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#high limit slot machines
ohnoitstbskyen · 6 months
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Why do you think Diablo has disenged on it's core themes? (I mean I agree) I've always considered it to be a franchise with some insane wasted potential, but my perspective comes more from Diablo 3 and 4. Id be nice if you could expand on that.
I mean, my argument is that Diablo 1 was a dungeon crawler with a randomized loot mechanic that existed mostly to enable the roguelike random level generation that ensured replayability for the adventure. Players shouldn't be able to simply beeline it to the most powerful items in the game once they figure out exactly where they are, so randomization made each journey into the Tristram Cathedral a new process of discovery.
It's a game that, yes, wants to provide engaging gameplay, but just as much as the discovery of loot, it is driven by discovery of its world and story - multiple NPCs in the game exist that have no function or benefit to the player except as characters to interact with. You find lore tomes in the labyrinth which give you exposition about the world, but offer no tangible benefits. Shrines will randomize your stats, transform your potions, curse your items, randomly teleport you into a horde of monsters. The world is populated by objects, people and events that entice a player with curiosity to see what happens as much as they entice the player with the power fantasy of Making Number Go Up, and plenty of interactions have no hard gameplay benefit. "Sub dungeons" in the labyrinth, like the Halls of the Blind or Chamber of Bone, exist in part to give the player lootable rewards and monsters to fight, but also each of them have their own exposition, lore and worldbuilding (however limited by budget and technical limitations).
Diablo 2 realized that the skinner box thrill of randomized loot drops and number-go-up optimization was by far the most primally emotionally engaging part of Diablo 1's gameplay, and began the process of reorienting the franchise ENTIRELY to enable that specific pleasure. The loot system expands exponentially, crafting, gem slotting, etc all get introduced, and loot mechanics are given pride of place in terms of how the game engages the players. Shrines all provide knowable, specific benefits, every NPC is either a quest-giver or a merchant, there are HUNDREDS of randomized sub-dungeons on every map, and the vast majority of them have absolutely no narrative content whatsoever, they are merely slot machine arms for the player to pull, hoping for a chance of a jackpot loot drop.
Diablo 3 is the apotheosis of this process - a game which drops all pretense that the nature of your loot matters in favor of orienting every part of it around chasing the high of Getting A Bigger Number. You're a sorcerer running around with a greatsword? No problem! You cast all your spells as normal. So long as the greatsword has Bigger Numbers, anything works. Templar with a Wand? Equally viable! Damage numbers inflate into the millions, hordes of monsters swell with ever greater numbers, your spells and abilities clear entire screens in seconds, and everything in the game revolves around enabling the player's power fantasy.
In Diablo 1 you are an unimportant adventurer, the latest in a long line of unremarkable hopefuls, stepping alone into the bowels of a middle-of-nowhere village church, creeping slowly through its doors and hallways, fighting its monsters primarily one by one. Any group of ranged monsters can kill you in seconds, even in the late-game, and if you get surrounded, likely as not you are quite simply dead. It's tense, lonely, unglamorous and often desperate. Unwieldy inventory management puts constraints on your ability to heal and restore mana. You can only carry so many potions while leaving room for loot, and remember to leave room for your Town Portals and Identify scrolls, and for your all-important gold, which will clog your inventory almost totally by the end. Slay a unique monster and hope to god that the item it dropped wasn't cursed. Touch a shrine and you might lose 2 Strength points and suddenly be unable to equip your armor. When you kill Diablo, you find he is nothing but the possessed body of a young boy who was abducted and abused by a corrupt priest, an ugly and mundane tragedy leading to extraordinary suffering.
In Diablo 3 you are the most specialest most important incredible super-hero that has ever existed. You are a half-angel half-demon unstoppable killing machine, mowing down hordes of demons and corrupted angels like nothing, absolutely BATHING in infinite showers of ultra-powerful legendary loot, each more ultra-powerful and legendary than the last. You deal ten million damage with a single ability. You fight Ultra Diablo, the special super-powered SUPER SAIYING MEGA ULTRA super-powered extra special Prime Evil who is the most powerful evil bad guy who has ever existed and YOU are the only one in the whole universe who can beat him because you're SO special, yes you are! Identify shit by clicking on it! Cast town portal whenever you want! Enemies drop infinite health potions whenever you need them! Fuck it, you even KILL DEATH by the end because you are invincible and immortal and unstoppable and perfect. Fear has no hold on you, never in your life will you know uncertainty or doubt. AND it's your birthday! Buy a sword that is 3.2% better than your magic wand with real money in the auction house as a treat!
tl;dr Diablo 1 is an adventure game, Diablo 3 is Cookie Clicker.
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forthegothicheroine · 4 months
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Let's make a Villain!
Last time we made a henchwoman player character for Henchwoman RPG, a hack of Maid RPG. This time we will make a villain the players can work for! You don't actually have to fully roll up a villain for this game- as an NPC, they can be limited to a general concept and a few stats- but it's always fun to see what the dice give you.
By popular demand (my husband's) we will be making Mr. Sparkplug! But how seriously should we take this often-rebooted criminal? There are two things to determine this, their Level and Tier. First, the level- how long have they been at this?
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To determine this, roll 1D6. We rolled a 3, meaning he's an Apprentice! If he keeps this up, maybe he'll get all the other villains not to laugh at him!
Now for the tier...
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On 1D6, we rolled another 3, making him a C-Lister- which is frankly better than he should have hoped for. He's not a complete joke, but a lot of his villainous schemes will probably be about improving his name recognition.
Next up, let's give him two Special Qualities!
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Roll 2D66 to determine special qualities! We rolled 2 and 4 for Musical, and 3 and 2 for Ridiculous Prop! Wow, what a guy! Let's say he carries around a big, silly steampunk lightning rod, and oh how he likes to make it sing!
But what, exactly can he do? Let's give him a Power or two! A villain starts with two powers by default, though I may change this to add or subtract powers based on level and tier. For now, Sparkplug gets two of these.
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Roll 2D6 twice for this table. In our case, we got 2+1 for 3, Brilliance, and 6+4 for Wackiness! (I promise I didn't fudge that roll!) He has a very stupid gimmick of making electrical outlets turn off and on, but damn it, he's going to find the cleverest uses of that power he can!
