Tumgik
#akibas trip game
toyota-supra · 1 month
Text
Tumblr media
WHY ARE YOU HERE
24 notes · View notes
daily-utsu-p · 5 months
Text
Daily Utsu-P #159:
BARKING CODE feat. Nobuhiko Okamoto | Original from the game AKIBA'S BEAT
19 notes · View notes
ashithemenance · 2 years
Text
I'm probably gonna get reamed for this, but I really feel like if you're making a series where you can choose your gender and has a mechanic where you can experience 'extra' scenes with the capture targets/partners, then you shouldn't gender lock it. If you wanted to make it so that only the female choice gets 'extra' scenes with all of the capture targets but the male choice only gets the female capture targets, then what's the point? Just make it so that the main character is female and move on instead of trying to enforce 'oh! You can choose male or female and romance everyone!' but lie out of your ass because in reality you can only romance half and the other gives you a fistbump for falling in love with them and not treating your confession seriously.
Also! The same is true for the male adjacent choice being the supposed 'focus' and having a female choice but all the female capture targets/partners say 'oh we're not into men but you're special ;)' to the male choice and 'oh yeah we can totally grow you a dick to have sex with' if you choose the female character! What! Is! The! Point!
5 notes · View notes
ububunes · 6 months
Text
Brain is getting the rots again. Desperately want to rewatch akibas trip the animation again and take funny screenshots again.i think the ep where card games apparently determine presidency of a country and it shows a bg pic of Donald Trump and Hillary Clinton about to fight in an epic card game fight is one of the best eps for that purely
0 notes
bagogames · 8 months
Text
AKIBA’S TRIP: Undead and Undressed Switch Review
AKIBA’S TRIP: Undead and Undressed is XSEED Games’ sequel to Akiba’s Trip. Developed by Acquire, the game first launched back in 2013 for the PlayStation Vita, PlayStation 3, PlayStation 4, and PC. Ten years later, the publisher has released the definitive and complete edition of the game titled AKIBA’S TRIP: Undead and Undressed Director’s Cut for the Nintendo Switch. It includes all previously…
Tumblr media
View On WordPress
0 notes
talk-time-live · 9 months
Text
SELECT/START: AKIBA'S TRIP 2 DC REVIEW
Tumblr media
THIS WEEK: I give my thoughts on the SPIDER-MAN 2 HALL H panel at SDCC Why $20 sent me back down the rabbit hole with The WITCHER 3 WILD HUNT (for the PS5)
Both the Nintendo Switch and ZELDA Tears of the Kingdom are making record sales.
Then, in our FINAL STAGE I talk about why you should jump on AKIBA’S TRIP Undead & Undressed Directors Cut
All this and more in this edition of A.C.M.G. presents TALK TIME LIVE EXTRA: SELECT/START
0 notes
menheraboypussy · 4 days
Text
Anyone honest to god like JRPGS?
Weird question to ask but in the late 2000's and most of 2010's just mentioning your like of them would be online social suicide. First people will harangue you for not liking their western slop (*cough cough* Mass Effect, *cough cough* Witcher), and then they'll go out of their way to nitpick JRPGS. You could be playing something as serious as final fantasy tactics but haters will think that shit is like Akiba's trip: Trashy with lots of fanservice. Or the other thing, where a JRPG would have trope not present in western games and blow that shit out of proportion. Just to portray how "wacky" JRPGs are, in a negative light.
Anyways
I'm so glad that's over and people are enjoying shit now. What's your favorite? It could be a recent one you're playing or a personal classic
P.S. I used the term western slop to be dramatic. I am not one of those people who think JRPGs or Japan can never be bad.
5 notes · View notes
warmbloodcomic · 6 months
Text
Tumblr media
Warm Blood: Girls Mode
Written by Josh Tierney
Photo edit by Caitlin Soliman
Pt. 2
The maids completed the routine, which encompassed all 12-and-a-half minutes of the song. The lights on the stage went out, and the customers and floor maids applauded as the stage maids held their final poses for several seconds. The maids on either side of the flyer girl then hopped off, leaving the flyer girl standing casually onstage as she looked at Penny and Eve with a curious smile.
Penny and Eve had already returned their attention to each other.
“You’d think they’d dance to like an anime theme or something,” Penny said. She looked down at her empty plate, only just now realising she had finished her pancake.
“I kept waiting for them to invite a customer up, like at a theme park,” Eve said, her eyes sparkling at the idea. “I totally would’ve gone up if they tried that!”
Penny opened her mouth to speak, but Eve spoke for her: “I know, there’s no way you would’ve danced.”
Eve took a sip of her coffee, then continued speaking with an encouraging smile: “I still would’ve rooted for you.”
The shadow of a maid who wasn’t their own fell onto their table. Penny paused in the middle of gulping down her orange drink to glance at the shadow’s owner.
The flyer girl was standing there, less like a maid in a themed restaurant, or even like a girl who handed out flyers for one, and more like a girl who had just got off work and was about to enjoy the night.
“How was it?” the flyer girl asked. “Did you like the performance?”
“It was sooo cute!” praised Eve. “When you told us this was a maid café, I was expecting way more sweeping and a lot less dancing. But now that I know what they’re like, I want to come to one everyday.”
“I’m so happy,” the flyer girl said. “I choreographed that dance myself.”
Penny and Eve were blown away – they wouldn’t have expected that from someone so close to their age, especially not from someone they had just seen handing out advertisements on a rainy street.
