wait i just realized... the mastersword isnt even important enough to warrant zelda doing to such extreme lengths to repair it bc its NOT EVEN REQUIRED FOR DEFEATING GANONDORF
idk about you but the mastersword being not just this weak after all this but also not even required is like ... hurting the whole plot SO bad
for all that zelda knew she was basically killing herself by doing the dragon thing ONLY for the mastersword, which isnt even needed to reach the end
why do the dragon thing at all??? she could have put it in some other divine place for it to recover (she knew where the springs are, she knew where the krog forest is, heck she even knew where the forgotten temple is BC THEY WERE ALL THERE* and im not going to belive any of them came into existence afterwards), in botw it took 'only' a 100 years to regenerate the damage it took in botws past which, while not as extreme as in totk, was pretty bad! yeah it gets outright broken in totk but like ... really? far over 10 000 years to recover it? through ZELDA? one of the most divine being IN THE FORM of one of the most divine beings aside from the very gods themselves?? whats the use of it being able to regernate if it takes THAT long?? feels easier to forge a new one for that matter??
and the excuse that "it needed to be able to resist miasma" is like .. why tho? yeah ok fine i could do the entire bossfight with JUST the mastersword, but again, its not required! i can do it with anything else!! and its doesnt cleanse miasma either, like the sword did in tp when you could do away the twilight stuff when it got the super glow stuff
so its really like ... she did that JUST for the sword? really?
the fact that her becoming a dragon is the way to get her back into her time isnt something she could have known and it working out like that makes it feel like a massive fail of the writers bc it makes it feel less like an actual decision she made for good reason and more bc its a decision the writers made bc the writers already knew where it would end, the writers knew shed be turned back in the end no problem so they had her do the dragon thing despite it being pretty senseless from her perspective
(wouldnt it have felt more in character and logical to put the mastersword somwhere safe where it can recover over all those centuries and search for a way to return to her time herself? like in these two games ZELDA feels like the more important thing that the sword, -zeldas prone to sacrifice herself for other- WHY! its better for everyone if you are alive rather than dead! you got to this time by yourself and also somehow not jsut shifted the time but also PLACE bc you sure as hell didnt appear in a cavern in the middle of the land, you have wielded incredible magic before and are a researcher, surely theres some way for you to at least TRY to return on your own??
how cool would it have been to find little markers and spots where clearly she has left you some sort of message, maybe like a way for you to do something that helps her in the past, USE THE WEIRD ASS TIME BUBBLES FROM THE TUTORIAL AGAIN!! send back something she needs to return! go and talk with impa and purah to determine what shes trying to tell you, help her along the way and in the end she makes her triumphant return, having grown and learned with what she did instead of regressing her chaarcter to the big eyed maiden that you get as a reward at the end through unsatisfying bs reasons and hurray she doesnt even remember, perfect little fairytale of no consequences wahoo- im salty about this let me be salty-)
you can absolutely combine a free to explore open world with good story without restricting it by much, like locking the bossfight behind aquiring the mastersword doesnt feel like that big of a change and its not making it a whole lot more linear, most people do it anyway right?
(also a thing im doing in my rewrite of it is locking certain things for some parts, it just makes sense if you are trying to tell a story, but its pretty clear now they werent trying to do that, just throw you into a box of virtual toys, and i think thats just sad)
*yeah actually whats up with the sonau/rauru putting their little nuclear super weapon storage room inTO THE ANCIENT RELICT OF THE FORGOTTEN PAST TEMPLE BEHIND THE BIGGEST STATUE OF HYLIA IN EXISTENCE?? you cant tell me all those ancient ruins (springs, forgotten temple) were made AFTER all of the shitshow that went down in totks past; putting it behind that statue? building it into there feels incredibly disrespectful, maybe it makes more sense if you just see it as the devs wanting to put somethign new there, but if you consider it in universe its just ??? also HOW is any of it in such a good shape??, it looks like they buried sonia there a year ago, the structures look like they just came out of a 3d printer despite supposedly being older than their recorded history??
on that note ... how does the room with the order and location of zeldas tears make sense .. are you telling me someone of the past ran around after dragon zelda recording where her fucking tears went down and what markings it made on the ground and then built a room next to the nuclear weapon storage room with the laughably unceremonial grave of the fucking queen just to put all that into statue form? also none of the geographical things changed in ALL that time?? the castle is drawn on there too so i guess that was super fresh then since it "was built above ganondorf as a symbol of royal blahbla"
at least in botw you had the photos on your SHIEKAH stone to recover them once you found the place they were taken in, it felt so organically integrated ..
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Dogstock are typical of what are often deemed the ‘evil’ races in many other fantasy works. They were created by some higher force to be slaves, they are carnivorous by nature, they resemble animals other than human in dentition and build. They growl and bite and walk behind.
The Uhasr (a dogstock culture) are descendants of such slave-infantry that was abandoned when the empire that used them to capture the steppes decided the land wasn’t so profitable after all, and more pressing matters drew their attention elsewhere. Like tools left spent on the ground, the unneeded, excess dogstock were left to survive on their own in Hochkiskuph. The native peoples, of course, did not welcome them any more, or see them any less as oppressors when the hand released the lead. To the Hochkiskuph peoples, the Uhasr are a predatory ghost, an echo that consumes them even in absentia. To the Uhasr, one human is much like another, differing in number and equipment, but never in essence. Uhasr are a species of wild animal with a human face. Humans are prey on two legs. Humans smoke and poison uncovered dens on principle, Uhasr abduct and consume men and women and children all the same.
A common trend I have noticed in media which aims to humanize monsters, is that it often relies on passivity. Humanity is contingent upon kindness. The monster that is A Person only so long as they are a harmless thing at heart, something which can be understood and befriended. Their violence is reluctant, their hearts noble. Grace is a concession to the dominated. Only the toothless beast, declawed and pinioned and caged, is one which has earned its personhood. The ontological enemy supersedes the ontological man.
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Just a young Rider with his baby dragon. Nothing bad will happen to them. honest.
Rereading Eragon (b/c reading fourth wing and Iron Flame only succeeded in making me want to read something that actually focuses on the dragons/dragon riding aspects. b/c that's why i was there) and thought, hey this would be cute to draw for a speedpaint.
My computer thought otherwise and decided to shut down when i was almost done, corrupting the video.
The doodle got save (thank you csp for your recovery feature!) but yeah, no speedpaint to go with it.
So back to the drawing board. Literally. (and the speedpaint is already late too : / )
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