Now we go over to the Henchwoman tables to finish him up. First, his Stress Explosion.
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Rolling 1D66 for this, we got 2 and 2, meaning he burns off stress by Gambling! Let's hope he gets away with rigging the slot machines' power outlets before the mob catches him.
Now, the Color table.
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Rolling 3D66, we got 1 and 6 for vermillion eyes, 6 and 3 for gold hair, and 6 and 2 for an indigo outfit. Looks like he's aiming to be the next tumblr sexyman!
Finally, his actual Attributes. This is important to understand- a villain's stats will almost always suck compared to a henchwoman's. Villains are meant to be cool but useless, reliant on their henchwomen to pull off pretty much anything. Athletics, Charm, Skill, Cunning and Luck are each 2D6/4, and Will is automatically 2 (Spirit is 20, based on this.)
Rolling down the line, Mr. Sparkplug has Athletics 2, Charm 1, Skill 2, Cunning 1, Luck 2, and Will 2. He's going to need those henchwomen if he wants to get ahead in villainy!
A few notes at the end:
We rolled a Theme for our henchwoman, and it makes sense if all the henchwomen and the villain share that theme. However, that is not necessarily true. Sometimes villains put together teams of minions with different wacky gimmicks. Sort of like some kind of "high risk of death gang" or something...
Once upon a time, villainy was a boys club, and being a henchwoman was the next best thing for a villainous woman. Times have changed, and the field of big time villainy is much more egalitarian now. Henching remains a pink-collar profession, however. Obviously your characters may be any gender, and can care about default expectations as much or as little as you want.
Next up, I'm working on the lair creation and random event tables. Updates to come!
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regretsretrotech · 2 months
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Other Sides of the Coin
That phrase is the guiding philosophy for my computer collection: lets unpack it.
First off, I've been around PC's all my life. While I don't remember it, the family's XT clone, then a 486 and onwards. I know PC's in and out. While they are fascinating machines in their own right, they aren't the only computers out there.
So what is out there? Many systems, all shapes and sizes, commercial and enterprise machines that never see the light of day until they are scrapped and the consumer machines meant for the home. For me the commerical and enterprise machines don't hold that much allure, they are curiosities for sure and one of two of them may find their way into my collection but that's for later. I focus on consumer machines currently.
But wait, there are many of those machines!? How do I keep myself from drowning in silicon and rocks we tricked to think?
Representatives.
You'll see this more in the earlier systems that had a vast array of systems that either competed with the example in my collection or preceded it. CP/M systems were many in a vibrant competitive ecosystem, I simply cannot own an example of every kind that is out there, so instead I settle on a well known unit and say it represents what the other units are.
Lastly, I sort the collection into bittiness and while my decisions are arbitrary and subjective, there is method behind them:
8 Bit Systems: Everyone will think of systems like the C64 but I also class systems like the PC/XT and the TI99/4a in the same category.
Limited color palettes and sounds
expectation to load software from 5.25" disks, cassette tape or cartridge ROM's.
BASIC in ROM.
Majority of the IO or internal operations done in 8 bits.
Limited RAM to 1MB or less.
Examples in my collection:
Commadore C64/C128
IBM PC/XT
Apple IIeP (Representative for the Apple II line)
Kaypro 4-84(Representative for the CP/M ecosystem.)
Texas Instruments TI99/4a
Timex Sinclare 1000
Missing:
Atari 8 bit. :(
16 Bit Systems: Here the lines start to blur and you'll see why.
Enhanced colors and sounds
Expected to load software from hard drives and 3.5" disks, gone are cassettes and cartridges for computers.
Faster CPU's
Majority of the system conducts itself in 16 bit operations.
RAM expanding above 1MB.
Expected to run GUI's
Examples:
Commadore Amiga 1000
Atari ST520
Apple IIgs (16 bit CPU but does everything in 8 bits)
Apple Mac Plus
IBM PC/AT (HA)
Clone PC/386 (full 32 bit CPU but all IO is 16 bits)
32 Bit Systems (Early)
Why do I say early? The 386 is a 32 bit CPU, but it's in the 16 bit category. And to that, I say the 386 didn't have a standard 32 bit expansion slot for it to use, a CPU like the 486 had two.
High color resolutions, and high fidelity sound capabilities.
Hard drives are standard equipment now.
CPU's pushing mid double digit speeds.
Multiple megabytes of RAM are expected
GUI's and multimedia.
CD-ROM is the new hotness
Examples:
Gateway 2000 4dx2/66V
Apple Performa 630CD
Missing:
Commadore Amiga 2000/3000
Atari Falcon
32 Bit Systems (Late)
At this point we are seeing the foundations of the modern computers as we know them today.
Unlimited Colors and Resolutions
Hard drives pushing dozens of gigabytes
RAM in the hundreds of Megabytes
Advanced CPU's with SIMD instructions running at several hundreds of Mhz.
Advanced OS's
Examples:
Compaq Deskpro EN866
Apple Imac G3(750)
Missing:
To be decided
The tail end:
Here the lines blur to the point it's difficult to call, so it's here where I plant the end of my collection, at least for now.
The modern computer as we know it has been invented and we start to shed the legacy of decades of computers that came before them. It is here that the coin has become flat. Apple is still doing their own thing with the Power PC's but will soon drop them in favor of x86. Intel is scratching it's head at the Pentium 4, AMD is ruling the roost with it's wildly successful Athlon processor.
There may be a home for systems in this era in the future as memories coalesces into nostalgia. There is already a root forming with two systems that blur the late 32 bit system lines, a Pentium 4 XP box and a Sawtooth G4.
Perhaps I'll get a G5. That would really blur the lines.
Thank you for reading.
Here is were I will put my wish list. Some of these systems are my biege whales, I would love an Amiga 4000T but at the costs of these machines, it is unlikely without shelling out as much as a decent used car.
Commadore Amiga 4000T
This machine doesn't have a direct comparison with either a PC or a Macintosh, but there are contemporary machines that would be added to the collection with it.
IMSAI or Altair 8800
Mostly for it's front panel toggling goodness. I'd reasonably be just as happy with something like a modern clone for me to twiddle the switches but still have something usable afterwards.
