crumbs of a story im writing
clumsy rookie news photographer chasing after a gentleman thief to start an advice column ^_^
the thiefs legit job as a librarian doesnt pay enough to cover his rent (not enough public funding?), so he steals from rich politicians.
he kind of sees it as "hitting two birds with one stone," since the politicans are more interested in infrastructure than public funding anyway, and they have more than enough money so he doesn't feel bad doing it
since its done out of necessity, the thief is extremely meticulous and plans out his thefts. but hes also a theatre kid, so he makes a costume and more or less garners the attention of the community
the rookie is a newspaper photographer who has been following the thief for some time and has grown to admire him
the newspaper he works for is community oriented (organizing events and programs, advocating for the public) and believes the thief shares similar values
basically he proposes to start an advice column with the thief to build a rapport with the community, with the goal of winning over the public
the thief is hesitant because he's really only doing it for himself and doesnt want to get anyone else involved, but the rookie tells him to think of it as a way of helping everyone
the rest is kinda fuzzy.. i wanted to touch on community effort and public interests. I don't know if this will be the kind of story that encourages people to take action, I don't see myself as being any kind of model citizen. for now I'm just focused on pouring all my thoughts and faith in humanity into a story setting
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In regards to my last reblog on the scale of Thedas, latitude and stuff. I’ve been thinking about how much thought I give all this. Especially because this topic is one I’ve been talking with a lot of people about lately. It crops up a lot with people who, like me enjoy natural world building or are fanfic writers. Or really anyone who sits down and reads the lore at length. More times then not the question of Thedas’s scale comes up.
So, I want to establish I am very well aware that I’m likely giving it more thought than the devs. I have that luxury as a fan and consumer of the series. It is extremely relevant for me because I like making maps for the series, plotting out travel paths, and scaling things for da ttrpg campaigns I write.
So because I think about it a lot, I notice all the many different scales of Thedas in terms of travel time. How the scale they gave the ttrpg doesn’t match up with any scale they established in the main games or books. I think if the devs sat down and thought about establishing a standard scale and also considering just basic stuff we also wouldn’t have the Deep Roads be 2-4 miles / 3.21-6.43 km below sea level and display a lack of geothermal qualities. I think they’d consider how they built a world with at least 9.1 million people and tons of mega fauna such as giants and dragons and 14’/4.26 m tall bears that hunt dragons, all squished into roughly 1/4 of Europe and how much that isn’t really sustainable. How there would be much more impact if nature encroachment in civilization and how common things like that would be in places. Which they do consider it to a degree, I’m not saying they don’t. But I think if they thought about it just to make the world something that holds up a little better to idle musings, it wouldn’t be a bad thing. That the world would feel more real and alive and also narratively give them more to work with.
The contradictions and lack of consideration for the natural world has always been one of my critiques of Dragon Age, among other things. The reason why that is, is mostly because of a noticeable trend the lack of natural world building in fantasy. It’s a topic that has been discussed elsewhere and at length by other people, but to summarize nature is slowly having less and less impact in fantasy even in an ambient quality. Obviously this isn’t a universal statement, nor a universally required thing for a story to explore and have. That there are things that do focus on and explore it, but speaking in general terms, it is a trend in the majority of media.
Which for me is a bummer as it is an aspect of writing and world building I enjoy. I really like themes of man vs nature and to have that you need to have a basic level of natural world building. Which BioWare doesn’t really explore in Dragon Age despite having elements of it - such as how regular raw lyrium is explosive, mages get sick around all lyrium unless it is diluted to a safe amount for mages, and raw lyrium straight up kills them if they’re in the same room.
So then you have questions of how do mages go/handle being underground with such a risk? Dwarves have stone sense but would mages be able to tell when they’re getting close to large lyrium deposits because they’re getting sick? Does this impact grey warden mages? Darkspawn mages?
Things that don’t get fully acknowledged or explored despite being mentioned casually in codices most people don’t read. And they don’t for a couple of reasons such as potential coding issues but also all the questions you’d have to ask:
How would you implement that as a mechanic? Would you lock mage players out of entire areas featuring raw lyrium? Would they take environmental damage if you wanted the players to explore it regardless? Would it be a mechanic only applied by in harder difficulty modes? Do you acknowledge it in banter but not in any other way? Create a way to explain why the pc mage and their mage companions aren’t dropping dead?
