ser Ilyn takes her father’s head, of course she is brash and reckless and childish, wanting to avenge him. But she is all of those things because she is still a kid. Below the surface, she is very scared and very hurt. Unlike the show’s version of Arya, who is upset Joffrey died because she couldn’t do it herself, the Arya of the books has a realization that Joffrey dying means nothing because she’ll never get Robb back. Arya isn’t turning into an assassin because it would be cool, she’s running away as far as she can.
You can watch the season finale of Game of Thrones s4, and be right in concluding that Arya Stark leaves The Hound for dead in a ruthless move of brutality as she goes to pursue her dreams of being an assassin. Now read the end of A Storm of Swords, and you’ll find an Arya who refuses to let Sandor take a piece of her no matter how he abuses her, and goes to Braavos because she is so afraid that no one could love her anymore - and most of all she leaves because with Winterfell sacked and held by the Boltons, she genuinely thinks she has lost her home. Arya doesn’t make a well-adjusted decision to leave Westeros, she’s trying to keep her head above water before she drowns in grief. Disassociating from her pack is the only way she can cope with the unbearable amount of loss she has suffered, especially at such a young age. But GRRM’s version of Arya is fierce, brave, loyal, loving, and above all she loves her family.
Then there is Sansa, the most empathetic character in GRRM’s whole world. The unfailing hope and kindness in which she views the world are her defining character traits; she echoes GRRM’s own worldview, one where you can see the good and the bad in everyone, and choose to forgive - and if not that, still refuse to be cruel in kind. Sansa is the only one who looks at Sandor Clegane, looks at the ruin fire made of his face, and see that his eyes are why he’s so ugly - and then reach out to show him mercy. The girl who was beaten everyday of her time in King’s Landing, and still mourned Joffrey because he was a person and he died and she understood that it was still awful. She wishes knights who literally beat her bloody would fall off their horse, then feels bad and ashamed when they do. Sansa Stark is kind above all.
And the show took this character and made her cold. They tried to make her Littlefinger. Surprise! Nobody cares about the emotional well being and happiness of Petyr Baelish for a reason. Thankfully Bryan Cogman was there to run interference between Sansa and D&D, so she wasn’t fully the Ice Queen D&D wanted her to be, but goddamn how do you take Sansa “if I am ever Queen, I’ll make them love me” Stark and make her cold?!
The biggest problem with stripping the Stark kids individually of their emotions, is that they can no longer exist as the family GRRM created them to be. Without Arya, Bran, and Sansa’s emotional arcs, everything becomes meaningless. Who cares that Ramsay Bolton is the one to rebuild Winterfell in the show? Certainly not an audience that hasn’t been told to care.
You’ll notice a trend in the type of chapters that D&D decided not to adapt into Game of Thrones; think of all the chapters that are the emotional heart of GRRM’s story. Not the shocking character deaths, or dragons, or plot twists. The moments of intimacy between GRRM, his character, and you as the reader. The moments so small yet so impactful, the lines you remember not because they pushed the plot forward but because they honestly moved you in a way that you felt hope, longing, love? Those chapters are almost always either from Bran, Sansa, or Arya; and are always about their connection to their family. D&D adapted none of them. Here’s three great examples:
Done with Wooden Teeth
When Arya is a serving girl at Harrenhal during A Clash of Kings, it really sucks. Unlike the show, she is not cup bearer to Tywin Lannister; she is just like everyone else: abused, mistreated, underfed, miserable, and uncared for. She’s already at a pretty low moment in life, then the news breaks that Bran and Rickon were murdered by Theon Greyjoy and Winterfell has been sacked. And Arya doesn’t even have someone to grieve with; the one person she tries to tell, Elmar Frey, tells her nobody cares about a serving girl’s brothers when he’s just lost his Princess (the irony...).
The news that her family is dead almost breaks her:
As Arya crossed the yard to the bathhouse, she spied a raven circling down toward the rookery, and wondered where it had come from and what message it carried. Might be it’s from Robb, come to say it wasn’t true about Bran and Rickon. She chewed on her lip, hoping. If I had wings I could fly back to Winterfell and see for myself. And if it was true, I’d just fly away, fly up past the moon and the shining stars, and see all the things in Old Nan’s stories, dragons and sea monsters and the Titan of Braavos, and maybe I wouldn’t ever fly back
This is Arya giving up. Everything she’s done in this book so far has been to get back to Winterfell, or to Jon at the Wall. Her making the decision to fly away (which she’ll follow through on in A Storm of Swords) is a defeat, the acceptance that she’ll never get her family back.
If the chapter had ended here (it doesn’t), D&D still would’ve gutted it, because no Stark gets to react to Bran and Rickon’s death in the show. Not even a minute of screentime given to the Heir to the North and his brother dying; not a moment where their family can grieve the tremendous loss.
But Arya is a Stark, so before she gives up on her identity, she visits the Godswood:
“Tell me what to do, you gods,” she prayed.
For a long moment there was no sound but the wind and the water and the creak of leaf and limb. And then, far far off, beyond the godswood and the haunted towers and the immense stone walls of Harrenhal, from somewhere out in the world, came the long lonely howl of a wolf
The Godswood is very important to the Starks for a couple different reasons. First, only the men of the North worship the Old Gods, and the trees is the connection they have to them. The Old Gods were who Ned went to for guidance, and every single Stark has huge moments of understanding in front of a Godswood (none of which made it into the show...). But, more specific to the Starks as a family, Bran speaks to his family through them and guides them toward home. So even though they don’t understand that Bran is calling to them, the Starks are drawn to the trees for help.
And the trees always answer them. The Starks get a real, physical response when they ask the Godswood for help:
Then, so faintly, it seemed as if she heard her father’s voice. “When the snows fall and the white wind blows, the lone wolf dies, but the pack survives,” he said.
“But there is no pack,” she whispered to the weirwood. Bran and Rickon were dead, the Lannisters had Sansa, Jon had gone to the Wall. “I’m not even me now, I’m Nan.”
“You are Arya of Winterfell, daughter of the north. You told me you could be strong. You have the wolf blood in you.”
“The wolf blood.” Arya remembered now. “I’ll be as strong as Robb. I said I would.” She took a deep breath, then lifted the broomstick in both hands and brought it down across her knee. It broke with a loud crack, and she threw the pieces aside. I am a direwolf, and done with wooden teeth.
In her lowest moment, Arya re-finds her strength by remembering she is a Stark, a direwolf who belongs to a pack. The Godswood gives her Ned as comfort, as a reminder of who she is and what she should do. There is an incredible emphasis on family here. It would be impossible to adapt this chapter unless the writers and audience fully understood just how committed to each other the Starks are - which is why they didn’t adapt it.
I’m Not Dead Either
When Bran finally leaves the crypts at the end of A Clash of Kings, he’s close to giving up on himself entirely. He spent three days inside Summer, and returning to the body he views as broken (”Bran the Broken” is something he calls himself when he feels upset, not the monikor he’d give himself as King) is really hard for him. And when he finally leaves the crypts, he comes out to a Winterfell that has been destroyed; Ramsay has set the place ablaze and killed everyone. Bran knows Ser Rodrik is dead and Maester Luwin is soon to be as well. He looks around him and sees all this destruction, all he smells is fire or blood. But one thing in Winterfell stands unharmed; Summer takes off running for the Godswood:
The air was sweeter under the trees. A few pines along the edge of the wood had been scorched, but deeper in the damp soil and green wood had defeated the flames. “There is a power in living wood,” said Jojen Reed, almost as if he knew what Bran was thinking, “a power strong as fire.”
After Bran says goodbye to Maester Luwin, and him and Rickon part ways with no idea where either is heading, Bran has one last moment to look on Winterfell and find hope:
Beyond, the tops of the keeps and towers still stood as they had for hundreds of years, and it was hard to tell that the castle had been sacked and burned at all. The stone is strong, Bran told himself, the roots of the trees go deep, and under the ground the Kings of Winter sit their thrones. So long as those remained, Winterfell remained. It was not dead, just broken. Like me, he thought, I’m not dead either.
Bran looks back at Winterfell, and because he’s able to see the unharmed Godswood and the Kings of Winter still seated on their thrones, he can understand it’s not dead, just like him. Again, a Stark is drawing strength from their connection to each other, and through a Godswood.
I Am Stronger Within the Walls of Winterfell
This next one, you’re probably thinking “but the show did adapt Sansa’s snow castle chapter”, and I’m here to tell you they didn’t. I could write an entire book on how that scene is the perfect example of how adaptations fail; they *technically* adapted it, with pretty much the same events, but it was completely stripped of its emotional impact and narrative importance. It is the perfect microcosm of why Game of Thrones was a bad adaptation of A Song of Ice and Fire, as well as how D&D consistently missed the emotional beats the Starks were supposed to have.