“You must be a higher rank of maid, then,” Eve said with a huge smile.
“S-tier, for sure,” Penny agreed.
The flyer girl smiled appreciatively at them.
“Not quite,” she said. “I’m more of a freelancer . . . I like to be able to come and go as I please.”
The flyer girl pulled out her phone, looked at it, then looked back at Penny and Eve.
“My name’s Maaya,” she told them.
“I’m Penny,” Penny said. She was secretly happy to be having a full conversation with a local in English.
“I’m Eve,” Eve said. “I know someone named Maya back in Canada.”
“Oh, are you both Canadians?” Maaya asked, genuinely interested.
“Yup! We live near Toronto.”
“The Maple Leafs, right?”
“That’s right!” Eve responded, impressed. “You know a lot.”
Maaya looked to her right. Penny and Eve’s maid had appeared as if from out of thin air. Maaya spoke to the maid in Japanese, and the maid nodded in response before heading towards the front counter.
“Your half-hour is up,” Maaya informed Penny and Eve. “You could stay here, but you’ll be charged for another 30 minutes.”
Penny and Eve looked at each other; the look said “as cool as this place is, we shouldn’t waste our money.” They made use of their napkins and stood, satisfied with the experience.
“Is this your first time in Akiba?” Maaya asked them.
“It’s our first time in Japan,” Penny explained.
“What made you decide to come here?”
“My mom came on a business trip,” Penny said. “We’re just tagging along.”
“We have a YouTube channel called Girls Mode,” Eve added proudly. “We haven’t used it in a while, but we have a thousand subscribers on it. We’d post Let’s Plays, reviews, makeup tutorials, game development tips – pretty much anything that came to mind.
“We want to revive it during our trip, and post some travelogue videos.”
Maaya smiled a knowing smile, like she was eager to share a secret with them.
“I can show you a few places, if you like,” she said. “I know Akiba like the back of my hand.”
Eve looked at the back of Maaya’s hand, and found it slender and pretty. She then looked at Penny, as if leaving the decision to her. Penny looked at Eve and could tell Eve would be glad to spend more time with Maaya. They then looked at Maaya together.
“Sure,” Penny said, slightly weirded out. Despite Maaya being close to them in age, Penny knew she shouldn’t be totally trusting of a stranger they had just met in another country, especially since Eve clearly would. She decided she would keep her guard up for both their sakes.
Yes, let’s follow the strange maid, Penny thought as she and Eve followed Maaya to the front counter. What the heck are we doing?
Eve paid for both of them with her credit card, which had been set up for her by her upper-middle-class parents. To Penny, “upper-middle-class” meant Eve’s family was fabulously rich, but she never commented on this out loud around Eve, since she knew it would make her feel bad.
“You can pay me back at the hotel room,” Eve said with a smile. During the trek from
Narita Airport to their hotel room in Akihabara, Eve had taken notice of Penny’s struggles to figure out which Japanese coins were worth which amounts of money. Covering costs for both of them was simply a way of streamlining their experience.
The counter maids bowed and thanked them, so Penny and Eve bowed and thanked the maids back, with Penny blushing as she bowed clumsily and awkwardly.
Penny felt embarrassed by her attempts at interacting with pretty much everyone, especially in comparison to how effortlessly Eve integrated into a society so unlike her own. She didn’t get it – she was the one who was 1000% into Japanese video games, 80% into manga, and 70% into anime, not Eve.
It was like the shyness she had spent her first year of high school breaking free from had come rushing back, wrapping her up in its quiet comfort.
But, also, it was just the first night. She would keep trying.
“Let’s go,” Maaya said.
The trio exited the maid café, descended the green-lit stairs, and made their way back to the slightly rainy street.
“Where are you staying?” Maaya asked them.
“It’s that really tall hotel close to where you were handing out flyers,” Penny said. “We’re staying there with my mom. I forget what it’s called.”
“Oh, that one?” Maaya said knowingly. “That’s a nice hotel. Western-style beds, modern design . . . One of my aunts stays there when she visits.”
Hearing Maaya casually reference her family made Penny feel more comfortable. The trio stuck close together as they walked, with Maaya slightly in the lead.
“We won’t venture too far from it,” Maaya assured them. “It can be fun to get lost in Akiba, but maybe not on the first night.”
“You speak English so well,” Eve complimented her.
“Thank you,” Maaya said. “I’m paid extra when I send foreigners to cafés, so I’ve been taking advanced courses online.”
She then smiled at Eve. “Would you like to practice your Japanese?”
Maaya, in Japanese, asked Eve what she was most interested in doing in Akihabara. Eve picked up on some of the words, and answered: “Penny is a huge, huge fan of games. I want her to see the coolest game store.”
“That’s easy,” Maaya told them. “It’s Super Potato.”
Eve nearly gasped. The idea of going to a place called Super Potato was all she needed to achieve perfect happiness. It didn’t matter what kind of store it was.
“I’ve heard of it,” Penny said, while Eve silently imagined a potato with magical powers. “It’s a big retro store, right?”
“That’s right. It takes up the top three floors of a building.”
It didn’t take long for the girls to arrive at Super Potato, the three sheltered from the rain by Maaya’s transparent umbrella.
