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#i mean its not like i have a choice
ki11tr4p · 10 months
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LONG LIVE THE PIRATES WHO SAIL THE SEVEN SEAS.
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STAY STRONG GAYMERS WE'RE ALMOST THERE
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fondesmode · 1 year
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Okay okay, Owl House officialy ends in like. Today. So heres a checklist of all the things i need to happen in the finale. For my emotionsl sake.
Belos fucking dies
Raine is okay
Collector keeps his powers but is chill
Luz gets to live where she wants n isnt depresso forcing herself into human realm
Its all goooood :)
At least 3 of these and ill be satisfied fbcfbcdg
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cimicherrychanga · 1 month
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Complicated Relationship with God (As Seen Through Lyrics in the Character's Playlist)
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fluffyposting · 1 month
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Has anyone talked about the implications of Riku’s music in Symphony of Sorcery (DDD) being from the Nutcracker and how that relates to him and Sora?? Or perhaps I’m reading too much into it.
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egelskop · 4 months
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i am so interested in ur hlvrai au can we get a rundown
oh boy, this is going under a readmore.
fair warning, this is a LONG read because (1.) i am not a competent writer and (2.) i can't for the life of me keep things brief. sorry and or good luck.
ACT I
The Black Mesa incident: Gordon Freeman is provided an opportunity to do an informal beta test for a combat training simulation program that's in development in the Research & Development department of the Black Mesa Research Facility. (Read: He knows a guy in R&D and said guy knows Gordon likes video games and VR stuff, so he was like "hey you should come check this out when you're on break.")
The combat sim would be a revolutionary training simulation using artificial intelligence to enhance and realize the experience for the ‘player character’.
The test goes wrong, and Gordon can’t seem to disengage from the simulation and odd, unscripted things start happening; he has to ‘play the game’ to its full completion before he is able to exit the simulation safely. He has suffered a brain injury throughout the process, eye damage due to prolonged exposure to the headset and is generally traumatized by the simulation experience he at some point could no longer physically and emotionally distinguish from the real world. The project as a whole is shut down and Gordon is put into a rehabilitation program. Black Mesa covers up the incident as best it can, but whispers of it still echo around the facility.
Below is a page for a two-page comic i never finished detailing said events.
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ACT II
The rumors reach the ears of a particularly tech-savvy researcher named Clark, who steals the project documentation and anything else he can get his hands on from a storage. At home, he looks into the project, reads about it, and gets curious about the simulation’s files themselves. They’re on a drive he plugs into his computer, and suddenly his system’s performance lags, windows open and close until a txt. file opens up. He comes into contact with one of the simulation’s AI that has somehow entered his operating system. He tries to keep it busy by having it poke around as he reads up on the simulation and its ultimate shutdown. When the AI reveals it can see him through the webcam, he panics and rips the drive out of the port. The invasive AI and the other project files seems like they’re gone from his system, he does a checkup but sees nothing odd running or otherwise. The next day after work he does another checkup. Finding nothing, he surmises he’s in the clear and starts up an online game. The slumbering, corrupted data of the AI sees its out, and disappears into the game.
ACT III
The transition/journey to the game is a rocky one, and the already corrupted data of the AI known as Benrey splits and gets even more fragmented. The largest fragment embeds itself into the game’s files to keep itself running. Without the foundation of the game to support it, it’d be lost to a dead void and slowly die out. Somewhat stable, it learns about the world around it; the game seems to be an exploration sandbox game. For now (and clarity), I’ve chosen to call this bigger, embedded fragment ‘Data’. (so this is the big benny with the right eye/one big eye in my art)
Data splits off a smaller fragment of itself, intending it to be an avatar or ‘player character’ but this grows into its own awareness and becomes who we’ll call ‘Beastrey’ (the smaller benny with the left eye and tail in my art).