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rahilask · 2 months
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Casino Big Wins: Triumphs and Tales of Fortunes Won
Introduction
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Popular Games for Big Wins
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Tips for Increasing Win Potential
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Responsible Gambling Practices
Knowing When to Stop: Setting Limits While the allure of big wins can be irresistible, responsible gambling entails knowing when to step away from the table. We'll discuss the importance of setting limits, recognizing signs of problem gambling, and seeking help when needed.
Seeking Support: Resources for Problem Gambling For those struggling with compulsive gambling behaviors, support is available. We'll provide a comprehensive list of resources, including helplines, support groups, and counseling services, to assist individuals in overcoming gambling addiction and reclaiming control of their lives.
The Future of Big Wins in Casinos
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Conclusion
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lily-orchard · 1 month
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Playing BG1, what spells should I pick for a sorcerer?
I know you said BG1, but I did all of them.
Pick spells that will remain useful for as long as possible because unlike a Mage, you're not getting those spell slots back.
These spells are in order you should take them BTW
Starting Spells
Shield - Lasts for 10 minutes (real time) and gives you armour equivalent to Splint Mail against Melee weapons and Plate against Missile weapons.
Blindness - Lasts a long time, takes an enemy out of the fight, works all the way through Throne of Bhaal.
Sleep - Alternative to Blindness. An AOE sleep that leaves most enemies who don't save vulnerable. While asleep or stunned, all attacks made against an enemy are a guaranteed hit. However, it's usefulness falls off severely in BG2 onward.
Now you might be thinking "Hang on, Lily. There's no offensive spells there. I'm defenseless at the start of the game!"
Well first of all - Imoen.
Second of all, as a Sorcerer, Intelligence doesn't matter to you. So you can put your stats into Strength or Dexterity to make use of Slings or Darts. Dexterity (and therefore Darts) are more ideal because you get higher armor class. But ideally you should be using a stat roll to get 18/19 in both.
Moving on
Level 1
Magic Missile - Nuke spell that remains relatively decent all the way through the game. Good for everything, especially if you're using sequencer scrolls to machine gun these things off.
Chromatic Orb - Alternative to Magic Missile. Deals damage and has secondary effects that scale with your level.
Spook - Disabling spell that makes the enemy flee and causes saving throw penalty. Scales with level, eternally useful.
For your fifth spell, you can take Protection From Petrification, or Charm Person (Only useful in BG1).
DO NOT TAKE FIND FAMILIAR OR IDENTIFY! You can use a scroll for Find Familiar later on, and you can use scrolls and vendors to identify items, as well as your other arcane users. Imoen herself has a high enough Lore stat in BG2 to identify most items automatically.
Level 2
Web - Disabling spell that stuns enemies and leaves them open to free attacks. Also effects allies that don't have Free Action, so be careful with casting.
Mirror Image - Creates mirror images that take attacks in your place, allowing a buffer between you and your limited health.
Invisibility - Turns you invisible until hostile action is taken. This can be put on Imoen to scout and disarm traps without triggering enemies, it can be put on Thieves in the middle of combat so they can backstab, being invisible has a ton of uses. It can also prevent being waylaid by enemies between maps because it lasts for 24 in game hours.
Detect Invisibility - Detects invisible or stealthed creatures around you. Limited usefulness as few enemies use invisibility.
Blur - Self buff to AC, stacks with others, and gives a small saving throw bonus.
Alternatives - Melf's Acid Arrow (Web), and Vocalize (Detect Invis)
Level 3
Slow - Causes enemies to move and attack at half their usual rate and reduces their AC, and enemies save at a penalty. This both makes an enemy easier to kill and reduces the harm they can cause to your party. This will also negate Haste.
Spell Thrust - Alternative to Slow. Dispels low and mid level spell protections, as well as a few high level spell protections. Probably better on other characters.
Skull Trap - Leaves a floating skull that explodes when a creature gets near it, dealing Magic damage.
Fireball - Alternative to Skull Trap. Same effect, but Fire Damage (more commonly resisted) and harder to avoid hitting your party members.
Remove Magic - AOE Dispel that effects enemies only and can strip away most protective buffs.
Melf's Minute Meteors - Bread and Butter spell. Gives you 1 meteor per level. The meteors act as +5 weapons, and deal 7-10 fire damage per hit, and the mage can throw five per round.
Protection From Fire - Complete invulnerability to Fire damage.
Level 4
Stoneskin - Gives layers of protection per level that gives immunity to physical damage and removes one layer. Best defensive spell in the game.
Greater Malison - AOE Saving Throw reduction for enemies. Later in the game this is practically mandatory.
Spirit Armor - Direct upgrade of Shield. Sets your AC to 1, and gives a +3 Save vs Spell bonus. You take 2-8 damage when the spell expires.
Improved Invisibility - Direct upgrade of Invisibility, but lasts less time. However, you remain invisible after attacking and can't be directly targeted by spells (friendly and hostile), and melee enemies suffer penalties when attacking you. Furthermore, Thieves can backstab repeatedly under this spell.
Haste - AOE spell that makes allies move and attack faster.
Level 5
Breach - Single target dispel. Very powerful, useful for stripping stubborn enemies of protection.
Spell Immunity - Makes you immune to a single spell school.
Lower Resistance - Reduces Magic Resistance in an enemy. Different from Saving Throws. Less useful the less arcane casters in your party.
Cloudkill - Alternative to Lower Resistance. Deals AOE damage per round to all creatures inside the cloud.
Chaos - Alternative to Lower Resistance. Hard CC on enemies within a radius.
Spell Shield - Protects you from the very next Magical Attack (Spell Thrust, Breach, Spellstrike, those kind of spells)
Level 6
Improved Haste - Single target Haste. Doubles movement, attack speed. I love casting this on Korgan, Hexxat, or Imoen because they'll demolish someone in a single round.
Protection From Magical Weapons - Makes you invulnerable to any enchanted or blessed weapons. Pairs well with Stoneskin.
Protection From Magic Energy - Makes you invulnerable to Magic based attacks like Magic Missile, Horrid Wilting, etc.
Pierce Magic - Removes anti-magic spells, like Spell Immunity or Spell Turning. Also lowers Magic Resistance. Different from Breach.