The show’s version of this chapter somehow centers it around Littlefinger, while simultaneously underselling the fact that Lysa killed Jon Arryn (they sandwiched this episode and scene between Tyrion’s trial and Oberyn’s death, when this chapter ends A Storm of Swords. All of the climaxes in that book, and GRRM saved this one for last). The end product is a rather forgettable scene that most people overlook.
In the book, this chapter is everything. It is the best chapter in asoiaf, and the best writing of anything ever. Period. And it’s a chapter centered around Sansa’s relationship to her home, to Winterfell. Unlike the very small castle of the show, Sansa spends hours building a castle big enough that she can step inside and continue building details. The fact that she can stay outside for hours, while several onlookers get too cold and go back inside, is a reminder that she is a Stark.
And this chapter is centered around a Godswood. The tree never took root, because the Eyrie is too high for weirwoods, but the courtyard Sansa’s in was meant to be a Godswood. And since she doesn’t have a real one, Sansa builds her own inside her snowy Winterfell.
Being up in the mountains is also the first time Sansa’s seen true snow since she said goodbye to Robb in Winterfell, and just the thought of it makes her dream of home and of memories with Bran and Arya. She wakes up having dreamed of home, and thinks she’s sleeping next to her sister until she wakes up enough to realize she’s not in Winterfell.
When Sansa’s alone with no real connection to home, she finds the closest thing to Winterfell (the failed Godswood) and builds her own. She literally gains strength from it:
She wondered where this courage had come from, to speak to him so frankly. From Winterfell, she thought. I am stronger within the walls of Winterfell.
Her home and her family give her strength to stand up to her abuser, just as Arya was able to escape the abuse of Harrenhal and Bran escaped the Boltons.
There is way more than these three instances, but these are the best examples of D&D failing to adapt the Starks as a pack, or as individuals with feelings. Of course the ending didn’t feel right emotionally, because we had no explanation for what emotions led our Starks to their destinies.
I’ll probably make a post specifically about this in a couple days or weeks, but I can see GRRM’s ending stuck within D&D’s sloppy rush to the end:
The first time Arya leaves Westeros, she leaves because she thinks all her family is dead or taken, and that Winterfell is gone forever. At the end, she’ll leave because she is sure her family loves her, and that she has a room in Winterfell whenever she wants to visit Good Queen Sansa. Arya is also fast to make friends of all different people, and would start her own pack of rogues as she travels the world.
Sansa won’t be alone because she, like Arya, is good at finding her own pack. (And GRRM has built his world out so extensively, it’s honestly a joke to think we could be in a crowded room and recognize no one). Sansa’s friends are her people. She throws feasts constantly, and like Ned, always has a seat at the High Table for the small folk. She has many ladies in waiting, true friends of hers that help her write songs and stories, and sew dresses. She is a good and kind Queen, and visits the Wall constantly as she helps the Lord Commander resettle the Gift.
King Bran the Wise (or ya know, just not broken) rules from his Weirwood Throne on the Isle of Faces, at the heart of his kingdom. After Daenerys burns King’s Landing, he moves the capital since The Red Keep was a monument to Aegon’s Conquest - a symbol of tyranny King Bran is trying to move forward from. He fills his council with highborn and lowborn alike. He constantly talks to his siblings; Sansa waits for him at the Godswood, and Arya and Jon see him through Ghost and Nymeria. 
Just because they’re far in distance, doesn’t mean they aren’t a pack. They all know the others are safe, and that they’ll see see each other soon. GRRM will invest the right amount of time explaining the emotional beats of this ending to make it feel right. He cares so much about the Starks. He wrote them a whole epic fantasy because he saw Bran finding pups in the snow. He loves them more than we do, guys. 
The Starks are the Giants!!!!!!!!!!!!!!!!!!!!!!!!
1K notes · View notes
mediaeval-muse · 4 years
Text
Book Review
Tumblr media
Warbreaker. By Brandon Sanderson. New York: Tor, 2009.
Rating: 3.5/5 stars
Genre: fantasy
Part of a Series? Yes, Warbreaker #1
Summary:  Warbreaker is the story of two sisters, who happen to be princesses, the God King one of them has to marry, the lesser god who doesn't like his job, and the immortal who's still trying to undo the mistakes he made hundreds of years ago. Their world is one in which those who die in glory return as gods to live confined to a pantheon in Hallandren's capital city and where a power known as BioChromatic magic is based on an essence known as breath that can only be collected one unit at a time from individual people. By using breath and drawing upon the color in everyday objects, all manner of miracles and mischief can be accomplished. It will take considerable quantities of each to resolve all the challenges facing Vivenna and Siri, princesses of Idris; Susebron the God King; Lightsong, reluctant god of bravery, and mysterious Vasher, the Warbreaker.
***Full review under the cut.***
Overview: I’ll come clean here... despite Sanderson being a pillar in the fantasy genre, I haven’t read one of his books until now. A friend, who is a big Sanderson fan, suggested I start with Warbreaker, so my review is going to be based on no other knowledge of Sanderson’s work. Overall, I enjoyed this book more than I thought I would; Sanderson has a talent for creating complex worlds and an imagination which makes his setting memorable. I also think there were a lot of good ideas built into the structure of the narrative, as well as infused in the character archetypes. The main reason why I didn’t give this book a higher rating, however, is personal preference: I don’t think the main action of the novel kicked off soon enough, and I personally didn’t feel invested in the war plot or the personal arcs of some of the characters. That being said, I do look forward to checking out more of Sanderson’s work. There was enough in this book to intrigue me, and though I didn’t love everything about Warbreaker, I can definitely see why Sanderson’s books are so beloved by fans.
Writing: Sanderson’s prose is fairly straightforward. It doesn’t contain a lot of rhetorical flourishes or figural language, but it doesn’t leave the reader in the lurch, either. I never had a difficult time picturing the world Sanderson creates or wondering what characters were thinking or feeling - everything was described well, and I never had to go back and read something multiple times in order to understand it. In that sense, Sanderson’s prose is simple, yet effective. It’s easy to get through, which helps the story move quicker.
There were a couple of info dumps (the two I can think of off the top of my head include the scene when Siri learns of Hallandran history from a storyteller and the scene where Vivenna learns about the theories of Awakening), but other than that, I think most of the worldbuilding was shown well through descriptions of the scenery, the actions of the characters, etc. I really did have the experience of being immersed in the world, and I think Sanderson knows how to craft a complex setting without overwhelming his readers with pages and pages of exposition.
Plot: The plot of this novel follows four main “threads,” centered on four prominent characters: 1. Siri, the youngest daughter of the king of Idris, who is sent to the kingdom (?) of Hallandren to marry their God King as part of a peace treaty; 2. Vivenna, Siri’s older sister, who was supposed to be sent to the God King, but was held back because of favoritism. She follows her sister in part to rescue her and also to prevent war between her kingdom and Hallandren; 3. Lightsong, one of the gods in Hallandren’s pantheon, who finds himself reluctantly drawn into the politics between the gods; 4. Vasher, a mysterious figure who wields a sentient sword named Nightblood.
Each of these “threads” were bound by the looming threat of war, but I personally didn’t find the war aspect suspenseful, in part because 3 of the 4 characters were “upper class” (and thus, war would impact them differently), and partly because we don’t spend much time with Idrians, who have the most to lose. I also think that the main action of each of these threads didn’t really take off until halfway through the book, and while I appreciate a slow pace to become familiar with the worldbuilding, I think the plot could have moved a bit quicker.
In terms of the individual threads, each had their ups and downs. I first found Siri’s storyline to be a little icky - she’s only 17, yet much of her plot involves discussions of sex and fertility. On the one hand, I get it - she’s sent to the God King as a bride, and her job is to produce an heir. On the other hand, I felt uncomfortable when reading about how often she was naked and how everyone calls her “vessel” rather than something proper, like “my queen.” I didn’t find her story particularly interesting until she finally begins to interact with the God King; for the first couple hundred pages, most of her time is spent getting used to Hallandren and palace life while her husband ignores her. Only when the God King begins to form a relationship with her did I feel invested, in part because Siri finally had a meaningful connection with another person, and thus personal stakes in the war.
Vivenna’s plot seemed interesting on the surface, but I ultimately found her to be too passive for my liking. Vivenna spends most of her time inciting then stifling a rebellion amongst her people, many of whom live as second-class citizens in Hallandren’s capital. It seems like that would be an active role for her, but most of the time, she’s acting under orders/guidance from other characters around her. I personally didn’t care for scene after scene of her meeting with people to convince them to do something, or scenes of her failing and being helpless. She often had to rely on male characters to get around, and while I don’t think she had to be perfect at everything, I do think she could have made use of her extensive training to be a bit more active. I did like, however, that her plot challenged a lot of her biases and supposed values of her religious teachings, shedding light on how we can’t judge people who are living in desperate conditions.