The fragment ‘Beastrey’ wakes to a dead void, so Data uses its knowledge to create a private server for Beastrey, an empty world. Beastrey’s existence is an extension of the bigger part, with more freedom of movement to parse through the game and move freely within it, with the caveat that it can’t go ‘too far’ away from the host. Beastrey can visit other servers and relay information. Data learns and slowly starts building up the world/private server, at some point settling for an aquatic world because it reminds it of itself (something something sea of data). It's important to note that Beastrey retains little to no memories of the events of canon VRAI.
Data makes it easier for Beastrey to move around, and they grow to have more reach with time. At some point Data can alter the basic structural elements of the game, so it plays around with making things that are reminiscent of the memories it has of Black Mesa and Xen. At one point, it gains access to parse through the player base of the game, and takes note of an email address: ‘[email protected]’, attached to a player account. The name is somewhat familiar to it.
It sends an invite to join the server to the player account.
ACT IV
Gordon tries going back to work at Black Mesa after rehabilitating, but he has trouble separating his experiences with the simulation from reality, to a breaking point where an altercation with a security guard drives him to quit. He seeks professional help for his PTSD and anxiety, but still experiences dissociative episodes, migraines and somatic flashbacks localised mostly in his right forearm. Despite this, he is determined to continue living his life as normally as possible. He applies for a part-time job teaching physics at a local high school, the one where his son Joshua goes to, and remains relatively stable from there.
Joshua is 15 years old. Regular teen. After an impressive amount of pleading he got a VR-headset for his 14th birthday from Gordon (much to the disapproval of Gordon’s ex), and he’s been captivated by an exploration sandbox game since it came out a few months ago.
He gets an invite to an unnamed private server, and he accepts.
He is struck with awe as the world he enters seems completely different from the ones he’s seen so far in the game. Different flora, different fauna. Most of it uninteractible, though, or otherwise just retextured from its base game variant. Even the new enemy types, after a scare, can’t actually hurt him, it seems. He stumbles upon Beastrey, who is just as surprised to see him and wants him out until Joshua says he was invited.
Joshua commends Beastrey (who introduces himself as 'Ben-') on ‘modding’ everything in, but admits that he was disappointed to find that everything was just surface-level stuff. Beastrey inquires about what he’d like to see. Data is always watching, unseen, and decides to alter the world in the way Joshua described when Joshua leaves.
Joshua starts appearing more often, if only for a few hours at a time. He marvels at the ways the world shifts and grows with each time he plays, and takes to exploring it with Beastrey at his side, for whom strangely enough a lot of things are also new. Joshua teaches both Beastrey and Data about the outside world, thinking Beastrey is just a somewhat reclusive but likeable weirdo.
Joshua tells Gordon about the new friend he made, ‘Ben’, and the adventures he’s been having with the other. Gordon is happy to hear Joshua is having a good time, but is otherwise none the wiser. Joshua starts losing track of time in the game, but chalks it up to being invested.
During one play session, Beastrey confesses he isn’t the one who did all the ‘modding’, and invites Joshua to meet Data. Data, or at least its ‘physical’ in-game manifestation is deep within the world, past the aquatic twilight zone and strange, drowned ruins of an unknown facility. Data, for the first time, really sees Joshua, and the resemblance sparks something within it. Joshua is drawn closer to it, and just before he reaches it-
Joshua wakes up lying on the floor with Gordon hunched over him in his room, pleading with him to wake up. Joshua unknowingly got drawn into the game much like Gordon had been, and Gordon urges Joshua to never touch the headset again, taking it away. Gordon opens up about his experiences with the simulation a bit more. They both agree to not touch the game or the headset again.
ACT V
Gordon comes into contact with an old coworker from Black Mesa, and he inquires about the combat simulation project, if anything happened to it after it was canned. This is where he learns that an employee had taken the project files from storage and was consequently fired. He comes into contact with Clark, and Clark explains he had no idea he accidentally unleashed the AI unto the game. Gordon asks if anything can be done to prevent what happened to Joshua and himself from happening to other people. Clark confesses he doesn’t know, and that it’s up to the developers of the game to find anything out of place and make sure it gets fixed. Gordon decides to leave the matter where it lies, not wanting anything to do with AI and simulations anymore and to safeguard his son.