Level 7
Spell Sequencer - Lets you store three spells of Level 4 or lower and activate them all at the same time from the Special Ability button. This can be used to store defensives, or to store offensive spells. Example being three Skull Traps for massive damage, dispelling spells to make an enemy vulnerable, whatever combination you can think of.
Ruby Ray of Reversal - Removes one spell protection, starting from the highest level.
Project Image - Creates a clone of the caster with the same hit points and the same ability to move and cast the same spells you have. The original caster cannot move, and if the caster takes any damage the spell is removed.
Spell Turning - Causes spells equal to 12 spell levels (so a Level 9 and Level 3, or twelve Level 1 spells) to rebound to the caster.
Level 8
Abi-Dalzim's Horrid Wilting - AOE Damage that effects enemies only. Deals 1-8 damage per level of the caster (Sorcerers get their first Level 18 spell at Level 16, so it deals 16-128 damage when you first get it) in a 15 foot radius. Enemies who save take half damage. Plant creatures and Water Elementals have a -2 to saving throws if hit by this spell. This is an absolutely devastating spell that can cause entire groups of enemies to die almost instantly. Especially deadly when paired with Chain Contingency.
Spell Trigger - Same as Spell Sequencer for Level 6 spells and below.
Power Word: Blind - Makes an enemy blind for 6 rounds with no saving throw. Direct upgrade to Blind. Disables enemies for a significant portion of a fight.
Level 9
Chain Contingency - Stores three spells of any level to go off on a certain trigger at a target. The triggers are being hit, seeing an enemy, health threshold, being CC'd or poisoned. And the targets are Self, the last thing that hit you, or the nearest enemy. This is limited only by your creativity, but the most common use is to stack 3 Horrid Wiltings (54-432 damage at the level you get Chain Contingency) on an enemy once you see them or once you're hit.
Time Stop - Stops time for 1 round (3 rounds to the player) and lets the caster act as they'd like during that time. All spells cast will go off when time returns to normal, letting the Wizard cast three spells at once. This is once again limited only by your own creativity. Especially useful with Improved Alacrity.
Imprisonment - Instant kill.
Wish - Gives you a genie that gives you a choice of a wish. The chance of a spell backfiring (because genie) is based on your Wisdom. If you have high Wisdom, take it. If not, don't.
Spellstrike - Another Dispel. The best.
High Level Abilities
You'll end up getting all of them, but the most important is Improved Alacrity. This removes the round-based cooldown from casting spells. Pair this with something like Robe of Vecna and you can chain cast for the entire duration.
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real-aerithlives · 2 years
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Why You Should Want to STOP WATCHING Porn
Although there are many reasons you should stop watching videos of pornographic sex acts, I will just be focusing on two large psychological factors.
1. Re-wiring Your Brain:
More and more recent studies have come to find that watching people engage in sex acts (porn) on a regular basis, leads the brain to be slightly re-wired. Neural pathways are created to find ‘watching sex’ arousing, rather than ’engaging in sex’.
This can cause a multitude of problems in one’s sex life, understandably. The biggest, perhaps, is failure to perform when having sex with a partner, because you are more used to watching the act, than engaging in it yourself.
2. Dopamine:
We all know dopamine is a normal biological chemical released in our brains when something pleasurable or enjoyable happens. In fact, it is what makes us feel like certain moments are pleasurable. Having dopamine issues is one of the leading reasons people feel depressed. Your dopamine receptors are most effective when treated to somewhat regular, unexpected doses.
For example: If you know you are going to win every single time you pull a slot machine lever, your dopamine levels will plummet, despite the fact you are winning consistently.
This phenomenon really became clear with the advent of the iPod. Studies found that, when you had all your favourite music at your fingertips, it was much less enjoyable to select your favourite song from your mp3 player, than hearing a song you liked less randomly popping on the radio.
Now, think about having thousands of porn videos to watch and skip through at any moment, and being able to search out exactly what you want at all times…
This dulls your dopamine receptors and your high becomes much less than if you only had access to 1 randomly selected video.
The Good News?
There’s an easy solution. And this doesn’t at all mean you need to stop masturbating.
It’s quite simple really. Just replace porn videos with other erotic stimuli. Ones that engage your brain in fantasy.
Erotic photos and stories are great, or you can combine them by reading long-form captions, like the kind I write and post multiple times a week on this tumblr blog.
Anything that engages your brain to imagine YOU taking part in the sex act is great. This will not only slowly reverse the neural programming that porn has done in your mind, but actually strengthen your sexual arousal and performance.
This should be part of your masturbatory process. It engages your mind and your body together in the goal of being aroused and discovering pleasure in the moment.
You can’t engage your brain effectively when watching porn, because your mind and body are disconnected. Most of your brain is inactive when watching TV or videos. Alternatively, when engaging mentally in fantasy, large, rarely used sections of the brain become active.
You can also try limiting yourself to only 1 video a week, or per masturbation session.
I have written several erotic novels dealing with chastity and denial, both male and lesbian. If you’d like to check those out for free, you can visit my publishing page:
https://www.smashwords.com/profile/view/AerithL
My opinions are based on interviews I’ve read with neuroscientists and behavioural psychologists on these topics.
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marciabrady · 1 year
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I read your post about how Hollywood and media have lately dismissed classic romances for being "unrealistic" - like the ones of Snow White and Cinderella with their princes - and I feel that's consequence of the 'deconstructing everything' trend that many critics in Youtube and media in general started in the 2000s. It's not only the Disney movies, even movies like Titanic haven't been free of this, as I have read many people complaining that Jack and Rose fell in love in only four days and "they were very young" or that they can't believe that Jack was the love of her life and not the husband she later married for years - since it was Jack whom she met in the afterlife. There's so much cynicism and an excess of going "meta" in movies and I feel like that is affecting the industry right now, romances are measured like a scientific study of "for how much time they met or how mature they were to comprehend what love means" in order to approve what qualifies a "realistic romance" and I feel like this remove the magic and heart in the stories.