Lightsong’s plot started slow but picked up steam. As a god who is not convinced that his divinity is earned, he copes by indulging in a decadent lifestyle and putting up a jovial façade. At first, he tries to stay out of the debates about war, but once he’s dragged into the politics of the pantheon’s court, things get a little more interesting. I liked the moments when his story was less about war and more about discovering who he was before he became a god. They felt a little more personal, whereas the war didn’t seem to threaten his well being one way or the other.
Vasher’s POV chapters are less frequent, and when they appear, he’s doing something sneaky for reasons we don’t understand until some 2/3 through the novel. While I found his interactions with Nighblood amusing, I was frustrated by the lack of a clear motivation until the point where we learn what he’s up to. After that, I found him more fun to watch.
Characters: There are a lot of characters in this book, so I’m going to cover the main ones and a couple prominent supporting roles. Overall, I can say that each character archetype was interesting, and I often liked the idea of a character on its own as opposed to how the archetype was used in the narrative.
Siri is an impulsive, rebellious princess who has trouble respecting authority. While I’ve seen this archetype before, I think Sanderson avoided the “not like other girls” trope and instead wrote Siri as one who uses her impulses against the authorities that are restricting her. I was actually pleasantly surprised that Siri went from a fish out of water (because she doesn’t have the training her sister has about Hallandren society) to someone who is better equipped to spearhead a resistance within the God King’s own palace, all because resistance requires the guts to take risks and stand up to authority. In that sense, I liked her story a lot.
The God King, her husband, was also likeable, in part because he seemed to genuinely want to be a good ruler. I admired his affection for Siri, as well as his desire to use his power for good.
Vivenna, on the other hand, seemed like a good character at first, but I quickly started to dislike her. All her life, she was raised to be the God King’s bride, so she has extensive training and education. She’s also poised and confident, up until she is out of her element and has to find a way to operate on the streets of T’Telir. I thought Vivenna would use her training in a more meaningful way; knowing about Hallandren so thoroughly, I thought she would do more to apply that knowledge when concocting a plot to save her sister. Instead, Vivenna always seemed to be passive, letting the people around her make decisions and tell her what to do. She also doesn’t seem that interested in saving her sister after some time, despite being protective of Siri when they were younger. As an older sister myself, I found the easy abandonment of her sibling a little hard to believe, and I wish the desire to save her family was more of a driving force than Vivenna’s sense of duty to her people. While she does manage to do things on her own towards the end, I also found that to be undercut by her deference to Vasher. While it might be realistic to let characters with more skill/experience take care of stuff, it made me wonder why we were following Vivenna at all (in other words, why is Vivenna a main character and not Vasher, if all Vivenna is going to do is get in the way?). I also found Vivenna to be a little stuck-up and judgmental, which, granted, she learns to overcome, but for the majority of the book, she just seemed holier-than-thou, and I didn’t find her fun to watch.
Within Vivenna’s chapters (or sections), we see a number of side characters, the most prominent being the band of mercenaries that help her meet with influential people. At first, I liked these mercenaries; Denth seemed to be a good friend, while Jewels challenged Vivenna’s assumptions about Hallandrens in a way I found productive and enlightening. In all, it seemed like these characters were written in a way that broke stereotypes, and I was wishing they could have formed a little found family. However, after the twist, I didn’t quite like how the mercenaries were handled. They seemed to disappear from view, and we only heard of their actions by word of mouth (so everything they did seemed to happen “off screen,” then relayed by another character later). Because of that, I didn’t ultimately feel like they were much of a threat. I did like that their beef with Vasher was seeded early, so that when they finally come into contact, it felt like we were getting a payoff.
Lightsong is full of charisma, so even though his plot was slow, I enjoyed following him. He has some nice banter with Blushweaver (another goddess in the pantheon) and his high priest, Llarimar. I particularly found his relationship with Llarimar rather sweet, and I liked that Lightsong was curious about his past life without letting it distract from the threat at hand. The end of his arc felt a little unfair, as did Blushweaver’s - I was hoping he would get to do a little more.
But speaking of Blushweaver, I found her to be complicated. I liked that she seemed to genuinely care about whether or not Hallandren went to war, and wasn’t just playing a power game for power’s sake. However, I hated how she was written as a sexpot, using her body to distract (or try to distract) the other gods and to get what she wanted. I have no problem with a female character being sexual, but I do hate female characters who use sexuality as a manipulative tool. It’s just a tired trope, and I don’t enjoy it. Also, can we talk about how she calls Siri a slut at one point?
Vasher at first didn’t seem that interesting to me until we learn of his true motivations. After that, I enjoyed his character archetype immensely. He seems like a gruff badass at first, which I am also tired of reading about, but after a while, he’s shown to be something of a softy with terrible interpersonal skills. I probably enjoyed his conversations with Nighblood the most. Nightblood jokes and pouts and talks about killing in an almost childlike way, which was quite amusing. I wish we had gotten more of those interactions.
Other: The thing I appreciated most about this book was the worldbuilding. Sanderson creates a world that feels unique - instead being set in the gritty faux-Middle Ages where everything is violent and dirty, the narrative takes place in Hallandren, a kingdom full of joy and color. I particularly liked how color was important not just to Hallandren culture, but to the magic system. In Sanderson’s world, everyone has a life force or aura called “Breath” or “BioChroma,” which can be used in a variety of ways. BioChroma allow users to enchant objects (so to speak) or sustain life, and I liked that possessing and using BioChroma affected things like sound and color. It was a refreshing change from the dull worlds of grimdark fantasy.
I also liked the tension between the polytheistic religion of T’Telir and the monotheistic religion of Idris. Hallandrens worship “gods” that they can see and speak to, whereas Idrians worship a single god who is unseen. It posed some interesting theological debates, as well as a subtle, yet critical, examination of things like the hypocrisy of priests, the superiority complex of conservatives, etc.
Overall, I did enjoy this book, even if there were things that I wish were different. I hear there is supposed to be a sequel coming out at some point, and when it is out, I will pick it up.
2 notes · View notes
mobius-prime · 4 years
Text
199. Sonic the Hedgehog #131
Tumblr media
Deep breaths, guys. I know what the cover page says. I know. We'll get to that. Just hang in there. I think you might like what I have in store.
Home (Part 2 of 4): The Gathering
Writer: Karl Bollers Pencils: Ron Lim Colors: Jason Jensen
So not much actually happens in this installment of Home other than the various characters talking to each other about and preparing for the upcoming battle. Since Sonic has been gone, a new Freedom Fighter Special has been constructed that can cut travel time dramatically around the globe. A journey that in the Tornado or on foot (in Sonic's case) would have taken up to two hours can be completed in a mere half hour now, thanks to Rotor's engineering prowess. And thus, Sonic and Tails head out to Old Megaopolis to stop Eggman's twin nukes from launching, along with an… interesting backup team, to say the least.
Tumblr media
Man, remember Fiona? It's been ages since we've seen her! It appears that while Sonic was in space, she joined up with the crew in Knothole and has been helping them fight Eggman. That's definitely a better life for her than to be running with the likes of Nic the Weasel, eh? Meanwhile, Knuckles, Julie-Su, Amy Rose, and the other two (active) members of the Chaotix head to Fort Acorn, where General D'Coolette is giving a speech to the soldiers under his command. We've never even heard of this fort before, but according to the general it's been here for ten years, keeping a forward watch on Robotropolis, and this watch has been maintained even after Robotropolis' destruction in case of just such a situation as the current one. With their reinforcements from Knothole, the crew at the fort prepare to defend the city against a massive swatbot assault to lower the forcefield keeping the radiation in check. Back in Knothole, extra measures are being taken to make absolutely sure that even if the worst happens, the citizenry will be safe.
Tumblr media
Station Square, for their part, has sent a squad of GUN commandos to help in the battle at Old Megaopolis. The commander of the military is baffled by this decision, wanting to send in their full fighting force, but the president instead opts to trust his allies from Knothole - though just for insurance, he's sent one of his own operatives along for the ride…
Tumblr media
Now that's what I like to see! It's about time Rouge got herself some proper screentime. As all this is going on, Eggman waits aboard a docked battleship in the harbor of Old Megaopolis with his assistant M, and orders A.D.A.M. to begin the missile countdown. However, almost immediately, the sound of a biplane puts them on high alert, and Eggman is shocked to see Sonic and Tails bearing down on his location, not having expected them to be able to get here nearly so fast. See, Eggman, this is why you resist the siren call of your ego and keep your damn plans to yourself. All you did was give your enemies ample warning to prepare to foil your evil plot, you idiot!
