the worst glitch in this game is when a marauder just decides to never fucking attack you so you have to slowly chip away at it’s health via splash damage
Would the Doomguy survive castle dracula? (I should specify, I mean the Doomguy not the Doomslayer. They are the same person technically, but at different points in time, and the early Doom continuity is very different from the modern one. Doomslayer has the whole demigod thing going on and is in the 2016 game and eternal, Doomguy is from Dooms 1, 2, Final, and 64. So basically, he's an ordinary man, albeit a very strong man, who is proficient with a variety of firearms, has been to Hell 3-5 times, and keeps getting kicked out for killing to many demons. Also, his great-grandpa beat the angel of death in a fight once, if that counts for anything)
So you'd think so, right? But consider, Castle Dracula play's on Doomguy's greatest weakness:
KEYS.
Castle Dracula is composed of doors, doors, doors, all of them locked. Doomguy needs a blue key. He has a red key. He makes it through the 'not technically locked' door into the secret area and finds... a yellow key. (Does Doomguy sleep? I don't think he sleeps so he leaves the ladies wing again when he discovers it contains no grenade launchers). IF he makes it down to the ruined chapel to loot Dracula's "corpse" the best he can find is a green key. None of the doors have green locks. He's in his own personal hell and he's been to actual Hell.
Now it's tempting to say that Doomguy's whole job is to blast fiends back to the pit with extreme prejudice. But coming in to Castle Dracula guns a-blazing isn't usually a winning strategy, especially when all you start with is your sidearm. Dracula is not considerate enough to leave boxes of chainsaws or BFGs or the things that turns enemies into chickens just sitting around his Castle. This isn't some fully equipped Martian military base that just happened to open a portal to Hell, this is Dracula's home, and he's prepared for his visitor extensively. Who do you think left all those frustratingly mismatched keys lying around?
Now the real question is: can Castle Dracula run Doom? And I suppose that depends on how heavily Dracula has invested in the new Nintendo trading card company, or perhaps the computing power of three Girlies worth of organized dust motes...
In conclusion, Doomguy can not survive Castle Dracula
I kinda want to articulate why the D3 armor in QC feels weird to me.
A lot of these "throwback" armors do have differences to their actual designs, even the D2/64 ones in Eternal (Obviously because inconsistencies in designs aren't new to Doom but D3 was a game with more elaborate 3D models compared to others with sprites, few promo art and even low poly models like Q3A).
But D3 feels weird and i think it's because D3 had a specific art direction while in QC, it comes off as making it adhere to some of 2016's art style elements.
Maybe that's way: It's not just the looks themselves but it reminds me of a mindset that comes off as "fixing D3 means making it adhere to 2016/Eternal".
When in reality it should mean "making D3 a better D3 or at least make it respect/handle itself a bit better while being its own thing".
Because anyone who already dislikes D3 and prefers 2016/Eternal could just keep with those and get more of them.
D3 is its own flavor and it also comes off as misunderstood even by itself.
I keep saying D3 and "Slayer games" are like 2 sides of the Doom coin or seperate, opposite branches in the "Doom tree".
But maybe that mindset requires to admit "here's how 2016/Eternal still differ from old Doom" when some people prefer to think of them as being closer to the originals (Part of why i like that MatthewMatosis went "it's not like the classics but that's okay, they're still good and the old ones still get stuff").
If anything, admitting that modern Doom differs from old Doom can lead to so much more:
On one hand, finding many ways to explore classic Doom like how to better translate Doomguy's face to 3D.
But also, welcome newer, even if riskier things that could suit Doom in a way despite being alienating at first (Even if a boundry could be drawn like "don't turn demons into aliens").
Part of why 2016 and Eternal shouldn't be seen as "remakes" of D1 and 2 because they're clearly their own games (and also, D1/2 don't need "remakes" but you could have modern games with their own material that just vaguely parallel them?).
At the very least, this "D3 armor" being different could be seen as a "variation" of the D3 armor like how Eternal has a different take on the Praetor suit.
So imagine if a "Doom 3 sequel" had a design like the QC D3 armor but different/new enough while a "true" D3 armor is an unlockable skin (Plus, helmet on/off option).
Looking back, even MetaDoom uses this design and that's the mod i hype up as "ultimate Doom tribute, not even id themselves could do stuff like this".
And again, D3 fixing could mean a lot:
A proper re-release that does what BFG Edition and others should've done instead.
Maybe one more expansion that just tweaks the gameplay a bit (while leaving some flaws in base game but with settings/options) and does specific stuff like using the obscure power ups.
Its own "Hell on Earth" follow up that the D4 project should've been.
Anything but a "remake", because "remaking" D3 could lead to what i fear would happen like "making it for people that already dislike D3's concept alone".