I completely agree and I think the key word to what you said was "scientific." This is not the purpose of film or any art- there are a variety of values to the medium of film, like escapism, representation, hope, creativity, but it isn't science. Aurora and Phillip meeting in the woods is the essence of romance to me and I don't care about the screentime being "limited." Cinderella finding love at the ball after being abused her entire life gives me a high that modern romances don't. Snow White finding someone who sings to her of his love being "constant and true" and being so driven to find her that he aimlessly wonders through the forest for seasons in search of his lost love is something that's leagues above modern Disney ships that, to me, don't have chemistry or are awkward around one another. And that's okay, because we're allowed to like different things! I think the fault of the contemporary critic is they ignore the nuance of art. So, let's view films as people. Let's say I don't like a certain comedian, for instance, but that doesn't mean said comedian has no merit by existing or their own fans. Instead of critics and modern audiences simply saying, "this comedian isn't for me" they want to omit every single one until there's literally one person left in the industry. Which is unnatural, because you can't be all things to all people and not everyone is going to like the same person! (which is why I think it's bizarre that LITERALLY every ranking I've seen of the princesses has the original three in the bottom of the ranking and, without fail, Rapunzel and Belle in the top three slot)
With films, it's like they want to omit everything about a genre or style for future generations until we only get one type of female character that's approved in their checklist, one type of generic plot that has to go through all the motions instead of being focused on capturing an actual bond/vibe, making sure it's palatable to as many people as possible- almost as a machine- and it's just so indicative of the extremely consumerist culture we're living in and it's okay to let people have different interpretations of the same thing! For instance, just because some people don't like Aurora and think she's passive doesn't mean that's the case, it just means that character is not for them and they'll gravitate to someone else. If they like another character better, that doesn't mean we have to do away with characters like Aurora forever and only ever create more versions of the popular character over and over again and that can be the only model we have moving forward. Likewise, I think they want to feed people everything about a character which is so annoying to me. If everyone has the same take on one character, where's the art??? Idk there's so much more to say on this, and I've spoken about it before but I very much agree with your ask and appreciate it being sent in!
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foncethefool · 12 days
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Mors ad machina Part 1
So lately I've seen a lot of like robot fucker content (not complaining I am now an avid robot fucker) and a fair few like snuff robot things too and I got inspired and wrote this little tragedy~
There’s always something so personal, about things we keep, things that we use. We give them personalities, they become part of our lives, part of our day to day until it feels like a machine is alive.
They’re not alive, not for long at least.
Looking down at the familiar robot was, soothing, if nothing else. The poor thing was outdated, by almost a decade now. And though I managed to keep her running extremely well, good enough that she used to be able to beat newer models that were three or even four gens newer than her. Her limitations finally caught up to her. Her motherboard had started to corrode, her RAM was slowing down, too much information had passed through her various sensors, too many new upgrades had been added to a system that was never intended to last this long, too much time had passed for the poor thing. She looked up at me, the faceplate flickered as she tried to process what I was thinking, and to most anyone else she looked perfectly fine. I could see the issues adding up. The LED’s in her ‘eyes’ glowed out of sync, and on occasions her ‘mouth’ would lag behind what she was saying. She couldn’t remember things as well as she used to, even her motors, brand new, weren’t enough to keep her body moving in time with what she wanted.
“Miss?” She ‘spoke’, in the series of cracks and pops that I always found so soothing, so endearing. I almost couldn’t stand the thought of replacing her, but I'm sure I’d get over it eventually, after all I’d be running the new bot through the old one’s memories, and downloading some the basic parts of the personality matrix onto a blank slate.
I knelt, curling my fingers under the boxy ‘head’ of the bot, listening to her coo as her body relaxed, the plates I had installed on her years ago were coded to relay ‘touch’ to her ‘brain’ though looking at the plates now, they were coated in scratches and dents, chips and cracks lined the edges where plates met. “such a pretty girl” came my almost mournful whisper, and she gave another coo, closing her ‘eyes’ as she leaned her ‘face’ into my touch. I pulled a link cable out from her ‘neck’ connecting it to my computer and running the program I had open, starting the process of copying the essential data and necessary information off of her system.
“Miss?” she ‘spoke’ again, ‘eyes’ flickering to watch me as I ran my fingers along her ‘chest’ spreading my fingers against the bulky chestplate that held a dozen different motors and sensory inputs. I slipped a few fingers into her body, finding the familiar way in by snaking my hand through the area where her ‘arm’ met her ‘shoulder’ and with a feather light touch, I caressed the spot where her RAM cards sat, a faint spark catching my fingers and making the bot shudder as she let out a soft hum. I knew her well, I built her after all, fixed her up with new toys and upgrades, rewired old parts, added slots for her memory so she would stay in high quality even after all these years. Though as I glance at the computer screen, a blinking message alerted me that everything I needed out of her was copied and ready to be uploaded to a new model.
I love this bot, I love the nights I would spend curled up next to her, enough pillows pressed against her that I couldn’t feel the hard metal frame. I love the time I would spend with her walking through the woods, asking her about this plant or that one. Watching with pride as she identified the plant and found information on it from her database. I love hearing her talk about the moon and the sky and the stars. I love hearing her moan and gasp and groan when we would indulge in some of the more carnal desires, when her fingers would pump inside of me or when she’d control a toy of mine in public, when I would touch her body, when I would reach into her and be so gentle, rubbing wires and feeling her buck against my hand. When I would kiss her faceplate and feel the faint static arc against my lips. Now more than ever I love this bot, but curiosity outweighs my love.
Unplugging the link cable from the computer I let it zip back into her ‘neck’ anything from now on wouldn’t be uploaded to the new bot, and the bot in front of me now existed in a sort of void state. All the old memories have been copied, all the ones to come won’t be stored. So with my fingers still gentle inside her chestplate, I found the processing unit that was responsible for most of her body movements. I could hear her coo again before I dug my fingernails under the unit, and pulled.
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sbknews · 6 months
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The 2024 KTM 990 Duke Hits The Bullseye With Sniper-like Accuracy
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Heralding a massive leap forward for the KTM Naked range, the all-new KTM 990 DUKE takes aim directly at the coveted 1000 Naked bike segment, pulling no punches! With 2024 marking 30 YEARS OF DUKE, the all-new KTM 990 DUKE slots into the line-up like a well-polished round in the chamber. In its quest to be the most performance-focused NAKED machine possible, the KTM 990 DUKE ticks all the right boxes mechanically, while deploying extreme new styling. The KTM 990 DUKE makes its intentions perfectly clear. Apart from a blisteringly potent engine, an all-new chassis and swingarm design – not to mention updated ergonomics and technology – it now sizes up to larger capacity motorcycles in both displacement and proportions.
