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#i don’t play very intense games or multiplayer competitive stuff
lunarrosette · 1 year
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Games the kiddads loved when they’re were younger (except they’re just games i like/played)
Lark - he’s what inspired this, the last of us, easy like I feel like he’d have like an affinity to Ellie and shit idk someone made a post about it that inspired this
Sparrow - stardew valley :) he likes the like just relaxing kinda tedious tasks additionally I think instead of the traditional marriage candidates he likes the roommate option with krobus :)
Terry - I think Night in the Woods, idk it’s just vibes? That or maybe Omori or Little Nightmares??? I get Night in the Woods vibes and like psychological horror enjoyer vibes (I’m projecting)
Grant - going with the basic answer of Minecraft although I think he prefers terria (obviously also fortnite but I don’t play/like shooter games so)
Nick - phasmophobia I think he just likes fucking around in it with the other kids (but grant and lark take it seriously and Nick fucking around kinda pisses them off)
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rhc777211 · 4 years
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Annotated Bibliography
Game Title: Beat Blader 3D
Genre: Music
Target Demographic: Everyone
Monetization: Free App
To be honest I got addicted to this game from the start. It’s like a combination of Guitar Hero and Temple Run with also addictive music. The design of the game is bright and kind of cyberpunk looking where the player has two swords and slashes cubes to create music. The idea is very original and was implemented by using ideas from other games and putting them together. The mechanics are simple to understand and the UI is easy to navigate. The main issue is not being able to stop the game and that really bothered me because songs are long and the only way to stop is by crashing against and object and watching an add to try again. There are also ads everywhere which makes the game a bit frustrating due to multiple stops every time you end or start a song. The game needs to remove the number of ads and add an option to stop the game anytime. The player can also unlock new player skins and weapons and the three-star goal keeps the game simple but enjoyable.
This is one of the titles that I would like to use as an example for my capstone project. I really like the implementation of the IU and the mechanics of the game which feel fluent and easy to recreate. I would probably take some ideas for the character creation that is futuristic and original.
Game Title: Color Roll 3D
Genre: Puzzle
Target Demographic: everyone
Monetization: Free App
The game is simple and easy to understand. It is about rolling this colorful roll and create the image that is above the rolls. The player also has the option for hints. Every 3 puzzles the player beats an ad will play but you also have the option to buy the game for $3.99 to remove all ads.  It is a very original concept for a puzzle that I have never seen in other games and I can continue where I left off anytime which is great. The slide mechanic is well implemented, and the design of the game is simple with icons that help the player beat the puzzle.
Game Title: Do Not Fall.io
Genre: Arcade
Target Demographic: Everyone
Monetization: Free App
This game is different from any other mobile game I have played. Its about moving this character around platforms and to avoid falling while playing against other players. The game is simple and only requires the player to move around. The character jumps when close to the edge of the platform. Very interesting concept for a competitive game. Every two games an add will play and the player collects coins for unlockable skins. I would prefer if it had better graphics because the design is not appealing and could look better.  
This would be my second choice for capstone ideas because after playing the game I realized that its fun and challenging but also rewarding. I would probably try to implement the character movement mechanic and the auto jump on edge for my project. This also gave me an idea for a multiplayer game about jumping on platforms and shooting the enemy players with movement mechanics.
Game Title: Foil Turning
Genre: Puzzle
Target Demographic: 6+
Monetization: Free App
So, the game is quite interesting because it is about creating objects from foil paper. First you shape the object and then you hammer it to make it more realistic. The player has the option to paint the object and to add textures before using it. The minigame are easy to play and once you beat them it will give you a trophy that also has the object created on it. I played a couple of mini games like bowling and throwing a hammer but after that I got bored because it is all about creating this object and throwing them against stuff. Also like the other games tested this game is full of ads everywhere which is very annoying. The mechanics are well implemented by using multiple gestures to create the object but very fluent. I would keep playing this game if it wasn’t for the number of ads.
Game Title: Scribble Rider
Genre: Action
Target Demographic: Everyone
Monetization: Free App
This is a racing game where the player builds its tires by drawing it on a canvas before the race stars. The player can continuously change the tire while on the race to avoid obstacles and to move faster to beat the opponent. It seems that it’s an online game and the player needs to win to ear coins and stuff like skins and collectibles. Fun concept but the drawing mechanics has already been used in mobile games. I did enjoy the game and was not bothered by the ads because they only appear before the race starts and there is an ad banner on the bottom. This game has a simple UI that is easy to understand and the graphics are not bad. I would add more options for races and maybe a racetrack builder to make it more interesting.
This is my third choice for a game example because the mechanic for drawing your tires is vary amazing and unique. I would totally try to implement something similar for the players vehicle, but I also would have to find more information for this mechanic as I have no idea on how to code this drawing tool. Also, I like the platforms implemented which are very animated and I could use them on my game.
Game Title: Emoji Puzzle!
Genre: Puzzle
Target Demographic: 10+
Monetization: Free App
This game is about dragging a line to connect images with the one that makes more sense. Its only about dragging lines and connecting image and there are also special levels where you drag the image and place it next to the ones that are similar. The game is not challenging and needs more than just connecting images to make it more fun. The design of the game is boring and does not offer much for the player to keep going. The lack of content also makes this game not appealing because it does not offer much other than going forward on levels. I don’t like the fact that its an emoji game and felt that games like this would fall short due to the lack of imagination. Its just a game that will never be great or taken seriously because of its main design.
Game Title: Who is?
Genre: Puzzle
Target Demographic: 10+
Monetization: Free App
The game gives you two similar options to choose from to answer the question. The player gets 50 hints that can be refilled by watching ads. I had a hard time selecting my answer because apparently the touch gestures are not well implemented or maybe the developer forgot to add a tutorial for selecting the option if its either touch or swipe. The game is fun, and the UI is simple but also has a good level of challenge which kept me going. Even after struggling with the controls I found this game fun and interesting and would add a tutorial but also a fix for selecting the answer. The game does not have much content for me to talk about and the mechanics are broken making it a less appealing game than the others I tried.
Game Title: MultiCraft – Build and Mine!
Genre: Adventure
Target Demographic: 10+
Monetization: Free App
This is basically a free to play Minecraft game with less to offer and terrible virtual controller. The game suffers from frame drop even thought I am playing on a Galaxy note 9 that can handle heavily intense games. The game allows you to destroy, build, fight monsters, and collects items or weapons. The difficulty is random and depends on the monster you encounter, and the player can go underwater but needs to avoid for the air bubbles run out because if not the player will die.  The player has a bunch of hearts to start off to fight monsters but also the player starts in a very random areas when creating a new world. There is nothing telling me what to do or any type of objectives, so it’s rather confusing because I don’t really know what to do.
Game Title: 6six9ine Runner
Genre: Music
Target Demographic: Teen
Monetization: Free App
This game is like Beat Blader 3D which is a runner with music but less appealing and has a creepy looking character. The player has the option to play with others and to collect skins and weapons, but the game contains less content than Beat Blader 3D and has ads everywhere on the screen. The UI is confusing and getting new music is harder because money takes forever to collect unless the player watches ads. Mechanics are good and easy to control also its less challenging then Beat Blader 3D and graphics are just not good. The game should improve the actual design and fix the UI to make it more understandable.
Game Title: Puppy Town
Genre: Casual
Target Demographic: Everyone
Monetization:  Free App
Not sure what the purpose of this game is but its about unlocking dog breeds. It works by dragging two dog images of the same breed together to create a new breed and to keep waiting for the timer to go off for unlocking more dogs to combine. It’s about leveling up but there is no challenge or main side objectives other than watching ads to unlock dogs faster. The game is addictive even though it lacks many components of a game and reminds me of the examples we got from comparing toys against games. This game is nice, but it does not feel like a game or puzzle which could be improved if adding mini games of something else other than just combining dogs to get new breeds. Also, this seems to be one of those make money games that are fake.
This would be my fourth choice because I did like the rewarding feeling when getting a new breed on the game. I could implement some type of collectible that would require fusion to create and used for either armor, weapons, or both. I feel that the idea for this game falls more into an extra mechanic for a bigger game and that would keep the player interested on the item system of the game.
Game Title: Harry Potter: Puzzles & Spells
Genre: Puzzle
Target Demographic: Everyone
Monetization: Free App
Game is like Candy Crush and it’s all about moving pieces of the same color and putting them together. This one has a Harry Potter theme with lots of content and items to purchase that will help you unlock more levels. This type of game is fine but not my type as it feels endless and repetitive. The animations and the design of the game are great with excellent UI and very clear icon descriptions. The game also has multiple powers that help destroy multiple crystals faster but the player needs to watch out for the limited number of moves. There is challenge and excitement when unlocking new levels due to the great art and animation of the game.
This would be my fifth choice because of the UI being very appealing and it give the player the feeling to see what is available in every option. The game incorporated a great reward system for exchanging coins to get power ups and use them on levels. Also, the transition between panels is great and keeps the player interested due to the great design of each element on the screen.
Game Title: Toca Life World: Build stories & create your world
Genre: Educational
Target Demographic: Everyone
Monetization: Free App
Unique game where the player can enter buildings by selecting them and once inside there is multiple objects to interact with. The player can create its own characters and collect skins around the world. I like that the map can be moved around, and the design is very appealing with a Japanese look. You can also build around the world and add stuff to houses or buildings. It reminds me of the Sims but in a 2D form with many interactable objects. Everything is self-explanatory with an easy to understand UI and simple mechanics. Overall, I enjoyed playing this game and created around seven characters. Also, playing around the level is fun because you can combine stuff and change characters appearance which makes the game fun but also the design of everything kept me interested on the game.
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drinkthemlock · 4 years
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I got tagged to share six fun facts about me by @horrible-history, and I'm tagging however wants to try! (I legit don't know who to tag because all the people I know here already did this lol)
1. I was horse girl for quite a while in my life. I still kinda am, but surely not as intense as it was couple of years ago. My family never actually bought me a horse, but the closest thing to owning a horse I experienced was when my family rented a little caramel horse when I was eleven called Búzios. There was also a little mare called Catarina, who I rode most of the time, that me and my mom absolutely adored. I won my first competitions with her. The first time I won a competition was also the last time I saw my grandfather, so it’s kind of a soft spot for me.
2. My father used to be a beekeeper, and he taught me to do most of the stuff I know (but not beekeeping, surprisingly). He also taught me to love honey and tea. My favorite quote from him is “If the Boston Tea Party happened in modern days, we would’ve thrown kool-aid in the harbor, but not because of taxes. We would’ve done it just for fun.”
3. I listen to most kinds of music, with some few exceptions. I don’t like most indie songs, a few rock songs, and I don’t really like hip-hop. I listen to a lot of jazz, pop (mostly 80′s, 2000′s and early 2010′s), country, rock and opera. I have a tradition in my family that is getting together, drinking water and watching opera.
4. Talking about music, I tend to listen to music while I play video-games, mostly when I’m doing tedious side-missions and stuff, and also when I play some multiplayer games. I try to stick to the style of the game when picking the songs, but once or twice I’ve kicked the bucket and just listened to Britney Spears while playing Assassin’s Creed.
5. I think I can be considered a high-maintenance person, since I do my hair and nails a lot. Since very young I had a good fashion sense, and according to most friends I dress pretty nice. Also regarding to my appearance my nickname in high-school (and I guess middle school too, since school years are divided differently in Brazil) was “Martha Jefferson’s doppelganger”, so that. We also worshiped a tree in high school, so maybe we were a little weird, but we loved each other.
6. I dance ballet, tap, and I also did figure skating for a while, but I’m not very good at that. I can also sing and act decently, and I’ve been in some plays and musicals like A Midsummer Night’s Dream and Chicago. I also did a performance of Diamonds are a Girl’s Best Friend from Gentlemen Prefer Blondes and Material Girl by Madonna in a talent show once and won. Other forms of art I do are mostly write short stories (I usually create a set of characters for a book and then write a bunch of short stories with them to know them better) and paint. Although I absolutely can not draw. 
Anyway thanks for tagging me!  
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fantabulosogamedev · 5 years
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Barkwursts and Kickstarter Info!
Hey everyone!  Got a bunch of stuff to talk about in this post, so let’s get rolling!  If you aren’t already on the discord, I’d recommend joining it by clicking this link.  This is by far the best way to get in touch with me and keep track of development.
Barkwursts
Around 2-3 years ago, during The Fantabulous Game’s development, I announced the existence of Spheredogs.  These dogs would serve a similar purpose to Jinjos, giving Capboy a sausage if he collects them all in a level.  Initially made as a reference to the original Le Fantabulous Game, I’ve decided to change that plan.  After all, the new Spheredog design wasn’t even a sphere, but rather more of a sausage with legs!  So, I present to you:  Barkwursts!