Some time passes.
Joshua starts getting repeated invites and messages, at one point he gets into a conversation with ‘Ben’ via a platform’s messaging system. Ben says he can explain everything, that he’s sorry. Joshua decides he would like one final goodbye. He finds the headset stashed away somewhere in the house, and, while Gordon’s gone, he turns on the game and enters the server.
Beastrey (Ben) is surprised to see him, urging him to log out and turn off the game, but it’s already too late and Joshua can no longer leave. Beastrey helps Joshua attempting to ‘exit’ the game by going as far away from Data’s reach, but Data stops Beastrey and traps Joshua, determined to wait to the point that he assimilates into the game completely.
Gordon eventually finds Joshua comatose with the headset on, and he panics. He considers calling the emergency services, but he’s afraid they’ll take the headset off or that removing Joshua too far from the game will hurt his son like what happened to him. He calls Clark, urging him to help in any way he can. This results in Gordon and Clark going back to Black Mesa to retrieve the project files and the other gear they can get their hands on to get Gordon into the game to free his son.
Gordon enters the private server with Clark’s player character, and thwarts any attempt from Data to impede his progress and trap him as well. Beastrey’s awareness is overridden by Data as a last ditch effort to deter Gordon and Gordon is forced to destroy Beastrey before he can reach Data. As Beastrey is taken over, Data gains Beastrey’s awareness, and finds his other, littler half never wanted to trap Joshua in the first place, and the way it hurt him to hurt both Joshua and Gordon to this extent.
At this point, Data wavers in its intention to keep Joshua trapped, even more so with Beastrey now gone, and recognises whatever it is that is driving Gordon forward in the game is outside of his control to manipulate, so he lets Gordon destroy it as well. In a way, it also feels as a fulfillment of its intended role as the ‘villain’. The server crashes, the world breaks apart. The ‘game’ is completed.
The final boss is defeated and both Gordon and Joshua wake up. Joshua luckily wasn’t exposed long enough to have suffered any lasting damage, except for what seems to be a minor headache and some light sensitivity (and a vow from Gordon to get him checked out by a doctor as soon as the clinics open).
--
The whole ordeal results in Clark, Gordon and Joshua sitting in a Denny’s at four in the morning, eating pancakes somewhat solemnly, completely exhausted but also still reeling from the virtual battle. Joshua learns that ‘Ben’ essentially died, and he can’t help but cry for his friend.
“Honestly, I don’t think he’s gone,” Gordon admits, picking at the last bites of his pancakes. "I think he- or whatever that was, has a hard time staying dead. Like a cockroach, you know? At this point I’m just wondering when he’ll turn up again.”
Clark hums in agreement. Joshua seems somewhat reassured by his words, wiping at his eyes with the scratchy napkin as he settles into the squeaking diner seat.
“But,” he starts with a sigh, pointing his syrup-covered fork upwards to the ceiling in a decree, “One thing’s for certain…”
He thinks back to a time rife with virtual gunfire, caging walls and hysterical laughter echoing through the halls of the Black Mesa research facility. Five sets of footsteps and a whisper of his name.
“…No more VR. No more headsets. Ever.”
--
TL;DR: Gordon got trapped in VR and then Joshua also got trapped in VR. Benrey is there but also not.
thank you for reading. here. ( x ‿ o ) 🫴
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hybbat · 5 months
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I'm actually so glad Grian had the self control to make Jimmy take a different mentor. If he'd been Jimmy's mentor his runs absolutely would have become just another bit instead of actually trying, and he probably would have died early level 1 being screamed at for all three runs.