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Side-on, the new design has been modelled around the concept of an explosion in a freeze-frame, harnessing extreme energy ready to be released. This new design is further enhanced by two colourway options; Black and Electric Orange – the latter being reminiscent of the Naked models of a bygone era, developed specifically to celebrate 30 YEARS OF DUKE. At the face of it, predatory design meets reduced styling with its evolved LED headlight being a stand-out feature of the all-new KTM 990 DUKE. Constructed from a carefully chosen mix of materials, the new design ensures lighting stability in all road conditions. Position and daytime running lights are located on the profile of the headlight, which also auto-adjusts in intensity according to ambient light conditions thanks to a light sensor integrated into the dashboard. Additionally, the KTM 990 DUKE is fitted with a Coming Home light function as standard. Here, the headlight will remain on after the ignition has been switched off, awarding the rider with a few seconds of light to open doors or for better visibility in the garage.
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Power is taken care of by a dramatically updated version of the LC8c engine found in the KTM 890 DUKE R. Boasting 947 cc, the roaring heart of the KTM 990 DUKE receives new pistons, crankshaft and conrod, producing a fire-breathing 123 HP and 103 Nm, with a total motorcycle weight of only 179 kg, ready to ride. The KTM 990 DUKE takes its DNA from the long lineage of hard-hitting DUKE models that have come before it, adding more verve and aggression for 2024. It is a performance-oriented machine at its core, designed around a lightweight, flickable chassis that inspires utmost rider confidence. In typical DUKE fashion, a stiff trellis frame and a new closed-lattice swingarm come together to welcome high-quality adjustable WP APEX Suspension components. These, together with track-proven Bridgestone S22 tyres, provide SNIPER-like accuracy when it comes to cornering stability. The WP APEX Suspension fitted to the KTM 990 DUKE features easy-to-adjust settings, encouraging the rider to push the limits comfortably. Upfront, the 43 mm WP APEX Suspension can be easily and accurately dialed in with 5 clicks on both rebound and compression. On the rear, the WP APEX Monotube shock absorber can be adjusted in 5-clicks, with manual preload adjustment also possible.
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Once seated, riders are greeted by a 5-inch, anti-scratch bonded glass dashboard providing all the information a KTM 990 DUKE pilot could need. Revised graphics and menu structures are designed for faster, more intuitive access to the various features of the KTM 990 DUKE. This includes a new function that displays Lean Angle data, with an optional TRACK Mode complete with lap timer and telemetry stats. A USB-C connection is also added for device charging duties. In short, the brief was simple; develop the ultimate mid-class NAKED machine. In achieving this, the 2024 KTM 990 DUKE hits the mark dead centre. A full range of specially developed KTM PowerParts and KTM PowerWear are available for riders to personalise their motorcycles and get themselves kitted up in READY TO RACE performance. The 2024 KTM 990 DUKE will be available from Authorised KTM Dealers from February 2024 onwards, for £12,999 OTR. Discover more about 30 YEARS OF DUKE and the all-new 2024 KTM 990 DUKE at HERE. Read the full article
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pathfinderunlocked · 1 year
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Vorinclex, the Voice of Hunger - CR19 Aberration
A Praetor of Phyrexia from Magic: The Gathering.
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Artwork is official art from Magic: The Gathering, by Karl Kopinski, copyright Wizards of the Coast.
This creature was a commission.  I can’t claim to be an expert in Magic: The Gathering lore, and don’t want to explain his deal incorrectly, so if you’re interested in Vorinclex and the machine plane of Phyrexia that he’s one of the rulers of, check out the MTG wiki, because it’s very cool and highly detailed stuff.
3.5e stats for some other Phyrexian creatures, items, effects, and so forth can be found here.
A lot of high level boss enemies use complex strategies and powerful magic.  Vorinclex doesn’t.  Vorinclex isn’t interested in strategy or magic.  His only strategy is to make sure you can’t use strategy either, and that the only thing that decides the outcome of the fight is strength.  Intelligence is a curse.  Vorinclex hunts and destroys.  If you want to be strong, you should have your brain removed and replaced with a DESTROY module, like Vorinclex.  Oh, you don’t want to?  Too bad, you don’t get a choice.  He’ll remove it for you.
Vorinclex, the Voice of Hunger - CR 19
Vorinclex stands twelve feet tall, and his body is plated with an artificial exoskeleton the color of raw flesh.  Across his shoulders he has a ruff of patchy fur in a dozen different hues swirled together.  Vorinclex's long and muscular arms end in massive, curving talons and two additional spindly arms extend from his chest.  His bone-colored head is a skull-like face flanked by razor tusks and broad, spined antlers.
XP 204,800 NE Large aberration Init +10 Senses blindsense 60 ft., darkvision 60 ft., scent; Perception +31 Aura mana hunger aura (80 ft.), only my pack (300 ft.)
DEFENSE
AC 35, touch 15, flat-footed 29 (+6 Dex, +20 natural, –1 size) hp 319 (22d8+220); fast healing 5 Fort +22, Ref +13, Will +19; +5 vs. exhaustion, fatigue, fear, paralysis, +9 vs. mind-affecting Defensive Abilities ferocity, fortification (50%), perfect uncanny dodge, resistance to sentience, revert to instincts DR 10/epic and good Immune death, fear, paralysis, sleep, stun Resist acid 20 SR 30
OFFENSE
Speed 60 ft. Melee bite +25 (2d8+10 plus 2d6 bleed plus trip), 2 claws +25 (2d6+10), gore +25 (3d8+10), 2 small claws +20 (1d6+5) Space 10 ft.; Reach 10 ft. Special Attacks pounce, rend (2 claws, 2d6+12), trample (3d8+18, DC 35)
STATISTICS
Str 31, Dex 23, Con 31, Int 12, Wis 23, Cha 12 Base Atk +16; CMB +27 (+29 overrun); CMD 43 (45 vs. overrun) Feats Charge Through, Combat Expertise, Combat Reflexes, Critical Focus, Following Step, Improved Initiative, Improved Overrun, Iron Will, Power Attack, Stand Still, Step Up, Step Up and Strike Skills Acrobatics +31, Climb +29, Diplomacy -3, Intimidate +30, Perception +31, Stealth +20, Survival +21, Swim +18 Languages Common, Phyrexian SQ destructive to flesh, phyrexian traits, praetor’s traits, wild instinct
SPECIAL ABILITIES
Charge Across Anything (Ex) Vorinclex can charge through allies’ squares, and ignores difficult terrain when charging, running, or withdrawing.  Once during a charge, he can make an acrobatics check to jump over an obstacle with a +15 circumstance bonus (which gets doubled to +30 by Only My Pack).