BioWare’s answer seems to seemingly just ignore it because it would make gameplay too challenging/punishing and likely might not be fun for a player to deal with. But they compromise by keeping the lore active in the canon through codices and low impact additions. Which is a completely okay solutions, not my preferred but I get why they do it.
When I approach this lore, I do so without expecting them to fully flesh out each nation or know which city has the most resources and the geologically rich lands in said country. Dragon Age, and BioWare in general, relies on semi-soft world building. The world was after all designed for a game. They only need to build out what they need and what hopefully won’t paint them into a corner with future installments.
Additionally, the writing style for Dragon Age doesn’t suit the hard world building that I prefer, I’m quite aware of that but also know that when it comes to talk about world building in any media, there is always the issue of people (like me) who world build for fun and consider all these small aspects but ultimately they aren’t always needed and necessary for the story a game like Dragon Age is telling.
Dragon Age is told with the intention of things being given from an unreliable narrator. Built on the concept of: there’s three sides to the truth, what x thinks happens, what y thinks happens, and then what actually happened. Which works and I love the premise.
That said, I think that it also impacts lore that shouldn’t be subjected to the unreliable narrator. Foundation or anchor lore points to be specific. Which, as we know, BioWare has always struggled with consistency in their lore, particularly with Dragon Age.
Distance is one of those foundational points that shouldn’t change, and it’s also one of those points that you don’t have to give exact travel times. You can leave it vague and stick to the official statements like the ones we have of Ferelden being the size of England (or Ireland depending on the source you use). If you’re going to be giving specifics, then I think being consistent with how long it travels to get to point a to b and not changing it multiple times in one game should be a basic expectation that is met.
Other ones the series has and is pretty consistent with is how we know Thedas has 24 hours a day, they have seasons like we expect, and are in the southern hemisphere.
Do they sometimes slip up because editing doesn’t catch they’ve made a reference that applies only to the northern hemisphere? Yeah, and that’s not bad. There are a lot of people working on the project and things slip through.
I know I have the luxury to think about Thedas in a capacity that allows for the hard world building that I like. I also know I focus on and enjoy aspects of lore that are not exactly popular for their main audience and are pretty niche.
I don’t expect BioWare to world build how I do because I’m not world building for a massive and varied audience. Not even when I do world building for my tabletop games, because I’m catering to a smaller and more specific audience.
Still I think it’s valid and worth pondering these little elements of the world building. For fun, appreciation, and to nurture one’s own creativity and understanding of media, the world, and what they think makes a believable world.
Devs might not have time to consider it but we sure do and that’s half the fun of enjoying media I think.
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went back to the sketchbooks around when i was going through yyh for the first time in 2019 and found a pile of near-yearly sticky note updates about my relationship with the series next to my first yyh doodles, a page full of kuwabaras. thought it'd be fun to share
+ more thoughts and old yyh art below
(it's crazy i didn't find any kurama-centric pages for months bc i think he's the one i doodled in the margins of class notes and stuff the most. his hair's pwetty and he gives me the least trouble outta any of the main 4)
something i noticed while skimming the two sketchbooks i took these from was how mean i was to myself at the time about my art. i guess it hit me more because i don't really spend hours going through my old sketchbooks over and over to track my progress and growth like i used to quite often. i guess it was only a little after when my self esteem was lowest (8th grade, tale as old as time), but... idk. i knew back then that i'd grown a lot in the few years since i started drawing more seriously (that's why i looked through my art so much), but like... i guess that never translated into being nice to myself about it. i ended up going back through about ten more sketchbooks to find more yyh art, and in the coming years i'm glad to say that negativity in the margins went away. hell yeah
