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#frisk is chara undertale theory
platyroonism · 2 months
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but if I'M a traumatized kid and YOU'RE a traumatized kid... who's playing the game!?
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akanemnon · 7 months
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Theory time with Chara
FIRST - PREVIOUS - NEXT
MASTERPOST (for the full series / FAQ / reference sheets)
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starryaike · 11 months
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Bit of dialogue that I love.
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the-meme-monarch · 28 days
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they weren’t kidding that frisk someone can sure strange
anyway so the “see you in the next hell, losers” is inspired by this video ! it made me Think. undertale was their first hell(possessed by the SOUL), deltarune is their current hell(wants the SOUL back)
and the “try as you might, you continue to be yourself” is from when you get a second red flag in Ball Game in undertale ! thought it’d be ironic since. theyre kinda not acting like themself since they don’t have the SOUL anymore. not that they even really know who they were without it
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also knight chara is here
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radiant-vulpine · 3 months
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Decided to make a little analysis on Chara's design, due to the common consensus on their appearance.
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makerofmadness · 8 months
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HOLY FUDGE BARS THE BOOK JUST LIKE. DROPS A HUGE THING RIGHT HERE WITH THIS.
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"It becomes clear that the player and the main character aren't one and the same"
"You got The Locket"
"You took back the locket"
I've read through most of this book now and it does NOT just make statements like that or try to fill itself with fan theories. The most I've seen it "mess up" was with the story/battle context for Papyrus's really cool regular attack, calling it his special attack, which I have seen other people in the fandom do before anyway.
This author had direct access to Toby himself (there's notes about them asking him questions) and his own notes for the translators and stuff from when Undertale was being localized. there's screenshots of texts and spreadsheets.
I have seen nothing else in this book so far that is at all "stating theories as if they're canon." And iirc this book was officially considered "not part of Undertale merch" or something along those lines so it dodges the non-canonicity thing (plus again this is directly about the localization process behind Undertale from English to Japanese, I'm not sure how Toby's own notes on how Determination works could be considered anything but "canon").
...
I guess we were never really the greatest person, now were we...?
(this is the legends of localization book btw)
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carlyraejepsans · 2 months
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...👁️ayo?
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under-lore · 2 years
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File attribution theory
In Undertale, there are 10 numbered SAVE files, going from “file 0″ up to “file 9″.
The UNDERTALE folder on the player’s computer may contain file 0, file 9 and file 8 depending on certain conditions.
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These files mutually take each other into consideration. The fact that “file 6″ exists means that there was a “file 5″ already, otherwise file 6 would have just been called file 5. File 5 implies the existence of file 4 and so on.
This means that either all of those files are canon, or none of them are.
The game makes it pretty clear that we are in the first scenario given that the Flowey X fight directly refers to those files being an in-world thing.
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Another case in which we can clearly see the impact of the different files within the game has to do with Frisk.
Lets say that a neutral route is played, then, the player SAVES just before fighting Asgore. Afterwards, instead of fighting the king, the player decides to RESET. The player then decides to go through the ruins without SAVING even once, but is eventually killed by a monster.
Where does Frisk come back to after dying in this situation ?
One would expect Frisk to either go back to the flower bed at the very beginning or to LOAD back to near Asgore where the player last SAVED.
But neither of those is what happens. Frisk actually comes back to this location :
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And that’s not all. Lets say that now, the player closes the game and opens it up again. Where does Frisk LOAD to then ?
This time, they do LOAD back to near Asgore.
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Frisk has just LOADED to two completely different points in space and time without having SAVED in between the two. This should be impossible with Frisk having control over only a singular SAVE file.
What happened here was that two different SAVE files were actually used :
“file 0″ and “file 9″.
The first question that asks itself is a pretty straightforward one : What are those SAVE files ?
As the term “SAVE” file implies, any character who at any point inhabits a body that has enough determination to see or manifest SAVE points (and thus to use the SAVE power) has a numbered file attributed to them.
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That character will be refered to as the “owner” of the file.
In the case of bodysharing however (such as when a soul is absorbed), the one that actually has control over the SAVE file is not necessarily the same person as its owner.