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flickerintwilights · 1 month
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on the road to hell
#hadestown#art#my art#tag ramble as promised:#firstly#i’ve been thinking about redoing this as digital art#(like - mostly the same but cleaner and with some of the details fixed) and probably will if i have time#because i like this composition a lot#but! for now i am oddly happy with how this turned out despite being traditional art/watercolor (no undo button. sobs.)#and it Is a noteworthy day for hadestown with lola tung and lillias white departing#(this is Not meant to celebrate them specifically - i used the obc as reference not them - i just think it’s a nice day symbolically)#so i thought i’d put this out. whatever. yknow.#oh a second thing i will say is that this was a great excuse to check out the slime tutorials on youtube#i spent like 9 or something hours on this :/ so. plenty of time to have things on in the background while i was working. we love slime#thirdly! two things i feel like are worth mentioning rq for Symbolism:#wait for me reprise (intro) originally having wedding procession imagery (from anaïs mitchell in working on a song)#is what first made me desperately want to put the flower/petals on the edges (it still fucking haunts me)#though it was a solid composition choice in general i think#and i mean. clearly the carnation should be prominent. it’s the carnation. from hadestown.#i don’t think the wedding procession reference comes across the way it turned out but that was the first thought#NEXT ouroboros. the snake devouring its own tail (i legitimately forgot that this was why i first drew the rattlesnake that way but#fundamentally i really did just want its tail and head to point to each other lmao)
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syekick-powers · 11 months
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gotta say, i do not like how lately i've been seeing posts from people who use a person having colorfully dyed hair as a sort of shorthand for "leftist who is actually secretly an asshole." like people making comments like "the girl with blue hair and perfect eyeliner wings is also the one who won't give up their seat for a disabled person on the bus". like we already have to deal with the right-wing fascists using "blue hair and pronouns" as a shorthand for "leftist (trans) person who is insufferable and oversensitive", can we please not turn brightly colored hair into a caricature in leftist circles as well. having brightly dyed hair is not some magic symbol of "person who claims to be a leftist but is actually secretly an asshole". it is a morally neutral trait. and while i'm not discounting anyone's experience with someone with brightly dyed hair who treated them badly, i think that turning it into some kind of shorthand for "asshole" is just going to ultimately hurt us more than it's going to help.
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spacedlexi · 2 months
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going through the wiki transcripts and finding out clem and vi support each other even more than i already thought......... god.....
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weathernerdmando · 10 months
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I do have on thing to say about the fact that "one of the passengers is a 19 year old" for the Titan.
A 19 year old is still a "teenager" but that is a whole ass adult. That is an adult who has been an adult for a year and acting like he has no self agency to not make the choices he did is just ridiculous and I'm seeing *way* to many people on this site pretty much just infantalize him. 18 is *also* an adult. A new adult, but still an *adult*. If you are seriously in the mindset of "but that's a child still!" You need to step away from Tumblr and just think about how you view the various human stages of development.
19 year olds aren't kids. That man made that choice to go down there.
(also as a trans man who's rights are under attack and that people are using the argument of "kids can't consent" to get their foot in the door and then further take them away from literal adults, some under the argument of "well a lot of y'all are autistic and Don't Really Understand what's happening even though you're adults!!" This shit infuriates me. Stop infantilizing people!!! This may not be about my rights as a trans person but the issue of infantilizing literal adults is still the same!!!)
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mishapen-dear · 6 months
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thinking about 4halo again and dying
they just. they used to be so sweet together. and then the election arc managed to genuinely turn them against each other (and bad is still affected by being caged in the museum) and i would NOT have been surprised if a rebellion had started within the next few weeks after their last fight and. they used to be friends and then they almost destroyed each other
and then the eggs went missing
and there are so many parallels between them, but one of the biggest parallels is how they're both protectors. they both protected the eggs (and, when he became president, forever extended that protection to the other islanders) but the eggs went missing and they had to put all of that aside. Forever was quicker to put it down than Bad was (it felt like only a very temporary truce, from Bad's end), but they put their problems on hold, because their eggs. were gone.
and another parallel. the destruction. both of them with their plans to cause ruin because then, maybe, theyll get their kids back. bad caused most of the grieving arc damage directly, and got aypierre and antoine to help him. he dug holes in the ground. he placed mines everywhere and leapt into them. he started the lavacasting process of the fed building (and was interrupted by admins, so he stopped, but philza and fit were still right to laugh at him lmaoo). he drilled a hole through the side of the federation office from a huge distance away. he has chosen to hurt his friends and himself to get the eggs back. whatever the cost.
