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mysimsloveaffair · 2 months
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New day, new giveaway! 🎊🎉🎈
Thanks to the EA Creator Network for the extra PC game code to give to one lucky follower! 
To Enter:
❤️ Follow Me
❤️Like This Post
❤️That’s It
Extra Entries (optional):
❤️Reblog this post (+1)
❤️Follow me on simsloveaffairreblogs (+1) [comment 'following' below, if you're already following]
Ends:  Friday, March 1, 2024 10pm CST (winner will be notified via Tumblr messages)
Thanks, and good luck! 🤗
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megalo-station · 2 years
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I know Bethesda has the (well deserved) reputation of creating their games out of hacked together duct-tape-laden spaghetti code on an ancient quirky engine but I feel like FromSoft deserves their fair mention too. Bonfires aren't objects, they're a visual mesh with an invisible NPC standing on top of it that you "talk to" when you want to sit. Tons of enemies are just two NPCs glued on top of one another because they didn't know how to make an enemy have more than one attack that can fire off at a time. Winter lanterns' frenzy buildup attack comes from an invisible guy sitting on their heads shooting you with an invisible gun. Djura doesn't shoot you with his gatling gun, he just sits there doing nothing (with his cape sitting right around his ears due to how the game renders cloth physics from far away) because the actual NPC shooting you is the gun itself. Lothric and Lorian aren't two separate NPCs holding onto each other, they're one NPC with a second, invisible NPC glued to its back that takes damage on behalf of Lothric. Why? Because they couldn't figure out how to make one NPC ride on another one. They straight up went "We couldn't figure out how to make one NPC ride another, so we combined two NPCs into one and then glued another one to its back, simple." Really it's amazing how much of FromSoft's game design is just "we put an invisible guy here to do things because we couldn't figure out how to make the visible guy do it"
Even Elden Ring for all its advancements in mounts and whatnot has hilarious behind the scenes quirks. When Radahn does his meteor attack he doesn't track you, he teleports his horse underneath you and then aims at the horse
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secondbeatsongs · 7 months
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imagine an Observation Duty-type game, but there actually. aren't any anomalies. and if you sit through the full game doing nothing, the music will ramp up and you'll get multiple warning messages, but you'll still always win so long as you don't report anything. because there were never any anomalies to report in the first place
...but if you do try to report an anomaly, the second you do it, shit starts for real. you'll have walls changing texture, stuff falling from the ceiling, ghost intruders poking their heads through doors, the works.
it'll be immediate hard mode, ramping up to the point where the game is near-impossible, with sneaky anomalies along with very obvious ones, as well as some that the game will just simply refuse to fix, because fuck you that's why
and the streamers and the youtube gamers will suffer, and pull their hair out, and find themselves in an endless loop, never to truly feel the satisfaction of victory
because I don't think a single one of them could go the full length of a game without either imagining an anomaly where there isn't one, or getting desperate and guessing wildly out of anxiety and because they think it'll help
anyway I'd probably title it something like "Unobservant", because somewhere in the tutorial it'll have a guy full-on saying, "but don't worry! surely this house doesn't have any anomalies! >:3" and honestly, it's the gamers' own faults at that point if they choose not to believe him
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m0ckest · 5 months
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🌏 Palia — Games I've been playing
Cozy & casual MMO set in a growing world full of lore
For PC & Nintendo Switch; always free
Playful character design, dialogue, & relationships (including romance)
Improve skills by fishing, foraging, mining, logging trees, catching bugs, hunting, farming, and building/decorating your home
No combat, few time restraints
Only sharing because I genuinely love it and I want others to possibly enjoy it too! The game just launched for Switch and there are some fun things happening:
Use my friend sign-up link* to join and get a free fruit basket item
Link your Palia account to your Switch game** to get a cute-ass mushroom outfit and some other stuff
Watch Twitch streams with drops enabled for some exclusive items
Feel free to ask me any questions if you're curious. Their discord is really helpful as well. Have fun, my friends (And feel free to add me as your friend! My username is m0ckest) 🥰
* I get literally nothing from this but some cute in-game items lol ** Note for Switch players: When you open the game for the first time on your Switch, make sure you link your Palia account when prompted. You can not link again if you skip the first time.