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(left-to-right: Tico, Cosmo, Jim, Goobert, Eyedog)
Barkwursts are the exact same as Spheredogs were in TFG, just with a new name.  Though they aren’t designed as of right now, Spheredogs will be returning as small, kickable, gremlin-esque Spherefriends -- just as they were back in the very first iteration of Le Fantabulous Game.  The Sausage rewards will be doled out by a new character, interested in collecting Barkwursts to help his own Quest for Sausage...
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(fanart by ZackTheNerd)
The first new Capkin design in Fantaria’s history, I present to you: Ecapresu, the Farmer!  Living in Home Sausage, Ecapresu uses Barkwursts to help facilitate his peaceful harvest of Sausages.  To thank Capboy for bringing Barkwursts to him, Ecapresu shares a portion of his harvest with Capboy.  Additionally, Capboy will be able to learn more about his own species from Ecapresu, as well as get information on the Barkwursts that he has brought.
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(kickstarter art by Scandre)
The aspect of Barkwursts that I’m the most excited about, however, is their integration into the Kickstarter.  The Barkwursts you see above are actually created by members on the testing team, hence their fantastically varied designs!  Also named by these testers, these fellas will serve as the five Barkwursts found in Fantaria’s demo level.  On that note, I’d like to move on to talk about the Kickstarter’s stretch goals and reward tiers!
Kickstarter Reward Tiers
Fantaria: The Quest for Sausage is going to have a variety of reward tiers, focusing on digital rewards.  Every tier has its own title in the credits, and your name will be listed alongside all of your creations (if you’re okay with it!) in the credits as well.  I won’t be going into incredible depth on all of them here, but here’s a quick lowdown:
$5: Coolfriend. Have your name put in the credits, and receive a wallpaper pack.  Every further tier has the wallpaper pack as well!
$15: Digital copy of the game on release.
Backerfriend title in credits.
$25: Deluxe copy of the game on release.  In addition to the game, this features the soundtrack and access to (potential, not guaranteed!) DLC released in the future.  Every tier beyond this point also has the deluxe edition of the game.
Deluxe Backerfriend title in credits
$60: Design-a-Spherefriend.  Similar to the build-a-spherefriend tool I released many years ago, design a Spherefriend NPC by choosing color, size, name, and customized headwear.  Also, you can name your spherefriend, pick a combat unit archetype, and write a small dialogue blurb to be translated into Spherespeak!  
Designerfriend title in credits.
$120: Design-a-Barkwurst.  With much more freedom than Spherefriend designs, you can have your own Barkwurst design put into the game, along with a name and a bio!  As seen with the example 5 above, Barkwurst designs have a lot of freedom, so this will be your chance to really get creative.
Dogfriend title in credits.
$150: Designer Dogfriend.  Design both a Spherefriend and a Barkwurst!  The next two reward tiers give you these privileges as well.
Designer Dogfriend title in credits.
$300: Design-an-NPC!  This tier will let you get your own unique NPC design into the game, with at least one encounter in one of the games’ levels.  Note that due to the larger universe impact of a proper NPC, some restrictions will apply -- see below.  
Deluxe Designerfriend title in credits
$600: Design-a-boss!  This tier will let you design your own unique boss encounter for Capboy and Friendwoman to face, featuring its own unique fighting style, difficulty, arena, personality, and rewards upon defeat!   Note that due to the larger universe impact of a full bossfight, some restrictions will apply -- see below.  
Ultimate Designerfriend title in credits.
Kickstarter Reward Limitations
To help make sure Fantaria: tQfS is a cohesive experience that fits my vision, there are some limitations on “design-an-x” reward tiers.  Note that these are guidelines, not hard refusals!  If you have a character that you’re concerned will be affected by these limitations, I want you to reach out to me to talk about it!  I’m always willing to work to find a compromise if you’re interested in seeing your character or design in Fantaria..
I reserve the right to have final say on small tweaks of all backer designs
You must legally own the rights to the characters and/or designs you request!  For example, a direct lift of Mario’s outfit on a Spheredog wouldn’t be okay, but a design which clearly falls under parody would be.  This applies more strictly to the higher tiers (see below).
Spherefriends cannot be made super massive, and their headwear shouldn’t be excessively vulgar or otherwise go counter to Fantaria’s aesthetic (i.e. no hyper realistic textures).
Barkwursts must always have the same silhouette, and make the same SFX as each other, to ensure the player can easily identify them despite the varied designs.
NPCs and Bosses have some further restrictions:
No humans.  Friendwoman is the only human presently in Fantaria’s universe, and this is a very key component of the universe.  If you have a human design that you’d like to see, I’d be thrilled to work with you on creating a variation of it that fits into the universe! (i.e. a capkin or PBot version).
No parodies/memes.  Unlike Spherefriends and Barkwursts, which don’t weigh much on the plot or universe, NPCs/bosses should not blatantly be referencing real-life jokes or personalities.  This does not mean that they all have to be serious, they can be wacky and silly!  Just...no ugandan knuckles parody, or trump parody, or other designs like that.
No characters with explicit and consistent ties to adult material.  It’s totally fine if your character is generally slightly lewd or attractive, but if all they’re associated with is porn (either vanilla or fetish), they won’t be a good fit for Fantaria.
I retain final say on the power level of your character in relation to the cast of Fantaria.  This is mostly to make sure that no characters become more important to the plot and events than pre-existing characters like Capboy and Friendwoman...unless, of course, I think the design can fit into such a role!  Naturally, you still have control over your character’s personality and attitude, and I will run any story events they are involved in by you to make sure you’re satisfied with the way they react.
Kickstarter Stretch Goals
Now that that’s out of the way, the final thing I’d like to talk about here are Kickstarter Stretch Goals!  I’ve budgeted these all fairly thoroughly, as I’ll explain in more detail when the KS itself launches.  These are as follows:
$25,000 -- Initial Goal.  This provides me with the living costs needed for the estimated year and some change of remaining development, as well as to commission Scandre and Viv for art and music, respectively.
$30,000 -- Local Deathmatch.  This tier will add a local deathmatch option to the main title, where you can fight with up to three of your friends in brand new arenas inspired by the couch competitions of old!
$35,000 -- More levels. This tier will add four fully-featured secret levels, pushing Capboy to the limit and providing special new rewards.  These levels will each come with a unique ability, melee weapon, and bossfight
$40,000 -- The Fantabulous Arena.  This tier will add a special arena to the game, allowing Capboy to fight endless enemy waves and challenge bosses that he’s already defeated again!  In addition to being able to have fun experiencing these fights, the Arena will have special challenges restricting Capboy to certain weapons, with even more sausages being rewarded for completing them.  Finally, post-release, all bosses will receive an additional Fantabulous version of themselves, unlocking potent new weapon upgrades for Capboy!
$50,000 -- Nightmare Mode. This tier will add a second campaign, inspired by the brutal NG+’s found in oldschool games.  Play as Capboy’s ally Friendwoman, travelling backwards through a distorted and damaged version of the main game’s story.  Face brutal platforming challenges, intense battle arenas, and mindbending puzzles, using with all of the main game’s weapons and unlocks to overcome the odds!  Naturally, this mode will also feature every single Fantabulous boss in place of their standard versions.  Nightmare Mode, if funded, would release as post-release DLC free to all backers of the $15 tier and above.
$60,000 -- Local Co-op.  Friendwoman will be able to join in with Capboy in the main quest, with the game dynamically adjusting challenges and obstacles to adjust for the additional player.  When in multiplayer, bosses will gain new co-op exclusive mechanics, and co-op exclusive puzzles and battle rooms will block the pair’s route.  This will also allow Friendwoman to be played instead of Capboy in the singleplayer main campaign.  If funded, this tier will release alongside the main game, and will likely cause some slight delay to the current predicted release date.
$65,000 -- Nightmare Co-op.  Friendwoman will be able to bring Capboy with her on her quest through the nightmare realm, enabling cooperation against the new threats and challenges of this brutal adventure.  As with the main campaign, new unique co-op oriented challenges will be present when in multiplayer on this campaign!  If funded, Nightmare Mode will have co-op when it is launched post-release.
$80,000 -- Online Multiplayer.  If funded, all multiplayer modes will be able to be played with one another online!  Releasing with the main game, Online Multiplayer will likely result in some further slight delay to the predicted release date if funded.
Whew, that was a lot!  If you bore with me for all of that, you’re a superfan, and it’s great to know that there are people dedicated enough to read through all of that.  As for when the KS and demo will actually launch, my current prediction is July 26th -- ironically, the same date (+4 months) as I wanted to release TFG’s kickstarter last year! Now that I’ve recovered from the issues I discussed in the last post, I’ve been diving deep back into development and making great progress.  As we approach that date, I will continue to evaluate the amount of work remaining and let you guys know if that seems like it’s going to change.
As I said at the beginning, swing by the Discord if you haven’t already and want to talk about this stuff!  I’m very eager to hear feedback on the price points of rewards and stretch goals, and am willing to listen to suggestions on any changes.  See you guys soon with another chunk of progress!
-Fantabuloso
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bnharandomsideblog · 6 years
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Constant Instability (Chapter 8)
“Constant Instability”
Rated: T
Summary: The punctual and kind Uraraka Ochaco has somehow ended up waking up late for class. Awaiting her demise when she reaches class, she notices Bakugou acting strangely.
Chapter 8:
After lunch, Uraraka went back to her room to study. She wanted to get some work done before she headed to the common room to hang out with all the girls; Tsuyu had asked if they were all free to hang out since it had been some time since they planned anything. Uraraka was excited about it, being that a lot of the time at U.A. she would feel gross and sweaty from all the training that they did, so getting the opportunity to just talk with the girls and be silly was going to be a highlight of her week.
She focused on the English lessons Present Mic had went over that day. Uraraka was smart, but she often had trouble remembering grammar when it came to English. But she had no fear; Uraraka had faced a lot when it came to villains and her intensive training at U.A. that she couldn’t be worried about her grades or grammar to get in the way of her future - to support her family. She knew that no matter what, she would make it.
“Why are ‘read’ and ‘read’ said differently but spelled the same way?! That makes no sense! Who thought of this...” Uraraka mumbled to herself, still a little frazzled despite her mental pep talks. 
Soon a couple of hours had went by, and when Uraraka looked at her phone, it had already been 6:55pm. She got herself ready and grabbed a light jacket to walk to the common room, seeing Tsuyu, Mina, Momo, Jirou, and Toru.
“Uraraka-chan! We’ve been waiting for you!” Toru said shrilly, too excited about spending time with her classmates.
Uraraka smiled cheekily at them, “Guys, I’m barely two minutes late! Sorry, I didn’t realize you all were waiting on me!”
Some of the boys had been piled together on one side of the room, pulling over one of the long couches to play video games. It was so mundane, considering everything class 1A had been through together. But them screaming about multiplayer shooting nonsense made Uraraka smile. It was something about all of them just being together and being childish, it was actually...quiet charming - in a totally weird and gross way.
Uraraka got down on the seats the girls had pulled to their own side of the room, not paying any attention to the now fighting Sero and Kaminari - arguing about how the other must have cheated the previous round by looking at the other players’ screens intentionally. Jirou looked over at them, trying to cover up her laugh watching them flail as Tsuyu spoke up, “Thank you guys for coming! I just thought it had been a while since we got to act like normal school mates,”
Momo’s eyes shone in delight, “No Tsu-chan, thank you! I’d love to spend more time getting to know all of you. If you ever want to hang out at my house, please let me know! I would love to serve you all, but this time, maybe with a little less studying? Unless any one of you need help with your studies! Oh boy, I’m getting carried away now, aren’t I?”
Mina was laughing already, most likely to divert the attention from studying, “Yaomomo, you’re crazy! But I’ll take you up on that offer maybe later...,”
Jirou brought her fingers together, a little nervous, “So I don’t want to be awkward or anything, but what should we do?”
Uraraka brought her hand underneath her chin, all of a sudden deep in thought, “Maybe we can just...talk to each other?”
Momo brought her hands to her lap, “I think that would be a great idea. Um, does anyone want to talk about anything? Mina-san?”
“Hmmmmm....wait, actually! Maybe Uraraka has something to share! Did you ever figure out...you know?” Mina showed off her pearly whites as she smiled at Uraraka so genuinely.
Uraraka cocked her head to one side, oblivious, “Wait, what are you talking about?”
Mina snorted at her, “What we talked about recently! The, um”, and she began to whisper to just the group so that the boys wouldn’t overhear them, “-notebook,”
Uraraka smacked her hand to her forehead, “OH, right!  Sorry, I forgot. Yeah, I didn’t figure anything out,”
Toru spoke up, “What are you guys talking about?! Secrets?!”
“Yeah, I want to know! I think,” Jirou nodded her head, not sure if she should participate in this conversation, while Momo just nodded her head, patiently listening.