forever destroyed the island. or he planned to destroy the island. or he was interrupted just before he destroyed the island or or or. I don't know. but it was big, and it was bad. bad enough that the feds had to step in and forcefully drug him, and kickstart the happy pills arc.
and the happy pills arc..... oughghghgh as fucking awful as it was for their characters to experience i genuinely truly think that it saved them from each other. when he was first told about forever being fucked up bad was still in the "i need to kick his butt" mindset, and was all ready for an excuse to kill forever. and then he saw forever. and the first proposal happened. and bad was angry and he was sad and upset and he was careful. forever tried to kill him. bad decided to save him. forever kept trying to marry him. forever kept taking the pills. forever was so scared of his own anger and all of the damage he could and would have caused to his family that he kept taking drugs that kept him so out of his mind he hallucinated his son was just sleeping safely at his house.
and they both tried to kill each other. and they both failed.
and bad showed phil and cellbit (and tubbo) the item scanner that dapper discovered, which could destroy him, because nothing else was working. because they needed to save forever. because bad was reminded by then that forever was a victim of the federation instead of just a mouthpiece for it. and then when forever woke up he saw bad, suffering, and so excited to see him awake.
and now they're here on opposite sides again with forever projecting his protection urges onto the fed worker in bad's basement and bad frustrated that he isn't being believed and his evil plans of giving ron lemons apology brownies is being interrupted and. look at them. soft "i hate you" and the appreciation room and bad's quiet heartbreak when he learned about forever being missing and the "i miss you" book bad got mad at because it asked him not to torture fed workers. does anyone hear me im so ill about them. do you understand they care about each other so much and the happy pills arc reminded them of that. forever realized bad is colourblind and bad assumed forever was poisoning him and then forever helped bad cheat on another colourblindness test and forever was giving bad flowers and bad was accepting them and accepted that he was colourblind despite his previously constant denial and! i don't know if im being comprehensible and i dont really care i will be honest i just need you to know i am frothing at the mouth like a rabid little beast. they are a TRAGEDY of miscommunication and external pressure but they love so so much. platonic or romantic or qpp they CARE and it tears me to shreds
#qsmp#4halo#i feel like ive talked about this exact thing like three separate times but#its one of those things that really Kills Me#and its CRUCIAL to understanding them and their relationship#they were fighting and now have found peace in hell#and forever using his care for bad as a distraction to not focus on his Own woes#and the way he's so sure bad needs help the way he was helped that at heart bad is a good person who doesnt want to be hurting people#and in a Way he's right. bad doesn't want to hurt his loved ones. everyone else? yeah. in a heartbeat. but his family...#but he's still makign the choice to do it. it's not lashign out in desperation the way forever destroying the island was#bad is hurting people with Purpose. he's putting thought into it. he's testing people and their knowledge and their motivations and he will#use them all as tools that can be bent and broken if it means they get the eggs back. he'll do it to himself too#especially to himself#ghhhgrhrgh the way theyre both self sacrificial and self destructive the Parallels the fucking parallels#i can best examine their relationship from a bbh pov and it agonizes me because i can't get all the nuance of forever's pov#because i dont speak portuguese yet :c#so best i can do is talk crazy about them like a Lure for other analyst shippers#pspspssps dont you see my ship. dont you see how canon 4halo is !!! in 8 acts#dont you want to examine them and their parallels and the way they are both so strange about relationships but they're finding a way to car#in a way that works for them#pspspsps#like me talking about qbbh vacation arc got the fandom acknowledging his sillies and directly got me a friend to talk about him to (hi kia!#maybe it will work here also#come to the dark side we have complex relationship dynamics that are frequently misunderstood and mislabelled#YOU can help change the world
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presiding · 7 months
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How you'd rewrite Dishonored death of the outsider if it was fully fledged game with 10 missions? (like Dishonored or Dishonored 2)
Oooh!! Enrichment in my enclosure - thank you for asking! Thinking about a total rewrite was a great exercise. Fair disclaimer: I haven’t read the books & their canon-status can’t hurt me. To me, the Dishonored games stand out due to their immsim design philosophy, and thinking about some of the industry reasons for DotO’s departure from that, if I could make a standalone game with ~ten levels I would, but with the same budget I’d also happily make two DLCs made slowly over a longer timeframe with greater attention to detail.