The developers have said that this will continue to be a free-to-play game. The only real-money purchases are for cutesy outfits. Nothing purchased with real-money will ever give gameplay advantages.
While Singularity 6 is a newer company formed by previous employees from large MMOs, it is still a big company; I want to be transparent that this isn't a tiny indie game.
That said, the developers are very transparent about game progress and have proven to be extremely receptive to player input. The game is in beta testing. Each update brings new content as well as fixes, and I've enjoyed every one!
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punkeropercyjackson · 2 months
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Miles G core
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hey-scully-itsme · 8 months
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tagged by @mooseofthesea!! Thanks!!
Rules: seven comfort films, seven people.
In no particular order:
The Black Stallion (1979)
Le Samourai (1967)
Master and Commander (2003)
The Girl with the Dragon Tattoo (2011)
Another Round (2020)
Raiders of the Lost Ark (1981)
The Philadelphia Story (1940)
tagging @fbi-2nd-most-unwanted @keistance @mxlxdroit @cinemaocd @rubeum-et-nigrum @quietsea @cutemothman
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puppyboygf · 2 months
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breasting boobily over to my laptop to play more palia like i didn't just spend 4 hours trying (and failing) to fully complete an area
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revrads · 1 year
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Do y'all think the Faith characters also see each other as color coded? Like does John see Lisa as yellow? Does he see himself as blue? Does he decide who the evil cultists are simply based off the fact they're red? Or does John assign colors to each person just to decide whether they're good or bad?
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mysimsloveaffair · 16 days
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Right back at it! 🎊🎉🎈
Thanks to the EA Creator Network for the extra PC game codes to give to a lucky follower! The winner will receive codes for both kits.
To Enter:
❤️ Follow Me
❤️Like This Post
❤️That’s It
Extra Entries (optional):
❤️Reblog this post (+1)
❤️Follow me on simsloveaffairreblogs (+1) [comment ‘following’ below, if you’re already following]
Ends:  Friday, April 19, 2024, 10pm CST (winner will be notified via Tumblr messages)
Thanks, and good luck! 🤗
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redstrewn · 11 months
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Attempted leander on acnh
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rexcaliburechoes · 4 months
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does gale know that he's appreciated? does he know that he's loved? does he know that he's funny and witty and charming and worthwhile as a companion because of his simple existence? does he know that there is fulfillment in following the ambition to live? does he know? can he see the paths laid before him, the paths he is destined to walk, some that end in his death, others that continue on with his life, does he understand the ramifications of his choices, does he understand how his choices have affected the other companions' courses just by asking for a hand?
does he understand how the act of taking his hand grounds him in reality, towards a brighter future?
of course he doesn't; he's a fictional character and he only knows thst he sees in front of him and that is his death several feet ahead of him. he is entangled in the fabric of the universe like a moth in a spider's web, the strands of his ambitions and regrets clinging, gossamer thin yet sticky and strong, holding him fast to the paths that rip him in too many directions.
all he needs is a little push into the spider's maw or free to fly and live another day.
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yeah im a gamer
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varyathevillain · 5 months
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Sebastian Vael would've been such a better character for the Dragon Age fandom to enjoy if in act 3 instead of the shitty "here, have a Leliana cameo and another proof there's Blood Magic Everywhere in Kirkwall, go fetch!" quest, we had a different one.
Let's say... Hawke has an option of investigating a weird deal between a chantry sister and a Starkhaven diplomat, and during it you uncover that the chantry has been embezzling from Starkhaven's treasury, as well as putting "former chantry members" (read: malleable or outright Chantry puppets) in the ruling circle which is currently holding Starkhaven afloat in absence of Sebastian as their Prince.
If Sebastian is not in the party as you uncover this, you have an option to either tell him about it, or investigate the questline further. If he is, however, in the party as you find the first notice of something being wrong between Chantry and Starkhaven relations, Sebastian will exclaim that this is a mistake, someone posing outside (or within) a Chantry to implicate either Starkhaven royalty, or Grand Cleric Elthina, and reference Sister Petrice. The moment you involve him in the questline, however, he'll be locked in for the investigation missions, and start getting special points in the code, one for each encounter (including the very first one starting the questline), for the final confrontation of the questline. The same happens if you start involving Sebastian at any other point of the questline, but with less and less points available.