Depicted on a big yellow sign was an anthropomorphic potato with a surprisingly Western design, looking more like the mascot of a Canadian chip brand than something used to promote a videogame store in Akihabara. Maaya asked if they wanted to take a picture in front of it, and used Penny’s cellphone to take a picture of Penny and Eve with the potato visible above them. Penny had managed an awkward smirk for the photo, while Eve had a big, cheesy smile.
“I can help record videos for your YouTube channel as well,” Maaya offered.
“Really?! That would be amazing!” Eve responded gratefully.
Eve passed her phone to Maaya, as hers was more advanced than Penny’s. After showing Maaya which buttons to press, Maaya began recording the pair as they climbed the steps to the first level of the store. The climb was slow as Penny and Eve kept stopping to admire the retro game posters, featuring everything from Parodius to a roster of Claymation enemies from Super Mario RPG. Penny took the time to explain all the Japan-only games being advertised, mainly for Eve’s sake but also for their modest YouTube audience.
Locals who were used to the posters had to navigate around the girls, apologising as they did so. Eventually they located the entrance to the first level, and Penny’s legs nearly buckled at the sight of all the old games within, this floor focusing on older systems like the Famicom, Super Famicom and Mega Drive. (Penny then explained that the Famicom was the NES, the Super Famicom was the Super Nintendo, and the Mega Drive was the Sega Genesis.)
Penny grabbed Eve’s arm and squeezed it, needing an outlet for the rush of retro game energy coursing through her veins.
“It’s beautiful,” Penny whisper-shouted. For a moment Eve assumed she was referring to the life-size Fox McCloud statue just past the entrance, but, no, Penny clearly meant everything.
The retro posters continued into the store itself, and CRT monitors displayed the attract modes for Final Fantasy VI and Sonic the Hedgehog 2. In addition to all the games – presented either in their original boxes on the shelves or as loose cartridges in tidy bins below – there were rare soundtrack CDs, strategy guides, artbooks and toys, including an entire row of deluxe Puyo Puyo character figures.
Penny took her time in each section, with Eve happily following, Penny pointing out rare and unique games as Maaya recorded the tour. The artwork for many of the games was quite beautiful, with hand-painted manga-style illustrations on nearly all of them. The games’ original cardboard boxes were also packaged well in clear plastic sleeves, preventing fingerprints and other damage from the many browsing customers. Penny truly believed the store should be listed as a museum in official travel guides.
“Oh, Sailor Moon!” Eve exclaimed, finally finding something she not only recognised but actively enjoyed. Apparently, Japan was treated to an entire run of Sailor Moon games that had never made their way to North America, with a tonne of them on the Super Famicom.
The Sailor Moon section gave Eve an opportunity to speak to the Girls Mode viewers, with Eve explaining that she preferred the monster-of-the-week episodes to the high stakes fever dream finales, and how she preferred the slice-of-life scenes to the actual fighting. What she liked most about the fight scenes was the Sailor Scout outfits and transformation sequences.
She then struck Sailor Moon’s iconic pose, and some other customers asked Maaya if they could have their pictures taken with the blonde girl doing the anime poses. Maaya translated for Eve, and Eve accepted despite being slightly uncomfortable – in her mind, this was the price of fame for a YouTuber.
The trio moved up to the second floor, where the rest of the games could be found, everything ranging from the PlayStation era to software for contemporary systems like the Switch 2. Eve was lucky enough to get a Switch 2 for her birthday, while Penny still had the original Switch that had released when she was a toddler. Whenever Eve visited Penny, Penny asked Eve if the Switch 2 was coming with her.
While Penny basked in the glory of the retro sections, soaking in the history that emanated from their stylish jewel cases, Eve checked out the Switch 2 section, looking at the Japanese titles with tremendous curiosity. Maaya stuck with Eve, recording her reactions.
Eve spotted a case that featured Princess Rosalina on the cover, with no one else on it other than Lumas.
“What?!” she exclaimed as she lifted up the case.
“That’s Super Princess Rosalina,” Maaya told her in amusement. “You don’t have it in Canada?”
“What? No! If we had this, then I’d have it!”
Eve stared intensely at the box art, her mouth hanging open. It was what she had always dreamed of: a Mario game with 0% Mario and 100% Rosalina. Her brain was suddenly filled with different voices, some encouraging her to buy it (would such a game even have a language barrier?) and others trying to convince her not to spend so much money on the first day (who knows what else she might find?).
Eve was sweating while frozen in place. It was the most Penny-like she had ever felt. Finally, she put the case back on the shelf.
“Maybe I’ll come back for it,” she said to the camera with a smile.
Maaya stopped recording and handed Eve’s phone back to her.
“You’re getting a low battery,” Maaya said. “But you do have enough for a few more videos, if you find something else interesting.”
“In that case, we should find Penny and see how she’s holding up,” Eve suggested. “She’s either completely energised by all the games, or all the games have sapped her energy and left her enfeebled. I can never guess which it’ll be.”
Eve and Maaya located Penny between two CRT monitors, the left one running the attract mode for the first Ryū ga Gotoku (or Yakuza, as she knew it in Canada) and the right running Phantasy Star Universe’s, both on PlayStation 2. Penny was hypnotised by the left screen, its fictionalised depiction of Kabukicho reminding her that, yes, she really was in real-life Tokyo, something she had always dreamed of but never thought would one day become reality.
“Are you ready for the final level?” Maaya asked her.
“I don’t know if my heart can take it,” Penny said half-jokingly.
Maaya looked at her in concern. “Do you have a medical condition?”