Destructive to Flesh (Ex) Vorinclex ignores all damage reduction when attacking organic creatures (but not creatures such as elementals or constructs).
Mana Hunger Aura (Su) Whenever an enemy spontaneous spellcaster within 80 ft. of Vorinclex casts a spell, it must expend two spell slots to do so.  Whenever an enemy prepared spellcaster within 80 ft. of Vorinclex casts a spell, it must sacrifice an additional prepared spell of the same spell level.  Whenever an enemy creature within 80 ft. of Vorinclex expends any sort of mental or supernatural resource or uses any kind of limited-use ability that recharges each day, it must expend twice the normal number of resources or uses of that ability.  If the creature lacks the additional resources, or if the ability can only be used once per day, the creature cannot use that ability while within Vorinclex’s mana hunger aura.
Only My Pack (Ex) Whenever Vorinclex or one of his allies within 300 ft. is benefiting from a morale, insight, or circumstance bonus, that bonus is doubled.  Whenever an enemy of Vorinclex within 300 ft. is benefiting from a morale, insight, or circumstance bonus, that bonus is halved.
Perfect Uncanny Dodge (Ex) Vorinclex cannot be surprised, flat-footed, or flanked.  Invisible attackers gain no bonuses against him.  He never loses his Dexterity bonus to AC unless helpless.
Phyrexian Traits (Ex) Phyrexians have a +5 bonus on Fortitude saves, and a +5 bonus on saving throws versus fear, sleep, stunning, paralysis, fatigue, exhaustion, and mind-affecting spells.  They have a +4 racial bonus on Intimidate and a -4 racial penalty on Diplomacy.  These abilities are already included in Vorinclex’s statistics.
Phyrexians also have 50% fortification against critical hits and sneak attacks, and are immune to the effects of the Glistening Oil.
Praetor's Traits (Ex) Like all members of the New Phyrexia hierarchy, Vorinclex is immune to paralysis, sleep, stunning, and death effects, has resistance 20 to Acid damage, has DR 10/epic and good, and receives a +4 bonus on saves versus mind-affecting spells and abilities.  These abilities are already included in his statistics.
Resistance to Sentience (Ex) Once per day, when Vorinclex makes a saving throw or spell resistance check against any effect originating from a creature with an Intelligence score of 3 or higher, he can choose to automatically succeed instead of rolling.
Revert to Instincts (Ex) Whenever Vorinclex is affected by a mind-affecting effect, it ends after 1 round.
Wild Instinct (Ex) Vorinclex takes no penalty on Perception checks while sleeping, and can choose to wake if he notices a threat while asleep.
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etes-secrecy-post · 8 months
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Hi, before I explain my post, I want to say something important.
• What you see my blog has become a major overhaul. And despite the changes, I decided that my 2nd account will be now my artwork blog with a secret twist.
⚠️NEW RULE! (W/ BIGGER TEXT!)⚠️
⚠️ SO PLEASE DO NOT SHARE MY 2nd ACCOUNT TO EVERYONE! THIS SECRECY BLOG OF MINE IS FOR CLOSES FRIENDS ONLY!⚠️
• AND FOR MY CLOSES FRIENDS, DON’T REBLOG IT. INSTEAD, JUST COPY MY LINK AND PASTE IT ON YOUR TUMBLR POST! JUST BE SURE THE IMAGE WILL BE REMOVED AND THE ONLY LEFT WAS THE TEXT.
⚠️ SHARING LINKS, LIKE POSTS, REBLOG POSTS, STEALING MY SNAPSHOT PHOTOS/RECORDED VIDEOS/ARTWORKS (a.k.a. ART THIEVES) OR PLAGIARIZING FROM UNKNOWN TUMBLR STRANGERS WILL IMMEDIATELY BE BLOCKED, RIGHT AWAY!⚠️
😡 WHATEVER YOU DO, DO NOT EVER LIKED & REBLOG MY SECRET POST! THIS IS FOR MY SECRET FRIENDS ONLY, NOT YOU! 😡
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Okay? Capiche? Make sense? Good, now back to the post…↓
#Onthisday: Sept 6th, 2018
Title: Cuteness Member - Xtianz
Here's another HTF OC to be joined, Xtianz and his suited Zeon Armor the armored "Zaku II Kai"! 🙂
Zaku II Kai Xtianz Came from the real: MS-06FZ Zaku II Kai
Armament(s):
• 3-slot Grenade Rack Stored on the right hip of the Zaku for convenient access are three hand grenades. The Zaku Kai's grenades were more compact than the "cracker" grenades used by the original Zaku. While not very powerful or accurate, they're capable of performing different roles in the battle.
• Shoulder Shield The shield is a simple defense used to block most incoming ballistic and explosive projectiles. Also used to great effect in close quarters battle with enemy mobile suits. The Zaku II Kai mounts a shield on its right shoulder.
• MMP-80 90mm Machine Gun The upgraded version of the MMP-78 120mm Machine Gun. It used 90mm bullets instead of 120mm type, allowing for a greater speed of firing and a higher rate of penetration. The machine gun is magazine-fed with 32 rounds per mag. The MMP-80 was also integrated with a grenade launcher under its barrel for more firepower.
• Grenade Launcher The MMP-80 is fitted with an underslung grenade launcher. The grenade wasn't very effective against large ships, but was an ideal mid-range anti-mobile suit weapon.