That person will be refered to as the “controller” of the file.
For a concrete example : Flowey is not the owner of file 3, but as he absorbed the six humans souls, he became this file’s controller and is the one using it in a neutral route.
Those files have been sorted in a specific order. One that is simple and instinctive :
Its in chronological order. The order in which the owners of the respective files first got into the underground.
By examining what exactly each files does within the gameplay, in the code, and in the files, its possible to attribute all of those files to a specific character within the game : their owner.
Let’s start by what is likely the simplest one.
File 8
File 8 can only be seen in a concrete way in one place : The UNDERTALE folder. 
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However, file 8 originally isn’t present in this folder at first. This file only appears at the exact frame where Flowey absorbs the six human souls, and thus gains back the power to SAVE. One single frame before the game crashes.
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File 8 is the second to last file and thus belongs to the second to last determined being to have set foot (or vines here) in the underground.
Flowey is indeed the one using this file in a neutral route.
In fact, we get to see something very interesting once we relaunch the game afterwards.
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Now, it is impossible to have a LV superior to 20, which means Flowey likely edited what we see of his own stats to make the whole thing seem more creepy.
However, seeing this file clearly labeled as being that of “Flowey” and the location being set as “My World” (With “My” being refering to Flowey) makes it pretty clear that this is an edited representation of Flowey’s own file. Which he has indeed just gotten to use again after obtaining the souls and creating “His world”.
The owner of file 8 is Flowey. It is the file that he used back when he could still SAVE before Frisk’s fall.
File 9
Following the same pattern, the owner of file 9 is the last determined entity to have been in the underground chronologically and the one that came after Flowey.
This is the file that LOADS whenever Frisk dies. It is the one responsible for Frisk going back to the room below the candy bowl room in the Ruins earlier.
File 9 is also one that gets SAVED on without player input on a number of occasions, gameplay wise it acts similarly to how an autosave would.
The file first appears either when Frisk uses a SAVE point or when reaching certain particular points in the game. (There is debate on the canonicity of those autosaves, i won’t be getting into details for now but it’ll be addressed in a future post.)
The owner of this file also shares their stats with the owner of file 0. (See later)
This file is Frisk’s own file.
File 0
The owner of file 0 is the first being with high determination to have ever fallen into the underground, before the latter two file owners or the six fallen humans, who were also SAVE holders.
This file is inactive until it is used by the player. The file is initially EMPTY until we first make use of it.
It also doesn’t appear in the UNDERTALE folder until its been used to SAVE.
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This means that despite belonging to someone from a long time ago, it was only just now awakened and made use of when the game began.
(Note : To say it in different words, the determination used by their own file wasn’t theirs but ours.)
Despite it not being Frisk’s own file, this file is still associated with the stats of Frisk’s body on several occasions.
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The stats that show up here are clearly that of Frisk’s body. However, those stats are associated with file 0 and not file 9 when the player LOADS a SAVE manually. On that regard, the two files are pretty much interchangeable.
This is something we can also see whenever SAVING. The file displayed here is file 0, yet the LV, the time shown and the location set here are all that of Frisk. Not anyone else. This contrasts with Flowey’s case from earlier.
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Same also applies to the in battle HP bar.
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Both owners share common stats. Frisk’s stats.
Frisk is also described as being filled with determination when SAVING it, it is SAVED with Frisk’s DT and Frisk can indeed control this file. (Note : Its possible to SAVE file 9 without SAVING file 0 but not the other way around, file 0 is Frisk’s “extra” file out of the two they have).
Frisk isn’t this file’s owner, but they are however its controller. This also means that this file’s owner must share a body with Frisk.
In addition, once this file is used at least once, we get to see it labeled with a certain name :
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The name that file 0 is labeled by is... Whatever name the player gave to Chara at the beginning of the game.
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That file’s owner is the first fallen human.
File 1-6
Unlike the three other files that were already brought up, those files do not appear in the UNDERTALE folder. Not even during the in-game sequences where the files are explicitly stated by the game to be in use.
File 2, 3 and 6 are the ones we see Flowey actually using in the neutral route fight, however he had control over all of them in this sequence. In fact, there is unused code in which we see Flowey was intended to use file 4 too.