Mobius 25 Years Later: Prologue
Writer: Ken Penders Pencils: Steven Butler Colors: Jensen
Okay, guys. This is it. We've reached the most Penders thing of all time. This is something that has been hinted at here and there from all the way back in the Sonic In Your Face special to now, and we're finally seeing the culmination of all of that buildup. All the intricate worldbuilding, all the complex character arcs, all the intrigue and political spider webs and back to back wars and everything that the world of Mobius has been through up until now - there's so much to explore, so many directions it could have gone. We're about to see what this world might look like twenty-five years into the future, and with so much rich history to draw from, what might you imagine this story might look like? What genre might it fall into? Well wonder no longer!
It's a drama. It's a teen drama.
There's a reason that Mobius 25 Years Later is widely considered to be one of the worst parts of the comic. The tone of it is just so far off anything else we've experienced so far that it clashes horribly with what we've come to expect. It's not some masterful subversion of expectations or something - in a lot of ways I consider it to be a genuine insult to the rest of the preboot's material up to this point. It's painfully and immediately clear that this is a story Penders has wanted to tell for a while, but, not being able to fit his "middle-aged adults adulting everywhere and being so adult-like while ignoring the feelings and difficulties that ordinary teenagers face" plot anywhere into the rest of the comic, he's opted to just fire the world a couple decades into the future, pair all the major characters off into weird and oftentimes arbitrary heterosexual marriages, give everyone 2.5 children and a titanium picket fence, and then throw in some allusions to the old "war against Doc 'Botnik" here and there lest we forget, entirely understandably at this point, that we're reading a Sonic the Hedgehog comic here. This thing goes on for nineteen whole issues, taking up each subsequent issue's backup story, and ultimately has no real impact on the actual story involving the characters we already know and love. However, this is technically canon, or at least a version of canon (as when you play with alternate realities and multiple timelines, futures are bound to get mixed up here and there), so we're gonna be covering it - all of it. I wouldn't be tempted to skip it anyway, as by delving into each chapter in this trainwreck, we can actually explore why this whole thing fails so hard, and why it's therefore so loathed in the fandom. Plus, I do recognize that some people actually do enjoy this arc for various reasons (one of my close friends does, and has a whole AU of her own relating to it in fact), so I do plan to at least try to be fair in my review - but I really can't hide that I find this whole affair boring as hell, often downright offensive, and ultimately completely out of place. With all that in mind, let's dive in!
We begin with a full page of exposition delivered to us via high school lecture, because everyone knows the best way to establish your worldbuilding is by infodumping it directly into your audience's eyeballs. Apparently, over the last twenty years, Angel Island has been heavily developed into its own independent republic, with a new city, Portal, acting as the center of trade between the island and the mainland below. We're once again introduced to Lara-Su, who, instead of being the badass time-traveling young adult whom we followed before, is now an ordinary teenager taking ordinary high school classes among a bunch of ordinary high school echidnas.
Tumblr media
One of the biggest failings of this story is that Penders writes every teenage character how he thinks teenagers act, from his point of view as a middle-aged adult. This becomes abundantly clear the longer you read, as every teenager is a hormone-fueled, authority-defying, entitled, whiny, fickle child who just doesn't understand how the real world works, while every adult is a wise, experienced, and highly logical individual who always knows more than their younger fellows and refuses to pay attention to the whims of mere children. Like, I'm not even exaggerating here - I'm going to be pointing out every instance of this kind of behavior over the entire rest of this arc, and you can't stop me, so nyah nyah. Penders shows so little respect for the mere concept of teenagers, which is a terrible attitude to have not just in general, but especially if you're one of the head writers for an entire series about teenagers saving the goddamn world! Anyway, case in point: the teacher, instead of admonishing Rutan for being a bully, merely snaps at Lara-Su for not acting enough like a "young lady" and tells her to stay after class. Ugh.
Later that day, Rotor arrives on Angel Island as a liaison for the royal ruling couple, Queen Sally and King Sonic, because yes, Sonic literally becomes king in this timeline. He catches a ride from Harry - hey, good to see our favorite dingo still doing well for himself at least - and meets with Espio, who is now apparently Knuckles' secretary or something. At least, that's all I can assume from this weird-ass conversation.
Tumblr media
As a matter of fact, yes, Sonic and Sally are bringing their two children, Sonia and Manik, to the family dinner! How very mid-70s domestic family unit of them! Espio informs Knuckles of this over a television screen as the latter broods around in some kind of high-tech facility. Unlike what we've seen of Espio, the years have dramatically changed Knuckles' appearance - his right eye is missing, replaced with a mechanical one, and he sports the cowboy hat that Hawking gave him in the past (you know, the one we never saw again after he received it). While I actually quite like the idea of a main character in the comic losing something as important as an eye, I feel like there's a huge missed opportunity here - instead of just thrusting us into an alternate future where everything is fine but one character is inexplicably missing an eye, how about actually showing us the story of how that eye was lost? Show us a Knuckles who's learning to cope with the loss of an important body part, and having to adjust to his mechanical prosthetic! Go into his feelings about the subject, as someone who has so long been opposed to a faction that thrives on mechanical prosthetics, instead of just skipping over what has the potential to be the most interesting part of this story! Ugh, sorry, there's just nothing that gets to me more than a missed opportunity like this. Knuckles and Espio exchange some tortured small-talk about their kids for a little while, with the only interesting part of the conversation being their discussion of Rotor's arrival and how he's likely here to see someone named Cobar, with whom he apparently has a history. More on that later. Knuckles excuses himself from the conversation, as he has to be home in time for his daughter's "Unveiling" tonight, and as the call ends we zoom out to see that apparently nowadays, the Master Emerald is hooked up to all sorts of technology in this facility, presumably maintaining everything automatically. However, this story isn't done throwing weird curveballs at us yet - it's time to see what our former villains are up to in this future!
Tumblr media
There is so much to unpack here. Dimitri, feared overlord of the Dark Legion, is now an amiable cyborg-head-in-a-bubble. Lien-Da, the treacherous second-in-command who regularly spoke of betraying Dimitri and taking the Legion in her own darker direction, is now apparently a single mom who's embraced the domestic life, taking care of her rowdy teenage son while, predictably, complaining about the behavior of kids these days. And weirdest of all, apparently everyone is just fine with these literal former terrorists living in their midst and doing ordinary mom and grandpa things, with Lien-Da even apparently amenable to the idea of trying to make up with Julie-Su because "they're family," despite her history of, you know, erasing Julie-Su's memory multiple times and killing her biological parents as revenge for her birth. I mean, is this what Penders thinks adulthood is? Is he even entirely sane? Does he know the definition of terrorism?
Any-goddamn-way, Knuckles arrives home to his eerily sterile-looking steel-plated mansion that looks more like the lobby of a pharmaceutical laboratory than a place where people live, and greets his loving housewife Julie-Su, who's gained a cute giant ponytail but lost absolutely everything else that made her unique, including her own cybernetic parts and just her personality in general. She informs Knuckles that Lara-Su has locked herself in the bathroom and is having herself a mighty tantrum, refusing to come out to get ready for her Unveiling ceremony, which is apparently the equivalent of a Quinceañera for echidna girls. Knuckles, instead of doing something reasonable like asking her why she's upset, starts aggressively demanding that she come out of her room this instant, while Lara-Su repeatedly yells about how she doesn't wanna. Ugh, teenagers, amiright?
Tumblr media
Seriously, I just can't get over how little respect Penders has for teenagers in his writing. Like, yes, I acknowledge that teenagers aren't always the most logical of beings, but they're also not goddamn three-year-olds either. They're old enough to articulate their desires and express their unique opinions, and often do so in very mature ways, especially if they're raised well and treated with the same respect you'd afford any adult. I should know, I was one myself. I would have assumed Penders was one as well at some point, but perhaps he just popped into the world one day as a fully-formed 43-year-old, full of disdain for those younger than himself. It would certainly explain everything we're seeing here.
Anyway, it turns out that the reason Lara-Su is upset is because Knuckles refuses to train her to be a Guardian, and so she whines and yells about it from behind the door like a petulant child as Knuckles continually refuses to actually give her a solid reason why he won't let her be one. When Julie-Su basically forces him to calm the hell down and explain himself, he reluctantly explains that since all the duties of a Guardian have by now been taken over by other functions of their society, he feels there's no longer any need for one, himself included. This is apparently enough to make Lara-Su immediately happy enough to burst out of the bathroom and grab her father's arm, suddenly totally excited to go to her Unveiling as long as Knuckles promises her the first dance. Ah, the fickle mind of a silly, silly teenager!
Kill me.