“Penny’s medical condition is that she likes games a little too much,” Eve explained to Maaya with a smile.
“I think you’ll survive it,” Maaya told Penny reassuringly. “The last floor is a small arcade and snack shop.”
Maaya led them to the next set of stairs, which had some old prints of atmospheric Katsuya Terada fantasy artwork on display.
“Do you come here a lot?” Eve asked Maaya from behind as they ascended.
“No, but I try to learn the area in order to be helpful to tourists. Not just foreigners, but people visiting from elsewhere in Japan. The more helpful you are, the more likely it is the person you’re helping will get around to the maid café you told them about.”
“But you must like games if you work in Akihabara, right?”
The girls reached the final floor. Maaya turned to Eve and smiled.
“Of course, I like games. I don’t own any consoles, though – I do all my gaming on my phone.”
Eve and Maaya then turned to the spot Penny had been standing, but she was already gone, having disappeared into the arcade without a word.
“Oh, we need to record a video of her playing at a cabinet!” Eve said. “We missed our chance the last place we went.”
Eve and Maaya entered the small arcade in search of Penny. They were immediately struck by the unexpected jungle theme, with fake trees and plants set up around the game cabinets, including vines hanging down from the ceiling. The theming made more sense when they stumbled upon a life-size statue of Naked Snake from Metal Gear Solid 3, who was holding a broken wooden gun. Maaya figured the statue came first, with the jungle aesthetic thrown together afterwards.
Maaya took a picture of Eve as Eve copied Snake’s pose, her gun fingers pointing to the floor at an angle. Unlike Snake’s stoic look, however, Eve had a cheesy smile. She was thinking about how big a surprise the photo would be when she showed it to Penny. Maaya and Eve then exchanged contact information, so Maaya could take pics and vids with her own phone and send them to Eve at the end of the night.
“You’re like an unofficial member of Girls Mode now,” Eve told Maaya happily.
“You can pay me when you’re famous,” Maaya joked.
Eve thought about it for a moment.
“We should be thanking you for your help,” she said seriously. “If you see something really cool, and it’s not super expensive, I can buy it for you.”
Maaya smiled in amusement.
“No, I was only joking,” she said. “Please don’t. I’m happy to show Akiba to people. It’s a passion of mine, since I love it so much.”
“In that case, if you ever come to Canada, I’ll be the one to show you around!”
Maaya smiled warmly.
“I’d like that.”
Eve smiled back.
“We just have to be careful of the shadow people,” she said matter-of-factly while still smiling.
Maaya looked at Eve in confusion, unsure whether she was joking or not. Maaya and Eve then looked at Penny, who had appeared from the next row of cabinets. Penny looked at Eve with a somewhat haunted expression.
“I think something’s wrong with the arcade games in Japan,” she said.
“What do you mean?” Eve asked.
“I . . . I’ll show you,” Penny said. “Make sure you’re recording.”
Penny led the girls down the next aisle as if in slow motion, flicking glances left and right; it was as if she expected a digitised creature to jump out of one of the screens and attack them. Maaya recorded Penny from behind, following her like a camera in a third-person videogame. Maaya was also looking left and right, wondering what it was that had weirded out this shy girl from Canada.
Kandy by Fever Ray was playing over the PA.
Eventually Penny brought Eve and Maaya to the cabinet that had concerned her. The marquee made it clear it was a Marvel vs. Capcom 2 machine, but the screen was rapidly flickering black and white. Two players were sitting on the stools in front of it, their hands on the sticks and buttons, a look of concentration on the left player and a joyful smile on the right.
But their hands weren’t moving, and neither were their bodies, their expressions frozen unblinking on their faces. Maaya recorded the players, and at this point she was a bit freaked-out as well.
“Don’t look at the screens,” Maaya warned Penny and Eve seriously.
Penny and Eve then looked around them, and noticed that all of the screens were now flickering, and every single one of the players was frozen in place. They then glanced at the exit, having noticed some movement in that direction, and spotted one or two women just as they were leaving. They had only caught a glimpse, but they’d swear the figures were wearing black-and-pink maid outfits.
“Is it some type of seizure?” Eve asked Maaya.
“That seems most likely,” Maaya responded.
Maaya leaned down and spoke to the frozen Marvel vs. Capcom 2 players in Japanese, asking if they were okay. The players failed to respond.
“If it’s a seizure, we shouldn’t risk moving them,” Penny offered shakily.
Maaya nodded and contacted emergency services on her phone, explaining the situation as calmly and clearly as she could.
The girls then headed to the snack counter, hoping to find an unfrozen attendant, but the space past the counter was devoid of life, and they didn’t want to head into the small back room uninvited.
Their next thought was to head back down. They exited the arcade and went into the down-only elevator, where the only options were the emergency button and the button for street-level.
“What do you think they’re seeing?” Eve asked Penny curiously.
“What do you mean?” Penny asked back. “It’s just flickering screens.”
“But . . . what if they’re seeing what we saw in the other arcade?” Eve hypothesised. “It wasn’t normal, right? Maybe we were frozen, too.”
Penny looked at Eve, wondering if she was right. Then she looked down, not wanting Eve to see just how anxious she was.
The elevator door opened, and the girls stepped into a dark, shadowy hallway with flowers hand-painted on its wallpaper.