but even so, my love for yyh was a constant and effusive thing, as it is now. it's probably the oldest of my current media interests. i watched myself get into rgg and develop my ocs and watched others fade in and out, watched my style loop back on itself and go all over the place, passed by pages of writing about crushes and album releases and gender discoveries and my grandparents dying, all surrounded by little drawings of the characters i love. including kuwabara in a maid dress right next to my dead grandma grief rambling that one time (no i'm not kidding. my grandma died in like late 2020 and the page where i poured my heart out after finding out she was gone just trying to process everything had one with catboy maid dress kuwabara directly opposite it, who i'd drawn like the evening before she died in her sleep. he killed my grandma from like 100 miles away he was that powerful. that wasn't even the last time i drew him like that and i don't even care about catboys or maid dresses much. i think it was just a bigger meme and he was the guy i most associated with cats. i put that man in a situation and he fucking got her because the book couldn't contain him. some victor frankenstein shit. anyway)
i took about 150 pictures, most with multiple sketches. i decided not to add any more though bc 1) i posted some of them on old accounts but i don't remember which ones, and tbh i value my anonymity a little too much 2) All Of The Pictures Turned Out Bad in ways i don't feel like getting into but just trust me it's like 6 layers of fucked up illegible image bullshit 3) i found it hard to narrow it down to things i felt were indicative of the development or interesting or anything like that. idk. i figured it was an interesting exercise for me and it probably wouldn't really mean anything to anyone else. and that's ok :) it was nice anyway. i mostly mention it to be like Oh My God i've drawn these guys a lot and i STILL don't know what i'm doing... :| it's fun
however i did transcribe the notes i left:
7/9/19: yo it's been less than a week & i'm on ep. 80 wtf i love this show
8/14/20: 1/2way thru my 3rd watch (first dub, first [with older sibling]) & honestly still love it & kuwabara being the first one i drew makes me happy
7/28/21: i'm watching it w/ [younger sibling] now! 4th(ish) watch, 2nd time through the dub, which is so much better than the sub really elevates the text. we're at the semifinals of the DT, which means this is technically my 5th time through yyh up until that point but eh semantics anyway i still love & obsess over yyh! <3
1/14/24 (present day): hey, i'm rewatching yyh for the.. idk 5th or 6th time. still love it & never stopped. now i'm writing fic & drawing & posting about it. i have friends i talk to about it. [both siblings] have seen it. so much has changed, and so little, but it made me sad seeing how much i insulted my own art. i love you 2019 me. god knows you needed it
[+ this drawing]:
anyway. forever fornever. if you even care
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piplups are typically proud pkmn that are difficult to bond with, so I've been thinking again about what it was like when Junebug first met Henry, their starter 'mon... (cw for vague-ish abuse mentions)
Junebug is incredibly patient and often gives people more grace than should ever be extended to a person (will put up with a lot of incredibly cruel behaviour from others and make excuses for them), so being patient with an initially stand-offish Henry would be not a problem at all. they are also big on researching so they'd have known what they were getting into, even as a young child, when they chose piplup to be their starter.
anyways Junebug quickly realized he didnt like being in a pokeball, so they stopped doing that and put the pokeball up on a high shelf where neither of them could reach it to show they weren't going to use it with him. and he slowly started to trust them more and open up to them more after that - it was a key moment that marked the beginning of Henry considering them to be a potential friend.
when they first received Henry from Rowan (who I imagine travels around the region with a bunch of starters to educate kids about how being a trainer works and get them started on their trainer path), they took him home in the pokeball as one does, and when they let him out once they got up into their room, he refused to even look at them for a good long while. oh the humiliation of being in a pokeball!
but the real bonding finally began once Henry had spent more time around Junebug's parents - they had tried to keep him away from their parents as much as possible to protect him, but ... hard to do when you are a young child living with them sbdjskl. it was a less than ideal way to grow close, but the two of them soon grew inseparable, supporting each other through the rougher times and cheering the other on as they both grew and learned, and covering for the other when someone slipped up. hiding or shredding journals, bandaging scrapes from forbidden ventures off the allowed paths, tucking away ill-gotten bits of food into hiding places, comforting each other after nightmares or after being reprimanded/punished, nudging the other if they're "misbehaving", standing look-out when the other needs to do something against the rules, etc etc etc.
making an intolerable situation somewhat bearable! bonding while stuck in an unsafe environment! growing up together while trapped under an abuser's thumb! the whole works !
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