As you progress, there would be three more quests to go through, one of which even takes you to either the outskirts of Starkhaven, or to the busy streets of it, allowing 1) to show another city state of Free Marches, 2) where Sebastian comes from, 3) actually be worth your money for the DLC, if ideal DA2 still had him as a DLC companion. Which I still hate with burning passion a decision, same with Javik being DLC in ME3.
The questline has chantry sisters and nobles implicated, Flora Harriman reaching out to Hawke about weird decisions made in Starkhaven politics, resembling what her mother did, and at a second quest there's even a possibility of you uncovering a chantry brother in a contract with a Desire demon. It seems like it all leads up to corruption in the political sphere and stragglers in the Chantry circles, right?
Except. On the final quest. It is revealed that Elthina, in her own handwriting, no forgery as confirmed by any rogue in the party, has forced Grand Cleric of Starkhaven to resign, installed her own puppet (one of the chantry sisters you might see in Act 1) as a new Grand Cleric, all for a bid of "uniting the Free Marches under the Chantry banner". It also implies that Sister Petrice was telling the truth, and that Elthina was, in fact, more involved with the unrest against Qunari than one would believe in the base game (I believe she was involved, but it's not majorly pertaining to this post in particular). There's a letter that implies Lady Harimann was allowed to do what she did, because Elthina believed she'd be able to manipulate Sebastian in favour of the Chantry. It also unveils how many people of Starkhaven were hurt by this. Turns out, a lot.
Then, you can go about this questline ending several ways.
This is where the points counting in the background come into play.
If you did not bring Sebastian alongside you on any of the missions, or if there aren't enough points for you to sway him... Sebastian will claim the evidence as plot against his support of the Chantry and Elthina specifically, and burn the letters in particular, calling them a "bad replica of what sister Petrice tried to do". Elthina, on prodding, feigns innocence, or if you have not talked to Sebastian yet, calls him in to discuss "this silly accusation", which gives +15 rivalry if you're not in a locked relationship with him. He still burns the letters, and accuses you of believing the conspirators, or even being one of them. There are some undertones in Elthina's dialogue to imply she's ready to blackmail you back if you press the matter, and Hawke has no choice but to back off.
If you bring Sebastian along and your relationship with him at this point is so-so, neither a full friendship or a rivalry, you'd need at least 3 points with favourable dialogue, this makes Sebastian question the Chantry, even Elthina. You'd need all 4 points (bringing him from the get go in your party when they rock up to the start of the questline) without going further into discussion for him to buckle. With friendship, you'd need to bring him on at least 2 missions, or 3 with favourable dialogue. With rivalry, however, you need for him to be brought only on one mission with favourable dialogue, the final one, after which he'll even say that "You (Hawke) were right about me needing to step up and rule Starkhaven". On two missions if you want to bicker with him throughout the quests instead.
If you would manage to sway Sebastian by the end, you'd have one final choice: support him in standing up and demanding answers from Elthina, or asking him to forgive her involvement.
Supporting him on Friendship is the simplest, but supporting him on Rivalry ends up in Sebastian switching to Friendship, like with Merrill reversing her Friendship in Mirror Image if you don't give her the Arulin'Holm. This ends up in a calmly voiced, but very angry Sebastian Vael, pure venom in his words, listing how Elthina has abused his trust and his people by using faith in the Chantry, and manipulating a Prince of a sovereign nation for her own means. If you supported him on Rivalry, he'll have additional lines on how you've challenged him to see problems with Chantry and Templar order, as well as to come back to Starkhaven, and outright thank you right in front of Elthina, whose eyes will throw daggers in your direction. At the end of the speech, Sebastian will actually start removing pieces of his armour, them clattering to the floor at Elthina's feet, and walk out alongside you out of the Kirkwall chantry.