Game structure
Finding Daud // Billie’s past
The fate of the Outsider // Billie’s future
Game story
Setting & Characters
Billie: What has Billie been doing since she’s returned to Serkonos? Knowing the Dreadful Wale will sink, she’s sold it for scrap & has set up an agency in Lower Aventa. She’s something of a detective/odd-jobs man (& assassin when it suits her). Business is booming, life is good. I think a long-running implication that she's becoming Daud in some ways would make for an interesting subplot.
Karnaca: a city that unfolds. In the first levels, Billie feels like a forgotten woman, a ghost slipped through the cracks, but as levels progress there are hints & references to how her past actions have affected others & shaped the city
Alignments: Witches, gangs, religion, industry; missions for clients who can’t necessarily pay their way. Missions that allow the player to explore/understand Karnaca in a deeper way.
Daud: Billie is unsure if Daud again will bring her any closure. She’s been thinking of him since her time with Emily, and his name keeps popping up.
Deirdre: the charm is a more functional heart, similar to Jessamine, as well as her own character design. Perhaps she doesn’t see Deirdre until she chooses the powers, or until she’s in the void (see next point)
First arc: Finding Daud // Billie’s past
Powers: the Outsider offers Billie powers even though her life is finally, actually good, so she’s pissed off. A choice - she can take them, or play no powers mode.
Breanna Ashworth is this arc’s villain - she wants Delilah back, and knows that Daud has banished her before, wants to know how he did it. Grief & desperation has changed her, and she no longer has her high society veneer. The remnants of the Karnaca coven, now powerless, have stolen from the Overseers to arm themselves to the teeth, and to neutralise Daud’s powers, in addition to black bonecharms.
Billie’s in a race against time against Breanna to find Daud, but by the last level it becomes clear that Breanna *has* found Daud, and has been torturing him for information about the void. Her dynamic with Billie is complicated by their past.
I think betrayal would be an interesting theme, so maybe one of the levels gives you the option to ally yourself with Breanna under false pretences.
Second arc: choosing the fate of the Outsider // Billie’s future
Delilah is the core villain, but she’s obsessed with killing the Outsider so she can take his place, having been violently ripped from her perfect world in her own painting by Breanna (who meant well), & knowing the Empire doesn’t hold her interest... but a perfectly mouldable void & infinite power does take her fancy.
As remorseful Daud is obsessing about preventing Delilah from taking power, Billie’s doing some detective work and learns more about the Outsider (he’s not showing up and monologuing - she’s finding this out herself. A level idea could be a raid on a ‘haunted’ houses where the void is thin)
Delilah succeeds in taking the Outsider's place, leaving the Outsider dead or mortal depending on if you are able to save him. Delilah has split her soul from herself before and she’s very much clever enough to learn the Outsider’s name to render him mortal.
Daud knows he’s dying, though, and it might be an ultimate sacrifice to save both Billie’s life, and the Outsider’s.
So during the final battle, there’s an option to make Daud the Outsider, because Daud wants Billie and the Outsider to have a shot at a normal life, and his life was forfeit in his own mind…
… or, reluctantly accepting the Outsider’s help, Billie finds a way to cut the void’s access to the world, rendering Delilah an all powerful god over a dead & silent world.
Because of the past/present focus of this you could even have levels set in the past - missions with Billie & Daud. Perhaps Billie as POV character, and Daud dropping by the way that Billie did in Knife of Dunwall. That’d be neat.