“Ahh, um, you see-” Uraraka started, nervous seeing all the girls’ eyes on her.
But Mina took the lead, hushing her voice again, “King of Explodo Kills gave her his notes,”
Jirou sighed, thinking she was right about not wondering if she should participate earlier, but also feeling oddly giddy, “Well that was uneventful, but now I really feel like a school girl,”
“Shh, Jirou! This is the prime of our adolescence! There’s a lot we can learn from these kinds of experiences. Tell us more, Uraraka!” Momo was hopeful as she spoke.
Toru was as cheerful as someone invisible could be; Uraraka thought if she could see her face, that she would see the excitement on the girl’s face as well. Tsuyu agreed, stating, “Uraraka-chan, it may seem silly to talk about, but sometimes our lives don’t have to revolve around dramatic or large situations for them to be important. The little things can be significant too.”
Uraraka was very aware that the whole premise of this conversation seemed ridiculous. Ever since Bakugou lent her his notebook, she had been confused and so curious. Every time she saw him, she wondered what she was plotting. Was he trying to get back at her for something? Did he want her to do him a favor somewhere along the line? Did he...somehow feel guilty about the tournament? She would be infuriated if it was the latter, knowing full well she was not a weakling and wouldn’t accept pity from anyone, especially Bakugou Katsuki. But she also understood him better now, and she doubted that he would even be thinking of that since that was some time ago. 
“I just feel silly since I’ve talked about it so many times, but yeah, he gave me his notebook ‘cause I missed class. I didn’t ask for it, so it was weird that he gave it to me. I talked to him about it but...you know Bakugou.” Uraraka chuckled sheepishly towards the end, getting a knowing-look from all of the girls.
“That’s very nice of Bakugou-chan, isn’t it?” Tsuyu offered, putting her finger under her chin.
Momo nodded her head in agreement at this, “I never would have thought Bakugou-san would be so considerate...,”
“Yeah, that’s so cute! Have you thanked him for it?” Toru offered, probably knowing Uraraka’s answer.
Uraraka nodded her head, “I tried, but once again, you know how Bakugou is. Although, I guess when I went to talk to him about it, I was a little pushy,”
Jirou looked intently at Uraraka, unsure of what to say, “I mean...maybe you could try again I guess? Or actually, Bakugou isn’t that great with his words, maybe...give him something? As a thank you?”
Mina listened to everyone, pretty much knowing the story aside from Uraraka approaching Bakugou later on, “That’s a great idea! I’m sure even Bakugou would have to appreciate it...right?”
The girls looked at each other apprehensively, knowing full well the whole plan could backfire due to Bakugou’s temper, but as their first get-together in some time, figuring out what to gift Bakugou was a large task outside of their academia - and these girls weren’t ones to back down.
Momo piped up, thrilled at the idea of making a gift into a challenge, “I think that’s a great idea! I may have some stuff in my room to make desserts for Bakugou? I’m not sure how much he loves sweets, but maybe one of the boys does? We can ask!”
Uraraka was already feeling a little nervous, thinking of Bakugou’s enraged face at her trying to give him something. Her mind was rattled with all of the accusations he could make for trying to be nice to him. But she refocused her mind on her friends - all strong, talented, and kind, looking at her with such determination. They must have all had the same idea, that the whole thing was silly, but if they could make Bakugou be anything besides angry, then that would be a real win.
Uraraka felt her competitiveness come back, and smirked at the thought of repaying the kind, and of course courteous, Bakugou Katsuki. 
“I’m in.”
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Here’s my chapter 8 update! Thank you for all the notes on Chapter 7 :) Wanted to incorporate some girl fun since I would love to see more casual interactions between all the students. This story is going to end up being a collab of all the students joining together since Bakugou is such a piece of work LOL
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Catch Up
Wow a lot has happened. So folks I took a break a while back to regroup and de-stress from all the hard work I was doing on my website among other things. I wrote a blog post and not long later I was offered a new job. I was a janitor as of my last blog post but I just quit that job and only have a few shifts left. I am now designing postcards, letters, signs, business cards etc. I format and print them, cut them down to size and mount them on the clients preferred medium. I also have to do some face to face with clients. This job is the kind that I could make a living doing and frankly it’s really enjoyable. There are a fair share of “natural breaks” where I have to wait for things to print or wait for a client to get their crap together. Also it’s low stress and mostly importantly when I leave the office, I leave work at the office. The job is pretty great. It’s not my dream job but I’ve done some more research into gaming journalism and I’m not sure that would be super great either, for practical reasons. They often work over 40 hours a week and they don’t get to leave work at the office. Everything they do must revolve around gaming and using what they do and learn to write about to make a living. It’s not a bad job and perhaps something that would suit me well if I was single but I’m not. I want to marry my girlfriend and move out. Could I still become a gaming journalist? Sure I don’t see a big problem with that if I somehow get noticed for the work I do for free already. However the idea of working so much and not getting to see my girlfriend much is not a great thought. It’s not like see her would be rare but still. Have been working 40 hours a week now for a few weeks and frankly to see her and work on my other work like this blog, website, art, book, etc. It’s hard to find time and not work too much. Hence why it’s been a while since my last post. I was working a lot and stressed about being the best at this new job so I can make a future out of it someday. So far so good but still it was a lot. My girlfriend strongly suggest I take a break and I only half listened. I decide to work less at home but not totally stop. Not long later I became depressed again and was totally exhausted and she got to say “I told you so”. Anyway I’ve been relaxing in my time off and just gaming, no productivity of any kind. I feel so much better too, I should’ve listened to her the first time.
Speaking of gaming, I want to mention my gaming habits and how the timing has worked out so well. My whole gaming life has been a gift from God in a sense but let me explain. I grew up playing such a wide variety of games and got really good at them. I slowing grew into a very competitive player and I competed at some pretty high levels. I was at the top of my game about 2 or 3 years ago. I was very high up on the CSGO community and was on some live streams as I battled to be the best in the top 5-3% of the players (not quite pro but not too far off either). Long story short I had my time in the spotlight and I enjoyed it. But I’m not the same person anymore. I have more to my life than practicing 5-12 hours a day. The timing for my Esports competitive lifestyle was perfect though. It helped me cope/ignore my depression and it was extremely cheap! However now I am more interested in games that I can play my way, open world RPGs, MMOs, and a games that simply bring me joy. That’s not to say I won’t ever play in a league of any sort again. I mean if  a game comes a long that I really like and it’s competitive I might give it a try but I know I won’t ever be the best and I won’t ever be practicing so intensely.
In the next 5 years I think we will see some major improvements in the field of affordable virtual reality gaming and that’s something I’d be interested in if I can afford it. But as of right now I think it’s still got a long way to go before it’s worth investing in. I think the number one reason I want VR so much is for the ability to be gaming and exercising at the same time. There are some failed attempts to get gamers to be more active by tricking us into exercising but the games are never any good. For example the Wii Fit, Pokemon GO, Xbox Kinect. They all have these games trying to get us to be gaming and moving at the same time but without good online multiplayer and better gameplay, they are doomed from the start. VR however is something new. Something that can put you into a war zone or have you battling monsters and even meeting other people in VR worlds (though some seem very strange so far). But still it’s a step in the right direction.
I recently discover “Sword Art Online: Ordinal Scale”, it’s a movie of the popular Anime series. In the movie though the players where a AR headset (augmented reality) that means all the digital stuff is seen by the player using the headset and not actually being put in a virtual world. However this AR headset is used by every person in Japan (amazing marketing and good prices I guess). So this allows everyone to see and share the digital things in the real world. A company makes a game where you have to physically go to a certain place like a park or something where a battle will begin and players fight digital monsters in the real world but like a super high tech version of Pokemon go. But instead of just swiping up on you phone they actually have to run, jump and swing swords to play the game. It’s cool and the mention several times about how much they are getting in shape while playing this game. This is the type of thing I think the world could need. I know that ideally we’d all have the discipline to go to the gym or go running but let's be honest folks, it’s not very fun and other than getting in shape it’s pretty useless, even when it comes to making friends while working out. Playing a game to get in shape is fun, can be done in co-op with others and makes you want to get in shape more to be better at the game. Let me tell you a little story. When I was working out in highschool we used to have rowing machines and each machine had a mini game you could select on this little screen. The game was a side scrolling game where you controlled a fish on the screen by rowing faster or slower. The faster you row, the fish would swim up and the slower you row the fish would go down. You had to use this to dodge on coming sharks. The game got gradually harder over time and forced you to row at a variety of paces to keep your fish alive. The school had a chart write down your highscore and your name next to it. After months of training on this dang rowing machine…. I doubled the school record. Yeah suck it bitch! I bet I still own that record. However after I doubled it I stopped doing that exercise cuz I was now quite ripped and no longer had to prove I was in shape. I still worked out for a couple more years but I never played the dumb fish game again. Anyway the moral of the story was that playing that game was super duper motivating for me and made me want to get in shape to be good at it. Imagine this on a grand scale of games that are more than the fish game. Something like a war game. I’ve played paintball and I’ll tell ya there is so much squating or crawling, sprinting, jumping plus wielding the gun. It’s a full body exercise, a VR war game once we get a full dive suit would make a soldier out of any gamer. We’d all be in great shape. Would really help our first world problem of obesity. Anyway rant over.
Actually I’m going to have to bring this whole post to an end. I’ve been away for a long time so you can bet I have a crap ton to write about but I don’t have a crap ton of time. Peace out!
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Daniel Ortega, Amy Kostas, Charkatus Victorae, and Gregory Elliot.
(the Orion Team stories - which center around these four plus Lung Jiao - start in July 2817 C.E.)
Full Name: Major Daniel Fransisco Ortega, Earth Federation Marine Corps. Also codenamed “Orion-6.” Gender and Sexuality: Cisgender, Heterosexual Pronouns: He/His/Him Ethnicity/Species: Black African and Hispantic Extraction, Human Birthplace and Birthdate: Hanno Station, the 3rd Oldest Orbital Habitat/City over Mars. Population - 400,000, some 478 years old. Date of Birth, June 17th, 2750 C.E. Guilty Pleasures: Coffee, Romnivirian (another alien species) Opera Phobias: No real stand out phobias. What They Would Be Famous For: Probably one of his heroic acts in the EFMC, such as his conduct during the Defense of Fortress Gamma-3-Omega from the invading Hyplontians (an alien species). During the 3-week battle, all his superior officers were killed and he ended up leading the Battalion. His work for the Office of Extrafederation Security is far too classified. What They Would Get Arrested For: Murder, Espionage, Destruction of Property, Arson… the OES gets up to a lot of stuff on the worlds of other Stellar Nations OC You Ship Them With: His wife, Natasha Richter OC Most Likely To Murder Them: Mark Farrell (different than the Mark Farrel from the Heartpoint Chronicles. This one is a mass-murdering psychopath/terrorist who works for a rogue megacorp) Favorite Movie/Book Genre: Historical Fiction, especially stuff set in the 23rd and 24th centuries. Least Favorite Movie/Book Cliche: Simplifying the ‘bad guys’ of history into cliché moustache-twirly villains. Talents and/or Powers: Expert at small-unit tactics, top-tier marksman. Card Shark. Why Someone Might Love Them: Fiercely dedicated to what he believes in, loyal, Very fair-minded and expansive. Radiates quiet confidence, a lot. Why Someone Might Hate Them: He can be a scary hard-ass even to his men sometimes. Strict. How They Change: He does have a bit of a crisis of conscience after he kills the terrorist leader their hunting in the first Book and realizes just how much visceral enjoyment he got out of it, that the bastard was finally dead. Its one thing to do your duty as a soldier, but to enjoy killing someone? Even someone evil? Why You Love Them: I like the idea of this guy keeping Orion Team together - he’s def the 'sane man’ of the team, to play the tropes.