However, if you ask him to forgive Elthina, he'll have the biggest rivalry (+30) jump in the game if you aren't in a Friendship, and will briefly lash out at you, saying that complacency with his devotion to the Chantry is what got him and his people into this mess. On Rivalry, it's worse. Instead of a calm but angry and vicious reprimand of Elthina's actions, Sebastian will SCREAM at her, throw evidence in her face, and then scream at you on Rivalry for good measure, about how you can't simply forgive someone who would seek ruin his city, and is actively ruining Kirkwall. How he was blind to Elthina's actions, but sees now that blood magic isn't the rot at the city's heart that is dividing the Circle and Templar order, it's Chantry politicians like Elthina. And instead of armour pieces clattering to the ground, they're thrown at the feet of the Andraste statue, while Sebastian outright declares that if Elthina doesn't cease machinations in Starkhaven, he'll rage war against her, specifically, and everyone who would support her. Then, he storms out, alone.
You can insert either a "there's nothing to talk about" with Elthina afterwards in both endings of this form, or promises of Hawke "never holding a position in this city aside from carrying the Amell name".
After that, you can find Sebastian, clad in a new armour (simple, reminiscent of what Alistair wears in his introduction scene in DAO, only with the Starkhaven symbol emblazoned on an archer chest piece), with a box in his arms, on the steps out of Hightown into Lowtown. He jokes about how his whole life in Kirkwall can, at the same time, be put into a small box like this one, and be something world encompassing. After a dialogue, where he tells you he is going to live in a small hovel in Lowtown, since he doesn't want to even see the chantry building, or talk with nobles who'd gladly eat him and people of Starkhaven alive, until the moment Kirkwall unrest is over, since he wants stability for you and your city as well. Also, he'd rather spend money on his people and those in need, not himself.
If romanced, or with certain persuasion options, you can invite him to live with you. You can still try to invite him with a couple of options, but he'll deny them for various reasons. After that, he'd live near the market; or, if you managed to convince him, in Hawke's mansion.
If in a romance, there's a hot makeout scene in the library which fades to black implying a proper sex scene. If not, he'll have amusing additional scenes with other companions, especially other love interests, with a bit of hostility from Isabela and Anders, and a lot of genuine fun from Fenris and Merrill.
When you talk with him alone (at either Lowtown hovel or at home in the Library), Sebastian discusses, on Friendship, how he is still Andrastian, even if Chantry failed him and his, or on Rivalry how he feels that blind devotion blinded him to Chantry mistakes.
Banter between party members also changes, with one dialogue from Merrill implying that Sebastian is now helping refugees and the poor, Fenris talking about his efforts in making an organisation for former templars/chantry members expelled for one reason or another, Anders being surprised at a late night visit where Sebastian covered in blood (not his) brought him herbs and potion flasks as a peace offering, et cetera. There's still tension over Sebastian belief in the Chant and Andraste, but it's not anymore about him having to perform for the Chantry and his public image.
If you don't complete the quest with this ending, Sebastian Vael still demands Anders to be executed, or he'll wage war. But if you do... he confesses that Anders has asked him to warn as many people in Lowtown and Darktown not to come to the Hightown and chantry, but assumed this would be because of Meredith and Orsino outright fighting in front of Elthina, not this... murder.
He will, however, draw his bow and point an arrow at Anders, saying that this was not the answer to help his cause, and Anders needs to pay now. Hawke can allow him to do that, or step in.
In a so-so relationship, if you choose anything else but "I will execute him myself" or relent to Sebastian's demand and let him shoot Anders? Vael will spit at your feet and leave your party and the conflict, resulting in a very similar ending to his character as in the original DA2, just less anti-mage and pro-Chantry.
However, in a Friendship or Rivalry, it's very easy to convince him to still stay at your side and see it through. With his unknowing help, many innocents of Kirkwall were saved, and now he has to stick around to help as well, and to either see Anders pay for his crimes with work and healing, not redemption through martyr-like murder, or to understand that this, inadvertently, would be every city across Southern Thedas, including Starkhaven, if Chantry dogma supported by Templars will continue murder, physical and emotional, of mages. He'll have additional dialogue depending on whether you're a mage Hawke, or if Bethany died/is in Circle.