10 notes · View notes
b3crew · 1 year
Text
REVIEW | "Buddy Daddies" | B3 - Boston Bastard Brigade
Tumblr media
You would absolutely be forgiven if you thought Buddy Daddies was just the My Two Dads route of Spy × Family. After all, when something becomes a major hit, there’s bound to be a plethora of imitators closely following behind. Thankfully, the new anime from Aniplex, P.A. Works (Uma Musume, Akiba Maid War) and Nitroplus (the Fateseries) does plenty different from what we’ve seen the Forgers do. On top of that, Buddy Daddies also gives us something the other show hasn’t yet: a complete narrative.
The Buddy Daddies in question refer to two assassin partners. Kazuki (Toshiyuki Toyonaga) is the ladies’ man, who’s good with a frying pan as he is a gun. Rei (Koki Uchiyama) is the socially acute one, who spends his days playing video games when not racking up a body count. Yet despite their differences, they manage to do great work together, even if Rei could maybe once in awhile get his butt of the couch and help in the kitchen.
Tumblr media
However, these two wind up becoming unlikely father figures to a four-year-old girl named Miri (Hina Kino), after they wind up assassinating her father during a mission. But Miri had no idea that the target was her dad, with a Santa-suited Kazuki declaring that he’s her father when the girl asks where her papa is. Now feeling responsible for the situation, Kazuki and Rei do their best to give a good life to Miri, which includes enrolling her to school and going on daddy/daddy/daughter trips. As for Miri’s mother Misaki (Nanako Mori), well, it’s a complicated situation.
For the most part, Buddy Daddies focuses on the more entertaining side of being assassin parents. On top of taking missions from café operator Kyūtarō (Toshiyuki Morikawa) and completing them with some minor injuries, Kazuki and Rei earn a new lease on life as unexpected father figures to a wild and happy-go-lucky daughter. Miri’s off-the-wall personality is the polar opposite of Anya Forger, the latter of whom knows everything about her father’s mission. This girl is clueless regarding her new dads’ jobs, on top of the level of danger that she’s put in constantly.
Tumblr media
Click here to read the rest of the review!
11 notes · View notes
toyota-supra · 1 month
Text
Tumblr media
you can fucking. you can do this in this game
18 notes · View notes
nintendocafe · 1 year
Text
Tumblr media
AKIBA’S TRIP: Undead & Undressed Director’s Cut Day 1 Edition
$39.99 Buy-Now!
Day 1 Edition to include set of 9 oversized art cards and a musical selections CD packaged together with the game in a custom box.
13 notes · View notes
moriwanderer · 7 months
Text
Akihabara (also Tateishi and Sarushima)
Tumblr media
Akihabara! Tokyo's Electric Town! The city of neon lights, arcades, multi-story doujin shops, and a plethora of other wonders! The otaku paradise!!
youtube
Or... not? But first, we take a trip to the seaside, and then a trip to an island of monkeys! (sans monkeys, because reasons.)
Tateishi park, where my sandals became salted!
Across the peninsula there's a small park on the other coast called Tateishi. It's a pretty long walk from where I'm staying, but there's a nice sidewalk the whole way and it's pretty well shaded. It mostly features a beach somewhat protected by a rock that has a small shrine built-in. The whole time I was wandering the shore, my sandals were sitting up out of harm's way. After I was walking back out, a large wave came up and soaked them. I guess I didn't pray at the shrine hard enough, or something!
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
The Tale of Sarushima
A long time ago, someone was lost in Tokyo Bay until the ghost of a monkey appeared and led the poor soul to the safety of the island. It has been called Sarushima (Saru - Monkey, Shima - Island) ever since. Or so the story goes.
It's.. not as impressive as I had hoped. Most of the neat historical aspects were off-limits, the beach was closed for the season, and the route to the cave was closed off as well. One might have better luck in August. That said, the trip was totally worth it just for the ferry ride over, with the seemingly endless amount of moon jellies visible just beneath the water nearly the entire way.
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Akihabara
The otaku mecca was... disappointing? There were a tonne of things to check out, but the main areas seem to have been primarily taken over by used cell phone and laptop shops. Like, everywhere. Then there's the fact that everything seems to carry an Akiba tax (ie, things there are about 2x-3x more expensive than elsewhere, outside of general food). I found plenty of neat things that I couldn't afford, and honestly very little that I could get to say, look! I've been here!
There was a small shop FULL of retro gaming goodness whose name I sadly don't remember; it was to the side of one of the many alleys located in the basement. It would have all of your PC-FX and Towns Marty needs, if they didn't cost your first born. Still, wonderful to be able to see them in person and play with them.
It was also an overcast, rainy day and we arrived late, so we got to see maybe a quarter of the area. We didn't even get to Gamers! This of course means that I have to go back.
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Sega, where'd you go?
See you next time!
2 notes · View notes
Text
My Top Games of All Time List
This is my Top Games Experiences of All Time List. The rating of this is based on memories. I know some of these were in different orders on my lists for the previous years, but this list is based on how I feel about them today, which may change again in the future.
I've put a "thought" next to each. Some of these you can click on. Some of these you could play someday. I'd recommend trying any!
The Tops
Assassin’s Creed: Odyssey
My best game experience. I live in Michigan, so the waters of the Greek Isles? Like nothing I've experienced, but this game helps me imagine it. Then, place a great game in this world? Like, So Much game too? Great. Just great.