1 note · View note
ahouseoflies · 4 years
Text
The Best Films of 2019, Part II
Part I is here. ENDEARING CURIOSITIES WITH BIG FLAWS
Tumblr media
106. Alita: Battle Angel (Robert Rodriguez)- I'm not looking at a list of films with budgets over $175 million, but I guarantee this is the one with the lowest stakes. It concerns a cyborg who tries to uncover the identity that the audience knows she has all along, and it takes place on three sets. I was intrigued by the prospect of Robert Rodriguez directing a James Cameron production, since the former uses effects to be lazy and the latter uses effects to challenge himself. Alita is more of a Rodriguez movie in that regard. Although it looks slightly better than those pictures he used to make in his backyard, it ain't by much. 105. The Upside (Neil Burger)- As good enough as movies get, good enough right up to the childish screenwriting contrivances of the third act. ("I guess he knows about wheelchairs now, so he gets a job at a wheelchair factory? Or maybe it's his own factory? I don't know--I'm still spitballing in this production draft.") Queen Nicole is criminally underserved though. Have you read that story about how Keanu Reeves's friend forged his name onto the contract for The Watcher, but Keanu didn't want to go through a prolonged legal battle, so he just showed up despite the fraud? Surely it's got to be something like that. Or maybe she was under the impression her character was still being fleshed out, but she got there and saw that nothing has been changed since the last draft? It's just like, "Yvonne looks stern. More to be added." I know for sure that no one told one of the greatest actresses in the world about the part in which she's supposed to be a good dancer. She would have prepared. 104. How to Train Your Dragon: The Hidden World (Dean DeBlois)- HtTYD is still the most visually experimental animated franchise. For example, DeBlois hazes the image when a character is looking at another through a torch, there's a five-minute wordless sequence of dragons falling in love, and a lot of work has been put into crafting peach fuzz. I also appreciate that these films retain consequences. Hiccup has a prosthetic leg, and his dad is still dead. Narratively though, everything feels like a holding pattern, a brand extension that doesn't offer real stakes or real laughs. (Fishlegs has a beard now. That's his character development. That's it.) Even if The Hidden World offers an ending of sorts to the trilogy, it's a story of retreat/escape that can't help but feel like a sideways step from its already disappointing predecessor. My daughter tuned out and got really restless with about twenty minutes left. 103. Greta (Neil Jordan)- Such a boilerplate thriller that I was actually predicting the dialogue at points: "Miss, I'm sorry, but there's nothing we can do if she's just standing there across the street. She's not breaking the law." There is one notable thing that happens though. In a scene at a church, Huppert makes the Sign of the Cross incorrectly. As an actress, kind of negligent. As a French person, pretty exquisite. 102. Anna (Luc Besson)- The timeline-jumping didn't work for me, but without it, I don't think there's much notable about the quadruple-crossing here at all. The awe-inspiring restaurant fight sequence is the film's saving grace; I'm awarding an extra half-star for its slashing-throats-with-plates viscera. 101. Captain Marvel (Ryan Fleck and Anna Boden)- Was I supposed to know what a Skrull was before this? Lee Pace and Djimon Hounsou show up playing Guardians characters, so I think I was supposed to connect more of the sci-fi dots of the first twenty minutes than I did. All of that inter-planetary stuff was tough sledding for me, and I preferred the Elastica music cue and Radio Shack jokes. As it turns out, especially in this genre, it's dramatically frustrating to go on a hero's journey with a character who doesn't know who she is. It was nice to see Samuel L. Jackson, with convincing de-aging effects, get a real arc in one of these movies, rather than just posing here and there. Brie Larson does enough posing for the both of them. 100. Frozen II (Chris Buck, Jennifer Lee)- Frozen begins with sisters being separated after one injures the other. It plays for keeps from minute five. Frozen II, whose smaller stakes are felt in the one-or-so location, B-team songs, and forgettable new characters, never feels as real. 99. Aladdin (Guy Ritchie)- Even if the songs still bang and Nasim Pedrad is very funny, Aladdin feels as cynical and--don't say it, don't say it--unnecessary as all of these live-action remakes do. I'm looking forward to the animated remakes of the live-action remakes, which might figure out a way to reincarnate Robin Williams. One can dream, even cynically. 98. El Camino: A Breaking Bad Movie (Vince Gilligan)- Finally, the TV movie--and no shade, but this ending we didn't ask for is definitely part of the TV movie tradition--that answers a burning question for Breaking Bad fans: Was Jesse ever interesting by himself?
Tumblr media
97. High Life (Claire Denis)- As uncool as it makes me, I have to admit that I just don't care for Claire Denis's aesthetic. Knowing nothing going in, I was captivated by the mysterious first half-hour, but once the film started to explain itself, it seemed like a B movie with more ponderous music. High Life is effectively claustrophobic, but I found myself "yes-anding" most of it. Yes, for example, space is lonely, as I've learned from every other movie about space.
96. Where’d You Go, Bernadette? (Richard Linklater)- From the get-go, this movie doesn't work--structurally, tonally--but the miscalculations of Linklater and Blanchett and especially the mawkish music don't have enough consequence for the film to even fail on a noteworthy level. It's not unpleasant. You just laugh sparingly and think, on the way out, "I don't think she loved her daughter as much as she said she did" or "Get to Antarctica twenty minutes earlier or twenty minutes later." Linklater, an inestimable talent, has added an entry to his filmography that might as well not exist. Making movies, especially adaptations of epistolary books, is hard. I'm being too understanding of that or not understanding enough. 95. Dumbo (Tim Burton)- Just as Dumbo begins to take chances--fashioning itself as an anti-corporate parable with Keaton playing a Disney-esque "architect of dreams"--it settles back down to its own low expectations. Expectations that come from the storytelling and characterization and not the production design, which seems grandly practical except for the CG [rolls up sleeves, adjusts glasses, tightens shoes] elephant in the room. Of the performances, Farrell comes out on top, displaying Movie Star confidence despite very little to work with. (Can a World War I veteran who lost his arm and his wife be allowed a bit more pain?) It gives me no pleasure to dunk on child actors, but both of the kids seem to be reading their lines, and their monotones nearly sink the movie at the beginning. 94. Echo in the Canyon (Andrew Slater)- A nice enough introduction to the scene, but Jakob Dylan's constant presence as an interviewer and performer turns it into a vanity project. The film shuffles among talking heads interviews, prep for an anniversary concert, and an anniversary concert, and I'll let you guess which one of those is interesting. The access that the filmmakers got is impressive, but if a person didn't participate (Carole King is the obvious one), the filmmakers just pretend he or she didn't exist. 93. Diamantino (Gabriel Abrantes and Daniel Schmidt)- I like the notion of someone so specialized in his profession that he has a child-like understanding of the outside world, and Carloto Cotta sells the innocence of the title character. (The Donna Lewis needle-drop killed me too.) But too often this film feels as if it's focusing on sheer weirdness over satisfying narrative. Cult classics are fine, but you should try for the regular classic. 92. Ma (Tate Taylor)- There are some cool ideas here--the innocent entrees that technology provides, the way the movie earns its R rating. But the script needs a few more passes for everything to congeal past the silliness, especially with regard to the hammy flashbacks that attempt to provide motivation for the Ma figure. I respect the attempt to humanize a monster, but she would be more scary if left opaque. 91. Bombshell (Jay Roach)- The films that try explicitly to comment on our current social climate are never the most successful ones, especially if their internal politics are this muddled. The film takes great pleasure in implicating the toxic system of Fox News, taking shots at anyone who would participate. Then it starts to pick and choose who to like in that system, which is where it gets weird. Obviously, a Fox News employee who sexually harasses another employee is "worse" than an employee who gets harassed. But then the Charles Randolph screenplay starts to sort closeted lesbians and career-strivers, and it's not sure who the bad guys really are. The film moves quite swiftly in its first half, and Charlize Theron's mimicking of Megyn Kelly is eerie. But I don't think Jay Roach knows what he believes. The lurid, claustrophobic scene between Margot Robbie's composite Kayla and John Lithgow's breathy Roger Ailes is the transcendent moment. It teases out the humiliation slowly and powerfully. With a quite meta flourish, the scene makes you hate yourself if you've ever objectified one of the most objectified actresses in the world; she's that great at illustrating her discomfort.