In Romance, Sebastian will lower his bow immediately as Hawke steps between. You'll have to mess up really badly in dialogue for him to storm out.
#Varya rambles#Dragon Age#DA2#Dragon Age 2#Sebastian Vael#Dragon Age II#text post#Varric's additional dialogue actually becomes more ANGRY with Sebastian if he's moved to Lowtown#and completely VICIOUS if Seb moves in with Hawke on friendship basis#he's like. THAT'S MY BESTIE/WORSTIE!! HISSSSS. he'll probably throw something alike to 'GET OUT OF MY TOWN' at Sebastian#who'll ABSOLUTELY consider that flirting. and on some level? he's so right#anyway. don't mind me. I'm going insane in the middle of DAI replay. it sucks SO BAD!! gimme Seb I actually love him#i also just think that Scottish-coded person in the party being a 'pro Chantry in the government' *stinks* of UK conservative politics#but as someone who's not one in any way shape or form i cannot personally judge how bad is it#...hey anyone up to writing this as a fic or like. outright throwing DA2 act 3 into garbage fire and remaking it with this as a questline?#this version of Sebastian in my brain that I cherish I am kissing on the tip of his nose#gd the Western Approach and just the sheer 'GAME SCENERY GO BIG' sucks so bad. I literally closed the game to write this post instead#long post#btw this way the funniest outcome of Inquisition (or something replacing that game) would be 'Starkhaven declares democracy'#'Varric who's about to be viscount of Kirkwall would you like to be friends and unite the Free Marches in democracy :)'#Varric. visibly seething he didn't realise this is the funniest way to NOT be viscount but also to still have a hand in handling Kirkwall:#'yeah fuck it Choir Boy let's do democratic union of Free Marches and put up a big middle finger to Orlais and others'
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n7punk · 3 months
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for all the None people who follow me and care about Trace Memory/Another Code (spoiler free I promise): if you're interested in the remaster, I recommend you only get it if you're getting it for the sequel that was never released in America. they changed a lot in Trace Memory (Another Code 1) and this isn't a "new is bad" thing (usually I prefer remasters), this is a "they cut puzzles, 'streamlined' the game, and reworked/removed the best scene in the entire game" kind of thing. the game undoubtedly looks better, but it's also missing some of the hand-drawn art that really added to its story. there are some improvements (the new voice acting is cool to have, especially having it be optional, and the way they implemented the autoplay feature for that is clever. there are some improved scenes they could rework with the benefit of 3D graphics and voice acting), but I don't think it should be your first Trace Memory experience.
if you can't get your hands on the DS line and an emulator isn't working for the puzzles (something I can see - some of them did actually need to be cut just for being janky or more difficult than they needed to be) and this is the only way you can ever experience the first game, I recommend it over not playing the game, I'm just saying it's not the original. from what I can tell they normed the style of the first game with the second, so it's brighter and all the dialogue and non-flashback cutscenes are rendered in game, which loses some of the impact of the stylistic comic panels. I never thought I'd prefer flat art to rendered cut scenes but in a game like this the hand-drawn, kinda gritty art did a LOT and the brightly-rendered 3D models just don't lend themselves to the mystery of all these people's deaths. I am excited to play the second game since, changes or not, this is the only way to experience it in America (like I said, I still recommend Another Code: Recollection if it's the only way you can experience Trace Memory), but I would say the remaster is mostly worth buying for the sequel if you like the original game.
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svtskneecaps · 6 months
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feel like the global tasks sweep strat should probably be nerfed somehow. my thought would be, give each team an individual ten minute overall cooldown on global task claims. that is to say, a certain team can only claim one global task per ten minutes. say, deliver gas masks, and then in ten minutes you're allowed to deliver tea, and then after another ten minutes you can claim hot chocolate.
another teams would be able to claim a global task for bananas during this time, and their own ten minute cooldown would start.