Saints Row the Third
My original experience with is what I chase in every video game I played. It was just… fun. Stupid, but exciting fun. It's wacky in story and style, you collect stuff, and you the skill tree is addicting. All about this.
Read Dead Redemption
This game impressed the heck out of me on first playthrough. It was so epic. The different biomes and acts to the game and different cities. It was not only sprawling in space, but in story and scope.
Control
To me, this game was all about the details. In the effects, in the environment, in the lore. Also, gameplay was slick and mood was awesome.
Horizon Zero Dawn
Nothing like this story. It felt like a prestige TV series, but not a boring something to watch but an exciting thing to play.
Batman: Arkham Knight
This is my pick to represent the entire series. This is not everyone's favorite, but it really grabbed me some reason. I love the city, the shooting, the "refresh" of the action gameplay, and it was one of the first Photo Modes I played with - which blew my mind.
Far Cry 6
Not only best of the series, but best FPS-Open-World period.
Max Payne 2: The Fall of Max Payne
Thick with style, short, impactful.
Bioshock
Great graphics, style, and in-game storytelling.
Fallout 3
My intro to open world games. Massive game.
Duke Nukem 3D
My intro to what FPSs could do.
Doom II
My intro to FPSs.
Sonic 2
Perhaps the first full game I beat. I was really proud. Replaying enough to get this one "programed" this soundtrack into my head…
Resident Evil 4 (Gamecube)
Playing back in the day at a friends was just simply a good time.
Resident Evil Village VR
Wacky, weird, and great in VR.
Tomb Raider (1)
Formative.
Sam & Max Hit The Road
Formative.
Tom Clancy's The Division
One of the best open-world (modern-city) games in my opinion. This one in a quarantined New York City. No cars, so all walking on foot. The cover based shooting felt really "professional." Super slick.
Dead Rising 2: Off The Record
The benefits of the sequel tech, but also an unprecedently "redo" with a redirection to wild fun. Super great.
Watch Dogs 2
The best open-world (modern-city) games in my opinion. A solid story with great style and so much to see. Lots of great touches and unique things to the series. Far better than the original. Just try it!
The Evil Within 2
This was the only game that made me feel kind of sick in my throat from some of the horror elements. So, definitely impactful to me.
Dragon Quest Builders 2
I thought this series was great. Some parts felt too long, but that's what also gave it the feel of accomplishment after you spent so much time in a world and completed it. The best "building" game in my mind.
Ultimate Spider-man
The first of the Spider-man games that really clicked for me. This was a great experience for me at the time. I played several times. I loved the style.
Resident Evil 2 (remake)
The best remake of anything I played. Genius.
Super
The Elder Scrolls V: Skyrim
Best in this series so far. Flawed, yes, but the experience at the time was unparalleled.
Prey
It takes a lot from other games, but it does it well!
Akiba's Trip
I like the cut of this games' gib.
Marvel's Midnight Suns
By far the best of the "series" of isometric Marvel strategy games.
Star Trek: Resurgence
Best Star Trek game, and one of the best sci-fi Adventure Games I've played.
Bully: Scholarship Edition
I loved the world and how it opened up, the seasons, the stories, the "classes minigames," etc. It didn't have the "highs" of some other games, but there really weren't any "lows" in this game in my memory!
TRON 2.0
Better than the movies to me. It just made a lot of sense, and also played darn well.
Banjo Kazooie: Nuts and Bolts
The best vehicle builder game in my opinion.
Metal Gear Solid V
Other than Death Stranding, this is the only Kojima game I've played all the way through. And I’m putting this one on the list instead just because it got me just as much or more weirdness, but faster.
Tomb Raider (reboot)
This really shocked me in how "cool" a reboot could be. Many things from this game I won't forget. Best in this series in my mind.
Astro's Playroom
Slick as heck.
Luigi's Mansion 3
The only one of the series I've played, but I'm guessing the best. This is just really great.
Freedom Fighters
I've been playing recently even.
GTA San Andreas
The best one in my mind. There was nothing like the Act change where you had to go into exile. It made you do new gameplay, explore new areas, all these things in the same game.
The Crew
Some people rip on this game as not being exactly a street to street rebuild of the United States, but that would be terrible. THIS is the best version of a real coast-to-coast driving game thus far. Technically, The Crew 2 has better graphics, but that's not even a game. THIS is a game. It's not just a tech demo like the sequel.
Super Mario Odyssey
Perfect game.
Middle-earth: Shadow of Mordor
See our podcast episode about this: link
LEGO Marvel Super Heroes 2
The best LEGO game in my mind. Fully of characters and places and styles and jokes and it's completely beatable.
Zombie Army 4: Dead War
This series is wild. This is the most advanced in this series thus far.
Hitman: Absolution
The best in the series in my mind. This was the last before a reboot.
Katamari
Of course.
No One Lives Forever 2: A Spy in H.A.R.M.'s Way
Back in the day, this was packed full of gameplay and style.
Prince of Persia: The Sands of Time
Back in the day, this was slick.
Ratchet & Clank - A Rift Apart
The best of this series. Looks like a Pixar movie and plays great too.
Rocksmith
I learned some bass using this.
Blood and Truth
The first VR game I played that was a "real game." Not to mention, unique in being a fast paced shooter.
Sniper Elite 5
I liked this entire series, so this is the most advanced version thus far.
South Park: The Fractured but Whole
This game literally surprised me in how actually funny it was. Best South Park thing, better than the show.