Tumblr media
90. Glass (M. Night Shyamalan)- 1. A great example of "story" vs. "things happening." A negative example, I'm afraid. 2. The Osaka Tower represents the literal and figurative highs that the film will literally and figuratively not reach. 3. Spencer Treat Clark back!!! 4. The flashbacks are actual deleted scenes from Unbreakable, which is amazing. 5. Not since Lost has there been a work that seems like obsessive fan service, but the fan in mind is the creator, not any member of the audience. We do not want your explanations about Jai the security guard's role in your universe, Night. 6. This is a sequel to Unbreakable and a sequel to Split, but it somehow does not feel like a third chapter of anything. 7. It makes sense that I watched this on the same day that I listened to Weezer's The Teal Album, their surprise collection of punctilious '80s covers. In both cases, there's an artist who was really important to me in formative years but who has used up the last of whatever capital he has accrued by giving in to his worst instincts. In Shyamalan's case though, at least it's a confident swing. The second act pretty much tells us that we were dumb to believe what he sold us on. Even though it's dramatically inert and completely stops halfway through, this is exactly the movie he wanted to make, which I stupidly still admire. 89. Five Feet Apart (Justin Baldoni)- I checked this out because I have the sneaking suspicion that Haley Lu Richardson is a Movie Star, and she is continuing to progress into that power/responsibility. Otherwise the movie is a by-the-numbers weepie that doesn't really have a new spin on anything but hits its marks adequately. I was surprised that Claire Forlani got neither a "with" nor an "and" card in the credits. How rude. 88. Pet Sematary (Kevin Kolsch and Dennis Widmyer)- I like the bleak dive the film takes following its second big twist, which is handled well, but there is a ceiling for an adaptation of one of King's least ambitious and most predetermined tales. 87. Wild Rose (Tom Harper)- So conventional that Jessie Buckley almost got nominated for a Golden Globe. 86. Judy (Rupert Goold)- Just as the leaves start to change, we get biopics like these: too earnest to be cliched, too safe to be original. I'm on the ground floor of the Zellwegerssaince, but Judy is a slog in stretches. 85. The King (David Michod)- Capable but superfluous. Animal Kingdom was nine years ago, so it's quite possible that David Michod, even when he has an imperious Ben Mendelsohn at his disposal, has lost the urgency. The reason that anyone should see this--at least until someone puts together a YouTube compilation of just his scenes--is for Robert Pattinson, whose take on The Dauphin is the frontrunner for Most On-One Performance of the Year. 84. Star Wars: The Rise of Skywalker (J.J. Abrams)- There are just enough moments--the first Force battle between Kylo and Rey being one of them--that remind the viewer of the magic of Star Wars. Kylo Ren's arc concludes in a more satisfying way than I expected, Babu Frik is officially my dude, and Daisy Ridley's post-Star Wars career intrigues me. My Dolby seat was rumbling, and I was pretty charged up on candy. But, man, most of the business here feels compromised, undermined, and inessential. It's a rushed connect-the-dots compared to The Last Jedi. There's a scene in which the gang has to risk wiping C-3PO's memory to gain important information--they need a thing to get to another thing to get to another thing--and there appear to be stakes for just a second. Then, as if to reassure the audience that there will be ten more of these movies, Rey adds, "Doesn't R2 have a backup of your memory?" That's the whole movie in an expensive, nostalgic nutshell.
Tumblr media
83. Queen & Slim (Melina Matsoukas)- Capable of tender moments but shot in the foot by its episodic nature, Queen & Slim is the most uneven picture of the year. The characters work well as foils to each other, but Jodie Turner-Smith's performance is overshadowed by Kaluuya's. I have no idea what Chloe Sevigny and Flea are trying to do in their brief time on screen, and I have no idea what the film is trying to do when it disturbs the point of view for a misguided protest sequence. 82. Hustlers (Lorene Scafaria)- It has been a long time since I was so surprised that a movie was over. The coda comes up telling us about, in real life, what kind of criminal slaps on the wrists the characters received, and I got pushed out of the theater wondering what it all amounted to. Yeah, that's the point. I know. Just as none of the 2008 bankers went to jail in the wake of their destruction, none of the women who drugged and exploited them did much time beyond "14 months of weekends" either. But should I applaud moral confusion? Can I be angry about the lack of consequences for both parties? If you want me to judge the film I watched instead of the film I wanted to watch, I can be more complimentary. Some of the most electric moments in 2019 cinema are here, rooted in 2008 strip club music. And saying 2008 strip club rap was good is like saying 1890 French Impressionism was good. Nearly every performance works, from Lili Reinhart's bashfulness to Wai Ching Ho's gratitude to Jennifer Lopez's intractable confidence. Also, I don't know if anyone has noticed this before, but J. Lo has a nice butt. 81. The Report (Scott Z. Burns)- There are some interesting things going on here. For example, this feedback loop: An hour or so in, protagonist Daniel Jones watches a fabricated news feature that explains what waterboarding is, and I had an instinct as an audience member to go, "Like we don't know by now. Don't hold my hand." But the only reason I know is because of news reports like that, informed by work that the real Daniel Jones did, dramatized in the events of the first half of this very movie. Still, this movie is a lot like one of those dishes in which every single element sounds like something you would like--"Ooh, pork belly, delicious. Oooh, lemongrass. Bet those would go well together"--but you take a bite, and it doesn't taste good. Is that your fault or the restaurant's?
0 notes
katie-archive · 6 years
Note
hey there it's your hhn ss! my day on friday was really good! how was your weekend? do you have any plans for the holiday? i heard you like dramione and hansy! i love those ships !! could you tell me your top 3 headcanons for each?
Hello! ♥ My weekend was alright - got a little work done, but wasted about twice as much time. For the holidays, I’m going to be meeting some cousins that I haven’t seen a long time, so I’m looking forward to that. What are your holiday plans?
I don’t exactly ship Hansy and Dramione, per se - mostly because I can’t for the life of me figure out who I ship with whom for some HP characters - but I’m very interested in these dynamics, for sure - particularly Hansy. I’ve read a lot of content for both pairings, and I’m really intrigued by the concept of Harry and Hermione with Pansy and Draco respectively, post a good redemption arc. I definitely enjoy the pairings, yeah - it’s nice that you do, too :)Your headcanons are below! ♥
Harry and Pansy (language warnings + sex mentions):- Pansy is a virgin, throughout Hogwarts and then some. She’s used to being sexualised, to being looked at as nothing more than a pretty object - so she plays the part. She wears her sexuality openly to find a sense of self-worth that she doesn’t otherwise have, using it as a shield to protect herself from her fear of making meaningful connections - and because, a part of her thinks, a quick hookup is all she really will be to anyone, anyway. But there are limits to her act, and sex isn’t her drug of choice - the high is in the way men look at her, and the power they give her in that moment. But she’ll be damned if any of them get too close. Harry manages to get under her walls, without even trying, and she tells herself that she would let herself get hurt a hundred times if it meant one more moment with him. But she doesn’t get hurt, because he’s breaking her walls down with her - and it feels fucking good.- They start by hooking up. Looking back at it, Pansy will wonder how it happened that the first guy she slept with was Harry fucking Potter. She thinks it was the way he looked at her - the contrast between Harry’s steady gaze and the lecherous stares of men that she’s used to, so stark. He looks at her like she’s a person, not a.. cheap thing. He touches her like she deserves to be worshipped. He makes her feel.. wanted? She’s basking in the pleasure of feeling like she’s worth something, like she’s a person in her own right, when she has a moment of clarity - she just had sex with Potter. Her walls shoot back up, she pulls down her skirt, she pushes Harry off of her, and, making a snarky comment that she can’t for the life of her remember, she walks out of the bar’s bathroom, impressed that her legs don’t give way. [Harry will later tell her that she politely informed him that his Order of Merlin, First Class, clearly wasn’t commentary on his sexual prowess.]- Harry is a mess after the war. People around him are struggling to pick up the pieces of their lives and rationalise everything that’s happened, but as time flies by, they end up doing a better job of it than he does. For a while, Hermione is in the dark space with him, but she starts working on worthy project after worthy project, looking for something to fill her emptiness. He can’t be bothered. Maybe that’s what leads him to the bar, to Pansy Parkinson, the girl who was only too willing to turn him over to Voldemort. It’s a little fucked up, he knows - sleeping with her. Maybe that’s why he does it. Because he’s a little fucked up, too. And he doesn’t really care about finding reprieve. One night, when Pansy is in his bed, her head turned away from him, he hears her whisper her apologies for the night she signed her social death certification by trying to turn the Chosen One over - I was tired of people dying, Potter. Of everybody living day to day, feeling like shit. I just wanted the war to end. I was willing to do anything. I just wanted it to end. He realises that that’s all he wanted, too - that’s all he’s ever really wanted. Besides her, of course.Hermione and Draco (language warnings):- When Draco, Nott, and Zabini make clear their intentions to help the Order in the seemingly never-ending war, Hermione scoffs. Right. It isn’t exactly hard to pick the side that isn’t okay with actively torturing you and your family. Their decision isn’t ‘brave’ the way Remus tells her it is, or ‘proof that blood supremacy is dying out’ the way a hopeful Luna implies that it is,  least of all ‘kind of sexy, the whole bad boy thing’, the way some people (who would deny that these words had ever left their mouth) told her with a wink when they’d had one too many - it was self-preservation. There’s no honour in that. You don’t get to wipe away years of terrible behaviour just because you join the good side at the eleventh hour - especially if the only reason you’re doing so is to save your own ass, she remarks angrily to a quiet Harry. Remember Regulus?, he counters. Yeah. Talk to me when Malfoy risks his life to destroy a horcrux, she shoots back. She’s strong in her beliefs - but she isn’t thick-headed. And when she sees Malfoy crying over Zabini’s body, risking his life to save Ron’s, and killing his father point blank when Malfoy Sr. points his wand at Ginny - perhaps, there’s honour in that.