(the global tasks can either keep their individual ten minute cooldown [i.e. after tea is claimed no one else can claim tea for ten minutes] or a slightly shorter cooldown, say 5-7 minutes)
when a global task is claimed, everyone is notified, right? if not, in my hypothetical, they will be.
then, a team trying to sweep six tasks at once would actually take sixty minutes to do, allowing another team to swoop in and have a chance to stop it in cinematic, entertaining fashion rather than tubbo having to grind resources and then log out in front of the merchant to counter this, which is boring for everyone (including the person delivering). plus, if a team cuts it down to the last second and ends up getting delayed, they physically wouldn't have time to make a delivery, meaning even being a BIT of a nuisance could be a viable strategy, even if you can't manage to kill; if you can STALL you could still wreck their plans.
that's my dream anyway idk i'm not a game designer. just think it would be interesting for most players
(i elaborate under)
red team would have to shake up their strategies, which is fun since they're a team that kinda has to rely more on strategy than outright brawn (overall the team's pvp can't be relied on unless they have carre or phil, as seen today when pierre, bad, and etoiles attacked phil cellbit foolish and baghera, and cellbit and foolish both died to etoiles in the attack, despite it being a 4 on 1 at the time. baghera was killed by bad soon after. phil was the one to get the kills. the first day, when blue attacked [niki, tubbo, and bad as i recall] carre got both kills)
the other teams would then still have a way to stop a global sweep since a sweep would have to start earlier, allowing not only more time to arrive at global to pvp about it, but ALSO allowing another team to swoop in and steal the goal out from under the team again
i'm gonna use it in a scenario bc i'm badboyhalo and i can't stop myself from making examples:
so, tonight, if the proposed cooldown was in place, bad and tubbo would both still had roughly 17 minutes when red team would have HAD to start the sweep process if they wanted all six global tasks: 1 hour until the server closed at absolute MINIMUM. more for safety's sake.
therefore, in this scenario, there's a lot to happen
blue team could wait at globals, knowing red will probably try this strategy, and attempt or perhaps SUCCEED in killing red. if they kill red entirely, the operation is a wash; red doesn't have to gear to come back from scratch and take out blue team, and even if they could, the travel time to return to globals alone would mean they wouldn't get all the global tasks, potentially meaning they don't take the lead. if blue team is unable to kill red and dies themselves or has to retreat, but succeeds in delaying red, red would face the same problem.
if red sends in all of the task items on one person, and that person dies, even if the rest survived, blue could loot the items from that person and would be able to either use the items themselves, if green is currently the owner, or could run away with the items, effectively wasting red's time and again, meaning they wouldn't get all tasks claimed even if they were able to overtake the runner and reclaim their items.
i'm unclear what would happen if red divided the task items between them since it seems like the person claiming the task doesn't have to have all (or any? again, unclear) the items in THEIR inventory in order to claim so long as a teammate is nearby with the items in their inv (evidence: pac's vod "voltei... o que tá acontecendo no QSMP?!" at roughly 3:00:00; tubbo claims tea and tea is taken out of pac's inventory. i don't know the limits of this strategy)
blue team also has time to swoop in and steal a global task out from under red during this time. say, if red team had claimed the task for 10 tea leaves, upping the price to 15 tea leaves, and then blue team snuck in and claimed the task and set the price up to 20 tea leaves, (since the proposed 10 minute cooldown on claims would be TEAM LIMITED; red's cooldown applying to red only and so on). if red waited until the last second, they wouldn't have the time to reclaim this task even if they did have the resources, possibly forcing them to start their sweep earlier to counter this possibility, at which point team members who had logged on earlier and are out of time by the end of the night, OR members who live in time zones that don't allow them to stay up until server close, may have an easier shot at participating in defending against a global sweep.
all of this DIRECT CONFLICT would make for good audience entertainment and heighten the stakes of an attempted global sweep, since it would practically have to be one team defending globals for an hour while they pipe all their resources into it, knowing that if they die another team could easily swipe their task resources and use it themselves (along with the rest of their gear). it makes it more interesting, while still mostly viable.
plus it would force more strategizing for red team which is maybe just a personal plus, i just really like seeing people planning both in advance and in spur of the moment. it's really satisfying to see how a plan comes together and succeeds or fails; plus, since red team is the main team using this strategy at the moment and their main draw and strength as a team is cohesion and communication this would be completely fucking riveting for me as a viewer so maybe this is just a personal thing. but i really really think it would be fun
but again, i'm not a game designer, or a qsmp player, or a qsmp admin, or honestly even really a gamer? so maybe i'm off my rocker and out of my gourd and this isn't viable or balanced in any way shape or form but YKNOW what is this blog except putting stupid thoughts into the void and seeing if this time the void spits back hate mail so. i'm folding this into a paper airplane and throwing it into the abyss. hopefully it made sense.
k love you appreciate you getting this far, have a good week!!