Sunset Overdrive
Some people rip on this one online, but I love the weird and wacky style, and the gameplay is fast and unique.
Sacred 3
A game I played long after its release, but it was just a fun and fast paced game.
The Godfather: The Game
A strange game I played on PC. Some pretty unique ideas, lol
Uncharted 2
One of the best in the series in my mind.
X-Men Origins: Wolverine
It was the best game I played that summer, when I was really lonely at my internship in Ohio.
Star Wars: X-Wing Alliance
The best of the series in my mind. I really liked how slow the story started, from your family owned business to being part of the Rebels.
Resident Evil Revelations 2
This game was a weird one, but when I played the collection of the episodes - it was a like playing a "hidden" game no one knew about. Oddly, one of my top RE games.
Guacamelee 2
One of the few "hard" games I've played all the way through. But, it was all doable!
Void Bastards
A viable rougelike. And now that I think back, a Boomer Shooter too?
Dead or Alive 4
What can I say? Good gameplay, wacky style, and the FPS on Dreamcast was wild.
Great
Ghostwire: Tokyo
Great style. Nothing like it in an FPS.
HUNTDOWN
Unique retro style game with slick, die and repeat gameplay.
The Medium
One of the few "real horror" games I've played. But it got me really engaged and I enjoyed from start to finish.
Prototype 2
Best of this series. This game is extremely playable.
Dance Central 2
I first played this series at a friend's, then I bought the whole setup. I don't know where my Kinect got to…
Shovel Knight
This one really surprised me. I hadn't played a lot of "hard" games like this one, but it played SO well.
Fallout 2
I played a lot.
Bulletstorm
'tude
FEAR 2
A good one in the series. Story is all out of whack, but allows for a great game "world."
Titan Quest
I never did the Diablo thing, but this one grabbed me for some reason. I played through several times.
Alien: Isolation
Superb style and pacing.
Alien Shooter: Vengeance
I played back on PC in the old days. I really never played anything like it before, or since.
Crackdown 3
I liked the series, and this one is the most polished.
da blob 2
I don't think about often, but I remember fondly.
Dishonored 2
The best of the series for me. Like the original, but amped up.
Star Wars: Dark Forces 2: Jedi Knight
The best star Wars game I played for a long time. A great mix of the FPS, the lightsaber, characters, and even FMV stuff!
Star Wars: Tie Fighter
I still remember flying with Vader, and really hoping he would approve of me.
Trover Saves the Universe
A groundbreaking VR game, but also game. It was subversive to what a game "should be" like. This game usually goes left when it's supposed to go right.
The Talos Principle: Deluxe Edition
One of the few puzzle games I completed. The style and world was trippy/cool.
Dragon Age: Inquisition
The best of the series in my memory.
Dying Light
Not a lot from this games sister series grabbed me really, but this one did. I felt like it just all came together "right."
Freedom Force
One of the first games with a deep style I played. Then I found out who John Kirby was later.
Hitman (1)
I had some good memories with this one.
The Witcher 3
Iconic.
Sackboy Adventures
The only Playstation platformer that rivals Nintendo ones.
Assassin's Creed Syndicate
I loved the style on this one. I think I near 100%'d it.
Mirror's Edge Catalyst
I liked the original, and this one made it playable. No other gameplay like it that I know of.
Portal 2
The original is slick, but this one is a full game.
Red Faction: Armageddon
In this game, you really can destroy everything in it. Even walkways you need to continue on. Thus, they have a "nanotech" tool to rebuild stuff. It's the only way a game can really let you destroy everything in the space.
Remember Me
A unique sci-fi game with super cool ideas. Great style too.
Life is Strange
I never got much into sequels or other "emo" games, but this one hit me at the right time. Love the soundtrack.
Tom Clancy's Rainbow Six: Vegas: 2
I played this one way back. Best of the series in my memory.
Uncharted: The Lost Legacy
The best of the series for me. It uses the top tech, and it's short.
Titanfall 2
Best pilot/mech gameplay I've had.
Outlast II
Some scary memories from this one. Very dark, as in almost no light in some scenes. It's an experience.
Steam World Dig 2
All these Steam World games are quality, but this one grabbed me and was easy and short enough to finish.
Detroit: Become Human
This game seems to be made fun of by a lot of people online, but I started, was engaged, and finished. The best David Cage game I've played.
Ace Combat 7: Skies Unknown
The only fighter jet game I've ever started and finished. So, in my mind, the best one.
Wolfenstein: Youngblood
Gameplay wise, my favorite of the new series.
Cat Quest
A unique hack and slash game where you mostly play on the "map" screen. Good sense of humor and fun.
Journey to the Savage Planet
FPS Roguelike with a great sense of humor.
Honorable Mentions
Mass Effect 2
Best in the series.
The Saboteur
One of the first games I felt like I wanted to "get everything on the map."
Deus Ex: Human Revolution
The entire series was interesting, but this was the best playing for me.
Dead Space 2
The better of the two
Monkey Island 3: The Curse of Monkey Island
Encapsulates a certain sense of humor. Made me wish for warm climates.
Majin and the Forbidden Kingdom
Interesting puzzle game.
FF9
The first half was solid.
50 Cent: Blood on the Sand
Actually… a good Cover-Based-Shooter for the time.
Alice: The Madness Returns
Took the idea of the original, but made it look and play good!
Shadow Complex
A PS Now discovery. Quite fun.
