Venera Realiscape Plan
Preface
Considering the diversity, nuanced and overall simulationism I push forward in my creative works, I felt like fleshing out the demographics in the Venera / Angora world inside of the [16^12 realis realm / pseudo-fictional historical reality / "campaign" setting] would greatly help you all understand the reach / scope of this project and help myself with immerse myself into it (the personal manifestation-wise aspect to the whole process is serious) fairly soon. Enjoy the listings!
Baseline 36 Human Cultures
(32 from Azgaar model generation and a last extra 4 ones indicated by the italic slanted accent style, "Planetary Union of Communes" with a Hidden ShadowOverseer/Curator FanaticEgalitarian+Materialist Environmentalist+ParlimetarySystem DemocraticGovernment, Wasteful+Adaptive+Nomadic Human Species)
Shoshoni (Western "Turtle Island" eponymous culture)
Samoan (Polynesian eponymous culture)
Arela (Portuguese / Brazil)
Rzhev (Western Slavic / Polish/Czech/Bohemian/Moravian/Slovak)
Taliyan (Iranian)
Lueur (Mongolian / Huns / Horselord Nomads)
Palche (Incan)
Assyrii (Northern Mesopotamia / Assyria)
Burgund (French)
Hugues (English)
Teotlan (Mayan)
Medran (Spanish)
Atepec (Nahuatl / Mayan / Carib?)
Mersuit (Inuit / Sweden)
Matwa (Swahili)
Temu (Nigerian / Angola)
Eyn (Levantine / Western Near East Carthage/Phoenicia/Judea/Israel)
Bantnani (Indian)
Chunhau (Cantonese)
Ishtar (South Mesopotamian / Babylon)
Hwatcha (Korean)
March (German)
Hangzhou (North Chinese / Han / Manchu)
Eqalen (Inuit)
Treano (Italian)
Zebie (Basque)
Turchian (Turkish)
Tersun (Ruthenian / Slavic)
Cao (Vietnam)
Tatari (Berber)
Uralic (Hungarian)
Aberku (Celtic)
Ibrad (Avar)
Mynos (Minoan)
Zapata (Byzantine + Mycenean + Zaporozhia)
Hatriss (Hittite)
Additional 12 "naturalistic" alien species
Each species have several sub-cultures of their own just like humanity has, just so you know.
a
Ganlarev from the "Uri'dath Star Realm" (FanaticSpiritualist+Authoritarian DiplomaticCorps+PhilosopherKing DictatorialGovernment, Unruly+SlowLearning+Deviants & Ingenious+ExtremelyAdaptive CarcassFungoid Species)
DAAR Awareness (Rogue Servitor Autonomous Service Grid Government, MaintenanceProtocols, DoubleJointed+EmotionEmulators+Durable+Luxurious Androids)
Tal'Akkur from the "Great Tal'Akkur Combine" (FanaticalAuthoritarian+Militarist WarriorCulture+NationalisticZeal DictatorialGovernment, Talented+Intelligent+Enduring+NonAdaptive CockroachArthropoid Species)
Urzo from the "Urzo Assembly" (FanaticPacifist+Xenophobe InwardPerfection+ParliamentarySystem DemocraticGovernment, Wasteful+Decadent+Quarelsome+Venerable+NaturalSociologists Molluscoid Species)
Evandari from the "Evandarian Syndicate" (Xenophile+Pacifist+Materialist FreeHaven+FunctionalArchitects DemocraticGovernment, Charismatic+Industrious+Thrifty+NonAdpative+SlowBreeders MarsupialMammalian Species)
Izki from the "Izki Dominion" (DemocraticGovernment, NaturalPhysicists+Agrarian+Nomadic+Solitary+Weak ButterflyAnthropoid Species)
Kel-Azaan from the "Kel-Azaan Republic" (FanaticMilitarist+Egalitarian WarriorCulture+CitizenService OligarchicGovernment, VeryStrong+Traditional+Deviants+Solitary CrustaceanArthropoid Species)
Lok from the "Lokken Mechanists" (FanaticMaterialist+Xenophile Technocracy+Meritocracy OligarchyGovernment, NaturalEngineers+Talented+QuickLearners+Sedentary LizardReptilian Species)
Glebsig from the "Glebsig Foundation" (FanaticXenophile+Spiritualist ExaltedPriesthood+EfficientBureaucracy OligarchicGovernment, Sedentary+Enduring+Resilient+Conservationist FloatingMolluscoid Species)
Three more post-Stellaris gameplay-span species here (consider all DLCs & personal lore & modding repertoire too...)