• 120mm Machine Gun The 120mm machine gun is a standard weapon for Zaku type mobile suits. It is a shell firing gun that does not require energy to be used, however its effectiveness against heavy armor is very limited. It holds 100 rounds per drum with spare drums that can be stored on waist armor racks.
• Heat Hawk An axe-shaped close combat weapon, it uses a super-heated blade to cut through the armor of enemies and/or vehicles. The thermal energy is generated by the power output of the Zaku II's thermonuclear reactor and relayed through the armored hands. The Heat Hawk used by Zaku II Kai is modified with an extendable handle for longer reach in close quarter combat.
• Heat Sword A melee weapon originally developed for the Gouf line of mobile suits. Like the Zaku's heat tomahawk the heat sword is a blade that is heated to high temperatures in order to increase it's cutting capacity. The Heat Sword was designed after a broadsword so its blade is longer than the tomahawk allowing for a greater range of attack.
• H&L-SB25K/280mmA-P Zaku Bazooka The 280mm Zaku Bazooka was another standard weapon that could be equipped to a Zaku type mobile suit. The bazooka fired explosive rounds that were quite effective against the armor of Earth Federation mobile suits and battleships.
• Sturm Faust An explosive weapon with a rocket propelled warhead, it was designed before the beginning of the One Year War as an anti-ship weapon. Useful both in space and under gravity, it was mainly deployed for anti-ship attacks. The Sturm Faust likely made a good anti-armor suit weapon, could be equipped with both a Sturm Faust and a more typical ranged weapon for greater versatility. As a non-guided weapon, it is difficult to hit targets with high mobility.
• Shield The shield is a thick sheet of armor designed to take severe punishment that would normally destroy a mobile suit. Since the introduction of beam weaponry, shields have been treated with an anti-beam coating allowing it to withstand several beam shots before the coating wears off. Typically physical shields can only take so much damage before they succumb to the pressure and break.
Special Equipment(s) / Feature(s):
• Zaku II Kai's Mask An exact replica of the original Zaku II Kai head and a special optional accessory that can be worn on his/her face. With built in signature mono-eye w/ all feature needs, like night vision, smart target detector, a snorkel prevents all sorts of harmful smoke/gas and good used for underwater diving surface, etc...
Xtianz (HTF OC) - owned by Xtianzarts (dA) Armor (Mobile Suit Gundam 0080: War in the Pocket) - Gundam Series © SUNRISE, Sotsu
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Conversion Corner: Various Gaming Mechs part 5
Darken Sentry HAWC (G-NOME)
 I guarantee you most of you have never heard of this game, but it was one of those pack-in games with a PC I had access to in my youth, back when that was a thing. G-NOME was a mech game that offered a unique twist by allowing the player to get out of their mech and commandeer other mechs. The game’s execution, however, was considered lackluster by many, though I had fun with it. It even got an RTS spinoff sequel too.
The mechs in the game are called Heavy Armored Weapon Chassis (HAWCs), and range from bipedal traditional mechs to heavier machines with quadrupedal or multi-legged designs based on various animals and arthropods.
One of the first HAWCs seen in the game the Darken Sentry HAWC (colloquially known as a Talon) is a small machine built with the diminutive Darkens in mind, but other species can fit inside of it with some adjustment. In any case, true to it’s name, the Talon is easily recognizable by it’s birdlike digitigrade legs, tall swiveling cockpit with a large glass canopy and twin missile racks. It may not pack the punch of bigger HAWCs, but it’s loadout means it can pack a surprising punch for it’s weight class, albeit one with more limited ammo.
For this build, we will be going with a tier 4 design.
 Huge skirmisher Operators 1; PP 1 (rate 3; max 7) Speed 90 ft.; Senses blindsense (vibration) 30 ft., darkvision 120 ft., low-light vision
Defense
HP 44; SP 11; Hardness 2 EAC +24; KAC +23 Fort +6; Ref +9 Immunities construct immunities
Offense Ranged laser rifle (frame slot – 2d6+4 F critical burn; automatic) or missile battery (frame slot – 3d4+4 F&P ) Space 15 ft.; Reach 15 ft. Strength +5
Systems
Power Core mk 2 dynamo; Lower Limbs fast biped; Upper Limbs precision arms (+1 ranged); Auxiliary autotarget, entry hatch; Upgrades fleet, rapid reflexes 2
 With it’s missile battery and high speed, the talon can certainly hit above it’s weight class, but it still remains a weaker mech. Regardless, it was nice to revisit a game from my childhood that barely anyone talks about.
That does it for this week, and in retrospect, these mech choices didn’t really tap into the full depth of the mech system (perhaps because many gaming mechs really aren’t aquatic or aerial in nature, nor do they have fancy abilities. Even still, it was fun to do this. Tune in next week for more archetypes!
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salt-volk · 8 months
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potatoes ARE valuable though, even if you've bought everything else you want in the game, because they're the only on-site currency that allows people to maybe get a custom. for the dappervolk 1%, potatoes aren't for buying shit anymore, they're essentially pulls on the slot machine.
i'm sure that's part of why chest prices are so obscenely high right now, because it's the most effective way to turn rlc into spins on drop day. of course sellers are going to charge the very limit of what they think they can get away with. and anyone who wants to sell for reasonable prices have their chests bought just to be flipped, maintaining the elevated prices of the chests. basically capitalism simulator is working as intended etc etc.
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soulcluster-moved · 9 months
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Slot machine meme!
Send 🎰 for me to put our muses into a random list generator then post the first five as potential ships!
Zelda & Alear - eiiither.... Hyrule is a neighboring kingdom or...Emblem Zelda lol I think if we go with a kingdom, Hyrule wouldn't worship the Divine Dragon tho
Ephraim & Jessie - I'm...huh...idk lol but, personality-wise, I feel like the two would get along
Rue & Mitsuru - hmm what if Rue was similar to Aigis? a different kind of anti-shadow weapon that's trying to host more than one persona but he can only have a limited number
Ren & Shez - .....does Shez wanna be a high school student? lol
Yuna & Squall - hmmm we could place either in the other's FF I think, but I'm not sure how exactly. but I think they'd be fun to write together!
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paulmaranto · 9 months
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