Full Name: Lt. Commander Amy Xelcavia Kostas, Earth Federation Navy. Also Codenamed “Orion-9." As a practicing Novarian, her middle name is that of her spirit patron - in this case, Xelcavia, the Spider of Striving Ambition, whom she took as a patron when she was 19, as per normal for a Novarian. Gender and Sexuality: Cisgender, Lesbian Pronouns: She/Her/Hers Ethnicity/Species: Greek and Irish Extraction, Human Birthplace and Birthdate: The city of Crestwall on New Horizon, the 3rd planet of the Washington System; DOB August 7th, 2764 Guilty Pleasures: High-Intensity Sports, Old Hyperspace Engines, Virtual Reality Multiplayer games Phobias: Violating the strictures of her Faith and then not getting a chance to make recompense to the Spirits before her death. What They Would Be Famous For: In another life, where she didn’t join the EFN, Amy could have become famous across known space for her advances in Hyperspace Physics and her pioneering hand development of an affordable (for the larger market) version of the Navy’s Zeus-Class Hyperdrive. With three Doctorates. Of course, she still has time to make a name for herself in the realm of Hyperspace Theory What They Would Get Arrested For: Whatever the law, she’d be arrested for trying to break it in the most elaborate way possible while (trying) to avoid being caught. She’d go for those laws that no one has broken and gotten away with it. That, or OES work OC You Ship Them With: Her wife, Sara Townsend. OC Most Likely To Murder Them: None really come to mind from the Orion Team verse, but Amy Kostas and Alicia Lehane (Aliciaverse) could either get on great or want to kill eachother. Favorite Movie/Book Genre: Romance Least Favorite Movie/Book Cliche: The Meet Cute Talents and/or Powers: Masters Degree in Hyperspace Theory, could have easily gotten a Doctorate had she not joined the Navy. A lot of practical experience in Hyperspace in general. Unbroken record of success as a Tactical Officer, in both ship to ship combat and Boarding Actions.  Why Someone Might Love Them: Smart, witty, dedicated, her constant quest to better herself and meet and rise to overcome new challenges. Why Someone Might Hate Them: Her apparent detachment from the fact that she kills lots of people for her job and doesn’t really care - she’s not as detached as that, but her manner (especially her highly competitive-challenge focused approach to fighting) gives that impression. Her need to be the smartest woman in the room. Her competitive Streak. If they don’t like Novarianism, her uncompromising devotion to the tenants of her Faith (though Novarianism manages to be a generally unobjectionable Faith… most of the time). How They Change: I’m sure she does, but I don’t know how she would offhand yet  Why You Love Them: Oh my god, I love Amy Kostas. Her unique style (informed by her syncretic faith) and approach, the fact that she studied Hyperspace Theory in College because it was the hardest subject she could find. She changed disciplines in the Navy because she felt like she’d made Hyerspace Navigation her bitch and decided being a Tactical Officer was her next challenge. I love Lt. Commander Kostas.
Full Name: Charkatus Victorae xaen Velcar Delorus. His name is partially Anglicized to be more easily pronounced by human tongues and written in English. Also Codenamed "Orion-12” Gender and Sexuality: Heterosexual, Xenophiliac (he finds human women far more attractive than Romivirian Women). Romnivirians don’t approach or conceive of the concept of 'gender identity’ the way humans do. His biological sex is Male, however. Pronouns: Vos/Vorcs/Vorbs (sort of/basically He/His/Him) Ethnicity/Species: Of Viran Extraction, Romnivirian Birthplace and Birthdate: April 17th, 2746, by Human reckoning. Born in the small agricultural town of Hurolxinekur, on Velcar Prime/Velcar IV, Velcar System, Nephros Cluster, Haeron Administratum, Romnivirian Empire  Guilty Pleasures: Human women. Technically not really a guilty pleasure since he’s stopped being bothered by his attraction. Rictelzo, a kind of Romnivirian Alcohol (he, like many Romnivirians, is allergic to the chemical compounds in the stuff that intoxicates humans, and no Romnivirian who isn’t metabolizes such substances in a way that lets the get intoxicated). Old Human Movies. (like, even Pre-space ones) Phobias: Vorra Beasts (native Megafauna on Velcar Secundus/Velcar III), his Cybernetic implants being overloaded What They Would Be Famous For: I can’t really think of anything. His service in both the Romniviran Imperial Army and then the EF Romnivirian Auxilliary Corps (think French Foreign Legion) What They Would Get Arrested For: Public Intoxication, Solicitation, on worlds where Prostitution is illegal but still exists (though that’s not common in Human space anymore) OC You Ship Them With: If Amy Kostas was straight, or Bi, and you know, not married I could see them being compatible (this was not intentional when they were created). Amanda Zhao, from The Heartpoint Chronicles-Verse OC Most Likely To Murder Them: Honestly? Rebecca Fernandez from THC-Verse Favorite Movie/Book Genre: Dramedies or Comedies with Adventure story aspects Least Favorite Movie/Book Cliche: Humanity Saves The Primitive Aliens (especially common in Pre-First contact Sci-fi). Romnivirians were in hyperspace before humans developed Gunpowder, damnit! Talents and/or Powers: Expert Sniper, Occular implants that greatly improve his accuracy, Overload Gaunlet implant in his hand that lets him overcharge electronic devices in the field. Why Someone Might Love Them: He’s surprisingly insightful about people and good at cheering them up. Clever. Curious. He’s also very chill. Why Someone Might Hate Them: He’s got a body count in the Thousands:  humans, Romnivirians, members of the Centai races, and he just… doesn't really care. He also has no other career or skills than soldiering (which broke up his second marriage - he mustered out of the Auxilliaries to be with his wife all the time and just… couldn’t stick with Civilian life) How They Change: Not sure offhand. He hasn’t really yet. Why You Love Them: He’s a fascinating external look on the weirdness and idiosyncrasies of both humanity in general and the Earth Federation in particular.
Full Name: Gregory Julius Elliot Gender and Sexuality: Cisgender, Bisexual, has dated or had sexual relations with Sytala (an alien species that looks fairly human… except where they don’t) of both genders and had a sexual encounter with a Romnivirian male, although he found he didn’t particularly enjoy that experience. He largely prefers his own species though. Pronouns: He/His/Him Ethnicity/Species: Of Anglo/British Extraction, Human Birthplace and Birthdate: December 19th, 2767 Guilty Pleasures: Exotic Hallucinogens, though by practicality, he hasn’t had any in years. Phobias: Suffocation, Drowning, What They Would Be Famous For: Under the pseudonym, "The Hollow Man", he was responsible for a lot of Hacktivist Exposes of corruption, hypocrisy and the like in government on all levels and private enterprises, before the Office of Extrafederation Security recruited him when the Law finally started to close in on him.  What They Would Get Arrested For: Hackivism OC You Ship Them With: None in Orion Team, yet, but the characters of Daniel Chase-Harris and Jack Rosado, probably even Talia McDermott (all from the AliciaVerse), would be compatible with him. OC Most Likely To Murder Them: Once in a while, Lung Jiao has half-seriously contemplated it.  Favorite Movie/Book Genre: Sci-fi. Of course, Sci-fi in 2817 looks very different than it does today. Least Favorite Movie/Book Cliche: When the Authority Figures were right all along. Talents and/or Powers: Really good with computers/hacking Why Someone Might Love Them: He's endearingly excitable when he’s really into something. Really imaginative. Strong principles re: transparency and the spirit of the law. Idealistic. Why Someone Might Hate Them: His excitability, Idealism and occasional naiveté can rub off badly on people. How They Change: Despite being part of a front-line black ops unit, Gregory hasn’t actually killed anyone. He does in Book 1. Why You Love Them: He’s a nice counterpoint to the cynical pragmatism of the EF’s government (OES especially) and the lighter side of the occasional 'manifest destiny’ attitude the EF has towards its mission to be the government of all humankind.
Send me the name of one of my OCS and I’ll tell you (names w/ Post)
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waynekelton · 4 years
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Excellent Two Player Games on iPhone, iPad and Android
Some of the greatest things in life are better shared. Two player games offer the most direct chances for head-to-head competition or connection. No misty-eyed sentiment there, just a fact. One mind probing the ingenuity and exiguity of another through games.
Maybe you like to play in person on the same screen, or even on different devices via local multiplayer, or instead online with asynchronous multiplayer. A test of reflexes or planning? The games below run the gamut, with variety enough for all kinds of people and situations. Give them a try the next time with a fellow gamer. You won’t be disappointed.
What are the best two player apps for iOS & Android?
Santorini
Fort Sumter
Tides of Time
Morels
Uniwar
Words with Friends 2
Burgle Bros
Onitama
Neuroshima Hex
Glow Hockey 2
Ready Steady Bang
Patchwork
Santorini
Developer: Roxley Platforms: iOS & Android Price: $4.99
The problem with many 'dedicated' two-player games is that sometimes the game can only entertain you for so long - playing with the same person constantly means that you end up learning their ways and instead of tense, drawn out affairs it can be easy to see who's winning quite quick;y. Santorini, an excellent port of a board game of the same name, side-steps most of these problems by not only offering a tactically engaging base game (where you won't know who's won until they've won), but also near-infinite replay-ability in the form of powers.
Your goal in the game is to try and build up a tower to its third level and then place one of your two pawns on that tower, but your opponent is doing the same. Each pawn HAS to move and build every turn, and three-story towers can be capped by an opponent, denying you your winning move. It becomes an intricate dance and a contest of tactical prowess as you try and manoeuvre yourself and your opponent exactly where you want them. The inclusion of game-altering special abilities only serves to make things more intense- you're unlikely to tire of this one anytime soon.
Fort Sumter
Developer: Playdek Platforms: iOS & Android Price: $6.99
Playdek's Fort Sumter: Secession Crisis tackles the introductory moves to the American Civil War in a quick, 15-minute hand of cards between two players. Your job is to position yourself for the most political influence possible as you prepare for the inevitable outbreak of the war. But Fort Sumter manages all this in an elegant little game that takes the card-based intrigue of Twilight Struggle and streamlines them, and the result is a two-player experience that's easy to learn and allows for a lot of nuance in every game. 
Morels
Developer: Mossbark Games Platforms:  iOS Universal, Android Price: $4.99
The physical version of Morels (also known as Fungi) was a very casual and fun card game for two people. It's only drawback was that it took up a fair amount of room, but thanks to Mossbark's excellent digital adaptation, that's no longer a concern. If Pass & Play and even online multiplayer modes, all of the best traits of Morels have survived into the mobile port.
Especially good for couples, Morels is very laid back, but also paced and easy to play. You won't need to remember anything too complex, and it's an excellent time-waster if you're travelling together or are just looking for some quick  and easy post-dinner entertainment at home. 
Uniwar
Developer: Spooky House Studios Platforms:  iOS, Android Price: Free with non-invasive IAP
Uniwar is an ambitious turn-based strategy game which proudly wears its influences on its sleeve. It has the conquer-the-map tension of Advance Wars as well as the creative asymmetry of different player races: the fleshy Terrans, chitinous Insectoids and metallic...Robots. The abilities and interactions across these units are rather lively and varied, walking the fine edge between ‘interesting’ and ‘unbalanced’. Hotseat play is simple as can be, with quite a few maps offered, and there’s also online play.
Words with Friends 2
Developer: Zygna Platforms:  iOS, Android Price: Free
Words with Friends has been around almost as long as smartphones themselves, and it’s still a golden way to spend the better part of a day or longer. Yes, it’s like that other classic board game, and there’s a delicious subtext of who-spells-what-when. (Words score points but also...score points, making associations, repartee, even a kind of conversation). It just works on multiple levels, from a pure gameplay perspective but also in terms of social pay-out and connection. Oh, and on the gameplay front, it’s worth noting that advanced play involves so much more than just scoring the most impressive single word on a given turn. It also means thinking about positioning, letter draws and pacing, bonuses: basically long-con strategy stuff. Words with Friends is an oldie but a goodie, and a surprisingly handy way to keep in touch with friends.
Burgle Bros.
Developer: Fowers Games Inc. Platforms:  iOS, Android Price: $4.99
Co-op games are great, but even the greats tend to be best either purely solo or with the max player count. Burgle Bros, however, is unique in that it shines especially with two. With two, the joint is cased twice as fast, but hiding is much harder. To quickly reprise the game for those unfamiliar: players explore each floor’s tiles till they discover the safe, crack the combination, retrieve the  and advance to the next level.
Patrolling guards and alarms will make things difficult, and if any player runs out of stealth points they risk getting caught and getting sent to the slammer. Some of the game’s more advanced tactics and interactions really only come into their own with a dynamic duo. Yes, gadgets and treasures along with character abilities combine but the real clincher is the pathing and alert system. Guards can be re-routed by tripping alarms, so the best teams take heat for each other. Two-player stealth doesn’t get much better than this.
Onitama
Developer: Asmodee Digital Platforms:  iOS, Android Price: Free (with expansions, content packs as optional DLC)
Onitama is a game primarily about not losing. Sounds like weak, roundabout praise, I know, but what this means in practice is thinking many steps in advance, reasoning recursively to move from point B to point A, something surprisingly difficult. Woah there, let's back up a little and actually talk about the game. Onitama is a two-player abstract game played on a two-dimensional square grid, much like chess. Players win by either capturing their opponent's 'King' piece or alternatively by moving their own respective King onto the other player's start space. The twist is how movement patterns work, for they are dictated by cards which can be used once, then eventually become playable by the opponent. There are only five given movement pattern cards (of a larger set) in a specific game, and this larger flow between good positioning and a good hand of cards makes the game quite intense. The app is free and as well-polished as any of Asmodee's releases.