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The fact that Flowey has gained control over files that are not his leads to a single conclusion : The owners of those files are now inhabiting Flowey’s body at the end of a neutral route.
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Moreover, Flowey was created as a vessel to be able to wield the souls. In Asriel’s fight, all the souls within him, whilst they still exist individually, have become a part of “Asriel’s soul”.
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This might be as reason as to why despite canonically being used during those moments, we don’t see them in the UNDERTALE folder, but we do get to see Flowey’s own file in it.
Regardless, the owners of those six files that Flowey takes control of during a neutral route and that came before him chronologically but after Chara isn’t much of a mystery, especially considering that we know that the six fallen humans could see SAVE points via some dialogues from Asgore and Toriel.
They are the owners of files 1-6.
File 7
File 7 is the outlier of the bunch. Unlike all the other files which we can all see one way or another, file 7 is completely absent from the game’s code. However, we do know that there is a file 7 owner as otherwise, file 8 would have simply been called file 7 and file 9 would have been file 8.
There is only limited information on file 7 that can be of use to deduce its owner :
- File 7′s owner is or is part of an entity that must have had enough determination to see SAVE points.
- File 7′s owner first got in the underground after the 6 fallen humans, but before Flowey.
As monsters have very little determination compared to humans, the only logical place to search for a SAVE owner at this time period would be among the amalgamates, born from multiple monsters all of which were injected with human determination by Alphys.
Out of all the amalgamates, the one with the most determination would likely be the one that has the most DT injected entities merged within it assuming Alphys was at least somewhat consistent in her dosage.
We get to see Lemon Bread having at least 12 components, its however likely there are actually far more than this which simply cannot even be fit on the screen here, which would make it a likely candidate for this position along with Snowdrake’s mother.
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On top of this, Lemon Bread behaves like a hive mind (That not being the case could result in issues like those Flowey faced with the 6 souls at the end of the fight in neutral and thus prevent getting access to the SAVE) which also plays in its favor as Snowdrake’s mother does not.
And finally, there is only one file in between the humans and Flowey. This means that our candidate is considered to be a single entity file wise despite being composed of multiple people in one body. (Unlike Frisk and Chara for instance) This again makes the option of the hive mind amalgamate seem more likely.
For these reasons, if any of the amalgamates had enough determination to see SAVE points and thus be a file owner, its likely it would be lemon bread.
How does the fight against lemon bread begin again ?
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It disguises itself as a SAVE point.
Lemon bread does just so happen to know what a SAVE point looks like. Which would indeed make it a SAVE file owner.
File 7 is that of lemon bread, but never actually affects the gameplay much as Lemon bread has limited lore relevance compared to the other file owners.
File attribution theory and its implications allows to answer some questions that seemed impossible to answer before or to patch a couple issues that might have seemed like plot holes beforehand. There is still far more to say about the files 0-9 that will be addressed in future posts.
Here is a summarised representation of the 10 SAVE files and some of the most important things to know about them :
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grapemoon · 1 year
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A few details about Undertale that I really like:
Napstablook is over 100 years old. They don’t recognize the King or (former) Queen.
Napstablook either has never seen Toriel in the Ruins, or just doesn’t care that she’s there.
Papyrus is really strong. REALLY strong. He’s just way too nice to even capture you.
The fact that its like. A plot twist on BOTH of the human’s identities. The kid you named was actually Chara, and the one you played as was actually Frisk, and neither of them were actually the “players self inserts” that people thought they were.
Flowey trapped himself in a time loop of his own making, and then got bored of it even though he could’ve just. Stopped resetting ? Unless I’m missing something here this is very funny to me.
Just how many characters are mentioned, but never seen.
How every time a character says something meta that implies they know they’re in a game, it can always be turned into something else, making it very vague. I like vague.
The sign on the Librarby.
In the Genocide route, you’re so far gone that Asgore, a monster that’s been alive for over 100 years with six human SOULs in the very next room, is unable to recognize Frisk as anything human.