(i hope your team gets a win in dramatic fashion and celebrates together!!! i hope they come together and unleash a plan so spectacular it takes the server by storm!!! i hope it's so good it becomes a vod you go back to even years in the future!!!! i hope you have a good week!!!!!)
#qsmp#qsmp purgatory#shut up vic#block game brainrot#yes it's long beneath the keep reading no i'm incapable of being succinct#i color coded the important parts though i just wanted to try to be clear#examples are my bread and butter i do programming and math they make everything easier for me to understand#god i hope this makes sense to other people i didn't ask my biological peer reviewer so idk if this is stupid or not#tbh it's just a tumblr post so i guess it's whatever if it is but i put wayyy more work than necessary into double checking timelines lol#(i didn't watch blue today sorry :/ idr if i mentioned in the body of the post but i main red team)#(their energy is just more entertaining for me personally; though i kept an eye on pac once i could multi-watch!)#anyway other team mains feel free to weigh in if i'm making weird assumptions about what the teams are capable of#heaven knows my pov is biased here LMFAO#((for what it's worth i am fully aware this means red team aren't rly underdogs anymore and i super want them to be kicked in the stomach))#((back to the drawing board; what will they do??? I WANT TO KNOW :O))#((seeing them crawling back to victory from being like two pixels on the bar on sunday was great. more of that pls))#idk i've rambled enough#long tags#ignoring daylight savings it's technically one am goodnight friends i hope this post doesn't suck hahahaha...............#OH AND IF ANYONE THINKS I SHOULD TAG SOMETHING FOR FILTER PURPOSES ABSOLUTELY LET ME KNOW#i want to be courteous but i think this post is pretty neutral in tone? but if you think it deserves a tag i will absolutely add it!!!!!
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spinninglightning · 24 days
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whenever i read fics i always end up thinkin of a song for the fic or like, th chapter and then i canr stop associating the fic w/ those songs
#i listen to sm fckn music tht all the songs end up bein wildly diff too#ong i cld make playlists for multi ch fics#*stares at electric rebels*#actually u know what#i will#here r some songs:#our song by matchbox twenty is (early ch) electric rebels treemina coded#butterfly by bts (song is abt the fear of losing a person and in electric rebels this is very much true#everyone has the fear of not only losing their lives but losing their family(+found) as well#time is very much sacred n stuff like that)#humming by turnover (thr lyrics “with you ill make it out alive” sold me on this one)#viva la vida by coldplay specifically for the capital students because of how disillusioned theyve become due to the games#and forming relationships w/ their tribute#really good examples are vipsania and hilarius#rhythm of love by plain white t's makes me think of all the good moments treech n lamina have had despite their circumstances#(its also just a them song in general)#young volcanoes by fall out boy for the tributes!!! it seems light a more lighthearted victory song almost?#a “we will persevere” thing but more full of complete happiness#think abt the scene of teslee mizzen n treech running down the hill in jubilation (obvs before shit went down)#would that i by hozier just makes me think of when treech first met lamina up in the tree#which witch by florence + the machine is definitely for vipsania just before & after the bombing (aspen too but to a lesser degree almost)#“whos a heretic now” “im miles away hes on my mind” yeahhhh#love grows (where my rosemary goes) by edison lighthouse is jst a rlly good treemina song#rousseau by nerina pallot is a good fpr one of the main questions in the fic “are we really born free?”#(no. theyre not they have to work for that freedom. rousseaus main theory specifically the idea of it works really well for this fic#and the hunger games in general)#the promise by when in rome seems to work especially for treech and how he interacts with the others#he always seems to make promises - that theyll live - that he wont leave - that hell take care of the living for the deceased#this ended up sm longer than intended i reached the TAG LIMIT#basil.txt
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