Neuroshima Hex
Developer: Portal Games Platforms: iOS, Android Price: $4.99, 2.99
This one features asymmetrical factions trying to control the board by selecting two of three tiles (six-sided hexes, that is) each turn. The post-apocalyptic setting and wildly divergent playstyles of the groups make it an unusually colorful strategy game, but these flourishes of variety do nothing to detract from the game’s balance. The base game only includes four races, but that alone is plenty to start with and the rest are available as paid DLC. Tile-laying madcap fun.
Glow Hockey 2
Developer: Natenai Ariyatrakool Platforms: iOS, Android Price: $0.99, Free.
Arcade- or action-style two player games are the epitome of beer-and-pretzel fun. Crystal clear consequences, nothing to overthink or overanalyze just quick wrists instead of quick wits. Pure impulse and reaction make for some reliable fun, and Glow Hockey is a passable digital dupe for Air Hockey, minus the constant click-clack of the pucks. The physics are satisfying, the controls responsive. It works well in an understated and way that is impossible to hype, but it still entirely worth recognizing.
Ready Steady Bang
Developer: Cowboy Games Platforms: iOS, Android Price: $0.99, Free.
A western showdown at sundown. Quick-draw, one-shot, one-kill. Ready, Steady, Bang is this experience, over and over, with variable countdown timing and a variety of death animations. Technically there’s also a short ‘campaign’ mode vs. AI with ironclad timing thresholds, but the meat of the game can be reduced to a single perfectly timed gesture. Dead simple, quick and satisfying. Just don’t be the other guy. 
Patchwork
Developer: DIGIDICED Platforms: iOS, Android Price: $2.99
Patchwork may be pint-sized compared to some of its juggernaut neighbors on this list, but what it lacks in player count or time commitment it makes up in charm and crystal-clear, razor sharp strategy. (Those two make for quite the odd couple) Patchwork is a variable-setup perfect information abstract for two players. Players work to fill up their empty boards by adding patches to them, of various polyomino sizing, with the ultimate goal of filling the whole swath and collecting as many covetous buttons along the way. It is almost instantly intuitive yet perplexing and sophisticated even after dozens of plays, with turns chained together or telegraphed from miles away. A sweet game that can also be a hardcore match of wits.
Other Top Two Player Mobile Game Recommendations
Tides of Time
Ticket to Ride
Potion Explosion
Lords of Waterdeep
Splendor
Istanbul
Through the Ages
Indian Summer
AntiHero
Twilight Struggle
What are your favourite games to play between two people? Let us know in the comments! 
Excellent Two Player Games on iPhone, iPad and Android published first on https://touchgen.tumblr.com/
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apkrich-blog · 5 years
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Modern Combat 5 Mod Apk Download + GOD Mode + Unlocked Infinite
New Post has been published on https://www.apkrich.com/modern-combat-5-mod-apk-download-god-mode-unlocked-infinite/
Modern Combat 5 Mod Apk Download + GOD Mode + Unlocked Infinite
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It provides a lot of heavy weapons such as high tier guns, low tier guns and many more.
Be the top of the individual and Squads leaderboards as you master your eSports skills.
You can play epic guns-a-blazing team play in Squad vs. Squad matches.
It has single and multiplayer options, you can play which mode you want!
Now you can accumulate XP and level up by playing both solo play missions and team play matches in the game.
Already Unlocked higher-tier guns and other weapons by mastering lower-tier guns.
There has already customized the perfect weapon using a host of attachments and jump straight into the free game action.
Download Modern Combat 5 Updated Verison Free
Are you ready to play Modern Combat 5: eSports FPS game? This is a game of amazing HD graphics, high-quality sound, modern weapons and unlock everything. This mod version has some extra features, which makes this game very comfortable and easier than before. Here are some user reviews:
Prabhakar Singh: The game is awesome. amazing maps and adventurous campaign missions. for Multiplayer matches, it can be improved more. I’d love if they introduce a new option in setting controls, i.e rearranging the tapping points for the trigger, grenade, Crouch, etc on the screen. Thank you…
Sarah Abdullah: Awesome Game! Like this is an awesome game! My 7-year-old brother loves this game and also askes me to always play it on my phone. The downside is that I feel like this game should be for everyone! Besides this problem… Awesome Game!
Ardel Balaoro: I really love this game. for me everything is perfect the graphics, control so easy and nice story. I just want to ask a favor please allow this game to play in an offline mode. please…
Devin Smith: great game good graphics but when the last update came out today it had a flaw…. on April 19, 2019, when the new update came out when I want to go play multiplayer it won’t let me it says that my connection was lost but I didn’t have bad internet at the time.
Stalfos19: Gameplay is fun. A good variety of weapons and armors. The controls are good but the controller support needs work. This game recently came to Nintendo Switch. is the Battle Royale coming to the Switch as well?
Ayush Bhatt: The game is the best game I’ve ever played The graphics are very good. But the chapters required so many stars to open. This made the game difficult for me. Also, I became bored playing the same levels again and again for collecting stars. Thus, for this reason, I gave 4 stars instead of 5 stars.
Renga nathan S: This game is awesome and I am very excited while playing this game. This game has good graphics in weapon detail. And the other graphics also very good. This game more weapons so it increased the rate of playing. No fix in this game, but very hard to get a blueprint of a weapon so plz make it easy It will increase your rate of plays. Another good work is multi-player have increased the game in the first TPS. Thank you.
Basheer vi: Best Shooting Game. I love to play this game please make it offline soon. My Island has a low speed of internet. So make it offline it will help more gamers to play like me. I don’t want it fully offline but you need to add offline story mode too. And also online multiplayer for fastest network users. Thank you.😍😍😍😍
Charles Parr: I have been playing this game since 2013. Its a great game with awesome graphics. With that being said, I am very disappointed with this latest update. The app keeps disconnecting and when I do manage to keep a stable connection I can’t play multiplayer because it is stuck at 64% downloading map data. I hope the developers fix this soon. I have a lot of money invested in armors, weapons, etc!
kalo tamanikaiyaroi: Bbest graphical game so far. The 3/4d is amazing. The multiplayer freezes sometimes. Control needs a combo mode, knife is not available to new players and support staff should be buyable with in game cash, gold, and coins. The game sometimes freezes at the end of a match mostly multiplayer. Campaign mode the game always verify files and starts download all over, even when opening the app. Boosted mode is most of the time freezing in-game, after and when count down to start. Almost like PS4 on mobile.
Tboy Brima: The game is fun. Unlocking weapons is satisfying and they give a nice amount of free credits. The controls are very wonky. Too difficult to aim even when I use a gamepad. Sensitivity is on either side of the spectrum of being too low or too high. Higher tier weapons are very overpowered. Developers need to finetune the controls and gameplay.
Harsh Kumar: graphics of the game are awesome!! and player abilities too. I think the game needs improvement in the multiplayer battlefield where support feature should show the air strike for the team which has done it. Another thing is that the rocket launcher should also show the rocket movement and explosion. lastly hats off! to the game creators and their great work.
Mohit Kothari: One of the best FPS games that I have played to date. Graphics and Controls are also good but I’m facing an issue in the middle of the game. I have completed 6 chapters perfectly but the games is unable to unlock chapter 7. Please reply if you guys have any solution.
Arun Sarkar: It’s a very perfect game for me, well game. But I have a problem, that many players accidentally buys some things in one click which they don’t need just like me. Please add an option so that at least 2/3 of it(The contents used to buy that thing) be given back to players within at least 10mins. Please do it please, my only request. Plzzzzz
Unique Guy: the game graphics is incredible for me…this is the best mobile graphics game I played in my whole life but this game is short..means one game takes only 2 minutes to complete a mission..so the makers of the game can look into this matter so they can beat the record of pubg..last but not the least the makers can also put a map on this game..otherwise the graphics and the concept is really nice…
Adam DuHame: This is the best fps I can find on my Chromebook that has plug and play controller support. Mechanics are decent although there does tend to be a bit of lag during intense battle and scope aiming is a bit choppy. Relies on microtransactions which give me a vague feeling of dystopian corporate hell, like I’m playing an advertisement. I wish there was an option to just pay full price for a title and then get emersed in it without it trying to stell my stuff. All that said – still pretty fun.
Ensabahnur514: It’s a good game, great gameplay but multiplayer is a nightmare for new players and it shows way too many ads it constantly asks you do you want to watch a video for free credits or do you want to buy a supply drop, and then after a while it just automatically shows you videos without any reward. Campaign is fun though but I would suggest playing through it before going to multiplayer so you don’t get absolutely crushed. Overall it’s an okay game but it needs to be balanced out in multiplayer.
A Google user: The best game for lovers of shooting and survival games. It’s even better than PUBG and Freefire. The multiplayer mode is best but I don’t like the Battle Royal. It can be even more realistic and better.
Download APK
Additional Information
App Download Version 3.8.0n Last Updated April 18, 2019 Apk Size 58 MB Offered By Gameloft Category Action Content Rating Rated for 16+ Support Android Version Android 4.1 and up Installs 100,000,000+ Play Store Available
Modern Combat 5 App Permissions
This app has access to:
approximate location (network-based)
Photos/Media/Files
modify or delete the contents of your USB storage
read the contents of your USB storage
receive data from Internet
view network connections
full network access
run at startup
control vibration
prevent device from sleeping
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PSN Code Generator 2017 — PSN Card Giveaway 2017
PSN Code Generator 2017 — PSN Card Giveaway 2017
As long as a game, application or product is successful it would surely have a hack or cheat lying around somewhere on the internet. Over 460 thousand active users and that number is increasing each day guys, check our for yourself why the free psn codes for Play Station Network store is so popular these days and why the users rated our hacking tool with 5 stars with over 100 thousand votes!
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waynekelton · 5 years
Text
Excellent Two Player Games on iPhone, iPad and Android
Some of the greatest things in life are better shared. Two player games offer the most direct chances for head-to-head competition or connection. No misty-eyed sentiment there, just a fact. One mind probing the ingenuity and exiguity of another through games.
It's no coincidence that a lot of the games here are board games, so why not check out our dedicated list?
Maybe you like to play in person on the same screen, or even on different devices via local multiplayer, or instead online with asynchronous multiplayer. A test of reflexes or planning? The games below run the gamut, with variety enough for all kinds of people and situations. Give them a try the next time with a fellow gamer. You won’t be disappointed.
Reader Recommendations
Ticket to Ride
Potion Explosion
Lords of Waterdeep
Splendor
Istanbul
Through the Ages
Indian Summer
AntiHero
Twilight Struggle
Santorini (Review)
Developer: Roxley Platforms: iOS & Android Price: $4.99
The problem with many 'dedicated' two-player games is that sometimes the game can only entertain you for so long - playing with the same person constantly means that you end up learning their ways and instead of tense, drawn out affairs it can be easy to see who's winning quite quick;y. Santorini, an excellent port of a board game of the same name, side-steps most of these problems by not only offering a tactically engaging base game (where you won't know who's won until they've won), but also near-infinite replay-ability in the form of powers.
Your goal in the game is to try and build up a tower to its third level and then place one of your two pawns on that tower, but your opponent is doing the same. Each pawn HAS to move and build every turn, and three-story towers can be capped by an opponent, denying you your winning move. It becomes an intricate dance and a contest of tactical prowess as you try and manoeuvre yourself and your opponent exactly where you want them. The inclusion of game-altering special abilities only serves to make things more intense- you're unlikely to tire of this one anytime soon.
Fort Sumter (Review)
Developer: Playdek Platforms: iOS & Android Price: $6.99
Playdek's Fort Sumter: Secession Crisis tackles the introductory moves to the American Civil War in a quick, 15-minute hand of cards between two players. Your job is to position yourself for the most political influence possible as you prepare for the inevitable outbreak of the war. But Fort Sumter manages all this in an elegant little game that takes the card-based intrigue of Twilight Struggle and streamlines them, and the result is a two-player experience that's easy to learn and allows for a lot of nuance in every game. 
Tides of Time (Review)
Developer: Portal Games Platforms: iOS & Android Price: $4.99
Tides of Time's digital adaptation does an excellent job at bringing this 2-player micro-game to life, with wonderful visuals and animations, and a faithful recreation of all the rules and mechanics. It's flaws are mainly to do with the original design: There's not a lot to it, so it's not a game you can play a lot off - physically or via an app. It should definitely be part of your two-player playlist though, and you'll enjoy its drafting and set-collection strategy. It's a nice, casual game where the competition isn't too fierce, but the challenge is still just as rewarding.
Morels (Review)
Developer: Mossbark Games Platforms:  iOS Universal, Android Price: $4.99
The physical version of Moresl (also known as Fungi) was a very casual and fun card game for two people. It's only drawback was that it took up a fair amount of room, but thanks to Mossbark's excellent digital adaptation, that's no longer a concern. If Pass & Play and even online multiplayer modes, all of the best traits of Morels have survived into the mobile port.