Slayers X
A perfect homage.
Amped 3
I remember using my digital camera to take some videos of my screen of replays of my best runs.
SSX (reboot)
Introduced me to some great music.
Bayonetta
You can't deny the style, but I never got into the gameplay.
Beyond Good & Evil
Could have been greater, if they were only a bit more focused.
Binary Domain
Uniquely experimental. I enjoyed playing with friends.
Nights of Azure
Unapologetically alternative
Black & White
Interesting attempt, if nothing else.
James Bond 007: Blood Stone
I didn't like this series of the movies, but I liked this.
Captain America: Super Soldier
At the time, this was alright.
Castlevania: Aria of Sorrow
Not many of these grabbed me, but this one did perfectly.
The Chronicles of Riddick: Escape from Butcher Bay
Had a lot of fun sci fi ideas. A good looking game for it's time.
Conan
Okay. It looked good. It had topless women in it on PS3.
Condemned: Criminal Origins
Dark game with mix of investigation and grimy violence.
Dark Void
The best "jet pack" game I've played. Activating it indoors had a 90% chance to kill you, just like you'd expect!
Dante's Inferno
The goth, metal, emo, dark, in your face style was unique and not really done to this extent again. It went all in on style, with only tolerable gameplay.
The Darkness II
I was considering putting the first one on here because of its innovations, but this one was better to play.
Deadpool
One of the most humor based games I've played. And gameplay is o.k.
Fable
Great sense of humor and style. Better than all the sequels in my mind.
Far Cry 2
I just remember having to keep getting these very hard to find malaria pills to stay alive. Not many games have your character just die if they can't find an actually tough to find item.
Folklore
Felt like an indie comic somehow. Odd style.
Freelancer
Early "open world" stuff.
Tearaway: Unfolded
Full of gimmicks and weirdness. Hard to forget some of the strange things they tried.
Might & Magic: Clash of Heroes
Simple and unique gameplay. Would make a good, modern mobile app.
Lollipop Chainsaw
Trash. But, like, as in "Trash Cinema." As in, good.
Lost Planet 3
I'll never forget the feeling of being a lone contractor on this hostile ice planet. It was one of the first games with a "vibe" I remember
Metro Exodus
I always wanted to like this series, and the is the one that allowed me
Murdered Soul Suspect
Never seen an adventure game with this kind of plot before, or since
Oni
Very unique, experimental gameplay. No one did this control scheme again, but it was a unique idea for the time.
Overlord
Great sense of humor and unique (gameplay)
Soul Reaver: Legacy of Kain
I remember trying to wrap my head around the plot/mechanics of this. Both might have been beyond me at the time
Splatterhouse (PS3)
Tough to play now, but parts were striking upon release
Gal*Gun 2
Nothing like it (except for Gal Gun 1)
School Girl Zombie Hunter
Very unique
Thank you for reading. I love you.
0 notes
smlpodcast · 9 months
Text
The SML Podcast - Episode 895: Outervention
Download Episode 895 --
We've got ourselves a Disneyriffic interview and a pack of reviews, so let's get this show started!
The show kicks off with Aki on hand to help me welcome Aj Grand-Scrutton of Dlala Studios back to the show to chat about the brand new Disney Games release of Disney Illusion Island on the Switch! We chat about the development of the game, the humor and writing, the art style and influences, hopes for future content, characters that almost made the cut, and tons more. We also discuss our favorite Disney movies and what we'd love to see Dlala work on next! Plus a PartyCast after the break with a pack of reviews from Chris Taylor, Brooke Poole, Jacob Garner, Dave K, and an Andy Sperry email!
0:00 - Intro/Disney Illusion Interview 40:58 - Entertainment System - The Moon (Ducktales) (Intermission) 53:25 - AKIBA'S TRIP: Undead and Undressed Director's Cut - Acquire, XSEED (Chris) 1:08:50 - Running Fable - Seashell Studio (Jacob & Chris) 1:23:35 - Firebird - Ludogram (Dave K) 1:32:55 - GigaBash - Passion Republic Games (Chris) 1:47:02 - Save Koch - Wooden Monkeys, OverGamez (Andy) 1:50:28 - Sonar Beat - Life Zero, Hidden Trap (Chris) 1:58:19 - EXOPRIMAL - CAPCOM (Aki)
The show features two Disney tracks from Entertainment System with our DuckTales intermission and Disney Medley ending!
2:02:56 - Entertainment System - Darkwing Rescue Ducks (Disney)
https://www.dlalastudios.com/ https://games.disney.com/ https://www.acquire.co.jp/ https://www.xseedgames.com/ https://www.seashellstudio.mx/ https://ludogram.io/ https://passionrepublicgames.com/ https://www.woodenmonkeys.com/ https://overgamez.com/ https://lifezero-games.itch.io/ https://hiddentrap.com/ https://www.capcom.com/ https://entertainmentsystem.bandcamp.com/ https://www.keymailer.co/ https://itunes.apple.com/us/podcast/the-sml-podcast/id826998112 https://open.spotify.com/show/6KQpzHeLsoyVy6Ln2ebNwK https://twitter.com/theSMLpodcast/ https://www.facebook.com/theSMLpodcast/ https://store.streamelements.com/thesmlpodcast ALL REVIEWED GAMES HAVE BEEN PROVIDED FOR FREE FOR THE PURPOSE OF ANY COVERAGE ON THE SHOW
0 notes