A heap of ideas here, hope there was something you liked :)
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when the art block hitteth
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ilynpilled · 1 year
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I think what bugs me the most about the type of analysis that is common in this fandom is that sometimes people are obsessed with not actually looking at choices being made by characters and instead try to project extra-textual symbolism/parallels they pulled out of thin air or use essentialist arguments to predict a certain character’s trajectory. There is already a weird tendency to blame bloodlines instead of institutions, oppressive/destructive social constructs/systems, and abusive cycles. This series repeatedly deconstructs bio essentialist ideas in a multitude of ways. Characters being viewed as monsters for the way they are born is a concept that is repeatedly torn down. There is a combination of nature & nurture at play with these characters, I admit, but it is nuanced. Your environment and your nature are in constant conversation with each other. Certain environmental factors will worsen certain attributes, while repress others etc. Your blood is not evil, nor is it pure, it just is, and your nature will be affected by your rearing, tragedies you face, and the environment you live in. Monsters are created and developed, not born. This whole concept is apparent with all the siblings in the series. Dany & Viserys are drastically different people, and make different choices despite having similar experiences and the same blood. Same can be said for Joff, Myrcella, and Tommen. Another very good example are the Lannister siblings. The twins’ idea of “one soul in two bodies” is deconstructed, and they are faced with how dissimilar they actually are. All three siblings have differences in nature, as revealed by their behavior as young children & their current values and motivations, and they are all shaped very differently by their environment. Cersei is affected by the oppressive system of the patriarchy, Jaime by the trauma due to the violent construct of knighthood, and Tyrion by the rampant ableism of the world around him. Tywin also shapes them by giving each of them their own flavor of parental abuse based on the role he wants them to play in his legacy. It is so apparent just how these characters became what they are, and how they navigate their world as a result of a nuanced combination of nature and nurturer. But in the end, it comes down to choices that they keep making. Characters on the right path can also falter sometimes, weigh their values wrong, and make bad decisions at certain points. Not to mention how thoughts and words do not speak as much as actions and actual choices that are made do. You all take bio essentialist arguments that some characters in the text make at face value, even when it is obviously bullshit. Any analysis that hinges entirely on “this character is the son/daughter of this character”, or “this thing on the surface parallels this other thing from something I read/watched”, “this character is a dragon. Dragons plant no trees”, “this character is a monster”, “this character is from this house”, “this character is related to this character” etc instead of actually looking at what said characters do or try to do is gonna lead to unconvincing arguments that are antithetical to one of the main ideas that this series is built on. To me it feels like these books are communicating that in spite of your birth, your origin, your trauma, your prophecies, etc it is primarily your choices that lead you to where you are and the legacy that you create. Cersei’s prophecy will come true as a result of the choices she makes. Dany’s many prophecies are also as a result of choices she makes, she was not just gifted with everything that she has achieved, she is an active agent who makes choices that push her a certain direction. This is also why it is weird when everybody wants to make characters have a predetermined trajectory solely based on “what” they are, or who they are related to.
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Not only does George say this in interviews, it is an explicit thesis statement in the text itself:
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This is the concluding statement of Jaime’s ASoS arc. Like “The things I do for love”, “So many vows...”, and “The heroes […] the best and the worst, and those who were a bit of both”, as extremely relevant it is to him in specific, it is a major thesis statement for the series as whole, and overlaps with many characters, just like how other characters also have a bunch of these overlapping arc theses. So can we please primarily look at the choices characters make and what ultimately motivated them to make these choices rather than thinking their ending and what they “are” as characters is set in stone because of the reasons mentioned. I feel like how you all engage with some of these characters contradicts the deconstruction of this kind of essentialism that is so apparent in these books.
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mejomonster · 1 year
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I need to find someone who worded this better but. This is your friendly reminder that a woman can be as masculine as she wants. A man can be as feminine as he wants. A nonbinary person can be feminine and masculine and androgynous and whatever they want: everyone can! Your expression and appearance and hobbies etc do not have to conform within a box to be allowed to exist, do not have to match those rigid lines of societys expectation of gender roles in any way at all for you to Be the Gender you Are. You are the gender you feel you are. Your expression can be and is whatever you want, and does not have to match up to expectations.
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