Especially good for couples, Morels is very laid back, but also paced and easy to play. You won't need to remember anything too complex, and it's an excellent time-waster if you're travelling together or are just looking for some quick  and easy post-dinner entertainment at home. 
Uniwar
Developer: Spooky House Studios Platforms:  iOS, Android Price: Free with non-invasive IAP
Uniwar is an ambitious turn-based strategy game which proudly wears its influences on its sleeve. It has the conquer-the-map tension of Advance Wars as well as the creative asymmetry of different player races: the fleshy Terrans, chitinous Insectoids and metallic...Robots. The abilities and interactions across these units are rather lively and varied, walking the fine edge between ‘interesting’ and ‘unbalanced’. Hotseat play is simple as can be, with quite a few maps offered, and there’s also online play.
Words with Friends 2
Developer: Zygna Platforms:  iOS, Android Price: Free
Words with Friends has been around almost as long as smartphones themselves, and it’s still a golden way to spend the better part of a day or longer. Yes, it’s like that other classic board game, and there’s a delicious subtext of who-spells-what-when. (Words score points but also...score points, making associations, repartee, even a kind of conversation). It just works on multiple levels, from a pure gameplay perspective but also in terms of social pay-out and connection. Oh, and on the gameplay front, it’s worth noting that advanced play involves so much more than just scoring the most impressive single word on a given turn. It also means thinking about positioning, letter draws and pacing, bonuses: basically long-con strategy stuff. Words with Friends is an oldie but a goodie, and a surprisingly handy way to keep in touch with friends.
Burgle Bros. (Review)
Developer: Fowers Games Inc. Platforms:  iOS, Android Price: $4.99
Co-op games are great, but even the greats tend to be best either purely solo or with the max player count. Burgle Bros, however, is unique in that it shines especially with two. With two, the joint is cased twice as fast, but hiding is much harder. To quickly reprise the game for those unfamiliar: players explore each floor’s tiles till they discover the safe, crack the combination, retrieve the  and advance to the next level. Patrolling guards and alarms will make things difficult, and if any player runs out of stealth points they risk getting caught and getting sent to the slammer. Some of the game’s more advanced tactics and interactions really only come into their own with a dynamic duo. Yes, gadgets and treasures along with character abilities combine but the real clincher is the pathing and alert system. Guards can be re-routed by tripping alarms, so the best teams take heat for each other. Two-player stealth doesn’t get much better than this.
Onitama
Developer: Asmodee Digital Platforms:  iOS, Android Price: Free (with expansions, content packs as optional DLC)
Onitama is a game primarily about not losing. Sounds like weak, roundabout praise, I know, but what this means in practice is thinking many steps in advance, reasoning recursively to move from point B to point A, something surprisingly difficult. Woah there, let's back up a little and actually talk about the game. Onitama is a two-player abstract game played on a two-dimensional square grid, much like chess. Players win by either capturing their opponent's 'King' piece or alternatively by moving their own respective King onto the other player's start space. The twist is how movement patterns work, for they are dictated by cards which can be used once, then eventually become playable by the opponent. There are only five given movement pattern cards (of a larger set) in a specific game, and this larger flow between good positioning and a good hand of cards makes the game quite intense. The app is free and as well-polished as any of Asmodee's releases.
Neuroshima Hex
Developer: Portal Games Platforms: iOS, Android Price: $4.99, 2.99
This one features asymmetrical factions trying to control the board by selecting two of three tiles (six-sided hexes, that is) each turn. The post-apocalyptic setting and wildly divergent playstyles of the groups make it an unusually colorful strategy game, but these flourishes of variety do nothing to detract from the game’s balance. The base game only includes four races, but that alone is plenty to start with and the rest are available as paid DLC. Tile-laying madcap fun.
Glow Hockey 2
Developer: Natenai Ariyatrakool Platforms: iOS, Android Price: $0.99, Free.
Arcade- or action-style two player games are the epitome of beer-and-pretzel fun. Crystal clear consequences, nothing to overthink or overanalyze just quick wrists instead of quick wits. Pure impulse and reaction make for some reliable fun, and Glow Hockey is a passable digital dupe for Air Hockey, minus the constant click-clack of the pucks. The physics are satisfying, the controls responsive. It works well in an understated and way that is impossible to hype, but it still entirely worth recognizing.
Ready Steady Bang
Developer: Cowboy Games Platforms: iOS, Android Price: $0.99, Free.
A western showdown at sundown. Quick-draw, one-shot, one-kill. Ready, Steady, Bang is this experience, over and over, with variable countdown timing and a variety of death animations. Technically there’s also a short ‘campaign’ mode vs. AI with ironclad timing thresholds, but the meat of the game can be reduced to a single perfectly timed gesture. Dead simple, quick and satisfying. Just don’t be the other guy. 
Patchwork (Review)
Developer: DIGIDICED Platforms: iOS, Android Price: $2.99
Patchwork may be pint-sized compared to some of its juggernaut neighbors on this list, but what it lacks in player count or time commitment it makes up in charm and crystal-clear, razor sharp strategy. (Those two make for quite the odd couple) Patchwork is a variable-setup perfect information abstract for two players. Players work to fill up their empty boards by adding patches to them, of various polyomino sizing, with the ultimate goal of filling the whole swath and collecting as many covetous buttons along the way. It is almost instantly intuitive yet perplexing and sophisticated even after dozens of plays, with turns chained together or telegraphed from miles away. A sweet game that can also be a hardcore match of wits.
What are your favourite games to play between two people? Let us know in the comments! 
Excellent Two Player Games on iPhone, iPad and Android published first on https://touchgen.tumblr.com/
0 notes
waynekelton · 5 years
Text
Excellent Two Player Games on iPhone, iPad and Android
Some of the greatest things in life are better shared. Two player games offer the most direct chances for head-to-head competition or connection. No misty-eyed sentiment there, just a fact. One mind probing the ingenuity and exiguity of another through games.
It's no coincidence that a lot of the games here are board games, so why not check out our dedicated list?
Maybe you like to play in person on the same screen, or even on different devices via local multiplayer, or instead online with asynchronous multiplayer. A test of reflexes or planning? The games below run the gamut, with variety enough for all kinds of people and situations. Give them a try the next time with a fellow gamer. You won’t be disappointed.
Reader Recommendations
Ticket to Ride
Potion Explosion
Lords of Waterdeep
Splendor
Istanbul
Through the Ages
Indian Summer
AntiHero
Santorini (Review)
Developer: Roxley Platforms: iOS & Android Price: $4.99
The problem with many 'dedicated' two-player games is that sometimes the game can only entertain you for so long - playing with the same person constantly means that you end up learning their ways and instead of tense, drawn out affairs it can be easy to see who's winning quite quick;y. Santorini, an excellent port of a board game of the same name, side-steps most of these problems by not only offering a tactically engaging base game (where you won't know who's won until they've won), but also near-infinite replay-ability in the form of powers.
Your goal in the game is to try and build up a tower to its third level and then place one of your two pawns on that tower, but your opponent is doing the same. Each pawn HAS to move and build every turn, and three-story towers can be capped by an opponent, denying you your winning move. It becomes an intricate dance and a contest of tactical prowess as you try and manoeuvre yourself and your opponent exactly where you want them. The inclusion of game-altering special abilities only serves to make things more intense- you're unlikely to tire of this one anytime soon.
Fort Sumter (Review)
Developer: Playdek Platforms: iOS & Android Price: $6.99
Playdek's Fort Sumter: Secession Crisis tackles the introductory moves to the American Civil War in a quick, 15-minute hand of cards between two players. Your job is to position yourself for the most political influence possible as you prepare for the inevitable outbreak of the war. But Fort Sumter manages all this in an elegant little game that takes the card-based intrigue of Twilight Struggle and streamlines them, and the result is a two-player experience that's easy to learn and allows for a lot of nuance in every game. 
Tides of Time (Review)
Developer: Portal Games Platforms: iOS & Android Price: $4.99
Tides of Time's digital adaptation does an excellent job at bringing this 2-player micro-game to life, with wonderful visuals and animations, and a faithful recreation of all the rules and mechanics. It's flaws are mainly to do with the original design: There's not a lot to it, so it's not a game you can play a lot off - physically or via an app. It should definitely be part of your two-player playlist though, and you'll enjoy its drafting and set-collection strategy. It's a nice, casual game where the competition isn't too fierce, but the challenge is still just as rewarding.
Morels (Review)
Developer: Mossbark Games Platforms:  iOS Universal, Android Price: $4.99
The physical version of Moresl (also known as Fungi) was a very casual and fun card game for two people. It's only drawback was that it took up a fair amount of room, but thanks to Mossbark's excellent digital adaptation, that's no longer a concern. If Pass & Play and even online multiplayer modes, all of the best traits of Morels have survived into the mobile port.
Especially good for couples, Morels is very laid back, but also paced and easy to play. You won't need to remember anything too complex, and it's an excellent time-waster if you're travelling together or are just looking for some quick  and easy post-dinner entertainment at home. 
Uniwar
Developer: Spooky House Studios Platforms:  iOS, Android Price: Free with non-invasive IAP
Uniwar is an ambitious turn-based strategy game which proudly wears its influences on its sleeve. It has the conquer-the-map tension of Advance Wars as well as the creative asymmetry of different player races: the fleshy Terrans, chitinous Insectoids and metallic...Robots. The abilities and interactions across these units are rather lively and varied, walking the fine edge between ‘interesting’ and ‘unbalanced’. Hotseat play is simple as can be, with quite a few maps offered, and there’s also online play.
Words with Friends 2
Developer: Zygna Platforms:  iOS, Android Price: Free
Words with Friends has been around almost as long as smartphones themselves, and it’s still a golden way to spend the better part of a day or longer. Yes, it’s like that other classic board game, and there’s a delicious subtext of who-spells-what-when. (Words score points but also...score points, making associations, repartee, even a kind of conversation). It just works on multiple levels, from a pure gameplay perspective but also in terms of social pay-out and connection. Oh, and on the gameplay front, it’s worth noting that advanced play involves so much more than just scoring the most impressive single word on a given turn. It also means thinking about positioning, letter draws and pacing, bonuses: basically long-con strategy stuff. Words with Friends is an oldie but a goodie, and a surprisingly handy way to keep in touch with friends.
Burgle Bros. (Review)
Developer: Fowers Games Inc. Platforms:  iOS, Android Price: $4.99
Co-op games are great, but even the greats tend to be best either purely solo or with the max player count. Burgle Bros, however, is unique in that it shines especially with two. With two, the joint is cased twice as fast, but hiding is much harder. To quickly reprise the game for those unfamiliar: players explore each floor’s tiles till they discover the safe, crack the combination, retrieve the  and advance to the next level. Patrolling guards and alarms will make things difficult, and if any player runs out of stealth points they risk getting caught and getting sent to the slammer. Some of the game’s more advanced tactics and interactions really only come into their own with a dynamic duo. Yes, gadgets and treasures along with character abilities combine but the real clincher is the pathing and alert system. Guards can be re-routed by tripping alarms, so the best teams take heat for each other. Two-player stealth doesn’t get much better than this.
Onitama
Developer: Asmodee Digital Platforms:  iOS, Android Price: Free (with expansions, content packs as optional DLC)
Onitama is a game primarily about not losing. Sounds like weak, roundabout praise, I know, but what this means in practice is thinking many steps in advance, reasoning recursively to move from point B to point A, something surprisingly difficult. Woah there, let's back up a little and actually talk about the game. Onitama is a two-player abstract game played on a two-dimensional square grid, much like chess. Players win by either capturing their opponent's 'King' piece or alternatively by moving their own respective King onto the other player's start space. The twist is how movement patterns work, for they are dictated by cards which can be used once, then eventually become playable by the opponent. There are only five given movement pattern cards (of a larger set) in a specific game, and this larger flow between good positioning and a good hand of cards makes the game quite intense. The app is free and as well-polished as any of Asmodee's releases.
Neuroshima Hex
Developer: Portal Games Platforms: iOS, Android Price: $4.99, 2.99
This one features asymmetrical factions trying to control the board by selecting two of three tiles (six-sided hexes, that is) each turn. The post-apocalyptic setting and wildly divergent playstyles of the groups make it an unusually colorful strategy game, but these flourishes of variety do nothing to detract from the game’s balance. The base game only includes four races, but that alone is plenty to start with and the rest are available as paid DLC. Tile-laying madcap fun.
Glow Hockey 2
Developer: Natenai Ariyatrakool Platforms: iOS, Android Price: $0.99, Free.