Flowey is still Asriel under all that, and while he has indeed gone through a LOT of shit, you can still see that when he’s suddenly so terrified of the person he’s convinced himself is Chara that he feels fear for the first time in who-knows-how-long, after pretty much convincing himself he couldn’t feel anything.
The changes in the Neutral endings!!!!!! I love how many different variations of it there are it’s the best hehehehoo!
The Papyrus phone calls… they’re so hectic and there’s sooo much dialogue it’s amazing
This is moreso speculation than anything concrete, but I really like to think about why Flowey thought Frisk was Chara. Had it really been so long that he’d forgotten them? It’s understandable in Pacifist since he was reeeally going through some shit AND Frisk was wearing all of their stuff, but in Genocide he sees them kill everyone and goes “!!!! Chara!” which. Huh ? I personally like to think he spent so long in that little self-imposed time loop of his that he forgot about how Chara actually was, and deluded himself into believing into them being a bad person, just like he felt he was now, simply based on their last moments alone. Kinda fucked up huh?
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stainedglassthreads · 5 months
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I have two different headcanons that I like indulging in when it comes to Flowey's death at the end of No Mercy.
The first is that, while he's pouring his heart out to Chara about how he became like this and how he'd actually be fine with a little house on the surface so long as they're there and how badly he missed them...he's assuming that they're there and listening. But he's wrong.
Perhaps this heartfelt speech would've worked on Chara. But though Chara has helped out this whole time and been present, right now it's 100% Frisk. And Frisk is deeply unamused that while they're threatened and taunted and assaulted, Chara is the only one to get special treatment and even empathy from this flower.
The other headcanon is that it is indeed Chara who deals the killing blow(s) against Flowey. Why, though? Why would they heartlessly kill their own best friend like that? Is it because he's weak, because they consider him a traitor? Because they no longer care from him at all, or desire the LV from the kill?
Or...perhaps there's another reason.
"That power. I know that power. That's the power you were fighting to stop, wasn't it? The power I wanted to use. [...] Well, that's all. See you later...Chara."
"But, you and I are not the same, are we? This SOUL resonates with a strange feeling. There is a reason you continue to recreate this world. There is a reason you continue to destroy it. You. You are wracked with a perverted sentimentality."
Perhaps, after hearing how the best friend they perhaps once idealized fell from grace and turned the world into his plaything, believing himself above consequences...they were just a teeny bit irritated. An eensy, weensy little bit.
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jasshandssssss · 4 months
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So in Undertale the player isn’t Frisk. The player is the soul. The soul is the source of Frisk’s determination, and WE give them that as we are the ones controlling the game, continuing it because of our determination.
Even for menus, the soul is what we use to do everything. So we ARE the soul, we aren’t Frisk or even Chara, we’re just the soul itself.
As the soul, we control if Frisk does Pacifist or Genocide or Neutral. When we sell the soul to Chara post-Genocide, we still have more determination so we still control the soul if we go back and play True Pacifist. But once we’ve finished the game then Chara takes control.
And I mean we’re clearly the soul in Deltarune for obvious reasons.
Main point the player isn’t the same as Frisk or Chara, they aren’t one singular character in the game. They are simply the soul. And in Deltarune, obviously we are not Kris (chapter 1 end scene).
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saturnalorbit · 6 months
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okay, maybe this logic is full of holes. maybe i'm totally insane. but isn't it really implied in UNDERTALE that the red soul you see throughout the game isn't Frisk's soul at all, but is actually Chara's soul?
like, okay. i started thinking about this because i really don't like the idea that Chara is just mysteriously with Frisk in a completely unexplained capacity, not physical or anything, just their... ghost? i don't know, but the point is, the more i think about it, the more it seems to make sense that the red soul is Chara's soul throughout the whole game. and i'm frankly surprised i've never seen anyone bring it up.
firstly, the battle interface. this is something i've always wondered - if the one participating in the battle is Frisk, why is the name of the first fallen human just..... inexplicably always present on the battle screen and stat screen? i've just never understood why it would imply that it's showing Chara's HP and not Frisk's, considering Frisk is the one that's actually there.
except, what if it is Chara's HP?