- They’re.. not enemies anymore, she’ll concede that. You can’t fight a war together and still hate each other. But she’s not willing to extend the same familiarity that the others do, to him. [You filthy, little mudblood]. She sees him a lot - Harry has come to depend on him, Ron owes his sister’s life to him, and God knows Ron can’t lose another sibling - and she’s more than willing to work with him. It’s only when she finds herself getting drunk with him and the others on a Christmas day that seems too beautiful for them to send into the chasm of war, laughing at Ron’s jokes about what an ass Malfoy’d been in school, when he gets serious and says separately to her, I wouldn’t be staking my life on this if I still thought your blood was muddy, you know, that the possibility that he might have actually changed crosses her mind. I mean, I deserve the shit. I deserve people thinking I’m a right-royal fucker - I was. But.. sometimes I feel like I was also a kid without a chance. I just wanted mum to be okay. I just.. I’d do anything for my family, just as you would for yours. I’m not a terrible person. I promise. He doesn’t say those words, but she hears them in the almost-pleading look he holds with her a second after, before curtly nodding and turning away.- They win the war - if you can even really call it winning, when your victory party consists of planning funerals for all your fallen friends and allies. What now?, she whispers to him, tears streaming down her face, as she stares at Seamus’ and Dean’s graves. Now?, he looks at her. We move the fuck on, Granger. We move the fuck on.
0 notes
sleepymarmot · 7 years
Text
MEA liveblog #4
Spoilers!
Voeld
Why am I asking a person I've never met before about "Ice talkers" which I've never heard before but she apparently has mentioned?
Okay, I took two steps back and the banter that mentions the ice talkers triggered.
Don't you love the conversation angles where the person talking to your hero is not in the frame at all?
Liam: "Seriously, Ryder, you didn't bring any music?" Ryder: "I swear, I will turn this car around" Um? Why is she snapping so viciously? There's absolutely no reason, it was very jarring. Is it because I almost never use casual options?
Vetra and Liam are so chatty?? I don't think I've ever heard a single conversation from Peebee and Liam on Havarl, but these two talk regularly.
Will I have to kill people over these whales? :/
Bought a weapon for the first time -- the Isharay, because everyone's praising it.
Damn, Isharay really does feel nice!!
After like an hour of driving, climbing and fighting, I finally found the kett base and established a forward station near it.
Well the kett base was ridiculously easy as a vanguard... I had much more difficult fights on the way here!! Is this really all?
A Dhan? Nice, I've been meaning to try it out.
I really don't understand what and where I'm supposed to find in this base...
Of course I had to climb the mountain on foot and deplete all of my life support just in time to reach the kett camp and be shot down.
For fuck's sake, they respawned in the lower base I just cleared. Well at least I'll get extra xp?
Why is the UI so dumb? I have my three powers and profile active; I assign them to a favorite slot; the powers are saved but the profile is empty, when I go to the profile screen it's unchecked, I have to re-check it and assign the favorite again.
Finally, another forward station!
Gosh, this entire questline is so dull and frustrating. I only do it because people asked. (And because I want 100%.)
Holy shit, a kett carfalon! I gotta go back to the forward station and equip it immediately.
And here's the medicine cache I've been searching!!
The carfalon has higher base damage than the omniblade, but feels weaker/slower.
Dancing among enemies with full shield and health is fun. Not as fluid and quick as the ME3 novaguard though, but everything has a downside.
Just as I said that, got shot down and now I have to redo the last five minutes.
Charge to restore shields + melee to restore heath is great
Look game, I know I'm strong, but why don't you let me fucking save. It's been like 15 minutes!
OH SHIT AN ASCENDANT
PLEASE DONT KILL ME NOW!!!!!
Where's the elevator?? Do I have to defeat the Prefect to get to it?
Turned the difficulty down to easy to kill him. I've had enough.
Oh god, I can save! It's over!!
Shout out to that person who wrote somewhere either on BSN or Reddit that the kett corfalan restores health on hit. I literally owe them my Ryder's life.
I'm level 21 now btw, thanks to all this fighting.
This wasn't enjoyable, Bioware. This was frustrating and dull and then frustrating and stressful. I'm getting off this goddamn planet. Oh wait, gotta do Cora and Peebee's quests, too.
"You made it look so easy" IT WASN'T, BELIEVE ME.
No you know what, I'll at least go back to the Tempest and buy some consumables. I used my last shield right before the Prefect appeared.
Tempest
Aw, Peebee and Lexi!
Oh, a strike team brought me a Disciple! And a Reegar! And a Sandstorm, whatever that is. Btw I don't see that last thing in my inventory -- does that mean all rewards that go over the limit are lost? Wait, there's no Reegar too. The inventory officially crossed the line from Evil to Irredeemably Evil. :(
Voeld
It looks like the quality of planets goes downhill with every new one. Eos was intriguing. Havarl was a bit too DAI-like, but still had the original spirit of exploration. Voeld is just a brutal grind.
Oh shit, that's Peebee's LM! Looks like an ordinary Remnant site, so it's probably safe to do something here without triggering the entire mission. I was trying to avoid it, but it's right in the way to the ancient city, and obviously I can't not take her there.
BTW I'm really tired of bringing Jaal everywhere just because it's all about his people.
Is it my imagination, or did my adept profile dodge become faster after I reached a new level of this profile?
Stop! Telling! Me! About! Temperature!
I know it's cold, SAM. Tell it to the designers who make Peebee run around in -40C wearing one layer of clothing with a belly window.
Of course I can't save again. But now the game finally autosaved, so I can call it a day.
Wait, I'm not getting this choice. So the AI wants to die? And she holds the angara hostage so that I'd kill it? And if I kill the AI the hostage will be free? And both will get what they want -- AI wants to die and the man wants to live? If so, that seems like a vastly better option.
Alright, tried the other option. The AI kills the hostage, Ryder makes a renegade speech. Peebee disapproves because the AI is untrustworthy and the Nexus already distrusts AI in general. Jaal approves -- for some reason through a radio despite standing right here. The AI asks to work with SAM instead of the angara, and you can make a choice. So this is a more interesting decision for the story... But it doesn't feel right. For my pure paragon character, at least.
Yay, a forward station! I think I have all of them unlocked now. It's time for The Only Fetch Quest That Matters aka dad's memories.
And an outpost! I feel really productive. "They invited us here," though? When?? But at least I had the option to talk about cooperation with the angara. Also Addison's textures glitched like hell here.
Shit, shouldn't have talked to the outpost leader, she acts like it's been a month and gives me a rescue mission immediately. But I could say that I was surprised that the Angara had let us put an outpost here. You and me, Ryder...
Aw, the name of the outpost is "Forward together" in shelesh(?)! She made a nice speech here.
Okay, I'm going to just pretend all of the outpost stuff takes place in the future. I'll go to Cora's LM and then proceed with the main story.
Cora why do you have a boring fetch quest for a LM?
Wait, the Perifona is only one ship, right? Not the entire asari arc?
Ah, okay, it's a scout ship.
This was one of the few instances I chose all casual options and they were fine. Ryder sounds realistically upset. Usually casual options are awkward unfunny jokes...
And finally, I'm free to move on!!!
Tempest
Flirted with Peebee, not the biggest fan of the acting but w/e
Whoa, I have two cryo pod points!! Bonus xp and caches on maps, here we go. It's funny that my pacifistic nerd has most points poured into military and none in science.
"But we are outsiders"
Liam, you're a sweetheart, but please get dressed
Redid the conversation with Vetra without the flirting. First, unless Peebee suddenly makes me hate her, then I'm romancing her; second, Vetra is a great person with great looks, but she's such a Mom Friend(tm).
Hold on, I've already asked Jaal all these questions, why are they not greyed out??
Why is "I wasn't close to my father" on the left and "I'm sorry, I lost my father too" on the right?
Why is Jaal speaking so slowly
Whoa, Voeld is 71% already? And I haven't even touched the monoliths!
Aya
Alright, I'm going to headcanon that establising the Voeld outpost happens after this scene. Now that would make a lot of sense!
Why did Ryder fricking yell at this person for being "hearless" when he asked if the supplies are safe?? I'm too lazy to reload, but it was stupid. 
Aya feels really peaceful.
It sounds like the same actress voices half of the NPCs in this game and DAI. I constantly get a feeling I'm still in the Hinterlands...
Vanadium is too expensive to buy... I get shield boosters every time I see them, though.
It's a good idea to let me have an opinion on the exaltation, but it's hard to predict from the wheel what these opinions really are. And the emotional one is kinda stupid. The kett weaponise their victims to make you hesitate? Nobody knew that until last week! (As implausible as that is.)
The sound quality in this location is pretty terrible. Different layers of sound don't blend together but abruptly switch on an off as I walk around.
For fuck's sake. Tried "friendship" option with Jaal again, and it was actually flirting again. What's the fucking point???