Arcade- or action-style two player games are the epitome of beer-and-pretzel fun. Crystal clear consequences, nothing to overthink or overanalyze just quick wrists instead of quick wits. Pure impulse and reaction make for some reliable fun, and Glow Hockey is a passable digital dupe for Air Hockey, minus the constant click-clack of the pucks. The physics are satisfying, the controls responsive. It works well in an understated and way that is impossible to hype, but it still entirely worth recognizing.
Ready Steady Bang
Developer: Cowboy Games Platforms: iOS, Android Price: $0.99, Free.
A western showdown at sundown. Quick-draw, one-shot, one-kill. Ready, Steady, Bang is this experience, over and over, with variable countdown timing and a variety of death animations. Technically there’s also a short ‘campaign’ mode vs. AI with ironclad timing thresholds, but the meat of the game can be reduced to a single perfectly timed gesture. Dead simple, quick and satisfying. Just don’t be the other guy. 
Patchwork (Review)
Developer: DIGIDICED Platforms: iOS, Android Price: $2.99
Patchwork may be pint-sized compared to some of its juggernaut neighbors on this list, but what it lacks in player count or time commitment it makes up in charm and crystal-clear, razor sharp strategy. (Those two make for quite the odd couple) Patchwork is a variable-setup perfect information abstract for two players. Players work to fill up their empty boards by adding patches to them, of various polyomino sizing, with the ultimate goal of filling the whole swath and collecting as many covetous buttons along the way. It is almost instantly intuitive yet perplexing and sophisticated even after dozens of plays, with turns chained together or telegraphed from miles away. A sweet game that can also be a hardcore match of wits.
What are your favourite games to play between two people? Let us know in the comments! 
Excellent Two Player Games on iPhone, iPad and Android published first on https://touchgen.tumblr.com/
0 notes
waynekelton · 5 years
Text
Excellent Two Player Games on iPhone, iPad and Android
Some of the greatest things in life are better shared. Two player games offer the most direct chances for head-to-head competition or connection. No misty-eyed sentiment there, just a fact. One mind probing the ingenuity and exiguity of another through games.
If you want something epic to embark on on your own, how about taking a look at these great RPGs?
Maybe you like to play in person on the same screen, or even on different devices via local multiplayer, or instead online with asynchronous multiplayer. A test of reflexes or planning? The games below run the gamut, with variety enough for all kinds of people and situations. Give them a try the next time with a fellow gamer. You won’t be disappointed.
Reader Recommendations
Ticket to Ride
Potion Explosion
Lords of Waterdeep
Splendor
Istanbul
Through the Ages
Indian Summer
Fort Sumter (Review)
Developer: Playdek Platforms: iOS & Android Price: $6.99
Playdek's Fort Sumter: Secession Crisis tackles the introductory moves to the American Civil War in a quick, 15-minute hand of cards between two players. Your job is to position yourself for the most political influence possible as you prepare for the inevitable outbreak of the war. But Fort Sumter manages all this in an elegant little game that takes the card-based intrigue of Twilight Struggle and streamlines them, and the result is a two-player experience that's easy to learn and allows for a lot of nuance in every game. 
Tides of Time (Review)
Developer: Portal Games Platforms: iOS & Android Price: $4.99
Tides of Time's digital adaptation does an excellent job at bringing this 2-player micro-game to life, with wonderful visuals and animations, and a faithful recreation of all the rules and mechanics. It's flaws are mainly to do with the original design: There's not a lot to it, so it's not a game you can play a lot off - physically or via an app. It should definitely be part of your two-player playlist though, and you'll enjoy its drafting and set-collection strategy. It's a nice, casual game where the competition isn't too fierce, but the challenge is still just as rewarding.
Morels (Review)
Developer: Mossbark Games Platforms:  iOS Universal, Android Price: $4.99
The physical version of Moresl (also known as Fungi) was a very casual and fun card game for two people. It's only drawback was that it took up a fair amount of room, but thanks to Mossbark's excellent digital adaptation, that's no longer a concern. If Pass & Play and even online multiplayer modes, all of the best traits of Morels have survived into the mobile port.
Especially good for couples, Morels is very laid back, but also paced and easy to play. You won't need to remember anything too complex, and it's an excellent time-waster if you're travelling together or are just looking for some quick  and easy post-dinner entertainment at home. 
Uniwar
Developer: Spooky House Studios Platforms:  iOS, Android Price: Free with non-invasive IAP
Uniwar is an ambitious turn-based strategy game which proudly wears its influences on its sleeve. It has the conquer-the-map tension of Advance Wars as well as the creative asymmetry of different player races: the fleshy Terrans, chitinous Insectoids and metallic...Robots. The abilities and interactions across these units are rather lively and varied, walking the fine edge between ‘interesting’ and ‘unbalanced’. Hotseat play is simple as can be, with quite a few maps offered, and there’s also online play.
Words with Friends 2
Developer: Zygna Platforms:  iOS, Android Price: Free
Words with Friends has been around almost as long as smartphones themselves, and it’s still a golden way to spend the better part of a day or longer. Yes, it’s like that other classic board game, and there’s a delicious subtext of who-spells-what-when. (Words score points but also...score points, making associations, repartee, even a kind of conversation). It just works on multiple levels, from a pure gameplay perspective but also in terms of social pay-out and connection. Oh, and on the gameplay front, it’s worth noting that advanced play involves so much more than just scoring the most impressive single word on a given turn. It also means thinking about positioning, letter draws and pacing, bonuses: basically long-con strategy stuff. Words with Friends is an oldie but a goodie, and a surprisingly handy way to keep in touch with friends.
Burgle Bros. (Review)
Developer: Fowers Games Inc. Platforms:  iOS, Android Price: $4.99
Co-op games are great, but even the greats tend to be best either purely solo or with the max player count. Burgle Bros, however, is unique in that it shines especially with two. With two, the joint is cased twice as fast, but hiding is much harder. To quickly reprise the game for those unfamiliar: players explore each floor’s tiles till they discover the safe, crack the combination, retrieve the  and advance to the next level. Patrolling guards and alarms will make things difficult, and if any player runs out of stealth points they risk getting caught and getting sent to the slammer. Some of the game’s more advanced tactics and interactions really only come into their own with a dynamic duo. Yes, gadgets and treasures along with character abilities combine but the real clincher is the pathing and alert system. Guards can be re-routed by tripping alarms, so the best teams take heat for each other. Two-player stealth doesn’t get much better than this.
Onitama
Developer: Asmodee Digital Platforms:  iOS, Android Price: Free (with expansions, content packs as optional DLC)
Onitama is a game primarily about not losing. Sounds like weak, roundabout praise, I know, but what this means in practice is thinking many steps in advance, reasoning recursively to move from point B to point A, something surprisingly difficult. Woah there, let's back up a little and actually talk about the game. Onitama is a two-player abstract game played on a two-dimensional square grid, much like chess. Players win by either capturing their opponent's 'King' piece or alternatively by moving their own respective King onto the other player's start space. The twist is how movement patterns work, for they are dictated by cards which can be used once, then eventually become playable by the opponent. There are only five given movement pattern cards (of a larger set) in a specific game, and this larger flow between good positioning and a good hand of cards makes the game quite intense. The app is free and as well-polished as any of Asmodee's releases.
Neuroshima Hex
Developer: Portal Games Platforms: iOS, Android Price: $4.99, 2.99
This one features asymmetrical factions trying to control the board by selecting two of three tiles (six-sided hexes, that is) each turn. The post-apocalyptic setting and wildly divergent playstyles of the groups make it an unusually colorful strategy game, but these flourishes of variety do nothing to detract from the game’s balance. The base game only includes four races, but that alone is plenty to start with and the rest are available as paid DLC. Tile-laying madcap fun.
Glow Hockey 2
Developer: Natenai Ariyatrakool Platforms: iOS, Android Price: $0.99, Free.
Arcade- or action-style two player games are the epitome of beer-and-pretzel fun. Crystal clear consequences, nothing to overthink or overanalyze just quick wrists instead of quick wits. Pure impulse and reaction make for some reliable fun, and Glow Hockey is a passable digital dupe for Air Hockey, minus the constant click-clack of the pucks. The physics are satisfying, the controls responsive. It works well in an understated and way that is impossible to hype, but it still entirely worth recognizing.
Antihero (Review)
Developer: Versus Evil Platforms: iOS, Android Price: $4.99
There is no high road in Antihero. Mischief and misfortune rule in its Victorian, Dickensian setting which makes the sooty and sullen into something fun. (The art direction and design are majorly on point with this game). Plus, the game itself is incredibly intense and stressful, always putting players in a race for victory points over a shockingly brief time. The game still manages to have a distinct beginning, middle, and end while allowing for a non-trivial variety of build paths and playstyles. It’s fog-of-war and bluff systems inject just enough tension to keep the game from becoming deterministic, and it’s one of the best original digital games to come out within recent memory. Oh, and it’s exclusively for two players, either through asynchronous or real-time play.
Ready Steady Bang
Developer: Cowboy Games Platforms: iOS, Android Price: $0.99, Free.
A western showdown at sundown. Quick-draw, one-shot, one-kill. Ready, Steady, Bang is this experience, over and over, with variable countdown timing and a variety of death animations. Technically there’s also a short ‘campaign’ mode vs. AI with ironclad timing thresholds, but the meat of the game can be reduced to a single perfectly timed gesture. Dead simple, quick and satisfying. Just don’t be the other guy. 
Patchwork (Review)
Developer: DIGIDICED Platforms: iOS, Android Price: $2.99
Patchwork may be pint-sized compared to some of its juggernaut neighbors on this list, but what it lacks in player count or time commitment it makes up in charm and crystal-clear, razor sharp strategy. (Those two make for quite the odd couple) Patchwork is a variable-setup perfect information abstract for two players. Players work to fill up their empty boards by adding patches to them, of various polyomino sizing, with the ultimate goal of filling the whole swath and collecting as many covetous buttons along the way. It is almost instantly intuitive yet perplexing and sophisticated even after dozens of plays, with turns chained together or telegraphed from miles away. A sweet game that can also be a hardcore match of wits.
What are your favourite games to play between two people? Let us know in the comments! 
Excellent Two Player Games on iPhone, iPad and Android published first on https://touchgen.tumblr.com/
0 notes
waynekelton · 5 years
Text
Excellent Two Player Games on iPhone, iPad and Android
Some of the greatest things in life are better shared. Two player games offer the most direct chances for head-to-head competition or connection. No misty-eyed sentiment there, just a fact. One mind probing the ingenuity and exiguity of another through games.
If you want something epic to embark on on your own, how about taking a look at these great RPGs?
Maybe you like to play in person on the same screen, or even on different devices via local multiplayer, or instead online with asynchronous multiplayer. A test of reflexes or planning? The games below run the gamut, with variety enough for all kinds of people and situations. Give them a try the next time with a fellow gamer. You won’t be disappointed.
Reader Recommendations
Ticket to Ride
Potion Explosion
Lords of Waterdeep
Splendor
Istanbul
Through the Ages
Indian Summer
Tides of Time (Review)
Developer: Portal Games Platforms: iOS & Android Price: $4.99
Tides of Time's digital adaptation does an excellent job at bringing this 2-player micro-game to life, with wonderful visuals and animations, and a faithful recreation of all the rules and mechanics. It's flaws are mainly to do with the original design: There's not a lot to it, so it's not a game you can play a lot off - physically or via an app. It should definitely be part of your two-player playlist though, and you'll enjoy its drafting and set-collection strategy. It's a nice, casual game where the competition isn't too fierce, but the challenge is still just as rewarding.
Morels (Review)
Developer: Mossbark Games Platforms:  iOS Universal, Android Price: $4.99
The physical version of Moresl (also known as Fungi) was a very casual and fun card game for two people. It's only drawback was that it took up a fair amount of room, but thanks to Mossbark's excellent digital adaptation, that's no longer a concern. If Pass & Play and even online multiplayer modes, all of the best traits of Morels have survived into the mobile port.
Especially good for couples, Morels is very laid back, but also paced and easy to play. You won't need to remember anything too complex, and it's an excellent time-waster if you're travelling together or are just looking for some quick  and easy post-dinner entertainment at home. 
Uniwar
Developer: Spooky House Studios Platforms:  iOS, Android Price: Free with non-invasive IAP
Uniwar is an ambitious turn-based strategy game which proudly wears its influences on its sleeve. It has the conquer-the-map tension of Advance Wars as well as the creative asymmetry of different player races: the fleshy Terrans, chitinous Insectoids and metallic...Robots. The abilities and interactions across these units are rather lively and varied, walking the fine edge between ‘interesting’ and ‘unbalanced’. Hotseat play is simple as can be, with quite a few maps offered, and there’s also online play.