suppose it's not Frisk themself taking damage, it's Chara's soul taking damage. this brings me to another point. why does the soul shatter upon death? they're not supposed to - human souls are supposed to persist after death. all the other human souls did. but consider, chara's soul, assuming it's been around since they died, has been around a hell of a long time. decades, at the very least. this would make the shattering of the soul make significantly more sense. it's been around for a long time, and it took a bunch of damage. of course that would cause it to break.
next. why does Flowey mistake Frisk for Chara? yeah, they dress similarly, but like, come on. Chara was your best friend and you still can't tell them apart from the new kid that just fell down? but if we consider that every fallen human has a different soul, and Flowey saw that Chara's soul was in Frisk, it would give a bit more merit to Flowey believing that it is actually Chara.
granted, this is one of the more significant holes in the theory. if Flowey recognised Chara's soul, why didn't Toriel or Asgore? it's worth noting that Flowey didn't seem to realise that Chara was there straight away, he only notices at the end of the Ruins even if you're doing a genocide run. maybe it did just take him a lot of observation to realise it was indeed Chara.
so let's consider the timeline. Asriel returns from the surface and turns to dust. while the Dreemurrs are mourning, Chara's soul returns to their dead body, not to revive themself somehow, but to lie in wait. their body is stored in the coffin in New Home, until Toriel takes their body with the soul still inside to be properly buried in the Ruins.
so, we're set up now. chara's body is buried underneath the flowers where the humans will fall. now i'm just throwing this out there, but what if Frisk was soulless? this gives us a scenario where Chara may not be able to enter any of the first six humans' bodies because they already had souls. but when Frisk falls, Chara's soul finally has an opportunity to enter their body and take control.
that would make sense to me, at least. but i was pretty quick jumping to the idea of Frisk being soulless, right? well, the reason i find this idea interesting is because not only is it much narratively cleaner having one soul in a human body at a time, it's also a popular fan theory in DELTARUNE that Kris was soulless before the red soul in that game possessed them. now, there are people who believe that Kris has multiple souls, some people even believing they have up to three. but i much prefer the cleaner solution of only one soul being necessary, and i think there's a lot of potential here for an extremely interesting parallel to be drawn between Frisk and Kris' situations.
(i'm aware this reasoning is by absolutely no means flawless, feel free to agree or disagree if you'd like!)
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123-and-aubergines · 11 months
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Entirely inconsequential and very likely improbable undertale theory time!
Chara, given the Narrator!Chara theory is true, was the one to run away during the Undyne fight.
Evidence:
In a neutral run, Sans' Judgment Speech includes the following line of dialog ...
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... even if you never run away from a single fight during random encounters.
The only character you HAVE to flee from is Undyne in order to get her to Hotland. It's also one of the few fights where Sans is physically present to witness (with the others being Gryftrot and Shyren, both of which can be ended through sparing). With no other examples, this has to be the running away Sans is referring to.
But, why in the world would Frisk be smiling?
This is the most dangerous, difficult battle Frisk has been in so far. It's the only boss fight, to that point anyway, where the attacker has genuine desire to see you dead. On top of that, Undyne comments on your actions throughout the battle - your sparing, your pleas, your determination. There's no way that she WOULDN'T comment on a smile unless she somehow missed it (say, you had your back to her).
On top of this, Frisk has never been described smiling except in reference to Chara during the genocide route, where both Monster Kid and Flowey comment on their "sick" and "creepy" expression, repeatedly telling you that the situation isn't funny- implying the iconic smile.
It's also been suggested that Chara tends towards smiling in stressful situations, so perhaps they realized that sticking around was bad news and tried getting Frisk to bolt by opening the FLEE option.
But getting past speculation, here's the slight bit of evidence I took and ran with:
The narration only speaks in the first person when Chara is the subject, sometimes in white text.
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The ESCAPE dialog, though typically basic, will occasionally read:
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...entirely in the first person.
This is also the only time the RED soul does anything interesting, unlike the others, who each have special properties in battle. (BLUE has gravity, GREEN heals and keeps you in a closed space, YELLOW shoots, PURPLE traps, ORANGE punches and moves, CYAN is still until its safe to move). It's possible that DETERMINATION, or RED, has the ability to use MERCY in battle or, at the very least, FLEE, given that the soul changes to have legs.