Moth-folk (sapient timeless plane-external species originated from the far far away future, to which "The Curator" and his kin belongs to, has a certain mixture of "Vortigaunt community feel" & "Iron Stars' Oracle Timelords" vibe attached, last bastion of biological sapience at the end of times [so DegenerateUniverseEraOnwards Post-RedShiftLoss to HeatDeath] acting as autonomous touristic guides, information preservers, librarian historians & overall agentic servants of the universal root (think of it like the Abrahamic God but as a reality-specific game-master / systemic sapient processor and without any specific alignement unlike celestials, infernals, sylvans which are and stay factional until then) during Judgment [aka when the latest point where the whole reality is processed for timewise linkage and all things computational])
Sabertooth-folk (big cat feline pre-FTL sapient species with a significant role to play after the Nemesis event, competing with Saluki-folk kin)
Saluki-folk (SouthWestAsia+NorthAfrica / SWANA-themed thin canine pre-FTL sapient species with a significant role to play after the Nemesis event, competing with Sabertooth-folk kin)
From 12 to 24 ethereal phenotypes
Keeping the placeholder 5-8 list entries to each list for whenever I decide to fill out those entries with relevant species. Also consider that as a very flexible pantheon where each "Godhood" has their own motives, nuances, diversity and all so closer to TraditionalPolytheism / Animism while keeping the Abrahamic cachet until I learn decently more and grasp better other mythological source materials. And of course, the same intraspecies diversity still applies.
Infernal species (possibly lead by Satan perhaps? And yes, it has a strong Vivienne Medrano "Helluva Boss" cachet)
Devils
Imps
Mariliths
Hellhounds
5
6
7
8
Celestial species (possibly lead by Archangel Michael perhaps? Very different from God themself or whatever universal sapient root they is)
Angels
Cherubs
Thrones
Solars (Angelic God's Intelligent Weaponry)
5
6
7
8
Limbo / Sylvan / Feywild species (seems rather chaotic or undecisive to define here yet, to come up with a decent answer later?)
Fey
Sprites
Dryads
Nymphs
5
6
7
8
Any number of superfluous species to be added below here (consider pre-FTL and pre-sapient kinds too to post-game lore)
Tigerfolk
Hyenafolk
Elkfolk
Boarfolk
Glyptodonfolk
Selkie
Gerbilfolk
Automaton / Android species phenotype (subdivided between instrument & robot & droid & synthetic tiers but might get even more messy granular and potent)
Henceforth for sapient species, the next clades are mostly Cenozoid-inspired (no thanks for calling in Jurassic/Cretaceous dinosaurs, Permian-era clade animals or anything remotely farther than ~50 million years back onto such), officially known galactic-superpower-tier alien species of our local galactic super-cluster / observable universe and overall fantasy tropes'-related species. Depends on what actually works, what feels good to my canon timelines and what needs to be accounted for.
Postface
This article should indicate how dedicated I am working such as to reach what this immersive multimedia manifestation didactic journey represents. Until the moment I update with my Civilization 5 CE vanilla plays & custom maps & scenarios pack (or whatever floats my boat by the next week), farewell!
1 note
路
View note
Samotny odyniec nad Grunwaldzkim | A lonely boar above Grunwaldzki
PL: Zamiast wyja艣nia膰 znaczenie tytu艂u zacytuj臋 fragment wiersza "Gloria" Edwarda Stachury:
Chwa艂a tobie s艂o艅ce
Ody艅cu ty samotny
Co wstajesz rano z trz臋sawisk nocnych
I w g贸r臋 bie偶ysz w niebo sam si臋 wzbijasz
I chmury czarne bia艂ym k艂em przebijasz
I to wszystko bezkrwawo brawo, brawo
I to wszystko z艂oci艣cie i nikogo nie boli
Gloria Gloria in excelsis Soli
Wsch贸d s艂o艅ca nad Odr膮, budynkami uniwersytackimi/akademikami oraz Mostem Grunwaldzkim.
EN: Instead of explaining the meaning of the title, I will quote a fragment of the poem "Gloria" by Edward Stachura:
Glory to you, sun
Lonely wild boar
You, who arise in the morning from night marshes
And run upwards, soar alone into the sky
And pierce the black clouds with your white tusk
And all this without bloodshed, hurrah, hurrah
And all this golden and hurting no one
Gloria, Gloria in excelsis Soli
Sunrise over the Odra River, university buildings/dormitories and the Grunwaldzki Bridge.
Panasonic Lumix DMC-G5 | Olympus M.Zuiko Digital ED 14-42mm f/3.5-5.6 II R
14mm | 茠/22 | 1/25s | ISO 1600
Technika HDR (Autobracketing x7)
2023-10-06, Wroc艂aw
0 notes