Words with Friends 2
Developer: Zygna Platforms:  iOS, Android Price: Free
Words with Friends has been around almost as long as smartphones themselves, and it’s still a golden way to spend the better part of a day or longer. Yes, it’s like that other classic board game, and there’s a delicious subtext of who-spells-what-when. (Words score points but also...score points, making associations, repartee, even a kind of conversation). It just works on multiple levels, from a pure gameplay perspective but also in terms of social pay-out and connection. Oh, and on the gameplay front, it’s worth noting that advanced play involves so much more than just scoring the most impressive single word on a given turn. It also means thinking about positioning, letter draws and pacing, bonuses: basically long-con strategy stuff. Words with Friends is an oldie but a goodie, and a surprisingly handy way to keep in touch with friends.
Burgle Bros. (Review)
Developer: Fowers Games Inc. Platforms:  iOS, Android Price: $4.99
Co-op games are great, but even the greats tend to be best either purely solo or with the max player count. Burgle Bros, however, is unique in that it shines especially with two. With two, the joint is cased twice as fast, but hiding is much harder. To quickly reprise the game for those unfamiliar: players explore each floor’s tiles till they discover the safe, crack the combination, retrieve the  and advance to the next level. Patrolling guards and alarms will make things difficult, and if any player runs out of stealth points they risk getting caught and getting sent to the slammer. Some of the game’s more advanced tactics and interactions really only come into their own with a dynamic duo. Yes, gadgets and treasures along with character abilities combine but the real clincher is the pathing and alert system. Guards can be re-routed by tripping alarms, so the best teams take heat for each other. Two-player stealth doesn’t get much better than this.
Onitama
Developer: Asmodee Digital Platforms:  iOS, Android Price: Free (with expansions, content packs as optional DLC)
Onitama is a game primarily about not losing. Sounds like weak, roundabout praise, I know, but what this means in practice is thinking many steps in advance, reasoning recursively to move from point B to point A, something surprisingly difficult. Woah there, let's back up a little and actually talk about the game. Onitama is a two-player abstract game played on a two-dimensional square grid, much like chess. Players win by either capturing their opponent's 'King' piece or alternatively by moving their own respective King onto the other player's start space. The twist is how movement patterns work, for they are dictated by cards which can be used once, then eventually become playable by the opponent. There are only five given movement pattern cards (of a larger set) in a specific game, and this larger flow between good positioning and a good hand of cards makes the game quite intense. The app is free and as well-polished as any of Asmodee's releases.
Neuroshima Hex
Developer: Portal Games Platforms: iOS, Android Price: $4.99, 2.99
This one features asymmetrical factions trying to control the board by selecting two of three tiles (six-sided hexes, that is) each turn. The post-apocalyptic setting and wildly divergent playstyles of the groups make it an unusually colorful strategy game, but these flourishes of variety do nothing to detract from the game’s balance. The base game only includes four races, but that alone is plenty to start with and the rest are available as paid DLC. Tile-laying madcap fun.
Glow Hockey 2
Developer: Natenai Ariyatrakool Platforms: iOS, Android Price: $0.99, Free.
Arcade- or action-style two player games are the epitome of beer-and-pretzel fun. Crystal clear consequences, nothing to overthink or overanalyze just quick wrists instead of quick wits. Pure impulse and reaction make for some reliable fun, and Glow Hockey is a passable digital dupe for Air Hockey, minus the constant click-clack of the pucks. The physics are satisfying, the controls responsive. It works well in an understated and way that is impossible to hype, but it still entirely worth recognizing.
Antihero (Review)
Developer: Versus Evil Platforms: iOS, Android Price: $4.99
There is no high road in Antihero. Mischief and misfortune rule in its Victorian, Dickensian setting which makes the sooty and sullen into something fun. (The art direction and design are majorly on point with this game). Plus, the game itself is incredibly intense and stressful, always putting players in a race for victory points over a shockingly brief time. The game still manages to have a distinct beginning, middle, and end while allowing for a non-trivial variety of build paths and playstyles. It’s fog-of-war and bluff systems inject just enough tension to keep the game from becoming deterministic, and it’s one of the best original digital games to come out within recent memory. Oh, and it’s exclusively for two players, either through asynchronous or real-time play.
Ready Steady Bang
Developer: Cowboy Games Platforms: iOS, Android Price: $0.99, Free.
A western showdown at sundown. Quick-draw, one-shot, one-kill. Ready, Steady, Bang is this experience, over and over, with variable countdown timing and a variety of death animations. Technically there’s also a short ‘campaign’ mode vs. AI with ironclad timing thresholds, but the meat of the game can be reduced to a single perfectly timed gesture. Dead simple, quick and satisfying. Just don’t be the other guy. 
Patchwork (Review)
Developer: DIGIDICED Platforms: iOS, Android Price: $2.99
Patchwork may be pint-sized compared to some of its juggernaut neighbors on this list, but what it lacks in player count or time commitment it makes up in charm and crystal-clear, razor sharp strategy. (Those two make for quite the odd couple) Patchwork is a variable-setup perfect information abstract for two players. Players work to fill up their empty boards by adding patches to them, of various polyomino sizing, with the ultimate goal of filling the whole swath and collecting as many covetous buttons along the way. It is almost instantly intuitive yet perplexing and sophisticated even after dozens of plays, with turns chained together or telegraphed from miles away. A sweet game that can also be a hardcore match of wits.
What are your favourite games to play between two people? Let us know in the comments! 
Excellent Two Player Games on iPhone, iPad and Android published first on https://touchgen.tumblr.com/
0 notes
waynekelton · 5 years
Text
The Best Two Player Games on iPhone, iPad and Android
Some of the greatest things in life are better shared. Two player games offer the most direct chances for head-to-head competition or connection. No misty-eyed sentiment there, just a fact. One mind probing the ingenuity and exiguity of another through games.
If you want something epic to embark on on your own, how about taking a look at these great RPGs?
Maybe you like to play in person on the same screen, or even on different devices via local multiplayer, or instead online with asynchronous multiplayer. A test of reflexes or planning? The games below run the gamut, with variety enough for all kinds of people and situations. Give them a try the next time with a fellow gamer. You won’t be disappointed.
Editor's Top Tip:  I've been playing a lot of Ticket to Ride with my wife recently. It's already on our list of the best Board Games so it's not feature below, but between the challenging bots and the pass-and-play functionality, it's a great one to whip out when it's just the two of us and we're stuck for something to do.
Morels (Review)
Developer: Mossbark Games Platforms:  iOS Universal, Android Price: $4.99
The physical version of Moresl (also known as Fungi) was a very casual and fun card game for two people. It's only drawback was that it took up a fair amount of room, but thanks to Mossbark's excellent digital adaptation, that's no longer a concern. If Pass & Play and even online multiplayer modes, all of the best traits of Morels have survived into the mobile port.
Especially good for couples, Morels is very laid back, but also paced and easy to play. You won't need to remember anything too complex, and it's an excellent time-waster if you're travelling together or are just looking for some quick  and easy post-dinner entertainment at home. 
Uniwar
Developer: Spooky House Studios Platforms:  iOS, Android Price: Free with non-invasive IAP
Uniwar is an ambitious turn-based strategy game which proudly wears its influences on its sleeve. It has the conquer-the-map tension of Advance Wars as well as the creative asymmetry of different player races: the fleshy Terrans, chitinous Insectoids and metallic...Robots. The abilities and interactions across these units are rather lively and varied, walking the fine edge between ‘interesting’ and ‘unbalanced’. Hotseat play is simple as can be, with quite a few maps offered, and there’s also online play.
Words with Friends 2
Developer: Zygna Platforms:  iOS, Android Price: Free
Words with Friends has been around almost as long as smartphones themselves, and it’s still a golden way to spend the better part of a day or longer. Yes, it’s like that other classic board game, and there’s a delicious subtext of who-spells-what-when. (Words score points but also...score points, making associations, repartee, even a kind of conversation). It just works on multiple levels, from a pure gameplay perspective but also in terms of social pay-out and connection. Oh, and on the gameplay front, it’s worth noting that advanced play involves so much more than just scoring the most impressive single word on a given turn. It also means thinking about positioning, letter draws and pacing, bonuses: basically long-con strategy stuff. Words with Friends is an oldie but a goodie, and a surprisingly handy way to keep in touch with friends.
Burgle Bros. (Review)
Developer: Fowers Games Inc. Platforms:  iOS, Android Price: $4.99
Co-op games are great, but even the greats tend to be best either purely solo or with the max player count. Burgle Bros, however, is unique in that it shines especially with two. With two, the joint is cased twice as fast, but hiding is much harder. To quickly reprise the game for those unfamiliar: players explore each floor’s tiles till they discover the safe, crack the combination, retrieve the  and advance to the next level. Patrolling guards and alarms will make things difficult, and if any player runs out of stealth points they risk getting caught and getting sent to the slammer. Some of the game’s more advanced tactics and interactions really only come into their own with a dynamic duo. Yes, gadgets and treasures along with character abilities combine but the real clincher is the pathing and alert system. Guards can be re-routed by tripping alarms, so the best teams take heat for each other. Two-player stealth doesn’t get much better than this.
Onitama
Developer: Asmodee Digital Platforms:  iOS, Android Price: Free (with expansions, content packs as optional DLC)
Onitama is a game primarily about not losing. Sounds like weak, roundabout praise, I know, but what this means in practice is thinking many steps in advance, reasoning recursively to move from point B to point A, something surprisingly difficult. Woah there, let's back up a little and actually talk about the game. Onitama is a two-player abstract game played on a two-dimensional square grid, much like chess. Players win by either capturing their opponent's 'King' piece or alternatively by moving their own respective King onto the other player's start space. The twist is how movement patterns work, for they are dictated by cards which can be used once, then eventually become playable by the opponent. There are only five given movement pattern cards (of a larger set) in a specific game, and this larger flow between good positioning and a good hand of cards makes the game quite intense. The app is free and as well-polished as any of Asmodee's releases.
Neuroshima Hex
Developer: Portal Games Platforms: iOS, Android Price: $4.99, 2.99
This one features asymmetrical factions trying to control the board by selecting two of three tiles (six-sided hexes, that is) each turn. The post-apocalyptic setting and wildly divergent playstyles of the groups make it an unusually colorful strategy game, but these flourishes of variety do nothing to detract from the game’s balance. The base game only includes four races, but that alone is plenty to start with and the rest are available as paid DLC. Tile-laying madcap fun.
Glow Hockey 2
Developer: Natenai Ariyatrakool Platforms: iOS, Android Price: $0.99, Free.
Arcade- or action-style two player games are the epitome of beer-and-pretzel fun. Crystal clear consequences, nothing to overthink or overanalyze just quick wrists instead of quick wits. Pure impulse and reaction make for some reliable fun, and Glow Hockey is a passable digital dupe for Air Hockey, minus the constant click-clack of the pucks. The physics are satisfying, the controls responsive. It works well in an understated and way that is impossible to hype, but it still entirely worth recognizing.
Antihero (Review)
Developer: Versus Evil Platforms: iOS, Android Price: $4.99
There is no high road in Antihero. Mischief and misfortune rule in its Victorian, Dickensian setting which makes the sooty and sullen into something fun. (The art direction and design are majorly on point with this game). Plus, the game itself is incredibly intense and stressful, always putting players in a race for victory points over a shockingly brief time. The game still manages to have a distinct beginning, middle, and end while allowing for a non-trivial variety of build paths and playstyles. It’s fog-of-war and bluff systems inject just enough tension to keep the game from becoming deterministic, and it’s one of the best original digital games to come out within recent memory. Oh, and it’s exclusively for two players, either through asynchronous or real-time play.
Ready Steady Bang
Developer: Cowboy Games Platforms: iOS, Android Price: $0.99, Free.
A western showdown at sundown. Quick-draw, one-shot, one-kill. Ready, Steady, Bang is this experience, over and over, with variable countdown timing and a variety of death animations. Technically there’s also a short ‘campaign’ mode vs. AI with ironclad timing thresholds, but the meat of the game can be reduced to a single perfectly timed gesture. Dead simple, quick and satisfying. Just don’t be the other guy. 
Patchwork (Review)
Developer: DIGIDICED Platforms: iOS, Android Price: $2.99
Patchwork may be pint-sized compared to some of its juggernaut neighbors on this list, but what it lacks in player count or time commitment it makes up in charm and crystal-clear, razor sharp strategy. (Those two make for quite the odd couple) Patchwork is a variable-setup perfect information abstract for two players. Players work to fill up their empty boards by adding patches to them, of various polyomino sizing, with the ultimate goal of filling the whole swath and collecting as many covetous buttons along the way. It is almost instantly intuitive yet perplexing and sophisticated even after dozens of plays, with turns chained together or telegraphed from miles away. A sweet game that can also be a hardcore match of wits.
What are your favourite games to play between two people? Let us know in the comments! 
The Best Two Player Games on iPhone, iPad and Android published first on https://touchgen.tumblr.com/
0 notes