With all this put together, there's at least some chance that Chara stepped in during the Undyne fight to allow the option to flee. Perhaps the soul resists Undynes' magic in some way? After all, she has no reason at all to turn Frisks soul from Green to Red, especially after the first time they escape. Maybe it's just too difficult to keep a constant hold on them, so she relents for brief periods until she can gather her strength again? This would explain her frustration with Frisk running away, but her apparent inability to do anything about that as the fight progresses. It would also explain why Sans mentions Frisk smiling when fleeing her.
While this is mostly just a fun idea that adds to Frisk and Chara's dynamic and makes a funny scene, it could have further implications. For example, it might imply that Frisk's choices are given to them by Chara. This might explain the repaired MERCY button during Asgore's fight. It would also suggest that Chara is constantly supplying Frisk with helpful information on the underground and the monsters, including peaceful pathways to resolve conflict (because honestly, most people encountering a weird alien creature trying to steal you soul would not immediately think that Flirting with or being cleaned by them would lead to success).
What do you think? I personally highly doubt this was intentional and was just a throw-away line for dramatics on Sans' part, but I also like to think that the dialog and set designs are very literal and reflect a wider world/ story. Please let me know your interpretation!
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jarujaruj · 1 month
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youtube
The Player is NOT a Part of DELTARUNE (or UNDERTALE's) Narrative, and here's why! Watch before commenting, please, lol. xD
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alias-inkpatch · 9 months
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For you undertale timeline 
This is only something little and is probably either an oversight or a stylistic choice but I haven’t seen anyone else mention it and I thought it was worth mentioning. 
When Chara falls there are pillars in the first room of the ruins, with vines growing on them. By the time Frisk falls they’re gone. I don't know how much time would have to pass for them to wither away but I assume it would be a long time. 
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tachvintlogic · 10 months
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Who has control when? Undertale/ Deltarune meta
Undertale and Deltarune play around with the relationship between the Player and the Player Character (PC). There's Kris, who has their own personality and can disapprove of actions the Player forces them to do, and in Undertale there's 3 people attached to the PC who could control at any one time.
So here are my thoughts trying to parse out clearly who has control when.
The Player
The Player. What are their motivations? What have they done? Are they evil? These are nonsense questions because the player is not a character, the player is a role.
The player is me; the player is you; the player is everyone who has ever played these games. When you boot up Undertale or Deltarune, you take on the role of the player. Is the player evil? I don't know, are you? We cannot talk about the player in theories or metas without acknowledging that the player is us.
(Which is why it's confusing and irksome when I see analyses that treat "the player" as if they are a character who definitely did certain things.)
So when playing Undertale or Deltarune, what do you have control over? On desktop, you can use the arrow keys on your keyboard to make the player character move, move the red soul in battle, and navigate menus. You can press C to open the menu, X to exit the menu (and in Deltarune you can hold X to walk faster), and press Z to select options and interact with objects.
You can save the game, reload a save, reset, close the game, and open the game.
You may be thinking those are just the controls, and yes, they are. I mean, what else did you expect? The choices we make while playing are on us.
There are times when we do not have control. For example, we don't have control in cutscenes. We don't have control of Susie during sections when we're focusing on her (tho we do have dialogue options and choices that do nothing).
Then there's the ending of Deltarune chapter 1, where the red soul is separated from Kris's body. If you try to move around, you'll see that the red soul does move, suggesting that our control of the player character is dependent on the red soul inside them.
Frisk/Kris
And now the player character, the PC, the player avatar. I feel these two have a similar level of control over their own bodies when you're involved.
(As a note, when I refer to "the player character" I'm referring to what Frisk/Kris's body does, not what they choose to make it do.)
They have control during cutscenes and have control when the red soul is separated from their body like at the end of the Deltarune chapters. (No, I'm not entertaining theories about Kris is being controlled by someone else when they're in shambling zombie mode.)
They also control how they interact with things. You can press Z to make them interact with things, but they have discretion over how that command is interpreted. (See: Kris refusing to look in the Asriel room in Queen's castle.)