Logical: "The more we know about kett, the easier it will be to hurt them" Uh, nope. Let's go with my heart this time. Though I don't want to hear another stupid "Oh no, how shocking and horrible", it'd be still more in character.
"City planners don't walk around in battle armor with rifles on their shoulder" Thank you! Though it would work better in a conversation where I'm actually wearing armor...
"We traveled to build a new life here" "That's what invaders always say"
Casual Ryder asks Cora for advice for living among aliens, her answer: "Be polite about scanning your food"
"Don't take this the wrong way, but this isn't your only city, right" BHAHAHA BEST LINE IN THE GAME
"I noticed that you, Efra and Jaal all speak with different accents" Well I didn't...
Ryder, you already know angara have big families, why do you sound so surprised?
What the fuck, did I just hit on the governor? I thought it was another question!!!
A task to relay letters from angara to the Nexus sounded nice already. I thought it'd be just a fetch quest and didn't expect to see actual letters! It's a very effective way to represent a realistic range of opinions. More than I expected from the game. And I have to choose whether to edit them or not! That's original. I don't understand how exactly I'm supposed to edit them -- tried in an alternate save, and nothing new happened.
Oh look, I discovered a new spot on the way to the terminal! Which I guess is the main purpose of this quest, except I only talked to the governor after exploring almost everything else. It's nice that the game helps you explore and force you to read the codex.
Alright, I think I've done everything here, let's proceed. Who do I take with Peebee? Let's take Vetra.
Oh, it's not a mission? Just a cutscene with me and Moshae? Alright.
I don't like where this is going. So now instead of exploring I'll have to build an army to take the Meridian? How boring.
And the codex says that this makes the mission more urgent... ugh.
Wait, the Archont wants to destroy all non-kett life in the cluster? I thought his goal was to improve the kett by assimilating others...
So that's what I need on Kadara.
I still find the angara pretty dull, but as a hub Aya is very well built.
Tempest/Aya/Tempest
Gil's poker notes! :D
Peebee and Vetra are standing next to each other: :) They're not talking: :(
I just left Aya and wanted to go to the Nexus, but w/e, if Liam wants I'll pretend we haven't taken off and go meet him in that bar. Again.
Lexi... has eyebrows?
Tann appreciated the uncensored letters! See, he's good.
Sorry Kallo, but talking about "respect" is pretty dumb in this situation
Got a Hornet as a strike team reward. 
I don't get it. How is scanning food is going to help us grow it? Liam says he "stopped the operation" but he not only continues it himself but makes me do it -- for no reason? What the hell was that.
It gets worse. He gave out some classified and Nexus data?? In exchange for fixing something? What. the. fuck.
Liam's LM
I had to make that Star Wars reference, of course.
The bad guy apparently plays threatening music over the comms in-universe lol
Of course Ryder had to make a joke with Liam! She is a kid like him after all. And Vetra was like "I wish I could punch both of you"
The designers sure had fun with vertical mobility huh :D
Wait, it's been on easy all this time? Since when? I only noticed when an armored target went down too fast...
Had to melee the Hydras. Thanks to the MP community for explaining that they don't have a sync-kill...
Bradley & co are so competent!
"What's he complaining about? Put him right side up, didn't we?"
Oh fuck, a fiend! Good thing I have a flamethrower, and brought incendiary ammo.
Look, a hacking objective. Had an extraction on Voeld, now this. I hope we won't have to do the new ABC upload at some point...
"We need to bring everyone back home safely" vs "We need her to saty while we replace the codes" um, both?
I picked the latter. Liam got mad. Um, why? I'm not trying to blame Verand, it's just a safety precaution. I used the interrupt. Then, to soften the blow, told him he was right. He was so shocked! :D And the line was pretty nice too, not "I take everything back, I'll kiss everyone's ass to get their approval" but "We're in over our heads"
Good mission! Very cinematic, nice humor. I don't get Liam's logic at all very often (and now am relieved I didn't go for the romance) but he had some nice warm character moments here. 
The next step in Liam's story is to do Jaal's mission! I'm loving this. Just before thiggering this conversation I overheard the two of them and thought how nicely their friendship is established. But this level of connection between companions is completely new!
Tempest
Before the game's release, people were talking about Kallo as a young person. I didn't expect him to have such an old man story.
Why doesn't the ship's database have its own schematics in the first place?!
"Just think: while we're poking around in kett's genetics, they're probably doing the same with ours" "Wonderful. That's me never sleeping again"
I've complained about the galaxy map, a lot of people did, but let's take a moment to appreciate the fact that we don't have to spend fuel!
Nexus
"Lexi: Bottom of the Bottle" Hmm, I wonder where I could find her... :D
This woman is worried whether we should welcome angara as if it weren't us who are alien visitors here... Good thing I had the option to tell her exactly that! Even though it wasn't labeled clearly enough.
I had a feeling when I saw the name of Lexi's quest that Peebee's bullying got to her!
"Every one of my exes said that"
Whoa, the game rememebered that I flirted with her! That's a nice bit of continuity. "Yes! I mean no! Don't change the subject!" Btw "Don't change the subject" not only works here emotionally, but is also a smooth way to bring you back from an investigation dialogue option to the main conversation.
All casual options with Gil hell yeah
I refused to cheat initially. Then did it in another save. Ryder comment on Jill changes! And when she wins we get all four options. Seems like only one of them confesses to cheating. I picked that one. Hmm, not sure which one I like better... Btw it's really nice how Ryder replies to SAM but makes it sound she's replying to Gil.
Oh, Peebee's in the starting area too? I was expecting to search for her everywhere...
Aaaand I got stuck in some plant. Reload!
Whoa! So that's how Remnant VI is unlocked!! That's so cool. I sort of assumed I'd just pick it up somewhere. Now I've got to learn it!!! Using a power personally designed by your crush for you is amazing!!
What is this Leliana-Marjolain shit
At least she has a classic asari face texture :D
The translations are getting weirder and weirder. "Glad to see you moving on" -> "Glad to see you move to a new place"
Oh, it's even unlocked by default! Nice!
And now I'm finally free to deal with my own personal story! Btw I didn't realize until this second, but it's great that in this game the protagonist *has* their own personal quest. 
Let me guess, Alex's "fix" will backfire and kill Ellen faster?
"My education on human mortality began that day" -- the translators misread "mortality" as "morality"!! Argh!
Recordings of a quarian historian and the Shadow Broker!
I have two unlocked memories today (from Havarl and Voeld). There's only one remaining. It makes me sad... Does this mean that after Kadara we'll move onto the endgame already?
Family flashback!! There's no reason to have this specific memory blocked, it doesn't reveal anything, and it kind of restricts roleplaying possibilities... But it was amazing to see everyone in a cinematic! And the Ryders were very defined characters already anyway.
Oh, so this doesn't count for unlocking dad's restricted logs! This is good news.
I knew the spoiler that the attempted murderer goes back to cryo... I won't call a suicidal guy a coward.
Tann: "Stay away from Kadara. I cannot stress this enough" Ryder: "Lol"
Don't spring life-and-death decisions on me like that! Told the turian to stay on the Nexus just to be safe. Though this might mean he'll be killed when trouble inevitably comes here...
Baby krogan engineer Kesh!! How cute.
You know what I don't like? When the game greys out the questions I've already asked before, but have new answers now. Like when you talk to SAM about the unlocked memories, or to Addison about viability. Meanwhile, Peebee's "Flirting" is still open...
Oh, there's a viability chart in Pathfinder HQ! There's one more planet after Kadara. This is a bit spoilery if you ask me.
Aw, poor Tann is out of his depth!
Alright, I think I've done everything here.
"Our leaders have discussed whether we should send colonists there" FUCK NO!!! Are you serious?? Angara themselves have to rotate because that one planet can't support them all at once, and you're talking about burdening it with aliens?? You know, I like being a hero in this game just to prevent bullshit like this!!
Tempest
Peebee... I've already met you in Aya museum...
Multiplayer
I lost connection to a session so hard it threw me out of multiplayer into the starting screen...
Extracted from a Bronze Apex mission with bonus to combos as an asari adept. Everyone else played ranged characters and stayed close together on a roof or something -- sorry I ran off and died several times, I need to be in melee range!
Wait, it's not marked as completed -- what?
This mission has a bonus to explosions, and I still can't kill a mook 
This game on wave 3 is already longer than the previous game on 6...
God, this was the laggies, glitchiest match ever. 20+ minutes Powers took a second to process. Couldn't refresh shield in cover or use ops packs. I got shot down on 00:00. And nothing registered: APEX mission not completed, no credits, no xp.
Nobody joined my own lobby, let's try again
Finally! A normal full extraction, and mission finally complete. But when I tried to disable a device I couldn't progress more than halfway
I increased the range of Annihilation, but can't feel or see the change :(
0 notes