Both are "silent" protagonists. Their speech is limited to dialogue options chosen by us, and we are not privy to anything else they say. If they say something we didn't tell them to say, we have to infer from the dialogue of others. (For example, Frisk telling Asriel that their name is Frisk.)
However, there's a key difference between Frisk and Kris.
Frisk doesn't show a lot of personality, and what personality they show depends a lot of what you do. They basically turn into the person that matches your choices, the person we mold them into. (See: how the narration of interacting with Mad Dummy before the fight changes depending on your LOVE)
(That narration is actually quite interesting. Not only does the narration about Frisk's thoughts change, "You feel bad [for tapping the dummy]" at LV 1 vs "[punch the dummy] Feels good" at LV8 or more, but also the actions. How the player character interacts with objects depends on LOVE, number of people killed, and the route.)
We know that Chara climbed the mountain, and it wasn't for a happy reason. In fact, it's very likely they were planning on committing suicide. Frisk and all the other children who fall into the underground are likely from the same settlement.
I wouldn't be surprised if Frisk was also planning on dying there.
If you heckle Snowdrake, there's a chance you'll get this line:
You tell the Snowdrake that no one will ever love them the way they are... | They struggle to make a retort, and slink away utterly crushed
Oof. Frisk is probably like, 10? I'm concerned where they got this from. Remember, at the end of pacifist, your options are to either travel the world as an ambassador or stay with Toriel. Going back to Frisk's human parents isn't presented as an option.
So they probably didn't have a good home life, and now they're relying on you to get them through the underground and to the end. Whether you force them to kill in order to do that will affect their attitude on killing and whether killing monsters is okay.
In short, Frisk is a very small, impressionable child who is what we make them.
Meanwhile, Kris has a very concrete personality and history, and while it doesn't show on their spite, it's clear from their facial expression, tone of voice, and the narration when you make them do something they don't approve of. (See: Basically most of the normal route dialogue choices in chapter 2 and how Susie reacts to Kris's tone of voice.)
They're not impressionable like Frisk was, and are just tolerating our possession of their body in the game. They have stronger opinions on what we should and shouldn't be making them do.
Still, neither is keen to scream at the top of their lungs that they've been possessed.
Chara
Go read A CHARActer Analysis first and then come back.
Unfortunately, the user that made that post was deactivated so here's a link to a reblog that has all the raw text and here's a link to a google drive with the original post screenshotted by @thepilotdogee
Yes, I know it's long but it's also the best analysis of Chara's character that I know of.
Now, I like the Chara as narrator theory, and considering that they tell us they woke up near the beginning and looked to us for guidance, it explains the narrator's attitude in pacifist vs genocide runs very well. I also generally agree with the conclusions made by this analysis.
However, there are a few sticking points.
For one, I think who's doing what when we as players don't have control in cutscenes is more ambiguous. Are the actions performed by the player character in genocide that we associate with Chara done by Chara or by Frisk?
Chara still mostly uses "you" to narrate what Frisk does when you have them interact with something in genocide, so Frisk still has control over how they interpret your commands. Did Frisk kill Flowey and Asgore at the end of genocide or did Chara? We have two characters who aren't us that could potentially have control during cutscenes, and the actions of one are always relayed to us by the other.
My personal belief is that Chara had basically zero control beyond narration and the UI elements. Chara isn't aware that Frisk is not us in genocide (possibly even in pacifist) because Frisk's attitude and thoughts always align with our choices.
(In the CHARActer analysis, it is explained how your actions as the player tell Chara and Asriel whether it was okay for Asriel to refuse to kill the humans when they died, and by being a pacifist you are showing them that choosing not to kill was better. Meanwhile, Frisk is relying on you to survive, and goes along with whatever you seem to think is correct. Both could've taken the initiative to do the last kills of genocide because both consider you their guide.)
...Then if you do genocide, you have to give Chara control of Frisk's soul to reset the world.
This means that at the end of a true pacifist, instead of Frisk getting the reins back to their soul, they now belong to Chara. Chara, who wants to force us to experience consequences for our actions, does the only thing they can do to affect us, which is to ruin the ending.
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